#bitfighter IRC Log

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IRC Log for 2013-08-22

Timestamps are in GMT/BST.

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10:13:01raptorgood day!
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12:14:53YoshiSmbhello.
12:30:29kaenhi all
12:31:24Little_Applehello
12:32:31raptorhi
12:40:16raptori just realized
12:40:24raptorin the editor, if you press tab
12:40:46raptorthen hover over a turret, the turret range is shown
12:41:17raptorwhich i thought was broken.. it's just that you have to hover over it
12:48:46bobdaduck has joined
12:54:03YoshiSmbwhat's new bobdaduck?
12:54:21bobdaduckI've decided to throw a DnD party after the release of 019.
12:55:00YoshiSmbDnd?
12:55:03thread_does this mean 019 is getting closer?
12:56:07raptoruhh..
12:56:45raptormaybe?
12:58:39bobdaduckif you squint your eyes and look at it just right, yes its getting closer.
12:59:23Watusimoto has joined
13:01:54Little_Appleyea! dnd!
13:02:08Little_Applenukes!
13:02:17raptorBAD NUKES
13:04:09Watusimotohey guys
13:04:31Watusimotoso... bad news (or good news?) -- I'm going to be away for another week starting tomorrow
13:04:40raptorhi
13:04:44raptorwhen the cat is away..
13:05:19Little_Appleyay!
13:05:22Little_Appleoh i mean..
13:05:27Watusimotowell, it is mixed news for me, as I get to go hiking, but it will cost me about a year's salary
13:05:36Little_Appleworth it!
13:05:40Watusimotowe'll see
13:05:52Little_Applejust dont get rabies!
13:06:15raptorit sounds... forced?
13:07:27raptorlike.. getting married, for most in our culture it seems, costs a huge amount for a diamond ring - my solution: no diamond ring and start the marriage not in debt
13:07:33Watusimotono, I definitely want to go, just still tired from my trip to the us
13:07:45raptorah ok
13:08:06Watusimotoso I don't feel like going, and am not looking forward to it, but it will be fine once we're there
13:08:18Watusimotoalso we really have no idea where we're going
13:08:41WatusimotoI just hope the hiking center is open on Saturday
13:08:41Watusimotootherwise we're toast
13:08:45raptoruh oh
13:09:11raptorfrom my limited IRC perspective, it sounds risky
13:09:11Watusimotowell, what will be will be
13:09:11Watusimotoit is risky
13:09:17Watusimotobut so is getting out of bed in the morning!
13:09:36Watusimotobtw, I hope my latest scoreboard hacks are suitably pretty
13:10:00raptorin my case, staying in bed carries a risk of pain (with small children bouncing)
13:10:09raptorok
13:10:12Watusimotothere is that...
13:17:07bobdaduckWhat things did we add to 019 that I wanted to integrate into DnD besides quests?
13:21:56raptoruhh
13:22:01raptorfancy text!
13:22:04Little_Appleyea!
13:22:43Little_Appleum.. asteroids?
13:22:54Little_Appleasteroids everywhere!
13:23:10raptoroh yeah - no one commented on the asteroid spawn markers...
13:25:23Watusimoto_ has joined
13:26:38Watusimoto_I'll check those out
13:26:45Watusimoto_it's been a while since I looked
13:27:26raptorme too :)
13:27:46Watusimoto_instead of pulsing, should they just get darker until an asteroid appears?
13:27:58kaenI think brighter
13:28:05Little_Appleyea!
13:28:07kaenthe pulsing is pretty ominous, though
13:28:09Little_Applebrighter!
13:28:16Watusimoto Quit (Ping timeout: 256 seconds)
13:28:22Watusimoto_dang, just got killed looking at the spawn
13:28:24raptor goes to check what they actually look like...
13:28:43Watusimoto_they look like something out of battlezone
13:29:11raptornever played that..
