#bitfighter IRC Log

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IRC Log for 2013-04-24

Timestamps are in GMT/BST.

00:12:10raptor Quit ()
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01:04:49bobdaduck has joined
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01:12:27ChanServ sets mode +o raptor
01:57:33bobdaducklol I was just balancing some classes
02:20:55raptorhi
03:06:04bobdaducklet me know when you're up to the whip/nunchuck
03:06:10raptornot whip!
03:06:14bobdaduckYES!
03:06:14raptorok, nunchuck...
03:06:21raptorgive me the shape
03:10:07bobdaduckWhip!
03:12:30raptorno, you're crazy
04:28:22raptorheading to bed. night!
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14:53:54raptorgood morning!
14:58:05raptorI updated the MOTD
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15:45:30bobdaduckI love when people play my new dungeon and they're all like "what, no engineer?"
15:45:45raptorheh
15:46:10bobdaduckLike every single person who's played it so far has said that
15:48:22raptorgood think, too
15:48:37raptorotherwise you'd have people cheating with the teleporter trick
15:54:03bobdaduckENGINEER IS TERRIBLE EVEN FOR DUNGEONS.
15:54:56bobdaduckHonestly the way the level is designed I doubt it is cheatable by engineer, but I don't want to take the risk or someone will prove me wrong.
15:56:14bobdaduckOkay I fixed sam's snow script
15:56:21raptoroh yeah?
15:56:24raptoras in API update?
15:56:31bobdaduckyeah
15:57:06raptoryay
15:58:38bobdaduckI'ma just upload it to the playeiades thingy for now
15:59:18raptorplaydes!
16:00:06bobdaduckplayedes!
16:02:23bobdaduckSo is the player-joins-ffa-all-mines-turn-hostile bug fixed?
16:03:00raptoruhhh
16:03:15raptorplease describe it better so I can finally write it down :)
16:03:22bobdaducklol
16:03:32bobdaduckOkay so in a bitmatch or whatever, if you put down a few mines
16:03:43bobdaduckwhen a player joins the match they turn hostile (as in you can't see them anymore.)
16:03:48bobdaduckthis also affects spybugs.
16:04:55raptorinteresting...
16:04:57bobdaduckAlso is the onShipSpawned-doesn't-take-effect-on-level-start on the list of things to fix?
16:05:06bobdaduckI swear how do you guys not know about all these things
16:05:33raptorwe prefer to spend our time building a game (vs playing the game..)
16:05:34bobdaduckThere's probably a ton of bugs that I don't even know are bugs because I've just learned to accept them for so long
16:06:34bobdaduckplayedes... I like it.
16:07:49raptorok bug written down
16:08:06raptorbobdaduck: have you played with the new armor module?
16:08:13bobdaduckin 019?
16:08:16raptorI'm wondering if it is too powerful now..
16:08:17raptoryes
16:08:27bobdaduckI haven't, no.
16:08:40bobdaduckLast time I booted up 019 was to test watusimoto's tutorial code
16:09:21bobdaduckWhich looks great, by the way. Obviously it should only go off if "tutorial mode" is turned on or whatever, but the actual design I really like.
16:09:42bobdaduckWhats the new armor module have?
16:10:10raptorstatic const F32 ARMOR_IMPULSE_ABSORBTION_FACTOR = 0.25f
16:10:29raptorand
16:10:29bobdaduckIts knockback resistant and blocks 2/3 damage
16:10:30raptorstatic const F32 ARMOR_REDUCTION_FACTOR = 0.4f
16:10:42raptorso it absorbs 75% of knockback
16:10:47raptorand 60% of damage
16:10:58raptorbefore it was 0% knockback and 50% damage
16:11:03bobdaduckyeah
16:11:10bobdaduckI think that sounds fine.
16:11:29bobdaduckThough honestly skylark won't be happy about losing armor-penguin-sliding
16:11:30raptorbut now it's really tank-y
16:11:35raptorhaha, yeah
16:11:55raptorbut he has conceeded that the game should be improved instead of keeping gimmicks
16:11:57raptorbut
16:12:02raptorit's still slidey
16:12:06bobdaduckyeah
16:12:11bobdaduckAt least with pulse
16:12:39raptorso the slidiness is still there, it's just that it absorbs being knocked around as well
16:12:48bobdaduckyeah
16:12:54bobdaduckWhich is good
16:13:08Watusimoto Quit (Ping timeout: 272 seconds)
16:13:25raptorso like running into a really large guy with shoes on an ice skating rink
16:13:42bobdaducklol
16:13:48raptorand he just laughs at you as you go *smush* and he moves 2 inches
16:14:55bobdaduckokay so #4 on the running bugs list
16:15:02bobdaduckWho put that there?
