#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-02-05

Timestamps are in GMT/BST.

03:08:22-rajaniemi.freenode.net- *** Looking up your hostname...
03:08:22-rajaniemi.freenode.net- *** Checking Ident
03:08:22-rajaniemi.freenode.net- *** No Ident response
03:08:23-rajaniemi.freenode.net- *** Couldn't look up your hostname
03:08:29BFLogBot has joined
03:08:29Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
03:08:29Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
03:08:30-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
03:10:20Nothing_Much has joined
03:16:39raptorsam686: are you around?
03:57:23Disconnected.
03:57:23-morgan.freenode.net- *** Looking up your hostname...
03:57:23-morgan.freenode.net- *** Checking Ident
03:57:23-morgan.freenode.net- *** No Ident response
03:57:23-morgan.freenode.net- *** Couldn't look up your hostname
03:57:30BFLogBot has joined
03:57:30Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
03:57:30Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
03:57:30-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
03:57:44bobdaduckIs the logbot hosted from master?
03:57:53bobdaduckIt looks like I can get into the forums
04:04:40Disconnected.
04:04:44-morgan.freenode.net- *** Looking up your hostname...
04:04:44-morgan.freenode.net- *** Checking Ident
04:04:44-morgan.freenode.net- *** Couldn't look up your hostname
04:04:44-morgan.freenode.net- *** No Ident response
04:04:50BFLogBot has joined
04:04:50Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
04:04:50Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
04:04:50-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
04:05:30bobdaduckthere it goes again...
04:20:07Disconnected.
04:20:07-brooks.freenode.net- *** Looking up your hostname...
04:20:07-brooks.freenode.net- *** Checking Ident
04:20:07-brooks.freenode.net- *** No Ident response
04:20:07-brooks.freenode.net- *** Couldn't look up your hostname
04:20:14BFLogBot has joined
04:20:14Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
04:20:14Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
04:20:14-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
04:21:49Nothing_Muchlol
04:22:49bobdaduckSo seriously, nobody knows what's going on with the master?
04:22:51bobdaduckAnyone can get in and troubleshoot or anything?
04:27:37Nothing_Muchnot sure how to troubleshoot unless within the server itself
04:27:44Nothing_Muchoh it's back up again
05:13:49-leguin.freenode.net- *** Looking up your hostname...
05:13:49-leguin.freenode.net- *** Checking Ident
05:13:50-leguin.freenode.net- *** No Ident response
05:13:50-leguin.freenode.net- *** Couldn't look up your hostname
05:13:56BFLogBot has joined
05:13:56Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/'
05:13:56Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013
05:13:56-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
05:14:01raptorok galactic balance restored
05:14:23raptori should... make sure all rpms verify..
05:16:41bobdaducklol
05:27:06raptorwell, good night!
05:27:11raptor Quit ()
05:39:01bobdaduck Quit (Quit: Page closed)
05:40:45kodaws has joined
05:46:51CrazyLinuxNerd Quit (Quit: Leaving)
05:50:45CrazyLinuxNerd has joined
07:29:18Darrel has joined
07:30:57Watusimoto has joined
07:36:54Watusimoto Quit (Ping timeout: 245 seconds)
08:07:53watusimoto has joined
08:07:54ChanServ sets mode +o watusimoto
08:14:38watusimoto Quit (Quit: Leaving.)
09:58:19watusimoto has joined
09:58:19ChanServ sets mode +o watusimoto
12:39:31Nothing_Much Quit (Read error: Connection reset by peer)
12:40:07Nothing_Much has joined
12:53:34Nothing_Much Quit (Ping timeout: 252 seconds)
13:06:39Nothing_Much has joined
13:42:25Nothing_Much Quit (Ping timeout: 272 seconds)
16:12:54Wuzzy has joined
16:33:45Watusimoto_ has joined
16:40:10Watusimoto_ Quit (Ping timeout: 252 seconds)
17:58:40watusimoto Quit (Ping timeout: 276 seconds)
18:13:34kodaws Quit (Read error: Connection reset by peer)
18:15:40kodaws has joined
18:31:04bobdaduck has joined
18:31:08Wuzzy Quit (Quit: Wuzzy)
18:31:51Wuzzy has joined
18:32:18Wuzzy has left
18:37:10Wuzzy has joined
18:48:19kodaws Quit (Ping timeout: 272 seconds)
18:48:36iKoda has joined
18:49:16iKoda is now known as kodaOne
18:52:58bobdaduck Quit (Quit: Page closed)
18:53:36kodaOne_ has joined
18:56:09kodaOne Quit (Ping timeout: 252 seconds)
18:56:09kodaOne_ is now known as kodaOne
19:01:47kodaOne Quit (Quit: Colloquy for iPhone - http://colloquy.mobi)
19:19:09bobdaduck has joined
19:28:13Watusimoto has joined
19:50:03raptor has joined
19:50:06ChanServ sets mode +o raptor
19:50:24raptorhi hi
19:50:33Watusimotohi
19:51:13Watusimotoso as I was falling asleep, I analyzed the bisect report you gaveme
19:51:19WatusimotoEverything fits
19:51:26WatusimotoI know exactly where the problem is
19:51:31Watusimotobut not what it is or how to fix
19:51:58raptoryou mean, you've narrowed it down within that changeset, too?
