Timestamps are in GMT/BST.
| 00:00:13 | raptor | ohh.. it means you've turned off teh JIT compiler |
| 00:23:46 | kaen | uh... raptor: http://wiki.luajit.org/NYI#Libraries |
| 00:24:06 | kaen | look at all those library functions which are not and will never be implemented. |
| 00:25:13 | raptor | huh |
| 00:25:18 | raptor | 'pairs' is not.. |
| 00:25:28 | kaen | yeah |
| 00:25:36 | kaen | string.gsub |
| 00:25:42 | raptor | so luajit seems like it's good for just math.. |
| 00:25:45 | kaen | string.find is only partial... |
| 00:25:59 | kaen | what a let down :< |
| 00:26:04 | raptor | sadness |
| 00:26:37 | kaen | oh wait! |
| 00:26:44 | kaen | "no - Not JIT-compiled (yet), will always fall back to the interpreter." |
| 00:26:44 | raptor | but it still does some other good stuff like code optimizations regardless of the library right? |
| 00:26:52 | raptor | ahh |
| 00:26:53 | raptor | ok |
| 00:27:04 | raptor | well that's better |
| 00:28:50 | raptor | yeah ok, i'm still good with that |
| 00:28:57 | kaen | me too |
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| 00:31:10 | kaen | wow. luaJIT 2.1 has corporate sponsors, including cloudflare |
| 00:32:11 | raptor | what would cloudfare use Lua for? |
| 00:32:37 | raptor | interesting: http://blog.cloudflare.com/pushing-nginx-to-its-limit-with-lua |
| 00:34:53 | kaen | whoa |
| 00:35:05 | kaen | that just blow me away. |
| 00:35:30 | kaen | what a rabbit hole this has been... |
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| 01:09:00 | | BFLogBot Commit: ca24794aaaed | Author: buckyballreaction | Message: Allow changing points-per-minute scoring in HTF gametype |
| 01:09:04 | raptor | bobdaduck will be happy |
| 01:15:19 | raptor | and with that, good night! |
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| 10:39:37 | Little_Apple | hello |
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| 10:52:35 | raptor | hello |
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| 11:17:06 | amgine1234567890 | hi everyone |
| 11:17:21 | amgine1234567890 | raptor kean ;) |
| 11:17:56 | raptor | hi |
| 11:19:55 | amgine1234567890 | hows the devlopment goign did you get the DB fixed? |
| 11:32:54 | raptor | nice and slow |
| 11:33:43 | raptor | I don't know about the level DB, here are the issues: https://github.com/kaen/pleiades/issues |
| 11:36:29 | amgine1234567890 | cool so i gguess you got those nasty cpy and paste bugs fixed in the version |
| 11:37:34 | amgine1234567890 | btw somthing i suggested that wattisimo is aginst is doing the following 1 removing barrier makers (cause you cant join more then 2) and adding a poly walls toll instead like there is for teh barrier maker |
| 11:38:00 | amgine1234567890 | then theres no problems joining walls and its more efficent |
| 11:38:33 | raptor | there isn't a problem anyways - barrier makers can be joined only on end-to-end |
| 11:38:42 | raptor | it's their nature |
| 11:39:22 | raptor | it's also a mathematical impossibility to join them in random spots on the lines |
| 11:39:43 | raptor | and have them stay a barrier maker |
| 11:41:09 | amgine1234567890 | well I dont see why they are needed if you can just use polywalls for everything and there easier andmroe efficent to join also a barrier to poly wall plugin wont be needed and would ave memry was my thoughts |
| 11:41:26 | raptor | almost all levels are built primarily with barriermakers |
| 11:41:50 | raptor | they are very quick to place - polywalls would be very, very annoying to create border walls |
| 11:42:08 | amgine1234567890 | actully most people dont use barrier makers because of the probklem with joining them so we could wither a try my idea or b reprogram barriers to be like poly walsl and be alowed to be multi joined |
| 11:42:32 | amgine1234567890 | anyways it was a condierable problem i was thinking of |
| 11:42:40 | raptor | amgine1234567890: you have no data to back up that claim that most people don't use them because of the joining problem |