16:15:08raptorI did, in like 017
16:15:15bobdaduckYeah, nonissue.
16:15:21raptorI noticed a subtle difference with how walls operated
16:15:28raptorand wasn't sure what to do about it
16:16:38bobdaduckhm?
16:17:53raptorit seemed like teleporting onto walls (like in many dungeons)
16:18:00raptorhad a behavioral change
16:18:12raptorlike what was once easy to move off of, now you couldn't
16:18:17Darrel Quit (Ping timeout: 240 seconds)
16:19:01bobdaduckIts if you teleport onto a wall that has more than wall inside of it
16:19:15raptoryes, that's it
16:19:24raptorso i just wrote it down to see if anyone cared, really
16:19:28bobdaducklike in _k's juggernaut level, the walls are circles made from like eighteen walls
16:19:40bobdaduckBut its levelmaker error, not really a bug
16:19:48raptorwe have polywalls now, too
16:19:52raptorok
16:19:57raptorso you think I can cross it off?
16:20:00bobdaduckcool note though: This doesn't happen with polywalls if its only one polywall
16:20:00bobdaduckyeah.
16:20:20raptorok
16:22:17bobdaduckPrizes for BBB?
16:22:38raptorI don't really have cash to spare for things :(
16:23:38bobdaduckyeah
16:23:40bobdaduckbut prizes?
16:24:34BFLogBot Commit: 303cd39d6fc2 | Author: buckyballreaction | Message: Hacky way to make it so armored ships can only take 2 asteroid hits (instead of 3)
16:24:45bobdaducklol
16:24:48bobdaduckHacky how?
16:25:05raptormagic numbers!
16:25:17bobdaduckmaking asteroids do 1.2 damage instead of 1?
16:25:25raptoryes
16:25:27raptor1.25
16:27:10bobdaduckSo my last thing right now: onShipSpawned not triggering on level start. Fix?
16:28:27bobdaduckwait, one more thing.
16:28:31bobdaduckOne at a time though.
16:29:00raptoryes that was fixed by kaen
16:29:30bobdaduckokay
16:29:43bobdaduckso next: Shouldn't ships be able to use modules while engineering?
16:29:58raptornope
16:30:05bobdaduckWhy not?
16:30:11raptorthat was done on purpose
16:30:14bobdaduckYeah I can tell
16:30:18bobdaduckand it doesn't really make senes
16:30:32raptorwe extended it to doing teleporters
16:30:40raptorbecause we thought they may be too powerful..
16:30:52bobdaduckThey're too weak at the moment, methinks
16:31:05bobdaduckToo powerful?
16:31:39Darrel has joined
16:31:46raptorbaby steps - when introductin a new game changing item, we didn't want to go overboard (that's why seeker could be more powerful)
16:31:50bobdaduckThing to note is engineer takes almost full energy. If you're using another module, you're not going to have enough energy to build the thing
16:32:52bobdaduckTeleporters are useful on RTS
16:33:13bobdaduckWhen you can build 20 projectors to keep the teleporter defended
16:33:56bobdaduckBut if the map doesn't have a designated "invincible teleporter spot" I've yet to see someone actually use a teleporter in a fight
16:34:14bobdaduckI'd like to see teleporters be more dynamic than that, y'know?
16:34:20raptorit's a strategic weapon
16:34:23raptortool
16:34:28raptorhow?
16:34:58raptormake them repairable?
16:35:08bobdaduckhah, that's a start
16:35:18bobdaduckbut that's more just "this makes sense" than it is "this will make them more powerful"
16:36:18bobdaduckSo possible use cases enabling module use with engineer (you can always use two modules at the same time. It makes more sense that way)
16:36:32raptorI have no idea where you're going with this (and my mind is honestly focused elsewhere..)
