#bitfighter IRC Log

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IRC Log for 2013-08-05

Timestamps are in GMT/BST.

01:50:02watusimoto has joined
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03:48:09Flynnnexploding seems nice
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09:29:22bobdaduckis the latest win32 build stable?
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10:13:10raptorstable.... bwahahaha
10:13:19raptor!latest
10:13:19BFLogBothttp://buildbot.bitfighter.org:8010/latest/
10:13:38raptor!grid
10:13:47raptorlooks like the latest did compile..
10:14:05raptorso probably stable-ish
10:14:47bobdaduckkaen was saying something yesterday about it being broken
10:14:55raptoroh, that was fixed
10:14:59raptorgood morning!\
10:15:26bobdaduckhi
10:17:13Wuzzy has joined
10:18:02raptortake a look at the ranks - add an eliza bot and just watch
10:20:26bobdaduckyeah
10:41:37raptorwhat do you think?
10:46:48Little_Apple has joined
10:47:14Little_Applehello
10:49:32bobdaduckmeh
10:49:39bobdaduckIt doesn't feel "bitfighter"
10:56:08Little_Applewhat doesnt?
10:56:55bobdaduckthe rank insignia
10:57:54Little_Appleoh ok
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11:15:56raptorbobdaduck: could it be improved? or put elsewhere?
11:16:27bobdaduckthe symbols themselves just don't feel very spacey...
11:16:44bobdaduckThe ^ are this weird brown color
11:16:49bobdaduckthe - just look silly
11:16:53bobdaduckthe stars look childish
11:17:20raptorthey are bronze/silver/gold
11:18:08raptorthat's good feedback, we should let watusimoto know
11:23:40bobdaduckokay but bronze/silver/gold aren't spacey colors
11:23:59bobdaduckunless they're really shiny and polished looking
11:24:00raptorgreen red yellow?
11:24:22bobdaducka horizontal line drawn in paint needs to *not* be white.
11:24:29raptorhaha
11:24:36bobdaduckred yellow green is a better alternative
11:25:01raptorthese things are easily changeable
11:25:04raptorso good
11:25:14raptorgoing up in rank? red -> yellow -> green?
11:25:22bobdaduckyeah
11:25:30bobdaducklike traffic lights! It'll make sense.
11:25:47bobdaduckprobably dark shades of those colors, too
11:25:59bobdaduckso that it doesn't look like they're drawn in paint
11:26:15bobdaduckAlso the dash absolutely has to be changed.
11:26:35bobdaduckLike... My name is " =bobdaduck"?
11:26:54raptorthe idea was to be similar to military insignia
11:27:14raptorhave an indea for a replacement with three levels?
11:27:22raptormaybe the inverted chevron?
11:28:08bobdaduckmaybe'
11:28:31bobdaduckMaybe just use numbers xD
11:29:06bobdaduckAnd then rename "rank" to "level"
11:29:07raptor1 - 8?
11:29:18raptorha
11:29:29bobdaduckAnd when you level up you start getting more gold...
11:42:26SkybaxI like gold
11:50:12Little_Appleinvest!
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12:56:21kaenhey that's a good idea
12:56:30kaenranks are just numbers 1 - X
12:56:38kaenand we can interpolate the colors from red to green
12:57:15kaenthat system would be clear, consistent, and compelling
12:57:44raptoruse real numbers
12:57:45raptor?
12:58:00raptorlike a tiny TTF number?
13:03:12bobdaduck has joined
13:03:39bobdaduckk,k,jmhj bgv gvbf v fcv c
13:11:40Watusimoto has joined
13:13:41Watusimotohey ther
13:13:42Watusimotoe
13:14:25bobdaduckhe
13:14:26bobdaducky
13:16:54thread_ has joined
13:17:17thread_Hey bobdaduck, guess what?
13:17:27bobdaduckwhat?
13:17:46thread_another really interesting levelgen has been introduced to the world
13:17:57thread_umm... what was the leveldatabase url again
13:18:43bobdaduckpleiades?
13:18:50bobdaduckhttp://www.bitfighter.org/pleiades/
13:19:17bobdaduckpuzzle box is a very broken gif...
13:19:31Watusimotoso bobdaduck: you don't like the rank insignia?
13:19:57thread_yea, I tested uploading music in the screenshot input. things broke
13:20:06thread_but that's the level
13:20:21bobdaduckxDDDD
13:20:31bobdaduckalright I'll take a look at it now
13:20:42bobdaduckWent to the Magic booster-draft Friday, so I have a magic deck now
13:20:57thread_yay! oh, I have a new Magic format I want to test with you
13:21:03thread_maybe tonight?
13:21:33bobdaduckI'm free tonight, yeah
13:21:43thread_cool
13:24:34bobdaduckoh wow
13:24:35bobdaduckthis map
13:25:42bobdaduckthread_: I'm confused what makes the blue and red goalzones different/
13:29:14thread_nothing at all. just for looks
13:29:42thread_they could all be team 0
13:29:46thread_doesn't matter
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14:02:06raptorhello
14:02:18bobdaduckheo
14:02:24raptorthread_: you should know that pleiades could be wiped at any time..
14:02:45thread_I know. that's not even the latest version of the level. just showing bob the levelgen
14:07:32raptorWatusimoto_: bobdaduck says the rank aren't so great - colors bad, bars bad
14:07:43raptori suggested opposite chevrons for the second tier
