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| 08:40:00 | watusimoto | am trying cryptocat, channel bitfighter |
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| 13:18:11 | kaen | Watusimoto, raptor, got another submission from r/freedesign today: |
| 13:18:12 | kaen | http://bitfighter.s3-website-us-east-1.amazonaws.com/ |
| 13:19:00 | raptor | WHOA |
| 13:19:16 | kaen | gotta run, back in a few hours |
| 13:19:35 | Watusimoto | now that is some kind of crazy |
| 13:20:28 | raptor | using mootools |
| 13:21:44 | Watusimoto | raptor: did you watch the video about editing levels? |
| 13:21:50 | Watusimoto | it was in the forums |
| 13:22:01 | raptor | I did, silently |
| 13:22:06 | raptor | it was really neat |
| 13:22:28 | raptor | I would never have expected *anyone* to become so proficient at the bitfighter editor |
| 13:25:08 | Watusimoto | I have some ideas for tools that would make his life easier |
| 13:25:25 | Watusimoto | for example, if you have a wall that forms a loop, we could have a wall->polywall converter |
| 13:25:49 | Watusimoto | that traces along the outer edge and creates a polywall from those vertices |
| 13:26:22 | raptor | kaen has written that already |
| 13:26:32 | Watusimoto | and when we rescale a level, there should be an option for rescaling the wall thicknesses too |
| 13:26:42 | raptor | https://github.com/kaen/kaentools/ |
| 13:27:18 | Watusimoto | wow |
| 13:27:21 | Watusimoto | didn't know about those |
| 13:28:24 | raptor | also, we had the idea for a Lint plugin - that verifies some sane values for a level (like using 10000 resources == bad) |
| 13:28:33 | Watusimoto | we should go through them at some point and see if any should be canddiates for adding to the level editor proper, or distributing with the game |
| 13:28:44 | Watusimoto | good idea as well |
| 13:28:50 | Watusimoto | we actually already have that, sort of |
| 13:29:09 | Watusimoto | the thing that checks for nexii on non nexus levels, flags in a bitmatch, etc. |
| 13:29:18 | Watusimoto | we could formalize that and expand it |
| 13:29:25 | Watusimoto | it's kind of hacky right now |
| 13:29:30 | raptor | yes - but it could expand like crazy with as a Lua plugin |
| 13:29:46 | Watusimoto | true |
| 13:30:20 | Watusimoto | or we could take a hybrid route -- some checks in game, some run from a script |
| 13:30:45 | Watusimoto | the user could perhaps customize the script to enable or disable certain checks, or add more |
| 13:31:07 | Watusimoto | but ultimately, I think we want to prsent the user with a smooth experience |
| 13:31:07 | raptor | yes |
| 13:31:40 | Watusimoto | and to me that suggests migrating good scripts into the editor itself (even if the logic remains in lua) |
| 13:32:10 | Watusimoto | it's a bit like firefox... I don't like having to install several addons to make it work right... I wish it just did out of the box |
| 13:35:03 | raptor | that seems OK to me, especially for the heavy lifting algos |
| 13:35:28 | raptor | but having them as scripts is really nice to test/distribute/develop |
| 13:36:17 | raptor | maybe we coul dhave a release cycle of sorts for plugins: Lua script -> better script -> even better -> c++ |
| 13:48:13 | Watusimoto | yes, something liek that would be good |
| 13:48:43 | Watusimoto | lua is definitely good for proof-of-concept and figuring out how things should work |
| 14:08:16 | Watusimoto | I'm thinking we should be using encrypted chat |
| 14:08:22 | Watusimoto | instead of irc |
| 14:08:33 | Watusimoto | just as a matter of good policy and practice |
| 14:08:59 | Watusimoto | unfortunately, cryptocat uses big fat fonts and a smallish window |
| 14:09:10 | Watusimoto | whereas this program lets me see lots of chat history |
| 14:09:44 | raptor | soo... how does that play with logging? I am connected to IRC via SSL |
| 14:10:20 | raptor | but really, if you think we should be using encrypted chat, then we should be running our own IRC server |
| 14:11:50 | Watusimoto | no idea how it works |
| 14:12:10 | Watusimoto | I was just reading about the nsa hoovering up email addresses and chat messages and thought, why not make their life a little harder |
| 14:12:23 | Watusimoto | increase the demand for baseline power in slc |
| 14:12:32 | Watusimoto | make raptor's power rates go up just a weeee big |
| 14:12:33 | Watusimoto | bit |
| 14:12:59 | raptor | also, the idea of using 'perfect forward secrecy' (OTR) (assymetrical session keys on top of assymmetrical encryption) really only is good with 1 on 1 chat |
| 14:13:25 | raptor | although I can see how it could be implemented with group chat - cryptocat might even do this |
| 14:13:26 | Watusimoto | to be honest I don't really know how it all works |
| 14:13:35 | raptor | I have a pretty good understanding |
| 14:13:51 | Watusimoto | what I would like is for our messages to be opaque to anyone not in the chat room |
| 14:14:12 | Watusimoto | the nsa could always join and log, but I'm not so worried about that |
| 14:14:43 | raptor | the only way around that is: our own servers with OTR group encryption (not trivial) |
| 14:14:54 | raptor | cryptocat does that, I think |
| 14:15:07 | Watusimoto | why couldn't someone else provide encrypted servers with otr? |
| 14:15:33 | raptor | oh yeah, that works |
| 14:15:44 | raptor | duh |
| 14:15:51 | raptor | i was thinking about logging |
| 14:16:54 | Watusimoto | if the bot could join the conversation, it could log it |
| 14:17:30 | raptor | yes |
| 14:17:44 | raptor | i was thinking about controlling access to the logs, too, but never mind that |
