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| 09:12:35 | raptor | morning! |
| 09:25:45 | kaen | morning! |
| 09:25:47 | raptor | kaen: someone seems to think that inputting floats ito boost::polygon is the problem |
| 09:25:55 | kaen | yep, read that just a bit ago |
| 09:26:14 | kaen | preliminary tests indicate that this is the case. |
| 09:26:31 | raptor | oh? you're having better success? |
| 09:26:46 | kaen | indeed, changing to ints fixed the reproduction case |
| 09:26:58 | kaen | now I just have to rewrite my boost adapter code @_@ |
| 09:27:01 | raptor | oh intersting |
| 09:27:05 | raptor | *interesting |
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| 09:27:24 | raptor | do you think it would be useful to upscale before hand? |
| 09:28:13 | kaen | that is exactly what I think |
| 09:48:34 | raptor | very interesting article about float to in conversion: http://stereopsis.com/sree/fpu2006.html |
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| 10:37:40 | Little_Apple | mavericks! |
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| 10:56:34 | raptor | where? |
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| 11:06:32 | raptor | sigh, new OSX |
| 11:07:01 | Little_Apple | woohoo! |
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| 12:00:44 | Nothing_Much | it looks pretty neat |
| 12:00:49 | Nothing_Much | also hello everyone |
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| 12:06:43 | Little_Apple | late hello! |
| 12:09:35 | Nothing_Much | Hey Little_Apple |
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| 13:59:37 | Watusimoto | hey-o |
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| 14:06:00 | raptor | hello |
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| 14:08:17 | Watusimoto_ | hey so I caught just a sliver of the conversation regarding boost and floats... is there a problem there? |
| 14:08:31 | raptor | looks like it needs integer inputs |
| 14:08:47 | raptor | kaen's initial tests showed this to be true |
| 14:08:56 | raptor | and I suggested we upscale for it... |
| 14:09:01 | Watusimoto_ | why "needs"? |
| 14:09:12 | Watusimoto_ | lack of precision with floats? |
| 14:09:19 | Watusimoto_ | or only works with ints? |
| 14:09:24 | Watusimoto_ | (like clipper) |
| 14:09:26 | raptor | like clipper |
| 14:09:31 | raptor | first response here: http://stackoverflow.com/questions/19529475/boost-polygon-discards-input-polygons |
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| 14:12:34 | Watusimoto_ | I can't upvote his question for some reason |
| 14:13:11 | Watusimoto_ | looks like all js on that page is broken for me |
| 14:13:32 | Watusimoto_ | in any event... |
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| 14:13:42 | Watusimoto_ | back to converting floats to ints to do our stuff |
| 14:13:47 | Watusimoto_ | blech |
| 14:14:04 | raptor | turn off no-script? |
| 14:14:24 | Watusimoto_ | no |
| 14:15:37 | | Nothing_Much has joined |
| 14:46:36 | raptor | do we want to add/remove any music? |
| 14:46:41 | raptor | !bus |
| 14:46:45 | raptor | !bugws |
| 14:46:49 | raptor | !bugs |
| 14:46:49 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 14:46:54 | raptor | there we go... |
| 15:03:50 | Watusimoto_ | we could change some music, but the proposal on the polish list will not work well fo rus |
| 15:03:56 | Watusimoto_ | as it doesn't loop nicely |
| 15:04:08 | Watusimoto_ | (and I don't particulary like it, but that is secondary) |
| 15:04:36 | raptor | yeah, I removed it.. |
| 15:05:25 | raptor | I think what we have is fine... I was just writing down anything someone might have brought up |
| 15:05:50 | raptor | also, I think Nothing_Much and amgine did find several tracks that might be good replacements for in-game music |
| 15:05:57 | raptor | although I can't find that list.. |
| 15:30:05 | Watusimoto_ | ok, I think I finally got the master to send ratings to the players |
| 15:30:18 | Watusimoto_ | I need to review it one more time, then test it out. |
| 15:30:28 | Watusimoto_ | I also still need a bit of sql from kaen |
| 15:30:40 | Watusimoto_ | or some guidance on how to craft my own |
| 15:30:54 | Watusimoto_ | (as I don't have database access to pleiades) |
| 15:31:18 | raptor | what db account are you using? |
| 15:31:28 | Watusimoto_ | bfuser? |
| 15:31:59 | raptor | that's not a user |
| 15:32:04 | Watusimoto_ | hold on |
| 15:32:25 | Watusimoto_ | sorry |
| 15:32:25 | Watusimoto_ | bf_stats |
| 15:32:34 | raptor | want root? |
| 15:32:53 | Watusimoto_ | not really, but I suppose I should have it |
| 15:33:04 | raptor | because I don't know pleaides pw |
| 15:33:10 | Watusimoto_ | give me root |
| 15:33:14 | Watusimoto_ | please |
| 15:33:17 | raptor | ok ssh into bitfighter.org |
| 15:33:44 | Watusimoto_ | ok |
| 15:33:45 | Watusimoto_ | wat |
| 15:33:58 | Watusimoto_ | hi |
| 15:34:30 | raptor | can you see it? |
| 15:34:38 | raptor | or do i need to press enter |
| 15:35:04 | Watusimoto_ | only the message you sent that I presume to be a greeting... unless that was the pw |
| 15:35:25 | raptor | now you got it? |
| 15:35:28 | Watusimoto_ | ok see it now |
| 15:35:41 | Watusimoto_ | which user? |
| 15:35:47 | raptor | root |
| 15:35:50 | Watusimoto_ | ok |
| 15:36:09 | raptor | let me double check that that communication isn't being logged anywhere... |
| 15:36:18 | raptor | I'm pretty sure it's not |
| 15:36:51 | Watusimoto_ | I see pleiades! |
| 15:37:10 | raptor | ok, no logs, good |
| 15:37:17 | raptor | like my method of communication? :) |
| 15:37:27 | Watusimoto_ | yes |
| 15:37:38 | Watusimoto_ | I would have use cryptocat :-) |
| 15:37:52 | raptor | yes, my way doesn't have perfect-forward encryption, sadly |
| 15:38:04 | Watusimoto_ | it's good enough |
| 15:38:41 | raptor | kaen could have intercepted it if he was super smart, i think he was logged in, too |
| 15:39:40 | Watusimoto_ | do you know how I can join with a table in a different database? (i.e. I need to get the rating for a level by a particular user, and I only have their name, not their id) |
| 15:40:05 | Watusimoto_ | the ratings table has userids |
| 15:40:06 | raptor | prepend the table with the database name: pleaides.sometable |
| 15:40:13 | Watusimoto_ | ah, ok |
| 15:40:14 | raptor | is 'prepend' even a word? |
| 15:40:18 | Watusimoto_ | it is |
| 15:40:33 | raptor | you have to have read access to all tables of course |
| 15:40:38 | Watusimoto_ | I've never needed to join outside a database before |
| 15:40:44 | Watusimoto_ | of course |
| 15:41:35 | raptor | maybe you should create a new database for cross-database tables like this |
| 15:41:50 | raptor | and give that user read access to the databases it needs |
| 15:41:54 | kaen | hi guys |
| 15:42:06 | raptor | hi kaen |
| 15:42:21 | raptor | aww, my WorldOfGoo soundtrack ended... |
| 15:42:46 | kaen | select ratings.value from pleiades.ratings inner join `phpbb_users` where ratings.level_id = $level and ratings.user_id = phpbb_users.user_id and phpbb_users.username="$username" |
| 15:42:56 | kaen | it needs some cleaning up, but it works Watusimoto_ |
| 15:43:32 | Watusimoto_ | you beat me! |
| 15:43:46 | Nothing_Much | raptor, they're all on modarchive somewhere |
| 15:43:57 | Nothing_Much | so far I the one I like the best is called |
| 15:44:01 | Watusimoto_ | I was struggling with VC++2013 autoformatting :-) |
| 15:44:05 | kaen | heh |
| 15:44:26 | Nothing_Much | beatgoon.something |
| 15:44:41 | kaen | in other news, boost.poly works! (more) |
| 15:45:14 | Watusimoto_ | great |
| 15:45:37 | Watusimoto_ | (what do `` mean in sql? never used those before) |
| 15:45:45 | raptor | it's mysql specific |
| 15:45:51 | raptor | unneeded |
| 15:46:01 | kaen | oops thanks |
| 15:46:19 | Watusimoto_ | so I can remove them from the above? |
| 15:46:23 | Watusimoto_ | I hate backticks |
| 15:46:43 | kaen | yep |
| 15:47:04 | raptor | yup |
| 15:47:12 | raptor | boost polygon working!? |
| 15:47:15 | kaen | I wrote that assuming that your using the bf_phpbb database |
| 15:47:23 | kaen | you're |
| 15:48:31 | Watusimoto_ | yes |
| 15:48:43 | Watusimoto_ | so what does working in this context mean? |
| 15:50:23 | kaen | It successfully trapezoidizes any level I throw at it so far |
| 15:50:34 | Watusimoto_ | well, that's good! |
| 15:50:35 | raptor | even CelticArena? |
| 15:50:36 | kaen | I just need to build a connectivity map now |
| 15:50:43 | kaen | umm link raptor ? |
| 15:50:48 | raptor | uhh |
| 15:50:49 | kaen | also insignia |
| 15:50:53 | raptor | oh good |
| 15:51:03 | kaen | no I mean I need a link to insignia :P |
| 15:51:08 | Watusimoto_ | this is using an F32->S32 conversion? |
| 15:51:12 | kaen | I don't have them on my new machine |
| 15:51:17 | kaen | yes it is |
| 15:51:17 | raptor | ok, one moment |
