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| 12:09:46 | | BFLogBot Commit: 4714980885c7 | Author: watusimoto | Message: Fix test |
| 12:09:48 | | BFLogBot Commit: 1bc575f5743d | Author: watusimoto | Message: Var names |
| 12:09:49 | | BFLogBot Commit: ee185a21a646 | Author: watusimoto | Message: Comment |
| 12:09:51 | | BFLogBot Commit: fb8bc4f093a2 | Author: watusimoto | Message: Remove dead code |
| 12:09:52 | | BFLogBot Commit: 4b29d6ab1d67 | Author: watusimoto | Message: Readibility |
| 12:09:54 | | BFLogBot Commit: 7f9fecefbf1f | Author: watusimoto | Message: Comment |
| 12:09:55 | | BFLogBot Commit: d078051c1b8d | Author: watusimoto | Message: Comment |
| 12:09:57 | | BFLogBot Commit: 36300a8bbd66 | Author: watusimoto | Message: Rework FontManager initialization procedure |
| 12:09:58 | | BFLogBot Commit: c446d948e611 | Author: watusimoto | Message: Skeleton of a test to reproduce join menu UI problems |
| 12:10:00 | | BFLogBot Commit: 9c0fcf526d35 | Author: watusimoto | Message: Fix accumulation of prevUIs when entering and exiting join games screen |
| 12:10:01 | | BFLogBot Commit: d8dd46015370 | Author: watusimoto | Message: This test is lame |
| 12:10:03 | | BFLogBot Commit: c17cfe47811b | Author: watusimoto | Message: Get rid of all vestiges of lame test |
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| 12:24:24 | | BFLogBot Commit: 8299e1f23743 | Author: watusimoto | Message: Better fix for UIQueryServers |
| 12:24:26 | | BFLogBot Commit: 18a475ddf289 | Author: watusimoto | Message: Cleaner logic |
| 12:24:27 | | BFLogBot Commit: 674d5bfb7192 | Author: watusimoto | Message: Fix case 293 -- object borders disactivated when inline help turned off |
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| 12:38:14 | | BFLogBot Commit: 45851d2db875 | Author: watusimoto | Message: Assert for condition that should never happen |
| 12:38:16 | | BFLogBot Commit: ef7e2fc40ac8 | Author: watusimoto | Message: Use our existing shortcut to make the code more readable |
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| 13:11:05 | | BFLogBot Commit: 0b2c2db14829 | Author: watusimoto | Message: Comment |
| 13:11:07 | | BFLogBot Commit: 2bf034d2474d | Author: watusimoto | Message: More of the same |
| 13:11:08 | | BFLogBot Commit: b4f7dbedecba | Author: watusimoto | Message: Try to make block of numbers more readable |
| 13:11:10 | | BFLogBot Commit: dc01bd004fce | Author: watusimoto | Message: More readable? Probably not, but I think it is more better in its own way |
| 13:11:11 | | BFLogBot Commit: 2420ea5efd49 | Author: watusimoto | Message: Comment |
| 13:11:13 | | BFLogBot Commit: 8936d169f52e | Author: watusimoto | Message: Move unrelated code out of renderReticle |
| 13:11:14 | | BFLogBot Commit: 34ab654567f9 | Author: watusimoto | Message: Set indicator font context |
| 13:11:16 | | BFLogBot Commit: ec860967273e | Author: watusimoto | Message: Make wrong mode indicator a little nicer |
| 13:12:00 | | BFLogBot Commit: d67399da3ccf | Author: watusimoto | Message: Whitespace |
| 13:56:02 | | BFLogBot Commit: 3adafcfd1ca1 | Author: watusimoto | Message: Change message color |
| 13:56:03 | | BFLogBot Commit: 20aa2024da2e | Author: watusimoto | Message: Formatting |
| 13:56:05 | | BFLogBot Commit: 93dc4b2a8b26 | Author: watusimoto | Message: 80% fix for case 261 -- I fear the 100% fix is completely different... perhaps killing UIGame after deactivation would be easiest... |
