#bitfighter IRC Log

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IRC Log for 2013-12-20

Timestamps are in GMT/BST.

00:00:44Skybax_ is now known as Skybax
00:01:08sam686what bugs are left
00:01:19raptorthese: https://code.google.com/p/bitfighter/issues/list?q=type%3DDefect+label%3D019a
00:01:28raptorat least the ones tagged for 019a...
00:01:34raptori'm working on the sensor bug
00:02:40raptorI might have to use 'hg blame'...
00:02:55sam686Windows joystick crash? I never been able to get it to crash on me, though I fixed a different problem, 2 joysticks being active at the same time.
00:03:09raptoryeah, Watusimoto is the only one who can duplicate it
00:03:43sam686that is, if it can still be duplicate the crash?
00:04:31Watusimotothe js crash is an sdl problem
00:04:35sam686and what joystick being used by the way?
00:04:38WatusimotoI can reproduce with 0 bitfighter code
00:05:45sam686I only have Logiteck Dual Action, and a few PS3 controller with software:DS3 tool
00:06:15sam686none of it crash on me, runs fine for me.
00:06:22raptorI think it's a specific combination of watusimoto's joystick and SDL
00:06:59Darrel Quit (Quit: IRC client killed.)
00:08:38Watusimotohttps://www.google.com/search?q=saitek+rumble+pad+480&num=100&sa=G&tbm=isch&tbo=u&source=univ&ei=boqzUq_uK8WJ7Ablw4DYDQ&ved=0CEsQsAQ&biw=1366&bih=642
00:08:43Watusimotothe silver one, in particular
00:08:57raptorlooks like sensor was broken with Watusimoto's move-render-code-out-of-ship refactor
00:09:10raptorwow, that was a large changeset...
00:09:27Watusimotoyou can assign the bug to me :-)
00:09:38raptorI'm already ankle-deep
00:11:05sam686And I got rid of a dumb s2cDeploySpybug just before 019 release, that doesn't work 1/4 of the time (sometimes fails to place spybug)
00:26:42raptorsam686: I just joined a local game of mine (with 2 clients) and the ships seem to move with more jerkiness..
00:31:51sam686Thinking about bandwidth problem on c2sSendCommand? the game usually runs at 4.1 Kbps while idling, sending a one 40 char command through c2sSendCommand barely peak up to 4.3 KBps
00:32:10sam686doing /addbot 15 peaks the bandwidth to 51.3 Kbps
00:32:31WatusimotoI think we have a memory leak with ClientInfos
00:32:45WatusimotoWe create them with new, but I don't think we delete them
00:33:15raptorWatusimoto: I remember running into that... but they are deleted somewhere I found out
00:33:31WatusimotoI think we should probably wrap them in a smart pointer because they get passed all over and no one knows who is responsible for deleting them ultimately
00:33:46raptorRobot destructor deletes them
00:33:52Watusimotoyes
00:33:53raptorI thought Ship did, too...
00:33:56sam686Place a breakpoint/printf in a destructor to find out if they are really being deleted
00:34:52Watusimotothe main point is we shouldn't need to worry about this... smart ptr!!!!
00:35:00raptorwell...
00:35:04Watusimotothat's what we eneded up doing for gamesettings for the same reason
00:38:58raptorWatusimoto: it is deleted
00:39:12raptorvia smart pointer
00:39:13Watusimotowhere? and which ones? (we have several)
00:39:21Watusimotoreally?
00:39:24raptoryep
00:39:27raptortake a look at Game::removeFromClientList
00:39:49sam686Vector<RefPtr<ClientInfo> > mClientInfos takes care of deleting
00:40:00raptorthis is one of the dark sides of smart pointers... at least in a project that uses them only sparingly...
00:40:32raptorsam686: do you have access to edit the issues list?
00:40:50sam686Yesm i think so, I just don't pay attention to them much though
00:40:57raptorok, just checking
00:42:46Flynnn has joined
00:42:55sam686One slightly annoying thing, in editor barriers, the blue vertical line on the right edge of barriers appears wider then the blue line on the left side of barrier
00:43:18sam686but, if you print screen, paste into picture editor, zoom in, they are the same width
00:43:39sam686stupid LCD sub-pixel.
