#bitfighter IRC Log

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IRC Log for 2013-06-30

Timestamps are in GMT/BST.

00:33:22fordcarsnight guys
00:37:42fordcars Quit (Ping timeout: 250 seconds)
02:41:33Watusimoto has joined
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07:32:27Nothing_Much Quit (Quit: Leaving)
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09:23:14Watusimoto has joined
10:03:02Skybax has joined
10:06:08SkybaxGood morning
10:15:29Watusimotohi
10:15:42SkybaxWorking on a level
10:17:45Watusimotoa fancy dessert?
11:16:33SkybaxYesh!
11:41:48Little_Apple has joined
11:42:30Little_Applehow get to levels file on windows?
11:44:07fordcars has joined
11:44:37SkybaxI'm guessing go into Library and the AppData or whatever and find the Bitfighter folder
11:45:25SkybaxFinding the Minecraft folder is the same on Mac or Windows, so I'm assuming it's the same with Bitfighter
11:45:35SkybaxBut I could be wrong x)
11:50:48Little_Applethanks :P
12:11:14Watusimoto Quit (Ping timeout: 248 seconds)
12:29:29raptor has joined
12:29:29ChanServ sets mode +o raptor
12:29:52raptorhello!
12:30:00SkybaxHi
12:30:31raptorLittle_Apple: start -> run -> type in %appdata%
12:30:37raptor(for windows)
12:30:49Little_Appleits ok now :P
12:30:51raptoroh, Skybax answered that...
12:31:01Little_Appleim outsourcing.
12:31:31SkybaxxD
12:31:39SkybaxI know things sometimes!
12:58:10LordDVG has joined
14:06:36Watusimoto has joined
14:12:45raptorwell, for whatever reason, converting LuaScriptRunner to use LuaW (and be registered with the rest of the classes) always returns nil for those global functions...
14:13:11kaenwhoa
14:13:43raptorso when the lua_helper_functions.lua is loaded it can't seem to find findFile()
14:13:51raptorlogprint is also missing, etc..
14:14:37raptorhi kaen
14:14:46kaenhello
14:27:25raptorok, I may have to keep these methods in the 'global namespace'
14:36:23LordDVG Quit (Quit: Leaving)
14:36:43LordDVG has joined
14:41:56koda has joined
14:53:07Skybaxkaen, join your server
14:54:29Skybax>.>
14:54:36SkybaxCome look at what I've done lol
14:55:34SkybaxI tested the spawn tester. A LOT
14:57:41SkybaxWow
14:57:57SkybaxIt just crashed my BF lol
15:20:39BFLogBot Commit: 62b29467ea53 | Author: watusimoto | Message: Three more help items done... only three of those so far defined have yet to be implemented... getting closer!
15:20:41BFLogBot Commit: 21d41d25f6f7 | Author: watusimoto | Message: Remove debugging code
15:20:42BFLogBot Commit: 31e1d3fbfe32 | Author: watusimoto | Message: Add a Rabbit-game specific help item
15:20:44BFLogBot Commit: f743363f5582 | Author: watusimoto | Message: Whitespace
15:20:45BFLogBot Commit: 94ef56c95e3c | Author: watusimoto | Message: More rabbit help
15:20:47BFLogBot Commit: 781b3d50422e | Author: watusimoto | Message: Rorganize helpItems before their order is set in stone
15:20:48BFLogBot Commit: 752bb26fcc50 | Author: watusimoto | Message: Rename item
15:20:50BFLogBot Commit: bd214b99a889 | Author: watusimoto | Message: Add inline help item for when a chat message is received
15:20:51BFLogBot Commit: c990faf9ee11 | Author: watusimoto | Message: Let HelpItem manager differentiate between removing an item from the to-be-seen queue and permanently deleting it
15:20:53BFLogBot Commit: 42862c084dc8 | Author: watusimoto | Message: Comments
15:20:54BFLogBot Commit: 8f7bbba599e2 | Author: watusimoto | Message: Whitespace
15:20:56BFLogBot Commit: 10931faeb305 | Author: watusimoto | Message: A couple of things: Enable TryDroppingItem help item, remove unused function, disable assert for when removing help items (may be reinstated later after further consideration)
15:20:57BFLogBot Commit: 516ca9bfc1e2 | Author: watusimoto | Message: Highlight objective arrows when called upon to do so. Will be used for some help items. Probably.
