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IRC Log for 2013-03-22

Timestamps are in GMT/BST.

00:01:50raptorhave to go! see you later
00:01:53raptor Quit ()
00:02:02bobdaduckseeya
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01:14:25Watusimotostatus; compiled ftgl separately, downloaded a compiled version of freetype2, plan to inclue only the .lib files in our project. Alas, bitfighter will not link. furstrated and tired.
01:14:27Watusimotogood night
01:19:14bobdaducknight
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02:48:04Nothing_MuchHey kaen
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03:31:10raptorgood evening
03:32:34bobdaduckGood raptor, morning.
03:32:39raptorhi
03:33:49bobdaduckI'm adding a rollercoaster to the carnival
03:34:07raptorha
03:35:40raptorwhy does the ship shapes thread have 125 replies??
03:37:08Nothing_Muchhow long has that been accumulating?
03:37:18raptortoo long
03:37:31Nothing_Muchoh dear
03:37:42Nothing_Muchis it about the literal shape of the ship?
03:37:55raptoryes, about different hull types
03:39:23bobdaducklol
03:39:54bobdaduckWell, obviously we can't hand out unique ship shapes to everyone. That would be cool, but isn't feasable
03:40:20bobdaduckSo my idea of tying in temporary ship shapes to achievements
03:40:29raptornow i have to review accelerating electric fields
03:40:33bobdaduckto my proposed temporary achievements
03:42:22raptoryes?
03:42:39bobdaduckIt makes the ship shapes basically a "super badge"
03:43:16bobdaduckAnd we could use it to really promote gameplay, if we tied it to most wins or most games played or whatever
03:43:21bobdaduck(authenticated, of course)
03:45:46kaen Quit (Ping timeout: 245 seconds)
03:45:50bobdaduckIt would incentivize people to play, a lot
03:47:04raptorhmmm
04:01:26bobdaduckIts either that or tie it to loadouts
04:01:33bobdaduckAnd I feel like loadouts devalue the triangle
04:26:13bobdaduckSo my carnival level just crashed
04:26:20bobdaduckI think because I tried to put an ID on a slipzone...
04:26:38raptorcrash!
04:26:55bobdaducknowait
04:26:59bobdaduckit was just on entering the slipzone
04:27:02bobdaduckeven withou tID
04:27:09raptorwith a ghost ship?
04:27:18bobdaduckWith my ship
04:27:24bobdaduckI assume a ghost ship would do it too xD
04:27:27raptorcrashed the game? or just the levelgen?
04:28:26bobdaduckthe game
04:28:32bobdaduckAnd the ghost ship doesn't crash it
04:28:38bobdaduckbut the ghost ship starts speeding up weirdly on it
04:30:43raptorhaha
04:31:09raptormaybe slipzones are broken enough now we can remove them?
04:37:00raptormaybe slipzones should be slow-zones
05:18:10bobdaducklol
05:18:16bobdaduckbut what about the race maps!
05:18:20raptoror crash zones
05:18:26raptoroh yeah, the race maps
05:21:39raptoryay done with homework!
05:21:51raptorthat means coding! (if i can stay awake)
05:26:23bobdaduckwhoo!
05:26:24bobdaduckxD
05:27:18raptorok, what project to work on..
05:27:46bobdaduckSuns
05:28:18raptorok
05:28:19raptorso
05:28:29raptordid you still want me to look at rotation speedzones?
05:51:41bobdaduckraptor!
05:51:44bobdaduckI crashed it again!
05:52:00bobdaduckI set it to delete and remake a spybug every tick
05:52:06bobdaduckand when I shot it everything crashed.
05:54:02bobdaduckI think something about spawning a spybug on a bullet.
05:54:24raptorwhat was the first crash you found again?
05:55:28bobdaduckUh
05:55:36bobdaduckI dunno I just went in a slipzone and everything exploded
05:56:48bobdaduckInteresting...
05:56:48raptorand no levelgen was doing anything on the slipzone?
