#bitfighter IRC Log

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IRC Log for 2013-11-17

Timestamps are in GMT/BST.

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12:09:46BFLogBot Commit: 4714980885c7 | Author: watusimoto | Message: Fix test
12:09:48BFLogBot Commit: 1bc575f5743d | Author: watusimoto | Message: Var names
12:09:49BFLogBot Commit: ee185a21a646 | Author: watusimoto | Message: Comment
12:09:51BFLogBot Commit: fb8bc4f093a2 | Author: watusimoto | Message: Remove dead code
12:09:52BFLogBot Commit: 4b29d6ab1d67 | Author: watusimoto | Message: Readibility
12:09:54BFLogBot Commit: 7f9fecefbf1f | Author: watusimoto | Message: Comment
12:09:55BFLogBot Commit: d078051c1b8d | Author: watusimoto | Message: Comment
12:09:57BFLogBot Commit: 36300a8bbd66 | Author: watusimoto | Message: Rework FontManager initialization procedure
12:09:58BFLogBot Commit: c446d948e611 | Author: watusimoto | Message: Skeleton of a test to reproduce join menu UI problems
12:10:00BFLogBot Commit: 9c0fcf526d35 | Author: watusimoto | Message: Fix accumulation of prevUIs when entering and exiting join games screen
12:10:01BFLogBot Commit: d8dd46015370 | Author: watusimoto | Message: This test is lame
12:10:03BFLogBot Commit: c17cfe47811b | Author: watusimoto | Message: Get rid of all vestiges of lame test
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12:24:24BFLogBot Commit: 8299e1f23743 | Author: watusimoto | Message: Better fix for UIQueryServers
12:24:26BFLogBot Commit: 18a475ddf289 | Author: watusimoto | Message: Cleaner logic
12:24:27BFLogBot Commit: 674d5bfb7192 | Author: watusimoto | Message: Fix case 293 -- object borders disactivated when inline help turned off
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12:38:14BFLogBot Commit: 45851d2db875 | Author: watusimoto | Message: Assert for condition that should never happen
12:38:16BFLogBot Commit: ef7e2fc40ac8 | Author: watusimoto | Message: Use our existing shortcut to make the code more readable
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13:11:05BFLogBot Commit: 0b2c2db14829 | Author: watusimoto | Message: Comment
13:11:07BFLogBot Commit: 2bf034d2474d | Author: watusimoto | Message: More of the same
13:11:08BFLogBot Commit: b4f7dbedecba | Author: watusimoto | Message: Try to make block of numbers more readable
13:11:10BFLogBot Commit: dc01bd004fce | Author: watusimoto | Message: More readable? Probably not, but I think it is more better in its own way
13:11:11BFLogBot Commit: 2420ea5efd49 | Author: watusimoto | Message: Comment
13:11:13BFLogBot Commit: 8936d169f52e | Author: watusimoto | Message: Move unrelated code out of renderReticle
13:11:14BFLogBot Commit: 34ab654567f9 | Author: watusimoto | Message: Set indicator font context
13:11:16BFLogBot Commit: ec860967273e | Author: watusimoto | Message: Make wrong mode indicator a little nicer
13:12:00BFLogBot Commit: d67399da3ccf | Author: watusimoto | Message: Whitespace
13:56:02BFLogBot Commit: 3adafcfd1ca1 | Author: watusimoto | Message: Change message color
13:56:03BFLogBot Commit: 20aa2024da2e | Author: watusimoto | Message: Formatting
13:56:05BFLogBot Commit: 93dc4b2a8b26 | Author: watusimoto | Message: 80% fix for case 261 -- I fear the 100% fix is completely different... perhaps killing UIGame after deactivation would be easiest...
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14:43:38shocker14hi
14:43:42shocker14hi
14:43:52shocker14i just want someone to join
14:44:19shocker14me...
14:46:11destroyerimook sure bro
14:47:02destroyerimoshocker14, which server?
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19:42:43raptoroh wow... commits!
19:44:45fordcars has joined
19:45:14fordcarsraptor, I tried compiling Bitfighter with Emscripten, but it says it can't compile .obj files
19:45:34raptorhi fordcars
19:45:42raptorodd...
