Timestamps are in GMT/BST.
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| 01:25:36 | kodabb | hi guys |
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| 07:58:45 | bobdaduck | BFLogBot: Find thumbdrive |
| 08:00:18 | raptor | good morning! |
| 08:01:11 | kaen | morning! |
| 08:22:37 | bobdaduck | Logbot should log where I plut my thumbdrive |
| 08:25:01 | bobdaduck | Does it have that functionality or is that a 019 thing? |
| 08:39:10 | bobdaduck | Okay so |
| 08:39:13 | bobdaduck | New weapon idea: |
| 08:39:16 | bobdaduck | Self destruct. |
| 08:39:17 | bobdaduck | Thoughts? |
| 08:43:14 | raptor | kaBOOM |
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| 09:28:16 | bobdaduck | kaBOOM |
| 09:28:27 | raptor | kaPOW |
| 09:30:34 | bobdaduck | so self destruct weapon plz |
| 09:30:42 | raptor | /idle! |
| 09:31:57 | bobdaduck | /idle? |
| 09:32:05 | raptor | self-destruct |
| 09:32:15 | bobdaduck | lol |
| 09:32:22 | bobdaduck | but as a weapon that kills things |
| 09:32:53 | raptor | so, run into the middle of a dogfight, KABOOM, everyone dies? |
| 09:33:02 | bobdaduck | Yeah pretty much |
| 09:33:45 | bobdaduck | It will be hilarious and tactical and since it comes with the cost of sending you clear back to spawn it isn't something that you just run around using lightly |
| 09:34:16 | bobdaduck | Also give it a sort of "oh man he's gonna explode" animation for about a second before it goes off |
| 09:36:53 | bobdaduck | I would take this over suns |
| 09:37:11 | bobdaduck | Though I'm still much more enthusiastic about suns. |
| 09:38:28 | bobdaduck | plus it takes up a weapon slot. |
| 09:44:18 | raptor | hmmm |
| 09:47:55 | bobdaduck | The only really weird part is calculating KD off of it. But I figure KD is so meaningless right now that it really doesn't matter |
| 09:48:38 | raptor | I fixed the KD usage with team balancing for 019 |
| 09:48:51 | raptor | so it is 'less' meaningless |
| 09:49:21 | bobdaduck | Is it still the silly batting average system? |
| 09:50:27 | raptor | i don't remember... |
| 09:50:30 | bobdaduck | Can it still be negative? |
| 09:50:44 | raptor | i don't remember |
| 09:51:16 | bobdaduck | Is it complex and confusing? |
| 09:52:06 | raptor | i don't remember |
| 09:52:16 | raptor | it was such a while ago... |
| 09:52:23 | bobdaduck | Then KD still doesn't matter xD |
| 09:52:40 | raptor | it does for team balancing! :) |
| 09:53:40 | bobdaduck | Honestly we need to track like turret kills, forcefield kills, suicides seperate from deaths, kill streaks, scores (which needs seperate handling per gametype) |
| 09:55:16 | kaen | patches welcome. |
| 09:56:35 | kaen | hmm. my girlfriend's little sister appears to have put a chocolate chip cookie in my coffee. |
| 09:57:34 | bobdaduck | Gave your coffee an upgrade |
| 09:57:37 | raptor | is it april fool's already? |
| 09:58:25 | kaen | I discovered this because I just finished my cup, and was met by a mushy cookie-like mass |
| 09:58:49 | raptor | haha |
| 10:00:20 | kaen | ultimately, I was like: http://4.bp.blogspot.com/-jIRFROVXoNo/UR6UwVS0uPI/AAAAAAAACbM/JZ0ClygM0sg/s400/WHITEHOUSEBEER.jpeg |
| 10:05:08 | bobdaduck | lol |
| 10:11:00 | raptor | is that supposed to be our commander-in-chief? |
| 10:14:06 | bobdaduck | Supposed to be |
| 10:14:26 | raptor | Zaphod Beeblebrox |
| 10:14:30 | bobdaduck | xD |
| 10:14:31 | raptor | that's all I have to say... |
| 10:14:40 | bobdaduck | lol |
| 10:20:18 | kaen | oh boy! |
| 10:20:20 | kaen | nil chasing |
| 10:20:28 | raptor | hunt them nil |
| 10:20:47 | kaen | good thing I only have like 20 lines of vector operations |
| 10:20:49 | kaen | NO BIG DEAL |
| 10:20:56 | raptor | ha |
| 10:21:21 | kaen | we should have like a nil cannon |