13:29:28Watusimoto_it is all glowy green vector graphics
13:29:39raptoroh wait... i did!
13:29:39raptoryeah!
13:29:39Watusimoto_you are in a tank
13:29:49Watusimoto_missles approaching
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13:32:57raptorso which part brighter?
13:33:02raptoror redo the whole thing?
13:33:47kaenkeep it the same, but make the asteroid part fade from dark -> brighter as the asteroid is closer to spawning
13:33:58kaenis that possible?
13:34:38bobdaduckthat sounds good
13:34:55raptorso like
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13:35:14raptorin the last 2 seconds up to when the asteroid spawns... have it fade out?
13:35:17Watusimotowell, one idea is to make the asteroid symbol full size
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13:35:23raptoror are you thinking uniformly across the spawn time?
13:35:37Watusimotoand have it fade in and when it reaches full brightness, it just sort of detaches and becomes deadly
13:35:56Watusimotowe might still need a box around it
13:36:02raptorthat seems huge
13:36:23Watusimotoit might be too big, true
13:37:03Watusimotoanother idea would be to go with something like what you've got, and have the border act like a timer, with a dark line gradually disappearing until the length == 0 and the asteroid spawns
13:37:20raptoractually, there is no timer send client-side for the asteroid, just the location of the spawn
13:37:41raptorso i'd have to send the timer..
13:41:22kaenyuck.
13:44:48kaen!bot
13:44:48BFLogBotI'm a real boy!
13:49:23YoshiSmb!bot
13:49:23BFLogBotI'm a real boy!
13:49:47Little_Apple!bot
13:49:50BFLogBotI'm a real boy!
13:50:18BFLogBotYou can present the material, but you can't make me care. -- Calvin
13:50:30YoshiSmb!bot
13:50:30BFLogBotI'm a real boy!
13:51:01raptorbe careful... the bot's kicking threshold might engage soon and people might suffer the wrath of raptor
13:53:07Little_Applebum bum buuuum
13:53:23raptori am joking, of course, there is no such threshold
13:54:12bobdaduckI like the growing idea
13:54:12Little_Applehe lies!
13:54:12raptorbut maybe i should automate punishment so I don't have to take responsibility?
13:54:12Little_Applehe kicked me once!
13:54:12bobdaduckhave it be like, red though instead of gray so people know when its deadly
13:54:12bobdaduckits okay if its big because a spawned asteroid is big
13:58:27YoshiSmb : cleaning up bitfighter trash maps, (duplicated, test, ect.)
13:58:52raptorI was going for 'ominous' with the marker
14:00:09bobdaduckoh.
14:00:14bobdaduckWell then the current thing is fine
14:00:23bobdaduckthough it in no way indicates when an asteroid will spawn
14:00:36bobdaduckSo people will just drive around them all the time
14:00:44raptorthat was not in Project Requirements!
14:00:48bobdaducksort of like another wall, except its just psychological
14:09:53kaenomg bitfighter.org has gone screwy on me
14:10:19kaenI guess not too screwy
14:10:36kaenspontaneous timezone and permission errors in php though
14:36:28kaenbobdaduck, Little_Apple, anyone else: http://bitfighter.org/pleiades/levels/massupload
14:36:33kaenlet me know if you can break it
14:36:44kaen(you just upload a zip)
14:36:54Little_Appleupload all the levels!
14:38:33Little_Appleim just going to upload everything in my levels folder...
14:38:48kaenthat's how I tested it, too :)
14:39:01kaenbe careful, it'll overwrite levels with databaseids
14:40:33Little_Applei dont think it can find levelgens...
14:42:02kaenactually I spent a bunch of time making sure it can find crazy levelgens
14:42:18kaencan you upload your zip somewhere for me to test?
14:42:44Little_Appleas long as you delete the levels afterwards :D
14:42:50kaenlol sure
14:43:40Little_Applealso... how do i delete all of these faster.
