00:00:41 | | amgine123 has joined |
00:00:56 | amgine123 | sup |
00:01:11 | YoshiSmb | hi |
00:01:25 | amgine123 | kaen raptor wattsimo youhere? |
00:01:44 | kaen | I am. |
00:03:20 | amgine123 | hooray |
00:03:35 | amgine123 | so multiple objects xd |
00:05:39 | | YoshiSmb Quit (Ping timeout: 250 seconds) |
00:08:04 | kaen | well, do you remember how we did just the first object? |
00:08:16 | kaen | we referred to it using: objects[1] |
00:08:46 | kaen | amgine123: any guess how you'd do the second object? |
00:09:07 | amgine123 | objecs{2} |
00:09:08 | amgine123 | ? |
00:09:16 | kaen | objects[2], right |
00:09:26 | kaen | so, in order to do any number of objects |
00:09:26 | amgine123 | but what if they want ay like 50000 objects moved |
00:09:43 | kaen | we need to repeat that line, and change the number for each object |
00:09:57 | kaen | any time you repeat something in programming, you need a loop |
00:10:15 | amgine123 | but wuldnt that take up lots of lines and hat if they wanted like 50 moved |
00:10:30 | kaen | not if you use a loop :) |
00:10:56 | amgine123 | so how do i go about addinng a for looop |
00:11:00 | amgine123 | or is it for |
00:11:26 | kaen | http://www.lua.org/pil/4.3.4.html |
00:11:26 | kaen | shows you basically how a loop works |
00:11:48 | kaen | sorry I'm getting a lot of really bad lag |
00:12:20 | kaen | you know what, that's an awful example |
00:12:34 | kaen | but in general, a for loop looks like this: |
00:12:41 | kaen | for i=1,#things do |
00:12:50 | kaen | -- do something with thing number `i` |
00:12:52 | kaen | end |
00:13:05 | amgine123 | so it wold goo........ |
00:13:34 | amgine123 | hold on opening plugin |
00:13:36 | kaen | ok |
00:13:49 | kaen | just pastie your guess, don't put it directly into the channel |
00:14:30 | amgine123 | oops i saved before i left with one of my broken guesses |
00:14:39 | amgine123 | thats bad programming |
00:14:42 | kaen | oops :x |
00:14:52 | kaen | heh, I've definitely done it before ... |
00:15:01 | amgine123 | yeah |
00:15:16 | amgine123 | i ight have to pastie what i think is the fix |
00:15:35 | kaen | ok that's fine |
00:16:50 | amgine123 | i dleted some stuff and i think this is whats left http://pastie.org/8458470 |
00:17:21 | amgine123 | btw why is the coordinte plane flipped improperly |
00:17:45 | amgine123 | that could mess some people up |
00:17:59 | kaen | it messes pretty much everyone up |
00:18:25 | kaen | basically, open GL (the graphics library) uses the top-left corner of the screen as the origin |
00:18:33 | kaen | and the positive y-axis goes downwards |
00:18:33 | | YoshiSmb has joined |
00:18:44 | kaen | in the direction that most monitors draw each pixel |
00:18:44 | amgine123 | ugh why dont thy fix it XD |
00:18:58 | | YoshiSmb as change network: wifi to modem |
00:19:11 | kaen | and that's the format we use in the engine, and so it's the format we use in lua |
00:19:29 | amgine123 | so does it looked fixed ithink? |
00:19:50 | kaen | yep, that looks right so far |
00:19:52 | kaen | does it work? |
00:20:32 | amgine123 | uh i think so |
00:21:20 | amgine123 | so would the loop go after before get slected objects and before the objects set pos line/ |
00:22:03 | amgine123 | ow hot stew |
00:22:09 | amgine123 | hot food |
00:22:19 | amgine123 | do not shovel hot food int your mouth ^_^ |
00:25:16 | | kumul has joined |
00:25:24 | kaen | well, you need to have the list of objects before you can do the loop (for each object in that list) |
00:25:42 | kaen | and you need to put the setPos line within the loop, because that's the code you want to repeat |
00:26:14 | amgine123 | ugh lost me |
00:27:35 | amgine123 | wait mayb e\\e nit |
00:27:46 | amgine123 | give me loop exmaple again |
00:28:08 | | Nothing_Much Quit (Read error: Connection reset by peer) |
00:29:07 | amgine123 | or a loop tyoe i would would use in this case |
00:29:32 | | Nothing_Much has joined |
00:31:11 | kaen | I did above :) |
00:31:52 | kaen | take a guess and pastie what you've written |
00:32:00 | kaen | I'll fill in the gaps |
00:32:28 | amgine123 | ok |
00:33:45 | | sam686 has joined |
00:33:45 | | ChanServ sets mode +v |
00:34:01 | Nothing_Much | look who's here everyone? |
00:34:04 | Nothing_Much | oops |
00:34:09 | Nothing_Much | disregard the question mark |
00:34:36 | amgine123 | ok hereis my wort guess http://pastie.org/8458499 |
00:34:41 | amgine123 | worst |
00:35:07 | amgine123 | yes i know im waaaaaay off |
00:36:06 | amgine123 | 8pokes kaen* |
00:37:22 | | HylianSavior Quit (Quit: Leaving) |
00:40:58 | kaen | whoa hi sam686 ! |
00:41:03 | sam686 | hi |
00:41:06 | amgine123 | Sam! |
00:41:09 | amgine123 | I THOUOGHT YOU DIED |
00:41:22 | kaen | amgine123: you're actually pretty close |
00:41:23 | amgine123 | you have bee gone along time |
00:41:25 | Nothing_Much | kaen: you just noticed? lol |
00:41:33 | kaen | I was afk :P |
00:41:44 | Nothing_Much | raptor Watusimoto, lookie lookie |
00:41:52 | kaen | amgine123: so, first thing is that your for loop needs an 'end' statement |
00:42:02 | sam686 | anyone not chatting right now might not know I am here... yet.. |
00:42:06 | Nothing_Much | Hello sam686, I heard good things about ya |
00:42:19 | kaen | the 'do i' part should be 'end' |
