Timestamps are in GMT/BST.
| 00:33:22 | fordcars | night guys |
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| 10:03:02 | | Skybax has joined |
| 10:06:08 | Skybax | Good morning |
| 10:15:29 | Watusimoto | hi |
| 10:15:42 | Skybax | Working on a level |
| 10:17:45 | Watusimoto | a fancy dessert? |
| 11:16:33 | Skybax | Yesh! |
| 11:41:48 | | Little_Apple has joined |
| 11:42:30 | Little_Apple | how get to levels file on windows? |
| 11:44:07 | | fordcars has joined |
| 11:44:37 | Skybax | I'm guessing go into Library and the AppData or whatever and find the Bitfighter folder |
| 11:45:25 | Skybax | Finding the Minecraft folder is the same on Mac or Windows, so I'm assuming it's the same with Bitfighter |
| 11:45:35 | Skybax | But I could be wrong x) |
| 11:50:48 | Little_Apple | thanks :P |
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| 12:29:29 | | raptor has joined |
| 12:29:29 | | ChanServ sets mode +o raptor |
| 12:29:52 | raptor | hello! |
| 12:30:00 | Skybax | Hi |
| 12:30:31 | raptor | Little_Apple: start -> run -> type in %appdata% |
| 12:30:37 | raptor | (for windows) |
| 12:30:49 | Little_Apple | its ok now :P |
| 12:30:51 | raptor | oh, Skybax answered that... |
| 12:31:01 | Little_Apple | im outsourcing. |
| 12:31:31 | Skybax | xD |
| 12:31:39 | Skybax | I know things sometimes! |
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| 14:12:45 | raptor | well, for whatever reason, converting LuaScriptRunner to use LuaW (and be registered with the rest of the classes) always returns nil for those global functions... |
| 14:13:11 | kaen | whoa |
| 14:13:43 | raptor | so when the lua_helper_functions.lua is loaded it can't seem to find findFile() |
| 14:13:51 | raptor | logprint is also missing, etc.. |
| 14:14:37 | raptor | hi kaen |
| 14:14:46 | kaen | hello |
| 14:27:25 | raptor | ok, I may have to keep these methods in the 'global namespace' |
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| 14:53:07 | Skybax | kaen, join your server |
| 14:54:29 | Skybax | >.> |
| 14:54:36 | Skybax | Come look at what I've done lol |
| 14:55:34 | Skybax | I tested the spawn tester. A LOT |
| 14:57:41 | Skybax | Wow |
| 14:57:57 | Skybax | It just crashed my BF lol |
| 15:20:39 | | BFLogBot Commit: 62b29467ea53 | Author: watusimoto | Message: Three more help items done... only three of those so far defined have yet to be implemented... getting closer! |
| 15:20:41 | | BFLogBot Commit: 21d41d25f6f7 | Author: watusimoto | Message: Remove debugging code |
| 15:20:42 | | BFLogBot Commit: 31e1d3fbfe32 | Author: watusimoto | Message: Add a Rabbit-game specific help item |
| 15:20:44 | | BFLogBot Commit: f743363f5582 | Author: watusimoto | Message: Whitespace |
| 15:20:45 | | BFLogBot Commit: 94ef56c95e3c | Author: watusimoto | Message: More rabbit help |
| 15:20:47 | | BFLogBot Commit: 781b3d50422e | Author: watusimoto | Message: Rorganize helpItems before their order is set in stone |
| 15:20:48 | | BFLogBot Commit: 752bb26fcc50 | Author: watusimoto | Message: Rename item |
| 15:20:50 | | BFLogBot Commit: bd214b99a889 | Author: watusimoto | Message: Add inline help item for when a chat message is received |
| 15:20:51 | | BFLogBot Commit: c990faf9ee11 | Author: watusimoto | Message: Let HelpItem manager differentiate between removing an item from the to-be-seen queue and permanently deleting it |
| 15:20:53 | | BFLogBot Commit: 42862c084dc8 | Author: watusimoto | Message: Comments |
| 15:20:54 | | BFLogBot Commit: 8f7bbba599e2 | Author: watusimoto | Message: Whitespace |