05:56:53bobdaduckRight.
05:56:58bobdaduckBut its TRYING to do something
05:57:06bobdaduckinstead of removing friction
05:57:21raptordo you have gravity attached?
05:57:53bobdaduckgravity exists
05:57:56bobdaduckbut not on that zone.
05:58:02bobdaduckcome take a look at this...
05:59:05raptorwhoa, i got a crash!
05:59:26bobdaduckyeah
05:59:28bobdaduckthere it goes
05:59:31bobdaduckseems semi-random
05:59:37raptorstart it again
05:59:43raptorclient-side crash is bad
06:00:12bobdaduckdid you crash?
06:00:20raptoroops, need a debug build..
06:00:24bobdaducklol
06:00:28bobdaduckgo grab that.
06:01:01raptor1 min...
06:01:51bobdaduckhosting
06:02:42bobdaduckwoah
06:02:52raptorit only happens with another ship
06:02:56bobdaduckDid you get that?
06:02:58bobdaduckSee
06:02:59bobdaduckI went in
06:03:04raptorclient side problem with sparks?
06:03:06bobdaduckbut it doesn't crash immediately
06:03:12bobdaduckIt goes black for a bit
06:03:15bobdaduckand then crashes.
06:03:18bobdaduckAnd I tried leaving the game
06:03:21bobdaduckand rehosting
06:03:23bobdaduckand crashed
06:03:34raptoryeah - it's a memory corruption
06:03:36bobdaduckhosting
06:03:42raptorthese are evil evil and hard to solve
06:04:07bobdaduckxD
06:04:26bobdaduckAnd it appears to only happen when I hit the zone from a certain angle
06:04:41bobdaduck..or maybe if I hit the zone twice?
06:04:48raptornope, none of the above
06:04:52raptorit's a memory corruption
06:05:07bobdaduckIts happening semi-randomly
06:05:30raptorwhich means you will not find a pattern of what to do in game - it is usually triggered by something then cascades semi-randomly
06:05:58bobdaduckDid you get a debug trace thingy?
06:06:12raptorgot it, wrote it down
06:06:14raptorthanks!
06:06:17raptorback to speedzones...
06:06:26bobdaduckgood
06:06:31bobdaduckget on those high priority things
06:06:38bobdaduckLike making example scripts for me
06:07:08bobdaduckSo we know two things
06:07:15bobdaduckThe neutral ships don't crash it
06:07:15raptorhaha
06:07:18raptornope
06:07:26bobdaduckand the slipzones are not behaving properly.
06:07:35bobdaduckThey're pushing ships rather than reducing friction
06:07:59raptortry a slipzone in a level without levelgen
06:08:52bobdaduckit crashed on a level with a smaller levelgen
06:09:37bobdaduckOkay
06:09:43bobdaduckslipzones are still behaving backwards
06:09:45bobdaduckbut it isn't crashing
06:09:58raptorweird
06:10:47bobdaduckThat translates to: You guys changed something from 018 to 018a
06:12:09bobdaduckoh
06:12:12raptoryep
06:12:14bobdaduckand spawning in the slipzone
06:12:22bobdaduckI go the opposite direction of wherever I try to go
06:12:28raptorhahaha
06:13:01bobdaduckJust had Quartz test it
06:13:06bobdaduckHe has no problems.
06:13:11raptorha
06:13:15bobdaduckI'm running your projector fix patch.
06:13:25raptori wonder what i added to that patch...
06:14:57bobdaduckI'm hosting
06:15:00bobdaduckand Quartz crashed
06:15:05bobdaduckon a non levelgen slipzone
06:15:14raptorwhat did you do!?
06:15:19raptormaybe your exe is bad now
06:15:21raptorsomehow
06:15:24bobdaduckHe was on a different team
06:15:27bobdaduckand entered the slipzone
06:15:40bobdaduckIf he was on team 1 nothing happened
06:16:27kodab has joined
06:16:30bobdaduckSo... That's a strong lead maybe?
