Timestamps are in GMT/BST.
00:00:00 | vs73nx | wait no im not... whoops |
00:00:04 | raptor | ah ha! |
00:00:06 | raptor | :) |
00:00:40 | vs73nx | im doing set(BF_USE_GLES) not add_definitions(-DUSE_GLES) |
00:00:53 | vs73nx | add_definitions(BF_USE_GLES) |
00:02:38 | | Darrel Quit (Quit: IRC client killed.) |
00:03:30 | | Canseco has joined |
00:05:59 | Canseco | i needed to define BF_NO_CONSOLE, but compiled fine |
00:06:08 | raptor | hooray! |
00:06:22 | raptor | that's good - the console is ok to remove |
00:06:37 | raptor | Canseco: did you use GLES headers + SDL2 ? |
00:06:42 | vs73nx | im doing that in cmake... |
00:06:50 | Canseco | yep, it works much better now |
00:06:55 | raptor | sweet! |
00:07:29 | vs73nx | wait still the same linker error after add_definitions(-DBF_USE_GLES) |
00:07:47 | Canseco | only problem are fonts are messed sometimes, need to check if it's my side |
00:09:07 | Canseco | i used ccmake, it should be good to have BF_NO_CONSOLE too |
00:09:47 | raptor | Canseco: when you're all done, it would be good to see any code/cmake changes you've made (could you provide a diff?) vs73nx is adding real CMake support for GLES right now |
00:10:17 | Canseco | sure |
00:10:26 | vs73nx | yes ive definitely defined BF_USE_GLES and still same linker errorrs... |
00:11:00 | vs73nx | i need a break this is getting annoying |
00:11:21 | vs73nx | will be away for a few minutes |
00:11:33 | raptor | ok |
00:12:02 | | kumul has joined |
00:13:43 | raptor | i have to go, feel free to leave notes in the channel - i read the logs. Thanks! |
00:16:39 | | raptor Quit () |
00:26:35 | | Canseco Quit (Remote host closed the connection) |
00:55:49 | vs73nx | ok defined BF_NO_SCREENSHOTS in cmake, now one more errors to tackle, the linker error in videosystem.cpp |
01:04:37 | | kumul Quit (Read error: Connection reset by peer) |
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01:26:30 | vs73nx | well taking a long break from this, if anyone can give me some tips on how to fix the linker errors in this 'http://pastie.org/8534635' link that would be superb... bye |
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02:01:21 | Little_Apple | kaen! |
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02:58:24 | fordcars | Latest 019a crashes when I try to how on Windows Xp |
02:59:02 | fordcars | clientGame.cpp:187 "Should be the same!" |
03:00:00 | Nothing_Much | fordcars: you shouldn't be using XP anymore D: |
03:00:11 | sam686 | its not windows xp |
03:00:18 | sam686 | encontered same problem trying to host |
03:00:23 | sam686 | some Assert |
03:00:57 | sam686 | maybe somebody give you debug build which is why it seem to crash on some assert |
03:01:04 | Nothing_Much | Hey the master's down :( |
03:01:19 | Nothing_Much | oh nvm |
03:01:23 | Nothing_Much | there they are |
03:01:53 | fordcars | I know Nothing! I should be getting a new computer soon, getting Debian |
03:02:12 | Nothing_Much | fordcars: try Ubuntu :D |
03:02:16 | fordcars | :P |
03:02:52 | fordcars | maybe, I haven't really decided which flavor |
03:02:56 | fordcars | Distro |
03:03:31 | | Flynnn Quit (Quit: This computer has gone to sleep) |
03:04:14 | Nothing_Much | fordcars: I would strongly consider Ubuntu as a newbie OS |
03:04:20 | Nothing_Much | What PC are ya gettin'? |
03:04:41 | fordcars | A laptop probably, a cheap one :) |
03:06:53 | Nothing_Much | oh nice |
03:07:14 | Nothing_Much | Consider a uh.. what are your plans for your computer? |
03:07:39 | fordcars | Uh compiling i guess |
03:07:54 | Nothing_Much | ohh |
03:07:57 | Nothing_Much | hmm.. |
03:08:11 | Nothing_Much | you're gonna need an expensive PC for that |
03:08:21 | Nothing_Much | unless it's only for BF or for projects :) |
03:08:35 | sam686 | Most desktop tower PC last longer then laptops |
03:09:40 | fordcars | Yes sam, but my budget is limited... |
03:11:06 | sam686 | desktop is often cheaper too |
03:11:12 | sam686 | and faster |
03:11:34 | | Skybax has joined |
03:12:01 | Skybax | Hi fordcars! |
03:12:18 | fordcars | Hi! |
03:12:59 | fordcars | Timers in lua doesn't work in 019 |
03:13:00 | Skybax | How're you? |
03:13:02 | fordcars | Good |
03:13:06 | fordcars | You? |
03:13:24 | Skybax | Pretty good. Trying to figure out how to play multiplayer on Starbound lol |
03:13:41 | fordcars | Lol |
03:14:45 | Little_Apple | STERRRRRBERRRRRND |
03:14:57 | Skybax | Yes lol |
03:15:20 | Skybax | So how's Skybot coming? x) |
03:16:16 | | raptor has joined |
03:16:17 | | ChanServ sets mode +o |
03:16:43 | raptor | yes i'm listening to summer-related classical music |
03:17:12 | Nothing_Much | fordcars: you can get a cheap Asus laptop with Ubuntu preinstalled on it :) |
03:17:35 | fordcars | Nothing, I think I can handle installing Linux ;) |
03:17:48 | fordcars | Skybax, sorry but timers don't work????!!!?!??!! |
03:18:06 | fordcars | Stupid 019 release. Why so soon! |