| 14:18:22 | raptor | we'd have to code the bot to handle otr key exchange and assymetric encryption (ugh) |
| 14:18:57 | raptor | and we would have to build in a random group otr key refresh - and anyone connecting would have to have a capable client... |
| 14:19:55 | Watusimoto | yes, that's a problem |
| 14:20:56 | raptor | doing group otr keys is really non-trivial |
| 14:21:11 | raptor | and if more than 2 people can use cryptocat in the same room, I'm suprised - that's advanced |
| 14:23:46 | raptor | here is a lot of info on the techincal problems with IRC: http://blog.bjrn.se/2009/01/proposal-for-better-irc-encryption.html |
| 14:23:56 | raptor | most boils down to handling group situations |
| 14:35:23 | Watusimoto | I'm totally confused here |
| 14:35:28 | Watusimoto | I need to change this: |
| 14:35:32 | Watusimoto | updateMask & TeleportMask |
| 14:36:45 | Watusimoto | to only be true if update & TeleportMask and not update & InitMask |
| 14:37:39 | raptor | so surround in an if(update & InitMask) ... else // everything else |
| 14:37:40 | Watusimoto | the problem with the teleporters is that when we make our intial pass through, all mask bits are set |
| 14:37:50 | Watusimoto | that won't work |
| 14:37:54 | raptor | that's how most objects do it I think.. |
| 14:38:00 | Watusimoto | the slightly larger context is |
| 14:38:01 | Watusimoto | if(stream->writeFlag(updateMask & TeleportMask)) |
| 14:38:11 | raptor | ok |
| 14:38:14 | Watusimoto | so that needs to write false if initmask is true |
| 14:38:24 | | Flynnn has joined |
| 14:38:24 | raptor | what |
| 14:38:40 | Watusimoto | updateMask & TeleportMask & ^InitMask or something |
| 14:38:40 | raptor | i though you just do initial stuff once, then handle the rest |
| 14:38:50 | raptor | that's too complicated |
| 14:38:59 | Watusimoto | oh, yeah |
| 14:39:05 | Watusimoto | let me just do it that way |
| 14:41:41 | Watusimoto | all the tests pass now... let's test it |
| 14:43:09 | Watusimoto | well, I'm glad people are thinking about irc encryption |
| 14:43:22 | Watusimoto | it's a pity we all need to go through the hassle, though |
| 14:46:37 | Watusimoto | fixed! |
| 14:46:42 | raptor | oh goodie |
| 14:48:04 | | BFLogBot Commit: 75d357c2e793 | Author: watusimoto | Message: Better living through statics |
| 14:48:06 | | BFLogBot Commit: 06ec617fbff5 | Author: watusimoto | Message: Future-proof tests |
| 14:48:07 | | BFLogBot Commit: 54a25f06f7b9 | Author: watusimoto | Message: Merge |
| 14:48:09 | | BFLogBot Commit: d5f9f662b213 | Author: watusimoto | Message: Whitespace |
| 14:48:10 | | BFLogBot Commit: 4c8f4a235483 | Author: watusimoto | Message: Fix crash with engineered teleporter |
| 14:48:16 | Watusimoto | good. I need to go to bed soon, and I wanted to get this issue resolved |
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| 14:48:34 | raptor | testing.. |
| 14:48:48 | Watusimoto | no need... that's what we have scripts for! |
| 14:49:43 | Watusimoto | you might look at my latest test if you haven't already... it illustrates my latest thinking about how to do end-to-end integration tests including client and server interactions and even interacting with UIs |
| 14:49:57 | Watusimoto | look for TEST_F(BfTest, EngineerTests) |
| 14:50:56 | raptor | tests don't work right now because you're using SDL_Keycode (SDL2-only) |
| 14:51:00 | raptor | for me |
| 14:51:07 | raptor | but i tested in-game... it works! |
| 14:51:24 | raptor | and the other weirdness with teleporters starting as closed is gone, too |
| 14:51:41 | Watusimoto | great |
| 14:52:32 | Watusimoto | so we have this block |
| 14:52:33 | Watusimoto | SDL_Keycode keyDown = InputCodeManager::inputCodeToSDLKey( \ |
| 14:52:33 | Watusimoto | clientSettings->getInputCodeManager()->getBinding(InputCodeManager::BINDING_DOWN, InputModeKeyboard)); \ |
| 14:52:33 | Watusimoto | \ |
| 14:52:33 | Watusimoto | SDL_Event EventDownPressed; \ |
| 14:52:33 | Watusimoto | EventDownPressed.type = SDL_KEYDOWN; \ |
| 14:52:35 | Watusimoto | EventDownPressed.key.keysym.sym = keyDown; \ |
| 14:52:52 | Watusimoto | sdl_keycode is sdl2 |
| 14:53:23 | Watusimoto | woudl I only replace that first bit with some sdl1 stuff, or would everything need to be rewritten? |
| 14:53:35 | Watusimoto | that is, is there an sdl1 equivalent we could swap in? |
| 14:53:49 | raptor | see my fix to the bitfighter code: https://code.google.com/p/bitfighter/source/detail?r=c29f12752eb8a82055838b3b3bc508d808fad369 |
| 14:54:59 | Watusimoto | ah, I see... it's just a fancy int |
| 14:55:04 | raptor | yep |
| 14:55:23 | Watusimoto | in your fix, why did you not do an sdl version check? |
| 14:57:37 | raptor | good question - I just did the simplest thing |
| 14:57:42 | Watusimoto | ok |
| 14:57:45 | raptor | it was originally an S32 |
| 14:57:47 | raptor | or int |
| 14:57:49 | Watusimoto | I'll add a similar line to tests and check in |
| 14:58:47 | Watusimoto | ok |
| 14:58:53 | | BFLogBot Commit: e7009ac0b773 | Author: watusimoto | Message: Fix tests for pre sdl2... hopefully! |
| 14:58:54 | Watusimoto | hopefully tests will work for you nw |
| 15:01:13 | | BFLogBot Commit: 15afca70d040 | Author: watusimoto | Message: Whitespace |
| 15:02:49 | kaen | hi again |
| 15:22:46 | Watusimoto | hey |
| 15:22:55 | Watusimoto | I didn't realize you had all those plugins |
| 15:23:03 | Watusimoto | raptor pointed me to your secret stash |
| 15:23:30 | kaen | hehe |
| 15:23:40 | Watusimoto | are there any we should consider incorporating into the editor or at least distributing with the game? |
| 15:23:41 | kaen | it's been my driving force for all the lua api work |
| 15:23:52 | Watusimoto | I figured there had to be something ;-) |