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| 14:43:38 | shocker14 | hi |
| 14:43:42 | shocker14 | hi |
| 14:43:52 | shocker14 | i just want someone to join |
| 14:44:19 | shocker14 | me... |
| 14:46:11 | destroyerimo | ok sure bro |
| 14:47:02 | destroyerimo | shocker14, which server? |
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| 19:42:43 | raptor | oh wow... commits! |
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| 19:45:14 | fordcars | raptor, I tried compiling Bitfighter with Emscripten, but it says it can't compile .obj files |
| 19:45:34 | raptor | hi fordcars |
| 19:45:42 | raptor | odd... |
| 19:46:22 | raptor | abotu 3 weeks ago I followed the online guides they have and got it to compile... but with errors in TNL |
| 19:46:42 | fordcars | Oh wait |
| 19:46:46 | fordcars | I think it's lua |
| 19:46:48 | fordcars | lua-vec.dir/Debug/lstrlib.obj is not valid LLVM bitcode |
| 19:47:07 | fordcars | oh and tnl |
| 19:47:27 | raptor | so i guess i didn't get it to compile, but got everything beforehand (lua-vec, libtomcrypt) to compile |
| 19:47:39 | raptor | that's weird |
| 19:47:41 | fordcars | I guess |
| 19:47:48 | fordcars | What are .obj? |
| 19:48:12 | raptor | usually intermediate files compiled - but not usually for linux, I thought... |
| 19:48:41 | fordcars | I'm on windows btw |
| 19:48:42 | raptor | are you doing this on linux? |
| 19:48:43 | fordcars | oh really? |
| 19:48:45 | raptor | ah ha! |
| 19:48:48 | fordcars | whaaa |
| 19:49:28 | raptor | i think a .obj file on windows is a compiled object file, like a .o on linux |
| 19:49:40 | fordcars | LLVM? |
| 19:49:50 | raptor | not sure - probably any compiler produces it |
| 19:49:53 | fordcars | Or just compiled c++ |
| 19:49:54 | fordcars | oh ok |
| 19:50:21 | fordcars | It says it's a static lib |
| 19:50:29 | fordcars | "it" being google |
| 19:50:36 | raptor | it might be that that piece was not compiled with llvm |
| 19:50:43 | raptor | for whatever reason |
| 19:50:59 | fordcars | heh |
| 19:51:53 | fordcars | I also tried compiling another project, but it said that it can't find header files (in #includes) |
| 19:52:01 | fordcars | non standard |
| 19:54:10 | fordcars | crap I think it works |
| 19:54:10 | raptor | ah yes - at least on linux, I had to tell emscripten (in its config files) where headers were |
| 19:54:10 | fordcars | oh ok |
| 19:54:10 | fordcars | I am rebuilding, that seems to work more |
| 19:54:43 | fordcars | Yeah, |
| 19:54:54 | fordcars | TNL hates Emscripten |
| 19:56:01 | raptor | yeah :( |
| 19:57:00 | fordcars | Oh well |
| 19:57:44 | raptor | I actually didn't even know how to begin on some of those TNL errors I got |
| 19:58:59 | fordcars | :P |
| 20:00:12 | fordcars | Javascripter or Bitjavascript would be really neat |
| 20:00:25 | fordcars | Html5ter |
| 20:00:33 | fordcars | seewhatididthere? |
| 20:03:42 | raptor | haha |
| 20:03:57 | fordcars | Sorry that was bad |
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| 20:14:03 | kaen | hmm I wonder what it is about TNL that emscripten doesn't like |
| 20:14:13 | kaen | maybe some of the low-level byte juggling TNL does that a WebSocket can't handle |
| 20:14:20 | raptor | hi kaen |
| 20:14:52 | raptor | I haven't put tons of effort into getting it to work - just to the point that I knew I had to do lots of research |
| 20:14:54 | kaen | hi and good morning |
| 20:15:14 | kaen | oh wow it's not morning at all |