| 15:51:34 | Watusimoto_ | kaen: think I can get the master working in our test context? |
| 15:51:44 | kaen | haha |
| 15:51:46 | Watusimoto_ | I'm thinking no |
| 15:51:49 | kaen | sounds like a bar bet |
| 15:51:56 | Watusimoto_ | yes |
| 15:52:01 | kaen | I think you could, I don't see why not |
| 15:52:18 | Watusimoto_ | actually, maybe I could |
| 15:52:32 | Watusimoto_ | it would be cool to be able to test master client interaction |
| 15:53:41 | kaen | I think the biggest obstacle would be simulating the DB layer |
| 15:54:34 | raptor | kaen: insignia: http://pastie.org/pastes/8425238/text |
| 15:54:41 | kaen | but you could just dump the schema and drop/recreate the tables for each test |
| 15:55:01 | kaen | then have a "test" db configuration, of course :P |
| 15:55:05 | raptor | celtic arena: http://sam6.25u.com/bitfighter/levels/upload_Celtic_Arena.level |
| 15:55:23 | raptor | that one is a good stress tester to compare with previous implementations |
| 15:55:35 | raptor | if it works, i'd like to see a screenshot :) |
| 15:56:42 | Watusimoto_ | I was thinking we could/should store the whole db schema in a text file in the project |
| 15:57:00 | Watusimoto_ | we could use that for testing and also for creating the sqlite database when we need it |
| 15:57:05 | Watusimoto_ | and to serve as a backup |
| 16:00:16 | | amgine123 has joined |
| 16:00:17 | amgine123 | sup |
| 16:01:08 | amgine123 | so raptor I was a little confused so is sorting going to be impleneted in the level editor but the question was on it would be remebered sorting on hte game? |
| 16:01:24 | amgine123 | ie how its sorted in editor is in game |
| 16:01:44 | Watusimoto_ | what the... ??? |
| 16:01:44 | Watusimoto_ | http://vivienlos80s.com/wp-includes-vieja/images/smilies/export-database-schema-phpmyadmin |
| 16:01:55 | raptor | amgine123: we have a feature request on it in the tracker, I think - we're going to leave it until after release |
| 16:02:06 | Watusimoto_ | what in the world is that site? |
| 16:02:08 | amgine123 | ah ok |
| 16:02:24 | amgine123 | sorry i was a little fuzzy about that thanks for clearing that up |
| 16:02:50 | raptor | Watusimoto_: looks hacked... |
| 16:03:04 | Watusimoto_ | severely |
| 16:03:12 | Watusimoto_ | hacked by a drunken spam bot |
| 16:03:17 | amgine123 | thats looks complicated llmao |
| 16:03:53 | amgine123 | to many big complicated words XD |
| 16:11:08 | kaen | well... insignia works |
| 16:11:18 | kaen | I let celtic arena run for ten minutes and gave up |
| 16:11:22 | raptor | oh man |
| 16:11:46 | kaen | I'm sure it's a problem with the adapter |
| 16:12:37 | raptor | whoa |
| 16:12:39 | raptor | uh |
| 16:12:49 | raptor | Timings: 547 28 581 |
| 16:12:56 | raptor | on my laptop |
| 16:13:11 | raptor | so I figure it should take 1-30 seconds on yours.. |
| 16:13:15 | raptor | also |
| 16:13:22 | raptor | i got a really wierd bug on it |
| 16:13:44 | raptor | open it in editor, test, go to c-map.... wait for it... zooms crazy far away |
| 16:14:29 | raptor | or actually, it zooms weirdly to the lower right... |
| 16:19:20 | Watusimoto_ | I can't find a nice clean way to export the mysql schema into something that can be read directly by sqlite, alas. |
| 16:20:01 | raptor | Watusimoto_: which schema? |
| 16:21:04 | Watusimoto_ | I was going try to find a good way to dump our schema for the stats and pleiades for testing. We already manually maintain the stats schema in database.cpp, but I was hoping to find a nice way to semi-automate that bit of oft-neglected maintenance |
| 16:21:07 | raptor | Watusimoto_: https://gist.github.com/esperlu/943776 |
| 16:21:42 | Watusimoto_ | whoa, that was fast. I spent like 20 minutes on google and duckduckgo and stack overflow, and found nothing vaugely usable |
| 16:21:55 | Watusimoto_ | awk?!?!?! |
| 16:21:59 | raptor | heh, yep |
| 16:22:06 | Watusimoto_ | who puts awk into github? |
| 16:22:16 | Watusimoto_ | there's just something wrong with that |
| 16:22:23 | Watusimoto_ | it's like playing metal at the disco club |
| 16:23:39 | raptor | looks like it needs mysql and sqlite3 installed, though |
| 16:23:54 | raptor | I actually never learned the awk language |
| 16:25:21 | Watusimoto_ | I don't think so... I think you can dump the file and manually pipe it through the awk stuff |
| 16:25:37 | Watusimoto_ | awk was a major influencer in the design of perl, so you know it's good stuff! |
| 16:26:10 | amgine123 | do many buig and comp[licated words im to dumb for that stuff XD |
| 16:26:14 | raptor | that presumes PERL was designed well? |
| 16:26:33 | Watusimoto_ | perl rocks at the jobs it does well... |
| 16:26:47 | amgine123 | is kaen afk currently |
| 16:26:48 | Watusimoto_ | it's just when it is used outside that domain that it starts to look like... |
| 16:26:56 | kaen | never ... |
| 16:28:39 | amgine123 | ah I was wondering if i could give your new kaen tools plugins for teh next release some riguoirs testing ig they are finished |
| 16:28:54 | kaen | they are definitely not finished |
| 16:29:06 | kaen | but I'd love to have you test them :) |
| 16:29:18 | amgine123 | Ok let me know when they are done |
| 16:29:26 | kaen | you can test them now |
| 16:29:31 | kaen | how recent is your 019 build? |
| 16:29:39 | amgine123 | it would be easier when there aer compelte |
| 16:29:47 | amgine123 | hmm let me find my build nubmer |
| 16:30:00 | kaen | well, they're all functional |
| 16:30:32 | amgine123 | build 689/019 |
| 16:31:36 | amgine123 | I would prefer when they are 100% finished and mroe stable but i can pretest now unless you would prefer a slightly more updated build |
| 16:32:41 | kaen | I honestly have no idea what that build number comes from |
| 16:32:52 | kaen | but anyway download this: https://github.com/kaen/kaentools/archive/master.zip |
| 16:32:53 | Watusimoto_ | well... the awk script runs without objection on my input file... now to try building an sqlite db from the results |
| 16:33:03 | amgine123 | thats hte build nubmer i see when i press f7 in game |
| 16:33:15 | raptor | 6819 |
| 16:33:21 | raptor | Watusimoto_: good luck! |
| 16:33:36 | Watusimoto_ | amgine123: that number is manually maintained in thehe game and for testing daily builds is not particularly reliable |
| 16:33:41 | Watusimoto_ | well... not reliable at all |
| 16:33:52 | kaen | you need to copy the editor_plugins and scripts folders to your resource directory |
| 16:33:53 | raptor | oh man, that's waaaay old |
| 16:33:57 | amgine123 | uh where can i find the better nubmer |
| 16:34:07 | raptor | in the zip file i gave you |
| 16:34:12 | amgine123 | for build indicator |
| 16:34:24 | raptor | as the name, i always put in abcdef3214321-1234-019-beta or somesuch thing |
| 16:34:44 | kaen | good thinking raptor :) |
| 16:36:22 | amgine123 | well then shame on me fore chaging it to 19.08 beta build XD |
| 16:36:29 | Watusimoto_ | maybe we should bake in a tiemstamp of when the builds were built |
| 16:36:36 | Watusimoto_ | and make that available on F7 |
| 16:36:48 | amgine123 | cant we do beta builds in increments of .00? XD |
| 16:37:28 | raptor | Watusimoto_: build time isn't a bad idea... I just need to make sure my VMs are sync'd correctly |
| 16:37:37 | raptor | amgine123: no, too much overhead |
| 16:38:04 | raptor | but the name of zip file has an incremented number in it, like: 8199 |
| 16:38:12 | amgine123 | beta 8327 b2e4bb866803 is my ucrrent file name |
| 16:38:18 | raptor | 8327! |
| 16:38:21 | raptor | that's the one |
| 16:39:12 | kaen | ah, great |
| 16:39:16 | kaen | yep that will work amgine123 |
| 16:39:25 | Watusimoto_ | exact time is less important that approximate week |
| 16:39:49 | amgine123 | if .00 is to large how about .0 increments? XD |
| 16:40:20 | kaen | maybe we could get cmake to use hg to pull the revision info and bake *that* into the binary |
| 16:40:21 | amgine123 | or hexidecimal ie build 1ef9 or osmthing |
| 16:40:50 | raptor | It's easy enough to make CMake edit the version.h file or something |
| 16:40:54 | raptor | I think |
| 16:41:25 | Watusimoto_ | that would be great, but then you end up in a weird cycle with updating version.h triggering a change in teh codebase resulting in a checkin, which ups the version... |
| 16:41:26 | kaen | or even just add a -D flag |
| 16:41:39 | kaen | so definitely just add a -D flag |
| 16:41:59 | kaen | all we'd need is `hg id -i` or similar |
| 16:43:00 | kaen | amgine123: did you get them installed? |
| 16:43:09 | amgine123 | oops link? |
| 16:43:21 | kaen | https://github.com/kaen/kaentools/archive/master.zip |
| 16:43:24 | amgine123 | nevbermind scrolled and got it |
| 16:43:32 | amgine123 | but hte file in BF plugins? |
| 16:43:53 | kaen | it's kind of deep in that zip |
| 16:44:12 | amgine123 | er scripts eduitior_plugins stage.hg |
| 16:44:20 | kaen | yeah, ignore stage.sh |