19:52:35Watusimotothat changeset added some debug/reporting fuctions, and altered only one real function
19:52:40Watusimotoso it was pretty easy
19:52:51raptorthat caching part
19:52:54Watusimotounfortunately (or fortunately?) it was the fn I was already looking at
19:53:06Watusimotoit was the part where I added the caching
19:53:08Watusimotoyes
19:53:13Watusimotoexactly
19:53:18raptorso do you think the problem might still be within Lua itself?
19:53:29Watusimotoit's tempting
19:53:38Watusimotobut I really don't feel I know yet
19:53:51WatusimotoI'm going to reorganize that fn a little and try to simplify it
19:54:09WatusimotoI think I can make its logic clearer in any case
19:54:20raptorso paths forward: 1. attempt to fix caching
19:54:24raptor2. remove caching
19:55:00bobdaduckThis the same bug you've been wrestling with for days?
19:55:07raptor3. go to Lua 5.2 for fun? (too much work I think)
19:55:28Watusimotoweeks
19:55:30raptorbobdaduck: weeks now, yes
19:55:43bobdaduckDang
19:55:44Watusimotothis is definitely one of the more difficult bugs I've wrestled with
19:55:49bobdaduck...And its just one function?
19:55:53Watusimotoor at least more frustrating
19:55:57Watusimotoessentially yes
19:56:03Watusimotobut there's a lot going on
19:56:07bobdaduckRight
19:56:15bobdaduckHave you made a flowchart of the problem?
19:58:10Watusimotono
19:58:13raptorWatusimoto: does this mean the guaranteed-same-userdata aspect is still OK?
19:58:27Watusimotoif I fix it
19:58:33Watusimotoit will be an iron tight guarantee
20:01:35raptorjust fYI - when bisecting, i found the best level to crash on was the stock level 'ctf' and add 20 bots - it always crashed within 2-10 seconds
20:02:04raptori don't know why of course..
20:02:16Nothing_Much has joined
20:02:18raptor'intermission' would take a minute or longer to crash
20:02:38Watusimotointeresting
20:03:01WatusimotoI'm using a slightly modified bot that only crashes in one place, to make things more consistent
20:03:10Watusimotohave you seen any other bots crash?
20:03:36raptori've olny tested orbitbot
20:03:55raptorand it doesn't crash unless i add a bot:getWhatever function in it
20:04:59Watusimotook
20:23:24ChanServ Quit (*.net *.split)
20:30:20ChanServ has joined
20:31:14bobdaduckDo posts in off topic count towards post count?
20:31:19raptornope
20:36:11ChanServ Quit (*.net *.split)
20:36:26iKodaMini has joined
20:36:44iKodaMini is now known as kodapad
20:37:32bobdaduckWhy all the nicks
20:37:40ChanServ has joined
20:38:14kodapadToo many nicks
20:38:21ChanServ Quit (*.net *.split)
20:39:32ChanServ has joined
20:42:44Watusimotoyay! I made it into the luawrapper comments!
20:44:18kodapadCongrats
20:44:35kodapadWhat does that mean in practice? :p
20:45:43Watusimotoprobably a big fat raise at work!
20:45:57Watusimotomore babes
20:46:18Watusimotoa gig drumming with guns 'n' roses
20:46:27kodapadComments or commits?
20:46:30LordDVG has joined
20:46:32Watusimotomaybe a visit to the whitehouse?