| 20:15:15 | fordcars | Hi |
| 20:15:20 | fordcars | 3 here :P |
| 20:15:26 | kaen | 12 here :P |
| 20:15:41 | fordcars | Hehe |
| 20:17:15 | raptor | sigh... back to debugging SDL2 video problems |
| 20:25:32 | raptor | code review complete - nothing too sinister |
| 20:27:22 | Watusimoto | http://gci.copyleftgames.org/ |
| 20:27:25 | Watusimoto | we're live! |
| 20:27:33 | Watusimoto | and... hi! |
| 20:27:38 | raptor | OH BOY |
| 20:27:41 | raptor | hi! |
| 20:28:03 | raptor | we're cookin'! (with a whole bunch of soy) |
| 20:28:04 | Watusimoto | second only to pysoy for project quantitu |
| 20:28:13 | Watusimoto | (but we're listed earlier!) |
| 20:28:43 | Watusimoto | so, best behavior, gentlemen! |
| 20:28:52 | raptor | I knew joining a 'B' game was a good move... :) |
| 20:28:59 | Watusimoto | ! |
| 20:29:17 | fordcars | Sweet! |
| 20:29:25 | raptor | ok good behavior... hmmm... |
| 20:29:31 | Watusimoto | so I totally understand the lingering frame issue.... not sure the best way to fix it yet |
| 20:29:58 | raptor | it's not really that bad.. just out-of-place |
| 20:30:22 | Watusimoto | I'm thinking that we should just nuke the gameUserInterface object when we quit a game, and restart with a new clean one |
| 20:30:34 | raptor | I think that's how it used to be |
| 20:30:35 | Watusimoto | there are a lot of weird things lingering |
| 20:31:14 | Watusimoto | I'm not sure we can find all of them and maintian a good list of everything that needs to be reset and sustain that over the long run |
| 20:31:24 | sam686 | its probably just wall edges not being cleared when leaving a server.. |
| 20:31:25 | Watusimoto | destruction and rebirth seems the cleanest |
| 20:31:33 | Watusimoto | that's one element |
| 20:31:39 | Watusimoto | (probably the most visible) |
| 20:31:42 | Watusimoto | and I've fixed that |
| 20:31:43 | raptor | it's sadly not just walls |
| 20:32:01 | Watusimoto | but there are more. timers, settings, loadouts |
| 20:32:04 | sam686 | fx manager not being cleared? |
| 20:32:25 | Watusimoto | that may be an issue, but I haven't seen that specifically |
| 20:32:34 | raptor | anything in UIGame, I think - the problem was exacerbated when we decided to not black out the screen when a player dies |
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| 20:33:07 | Watusimoto | I don't think that is really related, actually -- I can reproduce via different mechanism |
| 20:33:22 | raptor | so Watusimoto, when do the students show up? and I can't seem to be able to access our dashboard.. |
| 20:33:45 | raptor | no, it's not really related - but I think it exacerbated the issue |
| 20:33:46 | Watusimoto | not sure -- I saw one hanging out on pysoy irc this evening |
| 20:34:12 | Watusimoto | the way our tasks get formatted on the task list, Polygon/star scans like pornstar to me |
| 20:34:25 | Watusimoto | maybe that will get some interest |
| 20:34:26 | raptor | oh lovely |
| 20:35:59 | raptor | tomorrow 9AM PST |
| 20:36:02 | raptor | contest opens |
| 20:37:05 | raptor | do i need to reregister as a mentor? |
| 20:37:35 | raptor | ah yes, the 'other' category for male/female |
| 20:37:38 | raptor | i remember this |
| 20:38:19 | Watusimoto | hey kaen, were you a mentor last year? |
| 20:38:22 | Watusimoto | for us? |
| 20:38:52 | Watusimoto | sam686: I recall you were not an official mentor last year; is that right? |
| 20:39:04 | sam686 | I was in neither one.. |