| 10:21:25 | kaen | it shoots nil projectiles |
| 10:21:31 | raptor | just a side question - if a teleporter center point is outsize a botzone, then it doesn't get hooked up to the zones |
| 10:21:33 | kaen | and if you touch one you turn into a nil projectile |
| 10:21:41 | raptor | is this correct behavior that we want? |
| 10:21:54 | kaen | definitely not correct |
| 10:22:10 | kaen | but how would correctly connect it? |
| 10:22:15 | bobdaduck | rofl |
| 10:22:25 | raptor | maybe do a test for the trigger radius? |
| 10:22:44 | kaen | yeah, add a link if the zone comes with r units of the point |
| 10:22:52 | kaen | okay but then on the usage side |
| 10:23:15 | kaen | well I guess you could just head towards the center when you want to hit the telporter |
| 10:23:20 | raptor | because that's what's breaking repair bot in one of Skybax's levels - he has loads of teleporters with center points in the corners of walls |
| 10:23:27 | kaen | okay, it's incorrect and we don't want it since it's fixable |
| 10:23:33 | kaen | and apparently causing real bugs |
| 10:23:46 | kaen | imho |
| 10:24:13 | raptor | ok, so correct fix is - hook it up if it's within trigger radius of a zone |
| 10:24:19 | raptor | anything else? |
| 10:24:35 | raptor | (i'm having trouble analysing what you just suggested..) |
| 10:25:50 | raptor | i'm writing a bug report.. |
| 10:31:23 | raptor | issue submitted: http://code.google.com/p/bitfighter/issues/detail?id=215 |
| 10:34:25 | bobdaduck | Levelgens manually changing a players team. Yes or no? |
| 10:50:18 | raptor | uhhh |
| 10:50:20 | raptor | maybe? |
| 10:52:58 | bobdaduck | Maybe! |
| 10:59:15 | raptor | everyone is working on their contest level? right? |
| 11:00:21 | bobdaduck | No because I lost my thumbdrive |
| 11:01:00 | raptor | in the couch cushions? |
| 11:01:33 | bobdaduck | Very possibly |
| 11:06:59 | raptor | hmmm... kaen is currently working on a level called 'editor.tmp'... maybe it's for the contest! |
| 11:07:58 | bobdaduck | editor.tmp is quite the fancy desert |
| 11:08:05 | bobdaduck | dessert |
| 11:08:06 | bobdaduck | whatever |
| 11:34:52 | raptor | mmmm... desert |
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| 11:47:16 | | Little_Apple has joined |
| 11:47:19 | Little_Apple | hello |
| 11:47:43 | raptor | hi |
| 11:49:20 | bobdaduck | bonjour |
| 11:49:50 | Little_Apple | baguette! |
| 11:50:04 | raptor | freedom fries! |
| 11:50:24 | raptor | (which i think is a stupid term...) |
| 11:50:38 | Little_Apple | its weird, people in paris actually do walk around carrying baguettes. |
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| 11:51:22 | Little_Apple | wot wot |
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| 11:51:34 | raptor | Rotten_Flesh has arri... left |
| 11:51:35 | Little_Apple | .. |
| 11:51:45 | raptor | i think that is fordcars brother? |
| 11:51:50 | Little_Apple | who on... |
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| 11:57:07 | bobdaduck | Its okay |
| 11:57:17 | bobdaduck | we don't know who half the people in this irc channel are |
| 11:57:38 | bobdaduck | But we know that if you mention them by name, the lurkers leave |
| 11:57:50 | bobdaduck | So don't scare them away because we need to look popular |
| 12:01:33 | bobdaduck | Like I'm not a lurker but I imagine if someone mentioned me I would probably leave too |
| 12:02:47 | raptor | bobdaduck |
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| 12:03:12 | raptor | haha |
| 12:25:31 | | Skybax has joined |
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| 12:26:12 | Little_Apple | hello |
| 12:26:26 | Skybax | Hi! |
| 12:26:57 | raptor | hi |
| 12:27:04 | raptor | Skybax: this is your bot problem: http://code.google.com/p/bitfighter/issues/detail?id=215 |