00:42:26 | Watusimoto | hi sam686! |
00:42:30 | sam686 | hi |
00:42:36 | Watusimoto | we're about to do our 019 release |
00:43:11 | sam686 | ok.. I will need to catch up to see whats changed since... a few months ago.. |
00:43:14 | Watusimoto | hope you've been doing good stuff |
00:43:30 | Watusimoto | you can read 4mb of chat logs! :-) |
00:43:42 | amgine123 | so end then end ? |
00:43:48 | raptor | SAM |
00:43:52 | kaen | amgine123am |
00:43:54 | amgine123 | 2ken |
00:43:54 | kaen | oops |
00:43:55 | raptor | WELCOME WE"VE MISSED YOU |
00:43:56 | sam686 | I was mostly on Playstation 3... until I kindof started to get tired the games.. |
00:44:04 | raptor | hah! I knew it! |
00:44:08 | kaen | correct, amgine123 |
00:44:11 | Watusimoto | that's hilarious |
00:44:26 | amgine123 | but wont teh loop try to oop endless even after the sorted items |
00:44:37 | kaen | here, let's go to pm amgine123 |
00:44:44 | Nothing_Much | I've been there done that (except it was on Steam) |
00:46:46 | raptor | Watusimoto: I think the first change in UIGame.cpp is what did it, found here: https://code.google.com/p/bitfighter/source/detail?r=17adc1337fee |
00:47:31 | raptor | but that code has changed heavily since you've implemented your tests to fix all the weird idle logic |
00:47:57 | | koda Quit (Quit: koda) |
00:48:09 | Watusimoto | removing renderChatMessages()? |
00:48:18 | YoshiSmb | hi sam! long time no see! |
00:48:19 | Watusimoto | so... still broke? |
00:49:11 | raptor | you never pushed |
00:49:13 | amgine123 | well imglad your back am |
00:49:36 | raptor | Watusimoto: no new revisions to test |
00:50:07 | | BFLogBot Commit: 7cce72175ba4 | Author: watusimoto | Message: Fix case 261 mark IV |
00:50:08 | | BFLogBot Commit: 9ffe9afcd193 | Author: watusimoto | Message: Whitespace |
00:50:10 | | BFLogBot Commit: 9de687154546 | Author: watusimoto | Message: Whitespace |
00:50:11 | | BFLogBot Commit: e8750963c33e | Author: watusimoto | Message: Fix teams when first loading level in editor (broke on 5da6576dc67a3a7678905609d2ccd1dcde9a57b0) |
00:50:13 | | BFLogBot Commit: 024090230ee3 | Author: watusimoto | Message: Change activation key for editor help to better match new title |
00:50:14 | | BFLogBot Commit: 1f00bed35d60 | Author: watusimoto | Message: Make menu structure less confusing for people who (like me) accidentally aren't logged in but think they are and want to upload a level |
00:50:16 | | BFLogBot Commit: 01ddb732ee16 | Author: watusimoto | Message: Whitespace |
00:50:20 | Watusimoto | ah, thought I pushed it |
00:50:31 | Watusimoto | ok, try now |
00:50:44 | raptor | okey doke |
00:52:40 | raptor | ok, I saw "Hi raptor" |
00:52:49 | raptor | and caught a glimpse of my frame |
00:52:56 | raptor | does that make me a liar? |
00:54:45 | | bobdaduck has joined |
00:54:49 | Watusimoto | the hi raptor got printed only when you connected to the 2nd server? |
00:54:54 | bobdaduck | How to calculate a vector along an angle? |
00:55:18 | kaen | point.new(math.sin(angle), math.cos(angle)) * magnitude |
00:55:31 | bobdaduck | kay thanks |
00:55:34 | | bobdaduck has left #bitfighter |
00:55:35 | kaen | still haven't memorized that unit circle I see ;) |
00:56:24 | Watusimoto | angle is in... radians? |
00:57:01 | raptor | Watusimoto: let me check |
00:58:17 | | BFLogBot Commit: 07979a55a544 | Author: watusimoto | Message: Adapt level upload message to current upload status |
00:58:21 | kaen | we should add a little helper function for that... |
00:58:29 | kaen | and yes it would have to be radians |
00:58:37 | raptor | Watusimoto: printed when hosting myself before doing /idle, and when joining the server afterwards |
00:58:42 | kaen | we have taught bob in the ways of tau, so I imagine it is |
00:58:55 | Watusimoto | tau is good |
00:59:12 | Watusimoto | ok, raptor, I'm officially mystified |
00:59:15 | Watusimoto | I reopened the case |
00:59:18 | Watusimoto | and I am going to bed |
00:59:24 | Watusimoto | will look again tomorrow |
00:59:33 | raptor | ok - it may have beena bug all along |
00:59:41 | Watusimoto | good night all! |
00:59:46 | Nothing_Much | g'night Watusimoto |
00:59:47 | raptor | but since we don't black out with idle like we used to, it's apparent now |
00:59:49 | raptor | night! |
00:59:53 | YoshiSmb | g'night |
01:00:29 | Watusimoto | raptor: I think something else is wrong. but it may be preexisting and just hidden. |
01:01:02 | sam686 | The last time I pulled was June 12, almost 5 months ago. |
01:02:37 | raptor | sam686: you're in for a surprise! |
01:05:05 | | Watusimoto Quit (Ping timeout: 272 seconds) |
01:06:58 | amgine123 | @kaen you love being afk d |
01:10:57 | | bobdaduck has joined |
01:11:09 | bobdaduck | actually shoot I have no idea how to do this |
01:11:41 | bobdaduck | how does point.angleTo() work, and why is it not returning the right results? |
01:15:10 | sam686 | rename a bot -- TNLAssert "Would be nice if this were true!" |
01:16:01 | sam686 | thats using a /raname s_bot "other name" |
01:17:18 | bobdaduck | point.angleTo is returning like, negative numbers |
01:17:54 | sam686 | Looks like a change of font in in-game Scoreboard, that results in O and 0 (zero) looking almost exactly the same |
01:18:43 | kaen | bobdaduck: there's actually two correct answers for angleTo |