| 20:39:45 | Watusimoto | raptor: please lurk in the pysoy forms for a bit |
| 20:39:54 | Watusimoto | sam686: do you want to be this year? |
| 20:40:10 | sam686 | maybe, |
| 20:40:45 | sam686 | parhaps because of TNL ipv6, some of which I know about |
| 20:40:55 | Watusimoto | did koda decide to mentor with us this year? I put him down as a 1/2 mentor |
| 20:41:17 | Watusimoto | you'll have to answer questions either way :-) |
| 20:41:35 | sam686 | ipv6 have no NAT and usually is easier on hosting one but hosting on only ipv6 means no ipv4 could connect |
| 20:42:20 | Watusimoto | it seems that ipv6 deployment is awfully slow... we can probably defer the whole thing another year or two... but if we have someone who wants to fix it now, that would be great |
| 20:42:45 | sam686 | Do you have ipv6? http://test-ipv6.com/ I seen to not have one, yet.. |
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| 20:44:58 | raptor | ok i'm lurking |
| 20:45:14 | raptor | I filled out the mentor form again |
| 20:45:29 | Watusimoto | looks like I do not have ip6 |
| 20:45:38 | raptor | not for 019 please |
| 20:45:50 | Watusimoto | raptor: did that get you access to all the control panel stuff? |
| 20:45:55 | raptor | checking.. |
| 20:46:16 | Watusimoto | ipv6 for 019!!!! |
| 20:46:20 | raptor | I have a 'my dashboard' thingy now |
| 20:46:20 | Watusimoto | let's do it!!!! |
| 20:46:23 | raptor | NOOOooooo |
| 20:46:29 | Watusimoto | oh great |
| 20:46:42 | Watusimoto | 3 issues on the list! |
| 20:47:09 | Watusimoto | and I'll have 261 fixed in a jiff |
| 20:47:16 | sam686 | at least I can access my router with ipv6 http://[fe80::250:43ff:fe01:2ce0]/ (only me can access) |
| 20:47:27 | Watusimoto | that's a weird looking address |
| 20:47:29 | raptor | i'm working on the video problem... |
| 20:47:31 | Watusimoto | it will take some getting used to |
| 20:47:43 | Watusimoto | and we have 2/3 achievements already done |
| 20:47:53 | sam686 | oh and, my router is actually a debian with amd fx-4100 cpu |
| 20:47:56 | raptor | oh |
| 20:47:59 | Watusimoto | so we'll probably be ready for release by christmas! |
| 20:48:01 | raptor | uhh... Lua sandbox |
| 20:48:13 | Watusimoto | what's the state of that? |
| 20:48:17 | raptor | I have a working patch... but stopped to do the video stuff |
| 20:48:24 | raptor | working abotu 60% |
| 20:48:28 | Watusimoto | can we release with an imperfect solution? |
| 20:48:45 | raptor | there's some problem with reloading the helper scripts everytime, in the sandbox |
| 20:48:51 | Watusimoto | (if it works... a holey sandbox is better than what we have now) |
| 20:48:58 | raptor | yes - but it needs to not kill the environment first... |
| 20:49:02 | Watusimoto | yes |
| 20:49:12 | raptor | all the sandbox is written |
| 20:49:24 | raptor | it's just hooking it up in proper initialization order |
| 20:50:18 | Watusimoto | ok, great. I added a task |
| 20:50:38 | raptor | ok, i sent a connection request to copyleft |
| 20:50:42 | Watusimoto | so here's my latest thoguhts regarding "levels" |
| 20:51:05 | Watusimoto | we could just treat levels like a badge that gets replaced whenever you go up to the next level |
| 20:51:19 | Watusimoto | and leave the in-game display out |
| 20:51:26 | Watusimoto | we could do that for 019a, no problem |
| 20:51:55 | Watusimoto | sam686 you missed most of our level conversations, but you will be happy to know that you are in (I think) the 2nd highest tier |
