Timestamps are in GMT/BST.
| 00:00:11 | bobdaduck | script was running, but not doing anything |
| 00:00:14 | raptor | ok, i see the pastie... |
| 00:00:29 | bobdaduck | and the... evil pastie. |
| 00:00:40 | raptor | ha |
| 00:00:42 | raptor | ok |
| 00:00:45 | raptor | let me see.. |
| 00:01:13 | fordcars | great bot:setModule(1, botModuleBob1) doesn't work in 018a huh |
| 00:03:23 | raptor | ok bobdaduck |
| 00:03:26 | raptor | i think... |
| 00:03:37 | raptor | you're extending the line with a new position on every tick? |
| 00:03:45 | bobdaduck | yeah. |
| 00:03:54 | bobdaduck | Which means the script will crash after 30 ticks |
| 00:03:55 | bobdaduck | but whatever |
| 00:03:59 | raptor | hah |
| 00:04:00 | raptor | yeah |
| 00:04:06 | raptor | ok, what is it you want to do? |
| 00:04:42 | bobdaduck | Just draw a lineitem wherever the ship goes |
| 00:04:54 | raptor | ok... |
| 00:04:58 | bobdaduck | So I guess if #line == 32 then break and start a new one |
| 00:05:19 | raptor | or, maybe draw a new segment every half second or so? |
| 00:06:13 | raptor | oh man... i'm falling asleep bobdaduck, i'll have to look at it tomorrow |
| 00:06:23 | bobdaduck | xD |
| 00:06:27 | bobdaduck | lol sure |
| 00:07:12 | raptor | but what i'd do is schedule a repeating timer to do it slower than onTick(), but add a single segment from previous ship location to current shiplocation |
| 00:07:30 | raptor | so you'd have just 2 point segments everywhere |
| 00:07:41 | raptor | but need to sleep.. |
| 00:07:42 | raptor | night! |
| 00:08:04 | | raptor Quit () |
| 00:40:10 | bobdaduck | IT WORKED |
| 00:40:12 | bobdaduck | BWAHAHAHAHA. |
| 00:40:26 | bobdaduck | Inventory system worked. |
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| 00:46:45 | fordcars | night guys |
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| 10:55:39 | sam686 | My SpyBug editor TAB rendering broke by revision 6379 (2aadab7c6fef) |
| 10:56:13 | sam686 | add spybug team 2, then add spybug team 1, it won't combine or overlay them because its broken.. |
| 10:56:51 | sam686 | or I meant revision d9c56da4cad4 |
| 11:00:21 | sam686 | so how do I do a "fillVector.sort(sortByTeam);" on "const Vector<DatabaseObject *> *spyBugs" returned by editorDb->findObjects_fast(SpyBugTypeNumber) ? |
| 11:02:54 | raptor | uhh |
| 11:02:56 | raptor | hi sam686 |
| 11:04:41 | raptor | yeah, it's broken.. |
| 11:05:20 | sam686 | Maybe I can just do a Vector<DatabaseObject *> spyBugs = *editorDb->findObjects_fast(SpyBugTypeNumber); so it can be sorted by team, so my depth_buffer trick works. |
| 11:05:27 | | koda Quit (Quit: koda) |
| 11:06:05 | raptor | get a reference instead of a pointer? |
| 11:07:13 | sam686 | I would think it will copy the vector of pointers.. |
| 11:08:58 | raptor | tha'ts doesn't seen too bad |
| 11:09:02 | raptor | *seem |
| 11:19:00 | | BFLogBot Commit: 608dc52c9a9d | Author: sam8641 | Message: Fix editor Tab spybugs rendering that broke on rev d9c56da4cad4 |
| 11:22:41 | raptor | good fix |
| 11:22:59 | raptor | sam686: do you get a crash when loading this level in the editor, then exiting?: http://sam6.25u.com/upload/launchpad_mcquack.level |
| 11:51:56 | | raptor Quit () |
| 12:06:14 | sam686 | I was away for 30 minuites, now back.. |
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| 14:42:10 | raptor | hi |
| 14:45:54 | kaen | hello |
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| 14:47:14 | kaen | raptor, 018 gets 30.2 fps on my machine, 019 runs at the framecap (60fps) |
| 14:47:24 | kaen | 018a, rather |
| 14:47:26 | raptor | howdid that happen?? |
| 14:47:29 | kaen | textures |
| 14:47:32 | kaen | I'm sure of it |