01:18:48 | kaen | a positive and negative one |
01:19:06 | kaen | it probably chooses the one with absolute value less than tau/2 |
01:19:17 | bobdaduck | I'm not sure exactly what I'm looking at |
01:19:42 | bobdaduck | but two angles that should be the same are instead returning either a = 360 and b = 180 |
01:21:21 | bobdaduck | or two numbers where one is crazy and one is negative |
01:21:50 | bobdaduck | this in degrees because I can't logprint in terms of tau |
01:22:51 | amgine123 | fff i cnt figure out why myplugin i buted |
01:22:55 | amgine123 | busted |
01:23:46 | bobdaduck | What appears to be happening is ship:getAngle() is returning a clockwise value, and point.angleTo() is returning a counterclockwise value. |
01:24:26 | raptor | bobdaduck: subtract them and take the absolute value to get what's in between |
01:24:33 | sam686 | http://sam6.25u.com/bitfighter/screenshot_119.png Can you tell the difference between O and zeros? |
01:24:55 | raptor | sam686: nope! |
01:25:03 | raptor | maybe we should ask watusimoto to edit the font |
01:25:19 | bobdaduck | wait what. |
01:25:46 | sam686 | That new font have a problem: O and zero looks exactly the same. |
01:25:54 | raptor | bobdaduck: what are you trying to do? |
01:26:14 | amgine123 | uh uestion what do i input if i want a no text inputded on a text input iem to be blank |
01:26:21 | bobdaduck | Compare ship:getAngle() with point.angleTo() |
01:27:22 | amgine123 | @raptor what do i do if i want a no text inputd to be blank on a no text input ontextmeny entry item to be blank |
01:27:41 | sam686 | could input a space into textItem, or "" if putting TextItem into level file |
01:28:04 | raptor | bobdaduck: define 'compare'. find the difference? |
01:28:16 | amgine123 | oh dear my poor first pluginever is busted |
01:28:35 | bobdaduck | if(ship:getAngle() == point:angleTo()) then |
01:29:25 | amgine123 | psst help a noob with his first script ever |
01:29:33 | amgine123 | http://pastie.org/8458574 |
01:29:40 | amgine123 | broken somewhre |
01:30:29 | bobdaduck | why are there two ends on the end? |
01:30:57 | raptor | bobdaduck: angles might never be equal because they are floating point numbes |
01:31:01 | raptor | *numbes |
01:31:04 | raptor | *numbers |
01:31:05 | raptor | argh |
01:31:06 | bobdaduck | yeah yeah yeah |
01:31:28 | bobdaduck | I know I have another function in the middle checking if its within an acceptable margin |
01:31:33 | amgine123 | becasue i have to end the loop |
01:31:41 | sam686 | one of the "end" is for the end of function. the other may be from the "for" |
01:31:49 | bobdaduck | okay... |
01:31:50 | amgine123 | yes |
01:31:55 | bobdaduck | Well step one would be to fix indenting then |
01:31:57 | raptor | so subtract them: if ship:getAngle() - point:angleTo() < 0.001 |
01:32:14 | amgine123 | hmm where is my typo thats crashing it |
01:32:20 | bobdaduck | I already have a function that checks |
01:32:35 | bobdaduck | the problem is that point.AngleTo() is returning backwards |
01:32:43 | raptor | bobdaduck: actually should be: math.abs(ship:getAngle() - point:angleTo()) < 0.001 |
01:33:07 | raptor | you can still subtract them, then take the absolute value |
01:33:22 | raptor | example: -3 minus 3 == -6 |
01:33:29 | sam686 | don't forget to do a "Abs" when doing if abs(ship:getAngle() - point:angleTo()) < 0.001 (I don't think I got the right Abs command though) |
01:33:30 | raptor | and 3 minus -3 == 6 |
01:33:38 | bobdaduck | math.abs, yes |
01:34:18 | amgine123 | ugh typos typos....... |
01:34:24 | bobdaduck | That's not the problem thoughhh |
01:35:03 | bobdaduck | I'm checking to see if the angle of the ship and the angle to something are equal |
01:35:18 | raptor | yes... |
01:35:28 | raptor | if the difference between them is close to 0, then they are equal |
01:36:07 | raptor | hence: math.abs(ship:getAngle() - point:angleTo()) < 0.001 |
01:36:10 | bobdaduck | but point.angleTo() is returning 50 and ship:getAngle() is returning 300 |
01:36:13 | | YoshiSmb Quit (Ping timeout: 250 seconds) |
01:36:21 | bobdaduck | when the ship IS pointing towards the whatever |
01:36:28 | raptor | ohhhhhh |
01:36:29 | raptor | ok |
01:37:05 | raptor | you need to 'clamp' the angle to positive |
01:37:18 | amgine123 | hey raptor can youquickcheck my script i made a typo and i cant find the error |
01:37:33 | raptor | so if angle < 0 then angle = angle + tau |
01:38:02 | raptor | amgine123: i can take a quick look, but usually the error message tells you |
01:38:26 | sam686 | oh in http://pastie.org/8458574 , theres an unknown extra "do i" near the bottom, it throws errors because of it |
01:38:57 | raptor | actually kaen: should we always return angles for functions that are between 0 and tau? |
01:39:29 | amgine123 | no the do i is part of the loop |
01:39:43 | raptor | amgine123: remove the 'do i' and replace with 'end' |
01:39:43 | amgine123 | it broke when i tredi to do text entry items |
01:40:00 | amgine123 | but teh do i is part of the loop |
01:40:30 | raptor | amgine that is not a standard part of a for loop |
01:40:40 | raptor | i've never seen that with Lua before |
01:40:52 | amgine123 | and remove the extra end orleavei |
01:40:59 | amgine123 | or leave it |
01:41:13 | raptor | remove it probably |
