#bitfighter IRC Log

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IRC Log for 2013-10-18

Timestamps are in GMT/BST.

00:01:01SkybaxI'm gonna go and see what color 75 0 75 is lol
00:12:53SkybaxAh. Purple
00:13:08Skybaxbobdaduck wants to be purple lol
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00:19:53SkybaxUpdated the team names
00:19:57SkybaxI NEED SUBMISSIONS
00:23:53fordcarsNight guys, 2:26 am here :P
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11:27:48raptornow that was an interesting experience
11:27:54raptorI just got an MRI
11:28:27raptorand good morning!
11:28:35thread_"Massive Rhetorical Interrogation"?
11:28:57raptorit was massive, and I had to submit to it like an interrogation
11:29:08thread_was it rhetorical?
11:29:26raptorI don't think so
11:29:30thread_lol
11:30:47thread_Its always fun to misunderstand acronyms.
11:36:59raptorwhoa, these images are really neat
11:38:02thread_why were you getting an MRI?
11:39:45raptorI have some pinched/trapped nerves that aren't releasing
11:40:04raptorit's preventing me from doing anything physical at normal speeds
11:40:16raptorin my upper back
11:40:54HylianSavior has joined
11:44:13Watusimoto_ has joined
11:47:39Watusimoto_hey so I was browsing through the boost.geometry stuff during a down time at work today
11:47:46Watusimoto_and I saw two interesting things
11:47:54Watusimoto_one was a spatial database-like component
11:48:05Watusimoto_and the other was a geometry to svg converter
11:49:41raptoroooo
11:50:47Watusimoto_so, depending on how far kaen gets with integrating our geometry with boost's way of doing business, we might get a more efficient database and a nice export utility out of it
11:51:32Watusimoto_those are probably post 019 projects, though
11:53:13raptorI had no idea boost had all that in it..
11:53:20Watusimoto_it has a lot of stuff
11:53:26Watusimoto_much of it I don't understand
11:53:30raptorit's almost like what c++ needs to become like Java standard libraries
11:53:46Watusimoto_but one thing I do us it has a geometry to WKT (well known text) that might offer another levelfile option
11:54:48Watusimoto_I'm installing visual studio 2013
11:55:12Watusimoto_now that we do the cmake stuff, if it can read the cmake output, we should become compiler independent
11:55:33raptoris that hte express edition?
11:55:37Watusimoto_yes
11:55:46raptorhmm
11:55:47raptorumm
11:55:50Watusimoto_but I need to install ie10, which requires a reboot
11:55:55Watusimoto_:-(
11:56:10raptorso I'm taking a c++ class now, and everyone (including professors) say to stick with 2010 express
11:56:36Watusimoto_if you are using shared files, or need to share projects, it helps if you are all on the same version
11:56:42Watusimoto_besides, 2013 was just released today
11:56:45Watusimoto_be right back! see you on the other side!
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12:00:50raptorWatusimoto_: you back?
12:01:20Watusimoto_I am
12:01:37raptorwant to see my MRI images?
12:01:52Watusimoto_sure!
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12:01:59raptorhttp://bitfighter.org/~raptor/mri/studies/0HI1QLJK/ZDA.htm
12:02:15raptori'll take them down in a bit, but i though this was really neat
12:02:18raptor*thought
12:02:19Watusimoto_so what am I look at?
12:02:30raptorI got an MRI of my neck/upper back
12:02:40raptorbecause the nerves still haven't released
12:03:45Watusimoto_love that image UI!
12:03:45raptorI don't know any results though, but it's fascinating
12:03:51Watusimoto_indeed
12:04:00Watusimoto_mri is radio waves or xrays?
12:04:11raptorradio
12:04:24raptorthey use super strong magnetic fields to excite the water molecules
12:04:44raptorthen as they return to normal energy, they give off a bit of radiation that can be picked up
12:04:58raptorat least, that's the dummies version of it, I think
12:05:15Watusimoto_can they be animated?
12:05:38raptorI could make a gif out of them
12:05:41Watusimoto_it looks like there's lots of images there, and i don't really get the ui
12:05:51Watusimoto_I just meant with the viewer
12:05:54raptorah, double click on one of the 6 'views'
12:05:58raptorthen use the mouse whel
12:06:02raptor*wheel
12:06:14raptoryeah, the UI is pure javascript
12:06:18raptorand evil
12:07:01Nothing_Much Quit (Ping timeout: 272 seconds)
12:08:23Watusimoto_that's some crazy stuff
12:08:47raptorlooks like they can align molecules other than water now...
