#bitfighter IRC Log

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IRC Log for 2013-12-07

Timestamps are in GMT/BST.

00:00:00vs73nxwait no im not... whoops
00:00:04raptorah ha!
00:00:06raptor:)
00:00:40vs73nxim doing set(BF_USE_GLES) not add_definitions(-DUSE_GLES)
00:00:53vs73nxadd_definitions(BF_USE_GLES)
00:02:38Darrel Quit (Quit: IRC client killed.)
00:03:30Canseco has joined
00:05:59Cansecoi needed to define BF_NO_CONSOLE, but compiled fine
00:06:08raptorhooray!
00:06:22raptorthat's good - the console is ok to remove
00:06:37raptorCanseco: did you use GLES headers + SDL2 ?
00:06:42vs73nxim doing that in cmake...
00:06:50Cansecoyep, it works much better now
00:06:55raptorsweet!
00:07:29vs73nxwait still the same linker error after add_definitions(-DBF_USE_GLES)
00:07:47Cansecoonly problem are fonts are messed sometimes, need to check if it's my side
00:09:07Cansecoi used ccmake, it should be good to have BF_NO_CONSOLE too
00:09:47raptorCanseco: when you're all done, it would be good to see any code/cmake changes you've made (could you provide a diff?) vs73nx is adding real CMake support for GLES right now
00:10:17Cansecosure
00:10:26vs73nxyes ive definitely defined BF_USE_GLES and still same linker errorrs...
00:11:00vs73nxi need a break this is getting annoying
00:11:21vs73nxwill be away for a few minutes
00:11:33raptorok
00:12:02kumul has joined
00:13:43raptori have to go, feel free to leave notes in the channel - i read the logs. Thanks!
00:16:39raptor Quit ()
00:26:35Canseco Quit (Remote host closed the connection)
00:55:49vs73nxok defined BF_NO_SCREENSHOTS in cmake, now one more errors to tackle, the linker error in videosystem.cpp
01:04:37kumul Quit (Read error: Connection reset by peer)
01:12:32Nothing_Much_ is now known as Nothing_Much
01:22:10Flynnn Quit (Quit: This computer has gone to sleep)
01:26:30vs73nxwell taking a long break from this, if anyone can give me some tips on how to fix the linker errors in this 'http://pastie.org/8534635' link that would be superb... bye
01:26:37vs73nx Quit (Quit: Leaving)
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02:01:21Little_Applekaen!
02:07:13Skybax Quit (Ping timeout: 246 seconds)
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02:58:07fordcars has joined
02:58:24fordcarsLatest 019a crashes when I try to how on Windows Xp
02:59:02fordcarsclientGame.cpp:187 "Should be the same!"
03:00:00Nothing_Muchfordcars: you shouldn't be using XP anymore D:
03:00:11sam686its not windows xp
03:00:18sam686encontered same problem trying to host
03:00:23sam686some Assert
03:00:57sam686maybe somebody give you debug build which is why it seem to crash on some assert
03:01:04Nothing_MuchHey the master's down :(
03:01:19Nothing_Muchoh nvm
03:01:23Nothing_Muchthere they are
03:01:53fordcarsI know Nothing! I should be getting a new computer soon, getting Debian
03:02:12Nothing_Muchfordcars: try Ubuntu :D
03:02:16fordcars:P
03:02:52fordcarsmaybe, I haven't really decided which flavor
03:02:56fordcarsDistro
03:03:31Flynnn Quit (Quit: This computer has gone to sleep)
03:04:14Nothing_Muchfordcars: I would strongly consider Ubuntu as a newbie OS
03:04:20Nothing_MuchWhat PC are ya gettin'?
03:04:41fordcarsA laptop probably, a cheap one :)
03:06:53Nothing_Muchoh nice
03:07:14Nothing_MuchConsider a uh.. what are your plans for your computer?
03:07:39fordcarsUh compiling i guess
03:07:54Nothing_Muchohh
03:07:57Nothing_Muchhmm..
03:08:11Nothing_Muchyou're gonna need an expensive PC for that
03:08:21Nothing_Muchunless it's only for BF or for projects :)
03:08:35sam686Most desktop tower PC last longer then laptops
03:09:40fordcarsYes sam, but my budget is limited...
03:11:06sam686desktop is often cheaper too
03:11:12sam686and faster
03:11:34Skybax has joined
03:12:01SkybaxHi fordcars!
03:12:18fordcarsHi!
03:12:59fordcarsTimers in lua doesn't work in 019
03:13:00SkybaxHow're you?
03:13:02fordcarsGood
03:13:06fordcarsYou?