01:41:14 | bobdaduck | so shipAngle is 310, and angleTo is -51 |
01:41:19 | bobdaduck | and the way to fix that is... what? |
01:41:31 | raptor | bobdaduck: |
01:41:49 | bobdaduck | Hi |
01:42:12 | raptor | function positifyAngle(angle) if angle < 0 then return angle + tau end return angle end |
01:43:16 | bobdaduck | I don't for the life of me understand how that will fix anything |
01:43:27 | bobdaduck | because I don't understand what the function is actually doing. |
01:43:40 | bobdaduck | or why getAngle() and angleTo() are incongruent |
01:44:02 | amgine123 | still broken removing teht end and teh do i is still busted |
01:45:08 | amgine123 | it was working till i dded input text iems |
01:45:40 | raptor | bobdaduck: to twiddla! (then I have to go): http://www.twiddla.com/1372950 |
01:45:52 | bobdaduck | its still not working anyway |
01:46:03 | bobdaduck | now its only going off if the angle is downward |
01:51:58 | raptor | math.abs(positify(ship:getAngle()) - positify(point:angleTo())) < 0.001 |
01:52:46 | sam686 | Found a new problem, gamepad controls (logitech dual action) stops working when bitfighter 019 goes not an active window, older version of bitfighter gamepad controls stays working even when bitfighter is not active window |
01:52:55 | raptor | adjust the 0.001 as a tolerance |
01:53:02 | bobdaduck | I already have a function |
01:53:04 | raptor | 0.01 more tolerant |
01:53:05 | raptor | ok |
01:53:06 | bobdaduck | isWithinTargetAngle |
01:53:09 | raptor | ah good |
01:53:15 | | Nothing_Much Quit (Remote host closed the connection) |
01:53:18 | bobdaduck | which checks if its + 1/8 tau or -1/8 tau |
01:53:45 | raptor | a whole 1/8! |
01:53:52 | bobdaduck | well no |
01:53:56 | bobdaduck | just something along those lines |
01:54:05 | amgine123 | raptor now my script is more broken.... |
01:54:36 | bobdaduck | Maybe negafy would be easier... |
01:54:58 | raptor | heh |
01:55:07 | raptor | I am negaduck! |
01:55:22 | bobdaduck | ugh I still don't understand this at all |
01:55:32 | bobdaduck | why does angleTo go counter clockwise |
01:55:33 | bobdaduck | WHYYY |
01:55:49 | amgine123 | http://pastie.org/8458608 |
01:55:50 | raptor | the problem is that some trig functions like tan() will return angles between -1/2 tau and 1/2 tau |
01:55:56 | amgine123 | im to stupid to program |
01:56:03 | amgine123 | do it for me Xd |
01:56:31 | raptor | amgine that's right, but line up the one 'end' with the for loop (just to read easier) |
01:56:43 | raptor | ok folks, I have to go |
01:56:44 | amgine123 | but its stil busted |
01:56:50 | amgine123 | ok darn it |
01:56:52 | bobdaduck | bah |
01:57:19 | amgine123 | your turn to help me bob XD |
01:57:44 | bobdaduck | what does the crash message say? |
01:58:05 | bobdaduck | kaen can you give it a go explaining this to me? |
01:58:07 | raptor | and always remember!: http://tinyurl.com/l8ue8sb |
01:58:09 | | raptor Quit () |
01:58:14 | | Nothing_Much has joined |
01:58:25 | bobdaduck | I think raptor has that tinyurl memorized... |
01:58:29 | amgine123 | kaen is gone |
01:58:38 | amgine123 | yeah |
01:59:53 | amgine123 | ------ Bitfighter Log File ------ Client connecting to master [IP:199.192.229.168:25955] ***PLUGIN ERROR*** Error compiling script editor_plugins/Move objects.lua editor_plugins/Move objects.lua:19: '=' expected near 'end' ***PLUGIN ERROR*** Error compiling script editor_plugins/Move objects1.1.lua editor_plugins/Move objects1.1.lua:20: '=' expected near 'end' ***PLUGIN ERROR*** Error compiling script editor_plugins/Move objects |
02:00:18 | amgine123 | uh pastie time |
02:01:10 | amgine123 | http://pastie.org/8458614 |
02:01:13 | amgine123 | error |
02:03:00 | bobdaduck | I gotta head out too |
02:03:07 | bobdaduck | but um |
02:03:21 | | HylianSavior has joined |
02:03:50 | bobdaduck | I don't see any #things |
02:04:01 | bobdaduck | I mean, I have no idea what "things" is |
02:04:05 | bobdaduck | and |
02:04:10 | bobdaduck | uh gotta go |
02:04:11 | | bobdaduck Quit (Remote host closed the connection) |
02:18:44 | sam686 | amgine123: http://pastie.org/8458634 kindof works without errors with my changes in it |
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03:38:34 | | Nothing_Much Quit (Remote host closed the connection) |
04:02:41 | | amgine123 Quit (Ping timeout: 250 seconds) |
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04:58:37 | raptor | hi sam686 |
04:59:05 | raptor | just so you know (to catch up a bit) - we're really close to releasing 019 and are mostly just doing bugs |
05:00:08 | raptor | also, we've started using the issue tracker for any new bugs (that we don't fix right away) here: https://tinyurl.com/bfbugs |
05:00:13 | raptor | see the ones marked '019' |
05:06:54 | | HylianSavior Quit (Read error: Connection reset by peer) |
05:19:25 | | kumul Quit (Quit: Leaving) |
05:32:08 | sam686 | buzy... with ps3 game again, for likely 1-4 hours more... |
05:59:58 | | bobdaduck has joined |
06:01:44 | bobdaduck | Alright raptor, I'm almost ready to show you some mischief... |
06:05:11 | bobdaduck | if you're arround, anyway. |
06:05:20 | bobdaduck | But I mean, its barely 11 so. |
06:08:16 | raptor | hi |
06:08:20 | raptor | bobdaduck: i'm here |
06:08:24 | raptor | what do i need to do? |
