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| 00:14:13 | bobdaduck | Goodnight, logbot... |
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| 02:33:07 | | BFLogBot Commit: 49eee58489f1 | Author: kaen | Message: Expect to see the object itself when checking whether we "can see it", and make ForceFieldProjectors flag-collidable -- fixes #214 |
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| 11:19:21 | Little_Apple | mmmmonster kill |
| 11:19:28 | | koda has joined |
| 11:19:28 | Q-Q-Quartz | xD Yay for stuttering! |
| 11:21:40 | Q-Q-Quartz | Got four unfinished maps. Yikes, need to step it upppp. |
| 11:22:23 | Q-Q-Quartz | hey kaen guess what. |
| 11:22:30 | Q-Q-Quartz | kaen |
| 11:22:37 | Q-Q-Quartz | Bubblegum Wars II. |
| 11:23:02 | Q-Q-Quartz | The Phantom Gumball |
| 11:23:30 | Little_Apple | coming this fall to a theater near you... |
| 11:23:38 | Q-Q-Quartz | yeaaaah |
| 11:23:57 | Little_Apple | eh.. the book was better |
| 11:24:30 | Q-Q-Quartz | Wouldn't take much to be better. |
| 11:24:31 | Q-Q-Quartz | OOOOHHHH |
| 11:24:39 | Little_Apple | woooooooah |
| 11:26:36 | Q-Q-Quartz | Wait how do you make it so that people get this little "boop" sound when you say their name? |
| 11:26:47 | Little_Apple | Q-Q-Quartz: like this? |
| 11:26:48 | Q-Q-Quartz | Do you need a hashbrowntag or what |
| 11:26:52 | Q-Q-Quartz | oh you need : |
| 11:26:57 | Little_Apple | nono |
| 11:27:01 | Q-Q-Quartz | just the name? |
| 11:27:02 | Q-Q-Quartz | neat. |
| 11:27:07 | Little_Apple | type the exact name |
| 11:27:11 | Q-Q-Quartz | COOL. |
| 11:27:16 | Little_Apple | or just the first few letters and hit tab |
| 11:27:37 | Q-Q-Quartz | WHOOOOOA. |
| 11:28:33 | Little_Apple | and stick a AA battery in your left ear |
| 11:28:44 | Little_Apple | if you want the PREMIUM BEEP |
| 11:28:53 | Q-Q-Quartz | :O SO COOL... |
| 11:29:36 | Little_Apple | you get billed $4 every time though. BUT ITS PREMIUM BEEP |
| 11:30:01 | Q-Q-Quartz | CAN'T PASS UP A PREMIUM BEEP! |
| 11:30:08 | Little_Apple | PREEMERREUM |
| 11:30:51 | Little_Apple | finish dat level yo! |
| 11:31:10 | Skybax | Hai |
| 11:31:17 | Q-Q-Quartz | Lol yea, finishing the bases since that's clear to me. Still dunno when the middle will be done though! |
| 11:31:21 | Q-Q-Quartz | Heya Skybax |
| 11:31:34 | Skybax | What's crackin |
| 11:31:50 | Q-Q-Quartz | Bubblegum Wars II, that's what. |
| 11:31:57 | Skybax | Interesante |
| 11:32:23 | Skybax | I'm playin Minecraft |
| 11:32:30 | Skybax | And Travian |
| 11:32:30 | Q-Q-Quartz | #watch the fuck out |
| 11:32:33 | Q-Q-Quartz | Hah, Travian. |
| 11:32:39 | Skybax | Multitasking gamer |
| 11:32:45 | Q-Q-Quartz | I got really pretty good at Travian but at a certain point, the game becomes a task rather than fun. |
| 11:32:46 | Q-Q-Quartz | So. yeah. |
| 11:33:07 | Skybax | I'm in an alliance right now that's taking out all the Natars instead of doing World Wonder... it's different |
| 11:33:18 | Skybax | Cause this is my 8th game round |
| 11:33:20 | Q-Q-Quartz | Hahaha wow, fun. |
| 11:33:40 | Skybax | Yeah, that's what I thought xD |
| 11:33:48 | Little_Apple | sharknado was on last night.. |
