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| 03:08:22 | | -rajaniemi.freenode.net- *** Looking up your hostname... |
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| 03:08:22 | | -rajaniemi.freenode.net- *** No Ident response |
| 03:08:23 | | -rajaniemi.freenode.net- *** Couldn't look up your hostname |
| 03:08:29 | | BFLogBot has joined |
| 03:08:29 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 03:08:29 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 03:08:30 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 03:10:20 | | Nothing_Much has joined |
| 03:16:39 | raptor | sam686: are you around? |
| 03:57:23 | | Disconnected. |
| 03:57:23 | | -morgan.freenode.net- *** Looking up your hostname... |
| 03:57:23 | | -morgan.freenode.net- *** Checking Ident |
| 03:57:23 | | -morgan.freenode.net- *** No Ident response |
| 03:57:23 | | -morgan.freenode.net- *** Couldn't look up your hostname |
| 03:57:30 | | BFLogBot has joined |
| 03:57:30 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 03:57:30 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 03:57:30 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 03:57:44 | bobdaduck | Is the logbot hosted from master? |
| 03:57:53 | bobdaduck | It looks like I can get into the forums |
| 04:04:40 | | Disconnected. |
| 04:04:44 | | -morgan.freenode.net- *** Looking up your hostname... |
| 04:04:44 | | -morgan.freenode.net- *** Checking Ident |
| 04:04:44 | | -morgan.freenode.net- *** Couldn't look up your hostname |
| 04:04:44 | | -morgan.freenode.net- *** No Ident response |
| 04:04:50 | | BFLogBot has joined |
| 04:04:50 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 04:04:50 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 04:04:50 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 04:05:30 | bobdaduck | there it goes again... |
| 04:20:07 | | Disconnected. |
| 04:20:07 | | -brooks.freenode.net- *** Looking up your hostname... |
| 04:20:07 | | -brooks.freenode.net- *** Checking Ident |
| 04:20:07 | | -brooks.freenode.net- *** No Ident response |
| 04:20:07 | | -brooks.freenode.net- *** Couldn't look up your hostname |
| 04:20:14 | | BFLogBot has joined |
| 04:20:14 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 04:20:14 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 04:20:14 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 04:21:49 | Nothing_Much | lol |
| 04:22:49 | bobdaduck | So seriously, nobody knows what's going on with the master? |
| 04:22:51 | bobdaduck | Anyone can get in and troubleshoot or anything? |
| 04:27:37 | Nothing_Much | not sure how to troubleshoot unless within the server itself |
| 04:27:44 | Nothing_Much | oh it's back up again |
| 05:13:49 | | -leguin.freenode.net- *** Looking up your hostname... |
| 05:13:49 | | -leguin.freenode.net- *** Checking Ident |
| 05:13:50 | | -leguin.freenode.net- *** No Ident response |
| 05:13:50 | | -leguin.freenode.net- *** Couldn't look up your hostname |
| 05:13:56 | | BFLogBot has joined |
| 05:13:56 | | Topic is 'Bitfighter 018 released! | http://www.bitfighter.org/downloads | Join us in the forums! at http://bitfighter.org/forums/' |
| 05:13:56 | | Set by raptor!~raptor@unaffiliated/greenmachine on Fri Jan 18 20:33:17 GMT 2013 |
| 05:13:56 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
| 05:14:01 | raptor | ok galactic balance restored |
| 05:14:23 | raptor | i should... make sure all rpms verify.. |
| 05:16:41 | bobdaduck | lol |
| 05:27:06 | raptor | well, good night! |
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| 19:50:24 | raptor | hi hi |
| 19:50:33 | Watusimoto | hi |
| 19:51:13 | Watusimoto | so as I was falling asleep, I analyzed the bisect report you gaveme |
| 19:51:19 | Watusimoto | Everything fits |
| 19:51:26 | Watusimoto | I know exactly where the problem is |
