#bitfighter IRC Log

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IRC Log for 2013-12-02

Timestamps are in GMT/BST.

00:00:16sam686if some global variables calls getScreenInfo before running main(), we are back to the same problem
00:01:39raptorargh - i thought this way would mitigate taht
00:01:41raptor*that
00:02:19raptorkaen: am I doing something wrong?
00:02:34raptordo I have to still declare the static screenInfo object somewhere?
00:04:49sam686imageine some U32 test1 = getScreenInfo::getScreenInfo().getGameCanvasWidth(); above ScreenInfo DisplayManager::mScreenInfo;
00:05:16sam686it returns zero if U32 test1 is in global space
00:05:26sam686that saying its not initalized yet
00:08:13raptorhmm
00:08:36raptorOK, I have a new idea
00:09:06raptorI'm gonna do it like fontmanager does with the stash
00:09:12raptorWith an initialize()
00:10:14sam686i will be back in about 2 hours
00:26:05phill_hey Watusimoto, saw your comments
00:27:28Watusimotogood
00:27:55WatusimotoWhat did you use as the basis for the s_bot changes? the code in the repo?
00:28:51phill_What do you mean? I just modified the s_bot
00:31:40WatusimotoI did a diff between the s_bot I got out of the main repo and yours, and there are a lot more diffs that I expected
00:31:46Watusimotodid you rearrange things a bit?
00:34:12phill_oh, yes I pretty heavily refactored the code. The flow is that same but I tried to clean it and make it easier to extend with different weapons and strategies
00:36:09raptorgreat!
00:36:26Watusimotook, then that explains it
00:36:26raptorthat goes right along with my long-term plans for s_bot...
00:37:11Watusimotoso then this was the crux of your seeker work?
00:37:12Watusimotohttp://pastebin.com/CNTRJV8X
00:37:30Watusimoto(the refactor is great, but makes it hard to see what you did related to this task)
00:38:46phill_sorry about that, I was having a hard time not changing it to work decently with this new stuff
00:39:14phill_and yes that is the logic that controls seeker shots around a corner
00:40:41Watusimotowell, I'm glad you did the cleanup, so no problem there
00:40:59Watusimotoso I stand by my statement that it would be silly to put that into c++
00:41:39Watusimotoit looks like you added a bunch of comments as well
00:42:09Watusimotoalright... I'll mark the task as complete
00:42:17phill_ah yes I got a little bored
00:42:27Watusimotoany objections to me committing the new code into the main repo?
00:42:47phill_wait
00:42:47Watusimoto(that's for kaen, raptor, sam686)
00:42:51Watusimotowaiting]
00:42:57Skybax_ Quit (Ping timeout: 272 seconds)
00:43:01phill_I might have changed a tiny thing and didnt upload it
00:43:05phill_let me look
00:43:41phill_damn civ slowing down my computer
00:43:43Watusimotoif so stick it on a pastie -- that's easier for me than the google tool
00:43:49phill_will do
00:45:07raptorWatusimoto: my only objection is taht we should code in some different profiles for s_bot
00:45:25Watusimotois that part of this task?
00:45:28raptornope
00:45:38raptori don't object to the task being completed
00:45:52Watusimotothen why not commit?
00:46:01raptorbut I would to releasing as is for 019a without more bot profiles and the ability to randomly choose one at start-up
00:46:13Watusimotothat way the next bot maker will have a better basis to work from
00:46:21raptorok
00:46:28Watusimotowell, this bot is better than the old one
00:46:34phill_Watusimoto: you have the latest one
00:46:42raptorI guess I wasn't fully committed to making s_bot changes so soon...
00:46:42Watusimotoso even without profiles, it is an improvement in my opinion
00:46:52Watusimotowe could create another gci task to do profiles
00:47:13raptorit's better at somethings, but the armor module would make it bad at objective-based gametypes
00:47:18raptor*some things
00:48:44Watusimotowe coudl trivially remove armor
00:48:49WatusimotoI could do it right now if you like!