| 11:33:57 | Skybax | I wasn't gonna play it anymore until they sent me an email saying they updated a bunch of shizz and I should come back |
| 11:34:09 | Q-Q-Quartz | Yeah, the updates were nice. |
| 11:34:20 | Skybax | My hero has a moustache |
| 11:34:29 | Q-Q-Quartz | Though, people sending in solo Heroes to rape stuff and then die |
| 11:34:30 | Skybax | That's a game-changer |
| 11:34:34 | Q-Q-Quartz | But then just revive them for cheap |
| 11:34:35 | Q-Q-Quartz | Is lame. |
| 11:34:39 | Q-Q-Quartz | Very cheap. |
| 11:34:48 | Skybax | lol |
| 11:34:54 | Skybax | People can be cheap in every game xD |
| 11:38:51 | Little_Apple | http://i.imgur.com/l2sJi.gif |
| 11:39:39 | Q-Q-Quartz | wat. |
| 11:40:35 | Little_Apple | solder is a healthy snack! |
| 11:45:46 | Q-Q-Quartz | Little_Apple: Come check it out. |
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| 12:10:14 | Q-Q-Quartz | Little_Apple: Okay lul check it |
| 12:25:51 | Little_Apple | okbye |
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| 12:32:30 | | ChanServ sets mode +o |
| 12:42:12 | Q-Q-Quartz | OH MAN. |
| 12:42:13 | Q-Q-Quartz | http://www.bitfighter.org/forums/viewtopic.php?f=6&t=1979&p=20187 |
| 12:42:16 | Q-Q-Quartz | I'm SO stoked about this. |
| 12:42:24 | Q-Q-Quartz | I don't want to overshadow the contest or anything but like |
| 12:42:32 | Q-Q-Quartz | I NEED TO DO THIS. |
| 12:42:39 | raptor | hi |
| 12:43:03 | Q-Q-Quartz | raptor: sup dawg. |
| 12:44:20 | raptor | ha |
| 12:44:22 | raptor | neat |
| 12:44:32 | raptor | i like your proposal |
| 12:45:39 | Q-Q-Quartz | Sweet. |
| 12:47:29 | Q-Q-Quartz | What do you mean by my proposal? Like the whole thing, or..? |
| 12:48:04 | raptor | yep |
| 12:48:20 | raptor | 4 flag retrieve? is that even doable? |
| 12:51:39 | Q-Q-Quartz | ...yes |
| 12:51:46 | Q-Q-Quartz | It's when you go up from 4 that it gets ugly. |
| 12:51:49 | Q-Q-Quartz | 3 is good |
| 12:51:52 | Q-Q-Quartz | 4 is tough but do-able |
| 12:52:34 | Q-Q-Quartz | You haven't seen the rest of the map, nor will you for a while, so. :P |
| 12:52:39 | Q-Q-Quartz | It's do-able on this one for sure |
| 12:58:51 | raptor | heh, ok |
| 13:01:12 | Q-Q-Quartz | At least, it's do-able in the map's current state ... you never know how things will end up with peoples' iterations X3 |
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| 13:12:56 | kaen | good day |
| 13:13:03 | raptor | good day |
| 13:13:33 | kaen | down to 11 defects on google code |
| 13:13:50 | kaen | and 38 enhancements |
| 13:13:53 | raptor | haha |
| 13:14:59 | kaen | I want to do a quick run-through of the enhancements with wat and see if we can reassess what will be done before 019 ships |
| 13:15:09 | kaen | right now the list of things tagged 019 looks pretty ambitious |
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| 13:32:23 | raptor | yeah.. most are |
| 13:33:48 | raptor | I need to finish the Lua stuff.. |
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| 14:56:50 | koda | sooooo |
| 14:56:59 | koda | what's with all those glBegin in recent sources? |
| 14:57:05 | koda | and glEnd too |
| 14:57:15 | | koda also waves |
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| 15:01:22 | koda | i only got 6152 error in compiling :D |