| 19:51:31 | Watusimoto | but not what it is or how to fix |
| 19:51:58 | raptor | you mean, you've narrowed it down within that changeset, too? |
| 19:52:35 | Watusimoto | that changeset added some debug/reporting fuctions, and altered only one real function |
| 19:52:40 | Watusimoto | so it was pretty easy |
| 19:52:51 | raptor | that caching part |
| 19:52:54 | Watusimoto | unfortunately (or fortunately?) it was the fn I was already looking at |
| 19:53:06 | Watusimoto | it was the part where I added the caching |
| 19:53:08 | Watusimoto | yes |
| 19:53:13 | Watusimoto | exactly |
| 19:53:18 | raptor | so do you think the problem might still be within Lua itself? |
| 19:53:29 | Watusimoto | it's tempting |
| 19:53:38 | Watusimoto | but I really don't feel I know yet |
| 19:53:51 | Watusimoto | I'm going to reorganize that fn a little and try to simplify it |
| 19:54:09 | Watusimoto | I think I can make its logic clearer in any case |
| 19:54:20 | raptor | so paths forward: 1. attempt to fix caching |
| 19:54:24 | raptor | 2. remove caching |
| 19:55:00 | bobdaduck | This the same bug you've been wrestling with for days? |
| 19:55:07 | raptor | 3. go to Lua 5.2 for fun? (too much work I think) |
| 19:55:28 | Watusimoto | weeks |
| 19:55:30 | raptor | bobdaduck: weeks now, yes |
| 19:55:43 | bobdaduck | Dang |
| 19:55:44 | Watusimoto | this is definitely one of the more difficult bugs I've wrestled with |
| 19:55:49 | bobdaduck | ...And its just one function? |
| 19:55:53 | Watusimoto | or at least more frustrating |
| 19:55:57 | Watusimoto | essentially yes |
| 19:56:03 | Watusimoto | but there's a lot going on |
| 19:56:07 | bobdaduck | Right |
| 19:56:15 | bobdaduck | Have you made a flowchart of the problem? |
| 19:58:10 | Watusimoto | no |
| 19:58:13 | raptor | Watusimoto: does this mean the guaranteed-same-userdata aspect is still OK? |
| 19:58:27 | Watusimoto | if I fix it |
| 19:58:33 | Watusimoto | it will be an iron tight guarantee |
| 20:01:35 | raptor | just fYI - when bisecting, i found the best level to crash on was the stock level 'ctf' and add 20 bots - it always crashed within 2-10 seconds |
| 20:02:04 | raptor | i don't know why of course.. |
| 20:02:16 | | Nothing_Much has joined |
| 20:02:18 | raptor | 'intermission' would take a minute or longer to crash |
| 20:02:38 | Watusimoto | interesting |
| 20:03:01 | Watusimoto | I'm using a slightly modified bot that only crashes in one place, to make things more consistent |
| 20:03:10 | Watusimoto | have you seen any other bots crash? |
| 20:03:36 | raptor | i've olny tested orbitbot |
| 20:03:55 | raptor | and it doesn't crash unless i add a bot:getWhatever function in it |
| 20:04:59 | Watusimoto | ok |
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| 20:31:14 | bobdaduck | Do posts in off topic count towards post count? |
| 20:31:19 | raptor | nope |
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| 20:37:32 | bobdaduck | Why all the nicks |
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| 20:38:14 | kodapad | Too many nicks |
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| 20:42:44 | Watusimoto | yay! I made it into the luawrapper comments! |
| 20:44:18 | kodapad | Congrats |
| 20:44:35 | kodapad | What does that mean in practice? :p |
| 20:45:43 | Watusimoto | probably a big fat raise at work! |
| 20:45:57 | Watusimoto | more babes |
| 20:46:18 | Watusimoto | a gig drumming with guns 'n' roses |
| 20:46:27 | kodapad | Comments or commits? |
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| 20:46:32 | Watusimoto | maybe a visit to the whitehouse? |
| 20:46:37 | Watusimoto | comments |
| 20:47:07 | bobdaduck | rofl |
| 20:47:18 | bobdaduck | If you were Quartz I'd put that in our thread |
| 20:47:46 | | kodapad hardly follows |
| 20:48:01 | raptor | linky |
| 20:48:12 | bobdaduck | http://www.bitfighter.org/forums/viewtopic.php?f=9&t=1668&p=17614#p17614 |
