Timestamps are in GMT/BST.
| 00:12:32 | raptor | kaen still up? |
| 00:14:04 | raptor | where in the HOST GAME menu order should the bots go? second? last? |
| 00:14:10 | raptor | middle-ish |
| 00:39:03 | raptor | ok, good night! |
| 00:39:22 | | BFLogBot Commit: 9ac8b8f80ca9 | Author: buckyballreaction | Message: Add robot menu to the 'HOST GAME' menu. This lets you set various robot options like auto-balancing |
| 00:41:43 | BFBuildBot | build containing revision(s) [9ac8b8f] on bitfighter-w32-cross is complete: Failure [failed shell_1] Build details are at http://198.23.227.119:8010/builders/bitfighter-w32-cross/builds/24 blamelist: buckyballreaction@gmail.com |
| 00:42:00 | raptor | haha, i'm to blame! |
| 00:42:55 | raptor | I'm not to blame! |
| 00:43:00 | raptor | "i586-mingw32msvc-g++: Internal error: Killed (program cc1plus)" |
| 00:43:48 | raptor | good BFBuildBot |
| 00:43:59 | raptor | forcing rebuild.. |
| 00:44:38 | BFBuildBot | build containing revision(s) [9ac8b8f] on bitfighter-w32-cross is complete: Success [build successful] Build details are at http://198.23.227.119:8010/builders/bitfighter-w32-cross/builds/25 |
| 00:45:28 | raptor | final thoughts for the night: kaen, if possible is there a way to not have all three slaves do a 'make -j2' simultaneously? |
| 00:45:32 | raptor | and... night! |
| 00:45:34 | | raptor Quit () |
| 01:10:22 | | kodab has joined |
| 03:06:32 | | kodab waves |
| 08:22:09 | | bobdaduck has joined |
| 08:52:12 | | raptor has joined |
| 08:52:13 | | ChanServ sets mode +o raptor |
| 08:52:58 | bobdaduck | goodmrawrnin' gentleraptor' |
| 08:53:13 | raptor | ROOAAARRRR |
| 08:57:22 | bobdaduck | lol |
| 09:02:58 | bobdaduck | okay so |
| 09:03:07 | bobdaduck | where's that circle diagram again? |
| 09:03:48 | bobdaduck | For the loadoutZone code I'm gonna try to make it competely dependent on angle |
| 09:04:23 | bobdaduck | and how do I get that tangent line? |
| 09:49:49 | | amgine1234567890 has joined |
| 09:49:57 | amgine1234567890 | *lurk* |
| 09:51:40 | bobdaduck | We're all lurking here. |
| 10:07:36 | amgine1234567890 | ^_^ |
| 10:38:31 | | kodab Quit (Ping timeout: 256 seconds) |
| 10:40:24 | kaen | morning |
| 10:41:49 | raptor | morning! |
| 10:45:31 | amgine1234567890 | morning! |
| 10:46:33 | kaen | robots menu looks good, raptor |
| 10:46:39 | raptor | yay |
| 10:46:47 | raptor | I hope it makes sense.. |
| 10:46:52 | raptor | i think it'll be helpful |
| 10:46:57 | kaen | I agree |
| 10:50:57 | amgine1234567890 | did you figure out the db problem yet? |
| 10:51:49 | kaen | uhhhh |
| 10:51:59 | | amgine1234567890 Quit (Quit: Page closed) |
| 10:52:08 | kaen | pheow |
| 10:52:26 | kaen | almost had to explain my laziness ^^; |
| 10:52:41 | raptor | haha |
| 10:55:20 | bobdaduck | xD |
| 10:57:45 | kaen | uhoh |
| 10:57:51 | kaen | it really does crash when uploading :< |
| 10:58:01 | kaen | now I have to figure out how to get a backtrace... |
| 11:05:10 | kaen | wonder if I can debug the nightlies from vc++ |
| 11:05:44 | raptor | compiled with -g? |
| 11:06:07 | kaen | I... think so |
| 11:06:17 | kaen | now I'm doubting myself |
| 11:07:43 | raptor | with xcompile, you probably have to specify CMAKE_BUILD_TYPE=Debug |
| 11:08:00 | kaen | reasonably sure that I do |
| 11:08:08 | kaen | I remember specifically thinking about that |
| 11:08:27 | kaen | yep, confirmed |
| 11:08:31 | raptor | oh good |
| 11:08:50 | kaen | looks like vc++ was *trying* to debug the exe |
