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| 10:13:01 | raptor | good day! |
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| 12:14:53 | YoshiSmb | hello. |
| 12:30:29 | kaen | hi all |
| 12:31:24 | Little_Apple | hello |
| 12:32:31 | raptor | hi |
| 12:40:16 | raptor | i just realized |
| 12:40:24 | raptor | in the editor, if you press tab |
| 12:40:46 | raptor | then hover over a turret, the turret range is shown |
| 12:41:17 | raptor | which i thought was broken.. it's just that you have to hover over it |
| 12:48:46 | | bobdaduck has joined |
| 12:54:03 | YoshiSmb | what's new bobdaduck? |
| 12:54:21 | bobdaduck | I've decided to throw a DnD party after the release of 019. |
| 12:55:00 | YoshiSmb | Dnd? |
| 12:55:03 | thread_ | does this mean 019 is getting closer? |
| 12:56:07 | raptor | uhh.. |
| 12:56:45 | raptor | maybe? |
| 12:58:39 | bobdaduck | if you squint your eyes and look at it just right, yes its getting closer. |
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| 13:01:54 | Little_Apple | yea! dnd! |
| 13:02:08 | Little_Apple | nukes! |
| 13:02:17 | raptor | BAD NUKES |
| 13:04:09 | Watusimoto | hey guys |
| 13:04:31 | Watusimoto | so... bad news (or good news?) -- I'm going to be away for another week starting tomorrow |
| 13:04:40 | raptor | hi |
| 13:04:44 | raptor | when the cat is away.. |
| 13:05:19 | Little_Apple | yay! |
| 13:05:22 | Little_Apple | oh i mean.. |
| 13:05:27 | Watusimoto | well, it is mixed news for me, as I get to go hiking, but it will cost me about a year's salary |
| 13:05:36 | Little_Apple | worth it! |
| 13:05:40 | Watusimoto | we'll see |
| 13:05:52 | Little_Apple | just dont get rabies! |
| 13:06:15 | raptor | it sounds... forced? |
| 13:07:27 | raptor | like.. getting married, for most in our culture it seems, costs a huge amount for a diamond ring - my solution: no diamond ring and start the marriage not in debt |
| 13:07:33 | Watusimoto | no, I definitely want to go, just still tired from my trip to the us |
| 13:07:45 | raptor | ah ok |
| 13:08:06 | Watusimoto | so I don't feel like going, and am not looking forward to it, but it will be fine once we're there |
| 13:08:18 | Watusimoto | also we really have no idea where we're going |
| 13:08:41 | Watusimoto | I just hope the hiking center is open on Saturday |
| 13:08:41 | Watusimoto | otherwise we're toast |
| 13:08:45 | raptor | uh oh |
| 13:09:11 | raptor | from my limited IRC perspective, it sounds risky |
| 13:09:11 | Watusimoto | well, what will be will be |
| 13:09:11 | Watusimoto | it is risky |
| 13:09:17 | Watusimoto | but so is getting out of bed in the morning! |
| 13:09:36 | Watusimoto | btw, I hope my latest scoreboard hacks are suitably pretty |
| 13:10:00 | raptor | in my case, staying in bed carries a risk of pain (with small children bouncing) |
| 13:10:09 | raptor | ok |
| 13:10:12 | Watusimoto | there is that... |
| 13:17:07 | bobdaduck | What things did we add to 019 that I wanted to integrate into DnD besides quests? |
| 13:21:56 | raptor | uhh |
| 13:22:01 | raptor | fancy text! |
| 13:22:04 | Little_Apple | yea! |
| 13:22:43 | Little_Apple | um.. asteroids? |
| 13:22:54 | Little_Apple | asteroids everywhere! |
| 13:23:10 | raptor | oh yeah - no one commented on the asteroid spawn markers... |
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| 13:26:38 | Watusimoto_ | I'll check those out |
| 13:26:45 | Watusimoto_ | it's been a while since I looked |
| 13:27:26 | raptor | me too :) |
| 13:27:46 | Watusimoto_ | instead of pulsing, should they just get darker until an asteroid appears? |
| 13:27:58 | kaen | I think brighter |
| 13:28:05 | Little_Apple | yea! |
| 13:28:07 | kaen | the pulsing is pretty ominous, though |