15:22:11raptoroh my..
15:23:10WatusimotoI think all the helpitems I have identified to date are implemented
15:23:16Watusimotofinally
15:23:27raptorhooray!
15:23:46Watusimotobut theres lots more to add
15:24:42BFLogBot Commit: 8061b4e72a89 | Author: watusimoto | Message: Remove test code
15:32:54raptori'm going through all the help stuff...
15:32:56raptorin-game
15:33:21raptorF1 for more help <-- F1 isn't surrounded by a square like other keys
15:37:31raptorbut other than that... looks great!
15:37:59WatusimotoI'll fix that!
15:38:11Watusimotooh, yeah, I see why
15:39:22Watusimotoyou can cycle through them all with ctrl-H in debug builds
15:39:34Watusimotothoguh the messages are devoid of context
15:39:52raptoroh really?? i'll do that..
15:40:01SkybaxWhat makes a game "Official" ?
15:40:08Little_Applea sticker
15:40:15SkybaxShush
15:40:24SkybaxI mean a Bitfighter game
15:40:28Watusimoto4 players, 2 of them registered
15:40:37SkybaxOkay
15:40:46Watusimotowhere did you see that?
15:41:12SkybaxOn the High Scores on Bitfighter. It says there are no "Official" wins when I was playing with three other registered users lol
15:41:19raptorWatusimoto: you say 'Bots' menu in one help item
15:41:30raptordo we want to standardize on Bots or Robots ?
15:41:30Watusimotook, maybe I;ll add a note
15:41:38Watusimotoraptor: I'll fix it. Robots, I think
15:41:56raptorok
15:42:07raptoralso, please tell if you'd rather I not go through them at the moment...
15:42:21Watusimotofixed
15:42:28Watusimotono that's fine
15:42:51raptorhaha: "friently turrets are not a thread' bwahahaha
15:42:58Watusimotowe'll need to get people to test them as dang!
15:43:04Watusimotosorry...
15:43:05Watusimotojust dang!
15:43:14raptorsorry, i meant 'threat'
15:43:25SkybaxxD
15:43:32raptorit's spelled correctly
15:43:33Watusimotoha
15:43:37Watusimotoyes, I just confirmed
15:43:44raptorbut the idea that they're not a threat...
15:44:01Watusimotoah, yes. well you and bobdaduck can have your little discussion about that
15:44:42SkybaxWat, I posted a bug about not being able to Hide Bitfighter
15:44:49raptoris it supposed to be 'GoFast' or 'SpeedZone' ? I remember standardizing on 'Teleporter' but not for that noe
15:44:51raptor*one
15:44:57WatusimotoSkybax: what does that mean
15:45:09WatusimotoGoFast
15:45:36SkybaxIt's a mac thing, I think. You can hide entire applications by doing command+h
15:45:49SkybaxBut it doesn't work for Fullscreen Bitfighter anymore
15:45:56raptormisspelled 'thier' in 'thier projector'
15:45:57SkybaxIt used to
15:46:04kaenis this distinct from minimizing it?
15:46:06WatusimotoSpeedZone is the old name, which I actually like a tad better, but... well... it just makes no sense
15:46:15WatusimotoSkybax: are you using 018 or 019?
15:46:25Skybax018a
15:47:19SkybaxI have to play in Windowed mode otherwise I can't multitask xD
15:47:28SkybaxAnd I keep clicking out >.>
15:47:39SkybaxI miss being able to hide it
15:47:58raptorSkybax: I will get you an 019 build to test a bit later
15:48:01raptorfor OSX
15:48:05SkybaxOkay
15:48:07raptorwhat version of OSX are you on?