| 15:24:23 | kaen | eh I really like keeping them as plugins because of the plugin panel stuff but maybe a few are worth distributing |
| 15:24:41 | Watusimoto | one in particular interests me: raptor said one of those could convert a wall to a polywall |
| 15:24:53 | kaen | oh, actually that one didn't get written |
| 15:24:58 | Watusimoto | ah, ok |
| 15:25:14 | kaen | I tried twice but I couldn't faithfully reproduce the corner clipping code |
| 15:25:25 | Watusimoto | I was thinking about adding that functionality to the editor after watching the editor video quartz (?) posted in the forums |
| 15:25:25 | kaen | I tried exposing it to the api but it was too complex for me |
| 15:25:35 | kaen | hey I think that's a great idea |
| 15:25:41 | Watusimoto | but I would do it in the editor and not as a plugin |
| 15:26:20 | Watusimoto | have you ever used sublime text editor? |
| 15:26:26 | kaen | I use it all the time! |
| 15:26:31 | kaen | it's my favorite editor now |
| 15:26:37 | kaen | especially since it has the vim mode |
| 15:26:53 | Watusimoto | so you probably use the package control plugin |
| 15:27:01 | Watusimoto | for adding other plugins |
| 15:27:17 | kaen | indeed |
| 15:27:25 | kaen | just discovered that like four days ago |
| 15:27:25 | Watusimoto | that's what we need for editor plugins |
| 15:27:30 | kaen | yes |
| 15:27:34 | Watusimoto | oh man, can;t live without that |
| 15:27:43 | Watusimoto | that is an example of something that should be built in |
| 15:27:54 | kaen | agreed |
| 15:27:57 | kaen | thread suggested adding support for plugins, scripts, and robots to pleiades |
| 15:28:02 | Watusimoto | anyway, that;s a vision for 020 |
| 15:28:04 | kaen | which I agree with and intend to do for 020 |
| 15:28:17 | Watusimoto | cool |
| 15:28:25 | kaen | then I can add support for dependencies to be auto-fetched |
| 15:28:41 | kaen | (my plugins depend on my "stardust" lua library) |
| 15:28:44 | Watusimoto | yes cool and necessary especially with the rise of levelgens |
| 15:37:38 | Watusimoto | ok, good night gentlemen... or should I say bon nuit, messieurs |
| 15:38:03 | | BFLogBot Commit: ee5c11098aa9 | Author: watusimoto | Message: Whitespace |
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| 16:12:40 | | The has joined |
| 16:13:03 | | The is now known as Guest62596 |
| 16:13:56 | Guest62596 | Yussh. Colloquy on my iPooood. |
| 16:13:58 | | Platskies has joined |
| 16:14:27 | Guest62596 | Ah what the jankiness. Why am I guest? I'm freaking Shadow. |
| 16:15:13 | | Guest62596 Quit (Client Quit) |
| 16:19:03 | | ShadowXLoner has joined |
| 16:19:19 | ShadowXLoner | Alright, how about now? |
| 16:19:23 | ShadowXLoner | There we go! |
| 16:19:29 | ShadowXLoner | Silly period. |
| 16:20:14 | ShadowXLoner | Ha ha! Awesome, I'm glad I decided to check out if Colloquy had an app. |
| 16:21:12 | ShadowXLoner | Has anyone watched Quartz' latest video? I can only dream to be as great a level builder as he. |
| 16:21:36 | | thread_ has joined |
| 16:21:45 | ShadowXLoner | Hey thread_ |
| 16:21:54 | thread_ | hi...? |
| 16:22:03 | ShadowXLoner | hi! |
| 16:22:26 | thread_ | ummm... I'm not sure if I know you |
| 16:22:27 | ShadowXLoner | What's up? |
| 16:22:46 | ShadowXLoner | I've been on irc before dude. |
| 16:22:46 | thread_ | Not much |
| 16:23:07 | ShadowXLoner | It's me. Shadow. From the forums. |
| 16:23:18 | thread_ | My memory is much like a block of cheese. Apparently poor enough to make bad analogies |
| 16:23:34 | ShadowXLoner | Lol |
| 16:24:21 | ShadowXLoner | I hate using "lol" but every time I type out "hahahaha" it feels stale. |
| 16:25:36 | ShadowXLoner | Remind me, is it you or Nothing much that is working on the 019 trailer? |
| 16:28:06 | | raptor Quit () |
| 16:28:54 | kaen | it's nothingmuch |
| 16:30:10 | thread_ | Nothing |
| 16:30:26 | kaen | thread_ contributed some editor footage though (I think?) |
| 16:30:31 | thread_ | I did |
| 16:35:51 | ShadowXLoner | Okie dokie. Was there any pay off to the idea of getting some player footage for him? |
| 16:36:27 | kaen | uhh |
| 16:36:31 | kaen | it's still just a good idea :) |
| 16:36:54 | kaen | I can cook you up a beta build if you want to help, ShadowXLoner |
| 16:37:15 | thread_ | I could use a newer build too |
| 16:37:38 | ShadowXLoner | That'd be great, thanks! Anything for show business :D |
| 16:40:08 | kaen | ShadowXLoner, what OS? |
| 16:40:32 | ShadowXLoner | OSX 10.7.5 I believe if memory serves. |
| 16:40:45 | ShadowXLoner | Mac, is probs important too. |
| 16:40:47 | kaen | uh oh |
| 16:40:53 | kaen | I... can't build for mac |
| 16:41:02 | ShadowXLoner | Darn. |
| 16:41:09 | kaen | sorry man |
| 16:41:32 | ShadowXLoner | No worries. It's all good. Who's our Mac builder though? |
| 16:41:36 | kaen | raptor |
| 16:41:53 | kaen | I had a buildbot that made mac binaries but I couldn't afford the VPS it was hosted on anymore |
| 16:42:19 | ShadowXLoner | Ah, I'll ask him later when he pops on if I can get an early beta. |
| 16:42:33 | kaen | ok |
| 16:42:50 | kaen | thread_, coming right up |
| 16:42:57 | thread_ | ty |
| 16:42:59 | ShadowXLoner | Any of you guys going to attend the party on wednesday? |
| 16:43:33 | kaen | I am! |
| 16:44:53 | thread_ | what party? (probably not, quite busy) |
| 16:45:46 | | koda has joined |
| 16:46:19 | kaen | we're starting weekly play parties, beginning on wednesday |
| 16:47:21 | ShadowXLoner | Yep, Sky_Lark also posted a survey to collect our available playtimes to make it easier to get decent game times. |
| 16:47:21 | thread_ | ah |
| 16:47:38 | thread_ | I did not know this |