| 11:42:45 | raptor | in fact |
| 11:42:55 | raptor | the opposite is true - you can look at any level on the forums |
| 11:43:26 | amgine1234567890 | then could be reprogram barriers to work liek poly walls (hmm) |
| 11:43:31 | raptor | anyways, I don't wish to argue - barriermakers won't be going away |
| 11:44:00 | amgine1234567890 | anbd most people ive talked to dont use them but i see your valid point im just tryint to htink of a way to make it more efficent |
| 11:44:03 | raptor | but that may be an idea: if you want to join a barrier with a polywall, maybe convert it to polywall first |
| 11:45:03 | amgine1234567890 | i still think poly barriers whould be killed and barriers tool replaced to use poly walls but yes maybe a program that converets barriers to ploy walls would be the best comprimise? |
| 11:45:23 | amgine1234567890 | for now question is can it be done with plugnis |
| 11:45:35 | raptor | i think kaen may have already wrote a plugin for that.. |
| 11:45:52 | raptor | i have to go, though |
| 11:45:59 | amgine1234567890 | ok |
| 11:45:59 | raptor | i'll be back in a few hours |
| 11:46:02 | raptor | later! |
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| 11:46:09 | amgine1234567890 | later ill hink about it |
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| 12:27:29 | bobdaduck | Kaen |
| 12:27:33 | kaen | yo |
| 12:27:35 | bobdaduck | you can take down the dnd server now :P: |
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| 12:28:06 | kaen | done. |
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| 14:15:26 | amgine1234567890 | hey everyone |
| 14:23:27 | kaen | hello |
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| 15:19:13 | amgine1234567890 | whoever is afk here say somthing to prove your not afk |
| 15:20:43 | kaen | wat? |
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| 15:24:54 | raptor | howdy! |
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| 15:29:34 | Watusimoto_ | hi |
| 15:29:36 | kaen | hi |
| 15:29:41 | raptor | hi |
| 15:30:50 | kaen | where would I put a cross platform getcwd() implementation? |
| 15:31:04 | raptor | stringUtils.cpp |
| 15:31:06 | kaen | ok |
| 15:31:23 | raptor | and there is a big TODO in there that says maybe we should start a FileUtils.cpp... |
| 15:31:30 | kaen | yep] |
| 15:31:40 | kaen | I was actually looking for a fileutils.cpp |
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| 15:38:56 | Watusimoto_ | I think at teh moment it would be called FileUtil.cpp |
| 15:39:13 | Watusimoto_ | which is probably why there isn't one yet |
| 15:39:44 | raptor | Util or Utils |
| 15:40:08 | Watusimoto_ | Util |
| 15:40:09 | kaen | I think it was a joke about having only one file util function |
| 15:40:16 | Watusimoto_ | I think you are right!!! |
| 15:40:25 | kaen | :) |
| 15:40:55 | raptor | se me fue el avion |
| 15:44:10 | raptor | I am attempting to create luajit-vec |
| 15:44:32 | kaen | I think the lua-vec guys would like to hear about that |
| 15:44:38 | raptor | yes |
| 15:44:41 | kaen | I noticed some question marks in their benchmark tables. |
| 15:44:54 | kaen | coincidentally, I'm working on a lua benchmark suite for bitfighter |
| 15:45:09 | kaen | well, a general benchmark test suite, starting with lua benchmarks |
| 15:46:21 | amgine1234567890 | did somone say tests? |
| 15:46:31 | kaen | automated ones. |
| 15:46:43 | kaen | I replied to your teleporter suggestion :) |
| 15:47:12 | amgine1234567890 | lol hope it was a yes. |
| 15:47:15 | kaen | and also, regarding barriers/polywalls: barriers are staying. I might write a true barrier->polywall converter, but I'll need to work on the lua api first. |
| 15:47:37 | raptor | I'm still amazed at that Lua+nginx thing.. |
| 15:47:43 | kaen | dude, me too |
| 15:47:51 | kaen | and that it's deployed on that scale |
| 15:47:57 | kaen | and that it works. |
| 15:48:02 | raptor | ^^ and that it works.. |