00:49:42Watusimotoin fact, I'm going to because I can't kill them with armor
00:49:59raptori thnk the armor seeker profile goes great together
00:50:21Watusimotoyes
00:50:38Watusimotobut armor all around is probably not what we want
00:50:43raptori mean, it's the perfect bot for CTF defense...
00:50:49Watusimotoat least not right now
00:50:52raptoryes, thus my objection
00:50:59WatusimotoI'll give it cloak instead
00:51:19Watusimotonow if it learned to use cloak.... <shiver>
00:51:48raptor_k made one of his bots do that...
00:52:37Watusimotook, task marked as complete
00:52:53raptorcongrats phil!
00:52:59phill_WOOP
00:53:03phill_free t-shirt here i come
00:53:49Skybax has joined
00:54:04Watusimotome too!
00:54:28WatusimotoI'm wearing last year's right now, just to keep the mood
00:54:39Watusimotocarefully avoiding open flame
00:54:40raptormy wife's wearing mine...
00:54:56phill_are they soft? that's all that's important
00:55:19raptoryes, but don't go out into the sunlight for fear of spontaneous combustion
00:55:27BFLogBot Commit: e8835b9a3435 | Author: watusimoto | Message: Bot cleanup and seeker logic -- contribution from phill @ gci
00:55:29BFLogBot Commit: c8559dd8418e | Author: watusimoto | Message: Remove armor from default bot loadout
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01:10:16raptorWatusimoto: I think there's an architectural problem with UIEditorInstructions
01:10:31Watusimotodon't say that!
01:10:32raptorther symbol strings are initialized in the constructor with sizes based on the canvas width
01:10:51Watusimotook
01:11:15raptorwell - if you start up stretched fullscreen, those sizes will be different than if you change to windowed
01:11:38Watusimotohmmm
01:11:51raptormaybe canvas width is the wrong thing to use..
01:14:43kaenhi raptor
01:14:48raptorhi
01:14:56kaendid you get display manager figured out?
01:15:03raptorI'm hating statics right now
01:15:12kaenif the code you posted isn't working, you'll need to use the second method I proposed
01:15:41raptorI got it to work by using an initialize() method where I create teh screeninfo object
01:15:47kaenusing a local static in getScreenInfo
01:15:50WatusimotocanvasWidth is always 800
01:15:52kaenok, that works
01:16:16Watusimotoso it window mode doesn't matter
01:16:29raptorno
01:16:32Watusimotocanvas is always 800x600
01:16:39raptorin the editor, it's much bigger if full screen
01:16:43Watusimotoyes, true
01:16:55Watusimotois that the problem?
01:17:07Watusimotoeditor full screen -> ei
01:17:12raptorso if you start the game fullscreen, go to the editor, then press F1 (with my changes), help is goofy
01:17:21raptoryes
01:18:25Watusimotoworks for me, but I don;t have your changes
01:18:36raptoryes it works for you, but not for sky_lark on OSX
01:18:53Watusimotoyes
01:18:55raptormy changes make it permanently not work on all OSes (exposing the bug)
01:18:57BFLogBot Commit: c2b55eea3c00 | Author: watusimoto | Message: Rename function
01:18:58BFLogBot Commit: 578186ebc637 | Author: watusimoto | Message: Make stars look better during zoom to cmdrs map. Would be better to implement alpha blending inside renderStars; the param is passed, but is unused
01:19:48Watusimotoif you change screen mode when going into instructions, that would fix it, no? i.e. restore canvas to 800x600
01:21:15WatusimotoI need to get to bed... 2:20AM here... I can look at this tomorrow if you don't find a good resolution
01:21:35Watusimotoso... good night!
01:23:49raptornight
01:24:05sam686ok
01:24:11raptorin fact, i don't know why it even works on LInux right now without my changes
01:24:29raptorshouldn't the static at the top permanently hold the old canvas size?