| 20:48:27 | Watusimoto | ok, so the guy rewrote a lot of the part I am having trouble with. I am going to try to port his changes and see if that fixes anything |
| 20:48:45 | Watusimoto | he cut a lot of stuff I suspected was unnecessary now, so that will streamline things as well |
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| 20:55:39 | raptor | oh good |
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| 20:58:49 | raptor | Watusimoto: where is the source to LuaW again? |
| 20:59:36 | Watusimoto | https://bitbucket.org/alexames/luawrapper/src |
| 20:59:57 | Watusimoto | unfortunately, our code is diverging over time, it gets harder and harder to keep them aligned |
| 21:00:34 | kodapad | Why aren't they accepting your patches a. |
| 21:00:40 | kodapad | ? |
| 21:01:01 | Watusimoto | who? |
| 21:01:03 | | Wuzzy Quit (Ping timeout: 255 seconds) |
| 21:01:04 | Watusimoto | luawrapper? |
| 21:01:19 | kodapad | Y |
| 21:01:21 | Watusimoto | I haven't submitted any patches |
| 21:01:39 | kodapad | No surprise they are diverging then :p |
| 21:01:46 | Watusimoto | I proposed an object proxying system a while back, an idea the author rejected |
| 21:02:18 | Watusimoto | I needed to impmement it, and the code started diverging |
| 21:02:46 | Watusimoto | I'm trying to keep things as close as possible, but there are some fundamental differences that would be hard to bridge with a patch |
| 21:03:19 | Watusimoto | so as I tinker away, I give the author ideas where i think they will benefit his approach |
| 21:03:35 | Watusimoto | but I have to say, his approach is vulnerable to memory corruption |
| 21:03:57 | Watusimoto | mine is more robust, but more complex, and less elegant to implement as a simple header library |
| 21:05:17 | Watusimoto | and what's more, he perfers to indent with 4 spaces |
| 21:05:20 | Watusimoto | we use 3 |
| 21:05:27 | raptor | *gasp* |
| 21:05:29 | Watusimoto | some things just can't be bridged |
| 21:05:33 | kodapad | Ack |
| 21:05:41 | bobdaduck | rofl |
| 21:05:54 | kodapad | The 3 spaces for tabbing are the breaking point |
| 21:07:16 | bobdaduck | I indent using tabs |
| 21:07:27 | bobdaduck | Will it affect my chances of getting a girlfriend? |
| 21:08:01 | Darrel | Lol! |
| 21:09:34 | Watusimoto | bobdaduck: the fact that we are having this conversation will likely affect your chances of getting a girlfriend |
| 21:09:37 | Watusimoto | sorry |
| 21:09:45 | bobdaduck | NOOOOOO |
| 21:10:16 | kodapad | Watusimoto: +1 |
| 21:10:28 | Watusimoto | ftw! |
| 21:10:49 | bobdaduck | Wait |
| 21:10:56 | bobdaduck | affect them positively or negatively? |
| 21:11:49 | raptor | if you are positive, then they will be positive; effictively repulsive |
| 21:12:08 | bobdaduck | ...crap. |
| 21:13:03 | raptor | just thinking... we can probably replace both vorbis AND speex with Opus in the future... |
| 21:13:49 | kodapad | The future is now |
| 21:14:55 | raptor | kodapad: would you hedgewars folks consider replacing vorbis with opus? |
| 21:14:57 | bobdaduck | I was placing tons of spybugs around the map and cloakdood asked "why all the spybugs" |
| 21:15:07 | bobdaduck | I told him its because "spybugs are the future" |
| 21:16:17 | kodapad | I don't think so, for one we don't have the PCM version of music and sounds |
| 21:16:30 | kodapad | Second we need sol mixer to support it first |
| 21:16:39 | raptor | really?? no sources? |
| 21:16:46 | raptor | ah, sdl-mixer, right.. |
| 21:17:06 | kodapad | Unfortunately not :( |
| 21:17:15 | kodapad | Only 20mb in savings |
| 21:38:11 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 21:39:58 | raptor | kodapad: have you guys ever considered moving to github? |
| 21:40:39 | kodapad | Never |
