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IRC Log for 2013-06-06

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12:03:11raptorhi kaen
12:04:16sam686hi raptor
12:04:18raptorwhen you get the SDL2 crash in your windows xp VM, what VM software are you using
12:04:20raptorhi sam686!
12:04:46raptorsam686: I can't remember - do you get the CPU spiking problem with changing from fullscreen to windowed mode on Windows?
12:07:18raptorI've been working with the SDL development mailing list to find answers... and they want hardware specs
12:07:26raptorI've only duplicated it in VMWare
12:07:29sam686it spikes up one of my 8 logical cpus (its a single thread CPU eating when it freezes)
12:07:33raptorOK
12:07:43raptorwhat OS/version and video hardware are you using?
12:08:44sam686windows 7 64 bit AMD radeon 6770 3 monitors in the one graphics card, plus integrated intel HD graphics 2000 with one more monitor..
12:08:59raptorexcellent, thanks!
12:09:07sam686intel core i7-2660 16GB Ran
12:09:16sam686RAM (not ran)
12:09:33sam6862600, not 2660
12:11:24raptorthanks!
12:11:30raptoralso, here are my latest findings: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-June/088664.html
12:13:08sam686I would need to try compiling SDL2...
12:13:16raptorI did in debug mode
12:14:02raptoryou can just check out from mercurial http://hg.libsdl.org/SDL
12:14:17raptorthere are vc++ 2008 project files already in there somewhere
12:20:11Watusimotowhy am I logged in twice???
12:20:14Watusimotoand hello
12:20:27WatusimotoI think my work machine doesn't disconnect me when I "suspend" it
12:20:34raptorhello
12:20:53Watusimotothough it acts like it is off, sometimes I see all the chats from the previous evening on my screen in the morning
12:21:04raptori bet the NIC is still on...
12:21:12Watusimotocould be
12:21:26raptorwindows 7 must always be network operable so it knows what you're doing
12:21:27Watusimotobut the computer would still be sleeping, no?
12:21:41Watusimotothis is my Linux Mint laptop
12:21:48raptoroh interesting..
12:21:50raptoruhh
12:21:50Watusimotofirst hibernate stopped working
12:21:56raptorgo Linux!
12:21:56Watusimotonow suspend is suspect
12:22:03Watusimotoit's been slowly degrading
12:22:10raptoryeah, i doubt it's working properly anymroe..
12:22:40Watusimotowell, I'm now two versions behind the latest, so after my work trip next week, I'll upgrade
12:23:01Watusimotothis one will be a terrible trip... I have to go to Paris
12:23:40Watusimotobut what I really wanted to ask was if you (or anyone) knows anything about Joystick::FakeRawButton
12:23:52sam686If a computer will be sleeping/suspended, all programs and everything will freeze while suspended, including network programs.. Maybe you only told it to turn off the monitor screen..
12:24:06Watusimotoit gets compared to other things a lot, but the value is never used in an assignment
12:24:18raptorI don't remember FakeRawButton
12:24:23Watusimotosam686: this is possible, but it's a laptop, so maybe not
12:24:49Watusimotohere's one usage context:
12:24:50Watusimoto // Don't render if button doesn't exist... what is this about???
12:24:50Watusimoto if(buttonInfo.sdlButton == Joystick::FakeRawButton)
12:24:50Watusimoto return getSymbol(KEY_UNKNOWN, color);
12:24:55Watusimotothe comment after the ... is mine
12:25:10sam686if a laptop is not plugged into outlet, it will eventually die faster if not sleeping due to limited battery life..
12:25:11Watusimotobefore the ... was preexisting
12:25:20Watusimotothe laptop is on a cradle
12:25:27Watusimotooff the cradle it dies after about 3 days
12:25:40Watusimotowhich is why I like hibernate
12:26:12WatusimotoFakeRawBtn seems to be a marker for somthing
12:27:22sam686my windows 7 have a sleep/hibernate combined into 1, when it does hyprid mode it writes everyting to hard disk like if it is hibernating then sleeps for quick wake up. Lost power, it resumes more slowly like its resuming from hibernation..
12:27:36raptorhmm... i probably wrote that code...
12:28:14WatusimotoI thought that perhaps FRB was what buttons would be initialized to
12:28:50Watusimotobut no worries... I just need a way to detect when a button doesn't exist (i.e. hasn't been defined in the joysticks.ini), and I will work through the code and see how this works
12:29:02Watusimotobecause I love joystick buttons!!!!!!