01:25:20sam686the constructor of ScreenInfo sets canvas to 800 x 600, or whatever is GAME_WIDTH GAME_HEIGHT
01:25:42sam686if constructor don't run, or ran too late, it will be ZERO
01:25:59sam686or junk memory if it wasn't a global space
01:26:39Watusimoto Quit (Ping timeout: 272 seconds)
01:30:06raptoryes, i understand why it doesn't work
01:31:01raptorbut i don't understand why it does work on our Linux/Windows systems
01:31:18raptoroh
01:31:24raptoractually i got it to not work in LInux
01:31:27raptorok nevermind
01:31:30raptorall is good
01:31:40sam686its probably the linking order linked ScreenInfo.cpp earliear then other OS build system
01:31:57sam686which means it ran the gScreenInfo earliear
01:32:03sam686the constructor that is
01:34:57raptoryeah..
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01:54:18raptorSkybax: do you use OSX?
01:55:07raptorI keep forgetting
02:19:39kaenraptor, can you add a link to pleiades in the header?
02:19:44kaenas "levels" ?
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02:47:19sam686When
02:47:34sam686When I reboot my linux router, my public IP address changes..
02:53:50sam686my linux now have 20 GB of RAM (was 8 GB).. at least no nore extreme slowdown with "make -B -j999", it didn't use more then 10 GB though.
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03:03:37raptoryes kaen - i'm still doing some linux builds..
03:03:55raptori'll get to that afterwards... If I can remember how in drupal
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03:26:24raptorhmmm... lost my apache settings
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03:29:00Little_Appleraptor: was pulse changed at all?
03:29:36Platskies has joined
03:29:43raptorLittle_Apple: not that I know of
03:29:48raptorwhy what's wrong?
03:29:51Little_Appleit seems a lot harder to trigger
03:30:01Little_Applei at first thought it might have been removed
03:30:29raptorhmmm... I don't I think i did anything to it, let me check
03:31:07sam686works fine if you hosting, seems a little bit harder when /lag 100 or joining a server
03:33:09Little_Applealso, are seekers supposed to go after ghost ships?
03:33:53raptornot sure, i don't know that I ever tried that...
03:35:09sam686nevermind, pulse seem to work fine whether hosting or joining a server
03:35:33sam686maybe you not double clicking fast enough?
03:37:09Little_Applei used to be able to do it no problem
03:38:02Little_Appleto get it to work i have to literally vibrate the space bar with my other hand
03:43:35Little_Applemac issue maybe?
03:43:41raptormaybe...
03:43:50raptorspeaking of mac issues - did yours update OK?
03:43:56Little_Applenope
03:44:00raptorwhen you started it, did it launch the upfjasfdasfjdskal;fdjaskfl;das
03:44:01Little_Applei forgot to say something
03:44:07raptorwhat!?
03:44:08Little_Apple:P
03:44:21Little_Applesaid something about how it wasnt signed properly or something
03:44:28raptorhow did you get around it?
03:44:41Little_Applei just downloaded directly from bitfighter.org
03:45:10Little_Appleit might've been because i had changed the name of the app...
03:45:20raptorblargh
03:45:31raptorI'm starting to hate the built-in update system
03:45:37Little_Applehehe
03:45:40sam686the turbo double tap appears exacly the same on both 018a and 019, when using joystick (controls both 018a and 019 and all clients running with same joystick input)
03:45:43raptorI don't think *any* release has worked...
03:46:39Little_Applepulse is definitely different for me
03:46:49sam686even the double tap delay seem to be the same between 018a and 019
03:47:25raptorhmmm
03:47:31BFLogBot Commit: ceda096477f3 | Author: buckyballreaction | Message: Remove gScreenInfo. Add a DisplayManager class for future use. This also takes care of static initialization problems on OSX messing with the editor instructions
03:47:37raptormaybe th einput system is slightly different?
03:47:59sam686it could be the laggy/delayed input problem on newer (mac only) SDL 2.0?
