#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2013-06-08

Timestamps are in GMT/BST.

00:00:13raptorohh.. it means you've turned off teh JIT compiler
00:23:46kaenuh... raptor: http://wiki.luajit.org/NYI#Libraries
00:24:06kaenlook at all those library functions which are not and will never be implemented.
00:25:13raptorhuh
00:25:18raptor'pairs' is not..
00:25:28kaenyeah
00:25:36kaenstring.gsub
00:25:42raptorso luajit seems like it's good for just math..
00:25:45kaenstring.find is only partial...
00:25:59kaenwhat a let down :<
00:26:04raptorsadness
00:26:37kaenoh wait!
00:26:44kaen"no - Not JIT-compiled (yet), will always fall back to the interpreter."
00:26:44raptorbut it still does some other good stuff like code optimizations regardless of the library right?
00:26:52raptorahh
00:26:53raptorok
00:27:04raptorwell that's better
00:28:50raptoryeah ok, i'm still good with that
00:28:57kaenme too
00:31:00Nothing_Much Quit (Quit: l8r)
00:31:10kaenwow. luaJIT 2.1 has corporate sponsors, including cloudflare
00:32:11raptorwhat would cloudfare use Lua for?
00:32:37raptorinteresting: http://blog.cloudflare.com/pushing-nginx-to-its-limit-with-lua
00:34:53kaenwhoa
00:35:05kaenthat just blow me away.
00:35:30kaenwhat a rabbit hole this has been...
00:35:43fordcars Quit (Ping timeout: 250 seconds)
01:09:00BFLogBot Commit: ca24794aaaed | Author: buckyballreaction | Message: Allow changing points-per-minute scoring in HTF gametype
01:09:04raptorbobdaduck will be happy
01:15:19raptorand with that, good night!
01:15:56raptor Quit ()
02:13:33Watusimoto has joined
05:54:18koda has joined
06:05:10koda Quit (Quit: K Thx Bai)
06:22:36Watusimoto Quit (Ping timeout: 259 seconds)
06:31:43koda has joined
06:59:07LordDVG has joined
07:05:13LordDVG Quit (Quit: Leaving)
08:35:52koda Quit (Quit: koda)
09:09:33raptor has joined
09:09:34ChanServ sets mode +o raptor
09:33:58LordDVG has joined
09:57:58LordDVG Quit (Ping timeout: 276 seconds)
10:00:30LordDVG has joined
10:03:33koda has joined
10:20:43LordDVG Quit (Ping timeout: 276 seconds)
10:39:27Little_Apple has joined
10:39:37Little_Applehello
10:42:55koda Quit (Quit: koda)
10:47:38Little_Apple Quit (Quit: Page closed)
10:52:35raptorhello
11:16:17LordDVG has joined
11:17:01amgine1234567890 has joined
11:17:06amgine1234567890hi everyone
11:17:21amgine1234567890raptor kean ;)
11:17:56raptorhi
11:19:55amgine1234567890hows the devlopment goign did you get the DB fixed?
11:32:54raptornice and slow
11:33:43raptorI don't know about the level DB, here are the issues: https://github.com/kaen/pleiades/issues
11:36:29amgine1234567890cool so i gguess you got those nasty cpy and paste bugs fixed in the version
11:37:34amgine1234567890btw somthing i suggested that wattisimo is aginst is doing the following 1 removing barrier makers (cause you cant join more then 2) and adding a poly walls toll instead like there is for teh barrier maker
11:38:00amgine1234567890then theres no problems joining walls and its more efficent
11:38:33raptorthere isn't a problem anyways - barrier makers can be joined only on end-to-end
11:38:42raptorit's their nature
11:39:22raptorit's also a mathematical impossibility to join them in random spots on the lines
11:39:43raptorand have them stay a barrier maker
11:41:09amgine1234567890well I dont see why they are needed if you can just use polywalls for everything and there easier andmroe efficent to join also a barrier to poly wall plugin wont be needed and would ave memry was my thoughts
11:41:26raptoralmost all levels are built primarily with barriermakers
11:41:50raptorthey are very quick to place - polywalls would be very, very annoying to create border walls
11:42:08amgine1234567890actully most people dont use barrier makers because of the probklem with joining them so we could wither a try my idea or b reprogram barriers to be like poly walsl and be alowed to be multi joined
11:42:32amgine1234567890anyways it was a condierable problem i was thinking of
11:42:40raptoramgine1234567890: you have no data to back up that claim that most people don't use them because of the joining problem
11:42:45raptorin fact
11:42:55raptorthe opposite is true - you can look at any level on the forums
11:43:26amgine1234567890then could be reprogram barriers to work liek poly walls (hmm)
11:43:31raptoranyways, I don't wish to argue - barriermakers won't be going away
11:44:00amgine1234567890anbd most people ive talked to dont use them but i see your valid point im just tryint to htink of a way to make it more efficent
11:44:03raptorbut that may be an idea: if you want to join a barrier with a polywall, maybe convert it to polywall first
11:45:03amgine1234567890i still think poly barriers whould be killed and barriers tool replaced to use poly walls but yes maybe a program that converets barriers to ploy walls would be the best comprimise?