20:46:37Watusimotocomments
20:47:07bobdaduckrofl
20:47:18bobdaduckIf you were Quartz I'd put that in our thread
20:47:46kodapad hardly follows
20:48:01raptorlinky
20:48:12bobdaduckhttp://www.bitfighter.org/forums/viewtopic.php?f=9&t=1668&p=17614#p17614
20:48:27Watusimotook, so the guy rewrote a lot of the part I am having trouble with. I am going to try to port his changes and see if that fixes anything
20:48:45Watusimotohe cut a lot of stuff I suspected was unnecessary now, so that will streamline things as well
20:50:23LordDVG Quit (Remote host closed the connection)
20:50:50LordDVG has joined
20:55:39raptoroh good
20:58:13Wuzzy2 has joined
20:58:49raptorWatusimoto: where is the source to LuaW again?
20:59:36Watusimotohttps://bitbucket.org/alexames/luawrapper/src
20:59:57Watusimotounfortunately, our code is diverging over time, it gets harder and harder to keep them aligned
21:00:34kodapadWhy aren't they accepting your patches a.
21:00:40kodapad?
21:01:01Watusimotowho?
21:01:03Wuzzy Quit (Ping timeout: 255 seconds)
21:01:04Watusimotoluawrapper?
21:01:19kodapadY
21:01:21WatusimotoI haven't submitted any patches
21:01:39kodapadNo surprise they are diverging then :p
21:01:46WatusimotoI proposed an object proxying system a while back, an idea the author rejected
21:02:18WatusimotoI needed to impmement it, and the code started diverging
21:02:46WatusimotoI'm trying to keep things as close as possible, but there are some fundamental differences that would be hard to bridge with a patch
21:03:19Watusimotoso as I tinker away, I give the author ideas where i think they will benefit his approach
21:03:35Watusimotobut I have to say, his approach is vulnerable to memory corruption
21:03:57Watusimotomine is more robust, but more complex, and less elegant to implement as a simple header library
21:05:17Watusimotoand what's more, he perfers to indent with 4 spaces
21:05:20Watusimotowe use 3
21:05:27raptor*gasp*
21:05:29Watusimotosome things just can't be bridged
21:05:33kodapadAck
21:05:41bobdaduckrofl
21:05:54kodapadThe 3 spaces for tabbing are the breaking point
21:07:16bobdaduckI indent using tabs
21:07:27bobdaduckWill it affect my chances of getting a girlfriend?
21:08:01DarrelLol!
21:09:34Watusimotobobdaduck: the fact that we are having this conversation will likely affect your chances of getting a girlfriend
21:09:37Watusimotosorry
21:09:45bobdaduckNOOOOOO
21:10:16kodapadWatusimoto: +1
21:10:28Watusimotoftw!
21:10:49bobdaduckWait
21:10:56bobdaduckaffect them positively or negatively?
21:11:49raptorif you are positive, then they will be positive; effictively repulsive
21:12:08bobdaduck...crap.
21:13:03raptorjust thinking... we can probably replace both vorbis AND speex with Opus in the future...
21:13:49kodapadThe future is now
21:14:55raptorkodapad: would you hedgewars folks consider replacing vorbis with opus?
21:14:57bobdaduckI was placing tons of spybugs around the map and cloakdood asked "why all the spybugs"
21:15:07bobdaduckI told him its because "spybugs are the future"
21:16:17kodapadI don't think so, for one we don't have the PCM version of music and sounds
21:16:30kodapadSecond we need sol mixer to support it first
21:16:39raptorreally?? no sources?
21:16:46raptorah, sdl-mixer, right..
21:17:06kodapadUnfortunately not :(
21:17:15kodapadOnly 20mb in savings
21:38:11bobdaduck Quit (Ping timeout: 245 seconds)
21:39:58raptorkodapad: have you guys ever considered moving to github?
21:40:39kodapadNever
21:40:40bobdaduck has joined
21:40:48raptorhg vs git arguments aside (i'm a fan of hg), github seems more feature-rich than google code...
21:41:01kodapadWe are hardcore mercurial fanboys
21:41:40raptorheh, ok
21:42:02kodapadI still think history in code should be immutable
21:42:17raptorah yes
21:42:30ChanServ Quit (*.net *.split)
21:42:31kodapadI've seen too many git repo wiped out for days because a simple error
21:42:45kodapadIn that absurdly complex syntax
21:43:03raptori find i like history altering if i wanted a 'pristine' repo for myself; but anything collaborative, and you have loads of trouble
21:43:35raptorand yes, git repos succumb to that...