03:48:21sam686what is your in-game FPS (press F6)
03:48:46Little_Apple60
03:49:02raptorvsynced
03:49:13sam686I can still double boost just fine, even with /maxfps 10
03:49:42Little_Appleits registering me activating turbo, it just wont use pulse
03:49:51sam686I can double boost just find on keyboard button, and on mouse button
03:50:01Little_Applethe speed i need to tap it to get it to work is unreasonably fast
03:50:22raptorLittle_Apple: I think i've seen that on osx before...
03:50:40raptorbut I think it was hard in 018a, too..
03:50:57sam686when you actually joined my server and tried to double tap boost, it looked like you pressing the tapping button a bit slow..
03:51:07Little_Applei could check our other mac to see if its more than just me
03:51:42Little_Appleoh, does 019 have ppc support?
03:52:03raptorLittle_Apple: yes
03:52:10Little_Applekk
03:52:14raptorit's in the 32bit build, but no one has tested it...
03:52:21Little_Applei could test that tomorrow...
03:52:29raptorsooo... no guarantees it won't crash!
03:52:33Little_Applethe emac isnt exactly setup
03:52:52Little_Appleill check on another computer
03:55:40sam686speaking of which, how does the LUA bot double tap boost?
03:56:40raptorGood question...
03:59:33Skybaxraptor: My laptop runs Windows 8.1 but my parents have a Mac OSX that I could use for testing purposes
03:59:49raptorok, i think i just fixed the osx update issue
03:59:52raptorpiece of trash
04:00:01raptorthanks Skybax
04:00:10SkybaxHaha xD
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04:00:48sam686Skybax are you running mac? Able to double tap turbo ok?
04:00:49Little_Snappleweird.
04:01:08Little_Snapplefirstly, auto update worked
04:01:10Skybaxsam686: I'd have to go download Bitfighter on my parent's computer. Want me to check?
04:01:13Little_Snappleso thats good
04:01:19raptorthat's because i fixed it 2 min ago
04:01:39Little_Snapplehaha
04:01:47sam686if you want, Little_apple have trouble doubletapping turbo and it was ok on 018
04:01:51Little_Snapplepulse seems to be working fine
04:02:04Little_Snappleeven though im hitting space at the same speed
04:02:24SkybaxOkay, I'll go check
04:02:26raptorha
04:02:39Little_Snappleooh that nexus logo is pretty slick
04:02:54raptori drew that myself!
04:03:01raptor takes a bow
04:03:11Little_Snapplehaha
04:05:43Little_Apple Quit (Ping timeout: 250 seconds)
04:05:52Little_Snappleoop..
04:06:14raptorthere he goes!
04:08:17Little_Snapplelaptop must've fallen asleep
04:09:11raptorthrow some cold water on it to wake him up
04:09:59Little_Snapplei think you just want to see a mac die
04:10:07sam686it might be your old laptop is slow?
04:10:29Little_Snapplepulse works fine on 018a..
04:10:47sam686what FPS you get on 018a?
04:10:58sam686100 or 60?
04:11:08Little_Snapple60
04:13:03raptorcould be something weird with the input system...
04:13:14Little_Snapplemebbeh
04:13:26Little_Snapplei need to get going..
04:13:37Little_Snapplepeople be sleeping
04:14:02Little_Snapplelaters
04:14:24raptornight
04:17:45raptordebian builds are up on bitfighter.orgr
04:18:17Little_Snapple Quit (Ping timeout: 250 seconds)
04:18:55raptoropenSUSE packages are built
04:19:06raptorfedora is taking for.ev.er
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04:28:18Skybaxkaen: *poke*
04:29:34sam686looks like my server just freeze/crash on loading a level, something to do with bot zone generating
04:30:21SkybaxIt died
04:34:08sam686I couldn't find which level it was trying to load when it died..
04:34:22sam686it just .. didn't tell me which one
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04:36:43sam686my server didn't crash, it just died eating CPU, stuck inside some bot zone generating
04:41:36raptoruh oh
04:45:14sam686I think I found the level http://sam6.25u.com/bitfighter/levels3/blackbird_Road_Rage.level
04:45:33raptortesting..