06:16:55bobdaduckNo nevermind
06:17:04bobdaduckEntering the speedzone twice will still crash me
06:17:12bobdaduckSCRATCH EVERYTHING
06:17:19bobdaduckI have reached a conclusion.
06:17:42bobdaduckMy conclusion is this:
06:17:51bobdaduckIts a memory corruption, and there won't be a pattern.
06:17:58bobdaduckI'm such a good detective
06:18:15raptori told you..
06:18:17bobdaduckxD
06:18:24raptorso... stay away from slipzones :)
06:19:12bobdaduckI just have it walled off in the carnival so
06:28:22raptorok, scratch harmonic stuff...
06:30:56Darrel has joined
06:39:50bobdaduckhm?
06:43:09raptorok, got the sliding math working...
06:49:44bobdaduckyay?
06:50:17raptoryes
06:50:26raptorI'm turning it into reusable code for any object...
06:56:00Platskies has joined
06:56:23bobdaduckthat's nice
06:59:46bobdaduckI gotta go to bed.
06:59:47bobdaduckxD
06:59:52raptorwait!
06:59:55raptoralmsot done..
07:00:25raptorwait
07:00:32raptordo yo uknow how to use setGeom() ?
07:01:22bobdaducknot really.
07:01:27bobdaduckIt sets two points
07:01:38bobdaduck(or more, I guess, if its a zone?)
07:02:04raptorok, join my server
07:02:07raptor69
07:02:10raptor.169
07:02:57bobdaduckI don't see it
07:03:16raptoroh! it's 019, doh!
07:03:23raptorwant me to just get you the code?
07:03:24bobdaducklol
07:03:30bobdaduckwell
07:03:35bobdaduckI might be able to open 019
07:03:40raptoreh
07:03:47raptorit's all weird, don't mess with it...
07:04:03bobdaduckhuh?
07:04:22raptor019 may or may not work with network at any given time...
07:04:35bobdaducklol
07:05:04bobdaduckopening anyway.
07:05:15bobdaduckI see your serv
07:05:25bobdaduckCan't seem to join.
07:05:29bobdaduckOkay I see your point.
07:05:37bobdaduckxD
07:05:40raptorhaha
07:05:51raptorok, i'll get you the code tomorrow
07:05:54bobdaduckokey
07:06:02bobdaduckcool
07:06:05bobdaducknight
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07:06:19raptornight!
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15:32:41bobdaduckmorning, gentlewat
16:25:29kaen has joined
16:26:39bobdaduckkaen teach me how arrays work in lua?
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16:27:48raptorbobdaduck: read: http://lua-users.org/wiki/TablesTutorial
16:27:51raptorok off to class
16:27:54raptor Quit (Client Quit)
16:27:59bobdaduckroflwhat
16:28:42bobdaduckHe just pops in randomly
16:28:49bobdaducksomehow knows what I just said
16:28:56bobdaduckand leaves within 6 seconds
16:28:58bobdaduckxD
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18:17:52raptorgood day!
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18:43:44raptorWatusimoto_: is that you?
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19:32:52bobdaduckokay raptor
19:32:56bobdaduckI did my homework
19:33:02raptoroh good
19:33:11bobdaduckAnd am still mostly lost.
19:33:26bobdaduckMy project is to make a health pack for every player, and to have the health pack follow them around.
19:33:50bobdaduckWe have the existing registeredPlayers{} structure
19:33:57bobdaduckBut I'm not sure how to pull from that
19:36:22bobdaduckSo far what I have is pretty much just for i, v in pairs(registeredPlayers)
19:44:04kaen has joined
19:44:07raptorhi bobdaduck
19:44:14raptorsorry, small meeting
19:44:15raptorok
19:44:55raptorso you understand the basic concepts of tables/arrays ?
19:45:08bobdaduckMaybe
19:45:11bobdaduckQuiz me xD
19:45:36raptorwhat does a table as an array look like?