| 11:08:57 | kaen | but my VM is giving out of memory errors... |
| 11:21:15 | raptor | my XP VM has 1GB ram and 1GB swap |
| 11:21:21 | raptor | I think that is too low for windows 7 |
| 11:23:43 | bobdaduck | Guys I'm making myself a custom sword for DnD |
| 11:23:46 | bobdaduck | that's okay, right? |
| 11:28:54 | raptor | sure it is |
| 11:28:58 | raptor | footloose has one.. |
| 11:29:03 | raptor | and you hold the code |
| 11:29:13 | bobdaduck | I JUST FEEL SELFISH OKAY? |
| 11:48:06 | raptor | just keep your weapon fair-ish |
| 11:48:46 | bobdaduck | lol |
| 11:48:54 | bobdaduck | You weren't there for the old longsword |
| 11:49:03 | bobdaduck | ...that had an extra zero on the length. |
| 11:55:02 | kaen | I feel like whip is so OP |
| 11:55:28 | kaen | I was playing with it in my little sandbox and you can totally make it spin around you 360 degrees |
| 11:56:03 | bobdaduck | its actually really hard to use |
| 11:56:12 | bobdaduck | If you can use it well then yeah its good |
| 11:56:20 | kaen | if made the distance from the ship a bit longer it would be easier to use |
| 11:56:28 | kaen | I think I set it at a ship's width |
| 11:56:32 | bobdaduck | nah because then it would be OP |
| 11:57:08 | kaen | wouldn't want to upset the delicate weapon balance |
| 11:57:16 | bobdaduck | xD |
| 11:57:45 | bobdaduck | I put so much effort into it. "lets at least have them all sort of the same size. And if they aren't a good weapon at least make sure they're cool." |
| 12:03:49 | bobdaduck | So uh |
| 12:03:54 | bobdaduck | on certain errors |
| 12:04:14 | bobdaduck | they show in game after the error happens, but when you go back into the editor it actually clears them from the console |
| 12:05:02 | kaen | interesting |
| 12:18:18 | | bobdaduck Quit (Remote host closed the connection) |
| 12:20:26 | | Watusimoto has joined |
| 12:24:05 | Watusimoto | hello |
| 12:24:22 | kaen | hello! |
| 12:24:39 | raptor | welcome back |
| 12:24:40 | Watusimoto | welcome back! |
| 12:24:49 | Watusimoto | :-) |
| 12:24:50 | kaen | wait, what? |
| 12:24:52 | kaen | lol |
| 12:25:05 | Watusimoto | just keeping you on your toes! |
| 12:26:52 | Watusimoto | any news? or are things just chugging along as usual |
| 12:26:54 | Watusimoto | ? |
| 12:27:00 | kaen | pretty much |
| 12:27:06 | kaen | build bot supports OSX now |
| 12:27:07 | Watusimoto | chug chug |
| 12:27:12 | Watusimoto | great! |
| 12:27:19 | kaen | and raptor made a bot setup menu |
| 12:27:22 | raptor | yeah - that was the bulk of the weekend I think... |
| 12:27:36 | raptor | cmake works on OSX now, too, although it doesn't build the bundle yet |
| 12:27:49 | kaen | couldn't get the bundling working either, btw |
| 12:27:55 | raptor | yeah, it's messy |
| 12:27:58 | kaen | not on my first attack anyway |
| 12:28:05 | kaen | it looks so simple in the cmake guide... |
| 12:28:08 | Watusimoto | wait, can we build on on osx without ... that... mac osx build thing... (blanking on the name) |
| 12:28:16 | kaen | xcode |
| 12:28:17 | kaen | yes |
| 12:28:20 | raptor | yes |
| 12:28:21 | Watusimoto | good |
| 12:28:22 | kaen | well |
| 12:28:24 | raptor | well |
| 12:28:29 | Watusimoto | good ish |
| 12:28:32 | raptor | it compiles |
| 12:28:39 | kaen | you need it in order to install make and gcc afaik |
| 12:28:43 | raptor | but doesn't run yet... at least until we can figure out the bundling |
| 12:29:24 | raptor | oh kaen, did you see my parting late night question about the build bot? |
| 12:29:28 | kaen | yes |