| 15:09:18 | kaen | hehe |
| 15:13:28 | koda | and they are all related to "GLfloat does not name a type" |
| 15:15:11 | kaen | is this on the iOS build? |
| 15:15:16 | koda | yes |
| 15:15:38 | koda | you tried it? |
| 15:15:46 | kaen | no, I don't have access to a real mac |
| 15:16:25 | kaen | and running the xcode in a vm on my laptop renders it basically unusable |
| 15:16:37 | koda | meh the fontmanager is a mess x_x |
| 15:16:40 | koda | 165 errors |
| 15:16:43 | kaen | yuck |
| 15:19:24 | kaen | oh man. I just read an overview about GLES vs GL |
| 15:22:54 | kaen | hmm. I'm starting to see why you suggested abstracting the rendering layer. |
| 15:23:58 | koda | wth is fxGrid.cpp? it seems more like a shader than a cpp file? |
| 15:24:08 | kaen | it's garbage |
| 15:24:31 | kaen | I think it's a leftover note from wat about a geometry wars-type grid background |
| 15:24:36 | koda | removed :D |
| 15:24:52 | koda | next, GL_POLYGON... yeah in es1 that doesn't exist |
| 15:34:36 | koda | umh the embedded sdl2 copy is quite old |
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| 15:42:32 | koda | ok only 4 gl_polygon left |
| 15:45:07 | koda | well at least vbo are alredy in place |
| 15:59:02 | raptor | hello |
| 15:59:10 | koda | raptor: o/ |
| 15:59:13 | raptor | hi koda |
| 15:59:16 | | raptor reads |
| 15:59:22 | Flynnn | hi raptor, hi koda |
| 15:59:25 | Flynnn | hi kaen |
| 15:59:26 | raptor | you're working on the iOS port again? |
| 15:59:33 | Flynnn | ios port? interesting |
| 15:59:54 | koda | 'working' is a broad word :p |
| 16:00:03 | koda | i was just looking at the current state of it |
| 16:00:11 | raptor | heh |
| 16:00:12 | raptor | ok |
| 16:00:35 | koda | i have fixed a few things i'll try to push them later |
| 16:01:35 | koda | raptor: oglconsole looks particularly nasty... all those glBegin/glEnd |
| 16:01:55 | raptor | oh yuk |
| 16:02:01 | raptor | oh |
| 16:02:12 | raptor | didn't you get it to compile fully once before? |
| 16:02:36 | koda | yes |
| 16:02:38 | raptor | or are you doing newer xcode/ios that has killed support for glBegin/glEnd stuff,,, |
| 16:03:01 | koda | glBegin/glEnd is a opengles thing |
| 16:03:10 | raptor | yes |
| 16:03:27 | koda | maybe i wasn't compiling that one in |
| 16:03:38 | koda | however if i don't do it now i get many missing symbols |
| 16:03:48 | raptor | well |
| 16:03:56 | raptor | it may be that GLES 2.0 doesn't support it |
| 16:04:00 | raptor | 1.0 does, I think.. |
| 16:04:11 | koda | nope |
| 16:04:40 | Flynnn | I liked the idea of abstracting the rendering engine |
| 16:04:45 | Flynnn | it would make porting these things easier |
| 16:05:49 | koda | SDL2 should be doing that for you |
| 16:05:59 | raptor | oh koda |
| 16:06:02 | raptor | you're right! |
| 16:06:03 | raptor | ok |
| 16:06:15 | raptor | i rmemeber now... i did loads of work to remove all the glBegin/glEnd |
| 16:06:30 | raptor | the solution was to not add the console in via some preprocessor define |
| 16:07:48 | koda | ah i see |
| 16:08:10 | koda | raptor: should i use a recent SDL2 build? |
| 16:08:23 | koda | and also the sdl2 headers are up to date? |
| 16:08:42 | raptor | yeah don't compile oglconsole |
