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| 16:21:37 | amgine1234567890 | sup |
| 16:24:21 | bobdaduck | sup |
| 16:25:39 | amgine1234567890 | hey bob can i steal levels from your server for my server |
| 16:28:09 | bobdaduck | Nope |
| 16:28:37 | amgine1234567890 | well i started my own server nad i need levels |
| 16:28:53 | bobdaduck | You can maybe find some levels in the "maps" section of the forum |
| 16:28:58 | amgine1234567890 | but no one will donate and preety much all servers disallow getmap |
| 16:29:06 | amgine1234567890 | execpt mine |
| 16:30:02 | bobdaduck | What kind of levels are you looking for? |
| 16:30:19 | bobdaduck | Most of my levels are thematic and won't work in any sort of server that isn't running them exclusively |
| 16:32:03 | amgine1234567890 | any maps |
| 16:32:29 | bobdaduck | I don't have any "any" maps. I have a bunch of very specific maps. |
| 16:33:01 | bobdaduck | Is your server supposed to be competitive, or is it sam/kaentest all over again? |
| 16:33:15 | bobdaduck | WOULD YOU, UNDER ANY CIRCUMSTANCES, RUN "FAST NEXUS." |
| 16:35:44 | amgine1234567890 | idn whats the server differance |
| 16:36:24 | bobdaduck | If you're just looking for random maps try the forums or pleiades |
| 16:37:10 | bobdaduck | Also make a forum thread requesting maps, people will send stuff in. |
| 16:37:35 | amgine1234567890 | well it is random but but high quality ones per say |
| 16:38:04 | bobdaduck | I just don't know what type of maps you're asking for. |
| 16:38:19 | bobdaduck | And I don't like my maps on a server they shouldn't be on. |
| 16:39:35 | amgine1234567890 | well its not like i would steal them everyone would know they were yours anyways |
| 16:41:26 | kaen | also I broke pleiades this morning |
| 16:41:39 | kaen | have been trying to fix it all day... |
| 16:42:04 | amgine1234567890 | it was laready broken |
| 16:42:18 | amgine1234567890 | remeber the downalod button on pleadies problem i showed you? |
| 16:42:30 | kaen | no I fixed that |
| 16:42:35 | kaen | which is how I broke the whole thing. |
| 16:44:56 | bobdaduck | xD |
| 16:45:00 | amgine1234567890 | LOL |
| 16:45:09 | bobdaduck | You mean you HAVEN'T been playing dwarf fortress all day? |
| 16:45:21 | amgine1234567890 | actully...,..... |
| 16:45:42 | kaen | indeed |
| 16:45:47 | bobdaduck | Because I certainly have. 200 silver battle axes in weapons traps at my doorway and counting! |
| 16:45:57 | kaen | after I hit 234 dwarves, the fps loss was unbearable. |
| 16:46:21 | kaen | I had to use fastdwarf and teledwarf from dfhack just to keep it playable |
| 16:46:38 | kaen | and at that point, literally every task I assigned was completed instantly |
| 16:46:39 | amgine1234567890 | trying to find a good N64 emualtor |
| 16:46:46 | kaen | and so it kind of lost its fun |
| 16:46:49 | bobdaduck | xD |
| 16:47:20 | bobdaduck | How old is your computer? Or does it really rocket that fast |
| 16:48:19 | kaen | well, it's a combination of how many dwarves you have, and how many tiles are accessible on the map |
| 16:48:39 | kaen | because df ends up checking EVERY accessible tile for things like updating your stockpile counts |
| 16:49:06 | kaen | and when a dwarf is looking for an item, it has to look through all of the items to see which is the closest |
| 16:49:40 | bobdaduck | So mine is okay because I haven't dug past the first cavern then? |
| 16:49:49 | kaen | yep |
| 16:49:55 | kaen | and also I have a pretty old laptop |
| 16:51:13 | bobdaduck | I'm trying to figure out how screw pumps work |
| 16:51:25 | bobdaduck | And why it takes twenty years to make all the proper designations for them |