15:48:13SkybaxSnow Leopard
15:48:17raptorok thanks
15:48:52kaenraptor, there should be a tarball on the buildbot
15:48:57kaenif you can package from that
15:49:12kaenI vaguely recall running it on my mac vm
15:49:41kaenoh... nevermind
15:50:04kaenhuh. I thought I had written a tarball thing for it
15:59:10Little_Apple Quit (Quit: Page closed)
16:00:05SkybaxI want the zombie bot that bobdaduck uses in some of his levels
16:01:32kaenI'm sure he'd give it to you
16:01:42kaenwell...
16:01:45kaenactually...
16:02:27kaenfordcars might though :)
16:02:32kaensince it's actually his work
16:02:35kaenI think
16:02:39fordcarsyeah :P
16:02:43Skybaxfordcars! sharing is caring xD
16:02:50fordcarsokokokok
16:03:21fordcarsI'll put it on forums, ok?
16:04:10SkybaxOkay
16:04:12SkybaxThanks!
16:04:47Watusimotook, heading to bed
16:04:55Watusimotosee y'all in the AM!
16:04:58SkybaxBye!
16:05:24BFLogBot Commit: fadbfabedad3 | Author: watusimoto | Message: Fix various issues pointed out by Raptor
16:05:52raptornight
16:05:56raptorSkybax: http://sam6.25u.com/upload/Bitfighter-019-alpha-8061b4e72a89.zip
16:06:01raptorit's a debug build
16:06:06raptorback up your bitfighter.ini!
16:07:02SkybaxI duplicated it
16:08:04raptorok
16:08:12SkybaxI can't use that. It says it's "Not supported on this type of Mac"
16:08:20raptorwait what?
16:08:38raptorthat should be a 64bit build for OSX 10.6 x86_64
16:08:45fordcarsdone :)
16:08:47SkybaxGive me a 32bit
16:08:53raptorok
16:10:02raptorwe're at 159 source files in the zap folder! I remember being at 117...
16:10:44Watusimoto Quit (Ping timeout: 256 seconds)
16:11:36kaenmaybe someday we could have a client/ server/ shared/ structure
16:11:46raptorTHAT IS MY DEAREST WISH
16:12:33SkybaxBitfigher needs a level editor that works similarly to Google Docs.. with Group Edit xD
16:12:50raptorSkybax: I give you: http://beta.etherpad.org/
16:13:02LordDVG Quit (Remote host closed the connection)
16:13:57SkybaxThis is exactly like Google Docs, except you don't need a gmail to use it
16:15:21SkybaxI meant like, within the Bitfighter program. A joint level editor
16:16:34raptoroh... networked editor game!
16:16:41kaendidn't sam do that?
16:16:47kaenI think about it often.
16:16:56raptorsam686 did do that once
16:17:14kaenwe should look at that again. I think it would be really cool
16:17:22raptorafter watusimoto rewrote the editor to use the same objects as the game, he somehow got it to combine with host game
16:17:41raptornet result was that you'd be in a level and he'd be moving barriers around before your eyes
16:18:16kaenthat's nuts
16:18:30raptorexcept... all of his clones are gone!?
16:18:56SkybaxIt's awesome is what it is lol
16:19:05kaenwell
16:19:13kaenhis doesn't sounds exactly like co-op editing
16:19:20raptorone of them had the editing changes
16:19:29kaenman
16:19:37kaenmaybe he still has the code lying around
16:20:00kaenhow did that not get put into the tree?
16:21:19SkybaxUh oh. I think I did something naughty
16:22:10SkybaxI replaced the s_bot.bot file in my Bots folder with the s_bot.bot file that can be downloaded from the forums. I assumed it would be a better version. Now it leaves the game as soon as I add it
16:25:11SkybaxWhat do I do ._.
16:25:33kaentry reinstalling
16:26:19kaenSkybax
16:26:20kaenhttps://code.google.com/p/bitfighter/source/browse/resource/robots/s_bot.bot
16:26:22SkybaxAlso, fordcars, your zombieBot won't add
16:26:24kaenstock 018a bot
16:26:43kaenoh wait
16:26:53fordcarsmy bot won't add...