| 16:44:27 | kaen | you only need scripts and editor_plugins |
| 16:45:01 | kaen | copy those into your resource folder (it should already have a scripts and editor_plugins folder) so that they merge |
| 16:45:10 | kaen | and then just start bf :) |
| 16:45:21 | kaen | not all of them have descriptions/keybinds yet |
| 16:45:48 | amgine123 | ok ill try but remeber in mot very inpet |
| 16:46:27 | kaen | that's ok, I tried to make it as a easy as possible |
| 16:47:04 | amgine123 | so put scripts in scripts and plugins in plugins? |
| 16:47:23 | kaen | yep, just that easy |
| 16:47:44 | amgine123 | thats alot of plugins XD |
| 16:47:52 | kaen | heh, I'm still not done yet ;) |
| 16:48:20 | amgine123 | somone is a busy ant XD |
| 16:48:55 | kaen | I'm... not sure that is the expression :P |
| 16:49:04 | kaen | I'm much more like the grasshopper, anyway |
| 16:49:53 | kaen | https://upload.wikimedia.org/wikipedia/commons/f/f8/The_Ant_and_the_Grasshopper_-_Project_Gutenberg_etext_19994.jpg |
| 16:50:05 | kaen | that's me with the fiddle :) |
| 16:50:35 | amgine123 | noted tile hasent been worked on yet isthat with the layers thing? |
| 16:50:44 | kaen | oh, that's right |
| 16:50:49 | kaen | forgot I committed that |
| 16:50:58 | kaen | it needs :clone before it will work |
| 16:51:15 | kaen | and I stopped implementing clone to do this boost.polygon thing |
| 16:51:33 | amgine123 | well good hting i checked then XD |
| 16:51:39 | kaen | the autosnap plugin doesn't work quite right until I do clone, as well |
| 16:51:42 | amgine123 | but does it have to do with layers? |
| 16:51:56 | kaen | no, it just copies and arranges objects in a pattern |
| 16:52:00 | kaen | tiles them, etc. |
| 16:52:47 | amgine123 | cool |
| 16:53:02 | kaen | oh, and be careful with Clip Polygons |
| 16:53:10 | amgine123 | hmm i tried to convert a wall to a zone and it jsut filled the area |
| 16:53:11 | kaen | it can (frequently will) crash on the build you have |
| 16:53:21 | amgine123 | oops to late XD |
| 16:53:30 | amgine123 | froze it |
| 16:53:36 | kaen | yeah ... |
| 16:53:46 | kaen | I'm working on fixing that right now in fact |
| 16:54:00 | amgine123 | cool |
| 16:54:15 | amgine123 | do any plugins have to be run in before any other plugins? |
| 16:54:34 | kaen | nope |
| 16:54:37 | amgine123 | offset ID ? |
| 16:54:45 | kaen | that's mostly for scripting |
| 16:54:57 | kaen | lets you offset the assigned ID number of the selected objects |
| 16:55:00 | amgine123 | to bad i dont know how its used or i cant test |
| 16:55:14 | amgine123 | me + scrpiting = no |
| 16:55:17 | kaen | enumerate auto-assigns IDs to selected objects, too |
| 16:55:25 | kaen | that's ok, those two are so simple they don't need testing |
| 16:55:49 | amgine123 | oops whoisd myself |
| 16:56:15 | kaen | that's kind of poetic |
| 16:56:21 | kaen | in like a super nerdy kind of way |
| 16:56:22 | raptor | gotta go! talk to you later |
| 16:56:26 | kaen | later! |
| 16:56:36 | amgine123 | uhoh turning flags into zones causes then to be 1 point zones |
| 16:56:39 | amgine123 | later |
| 16:56:46 | kaen | what should it do? |
| 16:57:01 | kaen | there's no right answer there |
| 16:57:18 | amgine123 | well i assumed itg would default to a 2x2 area of whatever your turning itno |
| 16:57:27 | | raptor Quit () |
| 16:57:32 | amgine123 | if you turned it into a 1 point wall you can make anything |
| 16:57:51 | amgine123 | but if it was turned into a 2x2 square it would be more plyable |
| 16:58:11 | kaen | I think it should probably just skip the flag in that case |
| 16:58:42 | amgine123 | no it has its uses jsut make zones be 2x2 when converted from flags |
| 16:58:49 | amgine123 | if possible |
| 16:59:06 | kaen | eh I don't really see the uses |
| 16:59:26 | kaen | I think it's more correct to skip it |
| 16:59:53 | kaen | because it's called "convert" so if you can't faithfully convert it, I think it should be skipped |
| 17:00:02 | Watusimoto_ | sadly the sql converter doesn't really work for us |
| 17:00:04 | Watusimoto_ | :-( |
| 17:00:06 | kaen | :< |
| 17:00:23 | amgine123 | hmm converting walls to bojects like engereed items off sets the item from the objects center |
| 17:00:25 | kaen | we're in like the sour-spot of DB problems |
| 17:00:34 | amgine123 | I bet |
| 17:00:47 | Watusimoto_ | the bitter place |
| 17:01:06 | kaen | too complex to be handled well in our own code, too simple to warrant a full-on ORM lib |
| 17:01:24 | Watusimoto_ | yes |
| 17:01:46 | amgine123 | kaen converting walls to objects doesn convert them to the objects center is that on purpose? |
| 17:01:48 | kaen | but ORM libs sure do have nice DB Driver Adapter layers |
| 17:02:04 | amgine123 | it converts to the upper left corner? |
| 17:02:14 | kaen | amgine123: I think it converts them to vertex 0 |
| 17:02:40 | kaen | anyway, converting between polygon and non-polygon objects doesn't really make sense to begin with imo |
| 17:02:41 | amgine123 | hmm the objects center seems to make more sense to but but it wil be fine maybe |
| 17:03:03 | amgine123 | clip polygons is so crashy! |
| 17:03:10 | kaen | only if you make holes |
| 17:03:16 | kaen | if you just clip the edges it works great |
| 17:03:39 | kaen | and, uh, that's why I'm doing this boost.poly thing :) |
| 17:04:46 | amgine123 | hmm i dont see much use for the convert to stuffs |
| 17:05:09 | | raptor has joined |
| 17:05:09 | | ChanServ sets mode +o |
| 17:05:15 | raptor | not here!: https://www.sqlite.org/cvstrac/wiki?p=ConverterTools |
| 17:05:18 | | raptor Quit (Client Quit) |
| 17:06:02 | amgine123 | kaen ALL object converted to a zone results in 1 point on vertex 0 |
| 17:07:09 | amgine123 | zone/wall |
| 17:08:17 | amgine123 | object to object and area to area works well |
| 17:09:23 | amgine123 | uh distribute seems to not be working for me |
| 17:10:33 | amgine123 | 'on this day may sam686 r.i.p XD |
| 17:10:41 | amgine123 | for hes gone from bf |
| 17:10:49 | amgine123 | (or at least i havent sen him |
| 17:12:02 | kaen | a lot of the plugins are useless until you realize you need them ;) |
| 17:12:17 | amgine123 | why does distribute work for me |
| 17:12:22 | amgine123 | not |
| 17:12:26 | kaen | it totally should |
| 17:12:38 | amgine123 | neverm ind |
| 17:12:41 | amgine123 | being stupid again |
| 17:12:45 | amgine123 | didnt select anything |
| 17:13:07 | kaen | heh |
| 17:13:10 | amgine123 | enumerate does? |
| 17:15:29 | kaen | it's a scripting thing too |
| 17:15:38 | kaen | just auto-assigns IDs to the selected objects |
| 17:17:31 | amgine123 | how does function to polygon work do oyu have to have a zone selected? |
| 17:17:43 | kaen | nope, it creates one |
| 17:17:59 | amgine123 | ok trying to figure out how it works then |
| 17:18:02 | kaen | that one is pretty complex, but you supply an X and Y function in terms of t |
| 17:18:18 | kaen | like parametric equations in math |
| 17:18:22 | amgine123 | to much algrebrra XD |
| 17:18:47 | kaen | try: sin(t*TAU)*64 |
| 17:18:48 | kaen | and |
| 17:18:55 | kaen | cos(t*TAU)*64 |
| 17:19:00 | kaen | should make a circle :P |
| 17:19:15 | amgine123 | i only took algrebra 2 never got to preval |
| 17:19:20 | amgine123 | precal |
| 17:19:31 | amgine123 | for X and y ? |
| 17:19:35 | kaen | yep |
| 17:21:02 | kaen | that one and modulate almost require a manual |
| 17:21:33 | amgine123 | error in plugin XD |
| 17:21:50 | kaen | \o/ |
| 17:22:00 | amgine123 | uh let me check for typos |
| 17:22:08 | kaen | usually that means you made a typo in your equation :P |
| 17:22:34 | amgine123 | ok that bug is anoyying |
| 17:22:47 | amgine123 | it keeps trying to scroll to hte bottem ofthe list and select run by itself |
| 17:22:50 | | BFLogBot Commit: c4452090563e | Author: watusimoto | Message: Comment |
| 17:22:52 | | BFLogBot Commit: 1d43f3e533cf | Author: watusimoto | Message: Formatting |
| 17:22:53 | | BFLogBot Commit: 5c96b6ee4fa1 | Author: watusimoto | Message: Formatting |
| 17:22:55 | | BFLogBot Commit: d890a29dc7a0 | Author: watusimoto | Message: Implement m2c infrastructure for getting ratings data for current level. Not really tested, as master has not been updated yet. But compiles and runs on the client. |
| 17:22:56 | | BFLogBot Commit: c6cd1b2517bf | Author: watusimoto | Message: Merge |
| 17:24:09 | amgine123 | when oyu use a mouse |
| 17:24:27 | amgine123 | it wants to auto scroll to the obttem of hte list by default and make oyu accidently click run |
| 17:24:45 | amgine123 | hmm kaen i see no typos in ym equation....... still errors |
| 17:25:09 | kaen | screenshot the console or paste them to pastie.org |
| 17:27:03 | amgine123 | ok here it is sorry if im being stupid http://pastie.org/8425426 |
| 17:27:47 | kaen | hahahah |
| 17:27:49 | kaen | not at all |
| 17:27:52 | kaen | I'm being stupid |