| 15:20:56 | | BFLogBot Commit: 10931faeb305 | Author: watusimoto | Message: A couple of things: Enable TryDroppingItem help item, remove unused function, disable assert for when removing help items (may be reinstated later after further consideration) |
| 15:20:57 | | BFLogBot Commit: 516ca9bfc1e2 | Author: watusimoto | Message: Highlight objective arrows when called upon to do so. Will be used for some help items. Probably. |
| 15:22:11 | raptor | oh my.. |
| 15:23:10 | Watusimoto | I think all the helpitems I have identified to date are implemented |
| 15:23:16 | Watusimoto | finally |
| 15:23:27 | raptor | hooray! |
| 15:23:46 | Watusimoto | but theres lots more to add |
| 15:24:42 | | BFLogBot Commit: 8061b4e72a89 | Author: watusimoto | Message: Remove test code |
| 15:32:54 | raptor | i'm going through all the help stuff... |
| 15:32:56 | raptor | in-game |
| 15:33:21 | raptor | F1 for more help <-- F1 isn't surrounded by a square like other keys |
| 15:37:31 | raptor | but other than that... looks great! |
| 15:37:59 | Watusimoto | I'll fix that! |
| 15:38:11 | Watusimoto | oh, yeah, I see why |
| 15:39:22 | Watusimoto | you can cycle through them all with ctrl-H in debug builds |
| 15:39:34 | Watusimoto | thoguh the messages are devoid of context |
| 15:39:52 | raptor | oh really?? i'll do that.. |
| 15:40:01 | Skybax | What makes a game "Official" ? |
| 15:40:08 | Little_Apple | a sticker |
| 15:40:15 | Skybax | Shush |
| 15:40:24 | Skybax | I mean a Bitfighter game |
| 15:40:28 | Watusimoto | 4 players, 2 of them registered |
| 15:40:37 | Skybax | Okay |
| 15:40:46 | Watusimoto | where did you see that? |
| 15:41:12 | Skybax | On the High Scores on Bitfighter. It says there are no "Official" wins when I was playing with three other registered users lol |
| 15:41:19 | raptor | Watusimoto: you say 'Bots' menu in one help item |
| 15:41:30 | raptor | do we want to standardize on Bots or Robots ? |
| 15:41:30 | Watusimoto | ok, maybe I;ll add a note |
| 15:41:38 | Watusimoto | raptor: I'll fix it. Robots, I think |
| 15:41:56 | raptor | ok |
| 15:42:07 | raptor | also, please tell if you'd rather I not go through them at the moment... |
| 15:42:21 | Watusimoto | fixed |
| 15:42:28 | Watusimoto | no that's fine |
| 15:42:51 | raptor | haha: "friently turrets are not a thread' bwahahaha |
| 15:42:58 | Watusimoto | we'll need to get people to test them as dang! |
| 15:43:04 | Watusimoto | sorry... |
| 15:43:05 | Watusimoto | just dang! |
| 15:43:14 | raptor | sorry, i meant 'threat' |
| 15:43:25 | Skybax | xD |
| 15:43:32 | raptor | it's spelled correctly |
| 15:43:33 | Watusimoto | ha |
| 15:43:37 | Watusimoto | yes, I just confirmed |
| 15:43:44 | raptor | but the idea that they're not a threat... |
| 15:44:01 | Watusimoto | ah, yes. well you and bobdaduck can have your little discussion about that |
| 15:44:42 | Skybax | Wat, I posted a bug about not being able to Hide Bitfighter |
| 15:44:49 | raptor | is it supposed to be 'GoFast' or 'SpeedZone' ? I remember standardizing on 'Teleporter' but not for that noe |
| 15:44:51 | raptor | *one |
| 15:44:57 | Watusimoto | Skybax: what does that mean |
| 15:45:09 | Watusimoto | GoFast |
| 15:45:36 | Skybax | It's a mac thing, I think. You can hide entire applications by doing command+h |
| 15:45:49 | Skybax | But it doesn't work for Fullscreen Bitfighter anymore |
| 15:45:56 | raptor | misspelled 'thier' in 'thier projector' |
| 15:45:57 | Skybax | It used to |
| 15:46:04 | kaen | is this distinct from minimizing it? |
| 15:46:06 | Watusimoto | SpeedZone is the old name, which I actually like a tad better, but... well... it just makes no sense |