03:18:07 | fordcars | ;) |
03:18:23 | Skybax | Hahaha xD |
03:18:31 | raptor | timers work |
03:18:31 | Little_Apple | raptor: almost bug! |
03:18:36 | Skybax | What're Timers? |
03:19:15 | raptor | i even wrote something that used them today |
03:19:24 | raptor | Little_Apple: speak |
03:19:48 | Little_Apple | the levels and forum tabs on the site are switched from the bitfighter.org front page and the forum front page |
03:21:29 | raptor | ha! |
03:24:53 | fordcars | Really? |
03:24:56 | fordcars | OK... |
03:25:15 | fordcars | Uh, does the /kick command work? It's not doing anything for me |
03:25:28 | | amginea has joined |
03:25:32 | amginea | hi |
03:25:38 | raptor | give more specifics |
03:26:06 | fordcars | nmnmnmnmn Sorry my name is Fordcars, not fordcars :P |
03:26:09 | amginea | raptor stupid question im sure its not BF but i cant hear feed back from my mic on bf 19 |
03:26:22 | amginea | somthing is odd |
03:26:32 | raptor | amginea: that's normal |
03:26:36 | amginea | i wish somone could go on to make sure its at least on |
03:26:43 | raptor | no echo cancellation |
03:27:38 | amginea | but i want to hear my own feed back ? |
03:28:20 | amginea | im not sure if its not workiong im not seeing the bar appearing |
03:29:11 | fordcars | It never appears when you use it from the client, check settings there might be a setting for that |
03:29:31 | fordcars | options, Sound&Music, Voice Echo |
03:29:45 | raptor | fordcars: what happens when you /kick? |
03:29:47 | amginea | voice echo on |
03:29:59 | Little_Apple | IS IT FIXED YET? |
03:30:04 | amginea | i see no voice chat bar or hear any feedback |
03:30:10 | fordcars | Sorry raptor, I was forgetting a cap. But there was no error message |
03:30:11 | amginea | uhoh find a kikc bug ? |
03:30:33 | raptor | so what is the bug fordcars? |
03:30:41 | fordcars | Uh nothing? |
03:30:46 | fordcars | :P |
03:30:52 | raptor | yay bug solved! |
03:30:55 | fordcars | Mhahaha |
03:31:19 | amginea | hmm not sure ig my mic is broke or im being stupid |
03:31:19 | fordcars | But there was no error message in Bitfighter, maybe there should be a "Player not found" message? |
03:31:32 | fordcars | options, Sound&Music, Voice Echo |
03:31:40 | fordcars | Seriously check Bitfighter options |
03:32:04 | amginea | voice echo is on i said |
03:32:10 | fordcars | Oh sorry |
03:32:37 | fordcars | Check sound settings, driver, is it plugged-in? |
03:32:45 | fordcars | The Mic |
03:32:57 | amginea | its a headphone mic combo |
03:33:24 | sam686 | check control panel, sound/media and make sure correct sound input selected as mic |
03:33:48 | raptor | Little_Apple: almost-bug fixed! |
03:34:00 | raptor | oh and I hate our website managment software (drupal) |
03:35:05 | fordcars | Raptor, you're not done with Wordpress? |
03:35:21 | raptor | well.. uhh |
03:35:38 | fordcars | By the way the tabs on bitfighter.org vary when you are on forums and Wiki I think, the Live Chat tab |
03:35:44 | raptor | several problems: 1. we want a new, clean design that is easy to manage |
03:35:49 | raptor | 2. watusimoto likes the old site |
03:35:54 | amginea | desiugn for what raptor ? |
03:36:07 | raptor | website |
03:36:12 | amginea | ah |
03:36:22 | amginea | use dreamweaver? |
03:36:43 | raptor | no - we need more than just page creator |
03:36:47 | raptor | we need to manage resources |
03:36:53 | fordcars | Yeah, when on Forums or Wiki, the Live Chat tab disappears. |
03:37:01 | amginea | yeah i knpow that |
03:37:21 | amginea | ive said that many times raptor and wattisimo say its on purpose and told me they wont fix it |
03:37:29 | fordcars | Uhh, ok? |
03:37:47 | amginea | hmm its plugged in but it says its mot plugged in my mic and headphones |
03:39:22 | amginea | oh gosh i just lost all sound on my computer |
03:39:49 | amginea | how do i get it back |
03:40:28 | fordcars | raptor, if you just want to switch to Wordpress, http://blondish.net/how-to-convert-drupal-to-wordpress/ |
03:40:44 | raptor | fordcars: I've already done the work to switch |
03:40:56 | fordcars | Well, uh, use it :) |
03:40:58 | raptor | but theming it is ugly |
03:41:14 | fordcars | Yeah :/ |
03:41:15 | raptor | i mean, my theming skilz are sub-terranean man... |
03:41:35 | fordcars | Haha me too trust me |
03:41:38 | amginea | crud I need somone to use teamviwer to help me i just lost speakers on my playback devices i dont knoiw what to do |
03:41:55 | raptor | amginea: undo the last actions you did |
03:42:07 | amginea | cant ? |
03:42:08 | fordcars | raptor, windows' sound sucks |
03:42:26 | raptor | can't be worse than linux... |
03:42:30 | fordcars | Well I have a usb sound card, but still |
03:42:52 | fordcars | :P |
03:43:03 | amginea | ugh im so stupid for doing that |
03:43:08 | fordcars | Amgine, do you have an external sound card? |
03:43:16 | amginea | idn |