12:08:53raptorit was sure noisy
12:08:58raptorand took about 35 min
12:09:26Watusimoto_could they align the cells in your bad nerve?
12:09:39raptoroh, it's not surgical at all
12:09:44raptorjust scanning
12:10:29Watusimoto_I know... it was a stupid joke
12:10:49Watusimoto_pretty cool
12:10:55raptorthis was the machine: http://www.pancan.org/section_facing_pancreatic_cancer/learn_about_pan_cancer/images/mri_machine.jpg
12:10:57Watusimoto_I hope they figure out what's going on
12:10:57raptormore or less
12:11:09raptorso a lot less cramped then most, I think
12:11:36Watusimoto_he looks like he's wearing a lead apron
12:11:48raptoryeah that's silly
12:12:01Watusimoto_well, there's probably a reason
12:12:08Watusimoto_you wore one, right?
12:12:13raptornope
12:12:17Watusimoto_ah, ok
12:12:24Watusimoto_maybe the dude was cold
12:12:33raptorbut they did put a neck thingy around me
12:12:40raptorit was involved in the scanning
12:13:36Watusimoto_I could see it in the images
12:13:40Watusimoto_or rather the indent it made
12:14:00raptorhaha, yeah... I didn't think I had a neck shaped like that...
12:14:23Watusimoto_I wasn't sure... I didn't want to ask in case it was the result of another freak accident you were sensitive about
12:14:46raptornah... I'm not that sensitive
12:14:57raptorI get frustrated, but not sensitive
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12:21:40Watusimoto_well, I hope they get you fixed up ok
12:22:24Watusimoto_looks like visual studio 2013 comes with c#
12:22:39Watusimoto_so we could do the c# notifier if we had to
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12:29:42SkybaxGoodmorning gents!
12:30:10raptorhello
12:30:19raptorWatusimoto_: you did keep 2010 around, right?
12:31:08Watusimoto_I'm still installing, but will keep 2010 around until there's no need for it
12:36:03Skybaxraptor, I like 13 teams much better than 9 lol
12:36:47raptoryou limit-pushers will *always* like bigger numbers
12:37:21Watusimoto_you can't even find 13 distinct team colors!!
12:37:49raptorWatusimoto_: I'm sorry - I mentioned that we might be able to increase teams to 13 without affecting network performance
12:37:56raptorbut i'm not entirely sure...
12:38:04Watusimoto_probably could
12:38:38Watusimoto_the diff between 9 and 13 isn't even 1 bit
12:38:48raptorexactly
12:38:51SkybaxYey
12:38:52Watusimoto_and I don;t think TNL can pack at the sub-bit level
12:39:03Watusimoto_I'm not even sure I can!
12:39:04raptori don't think humans can pack at the sub-bit level
12:39:48Watusimoto_dang, I need to reboot again
12:39:50Watusimoto_and eat dinner
12:39:53Watusimoto_so... see you later!
12:40:00raptorlater
12:40:03Watusimoto_ Quit (Read error: Connection reset by peer)
12:44:10kaenmorning
12:44:26raptornorming!
12:44:30kaenheh
12:45:59raptorthat was not intentional..
12:46:06kaenhi its sierra
12:46:14raptorspikey?
12:46:25kaenits spicey lol
12:46:34raptoroh yeah
12:46:38raptorhi spicey
12:47:00kaenKaen is installing something on my laptop
12:47:19kaenso....I am messing with his :p
12:47:25raptorsounds fair...
12:47:56kaenSo how goes it?
12:48:04raptorgood, thanks
12:48:07raptorhow are you?
12:48:56kaenI am well, I've been playing bitfighter alot more recently. I am trying to get more of a hang of it
12:49:42raptoryou'll probably beat any of us soon enough - sometimes I think I'm still getting the hand of it..
12:49:54kaenlol
12:50:24kaenHow long have you been playing?
12:50:29raptorhmm...
12:50:56raptor2 or 3 years, I think? but 'playing' is an overstatement since I like to program the game instead
12:51:16Skybaxraptor you're definitely getting better lol
12:53:05SkybaxWhat's TNL?