11:45:23amgine1234567890for now question is can it be done with plugnis
11:45:35raptori think kaen may have already wrote a plugin for that..
11:45:52raptori have to go, though
11:45:59amgine1234567890ok
11:45:59raptori'll be back in a few hours
11:46:02raptorlater!
11:46:07raptor Quit ()
11:46:09amgine1234567890later ill hink about it
12:07:45amgine1234567890 Quit (Ping timeout: 250 seconds)
12:18:54LordDVG Quit (Remote host closed the connection)
12:19:06koda has joined
12:25:32LordDVG has joined
12:25:38Watusimoto has joined
12:27:14bobdaduck has joined
12:27:29bobdaduckKaen
12:27:33kaenyo
12:27:35bobdaduckyou can take down the dnd server now :P:
12:27:39LordDVG Quit (Client Quit)
12:28:06kaendone.
12:36:22Watusimoto Quit (Ping timeout: 256 seconds)
12:49:13bobdaduck_ has joined
12:50:24bobdaduck Quit (Ping timeout: 287 seconds)
13:32:47Nothing_Much has joined
13:47:26sam686 has joined
13:47:26ChanServ sets mode +v sam686
13:51:23Watusimoto has joined
13:56:52Watusimoto_ has joined
14:03:32bobdaduck has joined
14:07:46Watusimoto Quit (Ping timeout: 246 seconds)
14:08:37bobdaduck_ Quit (Write error: Broken pipe)
14:11:39LordDVG has joined
14:15:20amgine1234567890 has joined
14:15:26amgine1234567890hey everyone
14:23:27kaenhello
14:29:00ChanServ Quit (*.net *.split)
14:30:51ChanServ has joined
14:30:54ChanServ Quit (*.net *.split)
14:31:12ChanServ has joined
14:50:33koda Quit (Quit: koda)
15:19:13amgine1234567890whoever is afk here say somthing to prove your not afk
15:20:43kaenwat?
15:24:25raptor has joined
15:24:25ChanServ sets mode +o raptor
15:24:54raptorhowdy!
15:24:55bobdaduck Quit (Remote host closed the connection)
15:29:34Watusimoto_hi
15:29:36kaenhi
15:29:41raptorhi
15:30:50kaenwhere would I put a cross platform getcwd() implementation?
15:31:04raptorstringUtils.cpp
15:31:06kaenok
15:31:23raptorand there is a big TODO in there that says maybe we should start a FileUtils.cpp...
15:31:30kaenyep]
15:31:40kaenI was actually looking for a fileutils.cpp
15:32:05Nothing_Much Quit (Ping timeout: 248 seconds)
15:38:56Watusimoto_I think at teh moment it would be called FileUtil.cpp
15:39:13Watusimoto_which is probably why there isn't one yet
15:39:44raptorUtil or Utils
15:40:08Watusimoto_Util
15:40:09kaenI think it was a joke about having only one file util function
15:40:16Watusimoto_I think you are right!!!
15:40:25kaen:)
15:40:55raptorse me fue el avion
15:44:10raptorI am attempting to create luajit-vec
15:44:32kaenI think the lua-vec guys would like to hear about that
15:44:38raptoryes
15:44:41kaenI noticed some question marks in their benchmark tables.