14:07:53bobdaduckstar looks bad
14:07:57bobdaduckthe cheverons look abd
14:07:59bobdaduckbdad
14:08:00bobdaduckbad
14:08:02Watusimoto_I saw his comment, but did not dig into it
14:08:14Watusimoto_only one person will have the star, and he rarely plays any more
14:08:29Watusimoto_bobdaduck: do you have any ideas?
14:08:40bobdaduckI'll have to think about it
14:08:53bobdaduckbut currently it doesn't fit the theme at all, or look good.
14:09:09bobdaduckBiggest thing is that it looks like it was drawn in paint.
14:09:09Watusimoto_you never saw the ranks I designed... they were perhaps more "bitfightery", but I somehow think you would like them even less :-)
14:09:27bobdaduckCan I see them?
14:09:41raptorkaen suggested numbers, with colors interpolated from red -> green along the way
14:09:50Watusimoto_I think the code is still in there somewhere, but it really isn't worth it
14:10:06Watusimoto_well, numbers in boxes or circles would be easy
14:10:22Watusimoto_if uninventive
14:10:51raptorbobdaduck: chevron shap looks bad? or just the colors
14:10:54raptor*shape
14:11:26bobdaduckIt looks less bad than the other parts.
14:11:36bobdaduckbut still doesn't fit bitfighter
14:11:58raptordisplay rank elsewhere?
14:12:48bobdaduckmaybe.
14:12:58bobdaduckI imagine it still looks weird when you're talking.
14:13:02bobdaduck<<^bobdaduck>>
14:13:19bobdaduckmight make it better if we put it on both sides of the name
14:17:05Watusimoto_I was thinking maybe only display it on the scoreboard?
14:17:47bobdaduckthen it becomes redundant with badges
14:19:54Watusimoto_well, maybe think of it as a special badge
14:20:02Watusimoto_that changes rather than accumulates
14:21:33raptorI think bobdaduck is our one player with too many badges...
14:21:57raptorthat bleed over the scoreboard a bit
14:22:09bobdaduckIf we add any more badges'
14:22:11bobdaduckever
14:22:15bobdaduckit will become a problem
14:22:24bobdaduckWe need a profile system...
14:39:06bobdaduckraptor: Math!
14:39:49bobdaduckThe bigger a number, the lower a number. Would I use.... Log for that?
14:40:41raptor100 - number
14:41:01raptorsomething like that is usually easiest
14:41:07raptoror you could do 1/number
14:41:41raptoror you could do .9^number
14:41:52raptorsome less-than-one number with a power of what you give it
14:44:17raptorfirst is linear
14:44:38raptorthird is exponential decay
14:44:44raptorsecond is... something
14:44:47bobdaducklol
14:45:43thread_second is inverse. big difference between 1 and 2, small difference between 101 and 102
14:47:02bobdaduckwell that was interesting...
14:47:15bobdaduckever wonder what happens
14:47:26bobdaduckif you reach the edge of space while you still have your spawn shield going?
14:47:37bobdaduckCAN YOU IMAGINE HOW DISTORTED.
14:48:18raptorhow distorted it is to make it to weird space within 5 seconds?
14:48:20raptoryes
14:48:25raptorvery distorted
14:49:03bobdaduckxD
14:49:45bobdaduckAlso
14:49:52bobdaduckmy velocities are so high that the game crashes
14:51:22bobdaduck*shug*
14:51:24bobdaduckcan't seem to get it
14:53:59thread_raptor: if I use an impassible goalzone as a wall, it works fine... except bullets still go though. any idea on a way to fix this? I'm at a loss this time
14:54:13bobdaduckno
14:54:23bobdaduckYou'll have to use resourceItems as walls instead
14:55:20raptorwhat on earth is an impassable goal zone?
14:55:26thread_Although, that would be an interesting event to add: onProjectileEnteredZone. (I would do so many evil things with that)
14:55:34bobdaducklol
14:55:58thread_onShipEnteredZone(ship, zone, zoneType, zoneId) ship:setVel(-ship:getVel()); end
14:56:03bobdaduckIts the opposite of a passable goalzone raptor
14:56:16raptorah
14:56:20raptorsneaky
14:56:33bobdaducka problem with it
14:56:37bobdaduckis if you're moving fast enough
14:56:47bobdaduckit won't register. So you can pulse right through it
14:56:58thread_yea, that is simplified. I have a bit more sneakyness involved
14:58:02thread_(otherwise you can also go through by moving really slow)
14:59:48thread_but still, this conversation has led to the idea of onProjectileEnteredZone. I would really like this event
15:00:03thread_you could trigger things by shooting "switches"
15:01:39thread_I'll give it more thought.
15:14:56kaenonXEnteredY events are unlikely to be implemented since you can achieve the same effect by querying for the object you'd like and seeing if it's in a zone
15:16:24bobdaduckan isInZone(zone) function would be nice though.
15:19:36thread_especially since not all zones are strictly quadralatteral...
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16:54:17Watusimoto_night
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18:12:41bobdaduck_mHAS ANYONE SEEN THE MAN WHO IS A STRING?
18:13:24bobdaduck_mNAY, GOOD FELLOWS
18:13:26bobdaduck_mAWAY
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