| 13:28:09 | Little_Apple | brighter! |
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| 13:28:22 | Watusimoto_ | dang, just got killed looking at the spawn |
| 13:28:24 | | raptor goes to check what they actually look like... |
| 13:28:43 | Watusimoto_ | they look like something out of battlezone |
| 13:29:11 | raptor | never played that.. |
| 13:29:28 | Watusimoto_ | it is all glowy green vector graphics |
| 13:29:39 | raptor | oh wait... i did! |
| 13:29:39 | raptor | yeah! |
| 13:29:39 | Watusimoto_ | you are in a tank |
| 13:29:49 | Watusimoto_ | missles approaching |
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| 13:32:57 | raptor | so which part brighter? |
| 13:33:02 | raptor | or redo the whole thing? |
| 13:33:47 | kaen | keep it the same, but make the asteroid part fade from dark -> brighter as the asteroid is closer to spawning |
| 13:33:58 | kaen | is that possible? |
| 13:34:38 | bobdaduck | that sounds good |
| 13:34:55 | raptor | so like |
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| 13:35:14 | raptor | in the last 2 seconds up to when the asteroid spawns... have it fade out? |
| 13:35:17 | Watusimoto | well, one idea is to make the asteroid symbol full size |
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| 13:35:23 | raptor | or are you thinking uniformly across the spawn time? |
| 13:35:37 | Watusimoto | and have it fade in and when it reaches full brightness, it just sort of detaches and becomes deadly |
| 13:35:56 | Watusimoto | we might still need a box around it |
| 13:36:02 | raptor | that seems huge |
| 13:36:23 | Watusimoto | it might be too big, true |
| 13:37:03 | Watusimoto | another idea would be to go with something like what you've got, and have the border act like a timer, with a dark line gradually disappearing until the length == 0 and the asteroid spawns |
| 13:37:20 | raptor | actually, there is no timer send client-side for the asteroid, just the location of the spawn |
| 13:37:41 | raptor | so i'd have to send the timer.. |
| 13:41:22 | kaen | yuck. |
| 13:44:48 | kaen | !bot |
| 13:44:48 | BFLogBot | I'm a real boy! |
| 13:49:23 | YoshiSmb | !bot |
| 13:49:23 | BFLogBot | I'm a real boy! |
| 13:49:47 | Little_Apple | !bot |
| 13:49:50 | BFLogBot | I'm a real boy! |
| 13:50:18 | BFLogBot | You can present the material, but you can't make me care. -- Calvin |
| 13:50:30 | YoshiSmb | !bot |
| 13:50:30 | BFLogBot | I'm a real boy! |
| 13:51:01 | raptor | be careful... the bot's kicking threshold might engage soon and people might suffer the wrath of raptor |
| 13:53:07 | Little_Apple | bum bum buuuum |
| 13:53:23 | raptor | i am joking, of course, there is no such threshold |
| 13:54:12 | bobdaduck | I like the growing idea |
| 13:54:12 | Little_Apple | he lies! |
| 13:54:12 | raptor | but maybe i should automate punishment so I don't have to take responsibility? |
| 13:54:12 | Little_Apple | he kicked me once! |
| 13:54:12 | bobdaduck | have it be like, red though instead of gray so people know when its deadly |
| 13:54:12 | bobdaduck | its okay if its big because a spawned asteroid is big |
| 13:58:27 | | YoshiSmb : cleaning up bitfighter trash maps, (duplicated, test, ect.) |
| 13:58:52 | raptor | I was going for 'ominous' with the marker |
| 14:00:09 | bobdaduck | oh. |
| 14:00:14 | bobdaduck | Well then the current thing is fine |
| 14:00:23 | bobdaduck | though it in no way indicates when an asteroid will spawn |
| 14:00:36 | bobdaduck | So people will just drive around them all the time |
| 14:00:44 | raptor | that was not in Project Requirements! |
| 14:00:48 | bobdaduck | sort of like another wall, except its just psychological |
| 14:09:53 | kaen | omg bitfighter.org has gone screwy on me |