| 20:52:03 | Watusimoto | and you are the only one there |
| 20:52:14 | raptor | haha |
| 20:52:24 | Watusimoto | I designed the levels so that everyone (even you) could work towards a higher level |
| 20:52:25 | raptor | i'll be there in another 3 years, i think |
| 20:52:33 | Watusimoto | maybe! |
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| 20:52:44 | Watusimoto | if we go the badge route, we could add more tiers as needed |
| 20:53:04 | Watusimoto | but I don't think sam686 would ever get beyond level 9 |
| 20:53:13 | Watusimoto | he'll get there, but not past it, I think |
| 20:53:44 | Watusimoto | if we go the badge route, the design issues would become far simpler |
| 20:54:06 | raptor | we need to fit the badges on the scoreboard... |
| 20:54:09 | Watusimoto | we could even just go with numbers in a box or circle |
| 20:54:21 | raptor | because bobdaduck + every badge is a little much |
| 20:54:24 | Watusimoto | is that a 019 issue? or 019a? |
| 20:54:32 | raptor | it's an 018 issue |
| 20:54:43 | Watusimoto | we alreadyd did that release |
| 20:54:49 | raptor | but i don't mind deferring it again |
| 20:54:56 | raptor | because i have a short name a few badges |
| 20:56:38 | sam686 | new problem, game freezes when pressing "Y" on "Level have problems" |
| 20:57:54 | Watusimoto | I created a 019a task, but I think I have an easy enough solution I can try for 019 |
| 20:58:06 | Watusimoto | in the editor? |
| 20:58:21 | sam686 | yes, test from editor |
| 20:58:36 | Watusimoto | will try to reproduce |
| 20:58:36 | sam686 | only happens if "Level have problems" shows up, like missing spawn point |
| 20:58:58 | fordcars | As always, Google Code In: The Contest is also not open to residents of Brazil, Italy, Quebec and Saudi Arabia. |
| 20:59:12 | Watusimoto | doesn't freeze for me... |
| 20:59:17 | Watusimoto | I get a stack overflow |
| 20:59:25 | raptor | haha |
| 20:59:27 | Watusimoto | my favorite type of error! |
| 20:59:55 | Watusimoto | fordcars: are you from one of those locales? |
| 21:00:15 | fordcars | Quebec :/ |
| 21:00:17 | raptor | from canada/ |
| 21:00:18 | raptor | ? |
| 21:00:21 | raptor | yes |
| 21:00:21 | fordcars | Yeah |
| 21:00:31 | fordcars | Stupid Law |
| 21:01:03 | raptor | so are you pro/con secession? :) |
| 21:01:14 | Watusimoto | quel loi? |
| 21:01:27 | fordcars | Lol |
| 21:02:04 | sam686 | its stuck on ErrorMessageUserInterface::usesEditorScreenMode, the reason it didn't stack overflow on me was I was on release build, it optimizes it out by "jumping" to the same function instead of calling/using stack space. |
| 21:02:19 | fordcars | I am more of a "stay in Canada" kindof guy |
| 21:02:27 | Watusimoto | sam686: I'll fix it. I'm probably tthe one that broke it |
| 21:04:04 | fordcars | wats, there's a stupid law making all contests outside of Quebec "illegal" to Quebec residents. |
| 21:05:21 | raptor | i've had lots of canadian friends, both inside and out of Quebec |
| 21:05:32 | fordcars | Heh cool |
| 21:05:41 | raptor | general consensus is that Quebec is bent on self-destruction |
| 21:05:48 | fordcars | haha yeah |
| 21:06:13 | fordcars | And there's also the Charter |
| 21:06:24 | fordcars | Which is just wrong |
| 21:06:42 | raptor | i don't remember what that included - was it the language thing? |
| 21:06:47 | fordcars | And the language police, which is also wrong. |