| 15:46:15 | Watusimoto | Skybax: are you using 018 or 019? |
| 15:46:25 | Skybax | 018a |
| 15:47:19 | Skybax | I have to play in Windowed mode otherwise I can't multitask xD |
| 15:47:28 | Skybax | And I keep clicking out >.> |
| 15:47:39 | Skybax | I miss being able to hide it |
| 15:47:58 | raptor | Skybax: I will get you an 019 build to test a bit later |
| 15:48:01 | raptor | for OSX |
| 15:48:05 | Skybax | Okay |
| 15:48:07 | raptor | what version of OSX are you on? |
| 15:48:13 | Skybax | Snow Leopard |
| 15:48:17 | raptor | ok thanks |
| 15:48:52 | kaen | raptor, there should be a tarball on the buildbot |
| 15:48:57 | kaen | if you can package from that |
| 15:49:12 | kaen | I vaguely recall running it on my mac vm |
| 15:49:41 | kaen | oh... nevermind |
| 15:50:04 | kaen | huh. I thought I had written a tarball thing for it |
| 15:59:10 | | Little_Apple Quit (Quit: Page closed) |
| 16:00:05 | Skybax | I want the zombie bot that bobdaduck uses in some of his levels |
| 16:01:32 | kaen | I'm sure he'd give it to you |
| 16:01:42 | kaen | well... |
| 16:01:45 | kaen | actually... |
| 16:02:27 | kaen | fordcars might though :) |
| 16:02:32 | kaen | since it's actually his work |
| 16:02:35 | kaen | I think |
| 16:02:39 | fordcars | yeah :P |
| 16:02:43 | Skybax | fordcars! sharing is caring xD |
| 16:02:50 | fordcars | okokokok |
| 16:03:21 | fordcars | I'll put it on forums, ok? |
| 16:04:10 | Skybax | Okay |
| 16:04:12 | Skybax | Thanks! |
| 16:04:47 | Watusimoto | ok, heading to bed |
| 16:04:55 | Watusimoto | see y'all in the AM! |
| 16:04:58 | Skybax | Bye! |
| 16:05:24 | | BFLogBot Commit: fadbfabedad3 | Author: watusimoto | Message: Fix various issues pointed out by Raptor |
| 16:05:52 | raptor | night |
| 16:05:56 | raptor | Skybax: http://sam6.25u.com/upload/Bitfighter-019-alpha-8061b4e72a89.zip |
| 16:06:01 | raptor | it's a debug build |
| 16:06:06 | raptor | back up your bitfighter.ini! |
| 16:07:02 | Skybax | I duplicated it |
| 16:08:04 | raptor | ok |
| 16:08:12 | Skybax | I can't use that. It says it's "Not supported on this type of Mac" |
| 16:08:20 | raptor | wait what? |
| 16:08:38 | raptor | that should be a 64bit build for OSX 10.6 x86_64 |
| 16:08:45 | fordcars | done :) |
| 16:08:47 | Skybax | Give me a 32bit |
| 16:08:53 | raptor | ok |
| 16:10:02 | raptor | we're at 159 source files in the zap folder! I remember being at 117... |
| 16:10:44 | | Watusimoto Quit (Ping timeout: 256 seconds) |
| 16:11:36 | kaen | maybe someday we could have a client/ server/ shared/ structure |
| 16:11:46 | raptor | THAT IS MY DEAREST WISH |
| 16:12:33 | Skybax | Bitfigher needs a level editor that works similarly to Google Docs.. with Group Edit xD |
| 16:12:50 | raptor | Skybax: I give you: http://beta.etherpad.org/ |
| 16:13:02 | | LordDVG Quit (Remote host closed the connection) |
| 16:13:57 | Skybax | This is exactly like Google Docs, except you don't need a gmail to use it |
| 16:15:21 | Skybax | I meant like, within the Bitfighter program. A joint level editor |
| 16:16:34 | raptor | oh... networked editor game! |
| 16:16:41 | kaen | didn't sam do that? |
| 16:16:47 | kaen | I think about it often. |
| 16:16:56 | raptor | sam686 did do that once |
| 16:17:14 | kaen | we should look at that again. I think it would be really cool |
| 16:17:22 | raptor | after watusimoto rewrote the editor to use the same objects as the game, he somehow got it to combine with host game |
| 16:17:41 | raptor | net result was that you'd be in a level and he'd be moving barriers around before your eyes |