14:43:51kaenehehehe
14:43:52kaenyou can't
14:44:10Little_Appleso you cant keep them together as a levelpack...
14:44:12raptorfeature request: one-click mass-delete!
14:44:23raptorjust kdding
14:44:31Little_Applelol
14:44:52thread_mass-delete: upload some strange corrupted data so kaen has to wipe the database
14:45:01Little_Appleyes!
14:45:28Little_AppleTHIS WAS A BAD IDEA
14:45:57thread_but being able to group levels together into level packs would be a nice feature
14:46:08Little_Appleyes!
14:46:11raptorlevel packs are not in the scope of 019... yet
14:46:13raptorerr
14:46:16Little_Appleso they can be deleted faster!
14:46:16raptorno, not in 019
14:47:31kaendb is getting wiped before release anyway :P
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14:48:27kaenoh my
14:48:33kaenLA what have you done
14:48:53Little_AppleI HAVE NO IDEA
14:49:06kaenhttp://bitfighter.org/pleiades/levels/view/65
14:49:24kaencan you give me a hint?
14:49:39kaenohhhh
14:49:43kaenyou're deleting these right now
14:49:47Little_Appleyep.
14:49:51Little_Appledeleted as many as i could...
14:49:55Little_Appleand kept the decent ones.
14:50:05Little_Applealso they have no screenies.
14:50:28kaennot sure what to do about that part :/
14:51:02kaenI actually thought about making a bitfighter php extension to load and render the maps, but that's just a pipe dream
14:51:10kaenthe performance would be prohibitive anyway
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15:16:54raptorwhat we need is to write the level parsing code in some sort of abstract logic language that can be converted to any type of programming code..
15:19:25Little_Applephysical activity!
15:19:34Little_Apple Quit (Quit: Page closed)
15:19:57kaenI say we hook bob up to an electrode, and every time someone uploads a level without a screenshot, we zap him once or twice until he downloads it, gets the screenie, then uploads it
15:20:57raptorheh
15:25:10raptorI just came across this: http://helloworldsite.he.funpic.de/hello.htm#LOLCODE
15:32:05raptoroh my goodness, a programming language built to be as difficult to compile as possible: http://esolangs.org/wiki/Befunge
15:37:27Little_Apple has joined
15:37:38Little_Applewoo
15:42:49kaenLittle_Apple, were you able to confirm/refute that it could not find your levelgens?
15:43:18Little_Appleit couldnt find levelgens that i know for sure were there
15:43:34Little_Applewith multiple levels
15:44:13kaenok, can you upload the zip somewhere?
15:44:51Little_Appleuh sure...
15:45:06raptorback later!
15:45:09raptor Quit ()
15:48:57kaenLittle_Apple, every levelgen it can't find is legitimately not in the archive :P
15:49:16Little_Applebecause they werent in the levels file...
15:49:23Little_AppleC:
15:51:30kaen:|
15:52:03Little_AppleI AM BRILLIANT
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17:18:29ChanServ sets mode +o
17:18:35raptorhello!
17:19:15raptorkaen: with respect to the client rendering being slightly 'off' - can you think of a test case
17:19:25raptor?
17:20:02raptorWatusimoto: should I switch the pop-up text (like with nexus scoring) to a filled TTF font? I think it is easier to read
17:20:22Watusimotoyou mean vs. hollow?
17:20:25raptoryes
17:20:37Watusimotoisn't that less vectory?
17:20:48raptorit is hollow, vector based right now
17:20:49Watusimotoyes
17:20:54raptoryes it is very less vectory, but at least readable...
17:21:05Watusimotoreadable? pshaw
17:21:10raptormaybe go back to stroke glut?
17:21:16raptorheh
17:21:16Watusimotofoo on that
17:21:18Watusimotono not stroke glut
17:21:23Watusimotowell... does it look good?
