#bitfighter IRC Log

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IRC Log for 2013-07-28

Timestamps are in GMT/BST.

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00:14:13bobdaduckGoodnight, logbot...
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02:33:07BFLogBot Commit: 49eee58489f1 | Author: kaen | Message: Expect to see the object itself when checking whether we "can see it", and make ForceFieldProjectors flag-collidable -- fixes #214
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11:19:21Little_Applemmmmonster kill
11:19:28koda has joined
11:19:28Q-Q-QuartzxD Yay for stuttering!
11:21:40Q-Q-QuartzGot four unfinished maps. Yikes, need to step it upppp.
11:22:23Q-Q-Quartzhey kaen guess what.
11:22:30Q-Q-Quartzkaen
11:22:37Q-Q-QuartzBubblegum Wars II.
11:23:02Q-Q-QuartzThe Phantom Gumball
11:23:30Little_Applecoming this fall to a theater near you...
11:23:38Q-Q-Quartzyeaaaah
11:23:57Little_Appleeh.. the book was better
11:24:30Q-Q-QuartzWouldn't take much to be better.
11:24:31Q-Q-QuartzOOOOHHHH
11:24:39Little_Applewoooooooah
11:26:36Q-Q-QuartzWait how do you make it so that people get this little "boop" sound when you say their name?
11:26:47Little_AppleQ-Q-Quartz: like this?
11:26:48Q-Q-QuartzDo you need a hashbrowntag or what
11:26:52Q-Q-Quartzoh you need :
11:26:57Little_Applenono
11:27:01Q-Q-Quartzjust the name?
11:27:02Q-Q-Quartzneat.
11:27:07Little_Appletype the exact name
11:27:11Q-Q-QuartzCOOL.
11:27:16Little_Appleor just the first few letters and hit tab
11:27:37Q-Q-QuartzWHOOOOOA.
11:28:33Little_Appleand stick a AA battery in your left ear
11:28:44Little_Appleif you want the PREMIUM BEEP
11:28:53Q-Q-Quartz:O SO COOL...
11:29:36Little_Appleyou get billed $4 every time though. BUT ITS PREMIUM BEEP
11:30:01Q-Q-QuartzCAN'T PASS UP A PREMIUM BEEP!
11:30:08Little_ApplePREEMERREUM
11:30:51Little_Applefinish dat level yo!
11:31:10SkybaxHai
11:31:17Q-Q-QuartzLol yea, finishing the bases since that's clear to me. Still dunno when the middle will be done though!
11:31:21Q-Q-QuartzHeya Skybax
11:31:34SkybaxWhat's crackin
11:31:50Q-Q-QuartzBubblegum Wars II, that's what.
11:31:57SkybaxInteresante
11:32:23SkybaxI'm playin Minecraft
11:32:30SkybaxAnd Travian
11:32:30Q-Q-Quartz#watch the fuck out
11:32:33Q-Q-QuartzHah, Travian.
11:32:39SkybaxMultitasking gamer
11:32:45Q-Q-QuartzI got really pretty good at Travian but at a certain point, the game becomes a task rather than fun.
11:32:46Q-Q-QuartzSo. yeah.
11:33:07SkybaxI'm in an alliance right now that's taking out all the Natars instead of doing World Wonder... it's different
11:33:18SkybaxCause this is my 8th game round
11:33:20Q-Q-QuartzHahaha wow, fun.
11:33:40SkybaxYeah, that's what I thought xD
11:33:48Little_Applesharknado was on last night..
11:33:57SkybaxI wasn't gonna play it anymore until they sent me an email saying they updated a bunch of shizz and I should come back
11:34:09Q-Q-QuartzYeah, the updates were nice.
11:34:20SkybaxMy hero has a moustache
11:34:29Q-Q-QuartzThough, people sending in solo Heroes to rape stuff and then die
11:34:30SkybaxThat's a game-changer
11:34:34Q-Q-QuartzBut then just revive them for cheap
11:34:35Q-Q-QuartzIs lame.
11:34:39Q-Q-QuartzVery cheap.
11:34:48Skybaxlol
11:34:54SkybaxPeople can be cheap in every game xD
11:38:51Little_Applehttp://i.imgur.com/l2sJi.gif
11:39:39Q-Q-Quartzwat.
11:40:35Little_Applesolder is a healthy snack!
11:45:46Q-Q-QuartzLittle_Apple: Come check it out.