| 16:08:51 | raptor | sdl2 headers are up-to-date about 5 weeks ago |
| 16:09:07 | raptor | so i give you a 50/50 chance... |
| 16:09:10 | raptor | :) |
| 16:09:34 | raptor | ok, the *real* solution was to just not add in oglconsole class |
| 16:10:49 | koda | #include <new> |
| 16:10:49 | koda | :| |
| 16:11:31 | koda | oh i see a problem |
| 16:11:32 | raptor | where is that? |
| 16:11:50 | koda | fontslash and the other font rendering are c files |
| 16:12:00 | koda | so you can't use tnlTypes.h directly |
| 16:12:57 | raptor | they shouldn't be using tnltypes |
| 16:13:19 | koda | well they have to, or TNL_OS_MOBILE will be always false |
| 16:13:58 | raptor | oh.. you added that define to them? |
| 16:14:05 | koda | yes |
| 16:14:08 | raptor | ahhh |
| 16:14:40 | raptor | you may have to just add that as a compiler flag.. |
| 16:14:56 | koda | ok |
| 16:15:26 | raptor | if you get font-stash to work, maybe upstream will accept a patch |
| 16:17:12 | koda | you'll get a lot of "TNL_OS_MOBILE redefined" warnings |
| 16:17:30 | raptor | hmm... |
| 16:17:44 | koda | i'll add a ifndef to the original one |
| 16:17:49 | raptor | maybe come up with a new flag: TNL_OS_MOBILE_COMPILER_DEFINED_REALLY_SHORT_NAME |
| 16:18:46 | raptor | now i'm curious - is there some standard way already on iOS for font loading in GL applications? |
| 16:18:58 | koda | umh |
| 16:19:00 | koda | SDL_ttf? :p |
| 16:19:03 | raptor | ha |
| 16:19:13 | raptor | font-stash is *fast* |
| 16:20:57 | raptor | oh |
| 16:21:07 | raptor | stb_truetype is what uses it... |
| 16:21:09 | raptor | hmmm |
| 16:22:58 | raptor | wait... it has that in a #if 0 block |
| 16:23:03 | raptor | so it should be ok |
| 16:23:25 | koda | i don't get it, sometimes my preprocessor macro does not get pickrd |
| 16:24:01 | raptor | what are your specific problems with font-stash? |
| 16:26:13 | koda | none |
| 16:26:17 | koda | it compiled now |
| 16:26:26 | koda | put the macro in the wrong place apparently |
| 16:26:34 | koda | now only a few linking problems left |
| 16:26:48 | koda | p2t:* stuff |
| 16:27:55 | koda | oh poly2tri |
| 16:28:01 | koda | :| |
| 16:28:07 | | koda quits |
| 16:29:02 | koda | raptor: please don't tell me it's what i think it is :( |
| 16:29:17 | raptor | uh |
| 16:29:32 | raptor | it's a replacement for the old 'Triangle' 2d triangulation library |
| 16:30:17 | raptor | should be simple... |
| 16:30:26 | raptor | it had no extra dependencies |
| 16:30:34 | koda | ah it's that |
| 16:30:55 | koda | i was afraid it was a polygon to triangle mesh helper library |
| 16:31:07 | koda | would have interfered with opengl rendering |
| 16:31:24 | | Nothing_Much Quit (Quit: bye) |
| 16:33:50 | raptor | oh no.. it's server-side only |
| 16:33:54 | raptor | nothing to do with graphics |
| 16:34:39 | raptor | kaen: should I follow koda's lead and do a mirror of bitfighter on github? |
| 16:35:22 | raptor | about which I'll have to research more anyways.. |
| 16:36:30 | koda | awwww right, now only ogl console stuff |
| 16:37:31 | koda | raptor: can you remind me which macro is the right one to strip that out? |
| 16:37:41 | raptor | actually, just don't include the source |