21:44:31raptorok well.. i was just wondering if you were tempted by the features of github vs google code
21:45:07kodapadNo matter a 'revert a commit xxx' is still better than 'WTF I have no local modification and I get conflicts when pullin because upstream changed history'
21:45:20kodapadWhich happened me today.........
21:45:46raptorha
21:45:46kodapadNo I'm definitely not tempted :p
21:45:49raptorah ok
21:46:10kodapadBut bitbucket is similar to github
21:46:16ChanServ has joined
21:46:47kodapadAnd features hg
21:46:47raptoroh yeah!
21:46:47raptorand i was just there today...
21:47:10raptorwell i'm looking into implementing a DVCS at work, and I am considering hg and git; but i think a private repo scenario like mine warrants hg
21:47:17bobdaduckI have no idea what anyone is talking about, but "hardcore mercurial fanboys" made me laugh.
21:48:33bobdaduck!bot
21:48:34BFLogBotI'm a real boy!
21:50:53kodapadI did that too
21:51:09kodapadPrivate dvcs = hg
21:51:29kodapadIf colleagues need that, hg will be imposed
21:51:31kodapad:D
21:51:35raptorhave you ever used bzr?
21:51:40kodapadNope
21:53:13kodapadYou?
21:53:25raptorno, but it's another python based dvcs
21:53:32raptorbeen reading about it
21:53:39raptorprobably hg is the way to go..
21:53:57raptori'm trying to be level-headed and not use my bias :)
21:54:43kodapadBias is always right :p
21:56:00raptordoesn't github have like 100x the users as bitbucket?
22:00:17raptorI got my GCI shirt!!
22:01:18raptor2 min. ago!
22:01:18bobdaduckN!ce!
22:01:47raptormade in Kenya!
22:04:23bobdaduckExclamation points!
22:05:47kodapadYay
22:05:47Darrel Quit (Read error: Connection reset by peer)
22:09:19raptorfine-twined cotton/rayon/polyester blend!
22:09:25bobdaduckBitfighter forums seem to be exploding again
22:09:26bobdaduck!bot
22:09:26BFLogBotI'm a real boy!
22:09:38raptoryeah, the server is running slooooow
22:09:58bobdaduckoooh fine twined
22:15:25WatusimotoI got my shirt today too
22:15:28Watusimotofedexed from the us
22:15:35Watusimotothe box was heavier than the shirt!
22:15:45raptorhaha, yeah
22:15:54raptorit's crazy fine knit
22:16:00raptoroooo a sticker in the box!
22:16:48raptorwait.. thats a window sticker
22:17:05bobdaducklol
22:17:47WatusimotoI'll put it on my window at work
22:17:50Wuzzy2 has left
22:17:53Watusimotojust before we move our office
22:18:02raptorha
22:18:21WatusimotoI'll lean waaaaay out to get it in a nice position
22:18:36Wuzzy has joined
22:18:51Watusimotobtw, I pinged desura today
22:19:09raptoroh yeah.. they still haven't responded to me..
22:19:14kodapadDesura. COOL
22:19:32Watusimotonor to me
22:19:43raptori feel like this shirt will catch on fire if i wear it in direct sunlight
22:19:53Watusimotoor even under a strong lamp
22:20:05Watusimotoit's not the most weighty material
22:20:08bobdaduckrofl
22:20:13kodapadThey once replied to hw, but just because there was an already registered name
22:20:19WatusimotoI would have preferred they spend more on the shirt and less on the shipping
22:20:27bobdaduckI needa see these shirts
22:20:28raptorhaha
22:21:06raptorit's the opposite of a wind-breaker
22:21:13raptorkodapad: you have hedgewars on desura?
22:21:15bobdaduckwind-enhancer
22:21:30kodapadNo, not enough popular
22:22:13raptorkodapad: really? because they're letting us on...
22:22:25raptorand we're, you know... non-existent compared to you guys
22:22:37bobdaduckrofl
22:23:13bobdaduckWhy are there so many people in this channel
22:23:20bobdaduckonly four of them ever say anything
22:23:31kodapadbobdaduck: It's how IFC works
22:23:48raptor^^ yes that, IRC is a different sort of chat
22:23:59kodapadraptor: Non existent??? What are you saying?
22:24:02raptorone where work is done, usually
22:24:20raptorkodapad: at least hedgewars has a constant flow of people playing a game
22:24:21bobdaduckHe means we have no players.