17:21:28Watusimotothat's really the test
17:21:44raptori will get a screenie
17:21:49Watusimotoso those messages tend to appear when something exciting is happening
17:22:06Watusimotoit may not even matter too much... it might just add to the visual noise
17:22:18Watusimotothe sensation that something big has ocurred
17:22:21raptorwell, it is very noisy right now...
17:22:36WatusimotoI don't think that's automatically bad
17:24:28raptorhttp://imagebin.org/268449
17:25:19Watusimotoit seems a bit much, no?
17:25:24raptorold: http://imagebin.org/268450
17:25:31raptorok, actually
17:25:49raptorwhich seems to me that we have font size calculations wrong...
17:26:05raptorbut besides that - i guess the stroke is OK...
17:26:21WatusimotoI think 1) the solid IS easier to read and 2) I like the stroke better
17:26:36raptoryeah... i'm starting to convince myself that the solid blocks too much...
17:26:41raptorheh
17:26:44raptorok
17:26:53raptorthen I'll leave it and mark it off
17:26:54Watusimotoit's really bright
17:26:57raptoryeah...
17:27:03Watusimotook; maybe a different color would work better
17:27:26Watusimotobut I think the hollow has more of the vecotry feel
17:27:43raptoryes, definitely
17:27:47raptorit's just... hollow
17:27:55Watusimotoit is that
17:28:11raptorwe all grew up thinking outlined fonts were the greatest things in the world, then we had to read them...
17:28:31raptorok, keeping hollow
17:29:34Watusimotogood call :-)
17:30:23kaenraptor, if you mean an automated test case, I'm at a loss
17:30:45raptorno, not automated
17:31:03kaenI don't have a manual test off the top of my head, but let me think
17:31:40kaencan you, conversely, cite an instance where it seems off besides dropped flags?
17:32:01kaenI think that artifact in particular could have something to do with the destroyed/deleted duality
17:32:12raptorit seems to happen when dying
17:32:20raptoror around the dying event
17:32:30kaenok, that's in line with my suspicions
17:32:51kaenI've personally observed at least the flag problem
17:34:41raptori've seen some other instances involving bots, where I die right when they spawn without bullets being shown..
17:34:57raptoreven when I host
17:34:58Watusimotohere's an alternate rank ornament
17:34:59Watusimotohttp://img9.imageshack.us/img9/599/pt02.png
17:35:01raptorso no lag
17:35:05Watusimotorather dull
17:35:16raptorfancybox rank!
17:35:19kaenit looks good, though
17:35:33WatusimotoI;ve deleted all my other rank code, so we have this and raptor's stuff
17:35:36kaenbut I think the stars will be more compelling
17:35:39Watusimoto(which is commented out)
17:35:40kaener
17:35:46kaeninsignia stuff
17:36:01raptorscreenshots on your computer, Watusimoto, are no where as good as on mine for some reason..
17:36:25Watusimotoare you running full screen?
17:36:32WatusimotoI am not
17:36:45raptorI am not
17:36:55raptorand all my text is lovely compared to yours in your screenshot
17:37:00Watusimotointeresting
17:37:10Watusimotowhich text in particular?
17:37:28kaenand look how the wall borders apparently change width from vertical to angled segments
17:38:12Watusimotointeresting... I suppose they do
17:38:19raptoruhh... all text
17:38:42kaengpu idiosyncrasies are interesting.
17:39:34Watusimotothis computer sucks, btw
17:39:38kaenI wonder if using a pure-shader pipeline makes the graphics more consistent, since the algorithms at least share the same source code
17:39:46WatusimotoI added an ssd drive, and now it sucks slightly less
17:40:13kaenonboard GPUs seem to be generally terrible
17:40:29kaenat least that's how it's been on all of my laptops
17:40:37Watusimotoyes, at least this one does
17:40:53Watusimotoso I'm going to check my number rank code in
17:41:14Watusimotoif you guys decide you don't like it, comment it out and reinstate raptor's stuff
17:41:23Watusimotoor implement stars or something
17:41:37raptorok
17:41:39WatusimotoI _kind_ of like this, but not really that much
17:42:01raptordo you like it better than my ranks?