16:36:34bobdaduckUsing boost to place a teleporter exit faster
16:36:45bobdaduckI just want module use while using engineer
16:36:56raptorahhh
16:37:33bobdaduckWell basically all of them are pretty much "Okay, I'm placing a teleporter so NOW I'M COMPLETELY DEFENSELESS FOR FIVE MINUTES."
16:37:44bobdaduckAnd then enabling module use fixes that.
16:38:15raptorhaha
16:38:36bobdaduckOr you could just delete engineer altogether
16:38:39raptorpeoples are online!
16:38:41bobdaduckthat's an acceptable fix as well
16:42:39raptori just scared away all 4 players
16:42:45bobdaducklol
16:43:09bobdaduckThey were from a school, weren't they?
16:43:15raptornot sure
16:43:26bobdaduckAlways a school, this early in the morning
16:44:21bobdaduckSo um
16:44:32bobdaduckDnD.levelgen and Carnival.levelgen are the exact same length
16:44:59raptori suppose we could *try* enabling modules while engineering... watusimoto1, kaen, what do you think?
16:46:01watusimoto1part of the orginal idea when teleport enineering was that you would be defenceless, to make it harder to place good teleporters
16:46:29bobdaduckI think that worked a little too well
16:46:30watusimoto1other than that, I'd say it comes down to creating a usable UI.
16:46:49raptorhi watusimoto1
16:47:40raptorwe could keep weapons off
16:47:40bobdaduckCombined with us disabling fast regen while engineering
16:48:01bobdaduckeveryone else would have a combat advantage in energy
16:48:12bobdaduckEh weapons doesn't make much senese either
16:48:45bobdaduckI think disabling fast regen will be enough
16:50:24watusimoto1hi
16:50:44watusimoto1I'll try anything once!
16:50:48watusimoto1but... I have to go
16:50:56watusimoto1so see y'all later
16:50:58raptorbye
16:51:01bobdaduckgj on
16:51:05bobdaduckthe tutorial code
16:52:03bobdaduckand bye
16:52:28watusimoto1thanks, you can give me more kudos later! :-)
16:52:34watusimoto1 Quit (Quit: Leaving.)
17:12:56bobdaduckraptor you're probably going to need updated DnD code
17:13:05bobdaduckWell no. It would just make reintegration easier xD
17:13:15bobdaduck'cause I'm making another ranger class
17:13:23raptorok, later tonight
17:14:00bobdaduckright right
17:17:58bobdaduckWoah
17:18:11bobdaduckNotepadd ++ collapse and expand function feature is remarkably useful
17:18:15bobdaduckWhy was I not using this before
17:20:59raptortricks of teh trade!
17:21:01bobdaduckhelp
17:21:05bobdaduckwhat do I do
17:21:08raptorpres F1
17:21:08bobdaduckwhen the error message
17:21:12bobdaduckis bigger than the console itself?
17:21:19raptormake a bigger console
17:21:35raptoror adjust console history to keep more
17:22:01bobdaduckWha
17:29:32bobdaduckI got it by going to the bitfighter.server.log or whatever
17:29:36bobdaduckOOPS THEY'RE OP
17:29:38bobdaduckWHAT HAVE I DONE
17:30:05Watusimoto has joined
17:30:13Watusimotohi
17:30:24Watusimotojust on for a couple of minutes
17:31:57raptorhello
17:35:53Watusimotohi
17:39:36raptorWatusimoto: do you know why #25 on the running list is occuring? (when leaving the editor or a game, a level is loaded in the server game)
17:40:18raptorso if you host (in or out of editor) and leave the game, ServerGame::cycleLevel() is called again
17:40:20Watusimotowhere have all these bugs come from???