03:13:24SkybaxPretty good. Trying to figure out how to play multiplayer on Starbound lol
03:13:41fordcarsLol
03:14:45Little_AppleSTERRRRRBERRRRRND
03:14:57SkybaxYes lol
03:15:20SkybaxSo how's Skybot coming? x)
03:16:16raptor has joined
03:16:17ChanServ sets mode +o
03:16:43raptoryes i'm listening to summer-related classical music
03:17:12Nothing_Muchfordcars: you can get a cheap Asus laptop with Ubuntu preinstalled on it :)
03:17:35fordcarsNothing, I think I can handle installing Linux ;)
03:17:48fordcarsSkybax, sorry but timers don't work????!!!?!??!!
03:18:06fordcarsStupid 019 release. Why so soon!
03:18:07fordcars;)
03:18:23SkybaxHahaha xD
03:18:31raptortimers work
03:18:31Little_Appleraptor: almost bug!
03:18:36SkybaxWhat're Timers?
03:19:15raptori even wrote something that used them today
03:19:24raptorLittle_Apple: speak
03:19:48Little_Applethe levels and forum tabs on the site are switched from the bitfighter.org front page and the forum front page
03:21:29raptorha!
03:24:53fordcarsReally?
03:24:56fordcarsOK...
03:25:15fordcarsUh, does the /kick command work? It's not doing anything for me
03:25:28amginea has joined
03:25:32amgineahi
03:25:38raptorgive more specifics
03:26:06fordcarsnmnmnmnmn Sorry my name is Fordcars, not fordcars :P
03:26:09amginearaptor stupid question im sure its not BF but i cant hear feed back from my mic on bf 19
03:26:22amgineasomthing is odd
03:26:32raptoramginea: that's normal
03:26:36amgineai wish somone could go on to make sure its at least on
03:26:43raptorno echo cancellation
03:27:38amgineabut i want to hear my own feed back ?
03:28:20amgineaim not sure if its not workiong im not seeing the bar appearing
03:29:11fordcarsIt never appears when you use it from the client, check settings there might be a setting for that
03:29:31fordcarsoptions, Sound&Music, Voice Echo
03:29:45raptorfordcars: what happens when you /kick?
03:29:47amgineavoice echo on
03:29:59Little_AppleIS IT FIXED YET?
03:30:04amgineai see no voice chat bar or hear any feedback
03:30:10fordcarsSorry raptor, I was forgetting a cap. But there was no error message
03:30:11amgineauhoh find a kikc bug ?
03:30:33raptorso what is the bug fordcars?
03:30:41fordcarsUh nothing?
03:30:46fordcars:P
03:30:52raptoryay bug solved!
03:30:55fordcarsMhahaha
03:31:19amgineahmm not sure ig my mic is broke or im being stupid
03:31:19fordcarsBut there was no error message in Bitfighter, maybe there should be a "Player not found" message?
03:31:32fordcarsoptions, Sound&Music, Voice Echo
03:31:40fordcarsSeriously check Bitfighter options
03:32:04amgineavoice echo is on i said
03:32:10fordcarsOh sorry
03:32:37fordcarsCheck sound settings, driver, is it plugged-in?
03:32:45fordcarsThe Mic
03:32:57amgineaits a headphone mic combo
03:33:24sam686check control panel, sound/media and make sure correct sound input selected as mic
03:33:48raptorLittle_Apple: almost-bug fixed!
03:34:00raptoroh and I hate our website managment software (drupal)
03:35:05fordcarsRaptor, you're not done with Wordpress?
03:35:21raptorwell.. uhh
03:35:38fordcarsBy the way the tabs on bitfighter.org vary when you are on forums and Wiki I think, the Live Chat tab
03:35:44raptorseveral problems: 1. we want a new, clean design that is easy to manage
03:35:49raptor2. watusimoto likes the old site
03:35:54amgineadesiugn for what raptor ?
03:36:07raptorwebsite
03:36:12amgineaah
03:36:22amgineause dreamweaver?
03:36:43raptorno - we need more than just page creator
03:36:47raptorwe need to manage resources
03:36:53fordcarsYeah, when on Forums or Wiki, the Live Chat tab disappears.
03:37:01amgineayeah i knpow that
03:37:21amgineaive said that many times raptor and wattisimo say its on purpose and told me they wont fix it
03:37:29fordcarsUhh, ok?
03:37:47amgineahmm its plugged in but it says its mot plugged in my mic and headphones
03:39:22amgineaoh gosh i just lost all sound on my computer
03:39:49amgineahow do i get it back
03:40:28fordcarsraptor, if you just want to switch to Wordpress, http://blondish.net/how-to-convert-drupal-to-wordpress/
03:40:44raptorfordcars: I've already done the work to switch
03:40:56fordcarsWell, uh, use it :)
03:40:58raptorbut theming it is ugly
03:41:14fordcarsYeah :/
03:41:15raptori mean, my theming skilz are sub-terranean man...