17:42:04WatusimotoI mostly feel that we haven't found the right option
17:42:13raptorhonestly I'm not sure I like the bars..
17:42:19Watusimotouh.... probably about the same, to be honest
17:42:40WatusimotoI like the concept, but it doesn't quite feel right somehow
17:42:52Watusimotomaybe if the insignia were hollow :-)
17:43:06Watusimotoor maybe thinner
17:43:09Watusimotoor something
17:43:10raptorhollow!
17:43:54raptorhmm... but bars probably still aren't that great..
17:44:12Watusimotomaybe if the color was lower key and the lines were thinner, like the same as the text, it might work better
17:44:31raptormaybe dots - 1 to 9 in a tic-tac-toe arrangement
17:44:33Watusimotothe numbers are dull; but understandable
17:44:53raptoryeah
17:45:11Watusimotowe need something exciting but understandable
17:45:38Watusimotomaybe a series of 1-4 stars, with 1/2 star increments (or hollow/filled stars)?
17:45:55raptordots, hollow dots?
17:45:59WatusimotoI'm afraid that would be too wide, but maybe not
17:46:02Watusimotomaybe
17:46:43raptorlet me try that...
17:46:46Watusimotoit doesn't need to be resolved tonight, but it does before we release
17:46:48Watusimotook
17:46:59WatusimotoI'll check in and you can mod my code
17:47:03raptorokey doke
17:48:15BFLogBot Commit: 53211c6d000a | Author: watusimoto | Message: Minor reorg to reduce duplicate code
17:48:17BFLogBot Commit: 08f45f455c0e | Author: watusimoto | Message: Change "kill streak" to "rampage"... TODO: Fix var names
17:48:18BFLogBot Commit: 35976a5dd436 | Author: watusimoto | Message: Whitespace
17:48:20BFLogBot Commit: 440b5abce746 | Author: watusimoto | Message: Attempt at a different rank insignia... maybe not an improvement. Also deleted older attempts that are less good than the bars and chevrons.
17:48:29raptoralso what do you think about adding rank next to the name in the bottom-right leaderboard on non-team games?
17:48:30WatusimotoI'm really tired so I'm oging to bed
17:48:41raptorok, you should og
17:48:45BFBuildBotbuild containing revision(s) [53211c6] on bitfighter-w32-cross is complete: Exception [exception] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/294 blamelist: watusimoto <watusimoto@bitfighter.org>
17:48:50Watusimotooh crap
17:48:52raptori'll fix it
17:48:55raptoryou og
17:48:59Watusimotoog!
17:49:09kaenthgin doog!
17:49:11WatusimotoI think your suggestion might be good if we have a good insignia
17:49:21BFBuildBot Quit (Remote host closed the connection)
17:49:27kaenuhoh
17:49:29raptoryou killed it!
17:49:33kaenwow
17:49:34raptorok
17:49:36Watusimotook, so I may be on briefly tomorrow afternoon, but then I'll be gone for a week again
17:49:52Watusimotoa longish week encompassing both weekends
17:50:20raptorok
17:50:37raptormay you be able to pay the rent when you return!
17:50:45BFBuildBot has joined
17:50:48Watusimotoyeah, I hope so
17:50:53BFBuildBot Quit (Remote host closed the connection)
17:51:01kaenah, excellent
17:51:06WatusimotoI hope that once we aer out of oslo things will be more reasonable
17:51:15Watusimotoprobably a vain hope
17:52:08kaengah. disk quota
17:52:19raptorlog files have eaten your space!
17:52:38raptorone of my applications at work spewed out 250GB of log files once...
17:52:46raptorin production..
17:53:46kaenwow
17:54:11raptorwell, it was an application i inherited... I promptly changed the logging system once that happened
17:55:01BFBuildBot has joined
17:55:02kaen crosses fingers
17:55:18kaenneed to clean those tarballs more often ...