04:45:33sam686that bacially eats cpu wont fully load on release build
04:45:42sam686on debug it halts on some assert
04:48:44sam686maybe we need to make a test that for each level you have, load and generate bot zone... that test if something crash.
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04:49:27BFLogBot Commit: d48d27b1fe08 | Author: buckyballreaction | Message: Fix assert
04:50:09raptorI just tested that on latest, no crash or CPU usage
04:50:31raptorare you running bitfighterd or just bitfighter?
04:50:57sam686recompiling latest now
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04:54:03sam686still happens on newest code changes
04:54:09sam686http://sam6.25u.com/upload/text1312/131202_04-53-46.txt
04:54:55sam686the proble is in sweep.cc line 770
04:55:43sam686o2d = COLLINEAR the debugger says
05:00:12raptormaybe I should work on teh clipper update...
05:00:28raptorfloating error again?
05:01:38raptorif you can somehow reduce it to a testcase, then we can see what this utility says is wrong: http://javascript.poly2tri.googlecode.com/hg/index.html
05:03:23sam686the utility might likely say nothing wrong if ran on linux, as you said it doesn't crash/freeze
05:03:57raptoryes, but maybe you could output the points for the hole...
05:17:21sam686http://sam6.25u.com/upload/text1312/131202_05-17-15.txt
05:17:30sam686I reduced it down to that much
05:18:22sam686now it wants to crash in Triangle::EdgeIndex shapes.cc
05:23:54raptori got a segfault, too!
05:36:24raptorthat makes no sense
05:37:08sam686http://sam6.25u.com/bitfighter/levels4/blackbird_NASCAR_Track.level seem to also crash, this time on my 64 bit linux debian
05:38:30raptorthat one works on my Linux
05:39:08sam686i don't get it, crash on my linux but not your linux?
05:39:22raptoris your linux in a VM?
05:39:33sam686no, its actual AMD fx-4100
05:39:39raptorhuh
05:39:43raptorthat seems weird..
05:39:46sam686maybe its the difference on gcc version i guess?
05:39:54raptorah, that could be
05:40:42sam686i don't get why the rounding is so different between different compilers, maybe even different version of compilers.
05:41:23raptorme neither - and the rounding you put was at 1
05:41:28raptorwhich should make no difference
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05:43:49kaenhi Skybax_
05:43:51kaenyou poked?
05:44:01Skybax_Yes
05:44:17Skybax_raptor told me to poke you so you'd update the scissors plug in lol
05:44:21Skybax_ is now known as Skybax
05:44:29kaenoh haha
05:44:40kaenok I'll fix it and poke you when that's complete.
05:44:48SkybaxHoorah
05:45:12BFLogBot Commit: aee3d49d02af | Author: buckyballreaction | Message: Move DisplayManager to shared sources for now
05:48:12raptorkaen: I can't get drupal to put that Levels link up
05:48:27raptori don't know what's wrong - it keep telling me 'you don't have access to that resource'
05:48:47raptorI must have figured this out once...
05:49:57kaen Quit (Ping timeout: 248 seconds)
05:49:58sam686is some files read only?
05:50:05raptorno
05:50:19raptorI think it's because drupal can't link to non-managed resources without some hack...
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06:03:58raptorok levels link is up
06:04:01raptorso dumb
06:04:22raptorwe gotta get off of drupal 6
06:05:47raptorfedora RPMs are up
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06:16:43raptorlook slike the Bittown crashes with poly2tri assertion fail
06:19:17sam686How about fork() and generate bot zone on secondary process, if successful transfter to primary process. If not, let the second process segfault. while primary process continues running.
06:31:44raptorhmmm...
06:32:30raptori've never done something like that before... sounds... possibly difficult..
06:32:42raptorcould we catch the segfault?