| 12:27:32 | raptor | it's why repairbot is braindead after a little bit - it can't find a path to the next location |
| 12:27:39 | Skybax | Okay |
| 12:28:20 | Little_Apple | off for now |
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| 12:29:51 | Skybax | So in that level, if I move those teleporters into the green area, the bots won't go braindead? |
| 12:30:35 | raptor | that's my guess, yes |
| 12:30:51 | raptor | just the center part needs to be on the green |
| 12:31:05 | raptor | and you can see the green by typing /showzones while testing from the editor |
| 12:34:13 | Skybax | I'll try that |
| 12:44:25 | Skybax | They still go braindead |
| 12:45:52 | raptor | ok |
| 12:46:01 | | bobdaduck has joined |
| 12:46:29 | raptor | well, when I get home tonight, please send me the level again and I'll test further... it may be that there was another bug I fixed somewhere.. |
| 12:47:59 | Skybax | hi bobdaduck |
| 12:48:46 | bobdaduck | sup yall |
| 12:48:55 | Skybax | Playing with braindead bots |
| 12:49:15 | Skybax | Trying to make them not xD |
| 12:52:23 | Skybax | I figured out why one of them does it |
| 12:52:52 | raptor | why? |
| 12:53:14 | Skybax | the zones don't go through 2x2 spaces |
| 12:53:26 | Skybax | And so the bots don't know how to get through them |
| 12:53:55 | Skybax | They get stuck navigating the zones |
| 12:54:05 | raptor | 2 x 2? |
| 12:54:11 | Skybax | That's why if I run into them with my ship, they work |
| 12:54:13 | raptor | that's really small... |
| 12:54:36 | raptor | i updated repairbot on the forums to be less dumb |
| 12:54:58 | raptor | it may or may not help... |
| 12:55:08 | Skybax | The ship is 2x2, it can just barely fit through a 2x2 space |
| 12:55:12 | raptor | actually, i don't know how big 2x2 is.. |
| 12:55:21 | raptor | ah |
| 12:55:27 | raptor | so |
| 12:55:29 | Skybax | Is there any way I can edit the botzones? |
| 12:55:35 | raptor | you're talking grid coords |
| 12:55:40 | Skybax | A bunch of them are wonky on this level |
| 12:55:40 | Skybax | Yes |
| 12:55:53 | raptor | ok, that's actually about 50x50 |
| 12:56:09 | Skybax | Okay xD |
| 12:56:16 | Skybax | You must be talking pixels |
| 12:56:20 | raptor | yes, |
| 12:56:23 | raptor | well no |
| 12:56:35 | raptor | *real* coordinates as the game engine sees them |
| 12:56:42 | Skybax | Ahkay |
| 12:56:59 | raptor | a 1x1 box in the editor is equal to 25.5 |
| 12:57:08 | Skybax | Well come look at these zones and where the bots fail at navigating |
| 12:57:09 | raptor | (because the gridsize is set to 255 |
| 12:57:20 | raptor | ok |
| 13:01:15 | raptor | huh |
| 13:03:53 | Skybax | If you follow them all the way to the end of the map, they get stuck whenever the zones get really small |
| 13:04:04 | Skybax | Around tight corners and such |
| 13:04:47 | raptor | huh... odd... |
| 13:05:42 | Skybax | Whoa. This one got inside a wall |
| 13:09:03 | raptor | well s_bot seems to have no problem chasing me down... |
| 13:09:15 | raptor | through the crazy skinny sections |
| 13:09:17 | Skybax | Huh |
| 13:09:45 | Skybax | s_bot is smarter |
| 13:10:07 | raptor | ok, then this one is a bot bug... i'll work on it again tonight |
| 13:10:40 | kaen | ah, it's a lovely 104 degrees outside |
| 13:10:40 | Skybax | Okay |
| 13:10:47 | Skybax | Wonderful xD |
| 13:10:55 | raptor | kaen: where are you again? |
| 13:10:55 | kaen | maybe I'll go for a walk |
| 13:11:02 | kaen | *go for a melt |
| 13:11:05 | kaen | Washington state |
| 13:11:10 | raptor | whoa, that's nuts! |
| 13:11:10 | kaen | in the deserty part |
| 13:11:17 | raptor | oh ok |
| 13:11:56 | kaen | there's a beautiful coast line to the west, fresh mountain air to the east |