03:43:21 | fordcars | Uh, ok |
03:43:45 | sam686 | did you accidently mute your sounds? |
03:43:58 | fordcars | Goto Sounds and Audio Devices Propeties |
03:44:02 | amginea | no i removed my speakers from the devices |
03:44:05 | amginea | XD |
03:44:10 | amginea | stupidity wins again |
03:44:47 | amginea | playback recording sounds communcations |
03:46:30 | fordcars | raptor, maybe you should ask on forums to start a discussion on bitfighter.org's next website? |
03:47:21 | amginea | if you have team viewer im ID 601 991 074 password 6272 |
03:47:24 | raptor | fordcars: we've already done it and gotten some good designs |
03:47:37 | fordcars | Oh woops sorry |
03:47:39 | raptor | the problem is that we need to 1. convince watusimoto and 2. do it |
03:47:41 | amginea | ppft when i would of suggested some stuff |
03:47:45 | fordcars | Ok amginea I'll try |
03:48:46 | amginea | Boo |
03:49:14 | amginea | I guess I'll comunicate with Irc :P |
03:49:43 | sam686 | on the "Contact" it says The easiest way to contact us is via email: devs@bitfighter.org wrong? more like this irc is faster/better way |
03:49:55 | amginea | speakers where are you 0_0 |
03:50:38 | sam686 | did you mute your speakers, or did you delete it drom device manager (shouldn't delete)? |
03:50:52 | amginea | i think i deleted out of stupidity |
03:51:43 | sam686 | click on "Scan for hardware changes" in device manager? (after clicking the first one on the list) |
03:52:57 | amginea | my dad named it btw ^_^ |
03:53:09 | fordcars | :P |
03:54:07 | sam686 | I can't exactly help you, mostly because i am blind (I can't see your screen) |
03:54:19 | amginea | Do you have team viewer? |
03:54:32 | amginea | lets you remotly control somones computer great for debugging |
03:54:37 | amginea | I am fordcars btw |
03:54:41 | amginea | im also here |
03:54:41 | sam686 | yes |
03:54:52 | amginea | you can see in first person what the problem is |
03:55:08 | fordcars | First time trying it, really neat actually |
03:55:20 | amginea | you can also trasnfer files! |
03:56:08 | amginea | windows isnt finer my speakers deviece =p |
03:56:16 | amginea | finding |
03:56:32 | fordcars | I think it is supposed to find the Sound Card? |
03:57:16 | amginea | jsut checking the mirc im a op on |
03:57:19 | amginea | hey R:APpt |
03:57:35 | fordcars | Ahhh sorrrry! |
03:57:52 | amginea | try /msg chanserv #bitfighter fantasy on |
03:57:56 | amginea | raptor |
03:58:30 | amginea | ugh no sound is like living in teh stone age |
03:58:45 | fordcars | In the stone age they didn't have sound haha |
03:58:49 | sam686 | how can i help you? |
03:59:03 | fordcars | oopos |
03:59:10 | amginea | do oyu have team viwer ? |
03:59:15 | sam686 | yes |
03:59:16 | fordcars | Amgine, maybe you should unplug-replug speakers |
03:59:24 | amginea | ford use your chat to speak |
03:59:26 | fordcars | :) |
03:59:33 | amginea | oh dear im not sure which cable it is |
03:59:37 | amginea | this is a mess |
03:59:44 | fordcars | Hah |
03:59:50 | fordcars | Me too trust me |
04:00:03 | amginea | if i lose power its cause it was the wrong cable XD |
04:00:04 | fordcars | I have a raspberry pi in a cardboard box under my desk |
04:00:10 | sam686 | the speakers plugs into green circle hole |
04:00:20 | sam686 | don't unplug the power (the big black thing) |
04:00:24 | fordcars | :) |
04:00:41 | fordcars | It might also be in the headphone plug though |
04:00:52 | amginea | brb need to get a flashlight |
04:01:33 | sam686 | headphones will work too as a speaker, but preferably you can plug into the back green speaker hole connector |
04:02:34 | amginea | uhh |
04:02:51 | amginea | brb bio break |
04:04:36 | amginea | back |
04:04:52 | amginea | btw because itas not installed thees a 5m timeout jsut click connect again |
04:05:35 | amginea | ok unplugged then plugged in again |
04:06:33 | amginea | connect again ? |
04:06:47 | amginea | sam want to try? |
04:07:38 | sam686 | ok, team view id? or /query sam686 (a pm feature) and tell me there |
04:07:49 | amginea | I said it above |
04:08:15 | fordcars | Yeah ;/ |
04:08:28 | amginea | wonder if more then 1 person can...... |
04:08:39 | sam686 | is your volume control turned up? do you see speaker icon on bottom right? |
04:08:43 | fordcars | Yep, maybe you should remake an id after |
04:08:54 | fordcars | Yes sam, but muted |
04:09:13 | fordcars | Uh, not muted but non selected |
04:09:23 | amginea | i see a speaker with a X |
04:09:39 | amginea | i said code in query |
04:10:14 | sam686 | tried connecting through teal viewer, it told me I need newer version of team viewer (updating my teamviewer) |
04:10:47 | amginea | got it sam ? |
04:11:17 | amginea | who is it |
04:11:26 | amginea | Me I guess(forcars) |
04:11:33 | sam686 | there i see |
04:11:48 | amginea | I see 2 ids state your id or i will assume your a unwanted person and dc you |