03:41:35fordcarsHaha me too trust me
03:41:38amgineacrud I need somone to use teamviwer to help me i just lost speakers on my playback devices i dont knoiw what to do
03:41:55raptoramginea: undo the last actions you did
03:42:07amgineacant ?
03:42:08fordcarsraptor, windows' sound sucks
03:42:26raptorcan't be worse than linux...
03:42:30fordcarsWell I have a usb sound card, but still
03:42:52fordcars:P
03:43:03amgineaugh im so stupid for doing that
03:43:08fordcarsAmgine, do you have an external sound card?
03:43:16amgineaidn
03:43:21fordcarsUh, ok
03:43:45sam686did you accidently mute your sounds?
03:43:58fordcarsGoto Sounds and Audio Devices Propeties
03:44:02amgineano i removed my speakers from the devices
03:44:05amgineaXD
03:44:10amgineastupidity wins again
03:44:47amgineaplayback recording sounds communcations
03:46:30fordcarsraptor, maybe you should ask on forums to start a discussion on bitfighter.org's next website?
03:47:21amgineaif you have team viewer im ID 601 991 074 password 6272
03:47:24raptorfordcars: we've already done it and gotten some good designs
03:47:37fordcarsOh woops sorry
03:47:39raptorthe problem is that we need to 1. convince watusimoto and 2. do it
03:47:41amgineappft when i would of suggested some stuff
03:47:45fordcarsOk amginea I'll try
03:48:46amgineaBoo
03:49:14amgineaI guess I'll comunicate with Irc :P
03:49:43sam686on the "Contact" it says The easiest way to contact us is via email: devs@bitfighter.org wrong? more like this irc is faster/better way
03:49:55amgineaspeakers where are you 0_0
03:50:38sam686did you mute your speakers, or did you delete it drom device manager (shouldn't delete)?
03:50:52amgineai think i deleted out of stupidity
03:51:43sam686click on "Scan for hardware changes" in device manager? (after clicking the first one on the list)
03:52:57amgineamy dad named it btw ^_^
03:53:09fordcars:P
03:54:07sam686I can't exactly help you, mostly because i am blind (I can't see your screen)
03:54:19amgineaDo you have team viewer?
03:54:32amginealets you remotly control somones computer great for debugging
03:54:37amgineaI am fordcars btw
03:54:41amgineaim also here
03:54:41sam686yes
03:54:52amgineayou can see in first person what the problem is
03:55:08fordcarsFirst time trying it, really neat actually
03:55:20amgineayou can also trasnfer files!
03:56:08amgineawindows isnt finer my speakers deviece =p
03:56:16amgineafinding
03:56:32fordcarsI think it is supposed to find the Sound Card?
03:57:16amgineajsut checking the mirc im a op on
03:57:19amgineahey R:APpt
03:57:35fordcarsAhhh sorrrry!
03:57:52amgineatry /msg chanserv #bitfighter fantasy on
03:57:56amginearaptor
03:58:30amgineaugh no sound is like living in teh stone age
03:58:45fordcarsIn the stone age they didn't have sound haha
03:58:49sam686how can i help you?
03:59:03fordcarsoopos
03:59:10amgineado oyu have team viwer ?
03:59:15sam686yes
03:59:16fordcarsAmgine, maybe you should unplug-replug speakers
03:59:24amgineaford use your chat to speak
03:59:26fordcars:)
03:59:33amgineaoh dear im not sure which cable it is
03:59:37amgineathis is a mess
03:59:44fordcarsHah
03:59:50fordcarsMe too trust me
04:00:03amgineaif i lose power its cause it was the wrong cable XD
04:00:04fordcarsI have a raspberry pi in a cardboard box under my desk
04:00:10sam686the speakers plugs into green circle hole
04:00:20sam686don't unplug the power (the big black thing)
04:00:24fordcars:)
04:00:41fordcarsIt might also be in the headphone plug though
04:00:52amgineabrb need to get a flashlight
04:01:33sam686headphones will work too as a speaker, but preferably you can plug into the back green speaker hole connector
04:02:34amgineauhh
04:02:51amgineabrb bio break
04:04:36amgineaback
04:04:52amgineabtw because itas not installed thees a 5m timeout jsut click connect again
04:05:35amgineaok unplugged then plugged in again
04:06:33amgineaconnect again ?
04:06:47amgineasam want to try?
04:07:38sam686ok, team view id? or /query sam686 (a pm feature) and tell me there
04:07:49amgineaI said it above
04:08:15fordcarsYeah ;/
04:08:28amgineawonder if more then 1 person can......
04:08:39sam686is your volume control turned up? do you see speaker icon on bottom right?
04:08:43fordcarsYep, maybe you should remake an id after
04:08:54fordcarsYes sam, but muted
04:09:13fordcarsUh, not muted but non selected
04:09:23amgineai see a speaker with a X
04:09:39amgineai said code in query
04:10:14sam686tried connecting through teal viewer, it told me I need newer version of team viewer (updating my teamviewer)
04:10:47amgineagot it sam ?