12:53:34kaenohhh ok
13:00:18kaenugh
13:00:21kaen(this is kaen)
13:00:23Skybax?
13:00:47kaengirlfriend always gets on irc and chats as me ._.
13:01:19kaenat least this time she didn't pretend to be me...
13:01:35kaenanyway, Skybax, TNL is the Torque Network Library
13:01:56kaenit's what bitfighter uses to handle the networking stuff
13:03:17SkybaxSo what did they mean when they said that TNL can't handle sub-bit lol
13:04:04SkybaxOr actually they said it can't "pack"
13:04:16kaenthat depends on the context
13:04:30kaencomputers can't do anything "sub-bit"
13:04:41kaenbecause bit is the fundamental unit of data in a computer
13:04:49kaenwhere'd you read it?
13:04:57SkybaxJust a little bit above this
13:05:05SkybaxRight before wat left
13:05:20raptorwe were joking
13:05:25SkybaxOkay xD
13:05:30SkybaxI was confuzzled
13:07:09SkybaxSo wat agreed that 13 teams wouldn't make much of a difference? lol
13:07:34raptoras far as network performance, probably not
13:07:47raptorbut... that's not the same as saying "sure go for 13 teams!"
13:09:05SkybaxOkay
13:09:30kaenit's not as simple as changing 9 -> 13 in the code
13:09:55kaenthere's other code regarding teams that probably assumes 9 is the limit, so we'd have to change that as well
13:10:04raptorbut first we'd have to find it!
13:10:10kaenright, that too
13:10:20kaenand then of course there are UI things, which almost certainly make that assumption
13:10:34raptorfor sure
13:11:18kaenraptor, didja see my new set of screenshots in sky_lark's scissor thread?
13:11:35kaenI think the possibilities for the clipping plugin are pretty exciting
13:11:51raptoroh yes... that was neat!
13:12:07raptorhow is the boost polygon stuff coming?
13:13:17kaenit's coming
13:13:26kaenI need to make a polygon_with_holes data structure still
13:13:41raptorok so
13:13:45Flynnn has joined
13:13:51kaenand figure out why it randomly discards some barrier segments but not others
13:13:54raptorI made one before I knew clipper could output polytree
13:13:56LordDVG Quit (Remote host closed the connection)
13:14:08kaen"randomly"
13:14:38raptoris the issue that the output data of clipping isn't ordered in a tree?
13:16:13kaenno, the clipping is all done internally in boost
13:16:50kaenit looks like "result -= hole"
13:17:03kaenlike, that's the actual line of code you do it with
13:17:11raptorwhat??
13:17:13kaenyep
13:17:22Flynnn Quit (Client Quit)
13:18:08kaenit overloads the arithmetic operators, and the reason you need to do the "traits" implementation is so that it can operate directly on our Vector<Point> structures with those operators
13:18:27kaen(gee, say operate a few more times kaen)
13:18:37raptoroperate operate
13:18:41raptorinteresting
13:18:51raptorso does it let you add lots of holes first, before processing?
13:18:52kaenthe operate operation appears to be operatively operational
13:19:08kaenyes, or you can add a set of them (Vector<Vector<Point> >) all at once
13:19:28raptorah ok, cool
13:19:29kaenI've tried both and still get the random discards
13:19:40raptorinteresting... winding problems?
13:19:48kaenno winding is enforced in the lib
13:20:00raptorhuh
13:20:07kaenit deduces the most sane winding
13:20:24kaenI think I need to upscale/downscale though, because moving the segments changes which ones get discarded
13:21:00kaenand even though it's operating on F32s, it still uses a 1.0f precision for the operations
13:21:34kaenand also I get better results when the verts are snapped to the gridlines
13:22:03raptorhuh
13:22:07kaenI have confirmed that it will operate on nested holes, or polygons within holes within polygons within holes
13:22:16kaenI just have to wrestle with the random discarding
13:22:33raptorcan you adjust it for 0.001 precision?
13:22:52kaenno, that's not configurable
13:23:17raptorthat seems odd
13:23:23raptorwhy would it take floats, then?