| 16:48:02 | ShadowXLoner | Now you do! And knowing's half the battle! |
| 16:48:10 | kaen | GI JOOOOEEE |
| 16:48:18 | ShadowXLoner | Lol. |
| 16:48:23 | thread_ | The other half is using the proper loadout |
| 16:55:31 | ShadowXLoner | My thought on that is any loudout can be proper if whoever is using it plays it to it's potential. I've been playing my stealth loudout long enough that I'm sufficiantly adept at it. |
| 16:56:06 | thread_ | Well......... |
| 16:56:32 | thread_ | Let's just say I plan on changing things :| *only hint I'm giving* |
| 16:58:00 | ShadowXLoner | Oh? |
| 16:58:26 | ShadowXLoner | How ominous! |
| 16:58:31 | thread_ | I quote "*only hint I'm giving*" |
| 16:59:00 | thread_ | nothing says ominous like that! |
| 17:02:20 | thread_ | http://www.youtube.com/watch?v=tV7ww8OlkUU&t=13m34s |
| 17:04:24 | thread_ | just a little dialog I was reminded of |
| 17:04:56 | thread_ | kaen: how's the build coming? |
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| 17:10:38 | raptor_school | I can probably get an OSX build later tonight... |
| 17:12:03 | thread_ | I actually have to go. I'll see you guys later |
| 17:13:23 | raptor_school | thread_: |
| 17:13:26 | raptor_school | you on campus? |
| 17:14:25 | raptor_school | I guess I missed him... I need to figure out how to get an easy stack trace for windows for him |
| 17:16:03 | | raptor_school Quit (Quit: Page closed) |
| 17:16:09 | ShadowXLoner | Hey raptor_school , do you think you could hook me up with an early 019 beta? I'd like to help Nothing-Much with acquiring footage for his trailer. |
| 17:16:39 | | thread_ Quit (Ping timeout: 250 seconds) |
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| 17:20:17 | raptor_school | ShadowXLoner: I'm going home now, I think I can tonight (if you're around) |
| 17:20:36 | raptor_school | also posting this here for later reminder: http://opensourcepack.blogspot.com/2012/02/gdb-74-with-tui-win32.html |
| 17:20:43 | | raptor_school Quit (Client Quit) |
| 17:46:13 | ShadowXLoner | I should be around. |
| 18:04:59 | | ShadowXLoner Quit (Quit: Colloquy for iPod touch - http://colloquy.mobi) |
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| 18:11:44 | raptor | Maybe we should be using c++ exceptions more often... |
| 18:14:30 | raptor | ShadowXLoner: you still around? |
| 18:15:40 | raptor | well, here you go: ftp://ftp.novell.com/outgoing/Bitfighter-019-beta-OSX-64bit-debug-8296-ee5c11098aa9.zip |
| 18:15:44 | raptor | get it while it's hot |
| 18:26:45 | ShadowXLoner | Awesome, thanks. Sorry, at Sweeney Todd rehearsal. |
| 18:32:59 | raptor | ShadowXLoner: |
| 18:33:12 | raptor | I forgot to mention - you should back up your bitfighter.ini first |
| 18:33:13 | ShadowXLoner | Yeah? |
| 18:33:33 | ShadowXLoner | Okie Dokie, keep it in a flashdrive or something? |
| 18:33:49 | raptor | nah, just keep it in another folder so you can revert if needed |
| 18:33:58 | ShadowXLoner | Alrighty, thanks. |
| 18:40:38 | raptor | thank you! |
| 18:41:17 | raptor | also, if (when) it crashes, could you make sure you paste the stack trace? it's part of the built-in crash reporter thingy |
| 18:47:46 | | ShadowXLoner Quit (Ping timeout: 265 seconds) |
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| 19:20:57 | ShadowXLoner | Okay, will it pop up in an error window then? |
| 19:22:40 | ShadowXLoner | raptor: |
| 19:23:00 | | kaen has joined |
| 19:28:34 | raptor | HI |
| 19:28:36 | raptor | yes |
| 19:31:41 | ShadowXLoner | Okie dokie, so I won't have to delve into terminal to get it. That makes things easier. |
| 19:33:39 | raptor | nope, but you will have to copy and paste it online for use to read (not in this channel) using something like http://pastie.org/ |
| 19:36:35 | | Skybax has joined |
| 19:36:41 | Skybax | Herro thar |
| 19:36:47 | raptor | hi |
| 19:37:00 | Skybax | Anyone know of an IRC client for PC that also happens to be free? |
| 19:37:11 | raptor | quassel |
| 19:37:27 | raptor | https://encrypted.google.com/url?sa=t&rct=j&q=quassel&source=web&cd=1&cad=rja&ved=0CCsQFjAA&url=http%3A%2F%2Fquassel-irc.org%2F&ei=TO5dUofYEerViwLuvoGYDg&usg=AFQjCNGvlIK8g2IolUlaK3fD8wu4caS31g&bvm=bv.54176721,d.cGE |
| 19:37:29 | raptor | oops |
| 19:37:39 | Skybax | >.> |
| 19:37:43 | raptor | quassel-irc.org/ |
| 19:37:47 | raptor | http://quassel-irc.org/ |
| 19:37:50 | Skybax | Okay |
| 19:37:55 | Skybax | Tanks! |
| 19:37:58 | raptor | yw |
| 19:38:22 | Skybax | Did you know that the "Live Chat" button doesn't show up when you're on the forums? |
| 19:38:31 | raptor | yes... |
| 19:38:38 | raptor | I can't remember why though |
| 19:38:39 | Skybax | Why is this lol |
| 19:38:42 | Skybax | Huh |
| 19:42:32 | | ShadowXLoner Quit (Quit: Colloquy for iPod touch - http://colloquy.mobi) |
| 19:43:00 | | HylianSavior Quit (Quit: Leaving) |
| 19:50:12 | | HylianSavior has joined |
| 19:50:47 | kaen | xchat! |
| 19:51:32 | Skybax | xchat? |
| 19:51:40 | kaen | http://www.silverex.org/download/ |
| 19:52:06 | raptor | you're kidding... that's still being developed? |
| 19:52:07 | Skybax | >.> |
| 19:52:32 | kaen | uhhhh |
| 19:52:35 | kaen | no idea |
| 19:52:44 | raptor | ok that's a lot different than i remember... |
| 19:52:50 | kaen | looks like it's not... last release is from 2010 |
| 19:53:01 | kaen | so you could say it's "stable" :) |
| 19:53:37 | kaen | didn't realize that the development has stopped... |
| 19:53:45 | kaen | I've been using it since like 2006 |
| 19:55:34 | kaen | I don't think development has really stopped |
| 19:55:49 | kaen | because I sent them a patch last year which they reviewed (and declined) |
| 19:56:31 | Skybax | Hahaha |