04:11:17amgineawho is it
04:11:26amgineaMe I guess(forcars)
04:11:33sam686there i see
04:11:48amgineaI see 2 ids state your id or i will assume your a unwanted person and dc you
04:11:58sam686its me sam
04:12:12amginea174 369?
04:12:17amginea123 ?
04:12:36sam686i think thats about right, don't know the rest of numbers
04:13:17raptor Quit ()
04:13:50fordcarsSorry
04:14:35fordcarsHardwae problem?
04:16:41fordcarsOh cool
04:17:14amgineauh my mic headphones still are not getting feedback hmm
04:17:48sam686is at least your headphone meter going up and down?
04:17:58amgineano
04:18:03sam686you need to hold down "R" in bitfighter roo
04:18:07sam686too (not roo)
04:18:13fordcarsAmgine
04:18:17amgineaits says my headphones are not plugged in but im looking at them
04:18:21fordcarsHow did you plug-in your headphones and mic?
04:18:27amgineathe front
04:18:31amgineamatched the symbols
04:18:31fordcarsOne plug?
04:18:38amginea2
04:18:38fordcarsOh ok
04:18:40fordcarsGood
04:18:44fordcarsUhhh
04:19:11sam686the red or pink is where mic plug into
04:19:24amginea2 plugs one red for mic one black for headphones
04:20:02amgineahmm
04:21:23amgineahmm
04:21:29sam686recording tab?
04:21:43sam686and make sure the green bar goes up whenever you talk into it
04:22:10amgineawanna try again sam XD
04:30:41Little_Apple Quit (Ping timeout: 250 seconds)
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04:52:24BFLogBot Commit: 3b9579e22474 | Author: buckyballreaction | Message: Only allow one instance of the notifier to run at a time
05:10:33fordcarsHowdy!
05:11:32Nothing_MuchHi fordcars
05:11:36fordcarsHi
05:11:43Nothing_MuchWhen did we start testing out the microphones? :O
05:11:44sam686hi
05:12:05Nothing_MuchIt's a pretty big thing nowadays and it's good that y'all are gettin' into the voice chat of things :D
05:13:02fordcars:) yep
05:14:17Nothing_MuchIt's pretty low quality though, so if possible, there can be some.. changes
05:14:25Nothing_MuchI gotta get me a usb mic!
05:14:39fordcarsYou don't have a sound card?
05:14:47fordcarsAll I have are big stage mics
05:15:19Nothing_MuchMy PC has only analog output :(
05:15:51fordcarsUh, me too?
05:15:52sam686most computers have integrated sound (not a pci card) older computer have cards because of missing on-board sound
05:16:01fordcarsOh I see
05:16:08fordcarsI don't have a sound card at all
05:16:18fordcarsUsb does the trick
05:16:39sam686usb sound card should work too
05:17:36Nothing_MuchI'm on a credit card Arm PC :D
05:18:40fordcarsOOklood?
05:18:53fordcarsUh... Ollod?
05:18:57Nothing_MuchOllod?
05:18:59fordcarsWht's it called again?? hahaha
05:19:18Nothing_MuchOdroid
05:19:19Nothing_Muchlol
05:19:26fordcarsAhhh, I was close :P
05:19:30Nothing_MuchRunning Xubuntu and I *hate* it
05:19:34Nothing_Muchnot the computer
05:19:35fordcarsWhy?
05:19:36Nothing_MuchBut Xubuntu
05:19:43fordcarsGet something else I guess
05:19:44Nothing_MuchOi, after using Unity/Gnome 3 for so long
05:19:52fordcarsGnome 3 looks amazing
05:19:57fordcarsI checked it out
05:20:05fordcarsIs it good?
05:20:06Nothing_MuchI can't see how people can stand to go back to the original desktop environment
05:20:13Nothing_MuchOH DUDE IT'S GOOD
05:20:14Nothing_MuchVERY GOOD
05:20:14Nothing_MuchOMG
05:20:22Nothing_MuchUnity itself is perfect though
05:20:28fordcarsHeh
05:20:39Nothing_MuchI'd love to use it, but the PowerVR drivers aren't ready yet.
05:20:41fordcarsI will either use Gnome 3 or Unity if I go Deebian
05:21:00Nothing_MuchUnity is Ubuntu-only because upstream are whiny bitches
05:21:15Nothing_MuchThey don't want anything to do with Ubuntu, but Gnome 3 can be used anywhere
05:21:37Nothing_MuchWhen Unity isn't dependent on Compiz anymore, I'm sure you can use Unity on Debian
05:21:44Nothing_Muchfordcars: http://www.ubuntu.com/
05:21:57fordcarsAhh cool
05:22:38Nothing_Muchhttp://www.ubuntu.com/desktop/take-the-tour
05:22:54Nothing_MuchYou can literally try the OS out
05:22:59Nothing_MuchSee what you think of Unity
05:24:12fordcarsYay for Html5!