| 17:28:00 | kaen | I'm using the old API for that plugin :P |
| 17:28:11 | kaen | it's just totally broken |
| 17:28:29 | amgine123 | so its not me? |
| 17:28:58 | amgine123 | uh invert selection fail |
| 17:30:28 | kaen | how so? |
| 17:30:47 | amgine123 | selected somthing chose invert selection plugin error |
| 17:31:15 | kaen | oh man :< |
| 17:31:35 | amgine123 | let me get a pastie |
| 17:31:45 | kaen | I got it |
| 17:32:07 | amgine123 | you did it already? |
| 17:32:33 | amgine123 | for invert or function to ppolygon |
| 17:32:40 | kaen | invert |
| 17:32:43 | amgine123 | ok |
| 17:32:58 | amgine123 | good thing im good at bug finidng what would you guys do iwhout me :) |
| 17:33:17 | amgine123 | im hopefully reducing your work by at least 1% |
| 17:34:36 | kaen | definitely :) |
| 17:36:20 | amgine123 | is it normal that any percentage on reduce seection under 80% resutls in the reduction to not going to 0? |
| 17:36:32 | amgine123 | on 1 item |
| 17:37:10 | amgine123 | oops scratch that hold on |
| 17:37:46 | amgine123 | 75% |
| 17:37:53 | kaen | it's random |
| 17:38:11 | kaen | it won't always deselect that percentage, but it will deselect with that probability |
| 17:38:22 | amgine123 | so its not a bug? |
| 17:38:25 | kaen | right |
| 17:38:31 | amgine123 | hsoult all percentages of 1 item result in nil ? |
| 17:38:34 | kaen | so it enough times and it will go to 0 |
| 17:38:47 | kaen | not always, but frequently |
| 17:39:02 | kaen | each object has X% chance of being deselected |
| 17:39:06 | amgine123 | lol maybe i hsouild try 1 item with 1% and see how long it takes XD |
| 17:39:15 | kaen | should be about 100 tries :) |
| 17:40:44 | amgine123 | uh grid units on scatter objecgts is grid units its pixals? |
| 17:41:23 | kaen | it's grid units-ish |
| 17:41:39 | amgine123 | yeah i thought 1 uinit owuld be 1 sqwuare its not |
| 17:41:42 | kaen | just not gridline intervals |
| 17:41:58 | kaen | hmm, maybe that would be a better idea |
| 17:42:02 | amgine123 | nice if it was possible to make it that way |
| 17:42:11 | kaen | I think I might |
| 17:42:17 | amgine123 | ok |
| 17:42:18 | kaen | need to think about it more though |
| 17:43:28 | amgine123 | beizer curve filter confusing as ever |
| 17:44:44 | amgine123 | bug level editpor text overlaps the p[lugins bar making it unreadable |
| 17:46:50 | amgine123 | btw is it a possible to program a distnce of invserion selection on the invert selection plugin? |
| 17:48:03 | amgine123 | i htink kaen died |
| 17:50:02 | kaen | I want to keep it fast, so that you don't have to fiddle with a menu |
| 17:50:53 | amgine123 | yeah but it would be convenent |
| 17:51:02 | amgine123 | maybe deualt = all XD |
| 17:51:26 | amgine123 | kaen which one is the "scissor" one |
| 17:51:33 | amgine123 | wher eoyu can cut holes and such |
| 17:51:36 | kaen | clip polygons |
| 17:51:47 | kaen | using "Difference" |
| 17:52:16 | kaen | it subtracts all other polygons from the first polygon you select, by default |
| 17:52:28 | amgine123 | hmm i tried to clip a trinagle and a swuare and got a square |
| 17:52:54 | kaen | they have to overlap |
| 17:53:30 | amgine123 | AHA |
| 17:53:52 | amgine123 | btw i had a idea for a plugin buyt i cant seem to think of any mthmatical way to do it |
| 17:55:33 | amgine123 | basicly you owuld place a wall in the level then you would run a plugin and it would convert the wall into a tunnel so if you made a 5 point star then ran the plugin wou would have a level shaped liek a star but with tunnels if thhat mnakes snese |
| 17:55:56 | amgine123 | triangel into triangle tunnel |
| 17:56:23 | amgine123 | you should make a inscrtuction test for some of hte harder plugins |
| 17:56:29 | amgine123 | text file |
| 17:57:28 | amgine123 | what does union do merge them? |
| 17:58:28 | amgine123 | uh so intersection is hte oppisite of difference |
| 17:58:39 | amgine123 | XOR is ....... |
| 17:59:02 | | BFLogBot Commit: cf4592f03388 | Author: watusimoto | Message: Offload functions to stringUtils |
| 17:59:04 | | BFLogBot Commit: 195415e3864a | Author: watusimoto | Message: Comments and formatting |
| 17:59:05 | | BFLogBot Commit: eaea9d29ac0e | Author: watusimoto | Message: Add some standard intervals; should make things easier to read |
| 17:59:25 | Watusimoto_ | good night! |
| 17:59:28 | amgine123 | ken can you exmplin XOR i understand the other but XOR on clip polygons ins confusing me |
| 17:59:35 | amgine123 | night watt. |
| 17:59:39 | amgine123 | :) |
| 18:03:48 | amgine123 | crash on clip polygons had a boxx sticking halfway in a box and used xor XD |
| 18:04:07 | | Watusimoto_ Quit (Ping timeout: 245 seconds) |
| 18:04:58 | kaen | xor mean A or B but not both |
| 18:05:55 | kaen | essentially it's (A Union B) Difference (A Intersection B) |
| 18:06:16 | amgine123 | =nope im to stupid XD |
| 18:06:47 | kaen | https://en.wikipedia.org/wiki/Boolean_operations_on_polygons |
| 18:06:55 | kaen | the picture on the right explains it |
| 18:07:10 | amgine123 | oh a eclusive or gate |
| 18:07:21 | kaen | yes |
| 18:07:27 | kaen | xor means "exclusive or" |
| 18:07:37 | amgine123 | i thought that seemed familer |
| 18:07:49 | amgine123 | and or nor nand xor |
| 18:08:05 | amgine123 | at least i took electronics |
| 18:08:24 | amgine123 | so im somwhat familer with bulion |
| 18:09:36 | amgine123 | if you give it to me in table format that makes it easier for me XD |
| 18:09:40 | amgine123 | but i get it now |
| 18:10:51 | amgine123 | thinks A nand B or C...... |
| 18:11:04 | amgine123 | lol 3 polpygons XD |
| 18:11:26 | amgine123 | if oyu ever go into 3 maybe i might be able to help with the bulion i doubt it |
| 18:11:32 | amgine123 | 3+ |
| 18:11:46 | kaen | it supports any number of polygons |
| 18:11:58 | amgine123 | but it says to select 2? |
| 18:11:59 | kaen | and you can choose whether to use the first polygon as set A or set B |
| 18:12:02 | kaen | at least two |
| 18:12:07 | amgine123 | maybe it should say slect at least 2 polygons |
| 18:12:45 | kaen | it does :) |
| 18:13:17 | amgine123 | oops your right |
| 18:13:35 | amgine123 | wait what would A nand B be hm...... |
| 18:14:45 | kaen | Difference |
| 18:14:49 | kaen | A not B |
| 18:15:57 | kaen | oh wait, actually NAND doesn't make sense in polygon boolean operations |
| 18:16:07 | kaen | because 0 nand 0 is 1 |
| 18:16:24 | kaen | which means that it would fill the entire space, which is infinite |
| 18:16:35 | kaen | except for where A and B both exist |
| 18:18:12 | amgine123 | that actully could have a use if you defined a range of filling. |
| 18:18:43 | kaen | yeah, so you can just make a bounds rectangle and subtract something from it |
| 18:18:46 | amgine123 | fill a sone space then clip out the level |
| 18:18:50 | kaen | right |
| 18:19:01 | amgine123 | hmm would you....... |
| 18:19:06 | kaen | that should work safely after I'm done with what I'm working on |
| 18:19:15 | amgine123 | cool |
| 18:19:31 | amgine123 | booleon can get complex somtimes XD |
| 18:20:06 | kaen | oh yeah |
| 18:20:52 | kaen | I made this level using clip polygons, amgine123: http://bitfighter.org/pleiades/levels/view/90 |
| 18:21:36 | amgine123 | wow thats better then anything i could ever do |
| 18:22:00 | amgine123 | but if do nand make suere to have them define a limit infinity would probably crash the game XD |
| 18:22:00 | kaen | heh it was just an experiment |
| 18:22:07 | kaen | I won't do nand |
| 18:22:13 | kaen | because you can do it yourself :P |
| 18:22:19 | amgine123 | no i cant lol |
| 18:22:45 | amgine123 | nand it does have its uses fill a area then clip out your level |
| 18:22:54 | amgine123 | ( bad joke XD ) |
| 18:23:45 | kaen | no, really, you can :) |
| 18:23:57 | kaen | make a polywall to use as the level bounds |
| 18:24:04 | kaen | then make some polygons to use as the cutouts |
| 18:24:12 | kaen | select your bounds, then select your cutouts |
| 18:24:16 | kaen | then do Difference |
| 18:24:54 | kaen | ... and save often |
| 18:29:40 | amgine123 | but i would fix the 0,0 vertex problem and the zones < > objects problem and the clip crashes.... and the |
| 18:29:54 | amgine123 | others but other then those few minor prolem its doing well |
| 18:30:56 | kaen | I'm working on the clip crashes at this very moment |
| 18:32:26 | amgine123 | and hte invert and slection issue |
| 18:32:44 | amgine123 | the only problem with all my bug finding is its making bf 19 never come XD |
| 18:35:53 | amgine123 | is there a actual distance limit in the level editor? just wondering |
| 18:37:46 | kaen | kind of but not really |
| 18:38:47 | amgine123 | whats the eqaution for a spiral in a polyzone XD |
| 18:38:57 | amgine123 | i dont know calcus |
| 18:39:13 | kaen | doing it for a zone... that's hard |
| 18:39:26 | kaen | I honestly don't know how to do it |