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| 21:40:48 | raptor | hg vs git arguments aside (i'm a fan of hg), github seems more feature-rich than google code... |
| 21:41:01 | kodapad | We are hardcore mercurial fanboys |
| 21:41:40 | raptor | heh, ok |
| 21:42:02 | kodapad | I still think history in code should be immutable |
| 21:42:17 | raptor | ah yes |
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| 21:42:31 | kodapad | I've seen too many git repo wiped out for days because a simple error |
| 21:42:45 | kodapad | In that absurdly complex syntax |
| 21:43:03 | raptor | i find i like history altering if i wanted a 'pristine' repo for myself; but anything collaborative, and you have loads of trouble |
| 21:43:35 | raptor | and yes, git repos succumb to that... |
| 21:44:31 | raptor | ok well.. i was just wondering if you were tempted by the features of github vs google code |
| 21:45:07 | kodapad | No matter a 'revert a commit xxx' is still better than 'WTF I have no local modification and I get conflicts when pullin because upstream changed history' |
| 21:45:20 | kodapad | Which happened me today......... |
| 21:45:46 | raptor | ha |
| 21:45:46 | kodapad | No I'm definitely not tempted :p |
| 21:45:49 | raptor | ah ok |
| 21:46:10 | kodapad | But bitbucket is similar to github |
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| 21:46:47 | kodapad | And features hg |
| 21:46:47 | raptor | oh yeah! |
| 21:46:47 | raptor | and i was just there today... |
| 21:47:10 | raptor | well i'm looking into implementing a DVCS at work, and I am considering hg and git; but i think a private repo scenario like mine warrants hg |
| 21:47:17 | bobdaduck | I have no idea what anyone is talking about, but "hardcore mercurial fanboys" made me laugh. |
| 21:48:33 | bobdaduck | !bot |
| 21:48:34 | BFLogBot | I'm a real boy! |
| 21:50:53 | kodapad | I did that too |
| 21:51:09 | kodapad | Private dvcs = hg |
| 21:51:29 | kodapad | If colleagues need that, hg will be imposed |
| 21:51:31 | kodapad | :D |
| 21:51:35 | raptor | have you ever used bzr? |
| 21:51:40 | kodapad | Nope |
| 21:53:13 | kodapad | You? |
| 21:53:25 | raptor | no, but it's another python based dvcs |
| 21:53:32 | raptor | been reading about it |
| 21:53:39 | raptor | probably hg is the way to go.. |
| 21:53:57 | raptor | i'm trying to be level-headed and not use my bias :) |
| 21:54:43 | kodapad | Bias is always right :p |
| 21:56:00 | raptor | doesn't github have like 100x the users as bitbucket? |
| 22:00:17 | raptor | I got my GCI shirt!! |
| 22:01:18 | raptor | 2 min. ago! |
| 22:01:18 | bobdaduck | N!ce! |
| 22:01:47 | raptor | made in Kenya! |
| 22:04:23 | bobdaduck | Exclamation points! |
| 22:05:47 | kodapad | Yay |
| 22:05:47 | | Darrel Quit (Read error: Connection reset by peer) |
| 22:09:19 | raptor | fine-twined cotton/rayon/polyester blend! |
| 22:09:25 | bobdaduck | Bitfighter forums seem to be exploding again |
| 22:09:26 | bobdaduck | !bot |
| 22:09:26 | BFLogBot | I'm a real boy! |
| 22:09:38 | raptor | yeah, the server is running slooooow |
| 22:09:58 | bobdaduck | oooh fine twined |
| 22:15:25 | Watusimoto | I got my shirt today too |
| 22:15:28 | Watusimoto | fedexed from the us |
| 22:15:35 | Watusimoto | the box was heavier than the shirt! |
| 22:15:45 | raptor | haha, yeah |
| 22:15:54 | raptor | it's crazy fine knit |
| 22:16:00 | raptor | oooo a sticker in the box! |
| 22:16:48 | raptor | wait.. thats a window sticker |
| 22:17:05 | bobdaduck | lol |
| 22:17:47 | Watusimoto | I'll put it on my window at work |
| 22:17:50 | | Wuzzy2 has left |
| 22:17:53 | Watusimoto | just before we move our office |
| 22:18:02 | raptor | ha |
| 22:18:21 | Watusimoto | I'll lean waaaaay out to get it in a nice position |
| 22:18:36 | | Wuzzy has joined |
| 22:18:51 | Watusimoto | btw, I pinged desura today |
| 22:19:09 | raptor | oh yeah.. they still haven't responded to me.. |