22:25:36raptoryou have 15 games going on right now, in fact
22:26:03bobdaduckWe have four whole servers!
22:26:25Lamp89 has joined
22:26:25raptori bet my wife can make this shirt into toddler clothes
22:26:25Lamp89 Quit (Changing host)
22:26:25Lamp89 has joined
22:26:36Lamp89what shirt?
22:26:41bobdaducklol
22:26:55Lamp89hi
22:27:00bobdaduckBut do you want her to?
22:27:06Lamp89lots of people on today!
22:27:14Lamp89want her to do what?
22:27:27bobdaduckLots of people on, nobody playing.
22:27:30bobdaduckARG.
22:27:37Lamp89I ahte that >.<
22:27:37bobdaduckTHE IRC CHANNEL IS MORE POPULAR THAN OUR GAME.
22:27:41Lamp89LOL
22:27:45Lamp89>.<
22:27:57LordDVG Quit (Remote host closed the connection)
22:28:18Lamp89um does anyone know how to access sam686's level maker?
22:28:28Lamp89I found some maps on his server made with it
22:28:41Lamp89(server in bitfighter)
22:28:49raptorlevel maker?
22:28:51kodapad_ has joined
22:29:00bobdaduckHis levelgen script?
22:29:00raptorwe have the editor
22:29:11kodapad_So it will take very little to become fully fledged
22:29:12kodapad_IMHO
22:29:26Lamp89no.... um
22:29:28raptorkodapad_: i think you timed out with much of your conversation
22:29:37Lamp89let me show u
22:29:44kodapad_D:
22:29:57kodapad_Well was just praising bitfighter
22:30:17raptorpraise accepted!
22:30:38kodapad Quit (Ping timeout: 252 seconds)
22:30:42kodapad_ is now known as kodapad
22:30:57bobdaducklol
22:31:18Lamp89http://i.imgur.com/aQku5Wk.png
22:31:31Lamp89These were made by sam's map gen
22:31:33bobdaduckLamp what about it
22:31:39Lamp89where can i find it
22:31:45bobdaduckForums.
22:32:35Watusimotook, building the updated luaw
22:32:36bobdaduckHere's some: http://www.bitfighter.org/forums/viewtopic.php?f=26&t=404&p=2945#p2945
22:32:42raptorgo Watusimoto go!
22:33:00WatusimotoI was able to shorten some of my custom code, so that's nice
22:33:53kodapadWatusimoto: What was your favourite swag from fosdem?
22:34:43Lamp89so how does that map gen thing work? what does it do?
22:34:56Watusimotodefinitely the pair of two right-handed gloves from redhat. those rock. I can keep my left hand in my pocket, and if my right hand gets cold, I can add a second glove. AWESOME!!!!!!!
22:35:17Lamp89oh i see, it's just some maps
22:35:17raptorwhat
22:35:24Lamp89:P
22:35:33raptorLamp89: you can build a level in the editor
22:35:42raptorand specify a 'levelgen' script
22:35:43Lamp89duh i know that :P
22:35:47Watusimotothat's actually all the swag I got
22:35:52bobdaducklol
22:36:01raptorthen you program that script to do neat things like change the map layout on load
22:36:05WatusimotoI was trraveling light. I had my toothbrush in my pocket, and that was about it
22:36:38Lamp89I wonder what would happen if I made a map and added a levelgen ffrom blizzard to it
22:36:59bobdaduckYou would need 018a...
22:37:16raptor goes back to schoolwork
22:37:32Lamp89in bitfighter, you cant copy and paste
22:38:00bobdaduckyes you can...?
22:38:06Watusimotoyes you can!
22:38:25Watusimotoselect an object... ctrl+c then ctrl+v somewhere else
22:39:15Lamp89i mean text
22:39:32Lamp89how do you paste some levelgen stuff inb the levelgen text field?
22:40:01bobdaduckWat: Any plans to get multiple point dragging working in the editor working before 018a?
22:40:03bobdaduckYou don't
22:40:07bobdaduckYou specify the levelgen file
22:40:23bobdaduckSo in the levels folder: there is "blizzard.level" and "blizzard.levelgen"
22:40:31bobdaduckThe levelgen file has the script in it
22:41:06kodapad Quit (Read error: Connection reset by peer)
22:41:29kodapad has joined
22:42:27bobdaduckWat: because I'm making a huge level (in terms of project size) and realized I need to restructure the barriers slightly... and there is no way I'm even willing to attempt working on that unless I can select and move multiple points at once.