19:46:22raptorabotu 3 weeks ago I followed the online guides they have and got it to compile... but with errors in TNL
19:46:42fordcarsOh wait
19:46:46fordcarsI think it's lua
19:46:48fordcarslua-vec.dir/Debug/lstrlib.obj is not valid LLVM bitcode
19:47:07fordcarsoh and tnl
19:47:27raptorso i guess i didn't get it to compile, but got everything beforehand (lua-vec, libtomcrypt) to compile
19:47:39raptorthat's weird
19:47:41fordcarsI guess
19:47:48fordcarsWhat are .obj?
19:48:12raptorusually intermediate files compiled - but not usually for linux, I thought...
19:48:41fordcarsI'm on windows btw
19:48:42raptorare you doing this on linux?
19:48:43fordcarsoh really?
19:48:45raptorah ha!
19:48:48fordcarswhaaa
19:49:28raptori think a .obj file on windows is a compiled object file, like a .o on linux
19:49:40fordcarsLLVM?
19:49:50raptornot sure - probably any compiler produces it
19:49:53fordcarsOr just compiled c++
19:49:54fordcarsoh ok
19:50:21fordcarsIt says it's a static lib
19:50:29fordcars"it" being google
19:50:36raptorit might be that that piece was not compiled with llvm
19:50:43raptorfor whatever reason
19:50:59fordcarsheh
19:51:53fordcarsI also tried compiling another project, but it said that it can't find header files (in #includes)
19:52:01fordcarsnon standard
19:54:10fordcarscrap I think it works
19:54:10raptorah yes - at least on linux, I had to tell emscripten (in its config files) where headers were
19:54:10fordcarsoh ok
19:54:10fordcarsI am rebuilding, that seems to work more
19:54:43fordcarsYeah,
19:54:54fordcarsTNL hates Emscripten
19:56:01raptoryeah :(
19:57:00fordcarsOh well
19:57:44raptorI actually didn't even know how to begin on some of those TNL errors I got
19:58:59fordcars:P
20:00:12fordcarsJavascripter or Bitjavascript would be really neat
20:00:25fordcarsHtml5ter
20:00:33fordcarsseewhatididthere?
20:03:42raptorhaha
20:03:57fordcarsSorry that was bad
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20:14:03kaenhmm I wonder what it is about TNL that emscripten doesn't like
20:14:13kaenmaybe some of the low-level byte juggling TNL does that a WebSocket can't handle
20:14:20raptorhi kaen
20:14:52raptorI haven't put tons of effort into getting it to work - just to the point that I knew I had to do lots of research
20:14:54kaenhi and good morning
20:15:14kaenoh wow it's not morning at all
20:15:15fordcarsHi
20:15:20fordcars3 here :P
20:15:26kaen12 here :P
20:15:41fordcarsHehe
20:17:15raptorsigh... back to debugging SDL2 video problems
20:25:32raptorcode review complete - nothing too sinister
20:27:22Watusimotohttp://gci.copyleftgames.org/
20:27:25Watusimotowe're live!
20:27:33Watusimotoand... hi!
20:27:38raptorOH BOY
20:27:41raptorhi!
20:28:03raptorwe're cookin'! (with a whole bunch of soy)
20:28:04Watusimotosecond only to pysoy for project quantitu
20:28:13Watusimoto(but we're listed earlier!)
20:28:43Watusimotoso, best behavior, gentlemen!
20:28:52raptorI knew joining a 'B' game was a good move... :)
20:28:59Watusimoto!
20:29:17fordcarsSweet!
20:29:25raptorok good behavior... hmmm...
20:29:31Watusimotoso I totally understand the lingering frame issue.... not sure the best way to fix it yet
20:29:58raptorit's not really that bad.. just out-of-place
20:30:22WatusimotoI'm thinking that we should just nuke the gameUserInterface object when we quit a game, and restart with a new clean one
20:30:34raptorI think that's how it used to be
20:30:35Watusimotothere are a lot of weird things lingering
20:31:14WatusimotoI'm not sure we can find all of them and maintian a good list of everything that needs to be reset and sustain that over the long run
20:31:24sam686its probably just wall edges not being cleared when leaving a server..
20:31:25Watusimotodestruction and rebirth seems the cleanest
20:31:33Watusimotothat's one element
20:31:39Watusimoto(probably the most visible)
20:31:42Watusimotoand I've fixed that
20:31:43raptorit's sadly not just walls
20:32:01Watusimotobut there are more. timers, settings, loadouts
20:32:04sam686fx manager not being cleared?