| 22:19:14 | kodapad | Desura. COOL |
| 22:19:32 | Watusimoto | nor to me |
| 22:19:43 | raptor | i feel like this shirt will catch on fire if i wear it in direct sunlight |
| 22:19:53 | Watusimoto | or even under a strong lamp |
| 22:20:05 | Watusimoto | it's not the most weighty material |
| 22:20:08 | bobdaduck | rofl |
| 22:20:13 | kodapad | They once replied to hw, but just because there was an already registered name |
| 22:20:19 | Watusimoto | I would have preferred they spend more on the shirt and less on the shipping |
| 22:20:27 | bobdaduck | I needa see these shirts |
| 22:20:28 | raptor | haha |
| 22:21:06 | raptor | it's the opposite of a wind-breaker |
| 22:21:13 | raptor | kodapad: you have hedgewars on desura? |
| 22:21:15 | bobdaduck | wind-enhancer |
| 22:21:30 | kodapad | No, not enough popular |
| 22:22:13 | raptor | kodapad: really? because they're letting us on... |
| 22:22:25 | raptor | and we're, you know... non-existent compared to you guys |
| 22:22:37 | bobdaduck | rofl |
| 22:23:13 | bobdaduck | Why are there so many people in this channel |
| 22:23:20 | bobdaduck | only four of them ever say anything |
| 22:23:31 | kodapad | bobdaduck: It's how IFC works |
| 22:23:48 | raptor | ^^ yes that, IRC is a different sort of chat |
| 22:23:59 | kodapad | raptor: Non existent??? What are you saying? |
| 22:24:02 | raptor | one where work is done, usually |
| 22:24:20 | raptor | kodapad: at least hedgewars has a constant flow of people playing a game |
| 22:24:21 | bobdaduck | He means we have no players. |
| 22:25:36 | raptor | you have 15 games going on right now, in fact |
| 22:26:03 | bobdaduck | We have four whole servers! |
| 22:26:25 | | Lamp89 has joined |
| 22:26:25 | raptor | i bet my wife can make this shirt into toddler clothes |
| 22:26:25 | | Lamp89 Quit (Changing host) |
| 22:26:25 | | Lamp89 has joined |
| 22:26:36 | Lamp89 | what shirt? |
| 22:26:41 | bobdaduck | lol |
| 22:26:55 | Lamp89 | hi |
| 22:27:00 | bobdaduck | But do you want her to? |
| 22:27:06 | Lamp89 | lots of people on today! |
| 22:27:14 | Lamp89 | want her to do what? |
| 22:27:27 | bobdaduck | Lots of people on, nobody playing. |
| 22:27:30 | bobdaduck | ARG. |
| 22:27:37 | Lamp89 | I ahte that >.< |
| 22:27:37 | bobdaduck | THE IRC CHANNEL IS MORE POPULAR THAN OUR GAME. |
| 22:27:41 | Lamp89 | LOL |
| 22:27:45 | Lamp89 | >.< |
| 22:27:57 | | LordDVG Quit (Remote host closed the connection) |
| 22:28:18 | Lamp89 | um does anyone know how to access sam686's level maker? |
| 22:28:28 | Lamp89 | I found some maps on his server made with it |
| 22:28:41 | Lamp89 | (server in bitfighter) |
| 22:28:49 | raptor | level maker? |
| 22:28:51 | | kodapad_ has joined |
| 22:29:00 | bobdaduck | His levelgen script? |
| 22:29:00 | raptor | we have the editor |
| 22:29:11 | kodapad_ | So it will take very little to become fully fledged |
| 22:29:12 | kodapad_ | IMHO |
| 22:29:26 | Lamp89 | no.... um |
| 22:29:28 | raptor | kodapad_: i think you timed out with much of your conversation |
| 22:29:37 | Lamp89 | let me show u |
| 22:29:44 | kodapad_ | D: |
| 22:29:57 | kodapad_ | Well was just praising bitfighter |
| 22:30:17 | raptor | praise accepted! |
| 22:30:38 | | kodapad Quit (Ping timeout: 252 seconds) |
| 22:30:42 | | kodapad_ is now known as kodapad |
| 22:30:57 | bobdaduck | lol |
| 22:31:18 | Lamp89 | http://i.imgur.com/aQku5Wk.png |
| 22:31:31 | Lamp89 | These were made by sam's map gen |
| 22:31:33 | bobdaduck | Lamp what about it |
| 22:31:39 | Lamp89 | where can i find it |
| 22:31:45 | bobdaduck | Forums. |
| 22:32:35 | Watusimoto | ok, building the updated luaw |
| 22:32:36 | bobdaduck | Here's some: http://www.bitfighter.org/forums/viewtopic.php?f=26&t=404&p=2945#p2945 |
| 22:32:42 | raptor | go Watusimoto go! |
| 22:33:00 | Watusimoto | I was able to shorten some of my custom code, so that's nice |