| 14:10:19 | kaen | I guess not too screwy |
| 14:10:36 | kaen | spontaneous timezone and permission errors in php though |
| 14:36:28 | kaen | bobdaduck, Little_Apple, anyone else: http://bitfighter.org/pleiades/levels/massupload |
| 14:36:33 | kaen | let me know if you can break it |
| 14:36:44 | kaen | (you just upload a zip) |
| 14:36:54 | Little_Apple | upload all the levels! |
| 14:38:33 | Little_Apple | im just going to upload everything in my levels folder... |
| 14:38:48 | kaen | that's how I tested it, too :) |
| 14:39:01 | kaen | be careful, it'll overwrite levels with databaseids |
| 14:40:33 | Little_Apple | i dont think it can find levelgens... |
| 14:42:02 | kaen | actually I spent a bunch of time making sure it can find crazy levelgens |
| 14:42:18 | kaen | can you upload your zip somewhere for me to test? |
| 14:42:44 | Little_Apple | as long as you delete the levels afterwards :D |
| 14:42:50 | kaen | lol sure |
| 14:43:40 | Little_Apple | also... how do i delete all of these faster. |
| 14:43:51 | kaen | ehehehe |
| 14:43:52 | kaen | you can't |
| 14:44:10 | Little_Apple | so you cant keep them together as a levelpack... |
| 14:44:12 | raptor | feature request: one-click mass-delete! |
| 14:44:23 | raptor | just kdding |
| 14:44:31 | Little_Apple | lol |
| 14:44:52 | thread_ | mass-delete: upload some strange corrupted data so kaen has to wipe the database |
| 14:45:01 | Little_Apple | yes! |
| 14:45:28 | Little_Apple | THIS WAS A BAD IDEA |
| 14:45:57 | thread_ | but being able to group levels together into level packs would be a nice feature |
| 14:46:08 | Little_Apple | yes! |
| 14:46:11 | raptor | level packs are not in the scope of 019... yet |
| 14:46:13 | raptor | err |
| 14:46:16 | Little_Apple | so they can be deleted faster! |
| 14:46:16 | raptor | no, not in 019 |
| 14:47:31 | kaen | db is getting wiped before release anyway :P |
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| 14:48:27 | kaen | oh my |
| 14:48:33 | kaen | LA what have you done |
| 14:48:53 | Little_Apple | I HAVE NO IDEA |
| 14:49:06 | kaen | http://bitfighter.org/pleiades/levels/view/65 |
| 14:49:24 | kaen | can you give me a hint? |
| 14:49:39 | kaen | ohhhh |
| 14:49:43 | kaen | you're deleting these right now |
| 14:49:47 | Little_Apple | yep. |
| 14:49:51 | Little_Apple | deleted as many as i could... |
| 14:49:55 | Little_Apple | and kept the decent ones. |
| 14:50:05 | Little_Apple | also they have no screenies. |
| 14:50:28 | kaen | not sure what to do about that part :/ |
| 14:51:02 | kaen | I actually thought about making a bitfighter php extension to load and render the maps, but that's just a pipe dream |
| 14:51:10 | kaen | the performance would be prohibitive anyway |
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| 15:16:54 | raptor | what we need is to write the level parsing code in some sort of abstract logic language that can be converted to any type of programming code.. |
| 15:19:25 | Little_Apple | physical activity! |
| 15:19:34 | | Little_Apple Quit (Quit: Page closed) |
| 15:19:57 | kaen | I say we hook bob up to an electrode, and every time someone uploads a level without a screenshot, we zap him once or twice until he downloads it, gets the screenie, then uploads it |
| 15:20:57 | raptor | heh |
| 15:25:10 | raptor | I just came across this: http://helloworldsite.he.funpic.de/hello.htm#LOLCODE |
| 15:32:05 | raptor | oh my goodness, a programming language built to be as difficult to compile as possible: http://esolangs.org/wiki/Befunge |
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| 15:37:38 | Little_Apple | woo |
| 15:42:49 | kaen | Little_Apple, were you able to confirm/refute that it could not find your levelgens? |