| 14:47:44 | kaen | I'll gprof it up to prove it at some point, probably |
| 14:48:20 | kaen | blitting is a lot faster than making individual gpu requests from userspace |
| 14:48:22 | kaen | every frame |
| 14:48:49 | kaen | er, I'm referring specifically to the font rendering |
| 14:48:56 | raptor | so just the fanots huh? |
| 14:48:59 | kaen | I just got off of work. |
| 14:49:01 | raptor | *fonts |
| 14:49:02 | Watusimoto | `hi |
| 14:49:04 | kaen | hello |
| 14:49:15 | Watusimoto | just finished a big project |
| 14:49:17 | fordcars | hi |
| 14:49:22 | raptor | uhy oh |
| 14:49:24 | kaen | greetings fc |
| 14:49:41 | fordcars | greetings kaen |
| 14:49:45 | raptor | Watusimoto: dare i ask? |
| 14:50:03 | Watusimoto | you'll like it. I;m doing a full recompile; if it works, I'll check in |
| 14:50:10 | Watusimoto | and you can see for yourself |
| 14:50:17 | raptor | ok, can't wait :) |
| 14:50:18 | kaen | the suspense is killing me |
| 14:50:19 | kaen | :) |
| 14:51:40 | Watusimoto | raptor, I do want to ask you a question about seeker: |
| 14:51:44 | raptor | kaen: the caching of the textures is what really helps, too, i bet |
| 14:51:47 | raptor | Watusimoto: ok |
| 14:51:58 | kaen | certainly |
| 14:51:59 | raptor | i haven't made too many changes to it - only increased damage |
| 14:52:09 | Watusimoto | look at this line: Rect queryRect(getPos(), TargetAcquisitionRadius) |
| 14:52:19 | raptor | starting my IDE.. |
| 14:52:28 | Watusimoto | actually, you don't need to; that's the entire line |
| 14:52:36 | raptor | ok |
| 14:52:52 | Watusimoto | my question is: that Rect constructor takes a point and a diameter |
| 14:53:01 | raptor | I don't remember if I wrote that - I think you rewrote a lot of stuff for me.. |
| 14:53:01 | Watusimoto | but you are feeding it a radius |
| 14:53:11 | raptor | oh |
| 14:53:15 | raptor | well that would be bad.. |
| 14:53:19 | kaen | lol |
| 14:53:22 | Watusimoto | not necessarily |
| 14:53:38 | Watusimoto | I changed that constructor to take a radius, since thats really how we were using it |
| 14:53:44 | Watusimoto | and I changed that line to: |
| 14:53:45 | Watusimoto | Rect queryRect(getPos(), TargetAcquisitionRadius / 2); |
| 14:53:54 | Watusimoto | which will give us the same result. |
| 14:53:58 | raptor | no wait, there is a proper constructor for that |
| 14:54:00 | Watusimoto | but it... looks wrong |
| 14:54:09 | raptor | no |
| 14:54:14 | raptor | the constructor takes the diameter |
| 14:54:18 | Watusimoto | correct |
| 14:54:28 | Watusimoto | well, it does until my checkin :-) |
| 14:54:40 | Watusimoto | I changed it to take a radius |
| 14:54:45 | raptor | ah ok |
| 14:54:51 | raptor | and did something break? |
| 14:54:56 | Watusimoto | because all our uses were rect(p, 2* radius) |
| 14:55:01 | Watusimoto | no |
| 14:55:04 | raptor | ha |
| 14:55:06 | raptor | ok |
| 14:55:19 | Watusimoto | I changed the code by adding the /2 so it will still work the same |
| 14:55:33 | raptor | and our radius should really be a radius, then? :) |
| 14:55:34 | raptor | at 400? |
| 14:55:37 | Watusimoto | only I think maybe we should cut the radius in half and get rid of the /2 |
| 14:56:03 | Watusimoto | I can take care of this -- I only want to bring it to your attention |
| 14:56:09 | raptor | oh injteresting |
| 14:56:14 | raptor | the radius is set to 800 |
| 14:56:18 | Watusimoto | in case you meant something different |
| 14:56:27 | raptor | but is effective at 400 because it's used wrong in that rect |
| 14:56:30 | Watusimoto | I'll cut it in half and make any compenstaitons necessary |
| 14:56:34 | Watusimoto | yes |
| 14:56:35 | Watusimoto | ok |
| 14:56:56 | raptor | so... i don't remember what I originally intended, but we're at effective 400 in 018a |