| 16:38:02 | koda | no, you'll get linking error |
| 16:38:06 | raptor | that's how I have it in the android build |
| 16:38:09 | koda | as it's used by a lot of stuff |
| 16:38:10 | raptor | really? |
| 16:38:12 | raptor | what |
| 16:38:21 | kaen | hmm. as much as I want my bitfighter contributions to show up on my github, I don't really see the need for a mirror |
| 16:38:56 | koda | Event.o LuaScriptRunner.o main.o UIEditor.o etc etc |
| 16:39:28 | koda | BF_NO_CONSOLE |
| 16:40:00 | raptor | you beat me.. |
| 16:41:42 | raptor | koda: why did you choose to do a hedgewars mirror on github? |
| 16:44:35 | raptor | bid for more contributors? |
| 16:44:55 | kaen | what time does voting close for round 2 |
| 16:44:57 | raptor | all we need to do is get github to support mercurial... |
| 16:44:57 | kaen | ? |
| 16:45:03 | kaen | heh |
| 16:45:12 | raptor | midnight tonight |
| 16:45:22 | raptor | (but probably when get woken up early tomorrow..) |
| 16:45:29 | raptor | *when I get.. |
| 16:48:10 | Watusimoto | the voting! |
| 16:48:18 | raptor | oh hi Watusimoto |
| 16:49:01 | Watusimoto | hi |
| 16:49:09 | Watusimoto | on my way to bed, actually |
| 16:49:33 | Watusimoto | I *finally* got this stupid test of a totally trivial condition working |
| 16:51:50 | raptor | yay |
| 16:53:35 | raptor | interesting: http://blog.fogcreek.com/announcing-kiln-harmony-the-future-of-dvcs/ |
| 16:57:56 | Watusimoto | ok, now all that is wrapped up... good night! |
| 16:58:01 | raptor | night! |
| 16:58:05 | | BFLogBot Commit: d749ea8f648f | Author: watusimoto | Message: Move some instantiation code out of main and put into ServerGame. This forces us to make explicit our policy that there is only one ServerGame at any time (now gauratnteed by an assert). Also get rid of some magic numbers, and make some constants public that our tests will want to have access to. |
| 16:58:06 | | BFLogBot Commit: 406e616529fc | Author: watusimoto | Message: Sage advice |
| 16:58:08 | | BFLogBot Commit: 8fc447ce9591 | Author: watusimoto | Message: Whitespace |
| 16:58:09 | | BFLogBot Commit: 0adbd4896473 | Author: watusimoto | Message: Clear kill streaks when level changes |
| 16:58:11 | | BFLogBot Commit: 394d68e5f37f | Author: watusimoto | Message: Test that proves the trivial assertion that levels change when game ends, but more importantly demonstrate how we can write tests that deal with simulating a game and walking through level changes. Baby steps! |
| 16:58:12 | | BFLogBot Commit: 1c39de347219 | Author: watusimoto | Message: Fix scoreboard so killstreaky players are shown in red |
| 16:58:14 | | BFLogBot Commit: 7f4f0c423d14 | Author: watusimoto | Message: Comment |
| 16:58:15 | | BFLogBot Commit: d0b952f167a7 | Author: watusimoto | Message: Merge |
| 16:58:21 | raptor | oh my... |
| 16:58:44 | | Watusimoto Quit (Remote host closed the connection) |
| 17:02:04 | koda | 2 errors more |
| 17:02:22 | koda | raptor: yes also github is really nice for interface |
| 17:02:22 | raptor | progress! |
| 17:04:48 | kaen | "Test that proves the trivial assertion..." >>> I love this commit |
| 17:08:31 | koda | 0 errors |
| 17:09:33 | koda | it's kinda connected to the server |
| 17:09:39 | kaen | so that's just over 3000 errors per hour |