17:55:25kaenhad 8.3G of them lying around
17:55:25raptorheh
17:55:28raptoroh wow
17:56:45kaenlooks like the build is fine
17:57:46YoshiSmb Quit (Ping timeout: 250 seconds)
17:58:08kaenokay, so I can't dupe the bots insta-killing you without bullets
17:58:25kaeneven after bursting myself down to one-shot health and sitting next to the spawn
17:58:58raptorhmm...
18:00:17kaenbuild passed
18:00:25kaenusually BFBuildBot is more eager to tell us that ...
18:01:05kaenmust not be feeling well after running head-first into that disk quota
18:01:42raptorheh
18:01:51raptorWatusimoto, you're off the compiler error hook
18:02:04Watusimotohow so?
18:02:22raptorit was a disk quota issue
18:02:48Watusimotoexcellent!
18:03:05Watusimotook, well going to bed now, finally
18:03:05Watusimotolaterz!
18:03:05raptornight
18:06:04kaenany idea where the ship render method is, raptor ?!
18:06:24raptoruhh
18:06:30kaenohhh
18:06:32kaenrenderLayer()
18:06:37kaeninstead of render()
18:06:38kaennuts
18:06:42raptornuts
18:07:02kaenok
18:07:02kaenso
18:07:02kaenships don't drop anything until they're deleted
18:07:15kaenand aren't rendered after exploding
18:07:33kaenso, if anything, we should be seeing the opposite of what we're seeing
18:07:38Watusimoto Quit (Ping timeout: 256 seconds)
18:08:11kaennope
18:08:23kaennevermind
18:08:23kaenthey dismount stuff when kill() is called, too
18:08:37raptorso weird..
18:08:49kaenok
18:08:55kaenso
18:09:30kaenthe ship is killed, it drops stuff, it stops being rendered (because it hasExploded), then it's scheduled for deletion after a short period
18:10:40raptori wonder if it's something else
18:10:52raptorlike the /idle or /suspend stuff getting in the way
18:11:07kaenI'm not familiar with how those are implemented
18:11:40raptormy suspicion is that it has to do with 17adc1337fee or c8f559aa9799
18:11:49raptorwhich were changes made by me a while back
18:24:09raptori'm doing rank junk again, though... so if you don't want to spend much time with it, i'll get to it eventually
18:38:16kaen"OK (50 tests, 134 assertions)"
18:38:22kaenfeels so good
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20:14:20Little_Apple Quit (Quit: Page closed)
21:31:43raptor has joined
21:31:43ChanServ sets mode +o
21:31:49raptorhowdy howdy
21:34:25kaengreetings
21:36:25kaenI added admin edit/delete powers on pleiades
21:36:38raptoryay!
21:37:16raptorexcelent
21:37:16raptorMUAHAHAHAHA
21:37:16kaenMUAHAHAHHAHA
21:37:27kaenmy main motivation was to fix _thread's level that broke the screenshot checking code
21:37:59kaenhttp://bitfighter.org/pleiades/levels/view/24
21:38:29kaen:)
21:38:29kaenit has a nice screenshot now, I think
21:38:45raptorhahaha
21:42:44raptorkaen: different rank markers: http://imagebin.org/268473
21:43:04kaenwhoa those are cool
21:43:13kaenand they make a lot of sense, I think
21:43:33raptorthat is rank 6
21:43:36raptorhere is 4: http://imagebin.org/268474
21:44:38raptorso small green -> big blue -> BB + SG, 2 BB, 2BB + SG...
21:45:20raptorexcept they use GL_POINTS... which look too small at higher resolution.. rats
21:45:29kaenah, and rank 1 is blank?
21:45:51kaenI think that's pretty cool
21:47:17raptormaybe yellow and green?
21:47:26raptoror red and green?