| 16:56:45 | amgine1234567890 | bobaduck have you 3ever played DOS games? |
| 16:57:06 | bobdaduck | Yes |
| 16:57:08 | bobdaduck | heading home by |
| 16:57:09 | bobdaduck | bye |
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| 18:03:05 | amgine1234567890 | kaen you here? |
| 18:03:15 | kaen | yep |
| 18:04:54 | kaen | amgine1234567890 ? |
| 18:05:15 | amgine1234567890 | want o play name that DOS game? XD |
| 18:05:19 | kaen | nope |
| 18:05:24 | amgine1234567890 | i give a screeniue you givce the game XD |
| 18:05:27 | kaen | I fixed your bug |
| 18:05:30 | kaen | and pleiades works |
| 18:05:32 | amgine1234567890 | ok ty |
| 18:05:35 | kaen | you bet |
| 18:05:44 | amgine1234567890 | will it still be broken for my version |
| 18:06:00 | kaen | should work with the client |
| 18:06:07 | kaen | the 019 client you have |
| 18:07:03 | amgine1234567890 | want me to test? |
| 18:07:11 | kaen | sure :) |
| 18:07:29 | amgine1234567890 | hold on skull man is killing me here |
| 18:07:44 | amgine1234567890 | arg died (gameover) |
| 18:07:57 | amgine1234567890 | im playing biomence |
| 18:10:16 | kaen | I'm stepping out, let me know how it goes |
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| 20:49:33 | amgine123456789 | zzz |
| 21:05:10 | kaen | ZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzz |
| 21:05:22 | kaen | amgine123456789 did you test the pleiades stuff again? |
| 21:06:34 | amgine123456789 | oops sorry i got distracted by the dwarf game |
| 21:06:45 | amgine123456789 | link to pleadies? |
| 21:10:58 | kaen | bitfighter.org/pleiades |
| 21:11:53 | kaen | hi fordcars :) |
| 21:12:01 | kaen | I tried your bitfighter calculator |
| 21:12:01 | fordcars | hi :) |
| 21:12:05 | fordcars | Hehehehehehe |
| 21:12:21 | fordcars | Got it to work? |
| 21:12:23 | kaen | it was a little hard to operate :x |
| 21:12:33 | fordcars | hehe of course |
| 21:14:18 | kaen | ahh I just got it to work |
| 21:14:25 | fordcars | It :P |
| 21:15:06 | fordcars | Each teleporter brings you to an a/b input |
| 21:15:11 | kaen | how exactly it works is still a mystery of course |
| 21:15:12 | kaen | right, right |
| 21:15:16 | kaen | I get the input/output now |
| 21:15:21 | fordcars | :P |
| 21:15:32 | kaen | now I'm kind of looking at it mechanically |
| 21:15:39 | fordcars | Good luck :) |
| 21:17:02 | fordcars | i get 13fps in that level |
| 21:17:25 | fordcars | I guess the easiest thing to do is to open it in the editor |
| 21:19:31 | kaen | that's what I've done |
| 21:19:34 | kaen | so |
| 21:19:50 | kaen | it doesn't do carry, right? it can only add bits in the form AABBB ? |
| 21:19:59 | fordcars | uh |
| 21:20:02 | fordcars | It has carry |
| 21:20:08 | fordcars | 5 full adders |
| 21:20:33 | kaen | ohhh whoa |
| 21:20:41 | fordcars | The carry out is the diagonal forcefield under each adder |
| 21:21:10 | kaen | ahhh whoa |
| 21:22:14 | fordcars | The bunch of turrets after that forcefield is to make the ''''''''wire''''''' go straight :) |
| 21:22:19 | fordcars | down |
| 21:24:07 | kaen | :) |
| 21:25:08 | fordcars | Next, a turing machine! |
| 21:25:28 | fordcars | 0.0001 hz clock! |
| 21:27:36 | kaen | if you figure out volatile memory in bitfighter... |
| 21:27:55 | kaen | I honestly don't know how I'll respond |
| 21:28:33 | fordcars | Ha |
| 21:29:20 | fordcars | lol |
| 21:30:20 | fordcars | If I ever get to any basic type of system similar to a Turing machine, my CPU will be molten |
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| 21:45:35 | fordcars | Bye guyd, I will probably be back in an hour |
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| 23:38:32 | fordcars | Night guys! |
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