20:32:25Watusimotothat may be an issue, but I haven't seen that specifically
20:32:34raptoranything in UIGame, I think - the problem was exacerbated when we decided to not black out the screen when a player dies
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20:33:07WatusimotoI don't think that is really related, actually -- I can reproduce via different mechanism
20:33:22raptorso Watusimoto, when do the students show up? and I can't seem to be able to access our dashboard..
20:33:45raptorno, it's not really related - but I think it exacerbated the issue
20:33:46Watusimotonot sure -- I saw one hanging out on pysoy irc this evening
20:34:12Watusimotothe way our tasks get formatted on the task list, Polygon/star scans like pornstar to me
20:34:25Watusimotomaybe that will get some interest
20:34:26raptoroh lovely
20:35:59raptortomorrow 9AM PST
20:36:02raptorcontest opens
20:37:05raptordo i need to reregister as a mentor?
20:37:35raptorah yes, the 'other' category for male/female
20:37:38raptori remember this
20:38:19Watusimotohey kaen, were you a mentor last year?
20:38:22Watusimotofor us?
20:38:52Watusimotosam686: I recall you were not an official mentor last year; is that right?
20:39:04sam686I was in neither one..
20:39:45Watusimotoraptor: please lurk in the pysoy forms for a bit
20:39:54Watusimotosam686: do you want to be this year?
20:40:10sam686maybe,
20:40:45sam686parhaps because of TNL ipv6, some of which I know about
20:40:55Watusimotodid koda decide to mentor with us this year? I put him down as a 1/2 mentor
20:41:17Watusimotoyou'll have to answer questions either way :-)
20:41:35sam686ipv6 have no NAT and usually is easier on hosting one but hosting on only ipv6 means no ipv4 could connect
20:42:20Watusimotoit seems that ipv6 deployment is awfully slow... we can probably defer the whole thing another year or two... but if we have someone who wants to fix it now, that would be great
20:42:45sam686Do you have ipv6? http://test-ipv6.com/ I seen to not have one, yet..
20:43:15LordDVG has joined
20:44:58raptorok i'm lurking
20:45:14raptorI filled out the mentor form again
20:45:29Watusimotolooks like I do not have ip6
20:45:38raptornot for 019 please
20:45:50Watusimotoraptor: did that get you access to all the control panel stuff?
20:45:55raptorchecking..
20:46:16Watusimotoipv6 for 019!!!!
20:46:20raptorI have a 'my dashboard' thingy now
20:46:20Watusimotolet's do it!!!!
20:46:23raptorNOOOooooo
20:46:29Watusimotooh great
20:46:42Watusimoto3 issues on the list!
20:47:09Watusimotoand I'll have 261 fixed in a jiff
20:47:16sam686at least I can access my router with ipv6 http://[fe80::250:43ff:fe01:2ce0]/ (only me can access)
20:47:27Watusimotothat's a weird looking address
20:47:29raptori'm working on the video problem...
20:47:31Watusimotoit will take some getting used to
20:47:43Watusimotoand we have 2/3 achievements already done
20:47:53sam686oh and, my router is actually a debian with amd fx-4100 cpu
20:47:56raptoroh
20:47:59Watusimotoso we'll probably be ready for release by christmas!
20:48:01raptoruhh... Lua sandbox
20:48:13Watusimotowhat's the state of that?
20:48:17raptorI have a working patch... but stopped to do the video stuff
20:48:24raptorworking abotu 60%
20:48:28Watusimotocan we release with an imperfect solution?
20:48:45raptorthere's some problem with reloading the helper scripts everytime, in the sandbox
20:48:51Watusimoto(if it works... a holey sandbox is better than what we have now)
20:48:58raptoryes - but it needs to not kill the environment first...
20:49:02Watusimotoyes
20:49:12raptorall the sandbox is written
20:49:24raptorit's just hooking it up in proper initialization order
20:50:18Watusimotook, great. I added a task
20:50:38raptorok, i sent a connection request to copyleft
20:50:42Watusimotoso here's my latest thoguhts regarding "levels"
20:51:05Watusimotowe could just treat levels like a badge that gets replaced whenever you go up to the next level
20:51:19Watusimotoand leave the in-game display out
20:51:26Watusimotowe could do that for 019a, no problem
20:51:55Watusimotosam686 you missed most of our level conversations, but you will be happy to know that you are in (I think) the 2nd highest tier
20:52:03Watusimotoand you are the only one there
20:52:14raptorhaha
20:52:24WatusimotoI designed the levels so that everyone (even you) could work towards a higher level
20:52:25raptori'll be there in another 3 years, i think
20:52:33Watusimotomaybe!