| 22:33:53 | kodapad | Watusimoto: What was your favourite swag from fosdem? |
| 22:34:43 | Lamp89 | so how does that map gen thing work? what does it do? |
| 22:34:56 | Watusimoto | definitely the pair of two right-handed gloves from redhat. those rock. I can keep my left hand in my pocket, and if my right hand gets cold, I can add a second glove. AWESOME!!!!!!! |
| 22:35:17 | Lamp89 | oh i see, it's just some maps |
| 22:35:17 | raptor | what |
| 22:35:24 | Lamp89 | :P |
| 22:35:33 | raptor | Lamp89: you can build a level in the editor |
| 22:35:42 | raptor | and specify a 'levelgen' script |
| 22:35:43 | Lamp89 | duh i know that :P |
| 22:35:47 | Watusimoto | that's actually all the swag I got |
| 22:35:52 | bobdaduck | lol |
| 22:36:01 | raptor | then you program that script to do neat things like change the map layout on load |
| 22:36:05 | Watusimoto | I was trraveling light. I had my toothbrush in my pocket, and that was about it |
| 22:36:38 | Lamp89 | I wonder what would happen if I made a map and added a levelgen ffrom blizzard to it |
| 22:36:59 | bobdaduck | You would need 018a... |
| 22:37:16 | | raptor goes back to schoolwork |
| 22:37:32 | Lamp89 | in bitfighter, you cant copy and paste |
| 22:38:00 | bobdaduck | yes you can...? |
| 22:38:06 | Watusimoto | yes you can! |
| 22:38:25 | Watusimoto | select an object... ctrl+c then ctrl+v somewhere else |
| 22:39:15 | Lamp89 | i mean text |
| 22:39:32 | Lamp89 | how do you paste some levelgen stuff inb the levelgen text field? |
| 22:40:01 | bobdaduck | Wat: Any plans to get multiple point dragging working in the editor working before 018a? |
| 22:40:03 | bobdaduck | You don't |
| 22:40:07 | bobdaduck | You specify the levelgen file |
| 22:40:23 | bobdaduck | So in the levels folder: there is "blizzard.level" and "blizzard.levelgen" |
| 22:40:31 | bobdaduck | The levelgen file has the script in it |
| 22:41:06 | | kodapad Quit (Read error: Connection reset by peer) |
| 22:41:29 | | kodapad has joined |
| 22:42:27 | bobdaduck | Wat: because I'm making a huge level (in terms of project size) and realized I need to restructure the barriers slightly... and there is no way I'm even willing to attempt working on that unless I can select and move multiple points at once. |
| 22:47:55 | Watusimoto | can you break your walls up and move them in chunks? |
| 22:48:07 | raptor | use the pipe! |
| 22:48:28 | bobdaduck | Technically yes |
| 22:48:33 | bobdaduck | but there's so much to do |
| 22:48:58 | | kodapad Quit (Quit: K Thx Bai) |
| 22:49:03 | bobdaduck | Good idea |
| 22:49:18 | bobdaduck | Still super tedious that way though |
| 22:50:10 | | Lamp89 Quit (Remote host closed the connection) |
| 22:50:40 | Watusimoto | script it! |
| 22:50:53 | bobdaduck | ...script it? |
| 22:51:39 | bobdaduck | raptor: What pipe? |
| 22:51:59 | raptor | the pipe: | <-- the pipe |
| 22:52:04 | raptor | splits walls |
| 22:52:18 | raptor | or maybe just backslash will do it: \ |
| 22:52:24 | | Lamp89 has joined |
| 22:52:25 | | Lamp89 Quit (Changing host) |
| 22:52:25 | | Lamp89 has joined |
| 22:52:26 | raptor | Watusimoto: protektor responded to me! |
| 22:52:33 | raptor | and didn't answer any questions! |
| 22:52:38 | Lamp89 | hey raptor |
| 22:52:40 | Watusimoto | ha |
| 22:52:46 | bobdaduck | lol |
| 22:52:55 | Lamp89 | i have this level called "Super cannons". find it in Sam test |
| 22:52:59 | raptor | his total response (if you didn't get it): What you need to do is create a libs folder and have your launch script add that directory with modplug and speex libraries in there to LDPATH. That is the best way to do it. |
| 22:53:03 | Lamp89 | only problem is that it's big |
| 22:53:18 | Lamp89 | and it tends to get stuck at black screen |
| 22:53:34 | Lamp89 | i need to remove energy items... |
| 22:53:45 | Watusimoto | sigh |