| 15:49:53 | amgine1234567890 | i still tihnk barriers are useless you raptor kaen wattismo your alll aginst me XD only sam agrees |
| 15:50:11 | amgine1234567890 | oh well maybe everntuly youll see things my way |
| 15:55:18 | amgine1234567890 | kaen i responded to your response waiting for response |
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| 16:53:02 | amgine1234567890 | werid though i heard the pm sound |
| 16:55:01 | Watusimoto_ | raptor: what is the point of your HTF mod? |
| 16:56:25 | Watusimoto_ | if I understand correctly, that just scales the scoring rate up or down, and would have the equivalent effect (or nearly so) as changing the score to win |
| 16:57:12 | Watusimoto_ | I guess it also gives you some control over the resulution of the scoring, i.e. do you need to hold the flag for 5 seconds or 30 to score a point |
| 16:58:18 | | BFLogBot Commit: da2d1eb41145 | Author: watusimoto | Message: Add menu item to disable in-game help |
| 16:58:20 | | BFLogBot Commit: b8e74bf65055 | Author: watusimoto | Message: Merge |
| 17:05:59 | amgine1234567890 | This statement is false. True or False. |
| 17:08:32 | kaen | depends on if the "or" is exclusive. |
| 17:08:41 | kaen | oh, no it doesn't |
| 17:08:45 | kaen | so, true! |
| 17:10:33 | kaen | amgine1234567890, http://en.wikipedia.org/wiki/Liar_paradox#Saul_Kripke |
| 17:11:59 | amgine1234567890 | are you sure? XD |
| 17:12:34 | amgine1234567890 | IF its true about being false its true |
| 17:12:45 | amgine1234567890 | but if its tue about being false its false |
| 17:14:35 | amgine1234567890 | er |
| 17:14:55 | amgine1234567890 | it its true about being false its false but if its tfalse about being false its true |
| 17:22:58 | amgine1234567890 | why is part of the robot code being restated? |
| 17:44:57 | raptor | Watusimoto_: bobdaduck mentioned that HTF should have the same ability to adjust the flag scoring like Rabbit - I thought it was a reasonable request so I implemented it.. was I wrong? |
| 17:51:18 | raptor | kaen: that 2v2 game we had with my brother was one of the best games I've had in a while.. |
| 17:51:21 | amgine1234567890 | no thats fine it shoudl be that way |
| 17:51:55 | amgine1234567890 | you should be able to adjust the nubmer peices asteroids break into |
| 18:02:45 | Watusimoto_ | raptor: wrong is such a fraught word |
| 18:03:05 | Watusimoto_ | stealing a car is wrong |
| 18:04:08 | Watusimoto_ | On the one hand, it's a (mostly) useless option, (same applies to the Rabbit scoring option as well) |
| 18:04:19 | raptor | hi |
| 18:04:26 | raptor | ah ok |
| 18:04:31 | Watusimoto_ | I have been thinking of proposing removing the rabbit option, actually |
| 18:04:32 | Watusimoto_ | hi |
| 18:04:38 | raptor | oh really |
| 18:04:43 | Watusimoto_ | well, thinking |
| 18:04:52 | raptor | I didn't put much thought into it, honestly.. |
| 18:04:59 | Watusimoto_ | but the problem is people (like bdd) will complain about removing options |
| 18:05:11 | raptor | just that it made sense that if one has the option, the other could |
| 18:05:15 | raptor | heh |
| 18:05:20 | Watusimoto_ | yes, there is a certain logic there |
| 18:05:43 | Watusimoto_ | and I've considered adding it in the past |
| 18:06:39 | Watusimoto_ | it's totally harmless, and consistent, with the one caveat that it "changes the rules of the universe" in some minor way |
| 18:06:59 | Watusimoto_ | and my thing has always been the game should feel consistent |
| 18:07:19 | Watusimoto_ | (Ever played a game of bzone with flying tanks??) |
| 18:07:31 | raptor | no |
| 18:07:38 | Watusimoto_ | well... don't :-) |
| 18:08:19 | Watusimoto_ | so whatever. My intent was not to make you feel bad, but rather to see if there was an interesting reason behind it |
| 18:08:39 | raptor | no interesting reason other than consistency in that one way |
| 18:08:48 | raptor | so I don't mind if it goes away |
| 18:09:13 | raptor | but other's might, yes |