13:23:43kaenso that it can operate natively on user data
13:24:03kaenit defaults to int if you don't do any of the adapter code
13:24:18raptorI found this: http://stackoverflow.com/questions/15305360/boost-intersection-not-working
13:24:21raptorsays it needs winding
13:24:29raptorah
13:24:42kaenhuh
13:24:46kaenok I'll give it a shot
13:24:50kaenman I really hope that's it
13:25:11raptorit was my first guess because it has bitten me several times on geometry libraries
13:25:29kaen"There is no convention of winding of holes enforced within the library"
13:25:39kaen^ that's what I was thinking of early
13:25:41kaenearlier
13:25:47SkybaxRBG to hex is fun when you have Google to help you
13:25:48raptorit's like they all implicitly expect you know the winding order to use, but never say what it is
13:25:52kaenof course after re-reading it, I realize that applies only to holes
13:26:19kaenSkybax, can you make me a team with color #BADA55 ?
13:26:30SkybaxEasily
13:26:49SkybaxYou have to comment on the forum post tho so it's official
13:26:56kaenlol ok
13:28:24raptori'm not sure he got it..
13:28:49raptorwhat an ugly color
13:28:54SkybaxHahaha xD
13:29:11kaenit's better than #00FF00 :P
13:29:25Skybaxkaen your color is very similar to Quartz'
13:29:40kaenmake him change his
13:29:45SkybaxA slightly different shade of green lol
13:29:47kaenbenefits of rank
13:29:53SkybaxYou make him change his xD
13:29:55kaen(I'm just kidding)
13:30:05kaenI don't really want that color anyway
13:30:09SkybaxOkay lol
13:30:15kaenI have a neon purple in one of my levels I'd rather use
13:30:26kaenreal nice tone that looks great in bitfighter
13:30:39SkybaxJust give me a hex code or an RGB percentage and I'll put it in
13:30:40raptoryou could exploit the color overflow
13:31:05raptori think if you negative numbers in the .level file? can't remember...
13:31:20SkybaxWhy does Bitfighter use RGB percentage instead of pure RGB?
13:31:45raptoryou mean 0->255 ?
13:31:58SkybaxYes
13:32:14raptori think it's because at the code level it requires a number between 0.0 and 1.0
13:32:25raptorwhich it doesn't need to be...
13:32:41raptori mean, it needs to be at the code level, but not in the UI
13:33:00SkybaxIt's just an extra level of conversion lol
13:33:11raptoryeah, which we could easily do for you
13:33:21raptorif you want, open a feature request
13:33:27Watusimoto_ has joined
13:33:34SkybaxHello wat
13:33:39kaen!idea
13:33:39BFLogBotTo enter a feature request: http://tinyurl.com/bfnewfeature -- To view all feature requests: http://tinyurl.com/bffeatures
13:33:45Watusimoto_wonderful!
13:33:54Watusimoto_boost won't build with 2013!
13:33:59kaenwow
13:34:01raptorwhat
13:34:14raptorit's even the newest!
13:34:17Watusimoto_http://stackoverflow.com/questions/17440810/how-do-i-build-boost-with-new-visual-studio-2013-preview/17440811
13:34:26Watusimoto_well, it will build, just not the version we have
13:34:40kaen1.53 is fine for me
13:35:04raptorthere were bug fixes to the polygon lib... AND I just did all the work of updating it!!
13:35:06kaenmight give raptor an aneurysm though, re-porting it to osx 10.4
13:35:13raptorhaha
13:35:53SkybaxSubmitted
13:35:57Watusimoto_well, I applied the patch
13:36:03Watusimoto_so I think it will build now
13:36:16Watusimoto_built
13:36:20raptoroh good!
13:36:28raptorplease commit as a separate commit...
13:36:30kaen"Updates and fixes to the Voronoi documentation."
13:36:32kaenlolno
13:36:38Watusimoto_we could/should update to the lastest svn version at some point
13:36:46raptorwhy?
13:36:48kaenthe boost.polygon documentation is riddled with grammatical and factual errors
13:37:03raptorit's... SVN...
13:37:07kaenif this is the "fixed" version... those guys need more doc contributors
13:37:08Watusimoto_so that we can have an "official" version of my patch
13:37:18raptorand other official bugs!
13:37:24Watusimoto_and unofficial!
13:37:29SkybaxYey!
13:37:49raptorhow about we wait until 1.55 comes out, then I'll update junk again...
13:38:14kaenFWIW, the 1.54 polygon bugfixes are purely compilation errors and one warning
13:38:17kaenno functional bugs
13:38:29Watusimoto_bitfighter feels faster now
13:38:40raptorkaen: ah ok
13:38:53raptorWatusimoto_: compiled in release mode?