11:57:15Nothing_Much has joined
12:10:14Q-Q-QuartzLittle_Apple: Okay lul check it
12:25:51Little_Appleokbye
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12:42:12Q-Q-QuartzOH MAN.
12:42:13Q-Q-Quartzhttp://www.bitfighter.org/forums/viewtopic.php?f=6&t=1979&p=20187
12:42:16Q-Q-QuartzI'm SO stoked about this.
12:42:24Q-Q-QuartzI don't want to overshadow the contest or anything but like
12:42:32Q-Q-QuartzI NEED TO DO THIS.
12:42:39raptorhi
12:43:03Q-Q-Quartzraptor: sup dawg.
12:44:20raptorha
12:44:22raptorneat
12:44:32raptori like your proposal
12:45:39Q-Q-QuartzSweet.
12:47:29Q-Q-QuartzWhat do you mean by my proposal? Like the whole thing, or..?
12:48:04raptoryep
12:48:20raptor4 flag retrieve? is that even doable?
12:51:39Q-Q-Quartz...yes
12:51:46Q-Q-QuartzIt's when you go up from 4 that it gets ugly.
12:51:49Q-Q-Quartz3 is good
12:51:52Q-Q-Quartz4 is tough but do-able
12:52:34Q-Q-QuartzYou haven't seen the rest of the map, nor will you for a while, so. :P
12:52:39Q-Q-QuartzIt's do-able on this one for sure
12:58:51raptorheh, ok
13:01:12Q-Q-QuartzAt least, it's do-able in the map's current state ... you never know how things will end up with peoples' iterations X3
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13:12:56kaengood day
13:13:03raptorgood day
13:13:33kaendown to 11 defects on google code
13:13:50kaenand 38 enhancements
13:13:53raptorhaha
13:14:59kaenI want to do a quick run-through of the enhancements with wat and see if we can reassess what will be done before 019 ships
13:15:09kaenright now the list of things tagged 019 looks pretty ambitious
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13:32:23raptoryeah.. most are
13:33:48raptorI need to finish the Lua stuff..
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14:56:50kodasooooo
14:56:59kodawhat's with all those glBegin in recent sources?
14:57:05kodaand glEnd too
14:57:15koda also waves
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15:01:22kodai only got 6152 error in compiling :D
15:09:18kaenhehe
15:13:28kodaand they are all related to "GLfloat does not name a type"
15:15:11kaenis this on the iOS build?
15:15:16kodayes
15:15:38kodayou tried it?
15:15:46kaenno, I don't have access to a real mac
15:16:25kaenand running the xcode in a vm on my laptop renders it basically unusable
15:16:37kodameh the fontmanager is a mess x_x
15:16:40koda165 errors
15:16:43kaenyuck
15:19:24kaenoh man. I just read an overview about GLES vs GL
15:22:54kaenhmm. I'm starting to see why you suggested abstracting the rendering layer.
15:23:58kodawth is fxGrid.cpp? it seems more like a shader than a cpp file?
15:24:08kaenit's garbage
15:24:31kaenI think it's a leftover note from wat about a geometry wars-type grid background
15:24:36kodaremoved :D
15:24:52kodanext, GL_POLYGON... yeah in es1 that doesn't exist
15:34:36kodaumh the embedded sdl2 copy is quite old
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15:42:32kodaok only 4 gl_polygon left
15:45:07kodawell at least vbo are alredy in place
15:59:02raptorhello
15:59:10kodaraptor: o/
15:59:13raptorhi koda
15:59:16raptor reads
15:59:22Flynnnhi raptor, hi koda
15:59:25Flynnnhi kaen
15:59:26raptoryou're working on the iOS port again?
15:59:33Flynnnios port? interesting
15:59:54koda'working' is a broad word :p
16:00:03kodai was just looking at the current state of it
16:00:11raptorheh
16:00:12raptorok
16:00:35kodai have fixed a few things i'll try to push them later
16:01:35kodaraptor: oglconsole looks particularly nasty... all those glBegin/glEnd
16:01:55raptoroh yuk
16:02:01raptoroh
16:02:12raptordidn't you get it to compile fully once before?
16:02:36kodayes
16:02:38raptoror are you doing newer xcode/ios that has killed support for glBegin/glEnd stuff,,,
16:03:01kodaglBegin/glEnd is a opengles thing
16:03:10raptoryes
16:03:27kodamaybe i wasn't compiling that one in
16:03:38kodahowever if i don't do it now i get many missing symbols
16:03:48raptorwell
16:03:56raptorit may be that GLES 2.0 doesn't support it
16:04:00raptor1.0 does, I think..