12:29:26raptorI remember spending a lot of time on porting joystick stuff to SDL... then spending a lot of time in therapy
12:29:46Watusimotoyes, I recall that
12:29:52raptorthe mind likes to forget pain.. so I don't remember much
12:29:56Watusimotoit's a lot better than it used to be
12:30:07Watusimoto>> that's what allows us to have second children
12:30:13raptorhahaha
12:30:20raptor(or a third)
12:30:42Watusimotomy amnesia must not have been complete after the second...
12:30:52Watusimoto ok, well, my son just got home, so off to dinner
12:30:56Watusimotoback later folks!
12:31:09raptorlater!
12:31:45raptorit's D-Day
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12:38:36raptorsam686: if you disabled all monitors but one, would you still get the CPU spike on changing to windowed mode with bitfigher?
12:40:31sam686I think I got SDL2 successfully compiled, even though some of SDL Tests fails to compile with linker errors..
12:41:12raptoryes - i had to disable the NODEFAULTLIB part
12:44:30sam686After I update the SDL2, bitfighter will not start even though it starts running Main() and quits during VideoSystem::init()...
12:44:36raptoroh
12:44:49raptordo the following:
12:45:17raptor1. copy in your newly compiled SDL.dll SDL.lib and SDLMain.lib into the bitfighter/lib folder
12:45:28sam686I get in console: SDL Video initialization failed: Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?
12:45:40raptor2. copy SDL/include/* into bitfighter/libsdl/SDL2
12:45:56raptoryou ned to use the new headers and .lib files to link
12:45:58sam686I guess i try sdlmain copy (what I didn't do before)
12:46:21raptoryou may have to full recompile the bitfighter binary, but i'm not sure
12:46:29raptor(with the new headers)
12:48:12sam686Trying with new headers..
12:49:31raptoryeah, the SDL guys promised teh ABI was locked a whiel ago, but I'm not sure that held true..
12:54:42bobdaduck has joined
12:54:56bobdaduckincrease dinosaur dna research
12:55:16raptoras in, get one cloned now?
12:55:40sam686So I got it to run, it is in a loop in WIN_PumpEvents after maximize and restore..
12:55:41bobdaduckyeah something like that
12:55:49raptoryes
12:56:02bobdaduckI should add a research system to DnD
13:00:58sam686WIN_PumpEvents stuck in a loop with msg.messasge = 0x000F (which is WM_PAINT)
13:02:39raptoryes
13:04:46raptorfound some hints: http://stackoverflow.com/questions/1135901/windows-message-loop
13:06:59kaenheh. SDL2 RC2 is out
13:07:06kaenI feel like it's partially your fault, raptor :)
13:07:24raptorprobably..
13:07:28raptorhi kaen
13:07:34kaenalso, I'm on 64bit XP using virtualbox
13:07:39raptorexcellent
13:07:41raptorthansk
13:07:44kaenyou bet
13:07:53raptorwhat service pack? 3?
13:08:02kaenI believe so
13:08:04kaenlet me check
13:08:56kaenyep, SP3
13:12:18kaen!!!
13:12:28kaendisabling video acceleration fixes it
13:12:34kaensounds like a hardware issue for sure
13:12:53raptorreally??
13:12:56kaenfor me
13:13:23raptorwhich acceleration did you disable? (I'm putting it in my response e-mail)
13:13:28kaen01:05.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RS880M [Mobility Radeon HD 4100]
13:13:40kaenum, both
13:14:00kaenI'll try reenabling 2d and see if it hangs
13:14:03raptorhow did you disable? I guess i'm searching for guest/host relation..
13:14:30kaenin the settings for the VM in virtualbox, under the display settings
13:14:42kaenthere's an option for passthrough 2D and 3D acceleration
13:16:03sam686SDL2, http://sam6.25u.com/upload/text1306/130606_14-06-05.txt fixes freezing problem, but not sure if that the right fix, more like hiding the real problem..
13:16:27raptorsam686: not found
13:17:31sam686can't load anything on my website? or what?
13:18:08kaenthat link 404s
13:18:26kaenconnection is fine.
13:18:54sam686does http://sam6.25u.com/upload/text1306/ load?
13:19:07raptornope
13:19:15sam686does http://sam6.25u.com/upload/ load?
13:19:22raptoryes
13:19:53kaencould just use pastie :)
13:19:54sam686do you see a text1306/ folder?
13:20:36raptornope
13:20:46raptorpermissions?