20:52:40LordDVG Quit (Remote host closed the connection)
20:52:44Watusimotoif we go the badge route, we could add more tiers as needed
20:53:04Watusimotobut I don't think sam686 would ever get beyond level 9
20:53:13Watusimotohe'll get there, but not past it, I think
20:53:44Watusimotoif we go the badge route, the design issues would become far simpler
20:54:06raptorwe need to fit the badges on the scoreboard...
20:54:09Watusimotowe could even just go with numbers in a box or circle
20:54:21raptorbecause bobdaduck + every badge is a little much
20:54:24Watusimotois that a 019 issue? or 019a?
20:54:32raptorit's an 018 issue
20:54:43Watusimotowe alreadyd did that release
20:54:49raptorbut i don't mind deferring it again
20:54:56raptorbecause i have a short name a few badges
20:56:38sam686new problem, game freezes when pressing "Y" on "Level have problems"
20:57:54WatusimotoI created a 019a task, but I think I have an easy enough solution I can try for 019
20:58:06Watusimotoin the editor?
20:58:21sam686yes, test from editor
20:58:36Watusimotowill try to reproduce
20:58:36sam686only happens if "Level have problems" shows up, like missing spawn point
20:58:58fordcarsAs always, Google Code In: The Contest is also not open to residents of Brazil, Italy, Quebec and Saudi Arabia.
20:59:12Watusimotodoesn't freeze for me...
20:59:17WatusimotoI get a stack overflow
20:59:25raptorhaha
20:59:27Watusimotomy favorite type of error!
20:59:55Watusimotofordcars: are you from one of those locales?
21:00:15fordcarsQuebec :/
21:00:17raptorfrom canada/
21:00:18raptor?
21:00:21raptoryes
21:00:21fordcarsYeah
21:00:31fordcarsStupid Law
21:01:03raptorso are you pro/con secession? :)
21:01:14Watusimotoquel loi?
21:01:27fordcarsLol
21:02:04sam686its stuck on ErrorMessageUserInterface::usesEditorScreenMode, the reason it didn't stack overflow on me was I was on release build, it optimizes it out by "jumping" to the same function instead of calling/using stack space.
21:02:19fordcarsI am more of a "stay in Canada" kindof guy
21:02:27Watusimotosam686: I'll fix it. I'm probably tthe one that broke it
21:04:04fordcarswats, there's a stupid law making all contests outside of Quebec "illegal" to Quebec residents.
21:05:21raptori've had lots of canadian friends, both inside and out of Quebec
21:05:32fordcarsHeh cool
21:05:41raptorgeneral consensus is that Quebec is bent on self-destruction
21:05:48fordcarshaha yeah
21:06:13fordcarsAnd there's also the Charter
21:06:24fordcarsWhich is just wrong
21:06:42raptori don't remember what that included - was it the language thing?
21:06:47fordcarsAnd the language police, which is also wrong.
21:06:50fordcarsThat :P
21:07:40fordcarsAn italian restaurant had to change the word "Pasta" in their menu because it wasn't french
21:08:15fordcarsMarois - our prime minister- sucks
21:09:13fordcarsAll languages that are not English should be destroyed = The language police philosophy
21:10:12fordcarsHappily, most people are against this
21:10:48fordcarsThe only people that want this crap are small towns up North
21:13:06sam686A problem with window position, it fails to position to my to any of my multi monitor at the left of my primary monitors
21:13:25kaenWatusimoto: I was not
21:13:27kaencan I be?
21:13:39sam686thats in Bitfighter
21:14:14raptorsam686: that's another SDL2 video issue - I'm not sure what to do about it; it will require research
21:15:27sam686WindowXPos=-1150 WindowYPos=179 (left of primary monitor), it does appear to save window position correctly
21:20:39WatusimotoI think the situation in quebec is quite interesting, actually!
21:21:35sam686by the time it gets to VideoSystem::setWindowPosition(left, top), left = 0? Was expecting -1150
21:21:45raptorkaen: do you want to me a mentor? You get a free t-shirt!