17:40:43Watusimotono idea. Let me try it and see
17:40:45raptoractually, now that I think about it, this is that same bug about CPU being spiked after leaving a hosted game
17:41:08raptorthe CPU spiked because, at the time, my next level was 'Celtic Arena' and the botzone building was going on
17:42:33Watusimotoyes, I know why
17:42:46Watusimoto(proximate cause, not ultimate cause)
17:43:13Watusimotoit's called by suspendGame
17:43:29Watusimotowhich gets triggered because of suspendIfNoActivePlayers
17:43:45Watusimotowhich is initiated by serverRemoveClient
17:43:52raptorheh
17:44:01Watusimotowhich happens when onConnectionTerminated us run
17:44:22Watusimoto> bitfighter_d.exe!Zap::ServerGame::cycleLevel(int nextLevel) Line 615 C++
17:44:22Watusimoto bitfighter_d.exe!Zap::ServerGame::suspendGame() Line 866 C++
17:44:22Watusimoto bitfighter_d.exe!Zap::ServerGame::suspendIfNoActivePlayers() Line 921 C++
17:44:22Watusimoto bitfighter_d.exe!Zap::GameType::serverRemoveClient(Zap::ClientInfo * clientInfo) Line 2456 C++
17:44:22Watusimoto bitfighter_d.exe!Zap::ServerGame::removeClient(Zap::ClientInfo * clientInfo) Line 1077 C++
17:44:22Watusimoto bitfighter_d.exe!Zap::GameConnection::onConnectionTerminated(TNL::NetConnection::TerminationReason reason, const char * reasonStr) Line 1873 C++
17:44:27Watusimotothere's the call stack
17:44:39raptormine: http://pastie.org/7669397
17:44:41raptorsame
17:44:41Watusimotoshould I put that in the case?
17:44:44raptorso...
17:44:47raptoralready there :)
17:44:50raptorso
17:45:05raptormaybe it was my /suspend changes that caused it?
17:45:12raptoror your gametype changed?
17:45:14Watusimotoor maybe it's always been like that
17:45:30WatusimotoI can look more later
17:45:34Watusimotobut I must go once again
17:45:43raptoryeah, it has always been like that - but now we're out-of-order somehow
17:45:44raptorok
17:45:48raptorlaer
17:45:48raptorlater
17:45:49Watusimotowe'll fix it
17:45:53Watusimotono worries!
17:57:31raptorI may need 9 virtual desktops to get my work done now...
17:58:46bobdaduckDnD is now larger than levelgen carnival :'(
18:08:03bobdaduckpetition: make zones pop out as 10 x 2 instead of 9 x 3
18:08:57bobdaduckBecause seriously what the heck.
18:13:33kaen Quit (Ping timeout: 256 seconds)
18:32:33bobdaduck Quit (Remote host closed the connection)
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19:33:23bobdaduckBAH
19:33:53bobdaduckI can't figure out how to get a certain point of a swordZone
19:36:46kodabb has joined
19:38:36bobdaduckIn my reasoning I got as far as zoneGeom[#12] but I can't seem to make it work
19:39:57koda Quit (Ping timeout: 276 seconds)
19:45:28bobdaduckHOW MANY KODAS ARE THERE
19:47:40kaenlol
19:47:42kaenbobdaduck
19:47:54bobdaducksup
19:48:14kaenzoneGeom[#12] is almost certainly not what you want
19:48:22kaenzoneGeom[12] maybe?
19:48:24raptorzoneGeom[#12] <-- BAD CODE
19:48:48kaenalso, if lua doesn't throw an error on that line then I have lost all faith in it.
19:49:20bobdaducklol
19:49:25bobdaduckWhy?
19:49:34bobdaduckI want the twelthfth point in the zone's array
19:49:49kaenomg worst syntax decision ever --
19:49:58kaenthen you just want zoneGeom[12]
19:50:09raptorbobdaduck: no useing the '#' sign
19:50:11raptor*using
19:50:16LordDVG Quit (Remote host closed the connection)
19:50:27bobdaduckoh right
19:50:31bobdaduck# returns length
19:50:34bobdaduckxD
19:50:35kaenhonestly there is no excuse for a length-of operator
19:50:53bobdaduckIt is used BY SOMEONE in the code several times.
19:51:21Watusimoto has joined
19:51:27kaenmost ECMAscripten just use .length or (rarely) len()
19:51:43bobdaduckBecause # is the way it tells if a zone is a sword or not
19:51:45raptoryeah, a method is all that's needed...