| 14:57:48 | Watusimoto | ah, wait |
| 14:57:57 | Watusimoto | we have this |
| 14:57:58 | Watusimoto | if(delta.lenSquared() > sq(TargetAcquisitionRadius)) |
| 14:58:09 | raptor | yes |
| 14:58:10 | Watusimoto | which woul need to be come if(delta.lenSquared() > sq(TargetAcquisitionRadius * 2)) |
| 14:58:18 | Watusimoto | which looks wrong |
| 14:58:18 | raptor | yes so |
| 14:58:36 | raptor | just leave everything and change the radius to 400 |
| 14:58:44 | raptor | and have the Rect change take a radius |
| 14:58:50 | Watusimoto | ok |
| 14:59:01 | raptor | and it should act the same as before, but actually mean what its supposed to.. |
| 14:59:29 | Watusimoto | the only difference would be that line I just pasted |
| 14:59:32 | Watusimoto | it will not work as before |
| 14:59:56 | raptor | nope, you only need to leave the code as is with two changes: |
| 15:00:02 | raptor | 1. change rect constructor to radius |
| 15:00:05 | Watusimoto | done |
| 15:00:10 | raptor | 2. change TargetAcquisitionRadius to 400 |
| 15:00:12 | Watusimoto | done |
| 15:00:15 | Watusimoto | ok |
| 15:00:16 | raptor | and that's it |
| 15:00:27 | Watusimoto | done, and I'll check it in as such |
| 15:00:43 | Watusimoto | there's one other issue I tagged with your name, but it will be easier to discuss after checkin |
| 15:01:09 | raptor | ok |
| 15:01:23 | raptor | only one? :) |
| 15:01:50 | raptor | i see my late night coding efforts have come back to haunt me.. |
| 15:02:12 | Watusimoto | you were working on private messages? |
| 15:02:18 | Watusimoto | recently? |
| 15:02:27 | raptor | no, i don't think so |
| 15:02:58 | raptor | that I remember consciously at least.. |
| 15:03:34 | | BFLogBot Commit: 755f46c0c425 | Author: watusimoto | Message: Remove some UI code from ClientGame |
| 15:03:35 | | BFLogBot Commit: c56acf099222 | Author: watusimoto | Message: Merge |
| 15:03:37 | | BFLogBot Commit: fa7f5ec4290b | Author: watusimoto | Message: Reduce weight of codebase by 9oz! Cut out a TON of icky code from UIManager and elsewhere, replaced with a couple of templates. |
| 15:03:38 | | BFLogBot Commit: b396f5b27937 | Author: watusimoto | Message: Merge |
| 15:03:53 | Watusimoto | for some reason I thought you had a checkin recently dealing with /pm messages |
| 15:04:11 | kaen | I think it was for the master's pm command |
| 15:04:18 | raptor | ohhhh... that |
| 15:04:20 | raptor | yeah |
| 15:04:27 | raptor | master command clean-up |
| 15:04:37 | raptor | felt more like shuffling garbage |
| 15:04:49 | Watusimoto | ok, maybe it isn't for you then |
| 15:04:51 | Watusimoto | void AbstractChat::deliverPrivateMessage(const char *sender, const char *message) |
| 15:05:06 | Watusimoto | take a look at that line, and the comment I added above |
| 15:05:09 | kaen | hey, templatized getUI ! |
| 15:05:10 | kaen | awesome |
| 15:05:23 | Watusimoto | it struck me last night how to do it |
| 15:05:32 | raptor | dare I compile? |
| 15:05:39 | Watusimoto | I always wanted to do it, but I couldn't figure it out |
| 15:05:50 | Watusimoto | I did a full recompile, and it went fine |
| 15:06:05 | kaen | appears to be building |
| 15:06:10 | Watusimoto | anwyay, adding a new UI class will no longer be a huge volume of pain |
| 15:06:10 | raptor | wait what? |
| 15:06:11 | raptor | ok |
| 15:06:18 | raptor | so what is the problem with that? |
| 15:06:27 | Watusimoto | with the chat line? |
| 15:06:44 | raptor | there was some issues with isCurrentUI() recently that sam686 changed |
| 15:06:46 | Watusimoto | what happens to the pm if you are in the game? it gets displayed to you |
| 15:07:08 | Watusimoto | but if you are in querygames interface, what happens to it? |