| 12:29:29 | Watusimoto | but still... progress |
| 12:29:52 | kaen | I'm not how to make them bulid in serial |
| 12:29:56 | raptor | am i right in thinking that 3 2-threaded builds are b eing kicked off simultaneously? |
| 12:30:22 | kaen | yes |
| 12:30:55 | kaen | probably just need to dig through the docs |
| 12:31:16 | raptor | The BuildSlave constructor can also take an optional max_builds parameter to limit the number of builds that it will execute simultaneously: |
| 12:31:25 | raptor | (from the docs) |
| 12:31:28 | kaen | too fast for me :) |
| 12:31:35 | raptor | http://docs.buildbot.net/0.8.1/Buildslaves.html |
| 12:31:38 | raptor | at the bottom |
| 12:31:43 | raptor | maybe that's old, though.. |
| 12:32:19 | | BFBuildBot Quit (Quit: buildmaster reconfigured: bot disconnecting) |
| 12:32:25 | | BFBuildBot has joined |
| 12:32:26 | kaen | seems to have worked... |
| 12:32:28 | kaen | let's test |
| 12:33:13 | raptor | Watusimoto: I know you were wary of a bot menu under HOST GAME... but I think it's beneficial - and I'm open to criticism |
| 12:33:42 | Watusimoto | ok, great |
| 12:34:20 | Watusimoto | I think we really need something, and seeing your implementation will give us something concrete to respond to |
| 12:34:38 | raptor | yes, my thoughts exactly |
| 12:34:46 | raptor | start something and see.. |
| 12:54:42 | | LordDVG has joined |
| 12:59:11 | | bobdaduck has joined |
| 13:06:16 | Watusimoto | I picked up this book some years ago, not sure where, perhaps at the Harvard bookstore |
| 13:06:30 | Watusimoto | I have always been somewhat haunted by the image on the front cover |
| 13:07:11 | Watusimoto | interestingly, on Monday, I came across this exact skeleton in a museum in Utrecht, still posed in the same whimsical pose |
| 13:08:12 | Watusimoto | amongst other diseased skeletons in a sort of ghoulish scene |
| 13:08:17 | Watusimoto | http://www.amazon.com/Special-Cases-Rosamond-Wolff-Purcell/dp/0811815684 |
| 13:08:48 | Watusimoto | it's hard to see from the photo, but the skeleton is doing a sort of bow |
| 13:09:52 | Watusimoto | another was shrugging, yet another was bent over as if peering into the skull shown here |
| 13:31:41 | Watusimoto | raptor: ok, I can buy the robots menu concept. We need to find a better way to explain what each option does, as it seems a bit confusing. it may be that we need to expand the information available in the help message for these options (longer text capactiy? text that changes as the selection changes?) |
| 13:32:08 | Watusimoto | also, I think it should be higher up in the list of options -- perhaps second after start hosting> ? |
| 13:32:15 | Watusimoto | just my first reactions |
| 13:32:24 | Watusimoto | but I think it is definitley on the right track |
| 13:38:35 | bobdaduck | kaen you around? |
| 13:39:37 | bobdaduck | for the whip, you use this line to make it start in front of the ship: local base = ship:getLoc() + (50 * point.new(math.cos(ang), math.sin(ang))) |
| 13:39:51 | bobdaduck | how would I get it to start to the side of the ship? |
| 13:48:25 | kaen | add or subtract PI/2 to `ang` |
| 13:48:32 | kaen | ish |
| 13:48:43 | kaen | maybe 3*PI/4 |
| 13:49:04 | | LordDVG Quit (Ping timeout: 264 seconds) |
| 13:52:01 | raptor | what the heck is wrong with that skeleton |
| 13:52:07 | bobdaduck | lol |
| 13:52:31 | raptor | Watusimoto: for the robots menu |
| 13:52:53 | raptor | I know that more clarity is needed |