21:21:49raptor*be
21:21:53kaendefinintely!
21:22:00kaendefinitely*
21:22:12sam686not only that, WindowXPos=0 got saved as ZERO when starting Bitfighter before reaching setWindowPos
21:22:25raptorkaen: go here: https://google-melange.appspot.com/gci/homepage/google/gci2013
21:22:25fordcarsWats, me too! Even though it's a big debate, it's far from a huge war
21:22:33raptorsomewhere is a linnk about registereing as a mentor
21:22:43fordcarsWow, wats is suprisingly fun to write
21:23:24raptoronce registered, you have a 'my dashboard' area - in there you can request a role from an organization
21:23:40fordcars19 hours left
21:25:51Watusimotowhat's our irc network?
21:26:00fordcarsfreenode
21:26:01fordcars:)
21:26:06raptorHA FIXED
21:26:06Watusimotoobviusly freenode, but the example is much more detailed
21:26:15sam686Bitfighter windowed mode not going to the left of my primary monitor of multi monitor: config.cpp line 457
21:26:22raptorirc.freenode.net
21:26:24Watusimotooh wait, that's two examples munged together
21:26:26kaenirc:irc.freenode.net
21:26:37raptorirc://irc.freenode.net/bitfighter
21:26:38sam686and my WindowXPos is negative because it is left of my primary monitor of multi monitor
21:26:41Watusimotoexamples: irc:irc.freenode.net xmpp:gmail.com/Home
21:26:50WatusimotoI thought that was all one example
21:27:37kaenWhat should I say in my message to the copyleft games group?
21:27:53kaenanything in particular
21:28:05kaen?
21:29:08sam686which... comes with another problem, what if WindowXPos=99999, its OFFSCREEN when starting bitfighter
21:29:17BFLogBot Commit: eb334485c760 | Author: buckyballreaction | Message: Fix fullscreen-stretch mode when alt-tabbing away and back again
21:29:24raptorkaen: say that you are a developer/mentor for bitfighter
21:29:56raptorwooo!
21:30:00raptoranother one bites the dust
21:30:07raptorok, time for sandbox, I suppose...
21:30:08fordcarshaha
21:31:49Watusimotosam686: please let me know if you register as a mentor for bitfighter
21:32:08raptorWatusimoto: are you doing that same process I told kaen?
21:32:16WatusimotoI did, yes
21:32:33raptorso i figure we just have to wait for copyleft to grant us the role?
21:32:39Watusimotoprobably
21:32:52Watusimotoas long as our tasks are up, that is the most important thing at this point
21:33:07Watusimotoand this year, I can update/add/republish the list myself
21:33:19raptoroooo
21:33:23Watusimotoso if you want changes, I can do it
21:33:28raptoris taht because you have hg access?
21:33:31Watusimotoyes
21:33:49WatusimotoI think it is more automated this year... in the past it we had to wait for arc
21:34:41raptoroh good
21:35:34fordcarsneed for
21:35:38fordcars*food
21:35:51raptormmmmm.... for...
21:36:29Invisible has joined
21:44:22raptorWatusimoto: didn't you make it so the numeric pad ENTER key worked once?
21:44:43Watusimotoyes
21:44:52Watusimotothat all seems broken now
21:44:57raptordoes it work for you, curren.. ok
21:45:09Watusimotowell, only tested in ogconsole
21:45:14Watusimotowhere do you mean?
21:45:19raptoranywhere
21:45:24raptorselecting a server to join
21:45:30raptorsending a chat message
21:45:37Watusimotonot sure I ever did anything with that explicitly
21:45:54Watusimotoshould probably work, though
21:46:02raptorhmm... ok. I thought I vaguely remembered a case to do that for 018 or so...
21:46:05WatusimotoI mean we should make sure it works
21:46:08raptoror 017
21:46:19raptorbecause the move to SDL from GLUT broke that
21:46:45Watusimotomake a case!
21:48:49sam686Might also be why page up/down didn't work for some people, the one on the number pad with numlock off doesn't work on bitfighter
21:49:38raptori'm going dumpster diving...
21:49:45raptori remember clearly Watusimoto working on this..