19:45:52bobdaduckA grid
19:46:12bobdaduckOr like a bunch of boxes
19:46:12raptorwhat is the first index of an array in Lua?
19:46:34bobdaduckThere's something funky about the number zero
19:46:44bobdaduckI think zero is the first index?
19:46:49raptoryeah - every other language uses zero
19:46:56raptorin Lua it's 1
19:47:03bobdaduckAh okay.
19:47:36raptorwith a table as an array named 'users' how would i get the 5th user and put it into a variable?
19:47:38bobdaduckIn lua zero would be nothing then
19:47:43raptorcorrect
19:47:59bobdaduckusers[5];
19:48:04raptorgood
19:48:12raptorok
19:48:16raptornow to your problem
19:48:29raptoryou create an array registeredPlayers = {}
19:48:34raptorwhat do you want to do?
19:48:37bobdaduckRight
19:48:43bobdaduckAnd the system is in place to register players into that as they spawn
19:48:53raptorok
19:49:10bobdaduckSo I want to make a healthpack for each player
19:49:14bobdaduckand make it follow them around
19:50:35raptorok - this is advanced
19:50:40bobdaduckYeah I noticed.
19:50:42raptormultidimensional arrays
19:50:47bobdaduckWell my idea is
19:51:17bobdaduckhave an ontick call of spawnHealthPacks()
19:51:28bobdaduckhave it run a for loop through each registered player
19:51:43bobdaduckand make a health pack for them
19:51:59bobdaduckAnd at the end call moveHealthPack(player, packVar)
19:52:03raptorok, good so far
19:52:10bobdaduckand in moveHealthPack() it calls itself at the end.
19:52:48bobdaduckBut I need to make it so it doesn't generate a healthpack if the player already has one
19:53:02bobdaduckAnd I need to make it so if a player dies it reassosiates the health pack
19:53:06raptoryes, so that means you need a way to tie a healthpack to a player
19:53:36bobdaduck...And that's where multidimensional arrays come in, isn't it.
19:53:46raptoractually we may be able to get away without it
19:53:54raptorbut we need to use a dictionary
19:54:08bobdaduckI remember reading about thems
19:54:09raptorknow what the difference between a dictionary and an array is?
19:54:25raptorboth are tables (i.e. collections of key/value pairs)
19:54:49bobdaduckI remember reading it
19:54:55bobdaduckdictionaries store like everything
19:54:57bobdaduckarray is numbers
19:55:03raptorbut in arrays, the index is always numbered and kept continuous (1, 2, 3, etc.)
19:55:06bobdaduckand arrays are dictionaries but dictionaries aren't arrays
19:55:11raptorin dictionaries, the keys can be anything
19:55:16bobdaducksquare rectangle
19:55:25raptorso
19:55:43raptoryou'd want to have another table like playerHealthPackRegistration = {}
19:55:54raptorand the keys would be something about the player that is unique
19:56:01raptorand the values would be the healthpack object
19:56:12bobdaduckAnd that is where I lost
19:56:22raptorso for instance, i spawn
19:56:29raptori get in the registeredPlayers table
19:56:59raptoronTick runs, see that I'm there, then puts me with a healthpack object into the playerHealthPack table
19:57:19bobdaduckIn other news: Wat made me an admin on the forums, but it didn't fix the problem of not having full mod priveledges in certain forums
19:57:27raptorlike this maybe: playerHealthPack["raptor"] = healthPackObject
19:57:37raptorso "raptor" is now the key
19:57:52bobdaduckWhat do keys do
19:57:57raptorand to get the healthpack object out, you'd do: local obj = playerHealthPack["raptor"]
19:58:00bobdaduckThey're assosiated with values
19:58:03raptoryes
19:58:18raptorthink of them as the same as array keys (indexes) but aren't ordered
19:58:51bobdaduckThis is helping but I still don't quite get it
19:59:10bobdaduckWhat I need is to have a framework that I can trace xD
19:59:16raptorok come here: http://www.twiddla.com/1128397
20:04:40raptordoes that make sense
20:04:41raptor?