05:24:26Nothing_Muchheck yeah!
05:25:05fordcarsman it looks good too
05:28:51Nothing_Muchit is :)
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05:54:19raptorsam686: what's the most efficient way to de-dup a Vector<Point>?
05:54:37sam686what de-dup?
05:54:46raptorde-duplicate
05:54:59raptorlike if i have a Vector<Point> with 3 points, and 2 are the same
05:55:04sam686avoid duplicate or avoid copying?
05:55:36Flynnn has joined
05:55:36raptorI have a list of point objects that are being inserted into a Vector
05:55:55raptorand I need to make sure no points are duplicated in this Vector
05:56:08raptoreither by not inserting duplicates OR de-duplicating afterwards
05:56:08sam686sort points by X and then by Y, since sorting appears really fast.
05:57:02sam686I think I might have done that before on the very first triangle stuff, but might need to look
05:57:12raptorI don't understand - you mean use quicksort? I'm curious if we have a method that does this already...
05:58:46raptormaybe I should use a set?
05:59:31raptorhere's a good answer: http://stackoverflow.com/a/1041939
05:59:33raptori'll do that
06:00:34sam686im searching to see if one of my commits have done that
06:06:19sam686http://sam6.25u.com/hg/bf019/rev/6c4131f9d8a3 I don't remember what I was doing on that commit but does have point sorting
06:06:30raptorok, i'll take a look
06:07:47sam686maybe I didn't even oush that commit to main repository
06:08:03sam686push (not oush)
06:08:36raptorI'm going to use a set
06:08:49raptorit automatically calls the operator overloads and sorts on insert
06:14:23sam686Found a similar one of my duplicate points removal http://192.168.3.1/hg/bf019/rev/6241fda54e3f
06:14:41raptorthat's an internal IP
06:14:47sam686oops
06:14:57sam686http://sam6.25u.com/hg/bf019/rev/6241fda54e3f?revcount=12000
07:14:47Platskies has joined
07:22:55raptornote for future self, templating std::iterator is quite difficult
07:39:42BFLogBot Commit: 463cac837aa2 | Author: buckyballreaction | Message: Add some more operators to Point. This allows it to be used in other stl containers
07:39:43BFLogBot Commit: eceaeb44411a | Author: buckyballreaction | Message: Fix disappearing objects when trying to rotate-about-centroid with overlapping point objects
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16:55:31ChanServ sets mode +o
16:56:01raptorgood morning!
16:56:48raptorwe have lots of bugs for 019a...
17:00:37raptorkaen: what do you say to just fixing bugs for a month, then releasing 019a?
17:02:48oskopekraptor: morning
17:02:53raptormorning!
17:03:07raptori'm reviewing your changes now...
17:03:27oskopekoh, great :)
17:03:48raptorgoogle code seems a little slow for me..
17:12:12raptorhey it works!
17:13:21oskopekgoogle code or my changes?
17:13:28raptoryour changes
17:15:19raptori'm trying to break it.. :)
17:15:25oskopekthat's great :)
17:17:05raptorok, ready for feedback?
17:18:31raptorit works well - the only thing would be code style changes for proper integration into our code base
17:18:35oskopekgood luck, I hope you do so I learn something new
17:19:02oskopekoh, I forgot about that :/
17:19:08raptorsee here: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap#Coding_Standards
17:19:17raptorbasically, the major offenders are:
17:19:25raptor1. we use 3-space indentation
17:20:31raptor2. braces not needed with single-line if-statements, as in the case of the conditionals on lines 426 and 451
17:22:40raptorI think that's it...
17:22:46raptori couldn't break it otherwise
17:23:05raptorand you were smart to use other methods we had in place
17:23:34raptoroskopek: so if you make the minor style adjustments, I'll mark your task as completed
17:23:55oskopekthanks, I'll fix it right away
17:25:10kumul has joined
17:26:09raptorhmmm... looks like we might need more tasks soon..
17:34:24Watusimoto has joined
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18:15:33oskopekraptor: hope the last commit fixed it
18:22:58kodaone has joined
18:40:30Watusimotohi
18:40:34Watusimotoraptor: did you fix this?
18:40:34Watusimotohttp://bitfighter.org/forums/viewtopic.php?f=28&t=2155&p=21729#p21733
18:42:19raptorWatusimoto: yes
18:43:02Watusimotogreat!
18:43:20SantiagoZAP has joined
18:43:36Watusimotomarked as done
18:44:37Watusimotook, back later
18:47:50Skybax Quit (Ping timeout: 240 seconds)
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18:53:52raptoroskopek: you are marked as complete!