| 15:07:14 | raptor | you should still get it |
| 15:07:16 | Watusimoto | or, if you are in f5 chat, where does it go? |
| 15:07:33 | raptor | you should still get it |
| 15:07:53 | Watusimoto | but deliverPrivatemessage does nothing, right? |
| 15:08:12 | raptor | ah... wait - it says *don't* deleiver if in UIQueryServers?? |
| 15:08:17 | raptor | that's odd.. |
| 15:08:29 | Watusimoto | the comment suggests something different than the code |
| 15:08:33 | sam686 | part of the problem is name entry login screen is always in a previous UI. isCurrentUI shouldn't check for previous ui as the function name says, right? |
| 15:08:36 | Watusimoto | the inner comment |
| 15:08:42 | Watusimoto | hi sam686 |
| 15:08:42 | kaen | build error in main.cpp |
| 15:09:07 | Watusimoto | no! |
| 15:09:14 | Watusimoto | must be merge related |
| 15:09:59 | Watusimoto | I'm getting build errors too |
| 15:10:06 | kaen | oops, no I just can't read build logs |
| 15:10:33 | raptor | i'll fix! |
| 15:10:46 | kaen | you already got it, raptor ? |
| 15:10:58 | kaen | I just fixed ti |
| 15:11:00 | raptor | done |
| 15:11:03 | kaen | ok you go |
| 15:11:04 | Watusimoto | I fixed it too! |
| 15:11:05 | raptor | did i win? |
| 15:11:08 | | BFLogBot Commit: 2c9dc3262038 | Author: buckyballreaction | Message: Fix compiling |
| 15:11:09 | kaen | \o/ |
| 15:11:12 | raptor | i win! |
| 15:11:15 | kaen | gg |
| 15:11:19 | raptor | hahaha |
| 15:11:48 | Watusimoto | ok |
| 15:12:23 | Watusimoto | >>> part of the problem is name entry login screen is always in a previous UI. isCurrentUI shouldn't check for previous ui as the function name says, right? <<< |
| 15:12:38 | raptor | that has to do with another bug |
| 15:12:43 | Watusimoto | I think your change to prevUI was fine |
| 15:12:46 | raptor | remember the F5 global chat not working? |
| 15:13:02 | Watusimoto | it papered over a different problem, but broke nothing as far as I could tell |
| 15:13:06 | raptor | that's because isCurrentUI() was checking for a parent, too |
| 15:13:24 | raptor | so back to our privateMessage problem... |
| 15:13:53 | raptor | I think I'm missing something.. is this method for private message delivery in-game or in-global? |
| 15:14:32 | raptor | or... both?? |
| 15:14:37 | raptor | weird |
| 15:16:09 | raptor | whoa... UIManager is all commented out |
| 15:17:40 | sam686 | in linux, do I just do make debug -B or what? cmake debug .. ? |
| 15:17:54 | raptor | cd build |
| 15:17:56 | raptor | cmake -DCMAKE_BUILD_TYPE=Debug .. |
| 15:18:02 | raptor | (two dots at the end of that line) |
| 15:18:03 | sam686 | ok |
| 15:18:08 | raptor | then: make |
| 15:23:20 | raptor | i didn't know you could use templates on a method like that.. |
| 15:27:17 | | BFLogBot Commit: 63d832779c4d | Author: buckyballreaction | Message: Fix bug with editor music and recent UI changes |
| 15:28:20 | Watusimoto | neither did I! |
| 15:32:49 | Watusimoto | oops.. good catch on the music breakage |
| 15:33:00 | Watusimoto | I had to edit a lot of code, all of it tedius |
| 15:34:15 | sam686 | loading http://sam6.25u.com/upload/launchpad_mcquack.level and quitting editor: |
| 15:34:25 | sam686 | linux 32bit http://sam6.25u.com/upload/text1305/130518_16-05-02.txt |
| 15:34:29 | sam686 | linux 64bit: http://sam6.25u.com/upload/text1305/130518_16-05-39.txt |
| 15:35:11 | sam686 | note that is on a revision just before watusimoto's today commits |
| 15:36:44 | sam686 | on windows: i couldn't get it to crash or error at all.. |
| 15:40:38 | Watusimoto | on this cmake project, I am getting tons more F32->S32 warnings |