| 22:53:46 | bobdaduck | I will attempt to fix the level using the split/rejoin utilities 400 times when I get home |
| 22:53:57 | Lamp89 | hey raptor. you said that the energy item was a "secret" item |
| 22:54:07 | Lamp89 | how do you explain this? |
| 22:54:14 | Lamp89 | http://cl.ly/image/0N3C3A1C0S07 |
| 22:54:16 | bobdaduck | Not secret, experimental |
| 22:54:25 | raptor | Lamp89: what happens to secrets over time? |
| 22:54:30 | bobdaduck | lol |
| 22:54:38 | raptor | hint: they don't become secrets anymore |
| 22:54:54 | bobdaduck | xD' |
| 22:54:56 | Lamp89 | but why is it in the instructions if you cant add it from the editor? |
| 22:55:31 | raptor | in fact, i think testitems were experimental, too... |
| 22:55:58 | Lamp89 | it should be called a ball by now. |
| 22:56:01 | bobdaduck | I am not at all happy with the prospect of splitting a wall twice, moving it, and joining it back to the wall over and over and over again for half an hour |
| 22:56:03 | kaen | wow |
| 22:56:04 | Lamp89 | why does it still have the name? |
| 22:56:11 | kaen | oops wrong window |
| 22:56:13 | kaen | hi all |
| 22:56:14 | raptor | hi kaen |
| 22:56:15 | bobdaduck | Actually testitems weren't all that experimental |
| 22:56:18 | bobdaduck | resourceitems were |
| 22:56:39 | bobdaduck | Testitems were in almost all zap stock maps, easy to find how to put them in |
| 22:57:04 | raptor | ah ok |
| 22:57:12 | Lamp89 | resource items are required for engineer. it cannot be experimental unless engineer is |
| 22:57:25 | bobdaduck | Engineer never made it into Zap |
| 22:57:34 | bobdaduck | Engineer was SUPER experimental |
| 22:57:43 | bobdaduck | I still have no idea why its been added into bitfighter |
| 22:59:38 | Lamp89 | i like engineer |
| 22:59:46 | bobdaduck | ....Yes. I'm sure you do. |
| 22:59:54 | Lamp89 | you dont like it? |
| 23:00:12 | bobdaduck | Of course not |
| 23:00:27 | Lamp89 | WHY NOT? |
| 23:00:37 | bobdaduck | Every level engineer is used it is either the gamebreaking factor, or it isn't used at all. |
| 23:00:52 | Lamp89 | its fun |
| 23:00:58 | Lamp89 | u can build stuff! |
| 23:01:03 | Lamp89 | its just a bit too limited |
| 23:01:04 | bobdaduck | "fun" is gamebreaking. |
| 23:01:07 | Lamp89 | >:( |
| 23:01:15 | Lamp89 | isnt the point of the game is to have fun? |
| 23:01:18 | bobdaduck | anyway, I'd really really /really/ like the capability to move multiple points on a wall at once to be in 018a. |
| 23:01:58 | Lamp89 | oh raptor, can you fix the problem where lines, vertices, etc snap to other objects even though you're holding space? i hate that >.< |
| 23:02:19 | raptor | Lamp89: in the instructions it says to turn off vertex snap: shift + space |
| 23:02:20 | bobdaduck | lamp: |
| 23:02:21 | raptor | so not bug |
| 23:02:22 | bobdaduck | hold shift |
| 23:02:33 | Lamp89 | oh :P |
| 23:02:40 | Lamp89 | too many keys to hold :P |
| 23:02:42 | Lamp89 | meh :P |
| 23:02:44 | bobdaduck | PRESS F1. |
| 23:02:44 | Lamp89 | :P |
| 23:02:47 | Lamp89 | i know :P |
| 23:02:48 | raptor | Lamp89: i *highly* recommend reading the instruction in its entirety |
| 23:02:53 | Lamp89 | i did :P |
| 23:02:53 | raptor | you may learn something :) |
| 23:02:58 | raptor | no you didn't |
| 23:03:00 | Lamp89 | but i forgot things :P |
| 23:03:06 | Lamp89 | :| |
| 23:03:14 | raptor | read + forgot = not-read |
| 23:03:18 | raptor | :) |
| 23:03:27 | raptor | or at least: not-read-enough |
| 23:03:34 | Lamp89 | i read it all but i forgot |
| 23:03:39 | Lamp89 | sorta read it |
| 23:03:42 | Lamp89 | i think i read it |
| 23:03:44 | Lamp89 | i forgot |
| 23:03:46 | raptor | heh |
| 23:03:49 | | Lamp89 Quit (Remote host closed the connection) |
| 23:04:08 | bobdaduck | Multiple wall point moving high priority pls |
| 23:04:10 | | raptor must be more patient... |
| 23:04:14 | bobdaduck | lol |