16:04:11kodanope
16:04:40FlynnnI liked the idea of abstracting the rendering engine
16:04:45Flynnnit would make porting these things easier
16:05:49kodaSDL2 should be doing that for you
16:05:59raptoroh koda
16:06:02raptoryou're right!
16:06:03raptorok
16:06:15raptori rmemeber now... i did loads of work to remove all the glBegin/glEnd
16:06:30raptorthe solution was to not add the console in via some preprocessor define
16:07:48kodaah i see
16:08:10kodaraptor: should i use a recent SDL2 build?
16:08:23kodaand also the sdl2 headers are up to date?
16:08:42raptoryeah don't compile oglconsole
16:08:51raptorsdl2 headers are up-to-date about 5 weeks ago
16:09:07raptorso i give you a 50/50 chance...
16:09:10raptor:)
16:09:34raptorok, the *real* solution was to just not add in oglconsole class
16:10:49koda#include <new>
16:10:49koda:|
16:11:31kodaoh i see a problem
16:11:32raptorwhere is that?
16:11:50kodafontslash and the other font rendering are c files
16:12:00kodaso you can't use tnlTypes.h directly
16:12:57raptorthey shouldn't be using tnltypes
16:13:19kodawell they have to, or TNL_OS_MOBILE will be always false
16:13:58raptoroh.. you added that define to them?
16:14:05kodayes
16:14:08raptorahhh
16:14:40raptoryou may have to just add that as a compiler flag..
16:14:56kodaok
16:15:26raptorif you get font-stash to work, maybe upstream will accept a patch
16:17:12kodayou'll get a lot of "TNL_OS_MOBILE redefined" warnings
16:17:30raptorhmm...
16:17:44kodai'll add a ifndef to the original one
16:17:49raptormaybe come up with a new flag: TNL_OS_MOBILE_COMPILER_DEFINED_REALLY_SHORT_NAME
16:18:46raptornow i'm curious - is there some standard way already on iOS for font loading in GL applications?
16:18:58kodaumh
16:19:00kodaSDL_ttf? :p
16:19:03raptorha
16:19:13raptorfont-stash is *fast*
16:20:57raptoroh
16:21:07raptorstb_truetype is what uses it...
16:21:09raptorhmmm
16:22:58raptorwait... it has that in a #if 0 block
16:23:03raptorso it should be ok
16:23:25kodai don't get it, sometimes my preprocessor macro does not get pickrd
16:24:01raptorwhat are your specific problems with font-stash?
16:26:13kodanone
16:26:17kodait compiled now
16:26:26kodaput the macro in the wrong place apparently
16:26:34kodanow only a few linking problems left
16:26:48kodap2t:* stuff
16:27:55kodaoh poly2tri
16:28:01koda:|
16:28:07koda quits
16:29:02kodaraptor: please don't tell me it's what i think it is :(
16:29:17raptoruh
16:29:32raptorit's a replacement for the old 'Triangle' 2d triangulation library
16:30:17raptorshould be simple...
16:30:26raptorit had no extra dependencies
16:30:34kodaah it's that
16:30:55kodai was afraid it was a polygon to triangle mesh helper library
16:31:07kodawould have interfered with opengl rendering
16:31:24Nothing_Much Quit (Quit: bye)
16:33:50raptoroh no.. it's server-side only
16:33:54raptornothing to do with graphics
16:34:39raptorkaen: should I follow koda's lead and do a mirror of bitfighter on github?
16:35:22raptorabout which I'll have to research more anyways..
16:36:30kodaawwww right, now only ogl console stuff
16:37:31kodaraptor: can you remind me which macro is the right one to strip that out?
16:37:41raptoractually, just don't include the source
16:38:02kodano, you'll get linking error
16:38:06raptorthat's how I have it in the android build
16:38:09kodaas it's used by a lot of stuff
16:38:10raptorreally?
16:38:12raptorwhat
16:38:21kaenhmm. as much as I want my bitfighter contributions to show up on my github, I don't really see the need for a mirror
16:38:56kodaEvent.o LuaScriptRunner.o main.o UIEditor.o etc etc
16:39:28kodaBF_NO_CONSOLE
16:40:00raptoryou beat me..