16:26:58kaenhttps://code.google.com/p/bitfighter/source/browse/resource/robots/s_bot.bot?name=bitfighter-018a
16:27:02kaenthat's the 018a one
16:28:25SkybaxMaybe my bot scripts are outdated and can't run new bots..
16:30:12Skybaxs_bots work again
16:30:18fordcarsdo you have 018a?
16:30:23SkybaxYes
16:30:54SkybaxHere's the error in the log
16:30:57Skybax***ROBOT ERROR*** Error compiling script /Users/Calvin/Library/Application Support/Bitfighter/robots/zombieBot.bot
16:30:57Skybax...Users/Calvin/Library/Application Support/Bitfighter/robots/zombieBot.bot:9: unexpected symbol near '�'
16:32:57fordcarshaha
16:33:00fordcarsyeah I know
16:33:10fordcarsI had that once for a level gen
16:33:20raptorSkybax: http://sam6.25u.com/upload/Bitfighter-019-alpha-32bit-8061b4e72a89.zip
16:33:47fordcarsI had copied a text file instead of made a new one
16:34:25fordcarsI just made a new ext file, called it whatever.bot and put the code in
16:34:31fordcars*text
16:34:36SkybaxI coped the s_bot and just replaced all the code with the zombie code xD
16:34:41BFLogBot Commit: 07c82a9ff499 | Author: buckyballreaction | Message: Fix Xcode project
16:34:46fordcarsxD
16:35:48SkybaxProblem is, it won't let me save text documents with anything but .rtf
16:35:59kaenSave As...
16:36:16kaenoh wait mac
16:36:21SkybaxMhm
16:36:24kaendisregard everything I say.
16:36:28SkybaxxD
16:36:33raptoryou need a real text editor
16:36:41SkybaxTextEdit doesn't cut it?
16:36:52raptorit's too simple-minded
16:37:41SkybaxCan you attach the .bot file in the forum post?
16:38:20kaenwait, wait, wait
16:38:24kaenthat compiler error
16:38:30kaencompile error*
16:38:38kaendoesn't that mean we aren't properly cleaning scripts?
16:38:54kaenand/or that our lua interpreter is too simple minded?
16:38:55fordcarsSky,m rename file with .bot
16:39:21fordcarszombie.txt=zombie.bot
16:39:28fordcarson mac you can do that
16:39:40raptoris that because of line endings?
16:39:58kaenkind of sounds like it
16:40:03raptoroh please I hope not
16:40:08kaenalternatively
16:40:09SkybaxOkay
16:40:29kaentextedit might be doing something ridiculous like changing the double quotes to UTF
16:40:29fordcarsonce that problem happened to me and it said that I had Syntx errors in grec symbols
16:40:41kaengrec?
16:40:55fordcarskaen, you can just select "simple text" from menu to go into a normal text file
16:41:23kaenokay. I'm just taking shots in the dark based on that error message
16:41:31fordcarssorry, Greek
16:41:35fordcars:P
16:41:47kaenyou put greek symbols in your code?
16:41:52fordcarsyeah, textEdit does Rich text on default
16:42:16fordcarsno! Lua was saying I did, but it's because I copied a level gen and replaced it's code with some code
16:42:17kaenSkybax, can you copy/paste the crashing script to pastie.org ?
16:42:45kaenthe one that gives the "unexpected symbol near '�'"
16:42:52SkybaxOne sec, I'm trying .text
16:42:54kaenfrom your text editor
16:42:55kaenok
16:42:55Skybax*.txt
16:43:24fordcarsskybax, before opening Bitfighter, open zombiebot file and select "Simple text" or simular from one of the drop down menus
16:44:06SkybaxAhhhhhh. Yes. I remember doing that for level files
16:44:43SkybaxIt let me use .bot now
16:44:49fordcars;)
16:45:16SkybaxGot the same error xD
16:45:27kaenpastie?