06:32:59raptorseems like we tried stuff like that, but it was hard for multiplatform
06:33:27raptorwhat I think we shoudl do sam686, is update to clipper 6, turn on 'StrictlySimple' output and go from there
06:33:47sam686its one solution to preventing the crash, if we have time and desiding if it is worth the effort to program that..
06:34:00raptorbut tomorrow maybe - I need to go to bed now
06:34:05sam686ok
06:34:15raptoralso, I have to do the desura build tomorrow...
06:34:22raptorLinux builds are done (finally)
06:34:29raptorso good night all!
06:35:08raptor Quit ()
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07:56:25BFLogBot Commit: 2ba1dda8ecae | Author: sam8641 | Message: Fix compiling release error
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10:00:59SkybaxGoodnight!
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15:24:18antoniomdkHi!
15:25:18antoniomdkI can't do the task because I can't build the project
15:25:52antoniomdkI rebooted my computer
15:26:27Invisible has joined
15:27:02antoniomdkI don't know what do
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16:25:41kaenhi antoniomdk, what error message are you getting?
16:26:24antoniomdkCmake is not recognized
16:26:31Darrel has joined
16:26:38antoniomdkin cmd
16:27:20kaenok, try opening cmake from the start menu
16:27:40kaenselect bitfighter for the source dir, then bitfighter/build for the build dir and click generate
16:28:26kaenthen a bitfighter.sln file should appear in bitfighter/build
16:28:39kaenand you can open that with VS and build the "bitfighter" target
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16:35:56antoniomdkOk thanks I m going to do that
16:36:47raptorgood morning!
16:37:12antoniomdkThe program says "Error in configuration process, projects files may be invalid"
16:37:31antoniomdkHi! raptor
16:38:01raptorheh, i committed something that needed a semicolon...
16:44:25kaenhmm, very strange antoniomdk
16:45:01antoniomdkI know it
16:46:11kaencan you take a screenshot of the cmake GUI as you set it up and post it to http://imgbin.org/ ?
16:46:20kaenit sounds like you're doing everything right.
16:47:06antoniomdkOk
16:50:27raptorI got the cmake gui to work last week
16:51:55antoniomdkhttps://www.dropbox.com/s/ozitdrq9w6qet8m/CMAKE%20ERROR.PNG
16:52:07antoniomdkthis is a URL of dropbox
16:52:48raptorantoniomdk: what version of visual studio do you have installed? that error is usually because it can't find the VS2010 compiler
16:52:55raptor(which means it's probably not installed)
16:53:09antoniomdkI have VS Express
16:53:23antoniomdk2012
16:54:09antoniomdkbut with 2012, Cmake doesn t work with VS 2012
16:55:43raptorare you sure?, try again please and tell us what the error is
16:56:00raptoryou do have the directories set up properly now
16:57:26kaencmake supports VS6 through VS12
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16:59:52antoniomdkNow it works
16:59:58raptorhooray!
16:59:58kaen\o/
17:00:12kaenyou had to select VS12 from the generator list, right?
17:00:12antoniomdkbecause I put VS 11
17:00:22kaenah ok
17:00:42antoniomdkbecause VS11 Express is equal than VS12
17:00:51kaenohhh I see
17:01:07antoniomdkThanks!
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17:08:03raptorthe crashing dedicated server issue was because BitTown crashes with poly2tri...
17:08:21raptortime for clipper 6!
17:08:41raptorany objections kaen? (since you've done a good portion of the geometry work)
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17:25:26kaennope!
17:25:29kaenplease do1
17:25:30kaendo!
17:26:21Darrel has joined
17:27:20raptorFYI 019 is the first release were we got rid of the readline/ncurses dep
17:27:26raptoryay
17:29:51Little_Apple has joined
17:31:11Little_Applepulse works now!
17:32:06Flynnn has joined
17:33:50Little_Applei guess!
17:34:54raptorhi Little_Apple
17:35:00Little_Applehello!
17:35:06raptorkaen: somehow the new clipper compiles out-of-the-box...
17:36:56raptoroh interesting - theres a use_deprecated #define
17:37:03raptori'm gonna turn it off...