00:43:45raptorhaha
01:03:14sam686ship.cpp line 1615 I think connection->getOneWayTime()/prediction seem to cause some problems with.. seeing other players ship's move farther ahead then the bullet firing while ship moving..
01:03:19sam686its not there for robots
01:03:41sam686or not used, which is why robots looks less laggy then other player's ships
01:05:51raptorfound teh sensor bug
01:10:09BFLogBot Commit: c112ad887de6 | Author: buckyballreaction | Message: Fix sensor not working properly against cloak
01:10:10BFLogBot Commit: 66b15b7c4c10 | Author: buckyballreaction | Message: Adjust sensor-cloak values to be slightly more in favor of cloaking
01:13:32Watusimotonight!
01:13:39raptorgood night
01:14:39sam686oh and raptor, jerkiness? Connecting your client to your own hosting client through your internet IP address, instead of /connect 127.0.0.1 or LAN address?
01:14:49raptornope, in LAN
01:14:56sam686I have seen your jerkiness when you hosting and I connect.
01:15:00raptoryes
01:15:12raptorwell, let me double check it was with LAN...
01:15:16sam686even before my changes the jerkiness was there
01:15:42sam686its like it micro-shutters in burst of instead of constant connection from time to time
01:16:18raptorok, you're right
01:16:24raptorthe jerkiness was there before
01:16:31raptorfalse alarm
01:16:35sam686and I bet its the wireless scanning that lags the wireless connection.
01:17:46sam686I had a USB wireless on windows XP that creates complete LAG out for one second, every minute, until I stop "Wireless Zero Configuration" service.
01:17:48Watusimoto Quit (Ping timeout: 246 seconds)
01:18:06raptoroh yuk
01:22:50Flynnn Quit (Quit: This computer has gone to sleep)
01:23:01sam686do a ping to your router ip address over a wireless connection, in linux: "ping 192.168.3.1 -i 0.1", ping jumps to above 20 ms?
01:24:20raptorwhoa
01:24:31raptorflooding the ping like that gave me one packet over 10ms
01:25:35Flynnn has joined
01:26:03sam686its a good way to know if the problem is your wireless connection when you LAG.
01:26:33Skybax Quit (Ping timeout: 272 seconds)
02:13:24raptorwokring on editor help menus + too many plugins...
02:13:36Platskies has joined
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02:23:57Flynnn Quit (Quit: This computer has gone to sleep)
02:25:18Nothing_MuchHey everyone, newcomer?
02:25:28raptorhi
02:25:43raptornot sure, he hasn't spoken...
02:26:10Nothing_Muchah
02:26:16Nothing_MuchHe's been idling for 6 hours :)
02:26:20Nothing_Muchand is in #ubuntu
02:26:35Nothing_Much(I apologize in advance diK)
02:27:54Nothing_Muchraptor: have you seen kaen at all recently or did he announce that he'd doing something?
02:27:59Nothing_Much*he's
02:28:51raptorI have not seen him
02:29:07raptorI'm sure he'll show up soon..
02:29:32kumul has joined
02:30:05Nothing_MuchAh okay
02:30:17sam686am I a bot? maybe.. if I am op it auto op raptor too, haha..
02:30:50Platskies has joined
02:30:54Platskies Quit (Client Quit)
02:40:12sam686sam686's signon time: Sat Dec 7 22:21:48 2013 That must mean I stayed connected/signed in to IRC for 18 days without a disconnect. /whois sam686 (myself) tells me sign on date/time.
03:00:29BFLogBot Commit: f84676a7dc65 | Author: buckyballreaction | Message: Dynamically generate multiple plugin pages based on the number of installed plugins
03:02:37vs73nx has joined
03:03:21BFLogBot Commit: 214dd0efce32 | Author: sam8641 | Message: Fix crash in lua_setTeam for ForceFieldProjector and CoreItem. Added a test.
03:22:37Nothing_Much Quit (Ping timeout: 252 seconds)
03:23:21raptorha! you slipped one in... now I get to rebase..
03:24:18raptorsam686: why would game be NULL in those places for lua_setTeam?