16:45:39kaen has a built-in lua parser
16:46:33Skybaxhttp://pastie.org/8098121
16:46:53kaenhaha
16:46:55kaenno, the script
16:46:59kaen:)
16:47:06SkybaxOh, the robot script..?
16:47:08kaenyeah
16:47:10fordcarsSkybax, create a new file with textEditor, then select Simple Text from the menu, then paste the code, then save as zombie.bot, then it should work
16:47:14kaenas it appears in your text editor
16:47:34kaenalso, fordcars is right, doing it as he just described should work
16:47:43kaenbut I want a copy of the crashy one to test with
16:48:20Skybaxhttp://pastie.org/8098126
16:48:29fordcarskaen, when i happened to me, the code was fine, it looked more like the file was broken deep-down
16:48:34kaenthank you :)
16:48:55SkybaxDid what fordcars said, not working still
16:49:00fordcarsreally?
16:49:13SkybaxYeup
16:49:30SkybaxOne sec I'm gonna try the build that raptor gave me
16:50:48kaenuh
16:50:53kaenthe character on line 9
16:50:58kaenbreaks google's search...
16:51:12SkybaxHahahahahaha. I opened it and it said "A new version of Bitfighter is availble! Bitfighter 018a is available----You have 019! Would you like to update?"
16:51:28fordcarslol
16:53:48SkybaxOkay... raptor.. this version is sooo broken. I can't even get past the part where I choose my name and put in my password
16:54:38SkybaxThe screen loads, and it makes sounds when I click or move with the arrow keys, but it's totally frozen, and then after like 15 seconds it crashes
16:55:55kaen> dat SDL2
16:59:32fordcarsIf you check the Bitfighter.ini, is the WindowScreen = Window mode? That made it do weird stuff for me too
17:00:10fordcarsI put it as WindowScreen= Fullscreen and it worked
17:00:24SkybaxAhhh
17:00:34SkybaxYeah I'm in windowed mode cause of the being unable to hide it
17:02:35raptorhi again
17:02:56raptorSkybax: broken!
17:03:06Skybaxfordcars fixed it
17:03:15Skybax019 doesn't support windowed mode
17:03:21raptorwell that stinks
17:03:23fordcars:)
17:03:33SkybaxI'm lovin the new graphics tho
17:03:50raptorthanks fordcars for pinpointing the issue
17:04:11raptorthat really stinks...
17:04:11fordcarsYOur welcome :)
17:04:27raptorfordcars: did you write that bug down somewhere for us?
17:04:41raptoror did I blindly acknowledge it, the forgot it?
17:04:44raptor*then
17:05:05SkybaxHahaha
17:05:12fordcarsyes, I did :P
17:05:43SkybaxThe zombieBot is still non-functional tho
17:05:45raptoroh hey, there it is issue 207
17:05:48raptorthanks!
17:05:58raptoruhh... there are some API changes in 019
17:06:01fordcars:P
17:06:25raptorso bots might not work that well unless you make some minor code changes..
17:06:37SkybaxWell it doesn't work in 018a either lol
17:10:33fordcarslater guys, will be back in about an hour
17:10:44raptorkaen: if a lua function takes anything (like logprint() ) how would I do doxygen? like this?: * @luafunc print(any thing)
17:11:58kaenyeah, use 'any' as the type
17:12:05kaenI wouldn't use 'thing' though...
17:12:10raptor:)
17:12:15kaen:)
17:14:48fordcars Quit (Ping timeout: 250 seconds)
17:19:07koda Quit (Quit: koda)
18:08:58SkybaxHey kaen, did you figure out why I couldn't run the zombieBot?
18:09:12kaennope :<
18:09:20SkybaxDarn :/
18:13:32raptorkaen: stupid idea: a master server lobby bot!
18:13:42raptoror maybe just change the lobby to IRC...
18:14:01kaenI was going to suggest that as a "slightly stupider" idea :)
18:14:07kaenlet's do the IRC thing
18:14:08raptorhaha
18:14:36kaenwell
18:14:37raptori remember looking into it about 2 years ago
18:14:43raptorand decided against it for some reason..