04:11:58 | sam686 | its me sam |
04:12:12 | amginea | 174 369? |
04:12:17 | amginea | 123 ? |
04:12:36 | sam686 | i think thats about right, don't know the rest of numbers |
04:13:17 | | raptor Quit () |
04:13:50 | fordcars | Sorry |
04:14:35 | fordcars | Hardwae problem? |
04:16:41 | fordcars | Oh cool |
04:17:14 | amginea | uh my mic headphones still are not getting feedback hmm |
04:17:48 | sam686 | is at least your headphone meter going up and down? |
04:17:58 | amginea | no |
04:18:03 | sam686 | you need to hold down "R" in bitfighter roo |
04:18:07 | sam686 | too (not roo) |
04:18:13 | fordcars | Amgine |
04:18:17 | amginea | its says my headphones are not plugged in but im looking at them |
04:18:21 | fordcars | How did you plug-in your headphones and mic? |
04:18:27 | amginea | the front |
04:18:31 | amginea | matched the symbols |
04:18:31 | fordcars | One plug? |
04:18:38 | amginea | 2 |
04:18:38 | fordcars | Oh ok |
04:18:40 | fordcars | Good |
04:18:44 | fordcars | Uhhh |
04:19:11 | sam686 | the red or pink is where mic plug into |
04:19:24 | amginea | 2 plugs one red for mic one black for headphones |
04:20:02 | amginea | hmm |
04:21:23 | amginea | hmm |
04:21:29 | sam686 | recording tab? |
04:21:43 | sam686 | and make sure the green bar goes up whenever you talk into it |
04:22:10 | amginea | wanna try again sam XD |
04:30:41 | | Little_Apple Quit (Ping timeout: 250 seconds) |
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04:52:24 | | BFLogBot Commit: 3b9579e22474 | Author: buckyballreaction | Message: Only allow one instance of the notifier to run at a time |
05:10:33 | fordcars | Howdy! |
05:11:32 | Nothing_Much | Hi fordcars |
05:11:36 | fordcars | Hi |
05:11:43 | Nothing_Much | When did we start testing out the microphones? :O |
05:11:44 | sam686 | hi |
05:12:05 | Nothing_Much | It's a pretty big thing nowadays and it's good that y'all are gettin' into the voice chat of things :D |
05:13:02 | fordcars | :) yep |
05:14:17 | Nothing_Much | It's pretty low quality though, so if possible, there can be some.. changes |
05:14:25 | Nothing_Much | I gotta get me a usb mic! |
05:14:39 | fordcars | You don't have a sound card? |
05:14:47 | fordcars | All I have are big stage mics |
05:15:19 | Nothing_Much | My PC has only analog output :( |
05:15:51 | fordcars | Uh, me too? |
05:15:52 | sam686 | most computers have integrated sound (not a pci card) older computer have cards because of missing on-board sound |
05:16:01 | fordcars | Oh I see |
05:16:08 | fordcars | I don't have a sound card at all |
05:16:18 | fordcars | Usb does the trick |
05:16:39 | sam686 | usb sound card should work too |
05:17:36 | Nothing_Much | I'm on a credit card Arm PC :D |
05:18:40 | fordcars | OOklood? |
05:18:53 | fordcars | Uh... Ollod? |
05:18:57 | Nothing_Much | Ollod? |
05:18:59 | fordcars | Wht's it called again?? hahaha |
05:19:18 | Nothing_Much | Odroid |
05:19:19 | Nothing_Much | lol |
05:19:26 | fordcars | Ahhh, I was close :P |
05:19:30 | Nothing_Much | Running Xubuntu and I *hate* it |
05:19:34 | Nothing_Much | not the computer |
05:19:35 | fordcars | Why? |
05:19:36 | Nothing_Much | But Xubuntu |
05:19:43 | fordcars | Get something else I guess |
05:19:44 | Nothing_Much | Oi, after using Unity/Gnome 3 for so long |
05:19:52 | fordcars | Gnome 3 looks amazing |
05:19:57 | fordcars | I checked it out |
05:20:05 | fordcars | Is it good? |
05:20:06 | Nothing_Much | I can't see how people can stand to go back to the original desktop environment |
05:20:13 | Nothing_Much | OH DUDE IT'S GOOD |
05:20:14 | Nothing_Much | VERY GOOD |
05:20:14 | Nothing_Much | OMG |
05:20:22 | Nothing_Much | Unity itself is perfect though |
05:20:28 | fordcars | Heh |
05:20:39 | Nothing_Much | I'd love to use it, but the PowerVR drivers aren't ready yet. |
05:20:41 | fordcars | I will either use Gnome 3 or Unity if I go Deebian |
05:21:00 | Nothing_Much | Unity is Ubuntu-only because upstream are whiny bitches |
05:21:15 | Nothing_Much | They don't want anything to do with Ubuntu, but Gnome 3 can be used anywhere |
05:21:37 | Nothing_Much | When Unity isn't dependent on Compiz anymore, I'm sure you can use Unity on Debian |
05:21:44 | Nothing_Much | fordcars: http://www.ubuntu.com/ |
05:21:57 | fordcars | Ahh cool |
05:22:38 | Nothing_Much | http://www.ubuntu.com/desktop/take-the-tour |
05:22:54 | Nothing_Much | You can literally try the OS out |
05:22:59 | Nothing_Much | See what you think of Unity |
05:24:12 | fordcars | Yay for Html5! |
05:24:26 | Nothing_Much | heck yeah! |
05:25:05 | fordcars | man it looks good too |
05:28:51 | Nothing_Much | it is :) |
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05:54:19 | raptor | sam686: what's the most efficient way to de-dup a Vector<Point>? |
05:54:37 | sam686 | what de-dup? |
05:54:46 | raptor | de-duplicate |
05:54:59 | raptor | like if i have a Vector<Point> with 3 points, and 2 are the same |