13:20:49raptorsoft links?
13:21:11kaenno hang with 2D acceleration... I'll try with just 3D to be certain.
13:21:45sam686http://96.2.35.66/upload/text1306/ do you see it load ok?
13:21:57raptornope
13:22:02raptorthanks kaen
13:22:22kaenif you're sure the file exists, then I agree it's likely perms or softlinks
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13:25:44sam686this is strange, now I get not found..
13:25:49raptorsam686: I'm eager to see your solution.. :)
13:27:28sam686http://pastie.org/8016155 its only 2 lines of added code...
13:27:50kaenuh, raptor... don't add that to your report just yet
13:27:56raptorheh ok
13:28:02raptorinteresting sam686...
13:28:04kaenit's magically stopped hanging and crashing with acceleration on...
13:28:12raptoroh lovely
13:29:26raptorkaen: Mobility Radeon HD 4100 is your host graphics card?
13:29:32raptorand your host OS?
13:29:32kaenyep
13:29:44kaendebian wheezy (stable)
13:31:36kaenokay, my VM's gone nutty
13:31:46kaenvisual studio won't even launch
13:35:51raptorok sent e-mail
13:36:07raptormy response: http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-June/088667.html
13:38:42sam686do you now see http://sam6.25u.com/upload/text1306/ ?
13:38:51raptornope
13:38:59bobdaduck Quit (Read error: Connection reset by peer)
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13:40:37bobdaduck_I feel obligated to warn, is all.
13:40:51kaensam686, can *you* see those urls if you request with the remote address?
13:41:24kaener, public address.
13:41:28raptorpublic posting to a software mailing list makes me feel like I'm being thrown to the wolves
13:43:00kaenespecially the SDL mailing list
13:43:14kaentalk about an intimidating audience...
13:43:21raptorheh, so true..
13:43:45raptorlike *the* know-it-alls for cross-platform gaming
14:10:23bobdaduck_So I'm planning to release DnD in the somewhat far future.
14:17:58raptoris that a threat?
14:21:27sam686found the problem, iptables -t nat -L have DNAT tcp -- anywhere anywhere tcp dpt:http to:192.168.3.3
14:21:59sam686it turns out i can access my linux directly with web browser, but external address is accessing my other web server..
14:22:06raptorha!
14:23:42sam686http://sam6.25u.com/upload/text1306/ should work now, right?
14:23:50raptorI see it!
14:23:59sam686good
14:28:54bobdaduck_Well no I was just thinking that it would be great for someone trying to learn levelgens to pick apart
14:29:01bobdaduck_I'm trying to document it well because of that
14:29:27raptorthat is a good skill to develop
14:30:49bobdaduck_I mean documentation is still... Uh... Heavily flavored.
14:30:56bobdaduck_But someone should still be able to learn from it .
14:31:10raptorhaha, most documentation is..
14:31:24raptorbut something is (usually) better than nothing
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14:32:06bobdaduck_-- the whip code originally is just lines, but we have to extend that into a zone.
14:32:06bobdaduck_--I actually have no idea how this works.
14:32:54bobdaduck_local bangbangbang = 600 -- most descriptive variable ever
14:33:10raptoryou might want to at least reference the source of the wh ip logic
14:33:46bobdaduck_I think I did
14:33:59bobdaduck_Hm, not in the DnD code
14:34:04bobdaduck_in the independent rope code
14:42:53sam686 Quit (Ping timeout: 245 seconds)
15:06:55kaentechnically, the line is *extruded* rather than extended.
15:08:03BFLogBot Commit: 08b4bcab3703 | Author: watusimoto | Message: Clean out temporary junk on the Options > Input screen. Remember these buttons are only displayed in debug mode. Useful to display them always (or perhaps when controller is active?)
15:08:04BFLogBot Commit: de3adfd219cd | Author: watusimoto | Message: Fix up joystick buttons a bit with a few trivial refactors, and a clarification about the roll of the mysterious FakeRawButton. Button maps displayed on Input menu now expunged (almost) of bad keys, with the sole exception of the problematic back button on the Wingman controller. Thoughts about how to handle this are welcome. Also made a few changes to the generic joystick, which will probably have no effect as this is probably completely unused (and, perhaps, useless... should we delete it?)
15:10:13kaenBFLogBot, behave yourself!
15:10:41raptorhaha
15:10:44raptorhe truncated...
