Timestamps are in GMT/BST.
| 01:50:02 | | watusimoto has joined |
| 01:50:03 | | ChanServ sets mode +o |
| 03:32:33 | | LordDVG has joined |
| 03:33:13 | | LordDVG Quit (Remote host closed the connection) |
| 03:33:35 | | LordDVG has joined |
| 03:48:09 | Flynnn | exploding seems nice |
| 03:58:51 | | Flynnn Quit (Quit: Leaving) |
| 04:06:34 | | LordDVG Quit (Remote host closed the connection) |
| 05:14:00 | | LordDVG has joined |
| 06:39:03 | | Wuzzy has joined |
| 07:50:41 | | LordDVG Quit (Remote host closed the connection) |
| 08:00:51 | | bobdaduck has joined |
| 09:29:22 | bobdaduck | is the latest win32 build stable? |
| 09:51:27 | | Skybax has joined |
| 10:03:01 | | Wuzzy Quit (Quit: Wuzzy) |
| 10:12:03 | | raptor has joined |
| 10:12:03 | | ChanServ sets mode +o |
| 10:13:10 | raptor | stable.... bwahahaha |
| 10:13:19 | raptor | !latest |
| 10:13:19 | BFLogBot | http://buildbot.bitfighter.org:8010/latest/ |
| 10:13:38 | raptor | !grid |
| 10:13:47 | raptor | looks like the latest did compile.. |
| 10:14:05 | raptor | so probably stable-ish |
| 10:14:47 | bobdaduck | kaen was saying something yesterday about it being broken |
| 10:14:55 | raptor | oh, that was fixed |
| 10:14:59 | raptor | good morning!\ |
| 10:15:26 | bobdaduck | hi |
| 10:17:13 | | Wuzzy has joined |
| 10:18:02 | raptor | take a look at the ranks - add an eliza bot and just watch |
| 10:20:26 | bobdaduck | yeah |
| 10:41:37 | raptor | what do you think? |
| 10:46:48 | | Little_Apple has joined |
| 10:47:14 | Little_Apple | hello |
| 10:49:32 | bobdaduck | meh |
| 10:49:39 | bobdaduck | It doesn't feel "bitfighter" |
| 10:56:08 | Little_Apple | what doesnt? |
| 10:56:55 | bobdaduck | the rank insignia |
| 10:57:54 | Little_Apple | oh ok |
| 11:03:32 | | watusimoto Quit (Quit: Leaving.) |
| 11:03:34 | | watusimoto1 has joined |
| 11:08:56 | | watusimoto1 Quit (Ping timeout: 256 seconds) |
| 11:10:06 | | raptor Quit () |
| 11:15:09 | | raptor has joined |
| 11:15:09 | | ChanServ sets mode +o |
| 11:15:56 | raptor | bobdaduck: could it be improved? or put elsewhere? |
| 11:16:27 | bobdaduck | the symbols themselves just don't feel very spacey... |
| 11:16:44 | bobdaduck | The ^ are this weird brown color |
| 11:16:49 | bobdaduck | the - just look silly |
| 11:16:53 | bobdaduck | the stars look childish |
| 11:17:20 | raptor | they are bronze/silver/gold |
| 11:18:08 | raptor | that's good feedback, we should let watusimoto know |
| 11:23:40 | bobdaduck | okay but bronze/silver/gold aren't spacey colors |
| 11:23:59 | bobdaduck | unless they're really shiny and polished looking |
| 11:24:00 | raptor | green red yellow? |
| 11:24:22 | bobdaduck | a horizontal line drawn in paint needs to *not* be white. |
| 11:24:29 | raptor | haha |
| 11:24:36 | bobdaduck | red yellow green is a better alternative |
| 11:25:01 | raptor | these things are easily changeable |
| 11:25:04 | raptor | so good |
| 11:25:14 | raptor | going up in rank? red -> yellow -> green? |
| 11:25:22 | bobdaduck | yeah |
| 11:25:30 | bobdaduck | like traffic lights! It'll make sense. |
| 11:25:47 | bobdaduck | probably dark shades of those colors, too |
| 11:25:59 | bobdaduck | so that it doesn't look like they're drawn in paint |
| 11:26:15 | bobdaduck | Also the dash absolutely has to be changed. |