05:55:04 | sam686 | avoid duplicate or avoid copying? |
05:55:36 | | Flynnn has joined |
05:55:36 | raptor | I have a list of point objects that are being inserted into a Vector |
05:55:55 | raptor | and I need to make sure no points are duplicated in this Vector |
05:56:08 | raptor | either by not inserting duplicates OR de-duplicating afterwards |
05:56:08 | sam686 | sort points by X and then by Y, since sorting appears really fast. |
05:57:02 | sam686 | I think I might have done that before on the very first triangle stuff, but might need to look |
05:57:12 | raptor | I don't understand - you mean use quicksort? I'm curious if we have a method that does this already... |
05:58:46 | raptor | maybe I should use a set? |
05:59:31 | raptor | here's a good answer: http://stackoverflow.com/a/1041939 |
05:59:33 | raptor | i'll do that |
06:00:34 | sam686 | im searching to see if one of my commits have done that |
06:06:19 | sam686 | http://sam6.25u.com/hg/bf019/rev/6c4131f9d8a3 I don't remember what I was doing on that commit but does have point sorting |
06:06:30 | raptor | ok, i'll take a look |
06:07:47 | sam686 | maybe I didn't even oush that commit to main repository |
06:08:03 | sam686 | push (not oush) |
06:08:36 | raptor | I'm going to use a set |
06:08:49 | raptor | it automatically calls the operator overloads and sorts on insert |
06:14:23 | sam686 | Found a similar one of my duplicate points removal http://192.168.3.1/hg/bf019/rev/6241fda54e3f |
06:14:41 | raptor | that's an internal IP |
06:14:47 | sam686 | oops |
06:14:57 | sam686 | http://sam6.25u.com/hg/bf019/rev/6241fda54e3f?revcount=12000 |
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07:22:55 | raptor | note for future self, templating std::iterator is quite difficult |
07:39:42 | | BFLogBot Commit: 463cac837aa2 | Author: buckyballreaction | Message: Add some more operators to Point. This allows it to be used in other stl containers |
07:39:43 | | BFLogBot Commit: eceaeb44411a | Author: buckyballreaction | Message: Fix disappearing objects when trying to rotate-about-centroid with overlapping point objects |
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16:56:01 | raptor | good morning! |
16:56:48 | raptor | we have lots of bugs for 019a... |
17:00:37 | raptor | kaen: what do you say to just fixing bugs for a month, then releasing 019a? |
17:02:48 | oskopek | raptor: morning |
17:02:53 | raptor | morning! |
17:03:07 | raptor | i'm reviewing your changes now... |
17:03:27 | oskopek | oh, great :) |
17:03:48 | raptor | google code seems a little slow for me.. |
17:12:12 | raptor | hey it works! |
17:13:21 | oskopek | google code or my changes? |
17:13:28 | raptor | your changes |
17:15:19 | raptor | i'm trying to break it.. :) |
17:15:25 | oskopek | that's great :) |
17:17:05 | raptor | ok, ready for feedback? |
17:18:31 | raptor | it works well - the only thing would be code style changes for proper integration into our code base |
17:18:35 | oskopek | good luck, I hope you do so I learn something new |
17:19:02 | oskopek | oh, I forgot about that :/ |
17:19:08 | raptor | see here: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap#Coding_Standards |
17:19:17 | raptor | basically, the major offenders are: |
17:19:25 | raptor | 1. we use 3-space indentation |
17:20:31 | raptor | 2. braces not needed with single-line if-statements, as in the case of the conditionals on lines 426 and 451 |
17:22:40 | raptor | I think that's it... |
17:22:46 | raptor | i couldn't break it otherwise |
17:23:05 | raptor | and you were smart to use other methods we had in place |
17:23:34 | raptor | oskopek: so if you make the minor style adjustments, I'll mark your task as completed |
17:23:55 | oskopek | thanks, I'll fix it right away |
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17:26:09 | raptor | hmmm... looks like we might need more tasks soon.. |
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18:15:33 | oskopek | raptor: hope the last commit fixed it |
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18:40:30 | Watusimoto | hi |
18:40:34 | Watusimoto | raptor: did you fix this? |
18:40:34 | Watusimoto | http://bitfighter.org/forums/viewtopic.php?f=28&t=2155&p=21729#p21733 |
18:42:19 | raptor | Watusimoto: yes |
18:43:02 | Watusimoto | great! |
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18:43:36 | Watusimoto | marked as done |
18:44:37 | Watusimoto | ok, back later |
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18:53:52 | raptor | oskopek: you are marked as complete! |
18:54:12 | oskopek | raptor: thank you :) |
18:54:19 | raptor | and thank you! |
19:01:44 | raptor | back in a couple hours... |
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20:58:47 | Watusimoto | interesting: http://sourceforge.net/projects/bitfighter.mirror/files/Bitfighter%20019/ |