| 15:43:18 | Little_Apple | it couldnt find levelgens that i know for sure were there |
| 15:43:34 | Little_Apple | with multiple levels |
| 15:44:13 | kaen | ok, can you upload the zip somewhere? |
| 15:44:51 | Little_Apple | uh sure... |
| 15:45:06 | raptor | back later! |
| 15:45:09 | | raptor Quit () |
| 15:48:57 | kaen | Little_Apple, every levelgen it can't find is legitimately not in the archive :P |
| 15:49:16 | Little_Apple | because they werent in the levels file... |
| 15:49:23 | Little_Apple | C: |
| 15:51:30 | kaen | :| |
| 15:52:03 | Little_Apple | I AM BRILLIANT |
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| 17:18:35 | raptor | hello! |
| 17:19:15 | raptor | kaen: with respect to the client rendering being slightly 'off' - can you think of a test case |
| 17:19:25 | raptor | ? |
| 17:20:02 | raptor | Watusimoto: should I switch the pop-up text (like with nexus scoring) to a filled TTF font? I think it is easier to read |
| 17:20:22 | Watusimoto | you mean vs. hollow? |
| 17:20:25 | raptor | yes |
| 17:20:37 | Watusimoto | isn't that less vectory? |
| 17:20:48 | raptor | it is hollow, vector based right now |
| 17:20:49 | Watusimoto | yes |
| 17:20:54 | raptor | yes it is very less vectory, but at least readable... |
| 17:21:05 | Watusimoto | readable? pshaw |
| 17:21:10 | raptor | maybe go back to stroke glut? |
| 17:21:16 | raptor | heh |
| 17:21:16 | Watusimoto | foo on that |
| 17:21:18 | Watusimoto | no not stroke glut |
| 17:21:23 | Watusimoto | well... does it look good? |
| 17:21:28 | Watusimoto | that's really the test |
| 17:21:44 | raptor | i will get a screenie |
| 17:21:49 | Watusimoto | so those messages tend to appear when something exciting is happening |
| 17:22:06 | Watusimoto | it may not even matter too much... it might just add to the visual noise |
| 17:22:18 | Watusimoto | the sensation that something big has ocurred |
| 17:22:21 | raptor | well, it is very noisy right now... |
| 17:22:36 | Watusimoto | I don't think that's automatically bad |
| 17:24:28 | raptor | http://imagebin.org/268449 |
| 17:25:19 | Watusimoto | it seems a bit much, no? |
| 17:25:24 | raptor | old: http://imagebin.org/268450 |
| 17:25:31 | raptor | ok, actually |
| 17:25:49 | raptor | which seems to me that we have font size calculations wrong... |
| 17:26:05 | raptor | but besides that - i guess the stroke is OK... |
| 17:26:21 | Watusimoto | I think 1) the solid IS easier to read and 2) I like the stroke better |
| 17:26:36 | raptor | yeah... i'm starting to convince myself that the solid blocks too much... |
| 17:26:41 | raptor | heh |
| 17:26:44 | raptor | ok |
| 17:26:53 | raptor | then I'll leave it and mark it off |
| 17:26:54 | Watusimoto | it's really bright |
| 17:26:57 | raptor | yeah... |
| 17:27:03 | Watusimoto | ok; maybe a different color would work better |
| 17:27:26 | Watusimoto | but I think the hollow has more of the vecotry feel |
| 17:27:43 | raptor | yes, definitely |
| 17:27:47 | raptor | it's just... hollow |
| 17:27:55 | Watusimoto | it is that |
| 17:28:11 | raptor | we all grew up thinking outlined fonts were the greatest things in the world, then we had to read them... |
| 17:28:31 | raptor | ok, keeping hollow |
| 17:29:34 | Watusimoto | good call :-) |
| 17:30:23 | kaen | raptor, if you mean an automated test case, I'm at a loss |
| 17:30:45 | raptor | no, not automated |
| 17:31:03 | kaen | I don't have a manual test off the top of my head, but let me think |
| 17:31:40 | kaen | can you, conversely, cite an instance where it seems off besides dropped flags? |
| 17:32:01 | kaen | I think that artifact in particular could have something to do with the destroyed/deleted duality |
| 17:32:12 | raptor | it seems to happen when dying |