| 11:26:35 | bobdaduck | Like... My name is " =bobdaduck"? |
| 11:26:54 | raptor | the idea was to be similar to military insignia |
| 11:27:14 | raptor | have an indea for a replacement with three levels? |
| 11:27:22 | raptor | maybe the inverted chevron? |
| 11:28:08 | bobdaduck | maybe' |
| 11:28:31 | bobdaduck | Maybe just use numbers xD |
| 11:29:06 | bobdaduck | And then rename "rank" to "level" |
| 11:29:07 | raptor | 1 - 8? |
| 11:29:18 | raptor | ha |
| 11:29:29 | bobdaduck | And when you level up you start getting more gold... |
| 11:42:26 | Skybax | I like gold |
| 11:50:12 | Little_Apple | invest! |
| 11:53:01 | | bobdaduck Quit (Remote host closed the connection) |
| 12:11:51 | | LordDVG has joined |
| 12:29:15 | | Little_Apple Quit (Ping timeout: 250 seconds) |
| 12:30:56 | | LordDVG Quit (Remote host closed the connection) |
| 12:56:21 | kaen | hey that's a good idea |
| 12:56:30 | kaen | ranks are just numbers 1 - X |
| 12:56:38 | kaen | and we can interpolate the colors from red to green |
| 12:57:15 | kaen | that system would be clear, consistent, and compelling |
| 12:57:44 | raptor | use real numbers |
| 12:57:45 | raptor | ? |
| 12:58:00 | raptor | like a tiny TTF number? |
| 13:03:12 | | bobdaduck has joined |
| 13:03:39 | bobdaduck | k,k,jmhj bgv gvbf v fcv c |
| 13:11:40 | | Watusimoto has joined |
| 13:13:41 | Watusimoto | hey ther |
| 13:13:42 | Watusimoto | e |
| 13:14:25 | bobdaduck | he |
| 13:14:26 | bobdaduck | y |
| 13:16:54 | | thread_ has joined |
| 13:17:17 | thread_ | Hey bobdaduck, guess what? |
| 13:17:27 | bobdaduck | what? |
| 13:17:46 | thread_ | another really interesting levelgen has been introduced to the world |
| 13:17:57 | thread_ | umm... what was the leveldatabase url again |
| 13:18:43 | bobdaduck | pleiades? |
| 13:18:50 | bobdaduck | http://www.bitfighter.org/pleiades/ |
| 13:19:17 | bobdaduck | puzzle box is a very broken gif... |
| 13:19:31 | Watusimoto | so bobdaduck: you don't like the rank insignia? |
| 13:19:57 | thread_ | yea, I tested uploading music in the screenshot input. things broke |
| 13:20:06 | thread_ | but that's the level |
| 13:20:21 | bobdaduck | xDDDD |
| 13:20:31 | bobdaduck | alright I'll take a look at it now |
| 13:20:42 | bobdaduck | Went to the Magic booster-draft Friday, so I have a magic deck now |
| 13:20:57 | thread_ | yay! oh, I have a new Magic format I want to test with you |
| 13:21:03 | thread_ | maybe tonight? |
| 13:21:33 | bobdaduck | I'm free tonight, yeah |
| 13:21:43 | thread_ | cool |
| 13:24:34 | bobdaduck | oh wow |
| 13:24:35 | bobdaduck | this map |
| 13:25:42 | bobdaduck | thread_: I'm confused what makes the blue and red goalzones different/ |
| 13:29:14 | thread_ | nothing at all. just for looks |
| 13:29:42 | thread_ | they could all be team 0 |
| 13:29:46 | thread_ | doesn't matter |
| 13:55:10 | | Watusimoto_ has joined |
| 13:57:20 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 14:02:06 | raptor | hello |
| 14:02:18 | bobdaduck | heo |
| 14:02:24 | raptor | thread_: you should know that pleiades could be wiped at any time.. |
| 14:02:45 | thread_ | I know. that's not even the latest version of the level. just showing bob the levelgen |
| 14:07:32 | raptor | Watusimoto_: bobdaduck says the rank aren't so great - colors bad, bars bad |
