#bitfighter IRC Log

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IRC Log for 2013-02-15

Timestamps are in GMT/BST.

00:14:24SolumnMushroom has joined
00:14:46SolumnMushroomHello all!
00:14:56SolumnMushroomHappy Valentines day!
00:20:25SolumnMushroom:D
00:21:54SolumnMushroom is now known as BoredoutofMind
00:22:31BoredoutofMind is now known as SolumnMushroom
00:23:15SolumnMushroom is bored out of his mind
00:25:57SolumnMushroom is now AFK
00:36:48SolumnMushroom is now back
00:42:26raptor Quit ()
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01:22:43bobdaduqlol
01:31:59kaenbobdaduq, this is relevant to your interests:
01:31:59kaenhttp://www.wordsmith.org/anagram/anagram.cgi?anagram=gentlemen&t=1000&a=n
01:43:27bobdaduqThat
01:43:32bobdaduqIs relevant to my interests.
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04:19:13SolumnMushroom waves goodnight
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20:01:04LordDVG has joined
20:07:58bobdaduckHey lordvg
20:07:59bobdaduckWho are you?
20:31:37raptor has joined
20:31:37ChanServ sets mode +o raptor
20:36:55raptorgood day
20:41:20bobdaduckGoodmorning
20:41:42bobdaduckYou're the first person to say anything!
20:45:00raptorsome soundtracks just aren't long enough
20:45:07raptor(when listening)
20:51:47bobdaduckWhat?
20:52:11raptorso i like movie soundtracks, especially instrumental-only ones
20:52:34raptorand some just aren't long enough (i.e they're really good and end too soon)
20:53:44bobdaduck...Tron?
20:54:03raptorthat one is long enough
20:54:07raptorit's good though
20:54:23raptorbut right now i'm thinking of 'March of the Penguins'
20:55:41bobdaduckNo idea what it is
20:56:14bobdaduckI'm listening to music 8 times weirder than the weirdest music you've ever heard
20:56:14raptorlet's just say that it is the type of music that helps with complex analytical thinking
20:57:59bobdaducklol
20:58:13bobdaduckLike dubstep?
20:59:12raptorno, dubstep is the antithesis of clear thinking
21:00:03bobdaduckIts true
21:00:07bobdaduckWorks wonders for anxiety
21:00:13bobdaduckBecause you can't focus on the anxiousness
21:00:21bobdaduckI listen to dubstep before concerts and stuff
21:01:01raptorheh
21:06:32raptormaybe that's my problem - every time I have to perform at something, I look for peace and quiet
21:06:51raptorto calm... but it rarely seems to work
21:10:29bobdaduckperhaps
21:10:52bobdaduckWhy would someone want to be calm though
21:10:56bobdaduckwhen you could get pumped!
21:11:50raptorcertain performances can require different things...
21:12:01raptorespecially ones that take hours - getting pumped drains you
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21:26:46Nothing_Much has joined
21:29:43bobdaduckI disagree
21:29:47bobdaduckEnergy is always the answer!
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23:11:14koda has joined
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23:34:46bobdaduckRaptor
23:34:55raptorrat pro!
23:35:08bobdaduckhow do I delete an object (resourceitem, testitem) in levelgen?
23:35:19raptorheh
23:35:20raptorok
23:35:24raptorso
23:35:39raptorlooking for an example
23:35:43bobdaducklol
23:36:20raptorthere are two ways
23:36:41bobdaduckI want it to be triggered on the testitem entering a zone.
23:36:56raptor#1 - keep track of the item by using a global variable
23:37:30raptor#2 - do a global object search for the item type and making a guess as to which based on some criteria (like position or team, etc.)
23:37:52bobdaduckYou know what
23:37:54bobdaduckNevermind.
23:37:54raptorbut there is a #3!: use a timer to get rid of a newly created item after a time period
23:37:58bobdaducklol
23:38:07bobdaduckHm...
23:38:12bobdaduckExplain 3 to me.
23:45:59raptorto remove an object you do: object:removeFromGame()
23:46:17raptore.g. t = TestItem.new()
23:46:24raptorthen t:removeFromGame()
23:46:57raptorlet create some sample code for you...
23:47:38bobdaduckMake this simple
23:47:40raptorOH!
23:47:42bobdaduckthe testitem already exists
23:47:45raptoreasier
23:47:48bobdaduckhm?
23:47:52raptori forgot
23:48:04raptorok actually, tell me exactly what you want to do
23:48:18bobdaduckTestitem vanishes 1 minute in.
23:50:16koda yawns loudly
23:50:36raptor throws a spider in
23:51:03koda yummy!
23:51:14bobdaduckroflwhat
23:58:05raptorhuh
23:58:11raptorthis may be a bit tricker than i thought
23:58:59bobdaduckWhy?
23:59:11bobdaduckCan't you just grab the testitem by ID
23:59:18bobdaduckAnd start a timer at the beginning
23:59:24bobdaduckand then delete it at the end of the timer?
23:59:55raptorwell if you create the item with a levelgen, it has a random ID

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