18:54:12oskopekraptor: thank you :)
18:54:19raptorand thank you!
19:01:44raptorback in a couple hours...
19:05:12Watusimoto Quit (Ping timeout: 250 seconds)
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20:54:52Watusimoto has joined
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20:58:21amgine123 has joined
20:58:47Watusimotointeresting: http://sourceforge.net/projects/bitfighter.mirror/files/Bitfighter%20019/
20:59:50amgine123Hello
20:59:55fordcarsWatusimoto, I though you put that there 0.o
21:00:07amgine123I am using speech recognition.
21:00:40amgine123Turns out there was a bug.
21:00:47WatusimotoI did not... I suspect that sourceforge is mirroring a lot of former projects hoping to get their "customers" back
21:00:50amgine123My microphone works fine.
21:01:02fordcarsAhh I think soo
21:01:06fordcarsCool amgine!
21:01:52Watusimotoraptor: when you get a chance I want to ask about the new point operators
21:03:03fordcarsEverybody know what,s up with this? It doesn't run boot():
21:03:04fordcarsvar loaded = bodyNode.addEventListener("load",boot,false);
21:03:08fordcarsJavascript by the way
21:03:45fordcarsbodyNode being the body
21:04:19fordcarsOh wait
21:04:44amgine123So the bug is that pushing R is not working for me in bitfighter
21:05:01amgine123Winter why that is?
21:05:20amgine123… Typo
21:06:09Flynnn has joined
21:07:11amgine123Can we put it on the bug list.
21:11:43amgine123Pressing R does not make voice chat work.
21:15:05amgine123On my version of BF
21:16:16amgine123https://www.dropbox.com/s/01t2zvtl7p2dagm/Hard%20Drive%20vs.%20Magnet.mp4 XD
21:27:22amgine123When is everyone here away from the keyboard
21:27:37amgine123Why
21:28:55Nothing_Muchamgine123: busy maybe
21:31:09amgine123Probably.
21:37:03amgine123ok why the heck is my microphone on my headphones workring but not the headphones.
21:44:52amgine123so my headphones have 2 jacks if one is plugged in i get only audio to the head phones if hte other is plugged in i only get  audio to the  mic if bolth are plugged in mic only i want bolth
21:47:05fordcarsHehe it's sam birthday! Happy Birthday sam!
21:47:20amgine123hapy birthday?
21:48:06fordcarsAmgine, try another pair of headphones
21:48:50amgine123dont have any
21:49:38fordcarsWell poo
22:02:05Nothing_MuchHappy birthday?
22:02:09Nothing_MuchHappy birthday!
22:03:56Nothing_Much Quit (Remote host closed the connection)
22:14:22Nothing_Much has joined
22:17:29HylianSavior has joined
22:30:37raptorhowdy folks
22:31:03raptorWatusimoto: ask away - I added those Point operators just so you had to do a full recompile...
22:31:21Watusimotohi
22:31:29raptorit was only a secondary consequence that allow Point to be used in other stl containers, like set
22:31:30Watusimotoso one of the operators was <
22:31:42Watusimotowhat is that supposed to mean?
22:31:45Watusimotoit could mean two things
22:31:48raptoryep
22:31:51Watusimoto1) closer to 0,0
22:31:56Watusimotoor 2) to the lower left of
22:32:03raptori didn't care what it meant, really, just that the points were sortable
22:32:06Watusimotoyou wrote it as 2
22:32:09Watusimotoah I see
22:32:22raptorI chose the simplest...
22:32:22WatusimotoI think it would be more useful if we made it 1
22:32:31Watusimotothen we might acutally use it somehow
22:32:34Watusimotomaybe
22:33:09WatusimotoI guess I'd like you to at least add a comment that it is an aribitrary implementatin and that we can change it if we ever find a use
22:33:12raptorwell... I considered 1, but then thought it would be too slow doing a sqrt for an operator... but now I see that we don't have to.. just use distSquared
22:33:28raptorI thought I added a comment that it was arbitrary
22:33:32Watusimotoor just abs(x1) < abs(x2)
22:33:38Watusimotomaybe you did
22:33:54Watusimotooh wait, my idea wouldn;t work
22:34:13Watusimotoyou would need distSquared
22:34:21Watusimototsk tsk bad me
22:34:21raptoryes
22:34:38Watusimotook, mostly I just wanted to understand the motivation
22:34:42raptorcomment -> // Arbitrarily chosen to compare x first, but works
22:35:22Watusimotothat makes it sound like you could have chosen x or y to go first, but really, the arbitrariness happens before that -- wehn you decide to compare x and y in that manner
22:35:40raptortrue... but it was also after midnight :)
22:35:53Watusimotocompletely understandable!
22:36:04raptorwant me to do dist^2 from origin?