| 15:43:02 | sam686 | on the old zap/bitfighter.vcxproj, it has "<DisableSpecificWarnings>4996;4305;4244;%(DisableSpecificWarnings)</DisableSpecificWarnings>" |
| 15:43:22 | Watusimoto | ah, ok |
| 15:43:24 | | LordDVG has joined |
| 15:43:30 | Watusimoto | well, we should try to fix them in any case |
| 16:01:10 | Watusimoto | raptor: how is the scoreboard redesign coming? |
| 16:18:26 | fordcars | a quick question: how do you get a list of all objects(ObjType) in a levelgen? |
| 16:22:33 | | LordDVG Quit (Remote host closed the connection) |
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| 16:23:03 | | LordDVG Quit (Read error: Connection reset by peer) |
| 16:27:54 | raptor | kn lll;k mlmlm kl,m l , |
| 16:28:33 | raptor | ok back |
| 16:28:53 | raptor | Watusimoto: scoreboard has been redesigned |
| 16:29:01 | raptor | probably could use some touching up... |
| 16:29:12 | raptor | the Tenby font seems weird |
| 16:29:20 | raptor | or maybe it's good for just team names |
| 16:29:37 | raptor | also badges look a bit odd |
| 16:29:46 | Watusimoto | a, there it is |
| 16:29:49 | Watusimoto | looks good! |
| 16:30:06 | raptor | fordcars: you cannot do that with 018a, but with 019 I added that feature to levelgens |
| 16:30:20 | raptor | Watusimoto: yeah, I think it's better... I'm open to criticism |
| 16:30:33 | fordcars | awww |
| 16:31:00 | Watusimoto | it looks a lot more polished, that's for sure |
| 16:32:54 | kaen | !bot |
| 16:32:54 | BFLogBot | I'm a real boy! |
| 16:32:57 | | BFLogBot Commit: 71b709dd19a8 | Author: kaen | Message: display bindings in plugin dock |
| 16:32:57 | raptor | I think it makes server messages look uglier |
| 16:32:58 | | BFLogBot Commit: 874db6c16119 | Author: kaen | Message: merge |
| 16:33:10 | raptor | yay plugin dock! |
| 16:34:04 | kaen | here it is with more than two plugins: http://imgbin.org/index.php?page=image&id=13598 |
| 16:34:06 | kaen | :P |
| 16:35:20 | fordcars | trying to get people to use plug-ins huh :P |
| 16:37:51 | raptor | and make them! |
| 16:39:38 | fordcars | haha |
| 16:40:57 | fordcars | levelgen:findObjectById(2) -- does this only return one object? |
| 16:41:05 | kaen | afaik |
| 16:42:04 | fordcars | oh commmmmmoooonnnnn so there really is no way of getting all the objects in level in 018 |
| 16:47:34 | raptor | kaen looks good! |
| 16:48:23 | fordcars | he does doesn't he? |
| 16:48:28 | kaen | lol |
| 16:48:35 | kaen | fordcars, I'm afraid that is the case |
| 16:48:49 | fordcars | yeah :/ |
| 16:48:51 | kaen | one possible hack: |
| 16:48:57 | kaen | if all the objects you care about are moving |
| 16:49:02 | kaen | oh wait |
| 16:49:05 | fordcars | nope :( |
| 16:49:05 | kaen | nope nevermind |
| 16:49:09 | fordcars | heh |
| 16:49:19 | kaen | I'm not thinking clearly right now :x |
| 16:49:59 | raptor | comma failure |
| 16:50:13 | fordcars | haha |
| 16:50:39 | fordcars | the comma changes everything |
| 16:51:11 | fordcars | We are eating, grandma or We are eating grandma |
| 16:52:45 | raptor | this book may be something I need to read: https://en.wikipedia.org/wiki/Eats,_Shoots_%26_Leaves |
| 16:54:12 | fordcars | haha yes |
| 16:56:26 | kaen | could we increase the font size of the editor dock? |
| 16:56:44 | kaen | 9 is almost illegible on my 1366x786 screen |
| 16:56:52 | fordcars | yeah you should |
| 16:58:47 | kaen | here it is at eleven (old value is nine): http://imgbin.org/index.php?page=image&id=13599 |
| 16:59:40 | raptor | ahh.. you have the aliased text |
| 16:59:58 | kaen | oh, that's right |
| 17:00:04 | kaen | I always forget |
| 17:00:10 | kaen | withdrawn |
| 17:00:13 | raptor | also kaen, i keep hitting an assert with your last commit.. |
| 17:00:18 | kaen | oh no :< |
| 17:00:35 | raptor | UIEditor.cpp:4756 |