| 19:57:33 | kaen | it only got declined because I don't know how to use the modern windows compositor :< |
| 19:57:45 | | ShadowXLoner has joined |
| 19:58:22 | kaen | it was to make xchat use true transparency from compositing window managers on linux instead of just showing the desktop image when you make it "transparent" |
| 19:58:26 | Skybax | Sadface |
| 19:59:01 | kaen | yeah and I really didn't have enough patience to learn the WAPI for that because WAPI sucks in general |
| 19:59:03 | Skybax | Kk I'm gonna go back to my laptop and download Quassel |
| 19:59:22 | Skybax | And then look for my maps >.> |
| 20:02:24 | kaen | oh man |
| 20:02:46 | kaen | quassel supports multiplexing over different channels |
| 20:02:48 | kaen | gg raptor |
| 20:03:02 | kaen | guess it's time to broaden my horizons |
| 20:03:54 | | Skybax Quit (Ping timeout: 250 seconds) |
| 20:03:55 | raptor | i don't even know what that is... |
| 20:05:15 | kaen | http://quassel-irc.org/node/104 |
| 20:05:33 | kaen | the top half of the window has output from like three different channels in one "pane" |
| 20:05:40 | raptor | ooooo |
| 20:05:49 | kaen | and then you can split the window to have another channel open at once |
| 20:06:00 | kaen | or another multiplexed channel even |
| 20:06:20 | kaen | not sure that's what they call the feature, but it's cool |
| 20:06:24 | raptor | maybe i should update... |
| 20:09:59 | | ShadowXLoner Quit (Ping timeout: 240 seconds) |
| 20:11:11 | kaen | just got a reminder of why I had to nix circles |
| 20:11:29 | raptor | oh yeah? |
| 20:11:29 | kaen | by which I mean bob's dungeon |
| 20:11:36 | raptor | ah |
| 20:11:59 | kaen | totally worth the ire |
| 20:15:10 | raptor | ok time to try quassel... |
| 20:17:24 | | Skybax has joined |
| 20:17:48 | | Calvin_ has joined |
| 20:18:20 | | Calvin_ Quit (Client Quit) |
| 20:18:26 | | ShadowXloner has joined |
| 20:18:34 | | Skybax Quit (Client Quit) |
| 20:18:46 | | Skybax has joined |
| 20:18:48 | ShadowXloner | There we go, Rehearsal is over for the night. |
| 20:18:55 | ShadowXloner | I should be on til midnight. |
| 20:20:00 | | Name_ has joined |
| 20:20:09 | Name_ | Hmmm |
| 20:21:25 | Name_ | So, I'm logged on on quassel, and I can see myself on here, but on quassel I can't see anybody else or any of the chat lol |
| 20:21:43 | raptor | hmm |
| 20:22:45 | | Skybax Quit (Client Quit) |
| 20:22:50 | ShadowXloner | Quassel? |
| 20:22:56 | | Skybax has joined |
| 20:25:45 | | Skybax Quit (Client Quit) |
| 20:26:03 | | Skybax has joined |
| 20:26:55 | | Skybax is now known as Calvin_ |
| 20:26:59 | | Calvin_ is now known as Skybax |
| 20:27:05 | Name_ | That's so weird |
| 20:27:11 | Name_ | I can't type anything |
| 20:27:25 | Name_ | Or see anything |
| 20:28:12 | Skybax | Hmm |
| 20:28:19 | Name_ | Oh that's stupid |
| 20:28:40 | Name_ | I have to type /msg #bitfighter before anything I type will show up in here |
| 20:29:13 | Skybax | OH WAIT |
| 20:29:15 | Skybax | I DID IT |
| 20:29:16 | Skybax | YEY |
| 20:29:35 | Skybax | Hoorayness |
| 20:30:06 | Skybax | Okay, now to look for maps :3 |
| 20:31:47 | | Nothing_Much has joined |
| 20:32:56 | | Name_ Quit (Ping timeout: 250 seconds) |
| 20:37:13 | kaen | ShadowXloner, rehearsal for what (if I may ask) ? |
| 20:37:20 | kaen | are you a musician? |
| 20:37:34 | ShadowXloner | Ah, College Production of the musical Sweeney Todd. |
| 20:37:40 | kaen | ah, cool |
| 20:37:44 | ShadowXloner | And yes I am a musician too! A cellist. |
| 20:37:48 | kaen | sweet! |
| 20:37:56 | kaen | cellos are definitely the best stringed instrument |
| 20:38:30 | ShadowXloner | Really? |
| 20:38:32 | ShadowXloner | No Violas? |
| 20:38:34 | kaen | perhaps excepting world-class violinists |
| 20:38:35 | ShadowXloner | Not* |
| 20:38:40 | kaen | nah, definitely not violas |
| 20:38:49 | Skybax | I'm a bassist |
| 20:38:55 | kaen | it's like the awkward middle ground between cello and violin |
| 20:38:59 | ShadowXloner | Eheheehee, Violists are forever alone :~: |
| 20:39:07 | kaen | I was a violist :P |
| 20:39:14 | kaen | for like two years in middle school |
| 20:39:15 | ShadowXloner | :T |
| 20:39:31 | ShadowXloner | My apoliges. |
| 20:39:53 | ShadowXloner | Bassist are pretty hardcore, they have to have the quickest hands out of all the stringed instruments. |
| 20:41:00 | kaen | I like psychobilly bands, and I've seen some pretty hardcore acoustic bassists |
| 20:41:09 | Nothing_Much | What'd I miss? |
| 20:41:21 | kaen | gotta admit I love a well-plucked punk bassline |
| 20:41:23 | Skybax | I love bass |
| 20:42:28 | ShadowXloner | Oh hell ya, bluegrass bass is heaven. |
| 20:42:44 | Skybax | I've been learning Jack Johnson songs recently |
| 20:44:02 | ShadowXloner | Who's he? |
| 20:44:14 | Skybax | Srsly? |
| 20:44:44 | kaen | ahaha |
| 20:45:12 | kaen | you've never heard "banana pancakes" ShadowXloner ? |
| 20:45:21 | ShadowXloner | Nope. |
| 20:45:36 | Skybax | Youtube. Youtube right now. |
| 20:45:44 | ShadowXloner | Wel,, I probably have, but never went out of my way to find out it's name. |
| 20:45:48 | kaen | lucky you... |
| 20:46:10 | kaen | my girlfriend loves that song |
| 20:46:15 | Skybax | xD |
| 20:46:19 | kaen | and has in fact forced me to make her banana pancakes |
| 20:46:26 | Skybax | A lot of girls love jack johnson |
| 20:46:28 | kaen | which are *disgusting* |
| 20:46:29 | Nothing_Much | kaen, those are yummy |
| 20:46:32 | Nothing_Much | wat |
| 20:46:39 | Nothing_Much | They're not disgusting! |
| 20:46:40 | Skybax | I think they're tasty too lol |
| 20:46:41 | kaen | love bananas |
| 20:46:44 | kaen | love pancakes |