13:39:03Watusimoto_no
13:39:09Watusimoto_that was my first thought oo
13:39:45raptorFYI, the boost distribution is 118MB, but I whittle it down to 15MB for our needs
13:40:01kaenbeautiful
13:41:31Watusimoto_kaen: any objection to renaming our test files from xxxTest to Testxxx ?
13:41:35Watusimoto_so they will sort together
13:41:45kaennope, go for it
13:42:08kaenTestUtils obviously isn't a test file, though
13:42:12kaenso it probably needs a rename
13:43:13kaenI think it only contains GamePair and related utility functions
13:44:09raptorTESTUTILS
13:45:01kaenI think we should be proactive and add a util/ subdir
13:45:08kaenmaybe a mock/ one too
13:54:56Watusimoto_I'm purely reactive, dude
13:55:42kaen"we'll fall off that bridge when we come to it"
13:55:45kaen:)
13:55:51Watusimoto_raptor: why did you have to move this into the .cpp?
13:55:52Watusimoto_const S32 UIManager::MessageBoxWrapWidth = 500
13:56:08Watusimoto_you can delcare static ints in the .h
13:56:35raptoryes you can
13:57:13Watusimoto_but you moved it into the .cpp
13:57:16raptoryes i did
13:57:32raptorit didn't link
13:57:47raptorI've hit this probelm a few times before - some sort of scoping problem
13:58:35Watusimoto_ok, I'll leave it be
13:58:38raptorhttp://stackoverflow.com/questions/3025997/c-defining-static-const-integer-members-in-class-definition
13:59:37raptorhas something to do with how it's used
14:00:02raptorif it's used in a certain way, then the compiler moves it to a different scope and it can't be declared int he header like that..
14:00:21raptori still don't understand it
14:01:18raptor"The terse answer is static const x=1; is an rvalue but not an lvalue."
14:02:17Watusimoto_I sort of get part of it -- can't use address of a var defined in a header
14:02:30raptorstill don't get it fully
14:02:31Watusimoto_that kind of makes sense if you are living in the dark ages
14:02:41raptoryou mean the c++ ages?
14:03:08Watusimoto_no; it's not like you can;t scan all the headers and do a more intelligent compile like the way... java does
14:03:27Watusimoto_it's more the compatibiltiy with compiler rules from 1974
14:03:48Watusimoto_sigh
14:04:44raptorwe'll probably be able to move on in life once we drop osx 10.4 compatibility... maybe - I think there is some version of xcode that allows c++11 as well as compile for OSX 10.5
14:05:08Watusimoto_well, we're doing ok without c++11 for the moment
14:05:25raptoryep
14:13:09kaenauto would be nice though
14:14:23Watusimoto_hmmm... after renaming those files, the cmake project didn;t rebuild
14:14:56raptori've noticed that happens sometimes with visual studio
14:14:57kaendid you update the CML ?
14:16:00Watusimoto_uh.... no
14:16:07Watusimoto_but I think I should have
14:16:15kaenyou definitely have to
14:16:18raptoryes
14:16:25Watusimoto_I was thinking of the .h files where it automatically rebuilds itself
14:18:04Nothing_Much has joined
14:18:54Watusimoto_what did we do before sublime implemented multiline editing?
14:19:12raptorctrl cvcvcvcvcvcvcv
14:19:30Invisible1 has joined
14:19:32Watusimoto_or figure out a single vi command that did everything and do a .
14:19:35Watusimoto_.......
14:19:46Watusimoto_or more likely .j.j.j.j.j.j.j.j.
14:19:53raptorI've always used block-selection mode in eclipse
14:20:09Watusimoto_this is waaay better than block selection!
14:23:31raptorI've seen it, but how do you use it?
14:23:44raptori mean, what is a case it's good for?
14:27:11raptormaybe since I've been using CDT for so long I've not experienced a dearth of features..