03:24:22Nothing_Much has joined
03:25:35raptoroh wait - that makes sense because if they're not added to the game yet, then mGame is null
03:25:54raptorI'm working on the ship movement in menu bug
03:27:15BFLogBot Commit: 6802b8ad25d3 | Author: buckyballreaction | Message: Fix ship moving if a menu is up over UIGame. I hope this was correct... what crazy code!
03:57:41vs73nxraptor: in UIEditor im getting compile time errors that say it cant find the function inputCodeManager::getEditorBinding even though it is in the fine InputCode.cpp
03:57:42vs73nx/home/vs73nx/development/eclipseProgs/c++/vs37nx-work4bitfighter/zap/UIEditor.cpp:4045:100: error: cannot call member function �std::string Zap::InputCodeManager::getEditorBinding(Zap::InputCodeManager::EditorBindingNameEnum) const� without object
03:57:42vs73nxelse if(inputString == InputCodeManager::getEditorBinding(InputCodeManager::BINDING_PREVIEW_MODE)) // Turn on preview mode
03:57:42vs73nx^
03:58:05vs73nxis there a better way to access that function?
03:58:36raptorHi
03:58:59raptormake it static
03:59:30raptorwait wait
03:59:40raptoris that a companion method to 'getBinding' ?
04:00:38raptorthere are a bunch of helper methods that directly access the object in UI.cpp
04:00:44vs73nxstring InputCodeManager::getEditorBinding(EditorBindingNameEnum bindingName) const
04:00:45vs73nx{
04:00:45vs73nxconst EditorBindingSet *editorBindingSet = &mEditorBindingSets[0];
04:00:45vs73nxreturn editorBindingSet->getEditorBinding(bindingName);
04:00:45vs73nx}
04:00:52vs73nxoh
04:01:05raptortake a look at UI.cpp:304
04:01:27vs73nxk thanks
04:14:19Nothing_Much_ has joined
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04:44:15Nothing_Much_ Quit (Read error: Connection reset by peer)
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04:54:06thread_ has joined
04:59:55thread_hey raptor, wondering if you were still here for submissions...
04:59:58thread_looks like it
05:00:10raptorhi
05:00:13raptori
05:00:26raptor'll take submissions until round 1 starts (26 Dec)
05:05:03thread_Well, I've got mine... i guess I PM it to you?
05:05:08raptoryes
05:06:49thread_sent
05:08:09raptorgot it!
05:30:29BFLogBot Commit: ca514fa6e3ae | Author: sam8641 | Message: Add ability to type in numbers into CounterMenuItem
05:31:51vs73nxraptor: are you able to review my gci task or do i have to wait for watusimoto?
05:32:10raptorI would wait for him since he has done most of the work to be familiar with it
05:32:12raptor:)
05:32:18vs73nxok
05:40:47sam686i will go to bed, night...
05:41:15vs73nxgood night]
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06:02:04Flynnn has joined
06:05:45raptorsam686: your last commit changed spaces to tabs in the header file...
06:08:39BFLogBot Commit: edbc7b4baf91 | Author: buckyballreaction | Message: Update to clipper 6.1.2
06:40:28raptorgood night!
06:40:32raptor Quit ()
06:40:51vs73nxgood night
07:59:04kumul Quit (Quit: Leaving)
08:09:23Darrel has joined
08:18:04Skybax has joined
08:18:13SkybaxBoo!
08:18:21vs73nxhi
08:36:05watusimoto has joined
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08:38:57vs73nxwatusimoto: hi ive adressed those issues you raised about my code for the gci task
09:00:53kodab has joined
09:01:30vs73nxwatusimoto: are you able to review it now?