| 17:32:20 | raptor | or around the dying event |
| 17:32:30 | kaen | ok, that's in line with my suspicions |
| 17:32:51 | kaen | I've personally observed at least the flag problem |
| 17:34:41 | raptor | i've seen some other instances involving bots, where I die right when they spawn without bullets being shown.. |
| 17:34:57 | raptor | even when I host |
| 17:34:58 | Watusimoto | here's an alternate rank ornament |
| 17:34:59 | Watusimoto | http://img9.imageshack.us/img9/599/pt02.png |
| 17:35:01 | raptor | so no lag |
| 17:35:05 | Watusimoto | rather dull |
| 17:35:16 | raptor | fancybox rank! |
| 17:35:19 | kaen | it looks good, though |
| 17:35:33 | Watusimoto | I;ve deleted all my other rank code, so we have this and raptor's stuff |
| 17:35:36 | kaen | but I think the stars will be more compelling |
| 17:35:39 | Watusimoto | (which is commented out) |
| 17:35:40 | kaen | er |
| 17:35:46 | kaen | insignia stuff |
| 17:36:01 | raptor | screenshots on your computer, Watusimoto, are no where as good as on mine for some reason.. |
| 17:36:25 | Watusimoto | are you running full screen? |
| 17:36:32 | Watusimoto | I am not |
| 17:36:45 | raptor | I am not |
| 17:36:55 | raptor | and all my text is lovely compared to yours in your screenshot |
| 17:37:00 | Watusimoto | interesting |
| 17:37:10 | Watusimoto | which text in particular? |
| 17:37:28 | kaen | and look how the wall borders apparently change width from vertical to angled segments |
| 17:38:12 | Watusimoto | interesting... I suppose they do |
| 17:38:19 | raptor | uhh... all text |
| 17:38:42 | kaen | gpu idiosyncrasies are interesting. |
| 17:39:34 | Watusimoto | this computer sucks, btw |
| 17:39:38 | kaen | I wonder if using a pure-shader pipeline makes the graphics more consistent, since the algorithms at least share the same source code |
| 17:39:46 | Watusimoto | I added an ssd drive, and now it sucks slightly less |
| 17:40:13 | kaen | onboard GPUs seem to be generally terrible |
| 17:40:29 | kaen | at least that's how it's been on all of my laptops |
| 17:40:37 | Watusimoto | yes, at least this one does |
| 17:40:53 | Watusimoto | so I'm going to check my number rank code in |
| 17:41:14 | Watusimoto | if you guys decide you don't like it, comment it out and reinstate raptor's stuff |
| 17:41:23 | Watusimoto | or implement stars or something |
| 17:41:37 | raptor | ok |
| 17:41:39 | Watusimoto | I _kind_ of like this, but not really that much |
| 17:42:01 | raptor | do you like it better than my ranks? |
| 17:42:04 | Watusimoto | I mostly feel that we haven't found the right option |
| 17:42:13 | raptor | honestly I'm not sure I like the bars.. |
| 17:42:19 | Watusimoto | uh.... probably about the same, to be honest |
| 17:42:40 | Watusimoto | I like the concept, but it doesn't quite feel right somehow |
| 17:42:52 | Watusimoto | maybe if the insignia were hollow :-) |
| 17:43:06 | Watusimoto | or maybe thinner |
| 17:43:09 | Watusimoto | or something |
| 17:43:10 | raptor | hollow! |
| 17:43:54 | raptor | hmm... but bars probably still aren't that great.. |
| 17:44:12 | Watusimoto | maybe if the color was lower key and the lines were thinner, like the same as the text, it might work better |
| 17:44:31 | raptor | maybe dots - 1 to 9 in a tic-tac-toe arrangement |
| 17:44:33 | Watusimoto | the numbers are dull; but understandable |
| 17:44:53 | raptor | yeah |
| 17:45:11 | Watusimoto | we need something exciting but understandable |
| 17:45:38 | Watusimoto | maybe a series of 1-4 stars, with 1/2 star increments (or hollow/filled stars)? |
| 17:45:55 | raptor | dots, hollow dots? |
| 17:45:59 | Watusimoto | I'm afraid that would be too wide, but maybe not |
| 17:46:02 | Watusimoto | maybe |