| 14:07:43 | raptor | i suggested opposite chevrons for the second tier |
| 14:07:53 | bobdaduck | star looks bad |
| 14:07:57 | bobdaduck | the cheverons look abd |
| 14:07:59 | bobdaduck | bdad |
| 14:08:00 | bobdaduck | bad |
| 14:08:02 | Watusimoto_ | I saw his comment, but did not dig into it |
| 14:08:14 | Watusimoto_ | only one person will have the star, and he rarely plays any more |
| 14:08:29 | Watusimoto_ | bobdaduck: do you have any ideas? |
| 14:08:40 | bobdaduck | I'll have to think about it |
| 14:08:53 | bobdaduck | but currently it doesn't fit the theme at all, or look good. |
| 14:09:09 | bobdaduck | Biggest thing is that it looks like it was drawn in paint. |
| 14:09:09 | Watusimoto_ | you never saw the ranks I designed... they were perhaps more "bitfightery", but I somehow think you would like them even less :-) |
| 14:09:27 | bobdaduck | Can I see them? |
| 14:09:41 | raptor | kaen suggested numbers, with colors interpolated from red -> green along the way |
| 14:09:50 | Watusimoto_ | I think the code is still in there somewhere, but it really isn't worth it |
| 14:10:06 | Watusimoto_ | well, numbers in boxes or circles would be easy |
| 14:10:22 | Watusimoto_ | if uninventive |
| 14:10:51 | raptor | bobdaduck: chevron shap looks bad? or just the colors |
| 14:10:54 | raptor | *shape |
| 14:11:26 | bobdaduck | It looks less bad than the other parts. |
| 14:11:36 | bobdaduck | but still doesn't fit bitfighter |
| 14:11:58 | raptor | display rank elsewhere? |
| 14:12:48 | bobdaduck | maybe. |
| 14:12:58 | bobdaduck | I imagine it still looks weird when you're talking. |
| 14:13:02 | bobdaduck | <<^bobdaduck>> |
| 14:13:19 | bobdaduck | might make it better if we put it on both sides of the name |
| 14:17:05 | Watusimoto_ | I was thinking maybe only display it on the scoreboard? |
| 14:17:47 | bobdaduck | then it becomes redundant with badges |
| 14:19:54 | Watusimoto_ | well, maybe think of it as a special badge |
| 14:20:02 | Watusimoto_ | that changes rather than accumulates |
| 14:21:33 | raptor | I think bobdaduck is our one player with too many badges... |
| 14:21:57 | raptor | that bleed over the scoreboard a bit |
| 14:22:09 | bobdaduck | If we add any more badges' |
| 14:22:11 | bobdaduck | ever |
| 14:22:15 | bobdaduck | it will become a problem |
| 14:22:24 | bobdaduck | We need a profile system... |
| 14:39:06 | bobdaduck | raptor: Math! |
| 14:39:49 | bobdaduck | The bigger a number, the lower a number. Would I use.... Log for that? |
| 14:40:41 | raptor | 100 - number |
| 14:41:01 | raptor | something like that is usually easiest |
| 14:41:07 | raptor | or you could do 1/number |
| 14:41:41 | raptor | or you could do .9^number |
| 14:41:52 | raptor | some less-than-one number with a power of what you give it |
| 14:44:17 | raptor | first is linear |
| 14:44:38 | raptor | third is exponential decay |
| 14:44:44 | raptor | second is... something |
| 14:44:47 | bobdaduck | lol |
| 14:45:43 | thread_ | second is inverse. big difference between 1 and 2, small difference between 101 and 102 |
| 14:47:02 | bobdaduck | well that was interesting... |
| 14:47:15 | bobdaduck | ever wonder what happens |
| 14:47:26 | bobdaduck | if you reach the edge of space while you still have your spawn shield going? |