09:01:39watusimotohi
09:01:45watusimotolet me take a look
09:01:55watusimotoI can't test the code at the moment, but I can take a look
09:03:14vs73nxok
09:03:30watusimotobut you probably already know if it works :-)
09:03:37vs73nxit does
09:46:00watusimotohi vs73nx: looks like you'll need to reclaim the task
09:46:04watusimotobut I left you some feedback
09:46:12watusimotoYou are really very close
09:46:47watusimotounfortunately for you, I had to look at your code with a different diff program, and it highlighted all sorts of weird formatting changes that I ordinarliy wouldn't notice :-)
09:47:12watusimotoso I broke my comments into 3 groups: major stuff, minor stuff, and trivial stuff
09:47:16watusimotomajor stuff is empty
09:47:28watusimotominor stuff has one item that will take 2 minutes to implement
09:47:34vs73nxok ill get to work then ;)
09:47:37watusimotoand trivial stuff is the results of my diff
09:47:51watusimotoso assuming it works, if you fix this stuff I'll approve the task
09:47:57vs73nxyay
09:48:17watusimotoand you'll get deep appreciation from the small group of people who REALLY want this feature
09:49:23vs73nxim not very familiar with c++ features such as templates and vectors so i just kept them in because i didnt know what it was :)
09:49:29vs73nxbut ill get rid of it
09:50:25watusimotoa vector is just an array that is easier to use
09:50:44watusimotoso you created an array with one element
09:50:56watusimotonot the end of the world, but also slightly pointless
09:51:15watusimotoit just ocurred to me that you probably need to update the help as well
09:51:42watusimoto(item 3 on the task list)
09:51:59watusimotothis is easy -- just replace the hardcoded keys with the binding strings you created
09:53:19vs73nxok then thanks for the info
09:53:44watusimotoactually, not quite that easy
09:53:57watusimotoactually, it may be
09:54:51watusimotoanyway, good work. this is a nice task in that people will definitely notice these changes, and have been asking for them for a while
09:56:08vs73nxyes althoug im sorry for taking a few weeks to finish this task
09:56:18watusimotoit's not a problem
09:56:24vs73nxbut i can take as long as i want
09:56:29watusimotothere was a lot of new stuff in this
09:56:33vs73nxi know
09:56:44watusimotoso we're not complaining
09:58:10vs73nxremoving the vector was easy as
09:58:30vs73nxthe real work is the indenting :p
09:58:53watusimotoso what happened -- did your editor go bezerk and reformat everything?
09:59:09vs73nxyes it did
09:59:16vs73nxeclipse did it
09:59:23watusimotoformatting is tedious, but really important
09:59:34vs73nxalthough fixing it with sublime is a breeze
09:59:37watusimotoand every project does it differently
10:00:18vs73nxi know i just got a book and it teaches me that one of the most important aspects of programming is the formatting.
10:00:20watusimotoI would normally fix it with something like winmerge, where I can copy blocks from one version to another easily
10:00:27vs73nxand ill agree
10:00:36watusimotogood formatting can expose erros, and bad formatting can hide them
10:00:59watusimotowhen you are writing code, it really is mostly for other humans
10:01:24vs73nxyes easy to read code makes debugging much easier.
10:01:28Skybax Quit (Remote host closed the connection)
10:01:28vs73nxbook url:
10:01:29vs73nxhttp://www.amazon.com/Practice-Programming-Addison-Wesley-Professional-Computing/dp/020161586X
10:22:53vs73nxwhere in my changes is isnt mispelled?
10:27:12vs73nxnvm
10:43:24vs73nxwatusimoto: ok addressed the issues that you raised... ready for review
10:43:48watusimotook. did you take a look at the help?
10:44:00vs73nxwhat wsa the help?
10:44:28watusimotoI mentioned it above... it is item 3 on the task that I forgot about until a few minutes ago
10:44:40vs73nxyes can you give more info?
10:44:41watusimotothe editor help has all the keys hardcoded into it
10:44:50vs73nxoh ook
10:44:53vs73nx*ok
10:44:58watusimotoso you need to replace those with the new keythings you created
10:45:04watusimotoI *think* it is very easy
10:45:15watusimotouieditorinstructions.cpp
10:45:56vs73nxdoesnt look that hard...
10:46:23watusimotoI think it will be easy
10:46:27vs73nxno its hard
10:46:34vs73nxall the help is in one string
10:46:48watusimoto??
10:46:58vs73nxis it?
10:47:16vs73nxno it is
10:47:19watusimotoyou have a long struct containing entries like this:
10:47:20watusimoto{ "Copy Results Into Editor", "[[Ctrl+I]]" },
10:47:32vs73nxohh oh
10:47:42watusimotowait
10:48:01watusimotodon't just replace the ctrl+I with the key code...