| 17:46:43 | raptor | let me try that... |
| 17:46:46 | Watusimoto | it doesn't need to be resolved tonight, but it does before we release |
| 17:46:48 | Watusimoto | ok |
| 17:46:59 | Watusimoto | I'll check in and you can mod my code |
| 17:47:03 | raptor | okey doke |
| 17:48:15 | | BFLogBot Commit: 53211c6d000a | Author: watusimoto | Message: Minor reorg to reduce duplicate code |
| 17:48:17 | | BFLogBot Commit: 08f45f455c0e | Author: watusimoto | Message: Change "kill streak" to "rampage"... TODO: Fix var names |
| 17:48:18 | | BFLogBot Commit: 35976a5dd436 | Author: watusimoto | Message: Whitespace |
| 17:48:20 | | BFLogBot Commit: 440b5abce746 | Author: watusimoto | Message: Attempt at a different rank insignia... maybe not an improvement. Also deleted older attempts that are less good than the bars and chevrons. |
| 17:48:29 | raptor | also what do you think about adding rank next to the name in the bottom-right leaderboard on non-team games? |
| 17:48:30 | Watusimoto | I'm really tired so I'm oging to bed |
| 17:48:41 | raptor | ok, you should og |
| 17:48:45 | BFBuildBot | build containing revision(s) [53211c6] on bitfighter-w32-cross is complete: Exception [exception] Build details are at http://buildbot.bitfighter.org/builders/bitfighter-w32-cross/builds/294 blamelist: watusimoto <watusimoto@bitfighter.org> |
| 17:48:50 | Watusimoto | oh crap |
| 17:48:52 | raptor | i'll fix it |
| 17:48:55 | raptor | you og |
| 17:48:59 | Watusimoto | og! |
| 17:49:09 | kaen | thgin doog! |
| 17:49:11 | Watusimoto | I think your suggestion might be good if we have a good insignia |
| 17:49:21 | | BFBuildBot Quit (Remote host closed the connection) |
| 17:49:27 | kaen | uhoh |
| 17:49:29 | raptor | you killed it! |
| 17:49:33 | kaen | wow |
| 17:49:34 | raptor | ok |
| 17:49:36 | Watusimoto | ok, so I may be on briefly tomorrow afternoon, but then I'll be gone for a week again |
| 17:49:52 | Watusimoto | a longish week encompassing both weekends |
| 17:50:20 | raptor | ok |
| 17:50:37 | raptor | may you be able to pay the rent when you return! |
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| 17:50:48 | Watusimoto | yeah, I hope so |
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| 17:51:01 | kaen | ah, excellent |
| 17:51:06 | Watusimoto | I hope that once we aer out of oslo things will be more reasonable |
| 17:51:15 | Watusimoto | probably a vain hope |
| 17:52:08 | kaen | gah. disk quota |
| 17:52:19 | raptor | log files have eaten your space! |
| 17:52:38 | raptor | one of my applications at work spewed out 250GB of log files once... |
| 17:52:46 | raptor | in production.. |
| 17:53:46 | kaen | wow |
| 17:54:11 | raptor | well, it was an application i inherited... I promptly changed the logging system once that happened |
| 17:55:01 | | BFBuildBot has joined |
| 17:55:02 | | kaen crosses fingers |
| 17:55:18 | kaen | need to clean those tarballs more often ... |
| 17:55:25 | kaen | had 8.3G of them lying around |
| 17:55:25 | raptor | heh |
| 17:55:28 | raptor | oh wow |
| 17:56:45 | kaen | looks like the build is fine |
| 17:57:46 | | YoshiSmb Quit (Ping timeout: 250 seconds) |
| 17:58:08 | kaen | okay, so I can't dupe the bots insta-killing you without bullets |
| 17:58:25 | kaen | even after bursting myself down to one-shot health and sitting next to the spawn |
| 17:58:58 | raptor | hmm... |
| 18:00:17 | kaen | build passed |
| 18:00:25 | kaen | usually BFBuildBot is more eager to tell us that ... |
| 18:01:05 | kaen | must not be feeling well after running head-first into that disk quota |
| 18:01:42 | raptor | heh |
| 18:01:51 | raptor | Watusimoto, you're off the compiler error hook |
| 18:02:04 | Watusimoto | how so? |