19:52:24kaenI'm not saying it's a bad function, I'm saying the syntax is poorly chosen
19:52:47kaenpoint in case, you were lead to believe that it meant "item number 12"
19:52:52kaencase in point*
19:53:00bobdaducknah I just wasn't thinking
19:53:39raptoryes, the pound is a poor choice
19:53:48raptorfor operator choices, look at perl
19:54:01Watusimotohi
19:54:09BFLogBot Commit: 2592bcb6b819 | Author: watusimoto | Message: Clean up last night's hackiness... better design, same functionality
19:54:10BFLogBot Commit: cee658699397 | Author: watusimoto | Message: Activate repair help when further away
19:54:14BFLogBot Commit: fe450be123a6 | Author: watusimoto | Message: Merge
19:54:32kaenever seen this in C? : while(x --> 0) { /* stuff */ }
19:54:42bobdaduckno?
19:54:57raptorkaen: what?
19:55:01raptorwhat is that?
19:55:07kaentotally works
19:55:12raptoroh, haha
19:55:15raptorof course
19:55:17kaenit's just postdec with a comparison
19:55:19raptorx-- > 0
20:24:57kodab Quit (Read error: Connection reset by peer)
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20:29:17bobdaduckThere's room for 8 more classes in DnD
20:30:45bobdaduckThat's assuming I'm doing combinations instead of permutations, and I'm leaving out weapons altogether. So there could be more but in the current system, just 8
20:31:52SolumnMushroom has joined
20:32:44raptorkaen: if you ever get the chance to test, please load 019, start a level, and change screen modes several times (alt+enter)
20:32:55raptorand tell me if you see font artifacts
20:33:01SolumnMushroomI decided to reinstall 12.2 rather than just running the update part
20:38:34SolumnMushroomJust under 200 packages to go
20:38:52raptorSolumnMushroom: you're quite persistent
20:39:54SolumnMushroomI just want it to work. Because if it doesn't, I have to MAKE it work
20:40:01bobdaduckxD
20:40:03SolumnMushroomOne way or another
20:44:00kodabb Quit (Quit: Leaving)
20:48:11SolumnMushroom<50 packages left
20:48:27koda Quit (Ping timeout: 260 seconds)
20:51:29SolumnMushroomDone with the download
20:56:24SolumnMushroomFAIL...
20:56:39SolumnMushroomNow it won't boot period.
20:57:30raptorwelcome to Linux!
20:59:21bobdaducklol
21:00:39Darrel Quit (Quit: Closed IRC client)
21:16:33kaenraptor, I do
21:16:44raptora ha!
21:16:47raptorthen i'm not crazy
21:17:27kaenoh wait...
21:17:40kaenstale build. for some reason cmake didn't build the bitfighter exe at all
21:18:28kaenhuh. fails silently if sdl-dev isn't installed
21:18:43kaenbuilds everything but the client. anyway, testing again
21:28:06bobdaduckSo if I offered to make the BBB winner a custom sword in DnD...
21:28:15bobdaduckWould that be likely to incentivize at all? xD
21:34:32SolumnMushroomTake 5
21:35:35kaenraptor, yep still get artifacts
21:35:39kaenalso the ship jitters
21:38:30SolumnMushroomWOO!!!! No reinstall needed! Just needed to boot from the CD
21:39:22bobdaducknice
21:41:44Watusimoto Quit (Ping timeout: 252 seconds)
21:51:17SolumnMushroomAnd that's the only way I can do it...
21:51:45raptorkaen: jitters?
21:52:15raptorSolumnMushroom: that means the bootloader on the machine is broke
21:52:30raptori think there is a YaST module that helps with reinstalling the bootloader
22:00:22kaenit jitters about the center of the screen by maybe ten pixels
22:00:41kaenif it were happening on your machine you'd notice it immediately, I think
22:07:28SolumnMushroomGetting linux to work. Slightly more fun than playing Sonic R for the SEGA Saturn.
22:13:33bobdaduckrofl
22:21:09Wuzzy has joined
22:21:17bobdaduckWuzzy!
22:23:16Wuzzy Quit (Read error: Connection reset by peer)
22:23:53bobdaduck:(
22:23:59bobdaduckOkay so rapto
22:24:20bobdaduckThere are six module combinations left
22:24:25bobdaduckAnd you're assinged to two of them
22:24:30bobdaduckand I've thrown the rest on Quartz
22:25:15bobdaduckSO.
22:25:20bobdaduckWhips and nunchucks.
22:39:04raptorI just finished a class about electromagnetic physics... what makes you think I don't want a break from math for a few days?