20:59:50 | amgine123 | Hello |
20:59:55 | fordcars | Watusimoto, I though you put that there 0.o |
21:00:07 | amgine123 | I am using speech recognition. |
21:00:40 | amgine123 | Turns out there was a bug. |
21:00:47 | Watusimoto | I did not... I suspect that sourceforge is mirroring a lot of former projects hoping to get their "customers" back |
21:00:50 | amgine123 | My microphone works fine. |
21:01:02 | fordcars | Ahh I think soo |
21:01:06 | fordcars | Cool amgine! |
21:01:52 | Watusimoto | raptor: when you get a chance I want to ask about the new point operators |
21:03:03 | fordcars | Everybody know what,s up with this? It doesn't run boot(): |
21:03:04 | fordcars | var loaded = bodyNode.addEventListener("load",boot,false); |
21:03:08 | fordcars | Javascript by the way |
21:03:45 | fordcars | bodyNode being the body |
21:04:19 | fordcars | Oh wait |
21:04:44 | amgine123 | So the bug is that pushing R is not working for me in bitfighter |
21:05:01 | amgine123 | Winter why that is? |
21:05:20 | amgine123 | … Typo |
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21:07:11 | amgine123 | Can we put it on the bug list. |
21:11:43 | amgine123 | Pressing R does not make voice chat work. |
21:15:05 | amgine123 | On my version of BF |
21:16:16 | amgine123 | https://www.dropbox.com/s/01t2zvtl7p2dagm/Hard%20Drive%20vs.%20Magnet.mp4 XD |
21:27:22 | amgine123 | When is everyone here away from the keyboard |
21:27:37 | amgine123 | Why |
21:28:55 | Nothing_Much | amgine123: busy maybe |
21:31:09 | amgine123 | Probably. |
21:37:03 | amgine123 | ok why the heck is my microphone on my headphones workring but not the headphones. |
21:44:52 | amgine123 | so my headphones have 2 jacks if one is plugged in i get only audio to the head phones if hte other is plugged in i only get audio to the mic if bolth are plugged in mic only i want bolth |
21:47:05 | fordcars | Hehe it's sam birthday! Happy Birthday sam! |
21:47:20 | amgine123 | hapy birthday? |
21:48:06 | fordcars | Amgine, try another pair of headphones |
21:48:50 | amgine123 | dont have any |
21:49:38 | fordcars | Well poo |
22:02:05 | Nothing_Much | Happy birthday? |
22:02:09 | Nothing_Much | Happy birthday! |
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22:30:37 | raptor | howdy folks |
22:31:03 | raptor | Watusimoto: ask away - I added those Point operators just so you had to do a full recompile... |
22:31:21 | Watusimoto | hi |
22:31:29 | raptor | it was only a secondary consequence that allow Point to be used in other stl containers, like set |
22:31:30 | Watusimoto | so one of the operators was < |
22:31:42 | Watusimoto | what is that supposed to mean? |
22:31:45 | Watusimoto | it could mean two things |
22:31:48 | raptor | yep |
22:31:51 | Watusimoto | 1) closer to 0,0 |
22:31:56 | Watusimoto | or 2) to the lower left of |
22:32:03 | raptor | i didn't care what it meant, really, just that the points were sortable |
22:32:06 | Watusimoto | you wrote it as 2 |
22:32:09 | Watusimoto | ah I see |
22:32:22 | raptor | I chose the simplest... |
22:32:22 | Watusimoto | I think it would be more useful if we made it 1 |
22:32:31 | Watusimoto | then we might acutally use it somehow |
22:32:34 | Watusimoto | maybe |
22:33:09 | Watusimoto | I guess I'd like you to at least add a comment that it is an aribitrary implementatin and that we can change it if we ever find a use |
22:33:12 | raptor | well... I considered 1, but then thought it would be too slow doing a sqrt for an operator... but now I see that we don't have to.. just use distSquared |
22:33:28 | raptor | I thought I added a comment that it was arbitrary |
22:33:32 | Watusimoto | or just abs(x1) < abs(x2) |
22:33:38 | Watusimoto | maybe you did |
22:33:54 | Watusimoto | oh wait, my idea wouldn;t work |
22:34:13 | Watusimoto | you would need distSquared |
22:34:21 | Watusimoto | tsk tsk bad me |
22:34:21 | raptor | yes |
22:34:38 | Watusimoto | ok, mostly I just wanted to understand the motivation |
22:34:42 | raptor | comment -> // Arbitrarily chosen to compare x first, but works |
22:35:22 | Watusimoto | that makes it sound like you could have chosen x or y to go first, but really, the arbitrariness happens before that -- wehn you decide to compare x and y in that manner |
22:35:40 | raptor | true... but it was also after midnight :) |
22:35:53 | Watusimoto | completely understandable! |
22:36:04 | raptor | want me to do dist^2 from origin? |
22:36:10 | Watusimoto | yes, or I can |
22:36:15 | raptor | i'll do it |
22:36:22 | Watusimoto | I think that would be a nicer impl. |
22:36:57 | raptor | ok |
22:37:35 | | Skybax has joined |
22:38:55 | | BFLogBot Commit: 6501d3541a64 | Author: buckyballreaction | Message: Make Point comparison operators use distance-from-origin |
22:38:57 | raptor | happy recompiling! |
22:39:03 | Watusimoto | indeed |
22:39:37 | Watusimoto | thanks!! |