15:44:54kaencoincidentally, I'm working on a lua benchmark suite for bitfighter
15:45:09kaenwell, a general benchmark test suite, starting with lua benchmarks
15:46:21amgine1234567890did somone say tests?
15:46:31kaenautomated ones.
15:46:43kaenI replied to your teleporter suggestion :)
15:47:12amgine1234567890lol hope it was a yes.
15:47:15kaenand also, regarding barriers/polywalls: barriers are staying. I might write a true barrier->polywall converter, but I'll need to work on the lua api first.
15:47:37raptorI'm still amazed at that Lua+nginx thing..
15:47:43kaendude, me too
15:47:51kaenand that it's deployed on that scale
15:47:57kaenand that it works.
15:48:02raptor^^ and that it works..
15:49:53amgine1234567890i still tihnk barriers are useless you raptor kaen wattismo your alll aginst me XD only sam agrees
15:50:11amgine1234567890oh well maybe everntuly youll see things my way
15:55:18amgine1234567890kaen i responded to your response waiting for response
15:58:46LordDVG Quit (Remote host closed the connection)
16:53:02amgine1234567890werid though i heard the pm sound
16:55:01Watusimoto_raptor: what is the point of your HTF mod?
16:56:25Watusimoto_if I understand correctly, that just scales the scoring rate up or down, and would have the equivalent effect (or nearly so) as changing the score to win
16:57:12Watusimoto_I guess it also gives you some control over the resulution of the scoring, i.e. do you need to hold the flag for 5 seconds or 30 to score a point
16:58:18BFLogBot Commit: da2d1eb41145 | Author: watusimoto | Message: Add menu item to disable in-game help
16:58:20BFLogBot Commit: b8e74bf65055 | Author: watusimoto | Message: Merge
17:05:59amgine1234567890This statement is false. True or False.
17:08:32kaendepends on if the "or" is exclusive.
17:08:41kaenoh, no it doesn't
17:08:45kaenso, true!
17:10:33kaenamgine1234567890, http://en.wikipedia.org/wiki/Liar_paradox#Saul_Kripke
17:11:59amgine1234567890are you sure? XD
17:12:34amgine1234567890IF its true about being false its true
17:12:45amgine1234567890 but if its tue about being false its false
17:14:35amgine1234567890er
17:14:55amgine1234567890 it its true about being false its false but if its tfalse about being false its true
17:22:58amgine1234567890why is part of the robot code being restated?
17:44:57raptorWatusimoto_: bobdaduck mentioned that HTF should have the same ability to adjust the flag scoring like Rabbit - I thought it was a reasonable request so I implemented it.. was I wrong?
17:51:18raptorkaen: that 2v2 game we had with my brother was one of the best games I've had in a while..
17:51:21amgine1234567890no thats fine it shoudl be that way
17:51:55amgine1234567890you should be able to adjust the nubmer peices asteroids break into
18:02:45Watusimoto_raptor: wrong is such a fraught word
18:03:05Watusimoto_stealing a car is wrong
18:04:08Watusimoto_On the one hand, it's a (mostly) useless option, (same applies to the Rabbit scoring option as well)
18:04:19raptorhi
18:04:26raptorah ok
18:04:31Watusimoto_I have been thinking of proposing removing the rabbit option, actually
18:04:32Watusimoto_hi
18:04:38raptoroh really
18:04:43Watusimoto_well, thinking
18:04:52raptorI didn't put much thought into it, honestly..
18:04:59Watusimoto_but the problem is people (like bdd) will complain about removing options
18:05:11raptorjust that it made sense that if one has the option, the other could
18:05:15raptorheh
18:05:20Watusimoto_yes, there is a certain logic there
18:05:43Watusimoto_and I've considered adding it in the past
18:06:39Watusimoto_it's totally harmless, and consistent, with the one caveat that it "changes the rules of the universe" in some minor way
18:06:59Watusimoto_and my thing has always been the game should feel consistent
18:07:19Watusimoto_(Ever played a game of bzone with flying tanks??)