14:29:56kaenit's even better when you use it with vim motions
14:31:21kaenI use it basically any time I need to do edits in several places where a single set of keystrokes produces the correct result
14:31:46raptorCDT has the refactor variable feature that I always use
14:32:17kaenyou can use it to change the invocation around a variable, too
14:33:14kaenit also has this awesome ctrl +d feature that searches for the next occurrence of the selection and creates a new selection there
14:42:44Watusimoto_what's it good for? EVERYTHING
14:43:22Watusimoto_I just used it to transform this:
14:43:23Watusimoto_bitfighter_test/GeomUtilsTest.cpp
14:43:23Watusimoto_bitfighter_test/HttpRequestTest.cpp
14:43:23Watusimoto_bitfighter_test/LevelLoaderTest.cpp
14:43:23Watusimoto_bitfighter_test/PolylineGeometryTest.cpp
14:43:23Watusimoto_bitfighter_test/RobotTest.cpp
14:43:25Watusimoto_bitfighter_test/ServerGameTest.cpp
14:43:27Watusimoto_bitfighter_test/SpawnDelayTest.cpp
14:43:31Watusimoto_to this
14:43:32SkybaxWhat
14:43:34Watusimoto_/bitfighter_test/TestGeomUtils.cpp
14:43:36Watusimoto_...
14:43:48Watusimoto_the way I did it was I selected the entire block (normal line mode)
14:43:53raptorok... block selection does that...
14:44:05raptorok
14:44:12Watusimoto_hit ctrl-L to split my cursor into one cursor per line
14:44:20Watusimoto_hit ctrl-end to move all cursors to the end
14:44:41Watusimoto_hit left-left-left-left to move each cursor to the end of the Test
14:44:53Watusimoto_held shift and preset left a few times to select all the Tests
14:44:56Watusimoto_copied
14:45:12Watusimoto_hit ctrl-left to move each cursor the end of hte /
14:45:16raptorahhh... now that's neat
14:45:17Watusimoto_hit ctrl-V to finish
14:45:29Watusimoto_it's likle a game... how many lines can you modify at once
14:45:29raptorthe cursor 'end' thing
14:45:39raptorcool
14:45:49Watusimoto_fixing all was almsot as fast as just fixing one
14:46:22raptordoes sublime have a way to integrate a debugger?
14:46:27Watusimoto_no
14:46:48Watusimoto_though it can run python code directly from the editor
14:49:23kaenhttps://sublime.wbond.net/packages/SublimeGDB
14:49:27kaensure it does :)
14:50:02Watusimoto_whoa
14:50:29Watusimoto_well, that looks pretty awesome
14:52:13Watusimoto_just got the cmake syntax highlighter
14:54:11kaennow I just need to scrape together the $70 bones to kill that nag dialog
14:54:19kaenseventy dollar bones
15:00:29SkybaxYes
15:49:02raptorwow, forums sure have been active this last week...
16:02:33SkybaxYes
16:02:53SkybaxI just keep it open and refresh it like every five minutes lol
16:03:49SkybaxI made ramen again!
16:04:43raptorthe RSS feed might help you: http://bitfighter.org/forums/feed
16:04:58raptorerr ATOM feed
16:05:26SkybaxI don't even know what I'm looking at
16:05:36raptordo you know what a feed reader is?
16:05:45SkybaxNo
16:05:57SkybaxI click on that and it's a bunch of html code lol
16:06:11raptorit's basically an application that runs in the background and periodically checks 'feeds' on websites
16:06:23SkybaxOkay
16:06:30raptorwebsites update the feeds if there's new content, if your feed reader detects the update, it alerts you
16:06:37raptorare you on OSX?
16:06:42SkybaxNo, Windows 8
16:07:49raptorit's just a handy way to keep tabs on multiple websites without having to constantly go there or update pages
16:08:09SkybaxI already have like 15 tabs that are always open anyways so refreshing Bitfighter forums every once and a while doesn't bother me. I'm kind of OCD anyways
16:08:49raptorok, heading home
16:08:50raptorlater!
16:09:03raptor Quit ()
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16:59:12kaenGOT A NEW LAPTOP!
16:59:15kaenback soon :)
16:59:22kaen Quit (Remote host closed the connection)
17:11:17Nothing_Muchkaen WOO
17:17:39raptor has joined
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18:28:23BFLogBot Commit: 88b115115b42 | Author: watusimoto | Message: Remove old presentation code
18:28:24BFLogBot Commit: a4f2a9233d91 | Author: watusimoto | Message: Reduce duplicate wrapping code
18:28:26BFLogBot Commit: 2d0056b7fb65 | Author: watusimoto | Message: Fix compile issues
18:28:27BFLogBot Commit: af1ca70cc722 | Author: watusimoto | Message: Fix compile on vc++ 2013
18:28:29BFLogBot Commit: c289cd0b814d | Author: watusimoto | Message: Rename files
18:28:30BFLogBot Commit: 4f5c82f1712f | Author: watusimoto | Message: Simplify includes
18:28:32BFLogBot Commit: 2d5a74598d9c | Author: watusimoto | Message: Merge
18:28:33BFLogBot Commit: 770ce99d7fcf | Author: watusimoto | Message: Fix building with updated cmakelist!