| 18:09:34 | Watusimoto_ | well, I would propose leaving it for consistency sake, but consider removing both if no one can put forth a good reason for having them |
| 18:10:00 | raptor | i'm sure bobdaduck will have plenty |
| 18:10:09 | raptor | but i'm not a level builder.. |
| 18:10:10 | Watusimoto_ | not something that we need to figure out tonight |
| 18:10:14 | raptor | ok |
| 18:10:19 | Watusimoto_ | no, exactly, nor am I |
| 18:10:35 | Watusimoto_ | though you did design one of the best looking levels we have :-) |
| 18:10:43 | raptor | haha |
| 18:10:57 | Watusimoto_ | so you know somethign about level design |
| 18:11:11 | raptor | actually, with that level, increasing the scoring speed might make it playable :) |
| 18:11:26 | Watusimoto_ | why do you say that? |
| 18:11:40 | raptor | if you're talking about CelticArena? |
| 18:11:45 | raptor | *are |
| 18:11:48 | Watusimoto_ | no, the other good one |
| 18:12:01 | raptor | oh.. uh, then I don't know which one.. |
| 18:12:03 | Watusimoto_ | the fortress one is my favorite |
| 18:12:06 | raptor | ohhh |
| 18:12:07 | raptor | oh yeah |
| 18:12:09 | raptor | yeah |
| 18:12:17 | raptor | i want to make that one nicer to play one day |
| 18:12:24 | raptor | that one did look good.. |
| 18:12:24 | Watusimoto_ | but with celtic arena (also good looking!) what about the scoring? |
| 18:12:55 | raptor | so celtic arena did have that frantic play I wanted, but with many human players, no one could get a point |
| 18:13:04 | raptor | 5 seconds was way too long for a flag to stay in a zone |
| 18:13:23 | Watusimoto_ | that gets to the resolution issue |
| 18:13:33 | raptor | especially with joystick players that would just go over all your zones, pick up a flag and drop it immediately |
| 18:13:41 | amgine1234567890 | what about my ZC map swarmed |
| 18:13:51 | amgine1234567890 | which i adjusted |
| 18:13:59 | Watusimoto_ | hi amgine1234567890 |
| 18:14:12 | amgine1234567890 | lol ive been here for a while but your ignoing me Xd |
| 18:14:34 | Watusimoto_ | there's lots of people "here" |
| 18:14:45 | Watusimoto_ | I generally ignore all of them |
| 18:15:04 | amgine1234567890 | *ignores that* |
| 18:15:14 | Watusimoto_ | I powered off my work machine, and I notice that I'm only here once ! |
| 18:15:53 | amgine1234567890 | i also gave the basic DM map a upgrade |
| 18:16:10 | Watusimoto_ | well, in any event, it's 2:15 and I've already fallen asleep once... so I will go off to bed |
| 18:16:21 | Watusimoto_ | so... good night! |
| 18:16:32 | Watusimoto_ | (and to clarify, don't remvove the htf option) |
| 18:17:14 | raptor | night! |
| 18:17:15 | raptor | ok |
| 18:17:31 | raptor | oh, what that you who commented on the lua 5.2 issue? |
| 18:17:34 | raptor | *was that |
| 18:20:41 | Watusimoto_ | yes |
| 18:21:00 | Watusimoto_ | ah... what name was attached to that comment? |
| 18:21:03 | raptor | weird email.. |
| 18:21:13 | raptor | EmbergamesLP |
| 18:21:14 | Watusimoto_ | embergames something? |
| 18:21:16 | Watusimoto_ | yes |
| 18:21:28 | Watusimoto_ | my son has started exploring alternate identies |
| 18:21:34 | Watusimoto_ | he's amassing email addresses |
| 18:21:34 | raptor | ha |
| 18:21:37 | raptor | ok |
| 18:21:46 | Watusimoto_ | and I guess he was logged in when I commented |
| 18:22:16 | Watusimoto_ | rats... one more thing to keep track of |
| 18:22:22 | Watusimoto_ | ok, well, good night for real! |
| 18:22:26 | raptor | night |
| 18:26:52 | amgine1234567890 | bye |
| 18:27:25 | amgine1234567890 | haha thats funny but what would one do with 24 emails? |
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| 18:30:27 | amgine1234567890 | so raptor whats do to |
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| 18:50:56 | amgine1234567890 | gtg bye |
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| 20:32:39 | raptor | i'm starting to run into problems with luajit + luavec |
| 20:32:50 | raptor | like bit optimization conflicts.. |
| 21:29:53 | kaen | :< |