Timestamps are in GMT/BST.
| 00:04:17 | Nothing_Much | Ah okay |
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| 00:18:47 | | BFLogBot Commit: b4a6fc44188b | Author: buckyballreaction | Message: Probably fix last poly2tri crashing case |
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| 01:22:37 | vs73nx | raptor: pushed my changes to the repo, hope you can review it... |
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| 05:18:02 | LaunchDirector | i was thinking a singleplayer mode could be implemeneted similar to this :) http://www.youtube.com/watch?v=y-_qlaywKBs |
| 05:18:57 | vs73nx | cool idea |
| 05:19:12 | vs73nx | i think that singleplayer would be amazing |
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| 05:31:27 | Nothing_Much | Hi fordcars |
| 05:31:33 | fordcars | Hi |
| 05:31:39 | Nothing_Much | How've ya been? |
| 05:31:49 | fordcars | Good, you? |
| 05:43:33 | Nothing_Much | fordcars: Been good as well |
| 05:43:51 | Nothing_Much | Apparently GLES 2.0 isn't so backwards compatible with 1.1 :( |
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| 06:03:56 | vs73nx | ik |
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| 08:22:36 | fordcars | Night guys! |
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| 14:22:34 | shocker14 | hi |
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| 16:00:01 | raptor | good day! |
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| 16:58:19 | Nothing_Much | woo |
| 17:30:09 | raptor | Hi LaunchDirector, welcome to #bitfighter |
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| 17:43:05 | Nothing_Much | Hi Canseco |
| 17:44:20 | Canseco | hi people |
| 17:48:40 | raptor | Hi Canseco |
| 17:48:54 | raptor | did you say you got fonts to work on the pandora? |
| 17:50:11 | Canseco | i was using sgx beta driver, SDL2 doesn't like it |
| 17:50:35 | raptor | if possible, could I see the build sources to your port? |
| 17:52:00 | Canseco | sure, i will make a tar.gz and update package on repo with it |
| 17:53:19 | raptor | OK, if you could post a link to that when it's up, I would be grateful |
| 17:53:28 | raptor | also, I'm unfamiliar with 'sgx' |
| 17:53:31 | raptor | what is that? |
| 17:55:24 | Canseco | Texas Intruments GPU drivers |
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| 18:42:22 | | BFLogBot Commit: dcf2a0b2fcff | Author: buckyballreaction | Message: Fix grammar in comment |
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| 19:19:26 | Canseco | uploading sources inside pnd file, it will take a bit, slow upload |
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| 20:13:00 | Canseco | raptor: http://repo.openpandora.org/?page=detail&app=bitfighter |
| 20:20:24 | raptor | hi |
| 20:20:26 | raptor | cool |
| 20:20:28 | raptor | thanks! |
| 20:21:32 | raptor | Canseco: that fiels is HUGE! |
| 20:21:37 | raptor | *file |
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| 20:24:48 | Canseco | yep, even without resources and misc folder |
| 20:25:24 | raptor | oh I see... you included the source |
| 20:27:33 | raptor | ahh... ah yes |
| 20:27:51 | raptor | you're including the 'lib' folder which is really only used on OSX and Windows |
| 20:28:45 | raptor | also the .hg folder |
| 20:28:50 | raptor | lib is 23 MB |
| 20:28:57 | raptor | .hg is 135 MB |
| 20:29:06 | raptor | about |
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| 20:32:38 | thread_ | kaen, raptor: What is the method for a levelgen to get all objects of a given type? |
| 20:32:46 | raptor | hi |
| 20:32:49 | raptor | ummm |
| 20:32:50 | thread_ | I never remember |
| 20:32:56 | | raptor looks at luadocs |
| 20:33:03 | thread_ | and bf isn't documented |
| 20:33:12 | raptor | it's secret |
| 20:33:35 | raptor | hah |
| 20:33:38 | | thread_ whispers "that would explain it" |
| 20:33:41 | raptor | it's under 'LuaScriptRunner' |
| 20:33:51 | thread_ | huh? |
| 20:34:06 | thread_ | is that bf? |
| 20:34:16 | raptor | ok, so |
| 20:34:31 | raptor | our docs don't quite work... but, see this (c++) tree?: http://bitfighter.org/~raptor/doxygen/current/class_zap_1_1_lua_script_runner.html |
| 20:35:05 | thread_ | ok, looking at it |
| 20:35:11 | raptor | those are teh c++ classes you should look up in the luadocs here: http://bitfighter.org/luadocs/annotated.html |
| 20:35:37 | raptor | so what happens is in Lua, Robot (c++) becomes 'bot' (Lua) |
| 20:35:45 | raptor | LuaLevelGenerator -> levelgen |
| 20:35:51 | raptor | EditorPlugin -> plugin |
| 20:36:00 | raptor | and LuaScriptRunner -> bf |
| 20:36:12 | raptor | but our Lua docs don't seem to pull that out |
| 20:36:27 | raptor | so in the Lua docs, you have to look up LuaScriptRunner for bf stuff |
| 20:36:41 | thread_ | oh, ok. thanks |
| 20:37:21 | Canseco | raptor: thx for the info, i will update ASAP |
| 20:41:39 | raptor | Canseco: sure - I'm curious - do you usually distribute the source with your packages like that? |
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| 20:44:23 | Canseco | raptor: i normally put the tar i downloaded, but with yours i needed to use hg. I was not sure what to include or not |
| 20:49:00 | raptor | ah ok |
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| 21:22:29 | Nothing_Much | a whole week! |
| 21:58:25 | | Obsidian has joined |
| 21:58:35 | Obsidian | Hey guys |
| 21:58:49 | Obsidian | I'm having a bit of a problem with the activation email. |
| 21:58:58 | Obsidian | Any suggestions? |
| 22:00:16 | Nothing_Much | Howdy |
| 22:00:25 | Nothing_Much | Obsidian: raptor's the guy to speak to |
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| 22:42:36 | raptor | Hi |
| 22:43:14 | raptor | Obsidian I activated your account 'ObsidianSkin' |
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| 23:50:14 | sam686 | which one faster and better? pointInTriangle? or InsideTriangle? (GeomUtility.cpp) They both look like they do the same thing, but different coding. |
| 23:50:41 | raptor | not sure - maybe one is more robust? |
| 23:59:18 | raptor | ah, one is in the Triangle class |