| 13:53:21 | raptor | I'm open to changing the stuff - i tried to add good descriptions, but rarely do I find my good descriptions work for normal people.. |
| 13:54:41 | raptor | putting the robot menu right after hosting seemed a little weird to me.. but maybe I just need to get used to it |
| 14:01:59 | | LordDVG has joined |
| 14:21:38 | Watusimoto | that skeleton is from a baby with hydroencephelitis (spelled wrong, no doubt), a disease caused by water in the skull |
| 14:22:05 | Watusimoto | obviously a fatal syndrom |
| 14:22:06 | Watusimoto | e |
| 14:31:30 | bobdaduck | so subtracting Pi/2 to ang |
| 14:31:37 | bobdaduck | is having weird behaviors. |
| 14:32:04 | bobdaduck | like the whip only moving along a diagnal. |
| 14:32:42 | bobdaduck | nowait |
| 14:32:43 | bobdaduck | got it |
| 14:35:23 | bobdaduck | I'm seeing this pattern where I wait to declare myself "stuck" until I'm only like a step away from solving a problem. |
| 14:35:52 | raptor | sometimes a problem requires explaining it to someone before the answer comes clearly |
| 14:36:35 | bobdaduck | I think its more like I'm a terrible judge of how close I am to solving a problem |
| 14:37:01 | bobdaduck | That or fate conspires against me to make me look silly. |
| 14:37:05 | bobdaduck | One of the two. |
| 14:50:17 | bobdaduck | kaen is there any way to seperate the links in the whip slightly? |
| 14:50:30 | bobdaduck | with the diamond shape we have now they overlap a bit |
| 14:50:50 | bobdaduck | which isn't a big deal but I'm wondering. |
| 15:14:27 | | Tttt7858 has joined |
| 15:14:32 | Tttt7858 | hey |
| 15:14:57 | kaen | hello |
| 15:16:27 | Tttt7858 | how ya doing |
| 15:16:49 | bobdaduck | sup |
| 15:16:52 | Tttt7858 | I'm going golfing later, if it's not raining :D |
| 15:16:57 | bobdaduck | cool |
| 15:17:18 | Tttt7858 | I'm not that good at golf, but its fun. |
| 15:19:48 | Tttt7858 | boba, do you have any old dnd maps |
| 15:20:23 | bobdaduck | uhhhhh |
| 15:20:35 | bobdaduck | "old DnD maps"? |
| 15:20:39 | bobdaduck | DnD is pretty unique |
| 15:21:20 | bobdaduck | I have a lot of silly scripted maps, but so far DnD is the only one of its kind. The next closest would just be the swords demo which isn't nearly as cool. |
| 15:22:12 | Tttt7858 | oh |
| 15:22:27 | Tttt7858 | do you have any other cool maps? |
| 15:22:32 | bobdaduck | lots |
| 15:22:33 | bobdaduck | xD |
| 15:22:54 | bobdaduck | I'll have to show you sometime, but probably not today |
| 15:22:57 | Tttt7858 | lol |
| 15:23:03 | bobdaduck | I've got lots of plans with friends and stuff after I get off work |
| 15:23:29 | Tttt7858 | k |
| 15:27:04 | | fordcars has joined |
| 15:27:10 | bobdaduck | FORDY |
| 15:27:21 | fordcars | wassup |
| 15:27:24 | bobdaduck | is the bot done? |
| 15:27:37 | fordcars | yeh maybe I should work on it again, |
| 15:27:39 | bobdaduck | If not I came up with this brilliant idea |
| 15:27:45 | fordcars | what |
| 15:27:46 | bobdaduck | to get it done faster |
| 15:27:52 | bobdaduck | You just get lots of workers |
| 15:28:00 | bobdaduck | and you teach them just a small portion of the code |
| 15:28:14 | bobdaduck | and you have them send it to the next worker who writes the next section of the code |
| 15:28:17 | fordcars | I will probably finish it tonight if you want!!!! |
| 15:28:28 | fordcars | whoa mass production, but nah |
| 15:28:30 | bobdaduck | So each of the workers just has to do their part |
| 15:28:36 | bobdaduck | We'll call it the "assembly line" |
| 15:28:39 | bobdaduck | it'll make us millions |
| 15:28:40 | fordcars | :P |