| 17:00:45 | raptor | triggers an assert in TNL::Vector |
| 17:01:05 | raptor | Assert: index out of range |
| 17:01:24 | kaen | yep |
| 17:01:57 | kaen | fixing |
| 17:05:11 | | BFLogBot Commit: 24535f105b6f | Author: kaen | Message: fix assert out of bounds index in findPlugins() |
| 17:07:42 | raptor | sam686: so it does crash for you in Linux... good |
| 17:07:46 | raptor | thanks kaen |
| 17:08:33 | kaen | no problem, and thank you |
| 17:09:01 | raptor | extreme programming! |
| 17:17:05 | | Nothing_Much has joined |
| 17:25:20 | | koda Quit (Quit: koda) |
| 17:41:17 | sam686 | cmake -DCMAKE_BUILD_TYPE=Debug -G "MinGW Makefiles" .. so much for cmake not working with mingw... |
| 17:41:48 | sam686 | I thought to try with mingw build to see if it crash like linux does... |
| 17:50:20 | | BFLogBot Commit: 55719dcabc27 | Author: sam8641 | Message: TeamManager's mTeams is now RefPtr for automatic delete |
| 17:55:11 | raptor | yay smart pointers! |
| 17:55:58 | raptor | although - every time i see a smart pointer being used I think to myself that I *should* be able to use the object properly enough to get away with just 'new' and 'delete' |
| 17:56:39 | raptor | actually, i still get the crash.. |
| 17:56:42 | raptor | :( |
| 18:05:21 | sam686 | One think I like about RefPtr instead of shared_ptr is the TNLAssert when trying to delete with something still referencing it.. |
| 18:06:02 | raptor | i still get a SIGABRT instead of an assert... |
| 18:06:08 | raptor | and instant game crash |
| 18:07:45 | sam686 | I can try narrowing it down on what crashes it. Remove all Barriers from level file? Remove other spesific item from level file? |
| 18:08:55 | raptor | here is no barriers: http://sam6.25u.com/upload/lm_nobarrier.level |
| 18:08:58 | raptor | still crashes |
| 18:09:46 | raptor | i used this plugin to do it quickly: https://code.google.com/p/bitfighter/source/browse/resource/editor_plugins/item_select.lua |
| 18:11:31 | sam686 | it doesn't crash when there is no coreitem in level file.. |
| 18:12:01 | raptor | oh wow... you're right! |
| 18:13:23 | sam686 | it crashes when there is only coreitem in level file |
| 18:13:30 | raptor | only one team? |
| 18:13:38 | sam686 | 3 teams.. |
| 18:14:11 | raptor | i got it to crash with 2 cores, 2 teams - but it only crashes when quitting the main menu, not the editor |
| 18:14:20 | sam686 | also crashes with only 1 team 1 core. |
| 18:14:57 | sam686 | pretty much it crashes when loading any core game type with CoreItem.. |
| 18:15:11 | raptor | hmmm... |
| 18:16:55 | sam686 | Found a TNLAssert mistake in CoreGameType::addCore, never to static_cast inside TNLAssert.. |
| 18:17:11 | raptor | ha! I just saw that... |
| 18:17:31 | raptor | i bet that's the issue - that static cast below |
| 18:17:49 | raptor | brb |
| 18:17:55 | sam686 | yes I guess thats the problem, static cast in CoreGameType::addCore on EditorTeam |
| 18:22:47 | fordcars | laters guys, gtg |
| 18:24:54 | | Watusimoto_ has joined |
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| 18:32:40 | | BFLogBot Commit: 8821e7fda150 | Author: sam8641 | Message: Fix editor loading CoreItem in CoreGameType crash. |
| 18:35:30 | | Watusimoto has joined |
| 18:35:40 | raptor | Watusimoto_ logged off an on.. that means he woke up, discovered his laptop on, and is now going to bed! :) |
| 18:35:54 | | Watusimoto_ Quit (Ping timeout: 240 seconds) |
| 18:36:44 | raptor | good find sam686 |
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| 18:39:32 | | Watusimoto has joined |
| 18:42:29 | | fordcars has joined |
| 18:48:09 | Watusimoto | good night!!! |
| 18:53:03 | | Watusimoto Quit (Ping timeout: 256 seconds) |