| 20:46:49 | Skybax | Although I prefer chocolate chips in my pancakes |
| 20:46:52 | kaen | they should never be mixed though |
| 20:47:01 | Nothing_Much | kaen, you're crazy, you should check out IHOP |
| 20:47:05 | kaen | chocolate chips are better, but it's hard to cook them without burning them |
| 20:47:12 | kaen | dude IHOP ain't got nothing on me |
| 20:47:22 | ShadowXloner | I got to go with the others here Kaen, Banana pancakes are totes good. |
| 20:48:00 | kaen | hehe fair enough |
| 20:48:04 | Skybax | What if you put the chocolate chips in the banana slices MMMM |
| 20:48:06 | kaen | my girlfriend loves them too... |
| 20:48:15 | kaen | maybe my tongue is broken |
| 20:48:20 | Skybax | xD |
| 20:48:55 | Nothing_Much | How is everybody goin'? |
| 20:49:11 | Skybax | Good. I'm searching the forums for my maps |
| 20:49:28 | Nothing_Much | Nice |
| 20:49:51 | Nothing_Much | I should've been working on the trailer, but unfortunately Ubuntu conked out on me and I had to reinstall, the files and sources are safe though |
| 20:50:35 | ShadowXloner | Nope, never heard Banana Pancakes. |
| 20:50:50 | Skybax | What do you think of it |
| 20:50:55 | ShadowXloner | The gait of the song is familiar though. |
| 20:51:04 | ShadowXloner | Same tune, different lyrics. |
| 20:51:25 | ShadowXloner | It's basically your average Acoustic equation. |
| 20:51:35 | ShadowXloner | Staying close to one octave. |
| 20:52:05 | Skybax | I just recently learned Fortunate Fool, and next I wanna learn Constellations |
| 20:52:11 | ShadowXloner | It's no Journey, but then it's not really supposed to be. |
| 20:53:35 | Skybax | I'm not a superb bassist, but I'm learning lol |
| 20:53:57 | Skybax | Hey, how do I make a .level file on Windows 8? |
| 20:54:14 | kaen | just type an unused name in the editor |
| 20:54:30 | Skybax | But I want to put things in it manually |
| 20:54:34 | Skybax | And I can't open it |
| 20:55:05 | Skybax | I have no program that can open .level files lol |
| 20:55:06 | kaen | I've never used windows 8, but you should be able to open it in notepad if you choose "all files" in the open file dialog |
| 20:55:46 | Skybax | Whoaaaa that opens it as one huge line of text that goes on forever ._. |
| 20:55:54 | kaen | gah |
| 20:55:59 | kaen | unix line endings |
| 20:56:07 | kaen | raptor, any suggestions? |
| 20:56:37 | kaen | radio silence, must be behind enemy lines |
| 20:57:09 | Skybax | x) |
| 20:57:23 | kaen | you can try it with notepad++ |
| 20:57:24 | kaen | http://notepad-plus-plus.org/download/v6.5.html |
| 20:57:37 | kaen | notepad++ is tons better than notepad for this kind of thing anyway |
| 20:58:02 | Skybax | It opened in a readable format with WordPad |
| 20:58:14 | kaen | ok |
| 20:58:28 | kaen | I'll keep that in mind for the scripting tutorials I'm writing |
| 20:58:48 | Skybax | Can I make one manually by just making a WordPad doc and then renaming it to have the .level extension? lol |
| 20:58:54 | kaen | yep |
| 20:59:09 | Skybax | Cooliness |
| 20:59:19 | kaen | or by choosing "save as", setting the filetype to *.* All files and just adding .level |
| 20:59:27 | kaen | same for levelgen, lua, bot, etc. |
| 20:59:43 | Skybax | Okay |
| 20:59:56 | kaen | (I think) |
| 21:00:44 | kaen | too bad windows doesn't ship with a text editor that doesn't suck :/ |
| 21:01:14 | Skybax | Haha xD |
| 21:02:36 | kaen | I mean, it has two "text" editors |
| 21:02:40 | kaen | these are all "text" files |
| 21:02:54 | kaen | you really shouldn't have to jump through hopes to open them |
| 21:06:32 | ShadowXloner | I just got a new Alarm Clock app for my laptop with customizable alarms. I've set it to the Attack on Titan theme at maximum volume. Tomorrow morning's going to be interesting. |
| 21:07:38 | ShadowXloner | Especially if I decide to leave my computer hooked up to my speakers. |
| 21:07:43 | | fordcars has joined |
| 21:08:03 | fordcars | Hiè |
| 21:08:11 | kaen | hi! |
| 21:08:16 | fordcars | I am making a bot for Quartz and I am getting a game crash |
| 21:08:18 | Skybax | I've found all the levels I can find on my own, now it's up to everyone else to look and see if they have any of mine xD |
| 21:08:25 | kaen | fordcars, oh boy! |
| 21:08:25 | fordcars | Just checking a variable |
| 21:08:31 | kaen | 018a? |
| 21:08:34 | fordcars | if bot:hasWeapon(Weapon.Triple) then needLoadoutZone = false end |
| 21:08:37 | fordcars | Yep |
| 21:08:45 | kaen | I'll take a look |
| 21:08:54 | fordcars | Itworks in repair bot just fine |
| 21:09:00 | kaen | whooaaa |
| 21:09:12 | kaen | do you get a message on the console? |
| 21:09:22 | kaen | (running from the command line) |
| 21:09:39 | fordcars | urgghghg windows command line |
| 21:09:43 | kaen | :< |
| 21:09:56 | kaen | if you right click you should be able to select/copy/paste |
| 21:09:58 | | raptor breaks radio silence |
| 21:10:03 | raptor | banana pancakes are so gross |
| 21:10:06 | kaen | I think they call it "mark" or something silly like that |
| 21:10:14 | | Nothing_Much Quit (Remote host closed the connection) |
| 21:10:15 | kaen | raptor, mine brethren! |
| 21:10:24 | raptor | i'd go with notepad++, yes |
| 21:10:38 | kaen | http://www.maniacworld.com/internet-bro-fist.jpg |
| 21:10:42 | raptor | 20+ years and microsoft still hasn't fixed notepad |
| 21:10:49 | Skybax | Ughhh |
| 21:10:52 | fordcars | kaen, as expected, it works=fine :1 |
| 21:10:53 | raptor | haha |
| 21:10:59 | fordcars | wow funky typos |
| 21:11:07 | fordcars | kaen, as expected, it works fine :/ |
| 21:11:14 | kaen | :o |
| 21:11:16 | Skybax | So all the levels look like level files but none of them show up in-game :/ |