| 15:28:45 | fordcars | totally |
| 15:30:23 | bobdaduck | We can use it to sell the bots for cheaper |
| 15:30:36 | bobdaduck | and we'll outrace any and all competition |
| 15:32:24 | bobdaduck | Actually my main thought is "do you know what you want for a custom weapon yet?" |
| 15:32:48 | Tttt7858 | me? |
| 15:33:00 | Tttt7858 | oh whoops |
| 15:33:08 | Tttt7858 | sorry i didn't read above lol |
| 15:33:20 | bobdaduck | fordcar |
| 15:33:25 | Tttt7858 | ford u shud have a car lol |
| 15:33:32 | fordcars | lolololol |
| 15:33:37 | fordcars | hmmmm |
| 15:33:53 | raptor | I want claws |
| 15:33:58 | raptor | to go with my namesake |
| 15:34:01 | Tttt7858 | i want a lightsubr |
| 15:34:06 | fordcars | hahaha |
| 15:34:06 | bobdaduck | lol |
| 15:34:11 | Tttt7858 | i want the force |
| 15:34:15 | fordcars | bob wants duck |
| 15:34:16 | Tttt7858 | i want my yoda1111 |
| 15:34:18 | bobdaduck | but raptor didn't do the whip for me... |
| 15:34:24 | bobdaduck | Actually I just finished giving myself nunchucks |
| 15:34:40 | Tttt7858 | ogm can i get a katana |
| 15:34:42 | fordcars | did you use kaens physics website thing? |
| 15:34:56 | bobdaduck | No I just used the existing code... |
| 15:35:07 | fordcars | of |
| 15:35:12 | bobdaduck | NOBODY GETS CUSTOM WEAPS NOONE DID ANYTHING FOR ME YET. |
| 15:35:17 | Tttt7858 | ogm |
| 15:35:35 | bobdaduck | kaen made the whip I wanted so bad and fordcars is making me a DnD bot |
| 15:35:42 | Tttt7858 | ogm |
| 15:35:49 | fordcars | ahhhh the whip is awesome |
| 15:35:59 | Tttt7858 | it can be leik ok wat race r u gon go with skyrim name an raic |
| 15:36:17 | bobdaduck | wut |
| 15:36:18 | bobdaduck | xD |
| 15:36:21 | Tttt7858 | if only there was bitfighter skyrim |
| 15:36:23 | Tttt7858 | id be like |
| 15:36:36 | Tttt7858 | DAAAAAAAANG IM A STORMCLOAK WOOSOOSSOSSHSHSHS |
| 15:36:50 | Tttt7858 | Even though, I don't like the game. |
| 15:36:55 | bobdaduck | If I had the slightest idea what that is |
| 15:36:57 | bobdaduck | I could probably make it |
| 15:37:04 | Tttt7858 | Skyrim? |
| 15:37:19 | fordcars | I know skyrim never played it though |
| 15:37:28 | bobdaduck | no a stormcloak |
| 15:37:50 | | BFLogBot Commit: cc58b508f0ef | Author: watusimoto | Message: Move some items around, show joystick buttons of currently selected profile in input options menu (debug builds only) to help me get the rest of the button renering working again |
| 15:37:51 | | BFLogBot Commit: ad877d6e8bcf | Author: watusimoto | Message: Merge |
| 15:37:59 | Tttt7858 | um |
| 15:38:17 | bobdaduck | lol |
| 15:38:20 | Watusimoto | not fully baked, but harmless |
| 15:38:50 | bobdaduck | harmless is good |
| 15:38:55 | bobdaduck | You should teach me how to do that |
| 15:39:17 | raptor | you still ahd to merge? |
| 15:39:28 | bobdaduck | everything I've ever half-baked has been super dangerous |
| 15:39:52 | Tttt7858 | LOL |
| 15:40:26 | Tttt7858 | once i was makin myself breakfest, and i had cereal, and put buttermilk in by accident |
| 15:40:31 | Tttt7858 | qq |
| 15:42:11 | fordcars | yes FINALLy managed to change module |
| 15:43:29 | bobdaduck | lol |
| 15:43:30 | bobdaduck | graz |
| 15:46:17 | fordcars | bob, bot only go to neutral loadouts right? |
| 15:46:43 | fordcars | changing module stinks for 018 |
| 15:47:11 | bobdaduck | yeah |
| 15:47:13 | bobdaduck | well |
| 15:47:25 | bobdaduck | yeah if that makes it simpler for you |
| 15:48:24 | fordcars | nah it doesn't change a thing |