06:08:27 | bobdaduck | just join my game |
06:08:29 | bobdaduck | in like |
06:08:31 | bobdaduck | one min |
06:08:35 | raptor | 018a? |
06:09:02 | bobdaduck | yeah |
06:09:10 | raptor | k, say when |
06:10:06 | bobdaduck | Just gotta fix the "robbie problem" |
06:10:18 | raptor | haha |
06:10:42 | bobdaduck | which would be getLoc() returning (-1#ind, -1#ind) |
06:11:10 | raptor | i can't remember why that happens, I think kaen fixed it though... divide by zero? |
06:11:58 | bobdaduck | okay go ahead and join |
06:12:00 | bobdaduck | yeah |
06:12:02 | raptor | k |
06:30:41 | bobdaduck | uh |
06:30:45 | bobdaduck | lol when you left it crashed |
06:30:55 | raptor | bug hunter! |
06:30:57 | raptor | night! |
06:31:00 | | raptor Quit () |
06:31:02 | bobdaduck | like hard program-crash |
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07:14:18 | destroyerimo | i cant connect to master server |
07:14:36 | Nothing_Much | uh oh |
07:15:09 | destroyerimo | can u? |
07:15:30 | Nothing_Much | not sure |
07:15:35 | Nothing_Much | can't install it atm |
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07:47:47 | destroyerimo | guys what is a badge? |
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15:48:25 | raptor | good morning! |
15:53:15 | | destroyerimo has joined |
15:53:23 | kaen | morning! |
15:53:35 | destroyerimo | night! |
15:53:40 | kaen | heh |
15:53:53 | destroyerimo | its almost 12 pm here XD |
15:54:15 | destroyerimo | CHINA! |
15:54:38 | kaen | 12 PM is actually mid-day, I think you mean AM :) |
15:54:47 | destroyerimo | oh yea |
15:54:49 | destroyerimo | am |
15:54:54 | destroyerimo | :P |
15:55:05 | raptor | night! |
15:55:07 | kaen | AM/PM is a terrible system |
15:55:16 | destroyerimo | lol |
15:55:36 | destroyerimo | btw after how many hours from now will the event start? |
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15:55:58 | raptor | !motd |
15:56:33 | destroyerimo | how many |
15:56:44 | kaen | 11 hours |
15:56:45 | raptor | 11 hours? |
15:56:51 | raptor | confirmed! |
15:57:03 | kaen | behold the hivemind |
15:57:47 | destroyerimo | hivemind? |
15:59:28 | kaen | https://en.wikipedia.org/wiki/Hive_mind |
15:59:51 | raptor | that article needs a picture of the borg queen |
16:00:08 | kaen | hehe |
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16:21:55 | destroyerimo | how many minutes will u guys be playing? |
16:22:09 | destroyerimo | for how long i mean |
16:22:22 | kaen | that depends greatly on how many people show up |
16:22:34 | kaen | if no one shows, I usually wait about 15 minutes |
16:22:45 | kaen | if we get a good crowd, it sometimes goes for two hours |
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16:44:30 | raptor | I can't believe sam686 showed up last night... |
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17:38:47 | destroyerimo | whos hosting the third server right now? |
17:43:55 | kaen | not sure... could be bob editing a level |
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17:44:12 | bobdaduck | Hi |
17:44:22 | bobdaduck | so will I be able to spawn neutral ships via levelgen in 019? |
17:44:35 | bobdaduck | extremely important to future planning |
17:46:12 | kaen | doesn't look like it |
17:47:12 | destroyerimo | kaen, join |
17:47:15 | bobdaduck | bah! |
17:47:22 | kaen | ok |
17:47:39 | kaen | bobdaduck: sorry, I couldn't get it to work and we're trying to kick out 019 |
17:48:25 | bobdaduck | bah x2! |
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18:02:19 | raptor | heh |
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18:47:42 | kaen | huh, debuild is automatically building and running our test suite |
18:48:04 | raptor | what distro? |
18:48:07 | kaen | or trying to -- it's hitting a build error |
18:48:08 | kaen | ubuntu |
18:48:35 | raptor | they must have set up they're control files incorrectly... are they pulling the dev version?? |
18:48:40 | raptor | *their |
18:49:01 | kaen | oh no it's me trying to package it |
18:49:18 | raptor | make bitfighter |
18:49:19 | kaen | dh_auto_test is doing it |
18:49:25 | kaen | right, it does that fine |
18:49:30 | raptor | oh interesting |
18:49:41 | kaen | then it continues to run dh_auto_test which then tries to make test |
18:50:08 | kaen | clearly they have more faith in our test battery than I do |
18:51:32 | raptor | can you exclude the dh_auto_test ? |
18:52:04 | kaen | probably |
18:52:11 | kaen | invalid conversion from ‘SDL_Keycode {aka int}’ to ‘SDLKey’ |
18:52:14 | kaen | any ideas? |
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18:54:02 | kaen | hmm SDLKey looks like an enum |
18:54:08 | kaen | maybe it just needs an explicit cast |
18:54:15 | YoshiSmb | Hi. |
18:54:18 | kaen | hi |
18:54:27 | kaen | playing tonight YoshiSmb ? |
18:55:18 | YoshiSmb | tonigh? |
18:56:17 | YoshiSmb | tonight (fail) |
18:56:32 | kaen | yes |
18:56:46 | YoshiSmb | game day? |
18:58:10 | kaen | yes |
18:58:15 | raptor | kaen: I broke that |
18:58:38 | kaen | oh, in the test target? |
18:58:41 | raptor | actually it wasn't me - watusimoto started coding SDL2 only stuff |
18:58:49 | kaen | I see |
18:58:52 | YoshiSmb | hmm... i dont know, if i can. :) |
18:58:59 | kaen | that's ok YoshiSmb :) |
18:59:02 | kaen | no pressure |