15:15:28bobdaduck_lol
15:15:40Watusimotologbot cut me o
15:16:27bobdaduck_lol
15:16:53raptorgeneric joystick is great! it's like a white elephant gift
15:17:32Watusimotohey loser, here's your stupid joystick
15:19:53raptorof course
15:20:05raptorthe real fix
15:20:05raptoris to let users adjust their buttons in-game..
15:21:27bobdaduck_doit doit
15:30:18raptorwe could instead provide *no* presets
15:30:23raptorremove loads of code
15:30:43raptorand just say, "hey you! set up your joystick!"
15:32:33bobdaduck_rofl
15:32:48bobdaduck_As a non joystick user, I am in favor of this.
15:33:53bobdaduck_ Quit (Remote host closed the connection)
15:44:14Watusimotousers *can* adjust their buttons (almost) in game
15:44:29Watusimotounless you mean giving them a meny to pick glyphs and such
15:44:45Watusimotoin which case we won't reduce complexity
15:45:19raptorwell, i mean to completely bypass our
15:45:28raptor'Button' abstraction
15:45:56raptorbecause we do SDL RAW -> Button -> Game action
15:46:29raptorpeople can set what Button to use for an action, but that could map to anything in SDL
15:46:30raptoror nothing
15:49:01raptorsomehow...
15:49:15raptorit may be too tied into the InputCode system..
15:51:44Watusimotothe InputCode system is a completely unnecessary abstraction layer at this point
15:52:06Watusimotothough to rip it out would be... well... unthinkable
15:52:39raptorsanity depriving
15:59:26raptorkaen: do you think I have enough info to just open a bug against SDL?
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16:10:20BFLogBot Commit: 889293cfa889 | Author: watusimoto | Message: Centralize all FakeRawButton access inside of Joystick itself.
16:14:08raptoryou sullied the header file!
16:16:44WatusimotoShhhhh....
16:17:50WatusimotoI just could not bring myself to create a method in the cpp for that one thing... I felt this was clearer... perhaps I'll change my mind after a night's sleep, or maybe someone else will feel so disgusted they take it upon themselves to change it.
16:18:06raptorsuch negligence will slow down the compiler by 1 microsecond!
16:18:30WatusimotoEspecially as this was the only method in the struct, it was a struct constructor (which we rarely use), and it was so short
16:18:33raptorper compilation unit!
16:19:05Watusimotowell, sam686 and I suffer more from that microsecond than some others do...
16:25:56bobdaduck has joined
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16:30:13bobdaduckneutral turrets with full health will behave like hostile turrets
16:30:42bobdaduckshooting at everybody
16:31:12raptorbobdaduck: i can't tell if you started in the middle of a conversation..
16:41:16Flynnn has joined
16:42:36bobdaduckum
16:42:38bobdaduckwell
16:42:52bobdaduckIf you heal a turret to full health but don't change it to your team
16:42:55bobdaduckit will shoot at you
16:44:07bobdaduckproper behavior should be to treat it as if everyone is on the turrets team
16:44:09bobdaduck...right?
16:44:13raptoris this some side effect of your Lua tinkering?
16:44:25bobdaduckJust sayin'
16:44:27bobdaduckYou should fix that
16:44:43raptori still don't know what you're talking about
16:44:51bobdaduckI JUST EXPLAINED IT
16:44:55raptorwhat, specifically, did you do
16:44:59bobdaduckA full health neutral turret is just a hostile turret
16:45:04raptorok
16:45:06bobdaduckthat you can heal to your team after you kill
16:45:12raptorok
16:45:24raptorhow did it become a full health neutral turret?
16:51:31bobdaduckYeah
16:51:59Flynnnbobdaduck
16:52:13Flynnnyou are wanting to heal a neutral turret without changing its team, yes?
16:52:51bobdaduckWhat no I already did that
16:52:59bobdaduckBUT IT SHOT AT ME AND BETRAYED MY TRUST
16:53:15Flynnnoh I see
16:55:56bobdaduck Quit (Remote host closed the connection)
17:00:11raptorheading out!
17:00:13raptor Quit ()
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18:23:23raptoruhh
18:23:46raptorcan someone confirm that the writeFile method in stringUtils.cpp isn't actually using the 'append' option?
18:28:05Flynnn Quit (Quit: This computer has gone to sleep)
18:31:32raptorok fixed it..
18:31:33kaeninvestigating.
18:31:34kaenoh
18:31:35kaenoka
18:31:36kaeny
18:32:01kaenI think I'm the one who was fiddling with that last.
18:32:37raptorlooks like you converted it to ofstream?