18:14:58kaenwe'd either need to add an IRC client to master
18:15:17kaenor route chatlogs to a third-party bot
18:15:26kaento/from
18:15:51raptorhave you ever played the game gate88 ?
18:15:56kaennope
18:16:15raptorlet me get you my patched copy...
18:17:15raptorok here: http://sam6.25u.com/upload/Gate88_Mar19_05_w_patch.tar.gz
18:17:33raptoryou may have to install missing 32bit libraries one-by-one until it runs
18:17:34raptorbut
18:17:39raptorit's quite the unique game
18:17:48SkybaxWeeeeell... my s_bots just randomly broke again
18:17:52raptorit's where I got the idea for 10-sided Cores
18:18:00raptorand it uses IRC for its 'master' chat
18:19:36SkybaxNvm I fixed it
18:20:24BFLogBot Commit: 7b72ed9a6169 | Author: buckyballreaction | Message: Conform our global Lua API methods to use the 'lua_' c++ method prefix. Also finish documenting them
18:21:14raptorkaen: be sure to play gate88 with the sound/music...
18:21:21raptorit's really more of an art game
18:21:37raptorthere may be some other ideas in there that we could use in bitfighter..
18:34:22mollie_ has joined
18:34:28mollie_hi
18:34:30raptorhi mollie_
18:34:42mollie_hi raptor
18:34:58mollie_r u playing bitfighter right now
18:35:35mollie_ Quit (Client Quit)
18:36:26raptorI've been thinking that I need to make BFLogBot send a message to new people in the channel to tell them some basics about IRC - like patience..
18:46:33SkybaxxD
18:47:00SkybaxI don't think they can be taught
18:57:06raptorkaen: do we have a way to arbitrarily tell if we're calling a plugin from the editor vs a levelgen?
19:01:53raptorlooks like I'll build one...
19:03:52kaenwhoa
19:04:02kaenyou can call plugins from a levelgen?!
19:04:25raptorerr... i mean a lua script
19:04:28kaenoh
19:04:47kaenI would assume you could test if plugin and/or levelgen is not nil
19:05:02raptori meant from the c++ side..
19:05:07SkybaxI found a bug in the s_bot
19:05:14kaenwhat
19:05:15raptorman, i was horrible at explaining my question..
19:05:19raptora bug in s_bot!
19:05:21raptorNO
19:05:37kaenNOT ALLOWED
19:05:41SkybaxThey don't shoot at force fields if there's a force field directly opposite
19:06:08SkybaxLike, a force field on each side of the wall, making one line.. they have no idea what to do lol
19:06:20kaensounds like a not-a-bug in object visibility
19:06:30SkybaxPossibly
19:06:38raptors_bot needs some sort of target locking...
19:06:49raptorbecause i think it reevaluates too much too often
19:06:52SkybaxBut why can they see players and stuff from behind a force field, but not other force fields xD
19:07:04raptorbots can see *everything*
19:07:29kaenwill it fire across a forcefield?
19:07:32raptorit's probably just an AI problem
19:07:35kaen(Try to?)
19:08:39SkybaxBots try to hit you from behind a force field, yes
19:08:43SkybaxJust like turrets
19:08:55kaenok
19:09:05kaenI have no more bad guesses then :)
19:09:15SkybaxBut for some reason they don't target a force field if it has a force field on it lol
19:09:29raptorwhat should i call levelgen, bot, plugin classes with respect to their parent LuaScriptRunner 'script sources' ?
19:09:43raptorcall paths... launchers...
19:10:13kaen"script types" ?
19:10:22raptoryeah.. types...
19:10:25raptorduh
19:11:29kaenis that what you were trying to name?
19:11:42raptoryes
19:11:52raptormy brain isn't thinking on easy stuff at the moment..
19:12:03kaenI understand.
19:12:18SkybaxxD
19:15:32kaen"Okay, just need to integrate this system with the Laplace transform, and I can begin on the linear algebra. Now where'd I put that mathy-doer machine?"