22:36:10Watusimotoyes, or I can
22:36:15raptori'll do it
22:36:22WatusimotoI think that would be a nicer impl.
22:36:57raptorok
22:37:35Skybax has joined
22:38:55BFLogBot Commit: 6501d3541a64 | Author: buckyballreaction | Message: Make Point comparison operators use distance-from-origin
22:38:57raptorhappy recompiling!
22:39:03Watusimotoindeed
22:39:37Watusimotothanks!!
22:53:51Watusimotokaen -- I'm having a problem with pleiades: when I try to rate my own level, I get back a 400 error code with the message "Bad Request". Looking at the code in github, all the places you throw that exception have more descriptive error messages. Where is this message coming from, why am I getting it, and can we make it a bit more descriptive?
22:54:28Watusimoto(I'm not totally sure it is the result of rating my own level, but that's my best guess as to the cause)
22:56:32raptorWatusimoto: i think that is a known bug, but not sure
22:56:54Watusimotoit's a reported bug, in the forums, which I am trying to fix
22:57:18amgine123hmm any new regarding my mic gltich @ kaen: wattisimo
22:57:28Watusimotowell, originally I was trying to verify/understand it, now I am trying to fix
22:57:40Watusimotoamgine123: I haven;t looked
22:58:09Watusimotobasically voice chat is not working for you?
22:58:40amgine123nope i hold r nothing happens
23:01:20Watusimotois that the key you have mapped to voice chat (check the help)
23:01:52amgine123yes it is i treied R and R caps tab and shift
23:01:56Watusimotooh brother... I've seen this assert fail twice:
23:01:56WatusimotoTNLAssert(serverGame == gServerGame, "Should be the same!");
23:02:10fordcarsMe to!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
23:02:17amgine123me to!!!!!!!!!!!!!!!!!!!!!!!!
23:02:23fordcarsWhen hosting from Bitfighter
23:02:24amgine123dont know what causes it though
23:02:31fordcarsIt's an assert
23:02:43WatusimotoI think I know... let me verify
23:03:23Watusimotofordcars: you aren't running stock 019, are you (I'm hoping you compiled off recent source)
23:03:47Watusimotomove the mouse while starting hosting (when the levels are being listed off) and it will crash
23:04:01fordcarsNope
23:04:09fordcarsAhh ok
23:04:18fordcarsI pulled yesterday night
23:04:20Watusimotobecause I think this code was written after the release
23:04:25fordcarsYeah
23:05:07WatusimotoserverGame is null, because the connection to the game server hasn't been established... the assert thinks serverGame should be equal to gServerGame
23:05:23Watusimotoneed to see if null would be bad here
23:05:36raptorha! my lawsuit reopens!
23:05:36fordcarsAhhh yes, moving mouse :P
23:06:29amgine123Did you ever fix my editors snapping bug.
23:06:38vs73nx has joined
23:06:44raptoramgine123: did you test in 019?
23:07:13Watusimotoamgine123: yes
23:07:19amgine123Yes I did.
23:07:45BFLogBot Commit: 4406074e4107 | Author: buckyballreaction | Message: Add more "press ESC" messages to disconnect boxes. Do we want to make ENTER or SPACE dismiss these, too?
23:07:54Watusimotoif it is still not fixed, please write a clear, careful description of how to reproduce it
23:08:01Watusimotoraptor: no, just escape
23:08:25Watusimotoexcept we need to modify it so the equivalent of escape on the controllers dismisses them too (key 9?)
23:08:26raptorbecause a box could appear in the middle of playing
23:08:47raptoram I ok to merge GCI task code now?
23:08:54Watusimotoif you see that box, your game is toast in any event
23:09:12Watusimotosure
23:11:03vs73nxok im back, anyone got any idea how to fix the one linker error im having ('http://pastie.org/8534635')?
23:11:10raptorhi vs73nx
23:11:15vs73nxhi
23:11:21amgine123I am referring to the bug where if you move a poly wall with turrets and force fields on it they will snap two of the old Polly walls location if the object is close to its original location.
23:11:33raptorvs73nx: can you please compile like so: make VERBOSE=1
23:11:40raptorthen we can see the command line args
23:11:44raptorit'll be noisy
23:11:59raptoralso, please post a diff of your current changes - i may be able to see something
23:12:02vs73nxok then wait a moment...
23:14:45vs73nxsame error in verbose, ill post a diff to my server clone
23:15:00Watusimotoamgine123: I fixed that
23:15:33Watusimotoso if it is still broke, we need a clear description of what you are seeing that is wrong. because what you described before shouldn't happen any more
23:16:23raptorerror will be the same - but i can more properly diagnose
23:16:26fordcarsAnybody know how fast bitfighter stats are updated? http://bitfighter.org/stats/
23:16:47Watusimotohi vs73nx -- are you are regular here with a new nick, a gci student, or someone else?