| 13:12:05 | kaen | and a hot, dusty desert right in the middle |
| 13:12:59 | Skybax | I'm on the west side lol |
| 13:13:03 | Skybax | It's cold and cloudy here |
| 13:13:11 | kaen | so jealous :< |
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| 13:13:31 | raptor | it's about 95 here in utah valley |
| 13:13:43 | kaen | I'm in the big red spot on this graphic: http://en.wikipedia.org/wiki/Washington_(state)#Rain_shadow_effects |
| 13:13:46 | raptor | it'll probably get close to 100 soon... |
| 13:13:54 | Skybax | Hahaha |
| 13:14:16 | raptor | what elevation? |
| 13:14:41 | kaen | 1100' feet here at the airport |
| 13:14:43 | raptor | (i'm at 4500) |
| 13:16:58 | raptor | ha |
| 13:17:09 | raptor | i just looked at our year round temperature scale.. |
| 13:17:40 | | me_rs Quit (Ping timeout: 250 seconds) |
| 13:17:42 | raptor | we go from -30 to 108 |
| 13:18:08 | raptor | those are the extremes met in the last 30 years |
| 13:21:13 | Skybax | raptor, I'm widening the corridors to see if the bots get smarter |
| 13:21:41 | raptor | i don't think they will... |
| 13:21:49 | raptor | it's a code thing |
| 13:27:28 | Skybax | They have trouble transferring from 4 grid squares to anything less |
| 13:27:40 | Skybax | If I make it four wide, they have no trouble |
| 13:27:54 | raptor | yeah... don't worry about editing your level, i'll fix the logic |
| 13:27:59 | raptor | if s_bot can do it, so can they! |
| 13:28:02 | Skybax | Okay |
| 13:28:16 | raptor | but the teleport thingy was a real bug |
| 13:28:21 | Skybax | Yes |
| 13:28:38 | Skybax | I made sure all the teles were in the zones |
| 13:29:31 | bobdaduck | is there a button to show navzones? |
| 13:30:47 | raptor | in the editor |
| 13:30:51 | Skybax | you type /showzones while testing |
| 13:30:51 | raptor | test your level |
| 13:30:59 | raptor | then /showzones |
| 13:31:00 | raptor | yes |
| 13:36:38 | | fordcars has joined |
| 13:36:46 | fordcars | hehe |
| 13:37:16 | bobdaduck | hehe |
| 13:39:13 | fordcars | zap dancing hehe |
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| 13:48:57 | bobdaduck | hehe |
| 13:49:04 | bobdaduck | shh |
| 13:52:24 | bobdaduck | so can bots change modules or what? |
| 13:54:52 | raptor | YES |
| 13:54:59 | raptor | look at how repair bot does it |
| 13:55:09 | raptor | but it triggers a memory leak, so use it sparingly |
| 14:03:25 | Skybax | Memory leaks are fun |
| 14:08:43 | | koda has joined |
| 14:10:42 | raptor | Skybax: repairbot is repaired! enjoy :) |
| 14:10:43 | bobdaduck | Changing loadout ontick herewego |
| 14:10:48 | raptor | NOOOOOOOOOOOOO |
| 14:11:15 | Skybax | Yay repairbot |
| 14:12:30 | bobdaduck | its okay because I won't add more than like four bots |
| 14:12:36 | bobdaduck | maybe five |
| 14:13:28 | raptor | i never thought repair bot would require so much AI... |
| 14:13:39 | Skybax | I have three repairbots on one level |
| 14:13:53 | raptor | did you get the new code? |
| 14:13:58 | Skybax | Not yet |
| 14:15:11 | Skybax | Now i have it |
| 14:16:02 | raptor | if they work better in your level, i'd like to see... |
| 14:16:17 | Skybax | Okay |
| 14:16:21 | Skybax | I'll test it in a sec |
| 14:16:59 | Skybax | It's up |
| 14:24:32 | raptor | well great |
| 14:24:39 | raptor | a semi-smart bot |
| 14:24:46 | Skybax | I like it |
| 14:40:17 | fordcars | hi |
| 14:41:55 | bobdaduck | hi |
| 14:42:09 | raptor | ok, bots don't actually fast recharge... |
| 14:42:13 | raptor | when still... |
| 14:42:16 | raptor | just tested |
| 14:42:20 | Skybax | Okay |
| 14:42:25 | raptor | opened issue: http://code.google.com/p/bitfighter/issues/detail?id=216 |
| 14:42:40 | Skybax | They are always using repair, tho.. you can tell cause if you fly next to them while damaged, they repair you |