| 23:04:25 | raptor | bobdaduck: did you enter that as a feature in google code? |
| 23:04:38 | bobdaduck | I think I put it in as a disfunction |
| 23:04:42 | bobdaduck | or whatever google code calls it. |
| 23:04:54 | bobdaduck | Because it was totally in Zap! |
| 23:05:01 | bobdaduck | And I *think* it used to be in bitfighter |
| 23:07:06 | | koda has joined |
| 23:13:47 | Watusimoto | it might have been there a while back |
| 23:22:17 | raptor | Watusimoto: i'm not sure protektor knows much about Linux... |
| 23:22:35 | bobdaduck | lol |
| 23:22:38 | Watusimoto | hmmmm |
| 23:22:58 | raptor | because, his responses are bordering on the i-got-this-info-elsewhere |
| 23:23:07 | Watusimoto | does he know enough to tell you what you need to know to move forward? |
| 23:23:25 | Watusimoto | (kind of like my interactions with him -- i was getting my info from you) |
| 23:23:58 | raptor | not yet, no; well... i can make educated guesses and hope for the best, but i like to get things done right... |
| 23:24:49 | Watusimoto | :-) |
| 23:25:00 | Watusimoto | so maybe the lua bug is fixed |
| 23:25:04 | Watusimoto | but now there is another |
| 23:25:05 | raptor | !!! |
| 23:25:11 | raptor | ... |
| 23:25:14 | Watusimoto | I'm still trying to understand it |
| 23:25:41 | Watusimoto | I'm not always finding a cached ittem when I expect to |
| 23:25:53 | Watusimoto | which breaks my iron clad guarantee |
| 23:26:34 | bobdaduck | Hm. That will get in the way of your going on tour with guns n' roses |
| 23:26:58 | | Nothing_Much Quit (Quit: Leaving) |
| 23:33:05 | raptor | non-sequitor? |
| 23:33:12 | raptor | my kids are pros at that |
| 23:33:24 | bobdaduck | lol |
| 23:33:40 | bobdaduck | Most kids are, methinks |
| 23:34:22 | raptor | me: "what do you want for lunch? peanut butter sandwich or leftover mashed potatoes?" kid: "My tractor is happy!" |
| 23:34:54 | bobdaduck | lol |
| 23:35:53 | bobdaduck | I like your kids |
| 23:35:59 | bobdaduck | The toddler is a great converstaionalist |
| 23:38:09 | Watusimoto | I was explaining the unit circle to my 10 yr old, expalining that any pair of x^2 + y^2 would equal one |
| 23:38:19 | Watusimoto | (this works less well with toddlers) |
| 23:38:45 | Watusimoto | I asked him to figure some values... he just looked at me and said "i, sqrt(2)" |
| 23:39:15 | Watusimoto | I had to look that up on wikipedia to see how that works |
| 23:40:03 | raptor | ha |
| 23:40:33 | Watusimoto | it turns out to plot that you need to have one axis be imaginary, the other real |
| 23:41:14 | Watusimoto | but he did succeed in ending tonight's math lesson early |
| 23:41:18 | raptor | haha |
| 23:41:52 | raptor | i didn't even learn about 'i' until i was in 9th grade! |
| 23:43:23 | Watusimoto | I thought them early because it's kind of cool and really easy if you don;t know why it's messed up |
| 23:43:37 | raptor | haha, that's a good idea! |
| 23:43:55 | Watusimoto | and every once in a while they can pull it out and startle people |
| 23:44:11 | raptor | one thing i was *never* taught was why 'i' is useful |
| 23:44:25 | Watusimoto | me neither |
| 23:44:36 | raptor | then i got into electric power and alternating current |
| 23:44:40 | raptor | a few years ago |
| 23:44:51 | raptor | and i'm still not sure i know why.. |
| 23:45:05 | Watusimoto | it lets you compute certain waveforms more easily |
| 23:45:09 | Watusimoto | according to wikipedia |
| 23:45:28 | raptor | RMS of negative voltages |
| 23:45:33 | raptor | or something like that... |
| 23:45:56 | raptor | i'll be using it more this semester, too, i think with relativistic quantities involved! |
| 23:52:17 | Watusimoto | lucky you! |
| 23:54:51 | | bobdaduck Quit (Ping timeout: 245 seconds) |
| 23:56:34 | Watusimoto | ok, let's see if I fixed this stupid bug |
| 23:57:19 | | raptor waits in suspense |