16:41:42raptorkoda: why did you choose to do a hedgewars mirror on github?
16:44:35raptorbid for more contributors?
16:44:55kaenwhat time does voting close for round 2
16:44:57raptorall we need to do is get github to support mercurial...
16:44:57kaen?
16:45:03kaenheh
16:45:12raptormidnight tonight
16:45:22raptor(but probably when get woken up early tomorrow..)
16:45:29raptor*when I get..
16:48:10Watusimotothe voting!
16:48:18raptoroh hi Watusimoto
16:49:01Watusimotohi
16:49:09Watusimotoon my way to bed, actually
16:49:33WatusimotoI *finally* got this stupid test of a totally trivial condition working
16:51:50raptoryay
16:53:35raptorinteresting: http://blog.fogcreek.com/announcing-kiln-harmony-the-future-of-dvcs/
16:57:56Watusimotook, now all that is wrapped up... good night!
16:58:01raptornight!
16:58:05BFLogBot Commit: d749ea8f648f | Author: watusimoto | Message: Move some instantiation code out of main and put into ServerGame. This forces us to make explicit our policy that there is only one ServerGame at any time (now gauratnteed by an assert). Also get rid of some magic numbers, and make some constants public that our tests will want to have access to.
16:58:06BFLogBot Commit: 406e616529fc | Author: watusimoto | Message: Sage advice
16:58:08BFLogBot Commit: 8fc447ce9591 | Author: watusimoto | Message: Whitespace
16:58:09BFLogBot Commit: 0adbd4896473 | Author: watusimoto | Message: Clear kill streaks when level changes
16:58:11BFLogBot Commit: 394d68e5f37f | Author: watusimoto | Message: Test that proves the trivial assertion that levels change when game ends, but more importantly demonstrate how we can write tests that deal with simulating a game and walking through level changes. Baby steps!
16:58:12BFLogBot Commit: 1c39de347219 | Author: watusimoto | Message: Fix scoreboard so killstreaky players are shown in red
16:58:14BFLogBot Commit: 7f4f0c423d14 | Author: watusimoto | Message: Comment
16:58:15BFLogBot Commit: d0b952f167a7 | Author: watusimoto | Message: Merge
16:58:21raptoroh my...
16:58:44Watusimoto Quit (Remote host closed the connection)
17:02:04koda2 errors more
17:02:22kodaraptor: yes also github is really nice for interface
17:02:22raptorprogress!
17:04:48kaen"Test that proves the trivial assertion..." >>> I love this commit
17:08:31koda0 errors
17:09:33kodait's kinda connected to the server
17:09:39kaenso that's just over 3000 errors per hour
17:09:41kaennice
17:09:48kodabut empty screen :\
17:09:54kaen:/
17:14:15kodastill not too bad
17:14:23kodai must have messed up rendering
17:14:34kodawhile changing polygon to triangles
17:15:17raptori see blue sky to the right and black sky to the left
17:15:26raptorhmm... i may need to go inside soon
17:22:31kodacan anyone try test my patch and help me understand what went wrong?
17:22:42raptoruhh...
17:22:51raptorI don't have the set up, but i can look it over
17:22:52kodapure opengl stuff
17:22:59raptorok
17:23:03raptorI can test it then
17:23:31kodaraptor: http://dl.dropbox.com/u/24468/polygon2triangles.patch
17:23:58kodai know that 1 conversion is correct, 1 is wrong and 1 is dunno
17:25:16raptorGL_POLYGON needs to be GL_TRIANGLE_FAN, i think
17:27:08kodawell it depends how you order the vertices
17:27:50raptorbe right back... gotta get out of the storm
17:47:17raptorkoda: back, sorry family stuff..
17:47:45kodanp
17:48:01kodai'm going to bed in a few minutes myself
17:48:22kodai tried the _FAN version but it's always black
17:48:35kodamaybe the problem is elsewhere? dunno
17:48:51raptoryeah, I'm not sure that patch does anything bad enough to make the whole screen black..
17:49:30kodadoes it work for you on desktop?
17:49:36raptorfinishing compiling..
17:49:42Flynnn Quit (Quit: Leaving)
17:49:52raptoryep
17:49:55raptorworks
17:50:10raptorso maybe it's an emulation problem?
17:50:11kodaall ui elements drawn correctly and everything?
17:50:37raptorno, the fancy box stuff you changed isn't working quite right
17:50:54raptori think it needs to be GL_TRIANGLE_FAN with no other changes..