| 18:02:22 | raptor | it was a disk quota issue |
| 18:02:48 | Watusimoto | excellent! |
| 18:03:05 | Watusimoto | ok, well going to bed now, finally |
| 18:03:05 | Watusimoto | laterz! |
| 18:03:05 | raptor | night |
| 18:06:04 | kaen | any idea where the ship render method is, raptor ?! |
| 18:06:24 | raptor | uhh |
| 18:06:30 | kaen | ohhh |
| 18:06:32 | kaen | renderLayer() |
| 18:06:37 | kaen | instead of render() |
| 18:06:38 | kaen | nuts |
| 18:06:42 | raptor | nuts |
| 18:07:02 | kaen | ok |
| 18:07:02 | kaen | so |
| 18:07:02 | kaen | ships don't drop anything until they're deleted |
| 18:07:15 | kaen | and aren't rendered after exploding |
| 18:07:33 | kaen | so, if anything, we should be seeing the opposite of what we're seeing |
| 18:07:38 | | Watusimoto Quit (Ping timeout: 256 seconds) |
| 18:08:11 | kaen | nope |
| 18:08:23 | kaen | nevermind |
| 18:08:23 | kaen | they dismount stuff when kill() is called, too |
| 18:08:37 | raptor | so weird.. |
| 18:08:49 | kaen | ok |
| 18:08:55 | kaen | so |
| 18:09:30 | kaen | the ship is killed, it drops stuff, it stops being rendered (because it hasExploded), then it's scheduled for deletion after a short period |
| 18:10:40 | raptor | i wonder if it's something else |
| 18:10:52 | raptor | like the /idle or /suspend stuff getting in the way |
| 18:11:07 | kaen | I'm not familiar with how those are implemented |
| 18:11:40 | raptor | my suspicion is that it has to do with 17adc1337fee or c8f559aa9799 |
| 18:11:49 | raptor | which were changes made by me a while back |
| 18:24:09 | raptor | i'm doing rank junk again, though... so if you don't want to spend much time with it, i'll get to it eventually |
| 18:38:16 | kaen | "OK (50 tests, 134 assertions)" |
| 18:38:22 | kaen | feels so good |
| 18:56:45 | | Little_Apple has joined |
| 19:16:38 | | raptor Quit () |
| 20:14:20 | | Little_Apple Quit (Quit: Page closed) |
| 21:31:43 | | raptor has joined |
| 21:31:43 | | ChanServ sets mode +o |
| 21:31:49 | raptor | howdy howdy |
| 21:34:25 | kaen | greetings |
| 21:36:25 | kaen | I added admin edit/delete powers on pleiades |
| 21:36:38 | raptor | yay! |
| 21:37:16 | raptor | excelent |
| 21:37:16 | raptor | MUAHAHAHAHA |
| 21:37:16 | kaen | MUAHAHAHHAHA |
| 21:37:27 | kaen | my main motivation was to fix _thread's level that broke the screenshot checking code |
| 21:37:59 | kaen | http://bitfighter.org/pleiades/levels/view/24 |
| 21:38:29 | kaen | :) |
| 21:38:29 | kaen | it has a nice screenshot now, I think |
| 21:38:45 | raptor | hahaha |
| 21:42:44 | raptor | kaen: different rank markers: http://imagebin.org/268473 |
| 21:43:04 | kaen | whoa those are cool |
| 21:43:13 | kaen | and they make a lot of sense, I think |
| 21:43:33 | raptor | that is rank 6 |
| 21:43:36 | raptor | here is 4: http://imagebin.org/268474 |
| 21:44:38 | raptor | so small green -> big blue -> BB + SG, 2 BB, 2BB + SG... |
| 21:45:20 | raptor | except they use GL_POINTS... which look too small at higher resolution.. rats |
| 21:45:29 | kaen | ah, and rank 1 is blank? |
| 21:45:51 | kaen | I think that's pretty cool |
| 21:47:17 | raptor | maybe yellow and green? |
| 21:47:26 | raptor | or red and green? |
| 21:47:38 | kaen | red is pretty threatening |
| 21:48:24 | kaen | yellow and green might be a good go |
| 21:48:24 | raptor | i was thinking big green small red |
| 21:48:24 | kaen | hmm, actually that does sound good |
| 21:48:59 | raptor | http://imagebin.org/268475 |
| 21:49:36 | raptor | maybe i should use squares/triangles... |
| 21:50:48 | kaen | might be too many dimensions of variation |
| 21:51:43 | kaen | you're already at size, color, and position (you definitely need size though, because color and this positioning have no implicit order) |