| 18:39:38 | kaen | I can tell you how to make a barrier though |
| 18:40:47 | kaen | sin(t*TAU*4)*t*128 and cos(t*TAU*4)*t*128 |
| 18:41:03 | kaen | will make four loops around that grow out to 128 units |
| 18:41:12 | amgine123 | uh question for a parabola i would enter the standard equation for y=X^2 but for x ? |
| 18:41:28 | amgine123 | jsut solve for y and put it in? |
| 18:41:30 | kaen | you have to do it in terms of t |
| 18:41:37 | kaen | y=t^2 x=t |
| 18:41:54 | amgine123 | ugh im lost X y and t whats t ? |
| 18:41:55 | kaen | and then just change tmax and tstep |
| 18:42:03 | kaen | t is "time" |
| 18:42:10 | amgine123 | ah ok so its like distance |
| 18:42:18 | kaen | um, kind of |
| 18:42:40 | kaen | if you just want normal x, y style equations, use t instead of x for y= and always put x=t |
| 18:43:26 | amgine123 | .... told you im inept |
| 18:43:54 | kaen | oh, I don't think ^ works |
| 18:44:04 | kaen | I think you have to use pow(t, 2) |
| 18:46:07 | amgine123 | ugh im sooooo stupiddddd. |
| 18:46:19 | kaen | I don't think so :< |
| 18:46:35 | kaen | it's not a very easy plugin to use, and it's using a weird form of equations |
| 18:46:38 | kaen | what are you typing in? |
| 18:47:00 | kaen | (I still have trouble using it, and I wrote it!) |
| 18:47:30 | amgine123 | wel im trying to do a standard parabala where the base would be 0,0 go up to 20 then end |
| 18:48:06 | kaen | and what are the equations you used? |
| 18:49:19 | amgine123 | idn i know the standard parabola is X^2 but it needs to have a domain of 20 (infinity is not good XD ) |
| 18:49:48 | kaen | actually, dude, that plugin is totally broken |
| 18:49:57 | kaen | 100% won't work at all until I fix it |
| 18:50:27 | amgine123 | oh thats why im getinn g all errors XD |
| 18:50:34 | amgine123 | duh XD |
| 18:52:58 | amgine123 | it would be nice if you only had a standard y = input no t XD |
| 18:56:02 | kaen | yeah I'll probably make that and a polar version |
| 18:56:47 | amgine123 | hmm i dont htink xors working I over lapped 2 boxes but the over lapp wasent cliped out? |
| 18:57:53 | amgine123 | ugh i forget it i reproted this bug already |
| 19:14:26 | amgine123 | is there a way to undownalod a map to DB |
| 19:14:43 | amgine123 | incase somone accidently uploads and wants to undo it |
| 19:18:36 | kaen | you can delete it from the web site |
| 19:19:29 | amgine123 | link to pleasdies |
| 19:19:35 | amgine123 | pleeadies XD |
| 19:20:58 | kaen | http://bitfighter.org/pleiades/ |
| 19:21:05 | amgine123 | ok |
| 19:21:10 | amgine123 | sorry for the bad joke XD |
| 19:21:35 | amgine123 | uh i deleted a map but i still see it |
| 19:22:52 | amgine123 | bugt in pleadies? |
| 19:24:35 | kaen | kind of |
| 19:25:21 | amgine123 | uh i stil se it im refreshing |
| 19:27:15 | kaen | it's a caching bug |
| 19:27:41 | amgine123 | uhh...... |
| 19:27:49 | amgine123 | fixable? |
| 19:27:52 | kaen | yeah |
| 19:27:55 | kaen | I'm just busy |
| 19:29:06 | amgine123 | i need to stop finidng bugs..... |
| 19:45:24 | | Nothing_Much Quit (Quit: bleep) |
| 19:45:49 | | Nothing_Much has joined |
| 20:04:50 | | Little_Apple has joined |
| 20:04:59 | Little_Apple | WHERE IS EVERYONE |
| 20:05:04 | Little_Apple | kaen: GET ON |
| 20:05:11 | Little_Apple | AHHHHH |
| 20:06:59 | Nothing_Much | Little_Apple, what? |
| 20:07:12 | Little_Apple | WEEKLY GATHERING |
| 20:07:16 | Little_Apple | WEDNESDAYS AT 10 |
| 20:07:19 | Nothing_Much | oh yeah |
| 20:07:24 | Nothing_Much | brt |
| 20:08:20 | kaen | oh yeah |
| 20:08:22 | kaen | me too |
| 20:08:26 | kaen | like five minutes |
| 20:14:27 | amgine123 | i dont have 18a XD |
| 20:15:00 | | raptor has joined |
| 20:15:00 | | ChanServ sets mode +o |
| 20:15:57 | amgine123 | hey raptyor i did therough testing of kaens new tools for bf 19 |
| 20:17:27 | amgine123 | bbl piano practice |
| 20:35:12 | | kaen Quit (Remote host closed the connection) |
| 20:59:40 | | raptor Quit () |
| 21:10:11 | amgine123 | back |
| 21:10:17 | | kumul has joined |
| 21:10:22 | kumul | hey! |
| 21:10:23 | Nothing_Much | Hello kumul |
| 21:10:27 | kumul | hi Little_Apple, Nothing_Much |
| 21:10:36 | Little_Apple | hello! |
| 21:10:38 | Little_Apple | im leaving now! |
| 21:10:42 | | Little_Apple Quit (Quit: Page closed) |
| 21:10:44 | kumul | aww latre |
| 21:10:46 | Nothing_Much | where the heck is kaen at? he's normally here idling with me :( |
| 21:10:53 | Nothing_Much | well |
| 21:10:57 | Nothing_Much | not nearly as much as me |
| 21:10:59 | kumul | he left #bitfighter forever! |
| 21:11:03 | Nothing_Much | oh no |
| 21:11:06 | Nothing_Much | he's a developer :) |
| 21:11:36 | amgine123 | he was her ealier |
| 21:11:37 | Nothing_Much | he hasn't left forever, he's probably using a laptop that goes into sleep mode or somethin' |
| 21:12:01 | kumul | is everyone here a developer? |
| 21:12:24 | Nothing_Much | oh no |
| 21:12:33 | Nothing_Much | not me at least :P |
| 21:12:52 | kumul | this game is really well made :) |
| 21:12:54 | Nothing_Much | raptor, watusimoto (not here), and kaen (not here as well) are the three devs |
| 21:13:03 | Nothing_Much | I agree! |
| 21:13:19 | Nothing_Much | funny story as to how I found it, since I'm relatively new |
| 21:13:26 | Nothing_Much | well, about a year ago |
| 21:13:26 | kumul | cant find many games where joystick works! or hell, there being multiple configurations |
| 21:13:41 | kumul | go ahead :) |
| 21:13:51 | kumul | my story's relatively short |
| 21:14:14 | Nothing_Much | I was looking for Mac-compatible games on wikipedia, saw a link that stood out from the rest of the games, did some research and found out about a company |
| 21:14:24 | Nothing_Much | (funny though since I run Linux :P) |
| 21:14:42 | Nothing_Much | I found out that garagegames made this game |
| 21:14:50 | Nothing_Much | this game was known as ZAP |
| 21:15:37 | Nothing_Much | so I did a bit of research on wikipedia and figured out how well this company was made, it even lost its name but then gained it back! |
| 21:15:53 | Nothing_Much | idk why but this is fascinating to me |
| 21:16:36 | Nothing_Much | I also love this community, small, yet strong and active :D |
| 21:16:47 | Nothing_Much | did you check out the level editor? |
| 21:18:00 | kumul | nop |
| 21:18:09 | kumul | I've only played it twice |
| 21:18:36 | kumul | the first time i got my butt whooped. so i didnt like it much |
| 21:18:54 | Nothing_Much | haha |
| 21:18:59 | Nothing_Much | it's no problem |
| 21:19:07 | Nothing_Much | I play it on occasion and I still stink :P |
| 21:19:22 | kumul | but using a joystick changes everything. especially since I'm using a sucky wireless mouse |
| 21:19:40 | Nothing_Much | yeah, this game is great on the gamepad |
| 21:19:51 | Nothing_Much | but I'll stick to my keyboard/mouse and see if I progress some more |
| 21:20:14 | Nothing_Much | oh also, this isn't a high priority at the moment, but we're trying to get BF running on the Raspberry Pi |
| 21:20:32 | kumul | arm then? |
| 21:20:48 | Nothing_Much | it's feasible on the OpenPandora, since someone ported it on his own |
| 21:20:50 | Nothing_Much | yeah |
| 21:20:52 | Nothing_Much | armel |
| 21:20:59 | Nothing_Much | this is an extremely lightweight game :) |
| 21:21:06 | Nothing_Much | that's another thing I love about this game |
| 21:21:10 | Nothing_Much | portability |
| 21:21:56 | kumul | mmm well, im no developer so i cant help on that area |
| 21:21:58 | Nothing_Much | the OpenPandora is also arm based |
| 21:22:01 | Nothing_Much | that's no problem dude |
| 21:22:05 | Nothing_Much | you can help by testing |
| 21:22:05 | kumul | i know a bit of lua. but thats it |
| 21:22:08 | | FoOtloOse has joined |
| 21:22:13 | Nothing_Much | oh cool! |
| 21:22:19 | kumul | yay! |
| 21:22:32 | FoOtloOse | i just opened it in browser. |
| 21:22:39 | kumul | now i can introduce you to the world of anime |
| 21:22:44 | kumul | :D |
| 21:22:44 | FoOtloOse | *sigh* |
| 21:22:53 | kumul | FINE |
| 21:22:54 | Nothing_Much | if you have a raspberry Pi or if you're interested in getting one, you can compile bitfighter on it and see how it runs |
| 21:22:55 | kumul | BE THAT WAYF |
| 21:23:25 | FoOtloOse | give me the money! |
| 21:23:46 | FoOtloOse | and walk me through compiling it. |
| 21:23:47 | kumul | Well, i'm currently broke, but i know if i had one my family could use it to play NES or w\e |
| 21:24:08 | FoOtloOse | doesnt fordy have a pi? |
| 21:24:12 | Nothing_Much | that'd be good |
| 21:24:19 | Nothing_Much | yeah, but he's been unsuccessful at the moment |
| 21:24:22 | FoOtloOse | D: |
| 21:24:33 | kumul | on compiling it or running it? |
| 21:26:01 | Nothing_Much | compiling it, there's some error, but I haven't gotten a word from him lately (he's got old hardware lol) |
| 21:26:29 | FoOtloOse | does he still have the guy living in their basement stealing all the fastness? :P |