| 16:18:16 | kaen | that's nuts |
| 16:18:30 | raptor | except... all of his clones are gone!? |
| 16:18:56 | Skybax | It's awesome is what it is lol |
| 16:19:05 | kaen | well |
| 16:19:13 | kaen | his doesn't sounds exactly like co-op editing |
| 16:19:20 | raptor | one of them had the editing changes |
| 16:19:29 | kaen | man |
| 16:19:37 | kaen | maybe he still has the code lying around |
| 16:20:00 | kaen | how did that not get put into the tree? |
| 16:21:19 | Skybax | Uh oh. I think I did something naughty |
| 16:22:10 | Skybax | I replaced the s_bot.bot file in my Bots folder with the s_bot.bot file that can be downloaded from the forums. I assumed it would be a better version. Now it leaves the game as soon as I add it |
| 16:25:11 | Skybax | What do I do ._. |
| 16:25:33 | kaen | try reinstalling |
| 16:26:19 | kaen | Skybax |
| 16:26:20 | kaen | https://code.google.com/p/bitfighter/source/browse/resource/robots/s_bot.bot |
| 16:26:22 | Skybax | Also, fordcars, your zombieBot won't add |
| 16:26:24 | kaen | stock 018a bot |
| 16:26:43 | kaen | oh wait |
| 16:26:53 | fordcars | my bot won't add... |
| 16:26:58 | kaen | https://code.google.com/p/bitfighter/source/browse/resource/robots/s_bot.bot?name=bitfighter-018a |
| 16:27:02 | kaen | that's the 018a one |
| 16:28:25 | Skybax | Maybe my bot scripts are outdated and can't run new bots.. |
| 16:30:12 | Skybax | s_bots work again |
| 16:30:18 | fordcars | do you have 018a? |
| 16:30:23 | Skybax | Yes |
| 16:30:54 | Skybax | Here's the error in the log |
| 16:30:57 | Skybax | ***ROBOT ERROR*** Error compiling script /Users/Calvin/Library/Application Support/Bitfighter/robots/zombieBot.bot |
| 16:30:57 | Skybax | ...Users/Calvin/Library/Application Support/Bitfighter/robots/zombieBot.bot:9: unexpected symbol near '�' |
| 16:32:57 | fordcars | haha |
| 16:33:00 | fordcars | yeah I know |
| 16:33:10 | fordcars | I had that once for a level gen |
| 16:33:20 | raptor | Skybax: http://sam6.25u.com/upload/Bitfighter-019-alpha-32bit-8061b4e72a89.zip |
| 16:33:47 | fordcars | I had copied a text file instead of made a new one |
| 16:34:25 | fordcars | I just made a new ext file, called it whatever.bot and put the code in |
| 16:34:31 | fordcars | *text |
| 16:34:36 | Skybax | I coped the s_bot and just replaced all the code with the zombie code xD |
| 16:34:41 | | BFLogBot Commit: 07c82a9ff499 | Author: buckyballreaction | Message: Fix Xcode project |
| 16:34:46 | fordcars | xD |
| 16:35:48 | Skybax | Problem is, it won't let me save text documents with anything but .rtf |
| 16:35:59 | kaen | Save As... |
| 16:36:16 | kaen | oh wait mac |
| 16:36:21 | Skybax | Mhm |
| 16:36:24 | kaen | disregard everything I say. |
| 16:36:28 | Skybax | xD |
| 16:36:33 | raptor | you need a real text editor |
| 16:36:41 | Skybax | TextEdit doesn't cut it? |
| 16:36:52 | raptor | it's too simple-minded |
| 16:37:41 | Skybax | Can you attach the .bot file in the forum post? |
| 16:38:20 | kaen | wait, wait, wait |
| 16:38:24 | kaen | that compiler error |
| 16:38:30 | kaen | compile error* |
| 16:38:38 | kaen | doesn't that mean we aren't properly cleaning scripts? |
| 16:38:54 | kaen | and/or that our lua interpreter is too simple minded? |
| 16:38:55 | fordcars | Sky,m rename file with .bot |
| 16:39:21 | fordcars | zombie.txt=zombie.bot |
| 16:39:28 | fordcars | on mac you can do that |
| 16:39:40 | raptor | is that because of line endings? |
| 16:39:58 | kaen | kind of sounds like it |
| 16:40:03 | raptor | oh please I hope not |