10:50:11watusimototry replacing it with [[TeamChat]] (i.e. the value from the Name in INI" col in the BINDING_TABLE
10:50:51vs73nx?
10:51:05watusimotosee the struct controlsKeyboardLeft[] in UIINstructions.cpp
10:51:32watusimotothe [[xxxx]] is a symbolstring expansion thing...
10:52:14vs73nxohh i get it
10:52:54watusimotosee getSymbolShape() in SymbolShape.cpp
10:53:14watusimotoYou might need to add an entry there as well
10:53:26vs73nxoh right then
10:54:14watusimotoso you don't need to use the binding struct in the instructions... you just put a symbol that will be expanded by getSymbolShape() (which will need to use the binding struct)
10:55:33watusimotogetSymbolShape has this block
10:55:33watusimoto// The following will return KEY_UNKNOWN if symbolName is not recognized as a known binding
10:55:34watusimotoInputCode inputCode = inputCodeManager->getKeyBoundToBindingCodeName(symbolName);
10:55:34watusimoto
10:55:34watusimoto// Second chance -- maybe it's a key name instead of a control binding (like "K")
10:55:34watusimotoif(inputCode == KEY_UNKNOWN)
10:55:34watusimotoinputCode = inputCodeManager->stringToInputCode(symbolName.c_str());
10:56:27watusimotoyou'll probably need to insert a similar block afterwards that checks for an editor key
10:56:44watusimotoFYI -- I'm leaving in a few minutes
10:57:06vs73nxok ive got the gist of what im supposed to be doing
10:57:15watusimotogood
10:57:19watusimotoit's pretty straightforward
10:57:44watusimotoonce you get it
11:04:15vs73nxok i added this block of code
11:04:16vs73nx// Fourth chance -- maybe it is an editor key
11:04:17vs73nxif (inputCode == KEY_UNKNOWN)
11:04:17vs73nx{
11:04:17vs73nx// The following will return "" if symbolName is not recognized as a known editor binding
11:04:17vs73nxstring = inputCodeManager->getEditorKeyBoundToBindingCodeName(symbolName);
11:04:17vs73nx}
11:04:27vs73nxbut how do i use the string?
11:05:34vs73nxnvm
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11:15:53vs73nxdo i need to make a new getSymbol() for the handling of strings in getSymbolShape?
11:17:23vs73nxcompile time error:
11:17:23vs73nxhttp://pastie.org/8565414
11:30:10vs73nxwatusimoto: i need to go to bed soon so if you can quickly give me some advice on how i could tackle that compile time error, so that i can do it tomorrow, that would be super.
12:13:12vs73nxgood night everyone!
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13:36:55Nothing_MuchGood morning
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16:29:51sam686<@raptor> sam686: your last commit changed spaces to tabs in the header file...
16:30:01sam686more like changed tabs to spaces, read it wrong?
16:31:03raptorah yes, i read it wrong
16:31:06raptorand good morning!
16:31:35sam686ok, just wondering you read it wrong.
16:33:00raptorthat's what happens when I stay up too late...
16:34:31watusimotohi
16:35:30watusimotojust an fyi -- I'll be gone this weekend; I'll be around a bit tonight, and possibly sunday night, but not saturday at all
16:35:38watusimotomy time, of course
16:35:45raptorok
16:36:21sam686"More vertices for zones" in issue list.. Might have to wait until 020, to have the ability to change packUpdate/unpackUpdate to handle more then 64 verticies, probably by sending the first 64 points then the next 64 points and so on
16:36:38watusimotohow do we do it for walls?
16:37:29raptorwalls are send via s2c with 'BigData' flag at the start of level
16:37:39sam686As of 019, walls is already sent through events, as they don't change mid-game
16:37:56thread_ has joined
16:38:00watusimotosam686: if you think it needs to wait for 020, then add a note and mark the case with the 020 tag
16:38:09raptorwatusimoto: if I select multiple vertices of a Barrier in the editor, then I hit the delete button, what should happen?
16:38:19sam686ok
16:38:21watusimotothey should be deleted!
16:38:48raptorand what if, it seems, that they are semi-randomly only half deleted?