| 21:11:44 | kaen | Skybax, do you have file extensions turned on in folder options? |
| 21:11:46 | raptor | extension problems? |
| 21:11:53 | raptor | do they say somelevel.level.txt |
| 21:12:13 | kaen | http://en.kioskea.net/faq/28650-windows-8-display-file-extensions |
| 21:12:22 | kaen | will let you see their real extensions |
| 21:12:50 | Skybax | They have no extensions but all of them say they have a type of "LEVEL File" |
| 21:12:56 | raptor | oh, that's good |
| 21:13:14 | Skybax | I made them by taking a stock level, pasting in my level code, and them saving as a new file |
| 21:13:29 | Skybax | The formatting looked exactly the same |
| 21:13:43 | kaen | still looks right after you reopen them? |
| 21:13:43 | | Nothing_Much has joined |
| 21:13:52 | Skybax | Yes |
| 21:14:05 | raptor | can you send us the file? |
| 21:14:10 | raptor | no alterations? |
| 21:14:21 | Skybax | What method? |
| 21:14:29 | raptor | hmm... |
| 21:14:50 | kaen | http://www.filedropper.com/ |
| 21:14:57 | raptor | yeah, one of those sites |
| 21:15:25 | kaen | I wish I could donate to hide the ads ._. |
| 21:15:55 | Skybax | Here's one http://www.filedropper.com/osteoporosis_1 |
| 21:17:29 | raptor | I got a segfault somehow... |
| 21:17:41 | raptor | in poly2tri |
| 21:17:43 | raptor | what |
| 21:18:09 | kaen | wow good job Skybax |
| 21:18:14 | Skybax | ? |
| 21:18:15 | kaen | that's really really hard to do |
| 21:18:20 | Skybax | What xD |
| 21:19:12 | kaen | raptor, I've been hitting those over and over again with that clipPoly method |
| 21:19:29 | raptor | ok, your level loaded fine Skybax |
| 21:19:40 | raptor | could it be your in the wrong level dir? |
| 21:19:53 | raptor | in-game use f7 diagnostics to see what leveldir is being loaded |
| 21:20:04 | Skybax | Okay |
| 21:21:09 | Skybax | Ooooo |
| 21:21:11 | Skybax | AppData |
| 21:21:13 | raptor | oh interesting |
| 21:21:24 | Skybax | I DON'T EVEN KNOW HOW TO GET THERE |
| 21:21:26 | Skybax | Owait |
| 21:21:33 | Skybax | I think my Minecraft folder is in there |
| 21:21:58 | Skybax | Actually that doesn't help me at all lol |
| 21:22:05 | raptor | kaen: does this level segfault for you, too?: http://www.filedropper.com/insignia |
| 21:22:27 | raptor | Skybax: go to start->run and type %appdata% |
| 21:22:39 | raptor | or whatever the win8 equivalent is |
| 21:22:55 | Skybax | There's a special command for it but idr what it is |
| 21:23:25 | raptor | alt + f2 ? |
| 21:23:31 | raptor | umm... WIN key? |
| 21:24:11 | Skybax | I have a key on my keyboard that says WIN? |
| 21:24:26 | Skybax | alt f2 does nothing |
| 21:24:49 | Skybax | OH I FOUND IT |
| 21:25:36 | kaen | windows key + r will do it |
| 21:25:40 | kaen | at least in win7 |
| 21:26:02 | Skybax | Yes |
| 21:26:04 | Skybax | That was it |
| 21:27:01 | Skybax | Yey |
| 21:30:13 | kaen | okay guys help me out |
| 21:30:18 | kaen | what was BitTown? |
| 21:30:20 | kaen | also bitbash |
| 21:32:00 | kaen | oh, looks like bitbash was the old name for bitmatch (according to my forum archeology) |
| 21:32:06 | kaen | still no clue about BitTown |
| 21:32:08 | | dbuck has joined |
| 21:33:18 | kaen | yep, insignia segfaults, raptor |
| 21:33:19 | | dbuck has left #bitfighter |
| 21:33:30 | Skybax | BitTown was a map where people could make their own houses and then they were all compiled into one big map |
| 21:33:41 | Skybax | It had events and games and dungeons and stuff |
| 21:33:47 | Skybax | It was kinda like a Bitfighter RPG |
| 21:33:48 | raptor | that's crazy - it loads in the editor |
| 21:34:12 | kaen | I don't think it get's botnav'd at that point |
| 21:34:16 | kaen | gets* |
| 21:34:25 | kaen | Skybax, how did they compile the houses? |
| 21:34:28 | kaen | manually? |
| 21:34:56 | kaen | dude you could totally do that automatically, and really well, with the lua api |
| 21:35:06 | Skybax | Probabaly manually |
| 21:35:10 | ShadowXloner | Where'd you find Bittown? I haven't seen that in years! |
| 21:35:31 | Skybax | I posted about it in the threads |
| 21:36:05 | kaen | have people make their houses on maps, upload them, have a supervisor script with some !command to submit your house, extract the structure and save it to a file, then load and aggregate all of those files when bittown proper is loaded |
| 21:36:19 | Skybax | Quartz said he might make one |
| 21:36:36 | kaen | if he does I might help with the scripting |
| 21:36:43 | kaen | I don't think bob's quite ready for that one yet |
| 21:38:20 | kaen | raptor, that's the problem I was talking about regarding poly2tri not having complete error checking |
| 21:39:02 | kaen | one reason being that some of the pathogenic inputs can only be tested for in O(n log n) time in addition to the actual triangulation |
| 21:39:27 | kaen | wat and I were discussing the boost polygon library |
| 21:39:38 | Skybax | The bitfighter chat really needs a scroll function... |
| 21:39:56 | kaen | beyond ctrl+m Skybax ? |
| 21:40:34 | kaen | I've kind of thrown my hands up regarding UI stuff |
| 21:40:47 | kaen | at least until I start ripping the guts out for 020 |
| 21:41:01 | Skybax | ctrl m does what |
| 21:41:12 | raptor | scroll history |
| 21:41:16 | raptor | in-game |
| 21:41:23 | Skybax | What about in the lobby |
| 21:41:38 | raptor | nope |
| 21:41:40 | kaen | I have no idea about that |
| 21:41:58 | Skybax | Lobby chat needs scroll |
| 21:42:13 | raptor | but lobby does hold 80 messages or so - but we only have enough space to show like 30 |
| 21:43:26 | Skybax | Yes |
| 21:45:55 | Skybax | Hey, how come the repair.bot hates me again |
| 21:46:27 | fordcars | wow wicked bittown |
| 21:46:33 | Skybax | ? |