| 19:02:39 | | BFLogBot Commit: 78f1e16db816 | Author: kaen | Message: show menu titles in plugin dock if available |
| 19:02:40 | | BFLogBot Commit: 0c5ec0f7d049 | Author: kaen | Message: merge |
| 19:06:55 | | BFLogBot Commit: 1e17ba35b72d | Author: sam8641 | Message: Fix engineer energy drain when ship fails to engineer due to far away forcefield or lag. |
| 19:07:07 | kaen | nice! |
| 19:09:31 | sam686 | is kaen's clock 2 hours off? (kaen's commit's date/time appears to be 2 hours off) |
| 19:10:12 | kaen | I think it's two hours off of your time |
| 19:10:22 | kaen | if you're central? |
| 19:10:27 | kaen | I'm pacific |
| 19:10:41 | sam686 | i mean 2 hours off from UTC time.. |
| 19:10:46 | kaen | oh |
| 19:10:52 | sam686 | maybe your time zone not set up right.. |
| 19:11:09 | kaen | it could be |
| 19:11:14 | kaen | investigating... |
| 19:11:40 | kaen | hah! you're right |
| 19:13:03 | sam686 | Was weard to see my "Age" column to go 3 hours ago on top of my 60 minute ago.. (I then added "UTC time column to see exactly whats going on) |
| 19:13:46 | kaen | it also fixed github's "time ago" stuff |
| 19:13:52 | kaen | :) |
| 19:14:10 | sam686 | good think I noticed it.. |
| 19:26:13 | sam686 | oh by the way, the bitfighter.org clock is wrong, bitfighter.org says server time is 19:26, should be Server time: 01:26 (in wiki, my preferences, time) |
| 19:26:21 | raptor | yes |
| 19:26:30 | raptor | i tried changing it but it doesn't work |
| 19:26:47 | raptor | some issue with the VPS and openvz (the vm software they use) |
| 19:27:46 | sam686 | what command you used and does it error or do nothing? |
| 19:28:00 | raptor | I set the system timezone to be UTC |
| 19:29:31 | raptor | here is a history of my commands: http://pastie.org/7927880 |
| 19:29:54 | raptor | i installed ntp |
| 19:30:05 | raptor | edited config files, tried numerous date changes |
| 19:42:01 | sam686 | found this: http://www.gvarisco.com/2011/05/01/openvz-tips-and-tricks-ntpdate-1/ did you do "vzctl restart ..."? |
| 19:42:40 | sam686 | oh maybe nevermind.. |
| 19:42:49 | raptor | i'm not sure i can get the container id |
| 19:57:28 | raptor | cleaned-up running list.. we're below 20 again! |
| 20:07:14 | kaen | RBL threat level: yellow |
| 20:07:23 | raptor | yellow alert! |
| 20:14:40 | | BFLogBot Commit: 6e97ef10980e | Author: buckyballreaction | Message: Properly scale 25flags badge |
| 20:14:52 | raptor | i can't do bug #16 (no joystick) |
| 20:34:14 | kaen | is there like a /dropadmin command? |
| 20:38:26 | raptor | uhh.. |
| 20:38:35 | raptor | for 019, all you ahve to do is change admin password |
| 20:38:45 | raptor | if you're the owner |
| 20:38:59 | raptor | otherwise... you have to remove the INI entry |
| 20:46:37 | | BFLogBot Commit: 8606e8be7c45 | Author: buckyballreaction | Message: Add border to badges in scoreboard |
| 20:54:20 | kaen | looks good raptor ! |
| 20:55:42 | raptor | thanks! |
| 20:55:45 | | BFLogBot Commit: 30058a099830 | Author: buckyballreaction | Message: Improve asteroid spawn graphic |
| 20:56:46 | raptor | feel free to further adjust.. |
| 20:58:51 | | kaen Quit (Ping timeout: 256 seconds) |
| 21:01:23 | raptor | heading in early |
| 21:01:24 | raptor | night! |
| 21:01:40 | | raptor Quit () |
| 21:11:42 | | kaen has joined |
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| 22:25:14 | | BFLogBot Commit: 6a55e19bb718 | Author: kaen | Message: add home/end/left/right/delete handling for most text input fields. more to come. |
| 22:25:16 | | BFLogBot Commit: 6904b25d3e79 | Author: kaen | Message: merge |
| 22:48:17 | fordcars | later guys, off to bed |
| 22:48:46 | kaen | night |
| 22:52:40 | | fordcars Quit (Ping timeout: 250 seconds) |