#bitfighter IRC Log

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IRC Log for 2013-12-22

Timestamps are in GMT/BST.

00:04:17Nothing_MuchAh okay
00:12:15Darrel Quit (Quit: IRC client killed.)
00:18:47BFLogBot Commit: b4a6fc44188b | Author: buckyballreaction | Message: Probably fix last poly2tri crashing case
00:57:59vs73nx has joined
01:22:37vs73nxraptor: pushed my changes to the repo, hope you can review it...
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04:16:19raptor Quit (Ping timeout: 252 seconds)
04:33:15LaunchDirector has joined
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05:18:02LaunchDirectori was thinking a singleplayer mode could be implemeneted similar to this :) http://www.youtube.com/watch?v=y-_qlaywKBs
05:18:57vs73nxcool idea
05:19:12vs73nxi think that singleplayer would be amazing
05:30:58fordcars has joined
05:31:27Nothing_MuchHi fordcars
05:31:33fordcarsHi
05:31:39Nothing_MuchHow've ya been?
05:31:49fordcarsGood, you?
05:43:33Nothing_Muchfordcars: Been good as well
05:43:51Nothing_MuchApparently GLES 2.0 isn't so backwards compatible with 1.1 :(
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06:03:56vs73nxik
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08:22:36fordcarsNight guys!
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14:22:34shocker14hi
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15:21:14ChanServ sets mode +o
16:00:01raptorgood day!
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16:58:19Nothing_Muchwoo
17:30:09raptorHi LaunchDirector, welcome to #bitfighter
17:41:27Canseco has joined
17:43:05Nothing_MuchHi Canseco
17:44:20Cansecohi people
17:48:40raptorHi Canseco
17:48:54raptordid you say you got fonts to work on the pandora?
17:50:11Cansecoi was using sgx beta driver, SDL2 doesn't like it
17:50:35raptorif possible, could I see the build sources to your port?
17:52:00Cansecosure, i will make a tar.gz and update package on repo with it
17:53:19raptorOK, if you could post a link to that when it's up, I would be grateful
17:53:28raptoralso, I'm unfamiliar with 'sgx'
17:53:31raptorwhat is that?
17:55:24CansecoTexas Intruments GPU drivers
18:13:10Canseco Quit (Remote host closed the connection)
18:42:22BFLogBot Commit: dcf2a0b2fcff | Author: buckyballreaction | Message: Fix grammar in comment
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19:18:37Canseco has joined
19:19:26Cansecouploading sources inside pnd file, it will take a bit, slow upload
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20:13:00Cansecoraptor: http://repo.openpandora.org/?page=detail&app=bitfighter
20:20:24raptorhi
20:20:26raptorcool
20:20:28raptorthanks!
20:21:32raptorCanseco: that fiels is HUGE!
20:21:37raptor*file
20:22:31Skybax Quit (Ping timeout: 272 seconds)
20:24:48Cansecoyep, even without resources and misc folder
20:25:24raptoroh I see... you included the source
20:27:33raptorahh... ah yes
20:27:51raptoryou're including the 'lib' folder which is really only used on OSX and Windows
20:28:45raptoralso the .hg folder
20:28:50raptorlib is 23 MB
20:28:57raptor.hg is 135 MB
20:29:06raptorabout
20:31:58thread_ has joined
20:32:38thread_kaen, raptor: What is the method for a levelgen to get all objects of a given type?
20:32:46raptorhi
20:32:49raptorummm
20:32:50thread_I never remember
20:32:56raptor looks at luadocs
20:33:03thread_and bf isn't documented
20:33:12raptorit's secret
20:33:35raptorhah
20:33:38thread_ whispers "that would explain it"
20:33:41raptorit's under 'LuaScriptRunner'
20:33:51thread_huh?
20:34:06thread_is that bf?
20:34:16raptorok, so
20:34:31raptorour docs don't quite work... but, see this (c++) tree?: http://bitfighter.org/~raptor/doxygen/current/class_zap_1_1_lua_script_runner.html
20:35:05thread_ok, looking at it
20:35:11raptorthose are teh c++ classes you should look up in the luadocs here: http://bitfighter.org/luadocs/annotated.html
20:35:37raptorso what happens is in Lua, Robot (c++) becomes 'bot' (Lua)
20:35:45raptorLuaLevelGenerator -> levelgen
20:35:51raptorEditorPlugin -> plugin
20:36:00raptorand LuaScriptRunner -> bf
20:36:12raptorbut our Lua docs don't seem to pull that out
20:36:27raptorso in the Lua docs, you have to look up LuaScriptRunner for bf stuff
20:36:41thread_oh, ok. thanks
20:37:21Cansecoraptor: thx for the info, i will update ASAP
20:41:39raptorCanseco: sure - I'm curious - do you usually distribute the source with your packages like that?
20:43:46thread_ Quit (Ping timeout: 272 seconds)
20:44:23Cansecoraptor: i normally put the tar i downloaded, but with yours i needed to use hg. I was not sure what to include or not
20:49:00raptorah ok
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21:22:29Nothing_Mucha whole week!
21:58:25Obsidian has joined
21:58:35ObsidianHey guys
21:58:49ObsidianI'm having a bit of a problem with the activation email.
21:58:58ObsidianAny suggestions?
22:00:16Nothing_MuchHowdy
22:00:25Nothing_MuchObsidian: raptor's the guy to speak to
22:10:52Flynnn Quit (Quit: This computer has gone to sleep)
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22:29:33Flynnn has joined
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22:42:36raptorHi
22:43:14raptorObsidian I activated your account 'ObsidianSkin'
22:53:34ObsidianSkin has joined
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23:02:05Canseco Quit (Remote host closed the connection)
23:21:58koda Quit (Quit: koda)
23:50:14sam686which one faster and better? pointInTriangle? or InsideTriangle? (GeomUtility.cpp) They both look like they do the same thing, but different coding.
23:50:41raptornot sure - maybe one is more robust?
23:59:18raptorah, one is in the Triangle class

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