| 21:46:53 | fordcars | It's coolà |
| 21:46:59 | Skybax | What |
| 21:47:05 | fordcars | sorry, typos haha |
| 21:47:23 | | Platskies has joined |
| 21:47:28 | Skybax | My repair.bot says LoadoutZoneType is not a valid variable again lol |
| 21:47:31 | fordcars | kaen, lua can't right to files in 019 |
| 21:47:50 | kaen | fordcars, http://bitfighter.org/luadocs019/classglobal.html#a56962630d10dd626003bceb263d4eecc |
| 21:48:10 | fordcars | AWESOME |
| 21:48:30 | fordcars | This function will only look for files in the screenshot directory of the Bitfighter resource folder. |
| 21:48:36 | fordcars | Original directory :P |
| 21:48:48 | kaen | it's a harmless one :) |
| 21:49:17 | Skybax | GUIZE my repair.bot is broken again |
| 21:49:32 | fordcars | wassup? I am working on it right now, kinda |
| 21:50:17 | kaen | http://jiggerwit.wordpress.com/2013/09/25/the-nsa-back-door-to-nist/ |
| 21:51:01 | kaen | a nice mathematical back door in the EC NIST PRNG |
| 21:51:28 | | Nothing_Much Quit (Quit: bleep) |
| 21:52:42 | fordcars | wow, mathematicky |
| 21:52:59 | Skybax | Hey, what was loadoutzonetype's new variable? |
| 21:55:58 | Skybax | ???? |
| 21:56:05 | fordcars | UH |
| 21:56:16 | fordcars | What variable? |
| 21:56:24 | Skybax | LoadOutZoneType |
| 21:56:34 | Skybax | I had this problem before |
| 21:56:43 | Skybax | The repair.bot file has outdated variables in it |
| 21:56:49 | fordcars | It' looks like the bot code has an error |
| 21:56:52 | fordcars | Why? |
| 21:57:15 | Skybax | Because they're different now lol |
| 21:57:20 | fordcars | 019? |
| 21:58:16 | Skybax | I don't think I'm using that |
| 21:58:42 | Skybax | OOO maybe repair.bot has 019 variables in it lol |
| 21:59:07 | fordcars | ok I guess you would need to pastie the code. Head over to pastie.org and paste the bot code there. Then paste the link to the created pastie here |
| 21:59:43 | Skybax | http://pastie.org/8405519 |
| 22:02:17 | ShadowXloner | Where was bittown posted? |
| 22:06:09 | ShadowXloner | Anyone? |
| 22:06:52 | fordcars | http://bitfighter.org/forums/viewtopic.php?f=4&t=2003&view=unread#unread |
| 22:08:20 | ShadowXloner | Sweet, thanks. |
| 22:08:26 | | HylianSavior Quit (Read error: Connection reset by peer) |
| 22:09:23 | fordcars | Welcome :) |
| 22:09:38 | fordcars | I have to go, I'll be back in around 1 hour |
| 22:09:41 | fordcars | later! |
| 22:10:55 | Skybax | ShadowXloner, the level code for bittown has been lost for a while now, I think |
| 22:11:00 | Skybax | I HAVE RAMEN YEY |
| 22:12:31 | ShadowXloner | Ramen: 1. The life blood of the average college student 2. a cheap flavored noodle soup favored for it's low cost by college students everywhere. |
| 22:12:44 | Skybax | lol |
| 22:13:05 | Skybax | Except I'm not in school I'm just poor lol |
| 22:13:20 | | Nothing_Much has joined |
| 22:13:29 | ShadowXloner | Watch nature in action as our predator, a college student sneaks up on the unsuspecting cup of ramen. |
| 22:13:38 | Skybax | x) |
| 22:13:51 | ShadowXloner | Oi, croikey, and whot a magnificent beauty she is! |
| 22:13:54 | | fordcars Quit (Ping timeout: 250 seconds) |
| 22:14:30 | ShadowXloner | RIP Steve Irwen. |
| 22:14:52 | Skybax | Did he chase the ramen |
| 22:16:45 | ShadowXloner | The poor thing never stood a chance, the student had just set in their paycheck to fin-aid, and was surviving off of a small care package from relatives. |
| 22:17:03 | Skybax | Hey what was the URL for the bitfighter google code? |
| 22:18:09 | Skybax | nvm i found it |
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| 22:23:14 | | Nothing_Much has joined |
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| 22:23:18 | | Nothing_Much has joined |
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| 22:27:09 | Skybax | Ohai |
| 22:27:47 | Skybax | I was just reading through the google code issues for bitfighter and I found that my idea for colored names in the messages was discussed lol |
| 22:31:18 | Skybax | I wonder how many of my ideas have been talked about on there that I don't know about xD |
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| 22:45:02 | kaen | every issue gets reviewed (I triage them all personally), most get discussed at least on irc, and then of course many of them have conversations recorded on the reports |
| 22:48:03 | raptor | hi again |
| 22:48:45 | raptor | Skybax: is tat the latest sentinelbot code? |
| 22:50:30 | | Nothing_Much has joined |
| 22:51:17 | raptor | err, i mean repair bot |
| 22:51:53 | raptor | I updated it for 018a (and made it even smarter): http://bitfighter.org/forums/viewtopic.php?f=12&t=1492 |
| 22:54:36 | raptor | kaen: any idea why insignia fails? |
| 23:02:58 | | ShadowXloner Quit (Ping timeout: 265 seconds) |
| 23:12:57 | Skybax | It might be an outdated version |
| 23:13:00 | Skybax | raptor |
| 23:13:10 | raptor | hi |
| 23:13:26 | raptor | yeah, get the newest from the forum above |
| 23:13:44 | raptor | (if you're having problems still) |
| 23:27:27 | raptor | kaen: I think we're losing precision somewhere with clipper |
| 23:28:18 | raptor | The output from that insignia level has several points that are within ~ 0.2 of a point |
| 23:30:48 | raptor | hmmm... maybe it's elsewhere - snapped points in the editor are being saved with a precision like this: 28.081993 and 28.081997 |
| 23:33:25 | raptor | i'm going to try an tweak the clipper code.. |
| 23:37:05 | raptor | oh my... clipper's tolerance is at 1.0e-20 |
| 23:54:40 | raptor | ah ok, that's because it only handles ints |
| 23:55:23 | raptor | looks like input integers into clipper have already lost precision... |