23:17:02raptorWatusimoto: he's doing the CMake GLES task
23:17:05Watusimotonot sure
23:17:09vs73nxa gci student, first time though
23:17:15Watusimotovs73nx: welcome!
23:17:43WatusimotoI should remember you -- I gave you the task
23:19:15raptoramgine123: you got the rabbit badge?
23:19:29amgine123yep
23:19:34raptorin a competitive game?
23:19:41amgine123yeah
23:19:48raptorcool
23:20:49Flynnn Quit (Quit: This computer has gone to sleep)
23:24:41vs73nxhey does anyone know the hg way on how to commit the changes i did to my repository?
23:24:54raptorhg commit -u username
23:25:03raptorthen push them up: hg push
23:25:20vs73nxok is there a way to review my changes before commiting them?
23:25:48raptoryes, you can do: hg diff
23:26:01raptorthat'll show you changes in a diff format
23:26:14vs73nxok thanks do i need to delete all the build files before i do so?
23:26:26raptornope
23:26:37raptorif you added new files, you'll have to do: hg add
23:26:42raptorhg add somefile
23:26:48raptorbefore it's considered part of the commit
23:26:56raptorsame as git
23:27:05vs73nxk then thanks
23:27:13raptoryou're welcome
23:27:35amgine123so when is there going to be global voice chat XD
23:29:02raptoramgine123: i'm still considering removing it... there are much better ways to voice chat and our codec is now outdated
23:29:40amgine123why would oyu remove voice chat many people acutllay like to use it like me
23:29:58amgine123global _ team voice chat isnt that hard is it....
23:30:01amgine123+
23:30:17raptorcomplexity, more code, library dependency
23:30:25raptorbetter alternatives, like 'mumble'
23:30:51vs73nxok pushed to repo
23:31:28vs73nxactulally no it isnt pushing my changes
23:31:54vs73nxcan i undo my commit?
23:32:04vs73nxi used wrong username
23:34:05raptoryes, as long as you didn't push: hg rollback
23:35:08vs73nxok than
23:36:34vs73nxstill 403 forbidden... what username do i use?
23:37:48raptoryou use your google code username with the generated password they give you on your google code profile page
23:38:09fordcars Quit (Ping timeout: 250 seconds)
23:38:30vs73nxoh didnt know about generated password, thanks
23:38:41amgine123raptor type /msg chanserv #bitfighter fantasy on
23:38:59raptoramgine123: that command doesn't exist in freenode
23:39:26amgine123ah oops your right um hold on i know theres somthing like it for freenode
23:39:28raptoryou can see what ones do with this command: /msg chanserv help
23:40:14vs73nxdidnt get a generated password
23:41:45vs73nxfound it nvm
23:43:20vs73nxok changes pushed to 'http://code.google.com/r/vs37nx-glesforbitfighter/'
23:44:28raptoroh good
23:44:35BFLogBot Commit: b6600c23abf2 | Author: buckyballreaction | Message: Bring in work by oskopek (GCI) for the task: nickname-completion in chat
23:45:01raptorvs73nx: just one file was changed?
23:46:08vs73nxyes the cmakelists.txt found out that i could #define all my problems away ;)
23:46:35vs73nx' add comma' (bad grammar)
23:47:01vs73nxthrough cmake of course...
23:48:36raptorok
23:48:46raptori'm compiling now - looks like the definitions are working
23:49:19raptordo you have changes regarding the GLES detection?
23:49:19Skybax Quit (Ping timeout: 260 seconds)
23:51:08vs73nxyou do this '' command in cmake to enable GLES. 'cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_GLES=true .. '
23:51:17raptoryes
23:51:40vs73nxthere is one error when building but that is a problem with the codebase and isnt relevant to my task
23:51:45raptorbut the task is more than that
23:51:53vs73nxok then...
23:52:16raptorcmake needs to detect GLES headers on the system if normal OpenGL headers are not found
23:52:22raptorthat's the main task
23:52:31vs73nxso is there anything that i need to add the make it complete?
23:53:03vs73nxok got it
23:53:32raptori'll fix any other compiling errors - i had to install SDL2-devel packages and I am recompiling now
23:55:33raptorahhh vs73nx, I found the problem
23:55:39vs73nxwhat is it
23:56:03raptorit's linking against OpenGL: -lGLU -lGL
23:56:07raptorinstead of GLES
23:56:19raptorwhich means it's using the OpenGL headers and libraries on the system
23:57:00raptor'glOrthof' is only found in GLES and 'glOrtho' is only found in GL
23:59:19raptorvs73nx: I think the appropriate plan of attack here is to modify the line with: find_package(OpenGL)
23:59:29raptorand have it find OpenGLES instead
23:59:52raptormake the USE_GLES flag turn that on

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