| 16:40:08 | kaen | alternatively |
| 16:40:09 | Skybax | Okay |
| 16:40:29 | kaen | textedit might be doing something ridiculous like changing the double quotes to UTF |
| 16:40:29 | fordcars | once that problem happened to me and it said that I had Syntx errors in grec symbols |
| 16:40:41 | kaen | grec? |
| 16:40:55 | fordcars | kaen, you can just select "simple text" from menu to go into a normal text file |
| 16:41:23 | kaen | okay. I'm just taking shots in the dark based on that error message |
| 16:41:31 | fordcars | sorry, Greek |
| 16:41:35 | fordcars | :P |
| 16:41:47 | kaen | you put greek symbols in your code? |
| 16:41:52 | fordcars | yeah, textEdit does Rich text on default |
| 16:42:16 | fordcars | no! Lua was saying I did, but it's because I copied a level gen and replaced it's code with some code |
| 16:42:17 | kaen | Skybax, can you copy/paste the crashing script to pastie.org ? |
| 16:42:45 | kaen | the one that gives the "unexpected symbol near '�'" |
| 16:42:52 | Skybax | One sec, I'm trying .text |
| 16:42:54 | kaen | from your text editor |
| 16:42:55 | kaen | ok |
| 16:42:55 | Skybax | *.txt |
| 16:43:24 | fordcars | skybax, before opening Bitfighter, open zombiebot file and select "Simple text" or simular from one of the drop down menus |
| 16:44:06 | Skybax | Ahhhhhh. Yes. I remember doing that for level files |
| 16:44:43 | Skybax | It let me use .bot now |
| 16:44:49 | fordcars | ;) |
| 16:45:16 | Skybax | Got the same error xD |
| 16:45:27 | kaen | pastie? |
| 16:45:39 | | kaen has a built-in lua parser |
| 16:46:33 | Skybax | http://pastie.org/8098121 |
| 16:46:53 | kaen | haha |
| 16:46:55 | kaen | no, the script |
| 16:46:59 | kaen | :) |
| 16:47:06 | Skybax | Oh, the robot script..? |
| 16:47:08 | kaen | yeah |
| 16:47:10 | fordcars | Skybax, create a new file with textEditor, then select Simple Text from the menu, then paste the code, then save as zombie.bot, then it should work |
| 16:47:14 | kaen | as it appears in your text editor |
| 16:47:34 | kaen | also, fordcars is right, doing it as he just described should work |
| 16:47:43 | kaen | but I want a copy of the crashy one to test with |
| 16:48:20 | Skybax | http://pastie.org/8098126 |
| 16:48:29 | fordcars | kaen, when i happened to me, the code was fine, it looked more like the file was broken deep-down |
| 16:48:34 | kaen | thank you :) |
| 16:48:55 | Skybax | Did what fordcars said, not working still |
| 16:49:00 | fordcars | really? |
| 16:49:13 | Skybax | Yeup |
| 16:49:30 | Skybax | One sec I'm gonna try the build that raptor gave me |
| 16:50:48 | kaen | uh |
| 16:50:53 | kaen | the character on line 9 |
| 16:50:58 | kaen | breaks google's search... |
| 16:51:12 | Skybax | Hahahahahaha. I opened it and it said "A new version of Bitfighter is availble! Bitfighter 018a is available----You have 019! Would you like to update?" |
| 16:51:28 | fordcars | lol |
| 16:53:48 | Skybax | Okay... raptor.. this version is sooo broken. I can't even get past the part where I choose my name and put in my password |
| 16:54:38 | Skybax | The screen loads, and it makes sounds when I click or move with the arrow keys, but it's totally frozen, and then after like 15 seconds it crashes |
| 16:55:55 | kaen | > dat SDL2 |
| 16:59:32 | fordcars | If you check the Bitfighter.ini, is the WindowScreen = Window mode? That made it do weird stuff for me too |
| 17:00:10 | fordcars | I put it as WindowScreen= Fullscreen and it worked |
| 17:00:24 | Skybax | Ahhh |
| 17:00:34 | Skybax | Yeah I'm in windowed mode cause of the being unable to hide it |