| 17:09:41 | kaen | nice |
| 17:09:48 | koda | but empty screen :\ |
| 17:09:54 | kaen | :/ |
| 17:14:15 | koda | still not too bad |
| 17:14:23 | koda | i must have messed up rendering |
| 17:14:34 | koda | while changing polygon to triangles |
| 17:15:17 | raptor | i see blue sky to the right and black sky to the left |
| 17:15:26 | raptor | hmm... i may need to go inside soon |
| 17:22:31 | koda | can anyone try test my patch and help me understand what went wrong? |
| 17:22:42 | raptor | uhh... |
| 17:22:51 | raptor | I don't have the set up, but i can look it over |
| 17:22:52 | koda | pure opengl stuff |
| 17:22:59 | raptor | ok |
| 17:23:03 | raptor | I can test it then |
| 17:23:31 | koda | raptor: http://dl.dropbox.com/u/24468/polygon2triangles.patch |
| 17:23:58 | koda | i know that 1 conversion is correct, 1 is wrong and 1 is dunno |
| 17:25:16 | raptor | GL_POLYGON needs to be GL_TRIANGLE_FAN, i think |
| 17:27:08 | koda | well it depends how you order the vertices |
| 17:27:50 | raptor | be right back... gotta get out of the storm |
| 17:47:17 | raptor | koda: back, sorry family stuff.. |
| 17:47:45 | koda | np |
| 17:48:01 | koda | i'm going to bed in a few minutes myself |
| 17:48:22 | koda | i tried the _FAN version but it's always black |
| 17:48:35 | koda | maybe the problem is elsewhere? dunno |
| 17:48:51 | raptor | yeah, I'm not sure that patch does anything bad enough to make the whole screen black.. |
| 17:49:30 | koda | does it work for you on desktop? |
| 17:49:36 | raptor | finishing compiling.. |
| 17:49:42 | | Flynnn Quit (Quit: Leaving) |
| 17:49:52 | raptor | yep |
| 17:49:55 | raptor | works |
| 17:50:10 | raptor | so maybe it's an emulation problem? |
| 17:50:11 | koda | all ui elements drawn correctly and everything? |
| 17:50:37 | raptor | no, the fancy box stuff you changed isn't working quite right |
| 17:50:54 | raptor | i think it needs to be GL_TRIANGLE_FAN with no other changes.. |
| 17:54:12 | koda | i've refreshed the patch, can you try again? |
| 17:55:16 | raptor | ok |
| 17:57:48 | raptor | still compiles.. no change |
| 17:57:54 | raptor | maybe upstream is broke |
| 17:58:15 | koda | upstream? |
| 17:58:34 | raptor | me. :) |
| 17:58:43 | koda | :D |
| 17:58:46 | koda | i don't think so |
| 17:58:56 | koda | do you want to see the log? |
| 18:00:12 | raptor | http://imgur.com/qdRdimL,EBqJwNr |
| 18:00:32 | raptor | first image has faded background in the box at the top, second (with your patch) doesn't.. |
| 18:00:46 | raptor | koda: sure |
| 18:01:52 | raptor | I'll have to look at it a bit later... dinner! |
| 18:02:03 | raptor | (post it here still if you want) |
| 18:07:33 | koda | raptor: http://pastebin.com/xmjwNvwy |
| 18:07:40 | koda | i'll head out to bed :) |
| 18:07:41 | koda | gn |
| 18:13:49 | | koda Quit (Quit: koda) |
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| 19:18:59 | | Little_Apple has joined |
| 19:19:05 | Little_Apple | hello |
| 19:24:29 | raptor | hi |
| 19:27:01 | Little_Apple | i called it. |
| 19:28:39 | Little_Apple | i knew fancy deserts would win... |
| 19:28:50 | Little_Apple | i knewwwww iiiiiiiiiit |
| 19:29:58 | raptor | we still have to midnight! |