18:59:38 | raptor | take a look at rev c29f12752eb8 |
19:00:01 | YoshiSmb | if bitfighter could implement a tutorial level. (very similar to ut tutorial gamemode level.:) ) |
19:00:12 | raptor | that was my fix to something watusimoto broke shortly beforehand |
19:01:21 | YoshiSmb | (and only can be played by 1 player. (after finish the tutorial, the player will be put into a test against a very low level bot)) |
19:01:50 | YoshiSmb | (offline) |
19:05:39 | YoshiSmb | what do you think Raptor & Kaen, A Tutorial level that is offline and will show new players the in-game controls, weapons, modules and after finishing, he will be put into a test against a bot (low or very low level)? |
19:05:58 | kaen | there's actually in-game tutorial messages |
19:06:01 | kaen | in 019 |
19:06:33 | kaen | they activate the first time the player e.g. equips engineer, sees a resource item, plays a zone control game |
19:06:57 | YoshiSmb | yea, but off-line i mean. |
19:07:42 | YoshiSmb | a level with levelgens, no players, only the host, the server will be offline and nobody can see. |
19:11:26 | kaen | well, an interested player could write a levelgen exactly like that :) |
19:11:37 | kaen | (hint, hint) |
19:20:41 | raptor | I think I'm detecting a tiny bit of subtlety in the room... |
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20:39:33 | bobdaduck | It would be nice if there were some sort of line in the editor |
20:39:40 | bobdaduck | that just let you mark things up |
20:39:42 | bobdaduck | and make notes and stuff |
20:39:52 | bobdaduck | and then you could hit like Ctrl-H or something to hide them |
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20:48:22 | raptor | a 'Note' object... exclusive to the level editor? |
20:48:42 | raptor | what do you think Watusimoto/kaen? |
20:53:09 | YoshiSmb | playing asteroids with Lone Wolf. |
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21:10:38 | raptor | also Watusimoto, I tried fixing the issue about upgrades not setting the in-game help. But it doesn't work: http://pastie.org/8460885 |
21:10:51 | raptor | not sure why |
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21:36:15 | Watusimoto | raptor: about the note -- I don't think I get it |
21:36:38 | Watusimoto | I was just watching a documentary about antibiotic resistant bacteria. very very scary |
21:36:59 | YoshiSmb | Watusimoto: Really? |
21:37:07 | Nothing_Much | oh goodness |
21:37:11 | Watusimoto | see for yourself |
21:37:12 | Watusimoto | http://www.pbs.org/wgbh/pages/frontline/hunting-the-nightmare-bacteria/ |
21:38:50 | YoshiSmb | mmhh, maybe, i shouln't read it, (with this fear. Oh my God) |
21:40:09 | YoshiSmb | bye. my brother will use the netbook now. *sigh* |
21:40:21 | Watusimoto | it's a video |
21:40:27 | raptor | yeah - i would put my money on a disease epedemic as destroying the world, before other ones... |
21:41:24 | raptor | Watusimoto: bobdaduck's idea to have ability to attach notes in a level file, or the editor itself |
21:41:35 | Watusimoto | like a note field |
21:41:37 | Watusimoto | ? |
21:41:58 | raptor | he wasn't really specific |
21:41:59 | Watusimoto | or like a text item that is never sent to the clients |
21:42:25 | Watusimoto | I'm not sure I see the point |
21:42:35 | raptor | i like notepad++ |
21:42:49 | Watusimoto | good -- we're using their updater! |
21:43:02 | raptor | gup or something |
21:43:29 | Watusimoto | yup |
21:43:36 | Watusimoto | so the pastie you pastied |
21:43:39 | Watusimoto | that didn't work? |
21:43:46 | Watusimoto | we may not be writing the setting |
21:43:53 | Watusimoto | that's my guess |
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21:44:32 | raptor | it works in the menu |
21:44:39 | raptor | ohhh |
21:44:40 | raptor | wait wait |
21:44:42 | raptor | haha |
21:44:44 | raptor | i forgot to compile |
21:44:55 | Watusimoto | that's just embarassing |
21:47:20 | raptor | yeah yeah... |
21:47:37 | raptor | ok, it works |
21:47:40 | raptor | i'll commit |
21:48:39 | | BFLogBot Commit: d82e513610d3 | Author: buckyballreaction | Message: Disable in-game help for upgrades |
21:50:57 | Watusimoto | so regarding the issue we were working on last night, you seem to agree that something in uigame or clientgame is not being reset when you re-enter the game, right? |
21:53:41 | raptor | I think |
21:53:56 | raptor | well |
21:53:58 | raptor | actually |
21:54:51 | raptor | I think that we had 3 states (and we're in state 3): |
21:54:53 | raptor | 1. UIGame was build from scratch on game connect each time (maybe in 015a?) |
21:55:24 | raptor | 2. UIGame was never destroyed, but we only rendered minimum stuff when suspended (018a and earlier) |
21:55:56 | raptor | 3. UIGame is not destroyed but we render lots when suspended to not break up the flow of the the game when in /idle (019) |
21:57:20 | Watusimoto | we could try destroying uigame when we return to the main menu to see if that fixes the issue |
21:57:35 | Watusimoto | but what you are seeing includes game objects, right? |
21:57:45 | raptor | yes, walls, etc. |
21:58:08 | raptor | want me to revert your 4 previous attempts? |
21:58:10 | Watusimoto | and when we first reactivate uigame, we call this new function I creaetd in clientgame that wipes out the game obj database |