18:28:35BFLogBot Commit: 94fdd21793dc | Author: watusimoto | Message: I #@$%^&* hate string wrapping. Found another bug, decided to rewrite from scratch. This now passes all tests (including the latest torture test), and is faster, shorter, and easier to read.
18:28:36BFLogBot Commit: 1a048ae5fcb7 | Author: watusimoto | Message: Remove dead code
18:28:38BFLogBot Commit: 69089bbaef69 | Author: watusimoto | Message: Spelling
18:28:39BFLogBot Commit: 740cb83aea38 | Author: watusimoto | Message: Don't fade chat/game messages when F2 or helper menus are visible
18:28:41BFLogBot Commit: 58ca6b769d08 | Author: watusimoto | Message: It's better now
18:28:42BFLogBot Commit: b2e4bb866803 | Author: watusimoto | Message: Make F1 cycle help endlessly -- this fixes weird situation where 1st 2 pages of help were unaccessible if you entered help while loadout menu was visible
18:28:47raptor!!!
18:40:04amgine_ has joined
18:44:02amgine_hi
18:44:03Flynnn Quit (Quit: This computer has gone to sleep)
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18:48:20amgine_ is now known as Guest62854
18:48:36Guest62854 is now known as amgine1234567890
18:48:39amgine1234567890hey
18:48:48Watusimoto_ Quit (Ping timeout: 265 seconds)
18:49:30raptorhello
18:53:40amgine1234567890anything new to test?
18:53:49raptoractually...
18:54:04raptorI could get you a new build - we've fixed some more stuff and polished more
18:55:17raptorit'll be a few minutes though..
18:57:59Platskies has joined
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19:03:17Flynnn Quit (Quit: This computer has gone to sleep)
19:04:27Platskies has joined
19:06:05raptorstill building...
19:08:27Flynnn has joined
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19:20:18Nothing_Muchwhere's kaen?
19:20:31Nothing_MuchHe said he had a new laptop!
19:23:55raptoramgine1234567890: http://sam6.25u.com/upload/bitfighter-019-beta-8327-b2e4bb866803-windows.zip
19:23:57raptorenjoy!
19:24:16amgine1234567890anyhting to test for?
19:24:24raptorjust general stability
19:24:38amgine1234567890so what did oyu think of my musci choices
19:24:40raptorand anything that looks weird in the UI
19:24:48raptorbut I have to go now, back later
19:24:56amgine1234567890oh no
19:25:23raptori like some of the music - but we're not going to add it to the editor. I think Nothing_Much has used some for a video, though
19:25:23amgine1234567890bitfighter-19-beta8.zip is not commenly downalod and could be dangerous
19:25:33raptorthat's your own computer
19:25:47raptorit's virus free though
19:25:49amgine1234567890i think my dad fixed the block XD
19:25:58raptor:)
19:26:01raptorok gotta go!
19:26:02Nothing_Muchyeah I used a bit of the music there
19:26:04raptor Quit ()
19:26:07Nothing_Muchbye rap
19:26:08Nothing_Muchtor
19:26:10Nothing_Muchwoo
19:26:45amgine1234567890he didnt like my lobby theme i guess
19:35:23Platskies Quit (Ping timeout: 240 seconds)
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19:48:42amgine1234567890 Quit (Quit: Page closed)
19:49:07amgine1234567890 has joined
19:49:36amgine1234567890hmm /rate to rate a level works = to rate has not been iomplemented yet but dont forget!
19:52:20amgine1234567890spy bugs missing from the module descitipon?
19:52:30amgine1234567890never mind
19:56:19Platskies has joined
19:58:15amgine1234567890hmm object dragged into the plugins panel get deleted?
20:01:38amgine1234567890not moved on the LEgrid
20:01:43amgine1234567890??
22:22:26amgine1234567890 Quit (Ping timeout: 250 seconds)
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