| 21:52:07 | raptor | yeah true |
| 22:06:24 | raptor | http://imagebin.org/268476 |
| 22:06:30 | raptor | http://imagebin.org/268477 |
| 22:06:34 | raptor | yes/ no? |
| 22:08:59 | kaen | if you make them the same size |
| 22:09:18 | kaen | I think it looks a lot better |
| 22:10:11 | kaen | so, at most there will only be one red triangle, right? |
| 22:10:11 | raptor | http://imagebin.org/268478 |
| 22:10:11 | raptor | http://imagebin.org/268479 |
| 22:10:11 | raptor | different corner |
| 22:10:11 | raptor | correct, one red triangle |
| 22:10:11 | kaen | I liked the original rotation best |
| 22:10:27 | raptor | so... they are the same size |
| 22:10:30 | kaen | based in the bottom-left I mean |
| 22:10:37 | raptor | it just depends on where they're drawn... |
| 22:10:43 | kaen | oh ... |
| 22:10:54 | raptor | yeah :( |
| 22:10:56 | raptor | maybe.. |
| 22:11:02 | raptor | maybe if i do line size as 1 |
| 22:11:29 | raptor | oh wait, it is that already.. |
| 22:11:37 | raptor | maybe if i do it as 2 |
| 22:13:23 | raptor | http://imagebin.org/268480 |
| 22:13:58 | raptor | line width of 2 makes the smaller part appear much, much less |
| 22:13:58 | raptor | http://imagebin.org/268481 |
| 22:13:58 | kaen | I think it's the best so far |
| 22:14:08 | raptor | ok, red/green seem ok? |
| 22:14:14 | raptor | maybe softer red/green? |
| 22:14:27 | kaen | maybe |
| 22:14:39 | kaen | good for now, at least |
| 22:15:29 | raptor | http://imagebin.org/268482 |
| 22:15:31 | raptor | ^^ softer |
| 22:15:58 | kaen | I think I liked it better saturated |
| 22:16:04 | raptor | ok |
| 22:16:28 | raptor | let me do one more in-between |
| 22:17:07 | raptor | http://imagebin.org/268483 |
| 22:17:20 | raptor | i think i like that green, but maybe the original red |
| 22:17:37 | kaen | yeah, I think so |
| 22:18:16 | raptor | http://imagebin.org/268484 |
| 22:18:21 | raptor | best yet, i think |
| 22:18:27 | raptor | maybe good enough for 019? |
| 22:19:11 | kaen | I think it's a winner |
| 22:19:44 | kaen | I was a big fan of the insignias, too, but this feels more in the bitfighter style |
| 22:21:29 | raptor | ok, before I commit this, let me try the old insignias with different colors |
| 22:26:38 | raptor | trying to make it just right... |
| 22:27:27 | raptor | http://imagebin.org/268485 |
| 22:27:52 | raptor | http://imagebin.org/268486 |
| 22:27:52 | raptor | http://imagebin.org/268487 |
| 22:28:39 | kaen | I think the insignias looked better in bronze/silver/gold, and also that the shapes are more easily understandable |
| 22:28:54 | raptor | yeah |
| 22:29:13 | raptor | i like the squares/triangles do seem more bitfighter-y |
| 22:30:12 | kaen | so, for the mass upload result page |
| 22:30:33 | kaen | I need an icon for success, failure, and warning |
| 22:30:44 | kaen | any suggestions? |
| 22:31:22 | raptor | skull and cross-bones! |
| 22:31:24 | raptor | and cake! |
| 22:31:41 | kaen | hehe |
| 22:32:11 | raptor | i don't know... i never could choose good icons for things.. |
| 22:33:09 | kaen | me either |
| 22:33:36 | kaen | but I always feel like I've wasted an opportunity for a good flourish when I use a cop-out icon |
| 22:34:38 | raptor | heh |
| 22:34:38 | kaen | checkmark, exclamation point, x |
| 22:34:50 | kaen | but I don't think there are simple symbols in bitfighter which unambiguously express those things :/ |
| 22:37:52 | | BFLogBot Commit: 48f9b3845bcc | Author: buckyballreaction | Message: New rank idea. Best one yet, I think |
| 22:38:12 | raptor | draw them in the editor with walls... :) |
| 22:42:15 | raptor | brb |
| 22:54:05 | | Wuzzy Quit (Quit: Wuzzy) |
| 23:35:10 | raptor | i should go to bed. night! |
| 23:35:24 | | raptor Quit () |