16:39:06thread_then the program knows better than you
16:39:11watusimotohit delete again!
16:39:25watusimotomaybe this time you get your little food pellet
16:39:33raptorhahaha
16:39:47watusimotoat least that's how it works around here
16:41:18raptorinteresting... so they get deleted properly if non of the vertices are consecutive
16:42:18watusimotomaybe deleteing one affects an index or counter somehow that prevents deleting the next one
16:42:34watusimotocreate a test!!
16:44:35sam686Most likely, its the way we loop forward to delete points. Delete point 4, point 5 becomes 4, delete point 5 (was 6) skipping what was point 5 (now 4)
16:44:43sam686looping backwards may fix that..
16:44:56raptorthat's what i'm thinking...
16:46:10raptori'll take a look
16:47:50BFLogBot Commit: 9edd70e72085 | Author: buckyballreaction | Message: Minor wording change for the titles of some of the big red connection error boxes
16:48:03raptorwatusimoto: you're going to commit sometime soon before the merge gets too bad?
16:48:14watusimotoI keep hoping so
16:48:26watusimotoI'm mostly done; still workiing on the tests
16:49:00watusimotoI haven't seen any concerning commits come in from you guys, so I'm not too worried
16:49:12watusimotomy work is relatively local, and most of my commits so far are pretty atomic
16:49:19watusimotoI have a lot of commits locally
16:49:26sam686after watusimoto commits/pull/merge/push, you get to see my new stuff..
16:49:35watusimotoyes
16:49:43watusimotoI want to see the ctrl-f6 graph
16:50:03watusimotoI'm imaginging what it would look like, thinking it might be cool to make something similar for ping times
16:51:00sam686you may need to press ctrl+F6 multiple times (4 modes) (what I mean is hold CTRL and press F6 multime times)
16:55:36raptorsam686: are those ctrl+f6 meters in release mode? or only debug?
16:56:01sam686they are both release/debug/not specific to build..
16:56:11sam686they don't effect network nor gameplay so I think thats safe
16:56:19raptorand do they keep stats at all times, or only when you... ah ok
16:56:38raptorpretty nifty, i think
17:06:13watusimotoa very good explanation of private key encryption: http://www.wimp.com/howencryption/
17:09:57raptorand this is an almost intelligible primer on why prime-factorization is broken and how elliptical curves (their replacement) it becoming the standard: http://arstechnica.com/security/2013/10/a-relatively-easy-to-understand-primer-on-elliptic-curve-cryptography/
17:10:12raptor*is
17:10:16kodab Quit (Quit: Leaving)
17:30:11watusimotomaybe we can run bitfighter without a master server
17:30:11watusimotohttp://en.wikipedia.org/wiki/Distributed_hash_table
17:30:18watusimoto^^ using something like that
17:40:23raptorheh
17:41:09raptorthe thing that makes DHTs work is if there are always clients online...
17:41:55watusimotowell, we could set up a central server to provide continuous presence... anyway, got to go!
17:42:05raptorhahaha
17:42:07raptorlater!
17:42:22sam686still kindof need master server.. for authentication logins, game reports, and other stuff..
17:46:57watusimoto Quit (Ping timeout: 272 seconds)
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17:47:07raptorI'm pretty sure he was joking
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18:33:33sam686(F32(value_f32 + 1.f) == value_f32) is true when value_f32 = 100000000000, loss of precision is the cause of the problem.
18:34:30BFLogBot Commit: c68726681714 | Author: sam8641 | Message: Fix game freezing when too far off the center of map.
18:58:08raptorI've been fighting with one last crashing case in poly2tri: http://code.google.com/p/poly2tri/issues/detail?id=90
18:58:20raptorI'm beginning to think that the algorithm itself is the issue
18:58:50raptorclipper has been wonderful to us and handled most of the problems that poly2tri couldn't
18:59:27raptorand now I have to go... bye!