21:58:16 | Watusimoto | so there should be no objects to render |
21:59:58 | Watusimoto | no don't revert yet; the changes I made are mostly harmless |
22:02:56 | | bobdaduck has joined |
22:03:05 | bobdaduck | After checking logs I have come to clarify |
22:03:17 | bobdaduck | I'm currently using hostile text items |
22:03:35 | bobdaduck | in the DnD level they're all over the place "secret shop here" etc |
22:03:54 | bobdaduck | And eventually the level is just covered in comments |
22:04:05 | bobdaduck | and I want a way to like, hide those. |
22:04:41 | bobdaduck | a "note" item where I could draw an arrow and/or write some text which doesn't show in gameplay would be nice |
22:04:51 | Watusimoto | so you want a text object that never gets sent to clients that you can toggle on or off in the editor |
22:05:01 | bobdaduck | Pretty much, yeah. |
22:05:47 | Watusimoto | that wouldn't be overly difficult |
22:06:03 | bobdaduck | or what if there was just some arbitrary setting on text items |
22:06:06 | Watusimoto | since we have all the mechansims in place, pretty much |
22:06:40 | bobdaduck | and then a hotkey to hide all "note" type textitems |
22:06:43 | bobdaduck | I dunno. |
22:07:50 | Watusimoto | an attribute would probably be more annoying than a dedicated object |
22:08:32 | raptor | what about a hostile text item? |
22:08:42 | bobdaduck | That's what I'm doing |
22:08:53 | bobdaduck | but they're starting to get in the way of actually seeing things |
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22:11:16 | Watusimoto | how many of these things do you have? |
22:11:38 | bobdaduck | Uh |
22:11:45 | bobdaduck | I've just started working on DnD again |
22:11:45 | raptor | maybe 'hide all text/line items' |
22:11:58 | bobdaduck | And I'm about to add upwards of 40 over the course of this upgrade |
22:12:17 | bobdaduck | Also tab should probably hide invisible zones |
22:12:39 | raptor | it does in 019 |
22:12:48 | bobdaduck | k |
22:12:55 | bobdaduck | I forget what's been fixed in 019 |
22:13:23 | bobdaduck | in similar news I hope 019 is as performant as it seems to be because DnD is about to get ridiculous |
22:14:49 | raptor | as long as you keep it on a server cooled by antarctic ice, you should be fine |
22:16:42 | bobdaduck | I dunno |
22:17:06 | bobdaduck | okay well maybe I'm underestimating cpu power |
22:17:39 | bobdaduck | Carnival has almost 15 onTick functions, after all... |
22:17:43 | raptor | honestly, I think the biggest upgrade for you would be to get a wired set-up going |
22:19:20 | bobdaduck | When I tried that I lost all connectivity |
22:19:43 | raptor | yes... it'll need to be figured out, probably a router/switch chaining problem |
22:19:55 | Nothing_Much | which versions of readline and ncurses do I need? |
22:20:33 | Watusimoto | neither are actually used by us, yet are still required for some reason |
22:20:42 | Watusimoto | I'd try the latest, but raptor may know better |
22:24:01 | raptor | latest |
22:24:09 | raptor | but that dependency has been removed for 019 |
22:24:50 | raptor | yep! no more readline |
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22:25:59 | Nothing_Much | not sure what readline is for though |
22:26:57 | raptor | it's for the Lua subsystem |
22:27:07 | raptor | but that was before I figured out how to disable it |
22:27:15 | Nothing_Much | Ah |
22:28:23 | Nothing_Much | oh dear |
22:28:25 | Nothing_Much | make isn't working |
22:30:05 | raptor | what version are you compiling and on what system? |
22:31:11 | Nothing_Much | 018a on Xubuntu |
22:31:23 | raptor | and you ran cmake? |
22:32:04 | Nothing_Much | oh, the readme didn't say anything about cmake |
22:33:10 | raptor | oh? oops, probably my fault |
22:33:18 | raptor | 018a was the first to move over to cmake |
22:33:26 | raptor | Linux, i mean was the first |
22:33:29 | raptor | so |
22:33:33 | raptor | 1. cd build |
22:33:35 | raptor | 2. cmake .. |
22:33:37 | raptor | 3. make |
22:33:51 | Nothing_Much | uh oh |
22:33:53 | raptor | but there should be an ubuntu package somewhere |
22:33:55 | Nothing_Much | something's happening |
22:34:02 | Nothing_Much | and by tha |
22:34:11 | Nothing_Much | t I mean cmake isn't found as a command |
22:34:16 | raptor | heh |
22:34:25 | Nothing_Much | there we go |
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22:34:39 | Nothing_Much | the readme should be updated |
22:34:46 | Nothing_Much | there we go |
22:35:29 | kaen | we should trash that makefile |
22:35:44 | kaen | I it doesn't even build properly anymore |
22:36:01 | Watusimoto | we still have the old linux hand maintained makefile? |
22:36:19 | kaen | oh I guess not |
22:36:51 | raptor | it's trashed |
22:36:58 | raptor | i did housekeeping a few months back... |
22:37:27 | raptor | I was proud of that Makefile... before kaen convinced me to move toward the light... |
22:37:53 | kaen | hey, I was impressed by that Makefile when I first saw it |
22:38:12 | kaen | I still couldn't write one to this day :) |
22:38:20 | raptor | i'm not sure I could either... |
22:38:43 | Nothing_Much | what light? the light from make to cmake? |
22:39:22 | raptor | yes :) |
22:39:37 | Nothing_Much | cool, what're the upsides? unless I wouldn't understand |