22:53:51 | Watusimoto | kaen -- I'm having a problem with pleiades: when I try to rate my own level, I get back a 400 error code with the message "Bad Request". Looking at the code in github, all the places you throw that exception have more descriptive error messages. Where is this message coming from, why am I getting it, and can we make it a bit more descriptive? |
22:54:28 | Watusimoto | (I'm not totally sure it is the result of rating my own level, but that's my best guess as to the cause) |
22:56:32 | raptor | Watusimoto: i think that is a known bug, but not sure |
22:56:54 | Watusimoto | it's a reported bug, in the forums, which I am trying to fix |
22:57:18 | amgine123 | hmm any new regarding my mic gltich @ kaen: wattisimo |
22:57:28 | Watusimoto | well, originally I was trying to verify/understand it, now I am trying to fix |
22:57:40 | Watusimoto | amgine123: I haven;t looked |
22:58:09 | Watusimoto | basically voice chat is not working for you? |
22:58:40 | amgine123 | nope i hold r nothing happens |
23:01:20 | Watusimoto | is that the key you have mapped to voice chat (check the help) |
23:01:52 | amgine123 | yes it is i treied R and R caps tab and shift |
23:01:56 | Watusimoto | oh brother... I've seen this assert fail twice: |
23:01:56 | Watusimoto | TNLAssert(serverGame == gServerGame, "Should be the same!"); |
23:02:10 | fordcars | Me to!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
23:02:17 | amgine123 | me to!!!!!!!!!!!!!!!!!!!!!!!! |
23:02:23 | fordcars | When hosting from Bitfighter |
23:02:24 | amgine123 | dont know what causes it though |
23:02:31 | fordcars | It's an assert |
23:02:43 | Watusimoto | I think I know... let me verify |
23:03:23 | Watusimoto | fordcars: you aren't running stock 019, are you (I'm hoping you compiled off recent source) |
23:03:47 | Watusimoto | move the mouse while starting hosting (when the levels are being listed off) and it will crash |
23:04:01 | fordcars | Nope |
23:04:09 | fordcars | Ahh ok |
23:04:18 | fordcars | I pulled yesterday night |
23:04:20 | Watusimoto | because I think this code was written after the release |
23:04:25 | fordcars | Yeah |
23:05:07 | Watusimoto | serverGame is null, because the connection to the game server hasn't been established... the assert thinks serverGame should be equal to gServerGame |
23:05:23 | Watusimoto | need to see if null would be bad here |
23:05:36 | raptor | ha! my lawsuit reopens! |
23:05:36 | fordcars | Ahhh yes, moving mouse :P |
23:06:29 | amgine123 | Did you ever fix my editors snapping bug. |
23:06:38 | | vs73nx has joined |
23:06:44 | raptor | amgine123: did you test in 019? |
23:07:13 | Watusimoto | amgine123: yes |
23:07:19 | amgine123 | Yes I did. |
23:07:45 | | BFLogBot Commit: 4406074e4107 | Author: buckyballreaction | Message: Add more "press ESC" messages to disconnect boxes. Do we want to make ENTER or SPACE dismiss these, too? |
23:07:54 | Watusimoto | if it is still not fixed, please write a clear, careful description of how to reproduce it |
23:08:01 | Watusimoto | raptor: no, just escape |
23:08:25 | Watusimoto | except we need to modify it so the equivalent of escape on the controllers dismisses them too (key 9?) |
23:08:26 | raptor | because a box could appear in the middle of playing |
23:08:47 | raptor | am I ok to merge GCI task code now? |
23:08:54 | Watusimoto | if you see that box, your game is toast in any event |
23:09:12 | Watusimoto | sure |
23:11:03 | vs73nx | ok im back, anyone got any idea how to fix the one linker error im having ('http://pastie.org/8534635')? |
23:11:10 | raptor | hi vs73nx |
23:11:15 | vs73nx | hi |
23:11:21 | amgine123 | I am referring to the bug where if you move a poly wall with turrets and force fields on it they will snap two of the old Polly walls location if the object is close to its original location. |
23:11:33 | raptor | vs73nx: can you please compile like so: make VERBOSE=1 |
23:11:40 | raptor | then we can see the command line args |
23:11:44 | raptor | it'll be noisy |
23:11:59 | raptor | also, please post a diff of your current changes - i may be able to see something |
23:12:02 | vs73nx | ok then wait a moment... |
23:14:45 | vs73nx | same error in verbose, ill post a diff to my server clone |
23:15:00 | Watusimoto | amgine123: I fixed that |
23:15:33 | Watusimoto | so if it is still broke, we need a clear description of what you are seeing that is wrong. because what you described before shouldn't happen any more |
23:16:23 | raptor | error will be the same - but i can more properly diagnose |
23:16:26 | fordcars | Anybody know how fast bitfighter stats are updated? http://bitfighter.org/stats/ |
23:16:47 | Watusimoto | hi vs73nx -- are you are regular here with a new nick, a gci student, or someone else? |
23:17:02 | raptor | Watusimoto: he's doing the CMake GLES task |
23:17:05 | Watusimoto | not sure |