| 21:26:34 | kumul | well, cross compiling might be fun, its funny, i just erased both netbsd and freebsd from VB 2 hours ago. so i cant do anything useful |
| 21:27:14 | Nothing_Much | idk FoOtloOse lol |
| 21:27:40 | Nothing_Much | kumul, I'm not sure if BF is compatible with BSD atm, but if you had a VM or somethin' you could try |
| 21:28:04 | kumul | it is i think, the last time i tried it was what i was using |
| 21:28:14 | kumul | maybe |
| 21:28:18 | kumul | ill try and let you know then |
| 21:28:29 | Nothing_Much | ah |
| 21:28:32 | Nothing_Much | what are your computer specs? |
| 21:29:55 | kumul | oh no, that was another computer, pentium 4 it was |
| 21:30:11 | kumul | a year or more ago |
| 21:30:31 | kumul | this ones a laptop, 1.6ghz, so a tad bit slow |
| 21:30:39 | kumul | too slow to be compiling xorg unfortunately |
| 21:30:53 | kumul | FoOtloOse, this is me |
| 21:31:02 | FoOtloOse | okay guys. how do i watch 8 hours of stuff before midnight |
| 21:31:04 | FoOtloOse | i know! |
| 21:31:15 | kumul | up the speed |
| 21:31:25 | kumul | to 4x |
| 21:31:26 | kumul | beware |
| 21:31:29 | kumul | IT MESSES YOU UP |
| 21:31:52 | FoOtloOse | oh yeah. i fixed my sound problem thing. |
| 21:31:59 | FoOtloOse | i set it to never to into sleep mode... |
| 21:37:14 | FoOtloOse | what are we doing! |
| 21:38:46 | | fordcars has joined |
| 21:38:56 | amgine123 | lurk |
| 21:40:04 | kumul | idle wars |
| 21:40:17 | kumul | so far HylianSavior is winning |
| 21:40:27 | HylianSavior | o/ |
| 21:40:30 | HylianSavior | what do i win |
| 21:40:31 | FoOtloOse | hai |
| 21:40:34 | FoOtloOse | a prize! |
| 21:40:38 | kumul | absolutely nothing |
| 21:40:43 | | HylianSavior ** WinSys ** Client: HexChat 2.9.1 (x64) ** OS: Microsoft Windows 7 Ultimate ** CPU: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (3.00 GHz) ** RAM: 8174 MB Total (2485 MB Free) ** VGA: AMD Radeon HD 6900 Series ** Uptime: 13.62 Hours ** |
| 21:40:43 | kumul | you lost when you spoke |
| 21:40:43 | FoOtloOse | hes going to bake you cookies |
| 21:40:46 | kumul | :) |
| 21:40:51 | HylianSavior | 13 hrs isn't that long.. |
| 21:41:01 | kumul | i cant bake cookies |
| 21:41:09 | FoOtloOse | hes going to bake you a cake |
| 21:41:12 | kumul | i end up eating them all first |
| 21:41:15 | FoOtloOse | :P |
| 21:41:17 | kumul | cakes too |
| 21:41:25 | kumul | i cant have desserts in front of me |
| 21:41:32 | kumul | i just end up eating them :( |
| 21:41:36 | kumul | life is unfair |
| 21:41:41 | FoOtloOse | hes going to go on amazon order you cookies and have them shipped to you. |
| 21:42:03 | kumul | so he idles and i win cookies? |
| 21:42:11 | fordcars | Footie! |
| 21:42:16 | kumul | ultimate amount of win |
| 21:42:16 | FoOtloOse | FORDY! |
| 21:42:33 | FoOtloOse | he idles you send him cookies. 1 pack every hour idled. |
| 21:44:15 | kumul | what do you say HylianSavior ? |
| 21:44:28 | kumul | :)) |
| 21:44:35 | kumul | FoOtloOse will pay for it |
| 21:44:54 | FoOtloOse | no :D |
| 21:45:13 | kumul | :( |
| 21:45:21 | | kaen has joined |
| 21:45:24 | fordcars | kaen! |
| 21:45:25 | FoOtloOse | kaen! |
| 21:45:26 | kumul | WHY NOT!? |
| 21:45:29 | fordcars | wow |
| 21:45:32 | kumul | kaen! |
| 21:45:33 | FoOtloOse | jinx! |
| 21:45:36 | kaen | hi guys! |
| 21:45:37 | FoOtloOse | soda c: |
| 21:45:39 | fordcars | loolol |
| 21:45:49 | fordcars | Js fiddle is once again driving me nuts |
| 21:45:53 | FoOtloOse | tell HylianSavior that kaen will pay for them. |
| 21:45:54 | kaen | irc channel is uncharacteristically active... |
| 21:46:02 | kaen | hahahha |
| 21:46:03 | kaen | me |
| 21:46:04 | kaen | pay |
| 21:46:07 | FoOtloOse | yes! |
| 21:46:19 | kumul | its all foots fault |
| 21:46:26 | FoOtloOse | its his. |
| 21:46:32 | kaen | I have amassed a considerable fortune of pocket lint. |
| 21:46:43 | kaen | I expect this will be fine? |
| 21:46:53 | FoOtloOse | i could build a whole wardrobe out of pocket lint. |
| 21:47:00 | kumul | i will eat it if you dare me |
| 21:47:05 | kaen | so wait, what is is whose fault? |
| 21:47:16 | fordcars | dunno, something <bout cookies |
| 21:47:18 | kaen | grammar? no thanks, not tonight... |
| 21:47:18 | FoOtloOse | all your fault. |
| 21:47:23 | kaen | oh ok |
| 21:47:27 | kaen | yes it'd probably my fault. |
| 21:47:33 | FoOtloOse | CIRCLES |
| 21:47:35 | kumul | the activity in the channel :) |
| 21:47:37 | FoOtloOse | ducky is still mad. |
| 21:47:39 | kaen | oh yeah, circles |
| 21:47:43 | kaen | that's definitely my fault |
| 21:47:44 | fordcars | agh |
| 21:47:46 | fordcars | circle |
| 21:47:47 | fordcars | s |
| 21:47:52 | FoOtloOse | you broke my levelgen :C |
| 21:48:12 | kaen | you used an unsupported feature :/ |
| 21:48:27 | kaen | it was documented, and then when bob found out we told him not to use them |
| 21:48:34 | FoOtloOse | ducky said i could :C |
| 21:48:46 | FoOtloOse | lamp found them too.. |
| 21:48:48 | fordcars | hah |
| 21:48:51 | fordcars | lamo |
| 21:48:51 | kaen | then I removed them like we should have done in the first place, now he's all grumpy-wumpy at me |
| 21:48:54 | fordcars | 8p |
| 21:48:57 | fordcars | *p |
| 21:49:16 | kaen | I don't really feel bad about it, sorry guys |
| 21:49:23 | FoOtloOse | D:< |
| 21:49:33 | FoOtloOse | you broke my second levelgen ever :c |
| 21:49:36 | fordcars | I seriously don<t care |
| 21:49:42 | FoOtloOse | FORDY |
| 21:49:44 | FoOtloOse | YOU ARE ON OUR SIDE. |
| 21:49:54 | fordcars | I DON'T CARE |
| 21:49:55 | kaen | I've spent a year and a half adding all kinds of features on purpose and you guys go nuts for the one accidental thing that wasn't even supposed to be in the codebase. |
| 21:50:03 | fordcars | k fine |
| 21:50:12 | fordcars | I am very sad circles are gone |
| 21:50:16 | FoOtloOse | better. |
| 21:50:36 | kaen | if it makes things better, you should check out Worm |
| 21:50:38 | amgine123 | i want circles back |
| 21:50:49 | FoOtloOse | :D |
| 21:50:50 | kaen | while you still can, that is :} |
| 21:50:54 | FoOtloOse | u so evil :c |
| 21:50:58 | kaen | }:D |
| 21:51:20 | fordcars | worm^^ |
| 21:51:25 | fordcars | argh ?? |
| 21:51:32 | kaen | yep, worm |
| 21:51:42 | kaen | I think it auto-crashes when you add it to a level, I can't even remember |
| 21:51:49 | kaen | anyway I took that one out for 019 too |
| 21:52:07 | kaen | one of sam's little experiments. |
| 21:52:10 | fordcars | haha |
| 21:52:18 | FoOtloOse | if i ever learned to code it would only be to make a modded server with circles. |
| 21:52:21 | FoOtloOse | :D |
| 21:52:26 | kaen | :) |
| 21:52:46 | fordcars | I seriously cosidered doing that |
| 21:52:57 | fordcars | but clients will go nuts |
| 21:53:01 | FoOtloOse | :P |
| 21:53:18 | fordcars | I'll call it BitCircles |
| 21:53:28 | fordcars | It'll be the next big thing |
| 21:53:30 | FoOtloOse | you do that i will love you forever. |
| 21:53:58 | fordcars | done |
| 21:54:04 | fordcars | :P |
| 21:54:08 | FoOtloOse | seriously. |
| 21:54:42 | Nothing_Much | what'd I miss? |
| 21:54:47 | FoOtloOse | circles. |
| 21:54:53 | Nothing_Much | kaen, why aren't ya idling? |
| 21:54:59 | Nothing_Much | your laptop go into sleep mode? |
| 21:55:09 | FoOtloOse | he was cooking dinner! |
| 21:55:11 | | Flynnn has joined |
| 21:55:23 | FoOtloOse | so many people .u_u |
| 21:55:34 | Nothing_Much | FoOtloOse, yeah, but he normally sticks around all night! |
| 21:56:02 | FoOtloOse | it might have been a secret plan i made? |
| 21:57:09 | Nothing_Much | oh my |
| 21:57:26 | kumul | hi Flynnn (i've already said hi to everyone now right) |
| 21:57:40 | kumul | wow this chan got 6 users in less than an hour |
| 21:57:43 | Flynnn | hi, kumil |
| 21:57:53 | Flynnn | ** kumul |
| 21:57:56 | Flynnn | sorry >.< |
| 21:57:56 | kumul | its kumul! |
| 21:58:04 | FoOtloOse | hi Flynnn :C |
| 21:58:10 | fordcars | Hi Flynn |
| 21:58:14 | fordcars | Hi Flynnn |
| 21:58:16 | Flynnn | Hello, FoOtloOse :( |
| 21:58:20 | Flynnn | Hello, fordcars! |
| 21:58:24 | FoOtloOse | were all being sad now. |
| 21:58:29 | fordcars | Hi kumul |
| 21:58:29 | kumul | yeah you better be! this name makes absolutely no sense and is unpronounceable j\k |
| 21:58:29 | Flynnn | I see :( |
| 21:58:35 | FoOtloOse | circles :( |
| 21:58:39 | Flynnn | xD kumul |
| 21:58:40 | Nothing_Much | fordcars, sorry to keep pestering ya |
| 21:58:42 | kaen | better than kaen :P |
| 21:58:42 | Flynnn | what about them? |
| 21:58:45 | Nothing_Much | but how's the RPi build? |
| 21:58:46 | kumul | oh hi fordcars, i forgot about you |
| 21:58:48 | Nothing_Much | or compiling? |
| 21:58:50 | fordcars | haha |
| 21:58:50 | FoOtloOse | kaen killed them |
| 21:58:52 | Flynnn | I always said kaen as "kayn" |
| 21:58:55 | kaen | I've used it for three years and still don't know how to pronounce it |