18:32:57raptori seem to remember it using C methods..
18:34:21kaenindeed
18:34:51raptornow the question..
18:34:57BFLogBot Commit: 0722c5bcf252 | Author: buckyballreaction | Message: Fix append mode with writeFile()
18:34:58kaenI can't remember what compelled me to do that. I think it was while I was lifting the line size limits.
18:35:24raptori completely forgot to consider the data i'd be saving to the file
18:35:38raptorso writeFile(filename, contents, append)
18:35:42raptorbut
18:35:50raptorwhat should I allow for 'contents' ?
18:35:53raptorjust strings?
18:36:27raptorlet's say yes!
18:37:00kaenI say yes.
18:37:29raptorsold!
18:42:09kaenI wonder how it will react to \0
18:42:29raptorsoon we can test!
18:47:36kaenhmm. the docs are kind of hard to follow, but it seems that it will stop at the null :/
18:50:07kaenI know you can make a std::string contain null with string (const char* s, size_t n);
18:57:12raptorok kaen, you may test...
18:57:12BFLogBot Commit: c8e73deecb8c | Author: buckyballreaction | Message: Add method for Lua scripts to write to the filesystem in our sandbox. Currently outputs to screenshots directory
18:58:05kaenit skips the null!
18:58:07kaenand keeps going
18:58:23raptorso... good!
18:58:31raptornow how about reading
18:58:48raptorstring fileContents = readFromFile("filename.txt")
18:59:00kaenI'm already sure it will pick up the null in that case
18:59:08raptori mean, implementation
18:59:15raptorshould I consider reading line by line?
18:59:41raptormaybe put a 1MB filesize limit...
18:59:53raptorI actually have no idea the performance issues that could arise...
19:00:12kaenI spent a few minutes on google looking up fast readFile implementations
19:00:19kaenwhen I wrote that one
19:00:30raptoryeah, that's fine
19:00:39raptori'm thinking about from c++ to Lua, though
19:00:46raptorwhat can (or can't) Lua handle
19:00:49kaenohh
19:01:01Flynnn has joined
19:03:31kaenno idea for size.
19:03:39kaenI say let the user shoot himself in the foot if he wants to
19:03:47kaenlua_pushlstring (lua_State *L, const char *s, size_t len);
19:03:54kaenwill keep the zeros if you have any.
19:04:21raptorhaha
19:04:24raptorsold!
19:08:58raptoroops, had a bug in writeToFile..
19:12:51Flynnn Quit (Quit: This computer has gone to sleep)
19:13:01raptoris a c++ string of "" considered zero length?
19:13:42kaenyes.
19:14:34kaenI learned to that std::strings are not null terminated until you c_str() them.
19:14:40kaenlearned today*
19:14:45raptorwhat
19:14:46raptorthat
19:14:50raptorthat explains so much
19:15:26raptorbecause I've hit loads of weird errors treating them as arrays and using them
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19:24:57raptorok
19:25:03raptorreadFromFile done
19:25:10BFLogBot Commit: 59777b80af00 | Author: buckyballreaction | Message: Lua API: Add readFromFile() to allow reading from a specific directory within the sandbox. Reads from screenshots dir. Also fix bug in writeToFile()
19:25:51raptorok, i'll be back later - feel free to test :)
19:26:06raptor Quit ()
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20:31:54fordcarsbrb uys
20:31:57fordcarsg
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21:20:52raptorhello
21:22:20kaengreetings
21:31:23raptordo you think I have enough info to open an official bug? I know they wanted a test-case, but I can't seem to duplicate it with my little bit of code..
21:31:34raptorerr, a bug with SDL on that windows spiking issue
21:35:18kaenhmm. a simple render loop doesn't dupe it for you?
21:35:24raptorno
21:35:33kaenif that's the case then I suspect the problem is on our end.
21:35:59raptorI even made a complex one: http://pastie.org/8017528
21:36:15raptorhas three video modes just like ours and tries to call all the same windowing stuff
21:36:29raptoryeah...
21:36:41raptorbut the thing is, watusimoto doesn't get it..
21:37:08kaenoh boy.
21:37:21kaendefinitely cosmic radiation, then
21:37:23kaen:)
21:37:24raptorheh
21:37:26raptoryes!
21:37:31raptorargh!
21:37:38raptoranyways, I have a few more hunches..
21:37:52raptorthat WM_PAINT thing is the key..
21:38:30kaenrunning it in my vm is still magically working fine.