23:17:09 | vs73nx | a gci student, first time though |
23:17:15 | Watusimoto | vs73nx: welcome! |
23:17:43 | Watusimoto | I should remember you -- I gave you the task |
23:19:15 | raptor | amgine123: you got the rabbit badge? |
23:19:29 | amgine123 | yep |
23:19:34 | raptor | in a competitive game? |
23:19:41 | amgine123 | yeah |
23:19:48 | raptor | cool |
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23:24:41 | vs73nx | hey does anyone know the hg way on how to commit the changes i did to my repository? |
23:24:54 | raptor | hg commit -u username |
23:25:03 | raptor | then push them up: hg push |
23:25:20 | vs73nx | ok is there a way to review my changes before commiting them? |
23:25:48 | raptor | yes, you can do: hg diff |
23:26:01 | raptor | that'll show you changes in a diff format |
23:26:14 | vs73nx | ok thanks do i need to delete all the build files before i do so? |
23:26:26 | raptor | nope |
23:26:37 | raptor | if you added new files, you'll have to do: hg add |
23:26:42 | raptor | hg add somefile |
23:26:48 | raptor | before it's considered part of the commit |
23:26:56 | raptor | same as git |
23:27:05 | vs73nx | k then thanks |
23:27:13 | raptor | you're welcome |
23:27:35 | amgine123 | so when is there going to be global voice chat XD |
23:29:02 | raptor | amgine123: i'm still considering removing it... there are much better ways to voice chat and our codec is now outdated |
23:29:40 | amgine123 | why would oyu remove voice chat many people acutllay like to use it like me |
23:29:58 | amgine123 | global _ team voice chat isnt that hard is it.... |
23:30:01 | amgine123 | + |
23:30:17 | raptor | complexity, more code, library dependency |
23:30:25 | raptor | better alternatives, like 'mumble' |
23:30:51 | vs73nx | ok pushed to repo |
23:31:28 | vs73nx | actulally no it isnt pushing my changes |
23:31:54 | vs73nx | can i undo my commit? |
23:32:04 | vs73nx | i used wrong username |
23:34:05 | raptor | yes, as long as you didn't push: hg rollback |
23:35:08 | vs73nx | ok than |
23:36:34 | vs73nx | still 403 forbidden... what username do i use? |
23:37:48 | raptor | you use your google code username with the generated password they give you on your google code profile page |
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23:38:30 | vs73nx | oh didnt know about generated password, thanks |
23:38:41 | amgine123 | raptor type /msg chanserv #bitfighter fantasy on |
23:38:59 | raptor | amgine123: that command doesn't exist in freenode |
23:39:26 | amgine123 | ah oops your right um hold on i know theres somthing like it for freenode |
23:39:28 | raptor | you can see what ones do with this command: /msg chanserv help |
23:40:14 | vs73nx | didnt get a generated password |
23:41:45 | vs73nx | found it nvm |
23:43:20 | vs73nx | ok changes pushed to 'http://code.google.com/r/vs37nx-glesforbitfighter/' |
23:44:28 | raptor | oh good |
23:44:35 | | BFLogBot Commit: b6600c23abf2 | Author: buckyballreaction | Message: Bring in work by oskopek (GCI) for the task: nickname-completion in chat |
23:45:01 | raptor | vs73nx: just one file was changed? |
23:46:08 | vs73nx | yes the cmakelists.txt found out that i could #define all my problems away ;) |
23:46:35 | vs73nx | ' add comma' (bad grammar) |
23:47:01 | vs73nx | through cmake of course... |
23:48:36 | raptor | ok |
23:48:46 | raptor | i'm compiling now - looks like the definitions are working |
23:49:19 | raptor | do you have changes regarding the GLES detection? |
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23:51:08 | vs73nx | you do this '' command in cmake to enable GLES. 'cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_GLES=true .. ' |
23:51:17 | raptor | yes |
23:51:40 | vs73nx | there is one error when building but that is a problem with the codebase and isnt relevant to my task |
23:51:45 | raptor | but the task is more than that |
23:51:53 | vs73nx | ok then... |
23:52:16 | raptor | cmake needs to detect GLES headers on the system if normal OpenGL headers are not found |
23:52:22 | raptor | that's the main task |
23:52:31 | vs73nx | so is there anything that i need to add the make it complete? |
23:53:03 | vs73nx | ok got it |
23:53:32 | raptor | i'll fix any other compiling errors - i had to install SDL2-devel packages and I am recompiling now |
23:55:33 | raptor | ahhh vs73nx, I found the problem |
23:55:39 | vs73nx | what is it |
23:56:03 | raptor | it's linking against OpenGL: -lGLU -lGL |
23:56:07 | raptor | instead of GLES |
23:56:19 | raptor | which means it's using the OpenGL headers and libraries on the system |
23:57:00 | raptor | 'glOrthof' is only found in GLES and 'glOrtho' is only found in GL |
23:59:19 | raptor | vs73nx: I think the appropriate plan of attack here is to modify the line with: find_package(OpenGL) |
23:59:29 | raptor | and have it find OpenGLES instead |
23:59:52 | raptor | make the USE_GLES flag turn that on |