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17:44:23raptoroh interesting - kaen do we have a use for 'open' paths in clipper? i.e. non-closed polygons
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17:56:37raptornot yet anyways..
18:07:25raptorso far no crashing!!
18:07:44kaen\o/
18:08:21LordDVG has joined
18:10:58raptoroh wow, i think it clipped celtic arena in half the time...
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18:16:59raptorkaen: I added a strictlySimple flag to do the magic, but now: http://imagebin.org/280220
18:17:15raptorwhich doesn't really hurt anything, but I wonder if I did something else wrong...
18:18:17raptorseems like the PolyTree is failing...
18:28:12Invisible1anyone want to play?
18:28:22Invisible1sam test
18:35:05raptorah, buffers for polywalls are failing: http://imagebin.org/280224
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18:43:19Little_Applehello!
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18:48:09SkybaxHeh...
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19:14:50SkybaxI love getting on when there's a bunch of unregistered players and then changing all their names... they probably don't like it though
19:18:21raptorplease don't troll the newcomers
19:18:28raptorwe want as many as we can keep
19:18:43Flynnn has joined
19:27:44SkybaxYeah x)
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20:45:53SkybaxI'M SO HAPPY
20:46:04SkybaxI finally got Northland to work
20:46:10Skybax:D!!!!!
20:46:19Nothing_MuchSkybax: What's that?
20:46:49SkybaxMy favorite RTS game ever
20:47:18Nothing_MuchIs it turn based?
20:47:51SkybaxNope
20:47:57SkybaxI used to play the mac version but when I got a PC I couldn't play it anymore... then I bought the PC version but it didn't work. But I just now finally got the disc to install the game
20:48:10Nothing_MuchWhoa, it's Linux only on Desura. o.O
20:48:46Nothing_MuchOh, speaking of Desura..
20:48:58Nothing_Muchhttp://www.desura.com/games/bitfighter
20:49:43SkybaxI didn't even know it had a Linux version lol
20:50:45SkybaxWHOA Bitfighter has a backstory!? WHEN DID THIS HAPPEN
20:50:48WatusimotoAs far as the gameplay is concerned, Northland can be summed up in one word: tedious.
20:51:11SkybaxI love it lol
20:52:09Nothing_MuchSkybax: lol I'm not so sure, I think it was just for the trailer
20:53:05SkybaxIn 2140... Combat has been miniaturized... and has moved to Inner Space..."
20:54:38Nothing_Muchlol
20:55:30SkybaxWatusimoto: I've actually never met someone else who's played Northland before lol it's kind of an obscure game
20:55:36Nothing_MuchOh cool, ratings are open again on Desura for bf.
20:55:53WatusimotoI've never played it before... that line was from a review
20:56:18SkybaxOh okay lol
20:56:22Watusimotothere are both male and females living in the village. Only the males can hold professions though; the females only exist to marry one of the males to provide him with children and cooked food. Seriously.
20:56:43SkybaxIt's Vikings, what do you expect lol
20:57:42SkybaxIt's definitely not a fast-pased RTS
20:57:50Skybax*paced
20:57:59Watusimotothis reviewer does not like the game
20:58:03SkybaxLike Starcraft or AoE
20:58:11Nothing_MuchIdk about you Skybax, but the only RTS I've ever enjoyed was Warlords Battlecry 2
20:58:19SkybaxI've never even heard of that lol
20:58:25Watusimotothat does not mean you shouldn't though!
20:58:35Nothing_MuchOh man, it's an amazing game, tho it's old and not supported on Linux..