| 14:42:45 | raptor | i know |
| 14:42:51 | raptor | i edited the code so they didn't do that... |
| 14:42:55 | Skybax | Mkay |
| 14:42:59 | raptor | still didn't recharge |
| 14:43:05 | Skybax | Makes sense |
| 14:45:33 | fordcars | ok |
| 14:47:29 | Skybax | Maybe something in the bot should be coded so after it runs out of energy it waits until the energy is full again... this will make sure it takes advantage of the fast recharge, when the issue is fixed |
| 14:48:12 | raptor | that's easy.. |
| 14:49:28 | Skybax | I know xD |
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| 15:04:15 | raptor | huh - no watusimoto today... |
| 15:07:19 | | Watusimoto has joined |
| 15:07:26 | Skybax | Speak of the devil! |
| 15:07:33 | Watusimoto | uh oh |
| 15:07:47 | Skybax | xD |
| 15:08:12 | raptor | our google code issues list is growing... |
| 15:08:55 | Watusimoto | excellent! |
| 15:08:58 | Skybax | I'm helping! |
| 15:09:00 | kaen | seconded! |
| 15:09:12 | Watusimoto | raptor: I wanted to ask, how did the python->C notifier conversion go? |
| 15:09:45 | raptor | oh uh... it didn't.. turns out it would still link against the python libraries |
| 15:10:30 | raptor | so, while there would be a performance increase on the processing (which we don't need) there would be little difference in size |
| 15:10:46 | Watusimoto | ah, too bad |
| 15:11:57 | raptor | it was this: http://cython.org/ |
| 15:14:45 | Watusimoto | so the libraries don't get compiled? |
| 15:15:17 | raptor | they do, but they still require the python runtime |
| 15:16:06 | Watusimoto | how's that? that makes no sense. that would suggest they are only compiled to pyc files, which is kind of what you are trying to move beyond |
| 15:16:39 | Skybax | My brother wants me to learn python because he says the Raspberry Pi runs off python |
| 15:19:43 | raptor | it would compile your code into a shared library |
| 15:20:15 | raptor | so if you ran it, and it contained some standard python library, it would link the python27.dll |
| 15:20:45 | raptor | but i honestly didn't delve too deep with it |
| 15:22:31 | raptor | http://wiki.cython.org/EmbeddingCython |
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| 15:51:47 | raptor | as sson as I'm less sleep-deprived, I'll continue with the Lua fixes, I promise.. |
| 15:52:02 | raptor | they require a certain state of mind.. |
| 15:53:23 | bobdaduck | lol |
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| 16:34:06 | raptor | i just realized that repair bot fulfills the role of having repair noobs on your team |
| 16:44:38 | Skybax | Hahaha you just now realized that? xD except they have way better aim than repair noobs |
| 16:59:37 | raptor | heading home! |
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| 17:31:32 | Skybax | Welcome baaack |
| 17:31:42 | raptor | hi |
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| 22:17:43 | fordcars | later guys,off to bed |
| 22:18:11 | raptor | night |
| 22:21:56 | | fordcars Quit (Ping timeout: 250 seconds) |
| 22:28:51 | raptor | yay LuaW land again! |
| 22:45:25 | raptor | it's not crashing! |
| 22:46:12 | raptor | kaen: you around? |
| 22:46:42 | raptor | what was that crash with editor plugins that amgine kept talking about? I want to test to see if it is gone now... |
| 22:50:12 | kaen | I could not get any details from him |
| 22:50:25 | kaen | it was c. LuaWrapper.h:304 |
| 22:51:23 | raptor | ok, well, i fixed the dangling pointer issue |
| 22:51:27 | raptor | but it's ugly! |
| 23:06:39 | raptor | now for a final valgrind... |
| 23:22:47 | raptor | which failed |
| 23:22:57 | raptor | I'm beginning to hate our LuaProxy system... |
| 23:34:36 | | raptor Quit () |