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20:12:18bobdaduckMy programming teacher in high school taught like this: Made all the programs himself, printed out the code, and then had us copy the code by typing it from the page. He'd occasionally sneak errors into the program to keep us vigilant
20:12:28kaen has joined
20:16:53raptorha
20:17:17raptorok real quick can you pastie me the registered players code? I can't find it...
20:19:19bobdaduckhttp://pastie.org/7083880
20:20:08bobdaduckOkay raptor I found the problem with my forum permissions...
20:20:56bobdaduckwhere's sams upload utility?
20:21:02raptorhttp://sam6.25u.com/upload3.php
20:21:24bobdaduckhttp://sam6.25u.com/upload/permiss.png
20:21:26bobdaduckThere's the problem
20:21:36Watusimoto has joined
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20:21:45bobdaduckWat
20:21:50raptorha!
20:21:52raptoryou found it!
20:21:53bobdaduckikr
20:22:04raptorman the permissions of phpbb are gnarly
20:22:05bobdaduckWatusimoto: I found the problem with my forum permissions. http://sam6.25u.com/upload/permiss.png
20:22:21Watusimotohi
20:23:11bobdaduckAlso hi.
20:23:19Watusimotook, i have no idea how to change that
20:23:26Watusimotoin fact, you should be able to do so!
20:24:24bobdaduckOkay I'll see what I can do.
20:24:43Watusimotothose permissions are insane
20:24:47bobdaduckwoahhhh
20:24:49bobdaduckThose permissions
20:24:52bobdaduckTHEY'RE INSANE.
20:27:22bobdaduckOkay
20:27:24bobdaduckeverything is fixed.
20:29:17kaen Quit (Ping timeout: 256 seconds)
20:33:33bobdaduckHm... Lamp can't forward private messages.
20:34:58raptordid you find out why?
20:35:08raptormaybe some rogue admin played a trick on him..
20:35:16bobdaducklol
20:35:31bobdaduckWell no it looks like that's a standard user permission
20:35:42raptoroh, haha, he probably set it himself?
20:36:27bobdaduckI dunno
20:36:59bobdaduckI wouldn't think he can xD
20:41:42kaen has joined
20:42:56raptoroh my goodness it works
20:43:01raptorok bobdaduck, ready?
20:43:09bobdaducklol
20:43:12bobdaducksure
20:43:13raptorhttp://pastie.org/7084013
20:43:15raptorworking
20:44:34bobdaduckwhat does deltaTime do?
20:44:46raptordeltaTime is just the time in milliseconds since last tick
20:44:53Darrel Quit (Quit: Closed IRC client)
20:45:01bobdaduckSo.... what's it for?
20:45:09bobdaduckWhy do you always include it?
20:45:13raptorso it's useful to determine how fast to move things
20:45:59raptorif you want something to move 5000 points a second, then you know that for this tick you move only: (deltaTime/1000) * 5000
20:46:21raptordeltaTiem/1000 is the percentage of the second gone by
20:47:22kaen Quit (Ping timeout: 256 seconds)
20:47:50bobdaduckohmygoodness it works
20:47:55raptori know!
20:47:58raptori was amazed...
20:48:20bobdaduckxD
20:48:27bobdaduckIts putting the health pack slightly below the ship though
20:48:42bobdaduck*investigates*
20:48:49raptoryes
20:49:05raptorbecause i didn't want to do the math to have it be directly behind the ship all the time
20:49:17raptorso i cheated and put it '50' points below it
20:49:35raptorplease read the comments and try and get a grasp for how I did it
20:50:02bobdaduckyeah
20:50:59bobdaduckCarnival.levelgen is now 420 lines long
20:50:59bobdaduckxD
20:51:04raptorhaha
20:52:18bobdaducklol
20:52:24bobdaduckyou can't pick it up unless you're moving towards it
20:52:42bobdaduckSo you still have to try to get it
20:53:44raptoryou should know that moving objects so much creates a lot of additional network traffic
20:53:56bobdaduckyeah I know.