22:39:59 | kaen | ok, End-User License.txt has a bunch of cruft mixed in the GPL text ... |
22:40:40 | kaen | we need to revert it to the real GPLv2 text before it even has a hope of making it into debian |
22:41:09 | raptor | sounds good to me! |
22:44:09 | Nothing_Much | wait |
22:44:18 | Nothing_Much | what the - oh wait, it's 018a |
22:44:23 | Nothing_Much | not from the google code |
22:44:49 | Nothing_Much | missin' libmodplug |
22:45:12 | kaen | you'll probably need the dev packages |
22:45:23 | Nothing_Much | of course! |
22:45:31 | Nothing_Much | I know that much about compiling :P |
22:46:51 | Nothing_Much | you gotta use the dev files |
22:51:46 | Nothing_Much | darn simlinks |
22:52:43 | Nothing_Much | Error compiling script /home/odroid/.bitfighter/scripts/lua_helper_functions.lua |
22:52:43 | Nothing_Much | cannot open /home/odroid/.bitfighter/scripts/lua_helper_functions.lua: |
23:02:51 | Watusimoto | raptor: I have some news I think you will like |
23:03:07 | Watusimoto | On my build of Bitfighter, I have completely elminated all use of tenby font |
23:03:19 | raptor | Oh?? |
23:03:24 | Watusimoto | it's gone |
23:03:32 | raptor | using the new hud.ttf? |
23:03:39 | Watusimoto | I still have a little tweaking to go |
23:03:46 | Watusimoto | no, hud.ttf is gone as well |
23:03:52 | raptor | hmmm... |
23:03:58 | Watusimoto | no more curvy letters |
23:04:02 | raptor | ok, i eagerly await this new font |
23:04:11 | Watusimoto | well, that's not really accurate |
23:04:32 | Watusimoto | but I think I have found a combination of fonts that are adequate substitutes |
23:04:46 | Watusimoto | and all have clear licenses |
23:04:46 | raptor | ok |
23:04:56 | raptor | the mystery... |
23:05:16 | Watusimoto | it will still be abit bfore I can check in, as some of the uses still need some thought |
23:05:27 | Watusimoto | but I'm down to 1 or 2 problem areas |
23:05:32 | Watusimoto | scoreboard looks great |
23:05:37 | raptor | ok |
23:05:38 | Watusimoto | F2 looks pretty good |
23:05:50 | raptor | want to provide a screen shot? :) |
23:05:53 | Watusimoto | so... just to build some suspense |
23:05:56 | Watusimoto | no :-) |
23:05:59 | raptor | heh, ok |
23:06:06 | Watusimoto | I will when I get finished |
23:06:12 | raptor | ok great |
23:09:35 | raptor | it better not be comic sans |
23:09:39 | raptor | or wingdings |
23:13:06 | | bobdaduck has joined |
23:13:37 | bobdaduck | If the ship angle is to the right and slightly up it doesn't trigger certain things |
23:13:46 | bobdaduck | because the things check for an angle near 0 |
23:14:20 | raptor | add a check for 'near tau' |
23:15:48 | bobdaduck | oh okay |
23:15:54 | bobdaduck | was subtracting tau rather than adding it |
23:15:58 | bobdaduck | thanks |
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23:17:59 | kaen | !motd |
23:23:36 | Watusimoto | !wtfbotcmds |
23:23:50 | Watusimoto | !showmeallthedifferentbotcommands |
23:24:05 | Watusimoto | harumph |
23:24:41 | raptor | !commands? |
23:24:45 | raptor | !commands |
23:25:11 | raptor | oh interesting... 'motd' isn't here... I should fix that... ... someday |
23:25:25 | Watusimoto | !bbb |
23:25:25 | BFLogBot | Big Bitfighter Battle! |
23:25:41 | kaen | hehehe |
23:25:44 | Watusimoto | can we use these in a sentence about the !bbb ? |
23:25:44 | kaen | LICENSE.txt |
23:25:47 | Watusimoto | no |
23:26:10 | kaen | contains the preamble to the information document about the GPL license, and the license for that document |
23:26:15 | kaen | but not the actual GPL license itself |
23:26:44 | Watusimoto | you mean... you looked?? |
23:26:48 | Watusimoto | I never dif |
23:26:56 | Watusimoto | that probably goes back to the Zap days |
23:26:57 | kaen | I'm finalizing a package to submit to debian |
23:27:08 | Watusimoto | great! |
23:27:08 | kaen | so the licensing stuff is getting a once-over |
23:27:17 | raptor | ooooo |
23:27:27 | kaen | and I'm going to change the copyright stuff in the source files as we discussed some time ago |
23:27:29 | raptor | I'm actually pretty excited we're closer to being debian-compliant |
23:27:43 | kaen | Watusimoto: you started working on bitfighter in 2009 right? |
23:28:02 | kaen | i.e. the copyright line is correct? |
23:28:11 | Watusimoto | thinking |
23:28:18 | Watusimoto | probably earlier than that |
23:28:23 | kaen | ah |
23:28:32 | Watusimoto | 2007 or so |
23:28:38 | Watusimoto | crap that's a long time |
23:28:47 | Watusimoto | maybe 2008 |
23:29:21 | kaen | back when I still had my '89 camero :) |
23:29:41 | Watusimoto | but I have been here for 2+ years, that's 2011; I was in the US for 2+ years, that's 2009, I was in germany 2005-2008, and I started there |
23:30:04 | raptor | back when I had 0 kids! |
23:30:19 | Watusimoto | https://www.youtube.com/watch?v=1v3CzvQ9e_w |
23:31:53 | kaen | I'm loving this doors parody :P |
23:32:51 | kaen | oh wow it's actually a punk song xD |
23:33:10 | kaen | I wish I knew about it when I was in high school |
23:33:18 | Watusimoto | I did :-) |
23:33:31 | Watusimoto | I have that cassette somewhere in my basement back in the US |
23:33:52 | kaen | haha that's great |
23:34:10 | Watusimoto | yeah... though the novelty wears off pretty fast |
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