21:50:00WatusimotoI did do something with numeric keypad
21:50:11Watusimotoin any event the fix should be easy enough
21:50:49raptorfound it: https://code.google.com/p/bitfighter/source/detail?r=18c4d3fd8747
21:53:25raptorthat one and the following revision introduced it, but it was a long time ago
21:57:15raptorWatusimoto: I think we have a small problem with the gridsize
21:57:33raptorsky_lark just posted an old map on the forums that had no GridSize entry
21:57:54Watusimotoyes
21:57:57raptorso I think older maps, like before a certain bitfighter version, didn't write out the gridsize if it was at default
21:58:03Watusimotomay be
21:58:16Watusimotoso two options:
21:58:18raptorif that's the case, we're going to break a lot of maps
21:58:46Watusimoto1) insert token stating that this level is of modern version, and treat lack of gridsize as gridsize = 1
21:58:52Watusimoto2) break old maps
21:59:02Watusimoto3) explicitly write gridsize = 1 into level file
21:59:36Watusimoto3 would require us just to live with the fact that gridsize is something we're stuck with until the level format changes completely
21:59:44raptorwhich one does the following fit under: Add 'LevelFileVersion 2' string to level file, if it isn't found then assume version 1 and default to 255 gridsize if none is found
21:59:53Watusimoto1 would be something like levelformat = 2
21:59:59Watusimoto1
22:00:20WatusimotoI prefer LevelFormat to LevelFileVersion myself...
22:00:27raptorok that's fine
22:00:34Watusimotosorry, I completely misstated 1
22:00:35raptorbut I think that idea is best, at the moment
22:00:45Watusimotook with me
22:00:49raptork
22:04:09raptori'll get on it
22:04:18raptorbecause I haven't switched to Lua brain mode yet
22:04:21Invisible Quit (Ping timeout: 248 seconds)
22:04:52BFLogBot Commit: 20c5e1639f1a | Author: watusimoto | Message: Undo temporary itentional breakage to revert to standard working state
22:04:54BFLogBot Commit: cfd2d976c5f4 | Author: watusimoto | Message: Merge
22:05:28raptorwow, that last commit message came right from dilbert!
22:06:27Watusimotoyou mean it's not clear?
22:06:29Watusimoto:-)
22:12:40Darrel has joined
22:21:38raptorshould I make LevelFormat the 1st or 2nd line? (or 3rd)?
22:30:52BFLogBot Commit: 3ec9f7de8f6f | Author: watusimoto | Message: Fix (hopefully) the stackoverflow when testing levels with errors
22:32:20Watusimotooh...
22:32:23Watusimotohmmm.
22:32:28Watusimotothe first?
22:32:42Watusimotoyeah, the first
22:32:44raptorok
22:38:20Watusimotook gentlemen... I must retire. We're hosting an international meeting at work starting tomorrow, and I need to be alert and chirpy
22:39:46raptorbe chripy
22:39:46BFLogBot Commit: 9365ca1a5eae | Author: watusimoto | Message: Restore familliar black background when viewing error message
22:39:51raptoruh chirpety
22:39:55fordcarshah
22:40:07raptorgood night!
22:40:22Watusimotochirpalerty
22:40:26Watusimotoor something
22:40:44Watusimotohopefully we'll have some new contributors starting tomorrow!
22:40:47Watusimotogood nithgt!
22:41:03raptornight!
22:45:04Watusimoto Quit (Ping timeout: 246 seconds)
22:50:09fordcarslevelgen is weird
22:53:35Darrel Quit (Quit: Leaving)
22:57:07fordcarsI have an infinite while loop
22:57:07Darrel has joined
22:57:13Darrel Quit (Remote host closed the connection)
22:57:44fordcarsoh wait, not infinite, but a variable is nil when it shouldn't be
22:59:12sam686my old desktop lcd monitor starts to have a small backlight problem: its dark pink when first turned on, but after 10-20 seconds it slowlyy brightens to white.
23:01:06fordcarscrap lights flash
23:01:27fordcarsCRAP later dudes
23:01:41fordcarsShutting down computer
23:01:42sam686ok
23:01:44fordcarslater
23:01:49fordcars Quit (Quit: Page closed)
23:05:53BFLogBot Commit: 319ef1395b12 | Author: buckyballreaction | Message: Remove 'OK' option of ROBOTS menu
23:12:37Iamtaz has joined
23:44:55Iamtaz Quit (Quit: Page closed)

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