22:40:00raptorok.. really, I like math (it's why I'm still obsessed with improving the triangulation algorithm)
22:40:18bobdaduckxD
22:40:38bobdaduckBecause of how COOL it would be if you got the whip to work!
22:41:27raptorwell, to be perfectly honest, I've already done plenty of work on that levelgen...
22:41:35bobdaducklol
22:42:22bobdaduckDo you not want to?
22:42:26bobdaduck'cause that's fine too.
22:43:14raptori don't at the moment... you'd have to catch me in a mood where I'm not recovering from school, I think
22:43:26bobdaducklol alright
22:43:29raptor:)
22:43:38bobdaduckThink I could throw it at someone else though?
22:44:04raptorI'm sure you could - but kaen is really the only other scripter here - and I'm sure he has his own projects...
22:44:20bobdaduckhm, yes... Sam, perhaps?
22:44:25raptorlike that editor plugin (which I think would be awesome!)
22:44:53kaenraptor, which?
22:45:04raptorpolygon object to polygon object
22:45:26bobdaduckis that the one that's a graphing calculator?
22:45:36kaenno, it's a different one
22:45:38raptorI can only imagine the time i'd have saved if I had a plugin like that
22:45:50bobdaduckWhat's it do?
22:45:51kaenlike barrier -> polywall
22:46:00kaenor generally any polygon to any other
22:46:22bobdaduckhm
22:46:53raptoryou know - draw something with barriers, select it, turn it into loadout zone!
22:46:54bobdaduckWelp I'ma head out
22:46:58raptorlater
22:46:59bobdaduckseeyall
22:47:10kaenbye
22:47:29kaenI'm actually working on user permissions in pleiades
22:47:31bobdaduckI'm afraid I don't see the use. I build my levels pretty much exclusively out of polywalls and then going into the text file and converting those is pretty easy
22:47:38bobdaduckANWAY BYE.
22:47:46bobdaduck Quit (Remote host closed the connection)
22:47:46kaenbobdaduck, you have better foresight than I do
22:47:52kaenjust a second too late
22:48:33raptoryes but... text editor
22:49:16kaenanyway, something about querying against data not tied to a cakephp Model thwarts the test fixtures...
22:49:30kaenso it works but the tests fail because they use data from the production database :x
22:52:46raptorhuh
23:12:32SolumnMushroomTrying to do 2 things. 1: Compile BF. 2: Get Dropbox
23:12:52raptoryay BF!
23:13:58SolumnMushroomThe "1-Click 12.2 Install" thing isn't working for me. Of corse.
23:14:08raptorof course!
23:15:05raptoroh
23:15:08raptorthat's because
23:15:09raptorppc
23:15:19raptorthere are no ppc RPMs for bitfighter (or most things)
23:15:47SolumnMushroomGuess I'll have to make one!
23:16:47SolumnMushroomWhat's the zypper for png and opengl?
23:17:52SolumnMushroomI got OpenAL and Zlib, but not PNG or OpenGL
23:19:06raptorzypper in libpng-devel
23:19:17raptorif it's available in ppc...
23:19:32raptorfor opengl: zypper in mesa-devel
23:20:12raptoroh, you'll need SDL, too: zypper in libSDL-devel
23:20:23SolumnMushroomlibpng-devel worked
23:21:11SolumnMushroom35 packages for mesa
23:22:10SolumnMushroomDoes that tell you anything about ppc support?
23:22:38raptorwow, i'm suprised...
23:22:45raptorit seems supported!
23:22:56SolumnMushroom66 for libSDL
23:23:32SolumnMushroomAnd 0MB will be dedicated to anti-virus
23:23:45SolumnMushroomBecause Linux
23:24:28raptorsecurity through obscurity!
23:25:26raptorwhen your does get hacked, just reinstall!
23:25:31raptor*your system
23:26:52SolumnMushroomI need to keep the disc anyway! I need it to boot!
23:27:07raptorso what type of computer is it on?
23:27:13raptorand is it the only OS on it?
23:27:47raptorfor when the time comes: for i in $( ls ../resource ); do ln -s ../resource/$i; done
23:27:55SolumnMushroomIt is on an iBook G4 and with only 40GB to work with, it is the only OS on it
23:30:51SolumnMushroomWhen I ran the command, the terminal said nothing.