18:07:31raptorno
18:07:38Watusimoto_well... don't :-)
18:08:19Watusimoto_so whatever. My intent was not to make you feel bad, but rather to see if there was an interesting reason behind it
18:08:39raptorno interesting reason other than consistency in that one way
18:08:48raptorso I don't mind if it goes away
18:09:13raptorbut other's might, yes
18:09:34Watusimoto_well, I would propose leaving it for consistency sake, but consider removing both if no one can put forth a good reason for having them
18:10:00raptori'm sure bobdaduck will have plenty
18:10:09raptorbut i'm not a level builder..
18:10:10Watusimoto_not something that we need to figure out tonight
18:10:14raptorok
18:10:19Watusimoto_no, exactly, nor am I
18:10:35Watusimoto_though you did design one of the best looking levels we have :-)
18:10:43raptorhaha
18:10:57Watusimoto_so you know somethign about level design
18:11:11raptoractually, with that level, increasing the scoring speed might make it playable :)
18:11:26Watusimoto_why do you say that?
18:11:40raptorif you're talking about CelticArena?
18:11:45raptor*are
18:11:48Watusimoto_no, the other good one
18:12:01raptoroh.. uh, then I don't know which one..
18:12:03Watusimoto_the fortress one is my favorite
18:12:06raptorohhh
18:12:07raptoroh yeah
18:12:09raptoryeah
18:12:17raptori want to make that one nicer to play one day
18:12:24raptorthat one did look good..
18:12:24Watusimoto_but with celtic arena (also good looking!) what about the scoring?
18:12:55raptorso celtic arena did have that frantic play I wanted, but with many human players, no one could get a point
18:13:04raptor5 seconds was way too long for a flag to stay in a zone
18:13:23Watusimoto_that gets to the resolution issue
18:13:33raptorespecially with joystick players that would just go over all your zones, pick up a flag and drop it immediately
18:13:41amgine1234567890what about my ZC map swarmed
18:13:51amgine1234567890which i adjusted
18:13:59Watusimoto_hi amgine1234567890
18:14:12amgine1234567890lol ive been here for a while but your ignoing me Xd
18:14:34Watusimoto_there's lots of people "here"
18:14:45Watusimoto_I generally ignore all of them
18:15:04amgine1234567890*ignores that*
18:15:14Watusimoto_I powered off my work machine, and I notice that I'm only here once !
18:15:53amgine1234567890i also gave the basic DM map a upgrade
18:16:10Watusimoto_well, in any event, it's 2:15 and I've already fallen asleep once... so I will go off to bed
18:16:21Watusimoto_so... good night!
18:16:32Watusimoto_(and to clarify, don't remvove the htf option)
18:17:14raptornight!
18:17:15raptorok
18:17:31raptoroh, what that you who commented on the lua 5.2 issue?
18:17:34raptor*was that
18:20:41Watusimoto_yes
18:21:00Watusimoto_ah... what name was attached to that comment?
18:21:03raptorweird email..
18:21:13raptorEmbergamesLP
18:21:14Watusimoto_embergames something?
18:21:16Watusimoto_yes
18:21:28Watusimoto_my son has started exploring alternate identies
18:21:34Watusimoto_he's amassing email addresses
18:21:34raptorha
18:21:37raptorok
18:21:46Watusimoto_and I guess he was logged in when I commented
18:22:16Watusimoto_rats... one more thing to keep track of
18:22:22Watusimoto_ok, well, good night for real!
18:22:26raptornight
18:26:52amgine1234567890bye
18:27:25amgine1234567890haha thats funny but what would one do with 24 emails?
18:27:33Watusimoto_ Quit (Ping timeout: 248 seconds)
18:30:27amgine1234567890so raptor whats do to
18:41:58Nothing_Much has joined
18:50:56amgine1234567890gtg bye
18:55:31amgine1234567890 Quit (Ping timeout: 250 seconds)
19:05:31fordcars has joined
19:10:15fordcars Quit (Ping timeout: 250 seconds)
20:32:39raptori'm starting to run into problems with luajit + luavec
20:32:50raptorlike bit optimization conflicts..
21:29:53kaen:<

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.