| 17:02:35 | raptor | hi again |
| 17:02:56 | raptor | Skybax: broken! |
| 17:03:06 | Skybax | fordcars fixed it |
| 17:03:15 | Skybax | 019 doesn't support windowed mode |
| 17:03:21 | raptor | well that stinks |
| 17:03:23 | fordcars | :) |
| 17:03:33 | Skybax | I'm lovin the new graphics tho |
| 17:03:50 | raptor | thanks fordcars for pinpointing the issue |
| 17:04:11 | raptor | that really stinks... |
| 17:04:11 | fordcars | YOur welcome :) |
| 17:04:27 | raptor | fordcars: did you write that bug down somewhere for us? |
| 17:04:41 | raptor | or did I blindly acknowledge it, the forgot it? |
| 17:04:44 | raptor | *then |
| 17:05:05 | Skybax | Hahaha |
| 17:05:12 | fordcars | yes, I did :P |
| 17:05:43 | Skybax | The zombieBot is still non-functional tho |
| 17:05:45 | raptor | oh hey, there it is issue 207 |
| 17:05:48 | raptor | thanks! |
| 17:05:58 | raptor | uhh... there are some API changes in 019 |
| 17:06:01 | fordcars | :P |
| 17:06:25 | raptor | so bots might not work that well unless you make some minor code changes.. |
| 17:06:37 | Skybax | Well it doesn't work in 018a either lol |
| 17:10:33 | fordcars | later guys, will be back in about an hour |
| 17:10:44 | raptor | kaen: if a lua function takes anything (like logprint() ) how would I do doxygen? like this?: * @luafunc print(any thing) |
| 17:11:58 | kaen | yeah, use 'any' as the type |
| 17:12:05 | kaen | I wouldn't use 'thing' though... |
| 17:12:10 | raptor | :) |
| 17:12:15 | kaen | :) |
| 17:14:48 | | fordcars Quit (Ping timeout: 250 seconds) |
| 17:19:07 | | koda Quit (Quit: koda) |
| 18:08:58 | Skybax | Hey kaen, did you figure out why I couldn't run the zombieBot? |
| 18:09:12 | kaen | nope :< |
| 18:09:20 | Skybax | Darn :/ |
| 18:13:32 | raptor | kaen: stupid idea: a master server lobby bot! |
| 18:13:42 | raptor | or maybe just change the lobby to IRC... |
| 18:14:01 | kaen | I was going to suggest that as a "slightly stupider" idea :) |
| 18:14:07 | kaen | let's do the IRC thing |
| 18:14:08 | raptor | haha |
| 18:14:36 | kaen | well |
| 18:14:37 | raptor | i remember looking into it about 2 years ago |
| 18:14:43 | raptor | and decided against it for some reason.. |
| 18:14:58 | kaen | we'd either need to add an IRC client to master |
| 18:15:17 | kaen | or route chatlogs to a third-party bot |
| 18:15:26 | kaen | to/from |
| 18:15:51 | raptor | have you ever played the game gate88 ? |
| 18:15:56 | kaen | nope |
| 18:16:15 | raptor | let me get you my patched copy... |
| 18:17:15 | raptor | ok here: http://sam6.25u.com/upload/Gate88_Mar19_05_w_patch.tar.gz |
| 18:17:33 | raptor | you may have to install missing 32bit libraries one-by-one until it runs |
| 18:17:34 | raptor | but |
| 18:17:39 | raptor | it's quite the unique game |
| 18:17:48 | Skybax | Weeeeell... my s_bots just randomly broke again |
| 18:17:52 | raptor | it's where I got the idea for 10-sided Cores |
| 18:18:00 | raptor | and it uses IRC for its 'master' chat |
| 18:19:36 | Skybax | Nvm I fixed it |
| 18:20:24 | | BFLogBot Commit: 7b72ed9a6169 | Author: buckyballreaction | Message: Conform our global Lua API methods to use the 'lua_' c++ method prefix. Also finish documenting them |
| 18:21:14 | raptor | kaen: be sure to play gate88 with the sound/music... |
| 18:21:21 | raptor | it's really more of an art game |
| 18:21:37 | raptor | there may be some other ideas in there that we could use in bitfighter.. |
| 18:34:22 | | mollie_ has joined |
| 18:34:28 | mollie_ | hi |
| 18:34:30 | raptor | hi mollie_ |
| 18:34:42 | mollie_ | hi raptor |
