#bitfighter IRC Log

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IRC Log for 2013-02-17

Timestamps are in GMT/BST.

00:00:07LampRaptor is a dinosaur, right fordcars?
00:00:26LampAlso there is LimeChat IRC client for Mac
00:00:37LampFordcsrs
00:01:02LampType /nick Fordcars
00:01:02Lamp is now known as Lamp_mobile
00:01:05fordcsrsright, he is a dino ._.
00:01:17fordcsrsI use X-chat on Mac
00:01:23YoshiSmb is playing uqm vs oldlaptop
00:01:26Nothing_Much_xchat on linux :D
00:01:32Lamp_mobileLol
00:01:37Lamp_mobileYAY BACK TO 3G
00:01:40fordcsrsoh ok thanks
00:01:52fordcsrs is now known as fordcars
00:01:56Lamp_mobileXchat ways dat?
00:01:59fordcarshehe
00:02:01Lamp_mobile*wats
00:02:10fordcarsits another IRC Chat client
00:02:27Lamp_mobileDo u like it?
00:02:53fordcarsyeah it' works great
00:03:37Lamp_mobileTher is xchat aqua, xchat azure
00:03:41Nothing_Much_it's temporary on windows though
00:03:44Lamp_mobileWAT IS DA DIFFERENCE
00:03:49Nothing_Much_you have to get a license for it on windows
00:03:51Nothing_Much_not sure about mac
00:03:54fordcarsIU use aqua
00:03:58fordcars*I
00:04:07Lamp_mobileWAT Differnsce
00:04:14Nothing_Much_i dunno, xchat's the only irc client i use
00:04:16Lamp_mobile*difference
00:04:30Nothing_Much_also raptor, anythin' goin' on with desura or still workin' on that lua bug?
00:04:34fordcarseuh, not much, but Xchat aqua worked on Mac PPC so I used that
00:04:59raptorhi
00:05:11Nothing_Much_hello
00:05:11raptordesura hasn't responded to me in a week
00:05:20raptorand we're still trying to track down the Lua bug
00:05:28Nothing_Much_ohh
00:05:30Nothing_Much_darn
00:05:35Nothing_Much_and darn again
00:06:28Lamp_mobileRaptor I like your Svg converter
00:06:39Nothing_Much_what exactly does that lua bug do?
00:08:36YoshiSmb Quit (Ping timeout: 245 seconds)
00:08:46Lamp_mobileIT'S MIDNIHT AT THE BITFIGHTER LOG
00:08:56Lamp_mobileIT MADE A NEW
00:08:59Lamp_mobileLOG
00:09:47Lamp_mobile has noting to do...
00:10:02Lamp_mobile is now known as Lamp
00:10:10Lamp has nothing to do...
00:10:44Nothing_Much_oh wait
00:10:50LampSat
00:10:51LampWAT
00:10:53Nothing_Much_the lua bug involves the bots right?
00:11:10LampWat
00:14:40raptorthanks Lamp
00:14:50raptorNothing_Much_: there are two bugs, one with bots and one with levelgens
00:14:51Lamp?
00:14:58raptorwe worked around the bot bug
00:15:01LampOh
00:15:02raptorlevelgen bug is still there
00:15:20Nothing_Much_ahh
00:15:21raptorthey may be the same bug, but i've sort of given up for now... i need to talk to watusimoto
00:15:33LampI hate bugs >.< I like glitches (if they are fun) /.\
00:21:56Lamp Quit (Ping timeout: 245 seconds)
00:22:53fordcars#It's too bad I wanted to try out triggers :(
00:23:19raptorthey work
00:23:29raptorthere's just a chance that the levelgen will fail to load properly
00:23:44fordcarsoh ok
00:27:20Platskies has joined
00:38:05fordcarslater guys gtg
00:38:16fordcars Quit (Quit: Page closed)
01:04:25kaen has joined
01:05:05kaen Quit (Max SendQ exceeded)
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01:06:22raptorkaen: hello
01:06:49raptori posted something here because I'm fed up (tell me if I should retract): http://stackoverflow.com/questions/14916985/lua-c-and-disappearing-metatables
01:10:42kaenhey guys
01:11:27kaenI'm out of town with the love of my life for a few days, just dropping in to let you know.
01:11:30kaenalso,
01:11:33kaen"Have you tried running your code under Valgrind? You might have a memory corruption issue from C++. � nneonneo 34 secs ago
01:11:33kaen"
01:11:47kaenbut yes, I think that should lend a hand.
01:15:28raptor??
01:15:55kaenit's a comment that was posted on your question
01:16:02raptoroh lovely
01:16:03kaenI thought it was funny that it was the first response.
01:16:17kaenI'll put a bounty on it in 2days (once it's eligible)
01:16:41kaenanyway, bye guys. I'll be back monday.
01:16:44raptorok
01:16:53raptorthanks for dropping in!
01:16:54raptor :)
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06:15:10BFLogBot Commit: 66817280e64a | Author: buckyballreaction | Message: Add in asteroid sounds for all sizes of asteroids. Completes issue 169
06:32:14raptornight!
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20:19:55Watusimotohi
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21:22:58raptorhi Watusimoto
21:23:59Watusimotohi
21:24:06raptoryes
21:24:11raptorthat revision was the real one
21:24:14Watusimotoknocking your head against the lua wall, eh?
21:24:19raptorhah, yeah
21:24:19Watusimotook
21:24:31raptorthe one right before the caching was the one that did it
21:25:01Watusimotoso if that was the real one, then disabling the lua_holds with caching enabled should fix the crash
21:25:05raptor(i redid the bisect)