22:47:55Watusimotocan you break your walls up and move them in chunks?
22:48:07raptoruse the pipe!
22:48:28bobdaduckTechnically yes
22:48:33bobdaduckbut there's so much to do
22:48:58kodapad Quit (Quit: K Thx Bai)
22:49:03bobdaduckGood idea
22:49:18bobdaduckStill super tedious that way though
22:50:10Lamp89 Quit (Remote host closed the connection)
22:50:40Watusimotoscript it!
22:50:53bobdaduck...script it?
22:51:39bobdaduckraptor: What pipe?
22:51:59raptorthe pipe: | <-- the pipe
22:52:04raptorsplits walls
22:52:18raptoror maybe just backslash will do it: \
22:52:24Lamp89 has joined
22:52:25Lamp89 Quit (Changing host)
22:52:25Lamp89 has joined
22:52:26raptorWatusimoto: protektor responded to me!
22:52:33raptorand didn't answer any questions!
22:52:38Lamp89hey raptor
22:52:40Watusimotoha
22:52:46bobdaducklol
22:52:55Lamp89i have this level called "Super cannons". find it in Sam test
22:52:59raptorhis total response (if you didn't get it): What you need to do is create a libs folder and have your launch script add that directory with modplug and speex libraries in there to LDPATH. That is the best way to do it.
22:53:03Lamp89only problem is that it's big
22:53:18Lamp89and it tends to get stuck at black screen
22:53:34Lamp89i need to remove energy items...
22:53:45Watusimotosigh
22:53:46bobdaduckI will attempt to fix the level using the split/rejoin utilities 400 times when I get home
22:53:57Lamp89hey raptor. you said that the energy item was a "secret" item
22:54:07Lamp89how do you explain this?
22:54:14Lamp89http://cl.ly/image/0N3C3A1C0S07
22:54:16bobdaduckNot secret, experimental
22:54:25raptorLamp89: what happens to secrets over time?
22:54:30bobdaducklol
22:54:38raptorhint: they don't become secrets anymore
22:54:54bobdaduckxD'
22:54:56Lamp89but why is it in the instructions if you cant add it from the editor?
22:55:31raptorin fact, i think testitems were experimental, too...
22:55:58Lamp89it should be called a ball by now.
22:56:01bobdaduckI am not at all happy with the prospect of splitting a wall twice, moving it, and joining it back to the wall over and over and over again for half an hour
22:56:03kaenwow
22:56:04Lamp89why does it still have the name?
22:56:11kaenoops wrong window
22:56:13kaenhi all
22:56:14raptorhi kaen
22:56:15bobdaduckActually testitems weren't all that experimental
22:56:18bobdaduckresourceitems were
22:56:39bobdaduckTestitems were in almost all zap stock maps, easy to find how to put them in
22:57:04raptorah ok
22:57:12Lamp89resource items are required for engineer. it cannot be experimental unless engineer is
22:57:25bobdaduckEngineer never made it into Zap
22:57:34bobdaduckEngineer was SUPER experimental
22:57:43bobdaduckI still have no idea why its been added into bitfighter
22:59:38Lamp89i like engineer
22:59:46bobdaduck....Yes. I'm sure you do.
22:59:54Lamp89you dont like it?
23:00:12bobdaduckOf course not
23:00:27Lamp89WHY NOT?
23:00:37bobdaduckEvery level engineer is used it is either the gamebreaking factor, or it isn't used at all.
23:00:52Lamp89its fun
23:00:58Lamp89u can build stuff!
23:01:03Lamp89its just a bit too limited
23:01:04bobdaduck"fun" is gamebreaking.
23:01:07Lamp89>:(
23:01:15Lamp89isnt the point of the game is to have fun?
23:01:18bobdaduckanyway, I'd really really /really/ like the capability to move multiple points on a wall at once to be in 018a.
23:01:58Lamp89oh raptor, can you fix the problem where lines, vertices, etc snap to other objects even though you're holding space? i hate that >.<
23:02:19raptorLamp89: in the instructions it says to turn off vertex snap: shift + space
23:02:20bobdaducklamp:
23:02:21raptorso not bug
23:02:22bobdaduckhold shift
23:02:33Lamp89oh :P
23:02:40Lamp89too many keys to hold :P
23:02:42Lamp89meh :P
23:02:44bobdaduckPRESS F1.