| 15:49:01 | bobdaduck | it is possible to go to the shop and buy deployable loadoutzones |
| 15:49:05 | bobdaduck | which will be only on your team. |
| 15:49:52 | fordcars | ok |
| 15:50:41 | fordcars | oh and the most important question... |
| 15:50:50 | fordcars | what is |
| 15:50:55 | fordcars | the |
| 15:51:02 | fordcars | b |
| 15:51:05 | fordcars | o |
| 15:51:07 | fordcars | t |
| 15:51:10 | fordcars | ' |
| 15:51:12 | fordcars | s |
| 15:51:23 | fordcars | ...............name |
| 15:51:25 | fordcars | ?è |
| 15:51:28 | Tttt7858 | bots |
| 15:51:33 | bobdaduck | lol |
| 15:51:41 | Tttt7858 | um? |
| 15:51:50 | fordcars | bot's cus it's the bot's name, not plurial bots |
| 15:51:58 | bobdaduck | I'm currently calling it swordBot or DnDBot |
| 15:51:59 | bobdaduck | BUT |
| 15:52:08 | fordcars | epic Dnd dude? |
| 15:52:18 | bobdaduck | What if we named them like, randomly pulled from a list |
| 15:52:29 | fordcars | wow nice! |
| 15:52:32 | fordcars | sure |
| 15:52:40 | bobdaduck | Want me to put a list together then? |
| 15:52:45 | fordcars | ok |
| 15:52:49 | fordcars | :P |
| 15:53:33 | Tttt7858 | no i mean why did ya um say letter by letter |
| 15:53:35 | bobdaduck | We should concatinate [BOT] onto the beginning of it though |
| 15:53:54 | bobdaduck | he was just being ecclectic TTTTT. |
| 15:54:01 | Tttt7858 | John's pizza was crappy, but i needed to be nice so I could continue to be john's friend. |
| 15:54:14 | Tttt7858 | example of that part of grammar |
| 15:54:20 | fordcars | oh I have no idea ;) |
| 15:54:23 | bobdaduck | [BOT]Dergald the Destroyer |
| 15:54:46 | fordcars | sure |
| 15:54:46 | Tttt7858 | {BOT} ANNOYINGARSEBOTWHOWILLBEATYERARSEATANYTHING |
| 15:55:35 | bobdaduck | [BOT]Shazbot |
| 15:55:45 | bobdaduck | [BOT]raptorBane |
| 15:55:58 | fordcars | is that the list? |
| 15:56:02 | bobdaduck | no |
| 15:56:07 | fordcars | :PPPPPP kkk |
| 15:56:09 | bobdaduck | I'll get you an actual list tomorrow |
| 15:56:17 | bobdaduck | You can program in the random logic in advance though |
| 15:56:36 | | LordDVG Quit (Remote host closed the connection) |
| 15:56:38 | bobdaduck | local nameRoll = math.random(20) and then have it pull from a list of names that way |
| 15:56:48 | raptor | too much! |
| 15:56:49 | | raptor Quit () |
| 15:57:22 | bobdaduck | xD |
| 15:57:47 | bobdaduck | aight |
| 15:57:51 | bobdaduck | works off, I'm heading out |
| 15:57:53 | fordcars | yeah ok |
| 15:57:53 | bobdaduck | seeya boys |
| 15:57:58 | fordcars | later |
| 15:58:03 | | bobdaduck Quit (Remote host closed the connection) |
| 15:58:21 | fordcars | what is neutral loadout index in lua |
| 15:58:26 | fordcars | -1? |
| 15:59:16 | fordcars | man I won't be here friday |
| 16:00:00 | fordcars | anyway me to got to go later guys |
| 16:04:24 | | fordcars Quit (Ping timeout: 250 seconds) |
| 16:04:31 | Tttt7858 | lol |
| 16:07:24 | | Tttt7858 Quit (Quit: Page closed) |
| 16:18:37 | | Nothing_Much Quit (Ping timeout: 248 seconds) |
| 16:45:06 | | Nothing_Much has joined |
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| 18:25:23 | Nothing_Much | kaen, how many devs are there for bitfighter right now? |
| 18:26:08 | kaen | there's me, wat, raptor, and sam on occasion |
| 18:26:35 | kaen | so 3.5-4.0 |
| 18:26:43 | Nothing_Much | aw man |
| 18:26:57 | kaen | what? |
| 18:27:03 | Nothing_Much | if I had the time and dedication to coding, I'd contribute to this and desurium |
| 18:27:11 | Nothing_Much | sadly I'm just a tester |
| 18:27:12 | Nothing_Much | :( |