23:31:12SolumnMushroomIs that good or bad?
23:31:15raptoroh no! I didn't mean to do it yet
23:31:23raptorthat's OK it's harmless (mostly)
23:31:33raptorafter you compile bitfighter
23:31:48raptoryou'll need to run that in a specific directory. But were not there yet
23:32:26SolumnMushroomIt's ok. I kept the .tar.gz just in case
23:32:42kaentotally harmless to do it ./build , just won't work :)
23:33:06kaendo it in*
23:33:20SolumnMushroomAhh, ok. Still nice to have a backup
23:34:34SolumnMushroomSo I just run make -j2 /home/*****/Downloads/bitfighter-018a yes?
23:35:05SolumnMushroom*"make -j2 /home/*****/Downloads/bitfighter-018a"
23:35:29SolumnMushroomTo avoid confusion
23:36:21SolumnMushroom***** taking place of my username
23:36:40raptorok
23:36:51raptorin your bitfighter-018a directory
23:37:17raptorgo into the 'build' directory
23:37:30raptorand type: cmake ..
23:37:35raptor(two dots there)
23:37:48SolumnMushroomGot it
23:37:53SolumnMushroomNext
23:37:58raptortell us if there were any errors
23:38:04SolumnMushroomNope
23:38:20raptorok, now, still in the 'build' directory, type 'make -j2'
23:38:46SolumnMushroomDone. It's now running
23:39:00raptoryou see the percentages, etc.?
23:39:06SolumnMushroomYes
23:39:20raptorexcellent... now let's hope there are no compiling errors :)
23:39:35SolumnMushroomMy computer's fan is going crazy...
23:40:00SolumnMushroomlibmodplug is causing errors
23:40:21SolumnMushroomNonfatal errors, but errors
23:40:55raptoroh
23:41:02raptorzypper in libmodplug-devel
23:41:30raptorhmmm.... i wonder if there are small patches needed..
23:42:57SolumnMushroomI love working with people who A: know what they are doing and B: can explain it to me when I don't.
23:44:02SolumnMushroomNow I need to zypper in libvorbis-devel
23:44:16raptoroh yeah...
23:44:25raptorand 'speex-devel' and openal-devel
23:44:47SolumnMushroomI got OpenAL
23:45:13raptoreven the -devel library part?
23:46:10SolumnMushroomYup. That was part of the 5 packages I got during the cmake part. I used "zypper install openal-devel"
23:46:18raptorexcellent
23:46:56raptorSolumnMushroom: is your machine architecture considered 'powerpc' or 'ppc64' ?
23:47:12SolumnMushroomYup. reran it, and it gave me a nothing to do. And it is ppc, not ppc64
23:47:43SolumnMushroom"Unsupported Target CPU"...
23:48:50SolumnMushroomRemember when I said "I hate my life"? It's still true.
23:49:35SolumnMushroomStupid TNL...
23:50:11raptorwait... TNL said this??
23:50:17SolumnMushroomYes
23:50:23raptorinteresting...
23:50:32raptor looks
23:50:39raptoryou're getting closer!
23:50:52SolumnMushroomCan you link me to the latest SC of 019?
23:51:09raptoryes, but you'll need to install 'mercurial' to get it
23:51:25raptorfollow directions here: http://code.google.com/p/bitfighter/source/checkout
23:53:05SolumnMushroomI'm running zypper in git
23:53:12raptornot git
23:53:14raptormercurial
23:53:27raptorbut it won't hurt to install git
23:54:43raptorSolumnMushroom: \
23:55:01raptorcan you please run the following command, then paste the output on pastie and send it to me?: gcc -dM -E - < /dev/null |sort
23:55:24SolumnMushroomI will one hg is done
23:56:35raptorok, I have to run, but i'll be back later
23:56:44raptorit may be that I need to patch TNL for it to work
23:56:50SolumnMushroomOk
23:57:05raptoryou can run that command in a new terminal - it outputs really quickly
23:57:44SolumnMushroomWoo, multitabs!
23:58:19raptoruse: http://pastie.org/
23:59:19SolumnMushroompastie.org/7712257
23:59:33raptorgreat!
23:59:35raptorlooking
23:59:46raptorha!

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