| 14:47:37 | bobdaduck | CAN YOU IMAGINE HOW DISTORTED. |
| 14:48:18 | raptor | how distorted it is to make it to weird space within 5 seconds? |
| 14:48:20 | raptor | yes |
| 14:48:25 | raptor | very distorted |
| 14:49:03 | bobdaduck | xD |
| 14:49:45 | bobdaduck | Also |
| 14:49:52 | bobdaduck | my velocities are so high that the game crashes |
| 14:51:22 | bobdaduck | *shug* |
| 14:51:24 | bobdaduck | can't seem to get it |
| 14:53:59 | thread_ | raptor: if I use an impassible goalzone as a wall, it works fine... except bullets still go though. any idea on a way to fix this? I'm at a loss this time |
| 14:54:13 | bobdaduck | no |
| 14:54:23 | bobdaduck | You'll have to use resourceItems as walls instead |
| 14:55:20 | raptor | what on earth is an impassable goal zone? |
| 14:55:26 | thread_ | Although, that would be an interesting event to add: onProjectileEnteredZone. (I would do so many evil things with that) |
| 14:55:34 | bobdaduck | lol |
| 14:55:58 | thread_ | onShipEnteredZone(ship, zone, zoneType, zoneId) ship:setVel(-ship:getVel()); end |
| 14:56:03 | bobdaduck | Its the opposite of a passable goalzone raptor |
| 14:56:16 | raptor | ah |
| 14:56:20 | raptor | sneaky |
| 14:56:33 | bobdaduck | a problem with it |
| 14:56:37 | bobdaduck | is if you're moving fast enough |
| 14:56:47 | bobdaduck | it won't register. So you can pulse right through it |
| 14:56:58 | thread_ | yea, that is simplified. I have a bit more sneakyness involved |
| 14:58:02 | thread_ | (otherwise you can also go through by moving really slow) |
| 14:59:48 | thread_ | but still, this conversation has led to the idea of onProjectileEnteredZone. I would really like this event |
| 15:00:03 | thread_ | you could trigger things by shooting "switches" |
| 15:01:39 | thread_ | I'll give it more thought. |
| 15:14:56 | kaen | onXEnteredY events are unlikely to be implemented since you can achieve the same effect by querying for the object you'd like and seeing if it's in a zone |
| 15:16:24 | bobdaduck | an isInZone(zone) function would be nice though. |
| 15:19:36 | thread_ | especially since not all zones are strictly quadralatteral... |
| 15:45:33 | | thread_ Quit (Ping timeout: 250 seconds) |
| 15:55:13 | | raptor Quit () |
| 15:59:41 | | bobdaduck Quit (Remote host closed the connection) |
| 16:54:17 | Watusimoto_ | night |
| 16:54:20 | | Watusimoto_ Quit (Remote host closed the connection) |
| 18:12:18 | | bobdaduck_m has joined |
| 18:12:41 | bobdaduck_m | HAS ANYONE SEEN THE MAN WHO IS A STRING? |
| 18:13:24 | bobdaduck_m | NAY, GOOD FELLOWS |
| 18:13:26 | bobdaduck_m | AWAY |
| 18:13:29 | | bobdaduck_m Quit (Client Quit) |
| 21:31:29 | | Nothing_Much has joined |
| 21:31:30 | | Nothing_Much Quit (Changing host) |
| 21:31:30 | | Nothing_Much has joined |
| 21:40:46 | | raptor has joined |
| 21:40:46 | | ChanServ sets mode +o |
| 21:54:03 | | bobdaduck has joined |
| 21:55:01 | | Wuzzy Quit (Remote host closed the connection) |
| 22:08:36 | | Nothing_Much Quit (Remote host closed the connection) |
| 22:11:21 | | bobdaduck Quit (Remote host closed the connection) |
| 22:15:21 | | Flynnn has joined |
| 22:17:27 | | Flynnn Quit (Client Quit) |
| 22:19:16 | | Flynnn has joined |
| 22:23:54 | | Nothing_Much has joined |