| 21:59:05 | Flynnn | or |
| 21:59:06 | Flynnn | kay-een |
| 21:59:09 | fordcars | I haven't had the time to try out that article about building it |
| 21:59:10 | kaen | yeah, that's pretty much what I've settled on |
| 21:59:11 | kaen | kayn |
| 21:59:13 | FoOtloOse | i say kah een |
| 21:59:14 | Flynnn | but the -een is mostly silent |
| 21:59:20 | Nothing_Much | kay eeen |
| 21:59:20 | fordcars | I say kane |
| 21:59:20 | kumul | or kain, like legacy of kain ? |
| 21:59:20 | Flynnn | if that makes any sense |
| 21:59:22 | Nothing_Much | that's what I say |
| 21:59:27 | kaen | it definitely has two syllables |
| 21:59:34 | fordcars | kaine |
| 21:59:36 | FoOtloOse | kandy kaen! |
| 21:59:39 | fordcars | kay ene |
| 21:59:41 | Flynnn | oh god why xD |
| 21:59:42 | fordcars | kaene |
| 21:59:43 | Nothing_Much | fordcars, ah okay |
| 21:59:47 | fordcars | :P |
| 21:59:53 | kaen | I stole it from the hardest boss in NetHack -- Master Kaen |
| 21:59:56 | Nothing_Much | sorry, just eager to see how well it can run on Armel :D |
| 21:59:58 | Flynnn | so, kaen, you killed circles? |
| 22:00:02 | kaen | yep |
| 22:00:05 | Flynnn | dotell |
| 22:00:08 | Flynnn | ** do tell |
| 22:00:10 | kumul | WHAT IS THIS CIRCLE THING!? |
| 22:00:12 | kaen | I stepped forth to become the pariah |
| 22:00:13 | Flynnn | firstly, what is a circle? xD |
| 22:00:14 | Nothing_Much | the circles thing? |
| 22:00:19 | FoOtloOse | circles <3 |
| 22:00:24 | FoOtloOse | i can show you guys |
| 22:00:26 | fordcars | Circles ftw |
| 22:00:26 | FoOtloOse | >:D |
| 22:00:27 | Nothing_Much | you mean that thing that would randomly generate different types of circles? |
| 22:00:36 | Flynnn | oh! a circle generator |
| 22:00:36 | kumul | like google circles? or pi? or or? |
| 22:00:39 | fordcars | Yeah |
| 22:00:41 | fordcars | Google |
| 22:00:43 | kaen | circles are little red circles that spawn in swarms and follow the ship, sort of pushing it around a little |
| 22:00:53 | Nothing_Much | if there's something technically wrong with it then it shouldn't be- |
| 22:00:54 | Flynnn | fun |
| 22:00:57 | Nothing_Much | oh those things |
| 22:01:03 | Flynnn | when were those added? |
| 22:01:08 | Nothing_Much | that'd be confusing to newbies |
| 22:01:08 | kaen | they're "hidden" object type that came as a result of one of wat's experiments |
| 22:01:09 | Flynnn | or is this a levelgen of some sort? |
| 22:01:10 | fordcars | ages ago i think |
| 22:01:12 | Flynnn | ahh |
| 22:01:16 | Nothing_Much | screw them |
| 22:01:19 | Flynnn | you killed them, huh? |
| 22:01:24 | Nothing_Much | they sound good on paper |
| 22:01:25 | Flynnn | internal code cleanup? |
| 22:01:25 | kaen | THANK YOU, Nothing_Much |
| 22:01:28 | Nothing_Much | but sheesh |
| 22:01:32 | kaen | I need an ally |
| 22:01:33 | Nothing_Much | come on, to newbies |
| 22:01:36 | Nothing_Much | that'd be horrific |
| 22:01:40 | kumul | sounds like a zombie mode |
| 22:01:44 | kaen | yeah, basically I did it just to clean up |
| 22:01:49 | Flynnn | ahh yeah |
| 22:01:50 | Flynnn | sad, but wise |
| 22:01:51 | Nothing_Much | you don't wanna alienate people, guys |
| 22:01:52 | fordcars | Looks like a war has started |
| 22:01:54 | Flynnn | if it's not being used |
| 22:01:54 | kaen | because they were never ever ever meant to be used |
| 22:02:00 | Flynnn | then you might as well get rid of it |
| 22:02:07 | Flynnn | and, there are backups of the code anyhow :D |
| 22:02:14 | Nothing_Much | I'm sure they've been gotten rid of |
| 22:02:14 | kaen | exactly |
| 22:02:15 | fordcars | Yeah |
| 22:02:28 | kaen | no, it's still in the version control history |
| 22:02:33 | Nothing_Much | backups of the code won't ever make it back into bitfighter probably |
| 22:02:41 | Nothing_Much | so forget about that |
| 22:02:48 | fordcars | Yeah, I checkout out Google Code Bitfighter's first revision :P |
| 22:03:13 | Nothing_Much | guys, think about other players |
| 22:03:16 | Nothing_Much | and newbies |
| 22:03:18 | Nothing_Much | such as myself |
| 22:03:19 | Nothing_Much | :D |
| 22:03:34 | fordcars | I am with kaen, but because of footloose, I am with circles, maybe |
| 22:03:39 | FoOtloOse | circles are harmless and adorable |
| 22:03:41 | FoOtloOse | <3 |
| 22:03:56 | FoOtloOse | like little puppies. |
| 22:04:00 | Nothing_Much | not really |
| 22:04:03 | kaen | if someone wanted to write a patch that fixed their performance, made them useful, and implemented all of the peripheral code to properly integrate them with the engine, I'd *consider* readding them |
| 22:04:15 | Nothing_Much | but make them into a custom server |
| 22:04:16 | fordcars | kaen, is there anything in TNL that can draw on client directly? |
| 22:04:24 | Nothing_Much | and don't make it publically available to newbies |
| 22:04:25 | Nothing_Much | like |
| 22:04:25 | FoOtloOse | if i give you a virtual hug would you? |
| 22:04:32 | Nothing_Much | password protect the server or something |
| 22:04:40 | kaen | fordcars: no, but I've been toying with the idea |
| 22:04:45 | fordcars | :) |
| 22:04:52 | kaen | of a lua api to create custom object types. |
| 22:05:01 | fordcars | :? |
| 22:05:07 | kaen | all you really need is a render, idle, and update function |
| 22:05:08 | fordcars | :) |
| 22:05:13 | fordcars | oh okok |
| 22:05:26 | kaen | but that's three more apis to expose, and those ones are pretty deep in the engine |
| 22:05:47 | fordcars | idle? |
| 22:06:05 | fordcars | I want render :P |
| 22:06:12 | kaen | yeah, that's where the per-object logic occurs. idle is a terrible name for it but we inherited it from Zap |
| 22:06:24 | fordcars | haha ok |
| 22:06:31 | kaen | because they used "update" for the network packing/unpacking |
| 22:06:48 | fordcars | heh |
| 22:06:52 | kaen | if I every meet the guys that wrote Zap I might start a fist fight |
| 22:07:02 | kaen | j/k :P |
| 22:07:36 | kaen | but seriously this engine is a huge pain to work with, which is why the current dev team tries to stay above the surface. |
| 22:07:42 | Nothing_Much | what do you mean? lol |
| 22:07:47 | Nothing_Much | oh my |
| 22:08:40 | kaen | it's just really poorly written, it's super old and that's starting to show, and when they "designed" it (in quotes because it was probably just written on the fly) they made all of the wrong trade-offs |
| 22:08:51 | fordcars | aha |
| 22:09:00 | fordcars | kaen, rewrite the engine |
| 22:09:12 | kaen | it's like they just wanted to push something out the door to show off their shiny new (equally bad) network engine called TNL |
| 22:09:18 | fordcars | :PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP |
| 22:09:22 | fordcars | yeah |
| 22:09:24 | fordcars | :/ |
| 22:09:32 | kaen | still not enough P's fordcars :) |
| 22:09:39 | Nothing_Much | I don't get it lol |
| 22:10:05 | kaen | the :PPPP thing, Nothing_Much ? |
| 22:10:06 | FoOtloOse | i hate 24. |
| 22:10:16 | Nothing_Much | everything going on at this point in time lol |
| 22:10:21 | kaen | heh |
| 22:10:40 | kaen | I'm just venting :) |
| 22:10:43 | FoOtloOse | somebody remind me why im watching this. |
| 22:10:59 | fordcars | kaen, you never heard of PangeaSoftware, right? |
| 22:11:15 | kaen | fordcars: correct. |
| 22:11:57 | kaen | oh wait, I've totally played cro-mag rally |
| 22:12:01 | fordcars | It's an independant developper who made quite allot of games since Apple 2. He was written his game engine from scratch |
| 22:12:04 | fordcars | hahaha totally |
| 22:12:13 | | amgine123 Quit (Ping timeout: 250 seconds) |
| 22:12:49 | kaen | yeah, scratch game engines are bad news |
| 22:12:53 | fordcars | He released a chunck of his engine a while ago |
| 22:12:57 | fordcars | lol |
| 22:13:02 | fordcars | It's really solid though |
| 22:13:05 | fordcars | Universal |
| 22:13:45 | fordcars | *source code |
| 22:13:58 | kaen | I guess if it's old and been used in more than one game, that's better |
| 22:14:09 | kaen | and been modernized throughout |
| 22:14:18 | fordcars | http://pangeasoft.net/book/buy.html |
| 22:14:39 | Nothing_Much | I just saw the Shawshank Redemption |
| 22:14:47 | Nothing_Much | It's amazing |
| 22:15:07 | fordcars | I tryied one game from Pangea on my new Mac, Nanosaure 2, and wow those graphics are really beautiful for a 2006 game or something |
| 22:15:09 | FoOtloOse | i should add that to my list of movies to watch? |
| 22:15:16 | Nothing_Much | FoOtloOse, by all means |
| 22:15:29 | Nothing_Much | I'm watching Siskel and Ebert's review now |
| 22:15:32 | FoOtloOse | *siiiiiiiiiigh* i have like...100+ movies ._. |
| 22:15:39 | Nothing_Much | FoOtloOse, that's no problem |
| 22:15:45 | FoOtloOse | yes it is! |
| 22:15:59 | FoOtloOse | and 9 tv shows... |
| 22:16:47 | FoOtloOse | ive watched 11 of the movies.... |
| 22:16:50 | fordcars | haha |