17:54:12kodai've refreshed the patch, can you try again?
17:55:16raptorok
17:57:48raptorstill compiles.. no change
17:57:54raptormaybe upstream is broke
17:58:15kodaupstream?
17:58:34raptorme. :)
17:58:43koda:D
17:58:46kodai don't think so
17:58:56kodado you want to see the log?
18:00:12raptorhttp://imgur.com/qdRdimL,EBqJwNr
18:00:32raptorfirst image has faded background in the box at the top, second (with your patch) doesn't..
18:00:46raptorkoda: sure
18:01:52raptorI'll have to look at it a bit later... dinner!
18:02:03raptor(post it here still if you want)
18:07:33kodaraptor: http://pastebin.com/xmjwNvwy
18:07:40kodai'll head out to bed :)
18:07:41kodagn
18:13:49koda Quit (Quit: koda)
18:27:34Nothing_Much has joined
19:18:59Little_Apple has joined
19:19:05Little_Applehello
19:24:29raptorhi
19:27:01Little_Applei called it.
19:28:39Little_Applei knew fancy deserts would win...
19:28:50Little_Applei knewwwww iiiiiiiiiit
19:29:58raptorwe still have to midnight!
19:30:55Little_AppleALL HOPE IS LOST
19:32:20raptorexcited to learn the map authors?
19:32:49Little_Applei'd like to see who made ZOMG BROWNIEZ
19:33:21raptordon't kill each other!
19:33:56Little_Apple:)
19:34:39Little_Appleyou can lose limbs without it being fatal...
19:37:47Little_Appleah... the perfect tourture...
19:38:04Little_Applethey shall be strapped to a chair and be forced to watch birdemic!
19:40:48kaenI thought candyland was pretty genius
19:41:01Little_AppleKAEN MADE IT
19:41:31kaenheh
19:41:34SkybaxHahaha xD
19:43:53Little_Appleskybax!
19:43:57SkybaxHi!
19:44:27Little_Appleare you excited for the dreamcast classic "seaman" coming to 3ds?
19:45:15SkybaxWhat
19:45:29SkybaxWhatisthisIdon'teven
19:45:34Little_Applelol
20:08:04Flynnn has joined
20:08:42Flynnn Quit (Client Quit)
20:11:34Little_Appleok. im going to be a jerk and say something.
20:11:51Little_Applecan fancy deserts be considered to be following the theme?
20:13:13kaenyou must answer that question with your own vote
20:14:02Little_Appleand 5 alternate accounts!
20:16:01Little_Appleoh well. the cacti are pretty cool though.
20:20:01raptori agree with Quartz that the cacti could look better...
20:20:08raptorbut that it was really cool they damaged you..
20:22:49Little_Applewhy isnt "my stapler" a stock map?
20:24:09raptoruhh
20:24:17raptorbecause it didn't use the right colors?
20:24:38Little_Appleaw fiiiine
20:33:34Little_AppleSkybax: are you pumped for seaman? :D
20:43:56Little_Appleso.. voting ends... when?
20:58:41Little_Appleokbye
20:58:43Little_Apple Quit (Quit: Page closed)
22:04:10bobdaduck has joined
22:24:01raptorI think i've decided *not* to merge the Lua messaging..
22:24:27bobdaduckcoo
22:24:45raptori should add privateMsg to bots, though..
22:24:49raptorhi bobdaduck
22:24:56bobdaducksup
22:26:55Nothing_Much Quit (Quit: bye)
22:56:38BFLogBot Commit: 851d9d713db3 | Author: buckyballreaction | Message: Consolidate several chat sending pathways from robots and levelgens
22:59:39Skybax Quit (Quit: Skybax)
23:06:51raptorgetting sleepy...
23:10:20raptorstupid question
23:11:06raptorshould Lua privateMsg for bots/levelgens have parameters like this: (message, playerName) or like this: (playerName, message) ?
23:23:04Nothing_Much has joined
23:23:04Nothing_Much Quit (Changing host)
23:23:04Nothing_Much has joined
23:25:32raptorI kept it the way it was..
23:25:38BFLogBot Commit: 520f9bef4151 | Author: buckyballreaction | Message: Lua API: Add private messaging for bots. Also clean-up a bit and add some documentation
23:25:53Nothing_Much has left #bitfighter
23:37:52raptorIf I can stay awake, I'm going to close voting in 22 min.
23:57:35raptor2 min!

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