| 21:06:50 | fordcars | That :P |
| 21:07:40 | fordcars | An italian restaurant had to change the word "Pasta" in their menu because it wasn't french |
| 21:08:15 | fordcars | Marois - our prime minister- sucks |
| 21:09:13 | fordcars | All languages that are not English should be destroyed = The language police philosophy |
| 21:10:12 | fordcars | Happily, most people are against this |
| 21:10:48 | fordcars | The only people that want this crap are small towns up North |
| 21:13:06 | sam686 | A problem with window position, it fails to position to my to any of my multi monitor at the left of my primary monitors |
| 21:13:25 | kaen | Watusimoto: I was not |
| 21:13:27 | kaen | can I be? |
| 21:13:39 | sam686 | thats in Bitfighter |
| 21:14:14 | raptor | sam686: that's another SDL2 video issue - I'm not sure what to do about it; it will require research |
| 21:15:27 | sam686 | WindowXPos=-1150 WindowYPos=179 (left of primary monitor), it does appear to save window position correctly |
| 21:20:39 | Watusimoto | I think the situation in quebec is quite interesting, actually! |
| 21:21:35 | sam686 | by the time it gets to VideoSystem::setWindowPosition(left, top), left = 0? Was expecting -1150 |
| 21:21:45 | raptor | kaen: do you want to me a mentor? You get a free t-shirt! |
| 21:21:49 | raptor | *be |
| 21:21:53 | kaen | definintely! |
| 21:22:00 | kaen | definitely* |
| 21:22:12 | sam686 | not only that, WindowXPos=0 got saved as ZERO when starting Bitfighter before reaching setWindowPos |
| 21:22:25 | raptor | kaen: go here: https://google-melange.appspot.com/gci/homepage/google/gci2013 |
| 21:22:25 | fordcars | Wats, me too! Even though it's a big debate, it's far from a huge war |
| 21:22:33 | raptor | somewhere is a linnk about registereing as a mentor |
| 21:22:43 | fordcars | Wow, wats is suprisingly fun to write |
| 21:23:24 | raptor | once registered, you have a 'my dashboard' area - in there you can request a role from an organization |
| 21:23:40 | fordcars | 19 hours left |
| 21:25:51 | Watusimoto | what's our irc network? |
| 21:26:00 | fordcars | freenode |
| 21:26:01 | fordcars | :) |
| 21:26:06 | raptor | HA FIXED |
| 21:26:06 | Watusimoto | obviusly freenode, but the example is much more detailed |
| 21:26:15 | sam686 | Bitfighter windowed mode not going to the left of my primary monitor of multi monitor: config.cpp line 457 |
| 21:26:22 | raptor | irc.freenode.net |
| 21:26:24 | Watusimoto | oh wait, that's two examples munged together |
| 21:26:26 | kaen | irc:irc.freenode.net |
| 21:26:37 | raptor | irc://irc.freenode.net/bitfighter |
| 21:26:38 | sam686 | and my WindowXPos is negative because it is left of my primary monitor of multi monitor |
| 21:26:41 | Watusimoto | examples: irc:irc.freenode.net xmpp:gmail.com/Home |
| 21:26:50 | Watusimoto | I thought that was all one example |
| 21:27:37 | kaen | What should I say in my message to the copyleft games group? |
| 21:27:53 | kaen | anything in particular |
| 21:28:05 | kaen | ? |
| 21:29:08 | sam686 | which... comes with another problem, what if WindowXPos=99999, its OFFSCREEN when starting bitfighter |
| 21:29:17 | | BFLogBot Commit: eb334485c760 | Author: buckyballreaction | Message: Fix fullscreen-stretch mode when alt-tabbing away and back again |
| 21:29:24 | raptor | kaen: say that you are a developer/mentor for bitfighter |
| 21:29:56 | raptor | wooo! |
| 21:30:00 | raptor | another one bites the dust |