19:26:06raptorlaplace transforms - a physicist once told me that if I learned those, I'd be employable
19:26:24kaenhaha
20:15:11fordcars has joined
20:27:49SkybaxHi ford
20:38:10fordcarshi
20:52:39raptorkaen: would you know how to 'register' a global function in Lua to be part of a class?
20:52:56raptorfor example: if i have findObjects() as a global, i want to map it as levelgen:findObjects()
20:53:11raptor(for backwards compatibility)
20:57:06raptorSkybax: do you remember in what version you could minimize bitfighter while fullscreen?
21:00:07SkybaxI don't know exactly, but I would guess around 2 or 3 versions ago
21:00:12SkybaxPossibly 4
21:00:21raptorok, trying to track it down...
21:04:14raptorSkybax: did you say you got the freeze at start-up with 019 if in windowed mode?
21:04:49raptorfordcars: with that freeze, what architecture are you running? i386, x86_64, or ppc ?
21:05:11fordcarsI had it on... Pentium 4 32 bit :3
21:09:14raptor Quit ()
21:09:55raptor has joined
21:09:55ChanServ sets mode +o raptor
21:10:49raptorfordcars / Skybax: at what point did the game freeze?
21:11:39fordcarsMe it was when starting Bitfighter
21:12:02fordcarswhen the logo goes down cinimatically
21:12:22raptoroh my goodness - it's taking lots of CPU...
21:13:38raptoris that what the freeze does?
21:17:41fordcarsmaybe
21:38:28raptorfordcars: does it ever actually crash on you?
21:38:40fordcarsNo
21:38:57raptorhuh
21:39:02fordcarsWell I left it frozen for around 20 seconds before quitting
21:39:07fordcarsgme quitting
21:41:49fordcarsI forced quit after 20 seconds :P
22:28:46kaenraptor, I'd put it as a class member, then just do findObjects = LuaLevelGenerator.findObjects
22:29:08kaenhaven't tested but I'm 99% sure it would work
22:42:03raptorkaen: before the colon was used: levelgen:findObjects
22:42:32raptorwhat do you mean by 'put it as a class member' ?
22:45:31raptorwell, i found this when trying to run valgrind against the app: http://pastie.org/pastes/8098774/text
22:45:47raptor(the osx i386 port)
22:46:41raptorfordcars: do you know how to run valgrind?
22:47:25fordcarsValgrind? Nope
22:47:35raptorare you proficient at the command line?
22:47:42raptoror at least knowledgeable
22:47:46fordcarsYeah sure
22:48:33raptoralso, have you ever downloaded source code and compiled it yourself from the command line (like using hte 'configure' script)?
22:48:51fordcarsdownload, yes, but not compile
22:53:38Skybaxraptor: the game freezes right after the big blue "BITFIGHTER" thing floats up and it wants me to hit "OK" above my name. It makes noises when I move and stuff but it's frozen, and then it crashes
22:53:55raptorooo a crash?
22:54:17SkybaxYes. It says "Bitfighter unexpectedly quit"
22:54:23raptorgreat!
22:54:27SkybaxA big window comes up with a crash report and stuff
22:54:33raptorwhen it does that - it should give a crash report... yes
22:54:41raptorcan you copy and paste that to me?
22:55:06raptoruhh, use http://pastie.org
22:55:12raptordon't paste in the channel...
22:55:41Skybaxwill do
22:56:03Skybaxlol well this is embarrassing... it appears to be working now
22:56:13SkybaxI can play in windowed mode xD
22:56:19raptoraww man
22:56:30raptorwell, if you can get it crash, that'd be great!
22:56:49raptor:)
22:56:53Skybaxlol I'll try again later and if it crashes I'll pastie it for you ^_^
22:56:59raptorok great!
22:57:07SkybaxI g2g now tho.. goodnight!
22:57:22raptornight
22:58:05Skybax Quit (Quit: Skybax)
23:25:43fordcars Quit (Ping timeout: 250 seconds)
23:34:39BFLogBot Commit: 846cd2d5a6c9 | Author: buckyballreaction | Message: Add concept of a script type to the various classes that launch Lua scripts

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