| 18:34:58 | mollie_ | r u playing bitfighter right now |
| 18:35:35 | | mollie_ Quit (Client Quit) |
| 18:36:26 | raptor | I've been thinking that I need to make BFLogBot send a message to new people in the channel to tell them some basics about IRC - like patience.. |
| 18:46:33 | Skybax | xD |
| 18:47:00 | Skybax | I don't think they can be taught |
| 18:57:06 | raptor | kaen: do we have a way to arbitrarily tell if we're calling a plugin from the editor vs a levelgen? |
| 19:01:53 | raptor | looks like I'll build one... |
| 19:03:52 | kaen | whoa |
| 19:04:02 | kaen | you can call plugins from a levelgen?! |
| 19:04:25 | raptor | err... i mean a lua script |
| 19:04:28 | kaen | oh |
| 19:04:47 | kaen | I would assume you could test if plugin and/or levelgen is not nil |
| 19:05:02 | raptor | i meant from the c++ side.. |
| 19:05:07 | Skybax | I found a bug in the s_bot |
| 19:05:14 | kaen | what |
| 19:05:15 | raptor | man, i was horrible at explaining my question.. |
| 19:05:19 | raptor | a bug in s_bot! |
| 19:05:21 | raptor | NO |
| 19:05:37 | kaen | NOT ALLOWED |
| 19:05:41 | Skybax | They don't shoot at force fields if there's a force field directly opposite |
| 19:06:08 | Skybax | Like, a force field on each side of the wall, making one line.. they have no idea what to do lol |
| 19:06:20 | kaen | sounds like a not-a-bug in object visibility |
| 19:06:30 | Skybax | Possibly |
| 19:06:38 | raptor | s_bot needs some sort of target locking... |
| 19:06:49 | raptor | because i think it reevaluates too much too often |
| 19:06:52 | Skybax | But why can they see players and stuff from behind a force field, but not other force fields xD |
| 19:07:04 | raptor | bots can see *everything* |
| 19:07:29 | kaen | will it fire across a forcefield? |
| 19:07:32 | raptor | it's probably just an AI problem |
| 19:07:35 | kaen | (Try to?) |
| 19:08:39 | Skybax | Bots try to hit you from behind a force field, yes |
| 19:08:43 | Skybax | Just like turrets |
| 19:08:55 | kaen | ok |
| 19:09:05 | kaen | I have no more bad guesses then :) |
| 19:09:15 | Skybax | But for some reason they don't target a force field if it has a force field on it lol |
| 19:09:29 | raptor | what should i call levelgen, bot, plugin classes with respect to their parent LuaScriptRunner 'script sources' ? |
| 19:09:43 | raptor | call paths... launchers... |
| 19:10:13 | kaen | "script types" ? |
| 19:10:22 | raptor | yeah.. types... |
| 19:10:25 | raptor | duh |
| 19:11:29 | kaen | is that what you were trying to name? |
| 19:11:42 | raptor | yes |
| 19:11:52 | raptor | my brain isn't thinking on easy stuff at the moment.. |
| 19:12:03 | kaen | I understand. |
| 19:12:18 | Skybax | xD |
| 19:15:32 | kaen | "Okay, just need to integrate this system with the Laplace transform, and I can begin on the linear algebra. Now where'd I put that mathy-doer machine?" |
| 19:26:06 | raptor | laplace transforms - a physicist once told me that if I learned those, I'd be employable |
| 19:26:24 | kaen | haha |
| 20:15:11 | | fordcars has joined |
| 20:27:49 | Skybax | Hi ford |
| 20:38:10 | fordcars | hi |
| 20:52:39 | raptor | kaen: would you know how to 'register' a global function in Lua to be part of a class? |
| 20:52:56 | raptor | for example: if i have findObjects() as a global, i want to map it as levelgen:findObjects() |
| 20:53:11 | raptor | (for backwards compatibility) |
| 20:57:06 | raptor | Skybax: do you remember in what version you could minimize bitfighter while fullscreen? |
| 21:00:07 | Skybax | I don't know exactly, but I would guess around 2 or 3 versions ago |