| 19:30:55 | Little_Apple | ALL HOPE IS LOST |
| 19:32:20 | raptor | excited to learn the map authors? |
| 19:32:49 | Little_Apple | i'd like to see who made ZOMG BROWNIEZ |
| 19:33:21 | raptor | don't kill each other! |
| 19:33:56 | Little_Apple | :) |
| 19:34:39 | Little_Apple | you can lose limbs without it being fatal... |
| 19:37:47 | Little_Apple | ah... the perfect tourture... |
| 19:38:04 | Little_Apple | they shall be strapped to a chair and be forced to watch birdemic! |
| 19:40:48 | kaen | I thought candyland was pretty genius |
| 19:41:01 | Little_Apple | KAEN MADE IT |
| 19:41:31 | kaen | heh |
| 19:41:34 | Skybax | Hahaha xD |
| 19:43:53 | Little_Apple | skybax! |
| 19:43:57 | Skybax | Hi! |
| 19:44:27 | Little_Apple | are you excited for the dreamcast classic "seaman" coming to 3ds? |
| 19:45:15 | Skybax | What |
| 19:45:29 | Skybax | WhatisthisIdon'teven |
| 19:45:34 | Little_Apple | lol |
| 20:08:04 | | Flynnn has joined |
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| 20:11:34 | Little_Apple | ok. im going to be a jerk and say something. |
| 20:11:51 | Little_Apple | can fancy deserts be considered to be following the theme? |
| 20:13:13 | kaen | you must answer that question with your own vote |
| 20:14:02 | Little_Apple | and 5 alternate accounts! |
| 20:16:01 | Little_Apple | oh well. the cacti are pretty cool though. |
| 20:20:01 | raptor | i agree with Quartz that the cacti could look better... |
| 20:20:08 | raptor | but that it was really cool they damaged you.. |
| 20:22:49 | Little_Apple | why isnt "my stapler" a stock map? |
| 20:24:09 | raptor | uhh |
| 20:24:17 | raptor | because it didn't use the right colors? |
| 20:24:38 | Little_Apple | aw fiiiine |
| 20:33:34 | Little_Apple | Skybax: are you pumped for seaman? :D |
| 20:43:56 | Little_Apple | so.. voting ends... when? |
| 20:58:41 | Little_Apple | okbye |
| 20:58:43 | | Little_Apple Quit (Quit: Page closed) |
| 22:04:10 | | bobdaduck has joined |
| 22:24:01 | raptor | I think i've decided *not* to merge the Lua messaging.. |
| 22:24:27 | bobdaduck | coo |
| 22:24:45 | raptor | i should add privateMsg to bots, though.. |
| 22:24:49 | raptor | hi bobdaduck |
| 22:24:56 | bobdaduck | sup |
| 22:26:55 | | Nothing_Much Quit (Quit: bye) |
| 22:56:38 | | BFLogBot Commit: 851d9d713db3 | Author: buckyballreaction | Message: Consolidate several chat sending pathways from robots and levelgens |
| 22:59:39 | | Skybax Quit (Quit: Skybax) |
| 23:06:51 | raptor | getting sleepy... |
| 23:10:20 | raptor | stupid question |
| 23:11:06 | raptor | should Lua privateMsg for bots/levelgens have parameters like this: (message, playerName) or like this: (playerName, message) ? |
| 23:23:04 | | Nothing_Much has joined |
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| 23:23:04 | | Nothing_Much has joined |
| 23:25:32 | raptor | I kept it the way it was.. |
| 23:25:38 | | BFLogBot Commit: 520f9bef4151 | Author: buckyballreaction | Message: Lua API: Add private messaging for bots. Also clean-up a bit and add some documentation |
| 23:25:53 | | Nothing_Much has left #bitfighter |
| 23:37:52 | raptor | If I can stay awake, I'm going to close voting in 22 min. |
| 23:57:35 | raptor | 2 min! |