| 21:30:07 | raptor | ok, time for sandbox, I suppose... |
| 21:30:08 | fordcars | haha |
| 21:31:49 | Watusimoto | sam686: please let me know if you register as a mentor for bitfighter |
| 21:32:08 | raptor | Watusimoto: are you doing that same process I told kaen? |
| 21:32:16 | Watusimoto | I did, yes |
| 21:32:33 | raptor | so i figure we just have to wait for copyleft to grant us the role? |
| 21:32:39 | Watusimoto | probably |
| 21:32:52 | Watusimoto | as long as our tasks are up, that is the most important thing at this point |
| 21:33:07 | Watusimoto | and this year, I can update/add/republish the list myself |
| 21:33:19 | raptor | oooo |
| 21:33:23 | Watusimoto | so if you want changes, I can do it |
| 21:33:28 | raptor | is taht because you have hg access? |
| 21:33:31 | Watusimoto | yes |
| 21:33:49 | Watusimoto | I think it is more automated this year... in the past it we had to wait for arc |
| 21:34:41 | raptor | oh good |
| 21:35:34 | fordcars | need for |
| 21:35:38 | fordcars | *food |
| 21:35:51 | raptor | mmmmm.... for... |
| 21:36:29 | | Invisible has joined |
| 21:44:22 | raptor | Watusimoto: didn't you make it so the numeric pad ENTER key worked once? |
| 21:44:43 | Watusimoto | yes |
| 21:44:52 | Watusimoto | that all seems broken now |
| 21:44:57 | raptor | does it work for you, curren.. ok |
| 21:45:09 | Watusimoto | well, only tested in ogconsole |
| 21:45:14 | Watusimoto | where do you mean? |
| 21:45:19 | raptor | anywhere |
| 21:45:24 | raptor | selecting a server to join |
| 21:45:30 | raptor | sending a chat message |
| 21:45:37 | Watusimoto | not sure I ever did anything with that explicitly |
| 21:45:54 | Watusimoto | should probably work, though |
| 21:46:02 | raptor | hmm... ok. I thought I vaguely remembered a case to do that for 018 or so... |
| 21:46:05 | Watusimoto | I mean we should make sure it works |
| 21:46:08 | raptor | or 017 |
| 21:46:19 | raptor | because the move to SDL from GLUT broke that |
| 21:46:45 | Watusimoto | make a case! |
| 21:48:49 | sam686 | Might also be why page up/down didn't work for some people, the one on the number pad with numlock off doesn't work on bitfighter |
| 21:49:38 | raptor | i'm going dumpster diving... |
| 21:49:45 | raptor | i remember clearly Watusimoto working on this.. |
| 21:50:00 | Watusimoto | I did do something with numeric keypad |
| 21:50:11 | Watusimoto | in any event the fix should be easy enough |
| 21:50:49 | raptor | found it: https://code.google.com/p/bitfighter/source/detail?r=18c4d3fd8747 |
| 21:53:25 | raptor | that one and the following revision introduced it, but it was a long time ago |
| 21:57:15 | raptor | Watusimoto: I think we have a small problem with the gridsize |
| 21:57:33 | raptor | sky_lark just posted an old map on the forums that had no GridSize entry |
| 21:57:54 | Watusimoto | yes |
| 21:57:57 | raptor | so I think older maps, like before a certain bitfighter version, didn't write out the gridsize if it was at default |
| 21:58:03 | Watusimoto | may be |
| 21:58:16 | Watusimoto | so two options: |
| 21:58:18 | raptor | if that's the case, we're going to break a lot of maps |
| 21:58:46 | Watusimoto | 1) insert token stating that this level is of modern version, and treat lack of gridsize as gridsize = 1 |
| 21:58:52 | Watusimoto | 2) break old maps |
| 21:59:02 | Watusimoto | 3) explicitly write gridsize = 1 into level file |