18:59:30raptor Quit ()
19:19:38Skybax has joined
19:19:48SkybaxGoodmorning
19:19:54Nothing_MuchHey Skybax
19:20:02SkybaxWhat's crackin
19:20:28Nothing_MuchTrying not to procrastinate in looking for C++ tutorial vids
19:20:38Nothing_MuchWell, I found them, but I need to watch them
19:20:41SkybaxHahaha
19:21:48SkybaxI can't learn through videos lol I need interactive tutorials
19:23:06Nothing_MuchSkybax: You can learn some HTML/CSS on codecademy.com :D
19:23:18SkybaxYeah I love Codecademy lol
20:03:25Canseco Quit (Remote host closed the connection)
20:05:45Watusimoto has joined
20:20:33thread_Guess what guys!
20:20:58thread_I think BCL is in a playable state!
20:21:04thread_http://bitfighter.org/forums/viewtopic.php?f=46&t=2046&p=21932#p21932
20:24:56thread_ has left #bitfighter
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21:08:30Canseco Quit (Quit: No Ping reply in 180 seconds.)
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21:35:50Canseco Quit (Client Quit)
21:36:06Canseco has joined
21:37:24Nothing_Muchconnection problems Canseco?
21:39:20Cansecostrange, i get This nickname is registered a few times
21:45:14Watusimotosam686: are you actually a mentor for gci?
21:45:47Watusimotokaen: are you here?
21:47:25raptor has joined
21:47:25ChanServ sets mode +o
21:48:13Watusimotoraptor you seem to be here now?
21:48:26raptorfdjksal;fdsa
21:48:29raptoroh hello
21:48:35Skybaxlol
21:48:38Watusimotoawesome! to the gci bat cave!
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22:08:53raptorWatusimoto: screenshots of graphs 1 2 3: http://imagebin.org/283180 http://imagebin.org/283181 http://imagebin.org/283182
22:11:56Watusimotothey're big!
22:12:21Watusimotowoudl fit nicely in the UR corner if they were a bit smaller
22:14:43raptorthe FPS display is there and can bee seen at the same time: http://imagebin.org/283183
22:20:07Nothing_Much Quit (Remote host closed the connection)
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22:36:57Watusimoto has joined
22:40:25Watusimoto Quit (Read error: Connection reset by peer)
22:40:43Watusimoto has joined
22:42:31Watusimoto Quit (Read error: Connection reset by peer)
22:42:54Watusimoto has joined
22:43:24raptorWatusimoto: your connection is on the fritz
22:44:25Watusimotoanswered eleswhere
22:47:41YoshiSmbRaptor: let me guess, you din't fix the sensor yet?
22:48:28raptorhello
22:48:36raptor1. yes i did
22:48:41raptor2. what do you mean by 'fix'
22:52:11raptoroskopek: I got a notice saying your deadline has passed. How's it going on your task?
22:53:41YoshiSmb doesn't know how to answer to that question
22:58:36raptorWhat I fixed might be different than what you think is broken
22:58:54raptorso you need to be more specific on what is broken :)
22:59:22YoshiSmbah, if you made sensor spot a cloaked ship.
22:59:47raptoryes, I fixed that yesterday
22:59:51raptorthanks
23:00:18YoshiSmbyou're welcome
23:06:50Nothing_Much has joined
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23:27:36Nothing_Much5 days woo!
23:33:36vs73nx has joined
23:38:13sam686Bot zone creation failed for... empty level (no walls no nothing), I can't add bot.
23:53:23YoshiSmb Quit (Ping timeout: 272 seconds)
23:55:33Nothing_MuchI'm gonna post something on /r/indiegaming relating to Bitfighter, in regards to promotion and how going about it should go about.
23:56:19Nothing_MuchAlso, correct me if I'm wrong, but Bitfighter (we) has 4 devs, right?
23:56:22Nothing_Much*active devs
23:57:29sam686mostly yes, 4 devs
23:58:29vs73nxand some part time gci students
23:58:43Watusimotovs73nx: did you see the comments I left you?
23:58:47Watusimotobe sure to reclaim the task!
23:58:50vs73nxyes i did
23:58:54Watusimotook
23:59:02Watusimotogood
23:59:10Watusimotosound ok?
23:59:25vs73nxyeah ok i guess
23:59:50vs73nxalthough all my code everywhere has the alignment f**d up
23:59:50Darrel Quit (Read error: Connection reset by peer)

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