| 21:00:12 | Skybax | Possibly 4 |
| 21:00:21 | raptor | ok, trying to track it down... |
| 21:04:14 | raptor | Skybax: did you say you got the freeze at start-up with 019 if in windowed mode? |
| 21:04:49 | raptor | fordcars: with that freeze, what architecture are you running? i386, x86_64, or ppc ? |
| 21:05:11 | fordcars | I had it on... Pentium 4 32 bit :3 |
| 21:09:14 | | raptor Quit () |
| 21:09:55 | | raptor has joined |
| 21:09:55 | | ChanServ sets mode +o raptor |
| 21:10:49 | raptor | fordcars / Skybax: at what point did the game freeze? |
| 21:11:39 | fordcars | Me it was when starting Bitfighter |
| 21:12:02 | fordcars | when the logo goes down cinimatically |
| 21:12:22 | raptor | oh my goodness - it's taking lots of CPU... |
| 21:13:38 | raptor | is that what the freeze does? |
| 21:17:41 | fordcars | maybe |
| 21:38:28 | raptor | fordcars: does it ever actually crash on you? |
| 21:38:40 | fordcars | No |
| 21:38:57 | raptor | huh |
| 21:39:02 | fordcars | Well I left it frozen for around 20 seconds before quitting |
| 21:39:07 | fordcars | gme quitting |
| 21:41:49 | fordcars | I forced quit after 20 seconds :P |
| 22:28:46 | kaen | raptor, I'd put it as a class member, then just do findObjects = LuaLevelGenerator.findObjects |
| 22:29:08 | kaen | haven't tested but I'm 99% sure it would work |
| 22:42:03 | raptor | kaen: before the colon was used: levelgen:findObjects |
| 22:42:32 | raptor | what do you mean by 'put it as a class member' ? |
| 22:45:31 | raptor | well, i found this when trying to run valgrind against the app: http://pastie.org/pastes/8098774/text |
| 22:45:47 | raptor | (the osx i386 port) |
| 22:46:41 | raptor | fordcars: do you know how to run valgrind? |
| 22:47:25 | fordcars | Valgrind? Nope |
| 22:47:35 | raptor | are you proficient at the command line? |
| 22:47:42 | raptor | or at least knowledgeable |
| 22:47:46 | fordcars | Yeah sure |
| 22:48:33 | raptor | also, have you ever downloaded source code and compiled it yourself from the command line (like using hte 'configure' script)? |
| 22:48:51 | fordcars | download, yes, but not compile |
| 22:53:38 | Skybax | raptor: the game freezes right after the big blue "BITFIGHTER" thing floats up and it wants me to hit "OK" above my name. It makes noises when I move and stuff but it's frozen, and then it crashes |
| 22:53:55 | raptor | ooo a crash? |
| 22:54:17 | Skybax | Yes. It says "Bitfighter unexpectedly quit" |
| 22:54:23 | raptor | great! |
| 22:54:27 | Skybax | A big window comes up with a crash report and stuff |
| 22:54:33 | raptor | when it does that - it should give a crash report... yes |
| 22:54:41 | raptor | can you copy and paste that to me? |
| 22:55:06 | raptor | uhh, use http://pastie.org |
| 22:55:12 | raptor | don't paste in the channel... |
| 22:55:41 | Skybax | will do |
| 22:56:03 | Skybax | lol well this is embarrassing... it appears to be working now |
| 22:56:13 | Skybax | I can play in windowed mode xD |
| 22:56:19 | raptor | aww man |
| 22:56:30 | raptor | well, if you can get it crash, that'd be great! |
| 22:56:49 | raptor | :) |
| 22:56:53 | Skybax | lol I'll try again later and if it crashes I'll pastie it for you ^_^ |
| 22:56:59 | raptor | ok great! |
| 22:57:07 | Skybax | I g2g now tho.. goodnight! |
| 22:57:22 | raptor | night |
| 22:58:05 | | Skybax Quit (Quit: Skybax) |
| 23:25:43 | | fordcars Quit (Ping timeout: 250 seconds) |
| 23:34:39 | | BFLogBot Commit: 846cd2d5a6c9 | Author: buckyballreaction | Message: Add concept of a script type to the various classes that launch Lua scripts |