21:38:40raptorwacky
21:38:41kaenI haven't even rebuilt since the last time I ran it
21:38:57raptorwhich makes me think it is less our side...
21:40:19kaenperhaps we're doing something to exacerbate a hardware-specific bug?
21:40:33raptoryeah, that's my feeling
21:55:29raptorhuh, I'm reading some stuff about how WM_PAINT should not be used with OpenGL
21:55:42raptorI wish I actually understood this Windows stuff..
22:06:41fordcars has joined
22:15:21fordcarshey kaen, what is the maximum health of a turret with gethealth()?
22:15:36kaenI think it might be 1.0
22:15:46kaenalternatively, some power of 10
22:16:31kaenI'm honestly just guessing. try calling it on a healthy turret?
22:16:47fordcarsok :P
22:16:49fordcarsthanks!
22:17:01Flynnn has joined
22:29:05raptorc++ says 1.0
22:29:16raptorbut damage to it is reduced by a factor of 4
22:33:15fordcarsah ok
22:49:20raptoroh yay, a bug heind the bug
22:49:26raptorbehind
22:54:32fordcarshttp://pastie.org/8017709
22:55:00fordcarsit's supposed to change module, but doesn't! I keeps the old module even if it goes on a loadout
22:57:37fordcars_ has joined
22:57:47raptorkaen: have you restarted your host computer and the VM computer with 3D acceleration on since tinkering?
22:57:56kaenyes
22:57:58kaenno hang
22:58:10raptorthat's crazy
22:58:20fordcars_yay my computer just decided to restart by itself :D
22:58:27kaenso you should disregard my statements about disabling acceleration fixing it...
22:58:35kaenbecause I haven't been able to make it hang since.
22:58:36raptorI think I got a fix
22:58:44kaen!
22:59:15raptorLooking at SDL 1.2 code.. they handled the WM_PAINT event but excluded parts of it if the window was opengl
22:59:34fordcars Quit (Ping timeout: 250 seconds)
22:59:36kaenwhoa
23:00:01testing123 has joined
23:00:08testing123 Quit (Client Quit)
23:00:51kaennot sure what I did, but VS2010 still refuses to launch in my vm
23:01:23raptorhere's my patch: http://pastie.org/8017726
23:01:37raptormaybe I should post it to a bug? or maybe just th emailing list?
23:01:37fordcars_ Quit (Client Quit)
23:04:29kaenI don't think it could hurt to open a bug since you have a patch
23:04:42kaenbut then I'd also reply to the thread with a link to the bug report
23:04:48raptorgood idea
23:04:51kaentoo bad we can't make a simple repro.
23:05:00raptoryeah...
23:05:06raptoranyways
23:05:14raptorif you start the game with a small window
23:05:22raptor(this is another bug)
23:05:36raptorand change to fullscreen and back again, is the window larger for you?
23:06:50kaendo you get this in linux? my windows vm is applying updates...
23:06:58raptorno, only in windows
23:07:11raptorin fact - it changes back to the proper size, then resizes itself larger..
23:07:17kaenokay. I can't test it right now and I'm going to bed in a minute.
23:07:19kaenwut?
23:07:22raptorok
23:07:30raptor:)
23:07:32raptorgood night
23:07:36kaengood night.
23:07:37raptorsuch weirdness..
23:07:46kaenI'll see if I can reproduce in the morning before work.
23:07:56raptoronly if i can't fix it tonight! :)
23:28:09bobdaduck has joined
23:28:40bobdaduckBEHOLD, A WILD DUCK APPROACHETH
23:33:43raptorrubber duck programming!
23:34:05raptorbobdaduck: can you test something for me in windows?
23:34:08raptorwith 018a
23:34:46bobdaducksure
23:34:54raptorstart the game in windowed mode
23:34:58raptormake the window small
23:34:59bobdaduckalways do
23:35:09bobdaduckWindow is now teeny
23:35:10raptorthen cycle through full screen and back to windowed
23:35:15raptoris the window the same size?
23:35:28bobdaduckwindowed mode stays teeny
23:35:38raptorcycle again, i fyou please
23:35:56bobdaduckwindow stays teeny
23:35:59raptorargh
23:36:02raptorok
23:36:06raptoranother SDL2 issue..
23:36:19raptorthanks!
23:36:58bobdaduckNo problm
23:47:31raptorkaen: posted that bug: http://bugzilla.libsdl.org/show_bug.cgi?id=1897
23:47:35raptornow I await wolves

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