| 21:59:36 | Watusimoto | 3 would require us just to live with the fact that gridsize is something we're stuck with until the level format changes completely |
| 21:59:44 | raptor | which one does the following fit under: Add 'LevelFileVersion 2' string to level file, if it isn't found then assume version 1 and default to 255 gridsize if none is found |
| 21:59:53 | Watusimoto | 1 would be something like levelformat = 2 |
| 21:59:59 | Watusimoto | 1 |
| 22:00:20 | Watusimoto | I prefer LevelFormat to LevelFileVersion myself... |
| 22:00:27 | raptor | ok that's fine |
| 22:00:34 | Watusimoto | sorry, I completely misstated 1 |
| 22:00:35 | raptor | but I think that idea is best, at the moment |
| 22:00:45 | Watusimoto | ok with me |
| 22:00:49 | raptor | k |
| 22:04:09 | raptor | i'll get on it |
| 22:04:18 | raptor | because I haven't switched to Lua brain mode yet |
| 22:04:21 | | Invisible Quit (Ping timeout: 248 seconds) |
| 22:04:52 | | BFLogBot Commit: 20c5e1639f1a | Author: watusimoto | Message: Undo temporary itentional breakage to revert to standard working state |
| 22:04:54 | | BFLogBot Commit: cfd2d976c5f4 | Author: watusimoto | Message: Merge |
| 22:05:28 | raptor | wow, that last commit message came right from dilbert! |
| 22:06:27 | Watusimoto | you mean it's not clear? |
| 22:06:29 | Watusimoto | :-) |
| 22:12:40 | | Darrel has joined |
| 22:21:38 | raptor | should I make LevelFormat the 1st or 2nd line? (or 3rd)? |
| 22:30:52 | | BFLogBot Commit: 3ec9f7de8f6f | Author: watusimoto | Message: Fix (hopefully) the stackoverflow when testing levels with errors |
| 22:32:20 | Watusimoto | oh... |
| 22:32:23 | Watusimoto | hmmm. |
| 22:32:28 | Watusimoto | the first? |
| 22:32:42 | Watusimoto | yeah, the first |
| 22:32:44 | raptor | ok |
| 22:38:20 | Watusimoto | ok gentlemen... I must retire. We're hosting an international meeting at work starting tomorrow, and I need to be alert and chirpy |
| 22:39:46 | raptor | be chripy |
| 22:39:46 | | BFLogBot Commit: 9365ca1a5eae | Author: watusimoto | Message: Restore familliar black background when viewing error message |
| 22:39:51 | raptor | uh chirpety |
| 22:39:55 | fordcars | hah |
| 22:40:07 | raptor | good night! |
| 22:40:22 | Watusimoto | chirpalerty |
| 22:40:26 | Watusimoto | or something |
| 22:40:44 | Watusimoto | hopefully we'll have some new contributors starting tomorrow! |
| 22:40:47 | Watusimoto | good nithgt! |
| 22:41:03 | raptor | night! |
| 22:45:04 | | Watusimoto Quit (Ping timeout: 246 seconds) |
| 22:50:09 | fordcars | levelgen is weird |
| 22:53:35 | | Darrel Quit (Quit: Leaving) |
| 22:57:07 | fordcars | I have an infinite while loop |
| 22:57:07 | | Darrel has joined |
| 22:57:13 | | Darrel Quit (Remote host closed the connection) |
| 22:57:44 | fordcars | oh wait, not infinite, but a variable is nil when it shouldn't be |
| 22:59:12 | sam686 | my old desktop lcd monitor starts to have a small backlight problem: its dark pink when first turned on, but after 10-20 seconds it slowlyy brightens to white. |
| 23:01:06 | fordcars | crap lights flash |
| 23:01:27 | fordcars | CRAP later dudes |
| 23:01:41 | fordcars | Shutting down computer |
| 23:01:42 | sam686 | ok |
| 23:01:44 | fordcars | later |
| 23:01:49 | | fordcars Quit (Quit: Page closed) |
| 23:05:53 | | BFLogBot Commit: 319ef1395b12 | Author: buckyballreaction | Message: Remove 'OK' option of ROBOTS menu |
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| 23:44:55 | | Iamtaz Quit (Quit: Page closed) |