21:47:38kaenred is pretty threatening
21:48:24kaenyellow and green might be a good go
21:48:24raptori was thinking big green small red
21:48:24kaenhmm, actually that does sound good
21:48:59raptorhttp://imagebin.org/268475
21:49:36raptormaybe i should use squares/triangles...
21:50:48kaenmight be too many dimensions of variation
21:51:43kaenyou're already at size, color, and position (you definitely need size though, because color and this positioning have no implicit order)
21:52:07raptoryeah true
22:06:24raptorhttp://imagebin.org/268476
22:06:30raptorhttp://imagebin.org/268477
22:06:34raptoryes/ no?
22:08:59kaenif you make them the same size
22:09:18kaenI think it looks a lot better
22:10:11kaenso, at most there will only be one red triangle, right?
22:10:11raptorhttp://imagebin.org/268478
22:10:11raptorhttp://imagebin.org/268479
22:10:11raptordifferent corner
22:10:11raptorcorrect, one red triangle
22:10:11kaenI liked the original rotation best
22:10:27raptorso... they are the same size
22:10:30kaenbased in the bottom-left I mean
22:10:37raptorit just depends on where they're drawn...
22:10:43kaenoh ...
22:10:54raptoryeah :(
22:10:56raptormaybe..
22:11:02raptormaybe if i do line size as 1
22:11:29raptoroh wait, it is that already..
22:11:37raptormaybe if i do it as 2
22:13:23raptorhttp://imagebin.org/268480
22:13:58raptorline width of 2 makes the smaller part appear much, much less
22:13:58raptorhttp://imagebin.org/268481
22:13:58kaenI think it's the best so far
22:14:08raptorok, red/green seem ok?
22:14:14raptormaybe softer red/green?
22:14:27kaenmaybe
22:14:39kaengood for now, at least
22:15:29raptorhttp://imagebin.org/268482
22:15:31raptor^^ softer
22:15:58kaenI think I liked it better saturated
22:16:04raptorok
22:16:28raptorlet me do one more in-between
22:17:07raptorhttp://imagebin.org/268483
22:17:20raptori think i like that green, but maybe the original red
22:17:37kaenyeah, I think so
22:18:16raptorhttp://imagebin.org/268484
22:18:21raptorbest yet, i think
22:18:27raptormaybe good enough for 019?
22:19:11kaenI think it's a winner
22:19:44kaenI was a big fan of the insignias, too, but this feels more in the bitfighter style
22:21:29raptorok, before I commit this, let me try the old insignias with different colors
22:26:38raptortrying to make it just right...
22:27:27raptorhttp://imagebin.org/268485
22:27:52raptorhttp://imagebin.org/268486
22:27:52raptorhttp://imagebin.org/268487
22:28:39kaenI think the insignias looked better in bronze/silver/gold, and also that the shapes are more easily understandable
22:28:54raptoryeah
22:29:13raptori like the squares/triangles do seem more bitfighter-y
22:30:12kaenso, for the mass upload result page
22:30:33kaenI need an icon for success, failure, and warning
22:30:44kaenany suggestions?
22:31:22raptorskull and cross-bones!
22:31:24raptorand cake!
22:31:41kaenhehe
22:32:11raptori don't know... i never could choose good icons for things..
22:33:09kaenme either
22:33:36kaenbut I always feel like I've wasted an opportunity for a good flourish when I use a cop-out icon
22:34:38raptorheh
22:34:38kaencheckmark, exclamation point, x
22:34:50kaenbut I don't think there are simple symbols in bitfighter which unambiguously express those things :/
22:37:52BFLogBot Commit: 48f9b3845bcc | Author: buckyballreaction | Message: New rank idea. Best one yet, I think
22:38:12raptordraw them in the editor with walls... :)
22:42:15raptorbrb
22:54:05Wuzzy Quit (Quit: Wuzzy)
23:35:10raptori should go to bed. night!
23:35:24raptor Quit ()

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