23:02:44Lamp89:P
23:02:47Lamp89i know :P
23:02:48raptorLamp89: i *highly* recommend reading the instruction in its entirety
23:02:53Lamp89i did :P
23:02:53raptoryou may learn something :)
23:02:58raptorno you didn't
23:03:00Lamp89but i forgot things :P
23:03:06Lamp89:|
23:03:14raptorread + forgot = not-read
23:03:18raptor:)
23:03:27raptoror at least: not-read-enough
23:03:34Lamp89i read it all but i forgot
23:03:39Lamp89sorta read it
23:03:42Lamp89i think i read it
23:03:44Lamp89i forgot
23:03:46raptorheh
23:03:49Lamp89 Quit (Remote host closed the connection)
23:04:08bobdaduckMultiple wall point moving high priority pls
23:04:10raptor must be more patient...
23:04:14bobdaducklol
23:04:25raptorbobdaduck: did you enter that as a feature in google code?
23:04:38bobdaduckI think I put it in as a disfunction
23:04:42bobdaduckor whatever google code calls it.
23:04:54bobdaduckBecause it was totally in Zap!
23:05:01bobdaduckAnd I *think* it used to be in bitfighter
23:07:06koda has joined
23:13:47Watusimotoit might have been there a while back
23:22:17raptorWatusimoto: i'm not sure protektor knows much about Linux...
23:22:35bobdaducklol
23:22:38Watusimotohmmmm
23:22:58raptorbecause, his responses are bordering on the i-got-this-info-elsewhere
23:23:07Watusimotodoes he know enough to tell you what you need to know to move forward?
23:23:25Watusimoto(kind of like my interactions with him -- i was getting my info from you)
23:23:58raptornot yet, no; well... i can make educated guesses and hope for the best, but i like to get things done right...
23:24:49Watusimoto:-)
23:25:00Watusimotoso maybe the lua bug is fixed
23:25:04Watusimotobut now there is another
23:25:05raptor!!!
23:25:11raptor...
23:25:14WatusimotoI'm still trying to understand it
23:25:41WatusimotoI'm not always finding a cached ittem when I expect to
23:25:53Watusimotowhich breaks my iron clad guarantee
23:26:34bobdaduckHm. That will get in the way of your going on tour with guns n' roses
23:26:58Nothing_Much Quit (Quit: Leaving)
23:33:05raptornon-sequitor?
23:33:12raptormy kids are pros at that
23:33:24bobdaducklol
23:33:40bobdaduckMost kids are, methinks
23:34:22raptorme: "what do you want for lunch? peanut butter sandwich or leftover mashed potatoes?" kid: "My tractor is happy!"
23:34:54bobdaducklol
23:35:53bobdaduckI like your kids
23:35:59bobdaduckThe toddler is a great converstaionalist
23:38:09WatusimotoI was explaining the unit circle to my 10 yr old, expalining that any pair of x^2 + y^2 would equal one
23:38:19Watusimoto(this works less well with toddlers)
23:38:45WatusimotoI asked him to figure some values... he just looked at me and said "i, sqrt(2)"
23:39:15WatusimotoI had to look that up on wikipedia to see how that works
23:40:03raptorha
23:40:33Watusimotoit turns out to plot that you need to have one axis be imaginary, the other real
23:41:14Watusimotobut he did succeed in ending tonight's math lesson early
23:41:18raptorhaha
23:41:52raptori didn't even learn about 'i' until i was in 9th grade!
23:43:23WatusimotoI thought them early because it's kind of cool and really easy if you don;t know why it's messed up
23:43:37raptorhaha, that's a good idea!
23:43:55Watusimotoand every once in a while they can pull it out and startle people
23:44:11raptorone thing i was *never* taught was why 'i' is useful
23:44:25Watusimotome neither
23:44:36raptorthen i got into electric power and alternating current
23:44:40raptora few years ago
23:44:51raptorand i'm still not sure i know why..
23:45:05Watusimotoit lets you compute certain waveforms more easily
23:45:09Watusimotoaccording to wikipedia
23:45:28raptorRMS of negative voltages
23:45:33raptoror something like that...
23:45:56raptori'll be using it more this semester, too, i think with relativistic quantities involved!
23:52:17Watusimotolucky you!
23:54:51bobdaduck Quit (Ping timeout: 245 seconds)
23:56:34Watusimotook, let's see if I fixed this stupid bug
23:57:19raptor waits in suspense

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.