20:59:16SkybaxI like Northland cause it's just as much if not more about buildinig a village and economy and trading with other villages as it is about killing everything
20:59:28SkybaxUnlike most RTS games
20:59:42Nothing_Muchlol
21:00:19Nothing_MuchThat sounds almost exactly like WB2, except it uses resources but you need to kill everyone either with your team or just everybody, which includes killing the hero
21:00:36SkybaxIn Northland, if your hero dies, you lose lol
21:00:50Nothing_MuchAh, you can continue even if your hero dies
21:00:53Nothing_Muchin WB2
21:01:13SkybaxWhen playing multiplayer though, you don't have a hero, so it's really only for campaign purposes
21:01:26Nothing_MuchCool
21:01:27Nothing_MuchNow then
21:02:00SkybaxNow I just need to find some friends to install this game and I can play >.>
21:02:14Nothing_MuchYou guys gonna update the Desura/any other pages that you have access to eventaully?
21:02:17Nothing_Much*eventually
21:02:56kaenSkybax, I posted my plugins on the forum
21:03:56SkybaxAwesome
21:04:40Nothing_Muchkaen: What kinda plugins?
21:04:48SkybaxEverything you could ever want
21:07:36Nothing_Muchnice
21:08:38SkybaxAwesome... if I just copy all the files from the disc on to a flash drive I can instal Northland anywhere lol
21:08:38kaenhi Nothing_Much
21:08:52kaenyep, I think raptor is going to update Desura in the next day or so
21:08:52SkybaxThat means I could probably also just put everything online in a .zip and anyone could install it
21:08:55SkybaxMuahahaha
21:08:58kaenat least that's what he was saying
21:09:09Nothing_MuchAh okay
21:09:17Nothing_Muchand what do the plugins do?
21:12:57kaensome weird stuff that nobody will understand mostly :P
21:13:15kaenthere's alignment, distribution, selection inversion
21:13:26kaenthen there's some polygonal manipulation such as polygon boolean
21:13:30SkybaxScissors
21:13:36SkybaxThere's scissors
21:13:46kaenI'm going to make simpler scissors plugin
21:14:01kaenright now there's just a complex Clip Polygons and AutoSnap
21:14:09kaenautosnap is really purpose-specific
21:14:43kaenIt's hard to find the right balance between power and ease-of-use
21:15:30kaenoh, object conversion
21:15:36kaenobject conversion is a big win IMO
21:15:43SkybaxWhat
21:16:18kaenbarrier -> polywall -> zones -> lineitems -> any polygonal thing
21:16:26SkybaxOkay
21:16:51kaenI think I need to make video tutorials
21:22:14SkybaxYes
21:23:25Nothing_MuchI understood those instructions
21:23:31Nothing_MuchJust drag 'n drop
21:25:33WatusimotoNothing_Much: we will update desura
21:25:38Nothing_MuchDoes cmake make sure that the development files are in place for Bitfighter to compile?
21:25:44Nothing_MuchWatusimoto: Ah okay
21:28:33kaenit looks to make sure you have the libs and headers required, yes
21:28:45kaenit doesn't know how to install them, though
21:29:29Nothing_MuchYeah, I should've done cmake, because I realized I didn't have the OpenGLES dev file installed here.
21:30:26Nothing_Muchlooks like there's two ghosts
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22:52:36WatusimotoI have an opengl problem if anyone can help
22:53:24WatusimotoI have a bunch of transformation matrices transofrming stuff but I also need to render something in absolute window coords -- is there a way to do that without discarding my transofrmation matrices?
22:53:30Watusimotodoes this questino make sense?
22:53:58Watusimotoalternatively
22:54:11Watusimotois there a way to apply a global tranpsarency to everything that I draw?
22:55:22Watusimotoeither will solve my problem
23:02:54sam686Could use glScale... or glMatrixMode(GL_PROJECTION);glOrtho(0, X, Y, 0, 0, 1);
23:04:52sam686its kindof like the way VideoSystem.cpp line 413 does it
23:06:29sam686also a screenshooter kindof does render at smaller size without displaying small size
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23:20:41Watusimotoactually, what I really want to do is say "everything from here to here has an alpha of 25%", or "everything from here to here gets blended with 25% black"
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23:42:51sam686The only way to spawn asteroids mid-game without green asteroid spawn stuff now is using levelgen
23:52:46kaengood :)

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