| 18:27:21 | kaen | testing is cool too |
| 18:27:30 | Nothing_Much | oh that reminds me |
| 18:27:34 | Nothing_Much | how do you get code from google? |
| 18:27:58 | kaen | you mean from our google code repo? |
| 18:28:02 | kaen | you use mercurial |
| 18:28:03 | Nothing_Much | yeah |
| 18:28:21 | kaen | and run `hg clone https://code.google.com/p/bitighter` |
| 18:28:44 | kaen | but if you're not coding you should be able to use the testing builds I set up |
| 18:28:51 | Nothing_Much | oh |
| 18:28:56 | Nothing_Much | where would those be? |
| 18:29:04 | kaen | uh, well they're really beta right now... |
| 18:29:22 | Nothing_Much | ubuntu can handle beta |
| 18:29:27 | kaen | http://198.23.227.119:8010/dist/ |
| 18:29:43 | Nothing_Much | is that your personal server? |
| 18:29:46 | kaen | the x86-64 package closest to the bottom is the latest |
| 18:29:47 | kaen | yeah |
| 18:30:08 | kaen | same one kaen test is on :P |
| 18:30:23 | Nothing_Much | nice |
| 18:35:09 | Nothing_Much | what was that one map where you had to capture points? |
| 18:36:23 | Nothing_Much | oh |
| 18:38:28 | Nothing_Much | which distros do you use to test, kaen? |
| 18:40:35 | kaen | I run debian wheezy |
| 18:40:39 | kaen | I think raptor is on suse |
| 18:41:09 | kaen | that's all the testing it gets as far as I know :P |
| 18:41:25 | Nothing_Much | Cool |
| 18:41:33 | Nothing_Much | Did you know wheezy is stable now? |
| 18:41:40 | kaen | yep :) |
| 18:41:58 | Nothing_Much | nice |
| 18:43:11 | Nothing_Much | Holy hell, there's bitfighter in the AUR (arch linux)! |
| 18:44:48 | kaen | I think raptor might have packaged that |
| 18:45:01 | kaen | I used arch once upon a time |
| 18:45:14 | kaen | nope |
| 18:45:17 | kaen | not raptor... |
| 18:45:25 | kaen | never heard of this carstene1ns character... |
| 18:45:34 | Nothing_Much | It's pretty intense as far as Linux distros go |
| 18:45:47 | Nothing_Much | Gentoo I've heard is much more intense |
| 18:46:16 | kaen | yeah |
| 18:46:16 | Nothing_Much | Oh and I believe carstenelns was on IRC here once |
| 18:46:25 | kaen | at least arch has binary packages |
| 18:46:38 | kaen | I'm not certain but I think gentoo makes you build everything |
| 18:46:57 | Nothing_Much | I think Gentoo has them too, in the form of portage or something |
| 19:21:26 | | fordcars has joined |
| 19:36:11 | fordcars | hey kaen what is neutral team's index in lua again? |
| 19:52:43 | | raptor has joined |
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| 20:00:20 | raptor | kaen: do you have the buildbot doing x86 and x86_64? |
| 20:00:22 | raptor | for linux |
| 20:00:40 | kaen | just 64 for now |
| 20:00:47 | kaen | I could set up 32bit pretty quick |
| 20:02:55 | raptor | probably not needed, i was just curious.. |
| 20:32:01 | Nothing_Much | raptor, are you familiar with the arch linux build of bf? |
| 20:32:34 | raptor | I little bit |
| 20:32:53 | raptor | watusimoto and I registered on the arch system and contacted the guy to trigger a new build |
| 20:33:06 | Nothing_Much | well it's in the AUR so it's somewhat a package :) |
| 20:34:03 | raptor | oh actually... the OBS can build for arch now |
| 20:34:43 | raptor | oh hey, they updated to 018a finally.. |
| 20:36:33 | raptor | brb |
| 20:36:34 | | raptor Quit () |
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| 21:01:51 | fordcars | later guys, gtg |
| 21:06:25 | | fordcars Quit (Ping timeout: 250 seconds) |
| 21:45:25 | | raptor Quit () |
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