21:25:28WatusimotoI'm a little confused about which version of lua and luaw you are working with
21:25:42raptorright now?
21:25:45Watusimotoyou have luavec 5.1, right?
21:25:47Watusimotoyes, now
21:25:50raptorcorrect
21:25:57Watusimotowith my caching mods?
21:26:01raptorno
21:26:03raptoractually
21:26:24raptori did test adding in your caching and disabling that relevant line
21:26:24raptorand still crashes
21:26:50Watusimotoyes, I did that test too a few weeks back
21:26:56Watusimotowith the same result
21:27:07raptorbut, bots have been working since i reverted to before the cache and disabled the luaW_hold
21:27:12Watusimotoyes
21:27:16raptorso i threw up my arms and went to the levelgen bug
21:27:21Watusimoto:-)
21:27:36Watusimotowait... the levelgen bug is the same thing, isn't it?
21:27:42raptorit looks like it, yes
21:28:34Watusimotoso bots work, but levelgens don't, at the moment?
21:28:38raptorcorrect
21:28:57Watusimotooh brother
21:29:01raptoryeah..
21:29:16raptori started doing weird things like searching for uninitialized values in the code
21:29:30raptorand fixing any possible code bugs, however minor
21:29:52raptorkaen and I even tested static_casts to see if they were going bad. none were
21:30:04Watusimotowow
21:30:13Watusimotoso that's where the explicits came from
21:30:20raptormy main problem is that i don't have a clue how to debug inside Lua itself...
21:30:25raptorah yes the explicits
21:30:30koda'evening
21:30:32Watusimotolua is an indecipherable mess
21:30:33Watusimotohi
21:30:35raptorsee, i was reduced to goofiness
21:30:49Watusimotoall short non descriptive var names
21:30:57Watusimotolots of defines
21:31:14Watusimotoand pretty scanty documentation
21:31:40raptori just had an odd idea
21:32:13raptorwhat if (with my SO question in context) there were two 'levelgen' objects + metatables somehow
21:32:51raptorand somehow the lookup would grab the one with an empty metatable
21:33:06raptorlike some sort of odd race condition
21:36:01Watusimotobut there aren't
21:36:30raptorbut i don't know that
21:36:39raptori mean, i don't know how to test that..
21:37:20raptoralso, one person suggested in my SO question to look at the __index
21:37:34raptori don't know what that exactly is (need to read up on it)
21:37:47WatusimotoI was slightly confused by that myself
21:38:05raptorit seems like a metatable is somehow grabbed by __index
21:38:17Watusimotoyou can have luaW print out a message whenever it creates a new metatable
21:38:22Watusimotolet me see where
21:38:44raptori've been reading but not comprehending this: http://lua-users.org/wiki/MetamethodsTutorial
21:44:58Wuzzy has joined
21:46:11Watusimotook here
21:46:17Watusimotothis line:
21:46:18WatusimotoluaL_getmetatable(L, LuaWrapper<T>::classname);
21:46:24Watusimotoc. 317
21:46:31Watusimotoin luaW_push
21:46:49Watusimotogets the pre-created metatable for the class in question
21:47:10Watusimotothen assigns it to the new userdata object it created
21:47:36WatusimotoI don;t see how different objects of the same type could get different copies of the metatable, as there is only one copy
21:49:36raptorwell...
21:49:39raptorsomething
21:49:40Watusimotoif you really wanted to prove this, you could attach a unique id (randomly generated; in header classes like this statics are a challenge!) to the metatable when it is created, and print it at the line above, and confirm they are all the same table
21:50:45WatusimotoI beleive the metatables are created during registration; I could find the place if you want me to
21:50:50raptorto test LuaW stuff, i've been putting a method LuaBase::doSomething() in the header to test things
21:51:06Watusimotook
21:51:06raptorthen just editing the .cpp in LuaBase.. has been nicer :)
21:51:14Watusimotoah, good idea
21:51:32Watusimotorecompiling the whole app when you change a comment is rather punitive
21:51:58raptoryes, learned that pretty quick...
21:55:11raptorrats - I guess we have guests coming over
21:55:29raptorsoo... i'll be out for several hours and won't get to work on this more :(
21:55:33raptorbut, welcome back!
21:56:35Watusimotook
21:56:57Watusimotobtw, I drove between these two markers yesterday in only a bit over 3 hours
21:57:10Watusimotosay what you will about europe, but the traffic really moves!
21:57:11Watusimotohttps://maps.google.com/maps/ms?msid=210104876713154127526.0004d5f2a86ea2b664455&msa=0&ll=45.567397,6.696557&spn=0.12402,0.295601
21:57:30raptorhahaha
21:57:37raptoris that scale *2* miles??
21:57:46Watusimotoyup
21:57:50raptoroh man
21:58:16Watusimotowe should have rolled the car off the road and walked
22:00:14Darrel Quit (Quit: Closed IRC client)
22:04:03raptorok, out for now. later!
22:04:06raptor Quit ()
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