| 22:17:00 | FoOtloOse | help me .-. |
| 22:17:12 | kaen | you can watch Shawshank and be done for the rest of your life |
| 22:17:17 | kaen | won't ever find a better one. |
| 22:17:24 | FoOtloOse | finding nemo! |
| 22:17:33 | fordcars | shawshank?? Never heard of that before |
| 22:17:38 | FoOtloOse | finding nemo is a classic. |
| 22:17:38 | Nothing_Much | fordcars, Steven King |
| 22:17:45 | Nothing_Much | Some of his movies are bad |
| 22:17:50 | Nothing_Much | But this is an exception |
| 22:17:51 | kumul | omg Nothing_Much you had never seen shawshank before? |
| 22:17:55 | Nothing_Much | Also he mostly writes books |
| 22:17:58 | Nothing_Much | kumul, nope |
| 22:18:04 | Nothing_Much | not until just today actually :D |
| 22:18:05 | kumul | :O woooaah |
| 22:18:13 | Nothing_Much | damn good movie dude |
| 22:18:15 | kumul | have you seen the green mile? |
| 22:18:18 | FoOtloOse | kumul: wtf is this video. |
| 22:18:21 | Nothing_Much | I might tomorrow |
| 22:18:21 | kumul | next up, watch that |
| 22:18:22 | kaen | yep! |
| 22:18:28 | | amgine123 has joined |
| 22:18:31 | kumul | FoOtloOse, i told you its about the music! |
| 22:18:47 | kumul | the music video is very wtf-ish, but its what im listening to |
| 22:19:04 | kumul | well, not wtf just like woah and stuff |
| 22:19:09 | kumul | shock value i guess |
| 22:19:17 | kumul | no not that either |
| 22:19:23 | kumul | its just nsfw i guess |
| 22:19:28 | kumul | yeah, leave it at that |
| 22:19:49 | FoOtloOse | whenever i draw a compass i always want to do N S F W |
| 22:19:51 | FoOtloOse | :C |
| 22:19:51 | amgine123 | im sad circles were removed. |
| 22:19:54 | amgine123 | XD |
| 22:19:58 | FoOtloOse | ME TOO. |
| 22:20:08 | kumul | Nothing_Much, steven king didnt write shawshank. it was adapted greatly from a short story |
| 22:20:12 | amgine123 | it broke on of my WIP levels |
| 22:21:25 | FoOtloOse | everybody should go watch finding nemo. |
| 22:21:45 | FoOtloOse | and then give me their opinion on if crush was totally high or not. |
| 22:21:55 | kaen | amgine123: so now it's even more WIP :) |
| 22:22:08 | kaen | is that the turtle? |
| 22:22:11 | FoOtloOse | yes. |
| 22:22:17 | kumul | naa, he was a surfer dude. you trip on acid and thats how you end up |
| 22:22:19 | Nothing_Much | kumul, oh really? |
| 22:22:20 | kaen | as an authoritative expert, I can confirm that he was indeed. |
| 22:22:22 | Nothing_Much | you sure about that? |
| 22:22:26 | FoOtloOse | :P |
| 22:22:29 | amgine123 | @kean will circles ever make a comeback? |
| 22:22:49 | FoOtloOse | can we vote lamp dev for a day? :D |
| 22:22:55 | kumul | Nothing_Much, he wrote the short story, but he didnt write the script |
| 22:22:55 | kaen | heh |
| 22:23:03 | kaen | I'd like to see his commits |
| 22:23:36 | FoOtloOse | i seriously would pay to see lamp as acting "leader" dev for day. |
| 22:23:39 | FoOtloOse | a* |
| 22:23:54 | kumul | i havent read the short story to see how much it has in common which im sure is a lot. but a script has a lot of stuff that shouldnt be in a story |
| 22:23:56 | amgine123 | @kaen can you pc the level code insert for Worm i want to see its progress...... |
| 22:24:00 | kumul | sometimes |
| 22:24:02 | kaen | CIRCLE.ADDBACKTOGAME(); IF(PLAYER.NAME=="QUARTZ") BAN_INTO_OBLIVION(); RETURN TRUE; |
| 22:24:11 | FoOtloOse | ./kick kaen |
| 22:24:12 | FoOtloOse | :C |
| 22:24:26 | kumul | who's QUARTZ? |
| 22:24:30 | kaen | amgine, I have no idea |
| 22:24:35 | FoOtloOse | hes a rock |
| 22:24:39 | FoOtloOse | man |
| 22:24:40 | amgine123 | on? |
| 22:24:41 | FoOtloOse | rockman |
| 22:24:46 | kaen | he's an oldy and a good scripter |
| 22:25:07 | kaen | kind of an abrasive guy though, and Lamp is pretty sensitive |
| 22:25:39 | kumul | He's Megaman!? |
| 22:25:42 | FoOtloOse | worst people together: lamp+la, opti+shadow, quartz+any new person, lisanna+lamp. |
| 22:25:44 | kaen | amgine123, add a Worm level line and keep adding 1 to the end until it works |
| 22:25:53 | kaen | kumul: I see what you did there :) |
| 22:26:05 | kumul | :) |
| 22:26:09 | kaen | ah... lisanna |
| 22:26:10 | kumul | i was gonna say mighty no 9 |
| 22:26:11 | kaen | good memories. |
| 22:26:16 | kumul | but then scratched that |
| 22:26:35 | FoOtloOse | kaen you remember 1C4N? |
| 22:26:57 | FoOtloOse | oh wait. cleverbot+most people |
| 22:27:48 | kaen | I wasn't here for that |
| 22:27:54 | kaen | sounds perfectly ridiculous though |
| 22:28:07 | FoOtloOse | i think opti hates la... |
| 22:28:34 | FoOtloOse | also. |
| 22:28:44 | FoOtloOse | half the members on the forums are bots. |
| 22:29:59 | FoOtloOse | nobody moderates anymore :C |
| 22:31:30 | FoOtloOse | kaen! |
| 22:32:56 | amgine123 | KAEN! |
| 22:34:00 | amgine123 | kaen pc |
| 22:36:07 | amgine123 | KAEN |
| 22:36:08 | amgine123 | KAEN |
| 22:36:12 | amgine123 | KAEN |
| 22:36:14 | amgine123 | KAEN |
| 22:36:16 | amgine123 | xd |
| 22:36:21 | amgine123 | he died |
| 22:37:33 | Nothing_Much | g'night kaen |
| 22:39:08 | kaen | amgine123: if you highlight me once and I don't respond, spamming probably won't help. |
| 22:39:21 | kaen | night Nothing_Much |
| 22:40:11 | Nothing_Much | wait, you're not sleepin' yet kaen? |
| 22:42:25 | kaen | nope |
| 22:42:45 | FoOtloOse | kaen! |
| 22:42:50 | FoOtloOse | youre a admin right? |
| 22:43:26 | kaen | indeed |
| 22:43:44 | FoOtloOse | bots are taking over the forums :C |
| 22:43:58 | kaen | where? |
| 22:44:08 | FoOtloOse | as members! |
| 22:44:21 | FoOtloOse | or people who really like garage doors and kitchen cabinets... |
| 22:45:23 | kaen | oh wow, you're right! |
| 22:45:30 | FoOtloOse | c: |
| 22:45:40 | kaen | at least they aren't spamming with posts :P |
| 22:45:47 | FoOtloOse | considerate bots? |
| 22:45:53 | FoOtloOse | who ever thought there was a thing. |
| 22:46:07 | kaen | let's see what we've got here ... |
| 22:46:16 | Nothing_Much | brb |
| 22:46:25 | | Nothing_Much Quit (Remote host closed the connection) |
| 22:48:25 | | Nothing_Much has joined |
| 22:50:50 | amgine123 | BOTS! |
| 22:52:03 | FoOtloOse | amgine123: how did you find bitfighter? |
| 22:56:43 | amgine123 | gtg goodnight all |
| 22:57:12 | FoOtloOse | aw night |
| 23:01:11 | | amgine123 Quit (Ping timeout: 250 seconds) |
| 23:17:49 | | kumul Quit (Quit: Leaving) |
| 23:28:03 | fordcars | Footie, bots go through forums like that Bitfighter shows up in search results... |
| 23:29:01 | FoOtloOse | bots are scary :C |
| 23:29:07 | fordcars | :P |
| 23:29:23 | FoOtloOse | okay. how do you draw a kitty/puppy/ hybrid? |
| 23:29:25 | fordcars | Wasn't IC4N Opti? |
| 23:29:31 | FoOtloOse | i believe so |
| 23:29:46 | fordcars | http://www.pudgybunny.com/images/hellokitty/big/kitty10.gif |
| 23:30:11 | FoOtloOse | "kitty/puppy/ hybrid?" |
| 23:30:15 | fordcars | mhahahha |
| 23:31:05 | FoOtloOse | also. |
| 23:31:09 | FoOtloOse | hello kitty is freaky. |
| 23:31:12 | FoOtloOse | and mickey mouse. |
| 23:31:15 | fordcars | tots |
| 23:31:24 | | fordcars slaps FoOtloOse around a bit with a large trout |
| 23:31:31 | FoOtloOse | O: |
| 23:31:38 | fordcars | hehe fancy IRC client |
| 23:31:42 | | fordcars slaps fordcars around a bit with a large trout |
| 23:31:44 | FoOtloOse | YOU WOULD DARE SLAP ME WITH A LARGE TROUT? |
| 23:31:46 | FoOtloOse | :D |
| 23:32:22 | fordcars | http://www.urbandictionary.com/define.php?term=fish%20slap |
| 23:32:56 | fordcars | I love slapping people with fish... |
| 23:32:57 | fordcars | :3 |
| 23:33:44 | FoOtloOse | :c |
| 23:33:59 | fordcars | :% |
| 23:34:02 | FoOtloOse | i hate almost all seafood. |
| 23:34:12 | fordcars | I love my lobster |
| 23:34:16 | FoOtloOse | except tuna fish the chopped sandwich kind and clam chowder. |
| 23:34:24 | fordcars | claM CHOWDER FTW |
| 23:34:25 | FoOtloOse | lobsters... |
| 23:34:26 | FoOtloOse | ..... |
| 23:34:29 | FoOtloOse | :D |
| 23:34:45 | fordcars | But I urgh tuna |
| 23:34:50 | fordcars | :D |
| 23:35:00 | FoOtloOse | urgh? |
| 23:35:05 | fordcars | *hate |
| 23:35:13 | FoOtloOse | :c |
| 23:35:13 | | koda has joined |
| 23:35:19 | fordcars | sorry :/ |
| 23:35:21 | FoOtloOse | thats some autocorrect you got there. |
| 23:35:25 | fordcars | hahahah |
| 23:35:43 | fordcars | I knuw roght? |
| 23:36:06 | FoOtloOse | my autocorrect seems to think "dudes" is the same as "sides" |
| 23:36:14 | fordcars | wow |
| 23:36:40 | FoOtloOse | i was explaining to a person why i have to many pillows and "for the sides" was like corrected to "for the dudes" |
| 23:36:52 | FoOtloOse | best autocorrect of my life. |
| 23:38:07 | fordcars | HAHAHAH |
| 23:38:37 | FoOtloOse | you know maybe it was trying to tell me something... |
| 23:38:49 | FoOtloOse | oops. so many* |
| 23:42:24 | | Flynnn Quit (Quit: Leaving) |
| 23:46:51 | FoOtloOse | i keep losing my pen/mouse :c cuz i walk away and put it down then forget where i put it |