20:53:59bobdaduckBecause onTick.
20:54:05bobdaduckOh yeah: Speedzones?
20:54:23raptorI got oscillating ones to work last night - I can get them to you a bit later
20:55:01bobdaduckcool
20:55:18bobdaduck...because that's a whole more useful than making a healthpack follow your ship around xD
20:55:24raptorhaha
20:55:32bobdaduckThe healthpack following the ships
20:55:36bobdaduckis really to help me understand arrays
20:55:52raptorit's a good one
20:55:59bobdaduckAnd maybe I'll make a bitmatch where everyone has a perma-healthpack on them
20:56:00bobdaduckxD
20:56:02raptordid you see how I tied them together?
20:56:27bobdaduckTied which?
20:56:34raptorthe two arrays
20:56:41raptorone for health packs, one for players
20:56:52bobdaduckAh
20:56:56raptorI grabbed the player name from the registry, then use it to look up a healthpack in another registry
20:57:07bobdaduckyeah
20:57:11bobdaduckI sort of see it
20:57:32raptoryou'll get it
20:57:51raptorwhen you dare try to duplicate for another crazy project, you'll probably figure it out
20:57:51bobdaduckYeah
20:57:59bobdaduckExactly my plan :D
20:58:34bobdaduckrofl
20:59:17raptorusing two arrays like that to keep track of objects is often called a 'player inventory'
21:00:01bobdaduckI used one of those words a while ago.
21:00:06bobdaduckI don't even remember what it was.
21:00:17bobdaduckSome programming term
21:00:21bobdaduckI used it in real life.
21:00:29bobdaduckI was pretty proud at the time xD
21:00:33raptorhaha
21:01:19raptorok, no more Lua for me at work
21:01:27bobdaducklol
21:01:31bobdaducksorr
21:08:45raptorWatusimoto: with FTGL, I got a font loaded, bitfighter compiled/linked
21:08:52raptorbut crash when trying to render
21:09:05WatusimotoI'm trying to get it linked
21:09:08raptoradmittedly I made a guess at how to use the rendering code
21:09:17raptori should look at examples...
21:20:29Watusimotomaybe if I can get it compiled, I can make something that works for you to try
21:36:51raptoroh my
21:36:53raptorhttp://sam6.25u.com/upload/4screenshot_10.png
21:36:56raptori got it working
21:37:31raptorI used FTGLPolygonFont
21:37:37raptormaybe I should do a different one..
21:41:44raptoroh man a using it as a bitmap font lockd up my system and put all the text att he bottom of the screen
21:44:33raptorhere is a textured font in-game: http://sam6.25u.com/upload/4screenshot_11.png
22:24:28bobdaduckNow even if you delete circles
22:24:34bobdaduckI will always have Robbie the resource
22:28:21bobdaduckooh
22:28:25bobdaduckRequest for lua:
22:28:39bobdaduckAllow for modifying of objects mass
22:28:46bobdaduckI assume we have mass?
22:28:59bobdaduckTestitems bump things much harder than resources when traveling at the same speeds, so.
22:30:45bobdaduck...Also allow modifying of all variables in ship.h BUT THAT'S NOT QUITE AS HIGH PRIORITY.
22:36:02bobdaduck Quit (Quit: back in 15)
22:52:35bobdaduck has joined
23:08:23kaen has joined
23:17:06bobdaduckWatusimoto:
23:17:09bobdaduckcome see a map?
23:21:09kaen Quit (Ping timeout: 276 seconds)
23:27:56kaen has joined
23:30:16raptoryeah Watusimoto, sometime you should see bobdaduck's level - he's been experimenting with the Lua API again
23:31:09raptorall right, heading home!
23:32:01raptor Quit ()

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