#bitfighter IRC Log

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IRC Log for 2013-12-24

Timestamps are in GMT/BST.

00:00:51Nothing_MuchCorrect me if I'm wrong but there's Android sources in the source code, right?
00:01:12kumul has joined
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00:17:31vs73nx!diff
00:21:23vs73nxhi any mentors able to check my work?
00:24:12Flynnn Quit (Quit: This computer has gone to sleep)
00:40:59YoshiSmb has joined
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00:52:59Nothing_MuchHowdy all
00:53:25YoshiSmbhi
00:54:15Nothing_MuchHow's everyone?
00:55:06YoshiSmbskybax
00:55:28SkybaxHi
00:55:55SkybaxWhat
00:56:08YoshiSmbskybax: Why is this health pack following me?
00:56:16SkybaxWhat
00:56:17YoshiSmbbobdaduck: uh, it likes you.
00:56:24SkybaxOkay
00:56:43YoshiSmbjust kidding, g'night
00:56:49SkybaxBai nau
00:57:57YoshiSmb(P.S: i will stay a will, i will not fall asleep, xD)
00:58:07YoshiSmb(for the moment)
00:59:48Nothing_Muchoh my
01:00:09Skybax>.>
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01:07:22Nothing_Muchwb Skybax
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01:09:26YoshiSmb has joined
01:09:37YoshiSmb.-.
01:12:41SkybaxWoo
01:13:30YoshiSmbhttp://bitfighter.org/forums/viewtopic.php?f=9&t=1668&p=21960#p21960
01:23:30SkybaxIndeed
01:24:18YoshiSmbof what?
01:24:49SkybaxIdk
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01:34:47Watusimoto Quit (Ping timeout: 252 seconds)
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01:47:19vs73nxraptor: are you able to review my gci task? its Christmas eve so if you dont have the time thens thats ok
01:55:19SkybaxIt's still Monday where I'm at haha
01:55:29Nothing_MuchSame Skybax
01:55:34Nothing_MuchGot about 3 hours left tho!
01:55:52SkybaxIt's just about 6PM here
01:56:39vs73nxits the 24th of december at 1:56PM in australia
01:56:46vs73nxchristmas eve :D
01:56:53SkybaxCool
01:57:19vs73nxwhats the date over in murica?
01:57:49SkybaxI'm pretty sure everywhere in the USA it's still Dec 23rd...
01:58:12vs73nxlawl
01:58:22SkybaxSo, vs73nx... What's the future like?
01:59:00vs73nxi see a big meteorite hading to earth
01:59:05SkybaxEpic
01:59:06vs73nxand a horde of zombies
01:59:16SkybaxGood thing I have a BB gun
01:59:19vs73nxand the sun swelling up bigger
01:59:24vs73nxhave fun
01:59:48SkybaxBut wait... if there are zombies in Australia, we're fine over here... everyone knows zombies can't swim...
02:00:03vs73nxthe infection spreads....
02:00:07vs73nxand in the future there is a new crytpocurrency called catcoins
02:00:15vs73nxwhich started up an hour ago
02:00:22SkybaxDo they all have Grumpy Cat on them?
02:00:28vs73nxhope so...
02:00:40vs73nxim making some promotional blender renders
02:00:43vs73nxof them
02:01:38vs73nx sees the approaching zombie horde and readies his weapons
02:04:00Skybax_ has joined
02:04:01vs73nx is going afk for now
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02:12:34SkybaxSpeaking of meteorites... I was playing Starbound today, and three giant meteors came down and esploded and destroyed my house haha
02:13:27Nothing_MuchSkybax: nice
02:13:44SkybaxI was like WHATWHATWHAT
02:14:31YoshiSmb is just staring this chat / Face: O_o
02:21:21SkybaxBoom
02:21:36SkybaxI think I'm gonna go play some more actually haha
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02:31:38Nothing_Muchraptor: When you get a chance, check out http://www.gamejolt.com/ and see if you wanna upload Bitfighter there. Also, vs73 needs a mentor.
02:33:31Nothing_MuchOh wait, you said you were sick.
02:34:07Nothing_MuchHope ya feel better dude.
03:11:56raptorhowdy folks
03:14:02Flynnn Quit (Quit: This computer has gone to sleep)
03:16:16YoshiSmbhi raptor
03:19:50raptorhi
03:23:55Nothing_MuchHey raptor, vs73nx needs ya to check out his works and stuff
03:24:29raptorok
03:24:36raptori'll take a look in a few min...
03:24:37BFLogBot Commit: 0c0231cb6f5b | Author: buckyballreaction | Message: Update Readme for SDL2 OSX patches
03:29:59raptorok, vs73nx, do you have your latest code in hg?
03:30:38raptorby the way, I get a kick out of your commit messages...
03:32:44vs73nxraptor: im back
03:32:52vs73nxthe latest code is in the repo
03:35:07Flynnn has joined
03:35:29raptorok, taking a look...
03:36:03raptorvs73nx: it looks like you somehow changed a lot of different code
03:36:35vs73nxyes my editor has a plugin to get rid of trailing whitespace
03:36:46raptorok, let me try and compile..
03:37:05vs73nxi know of a serious error with my changes
03:37:24vs73nxin the game i cant use the D key
03:37:27vs73nxthat is bad...
03:40:52raptorI can't compile...
03:41:21raptorlooks like you did a large refactor
03:42:10raptorah ha
03:42:11vs73nxwhats the error
03:42:27raptoryou ripped out all the BINDING_TABLEs from INputCodeManager
03:42:30raptorok
03:42:35vs73nxi know
03:42:38vs73nxi had to
03:42:46raptoryes, to do the reference
03:42:50raptorinstead of the pointer
03:43:01vs73nxi know
03:43:14vs73nxalso do you like my borders for the binding tables?
03:43:17raptoryes you know, but i'm learning this now.. :)
03:43:36raptoryes I sure do, nice and readable
03:43:44vs73nxWatusimoto said that it might be implemented into the coding guidlines :)
03:43:49raptorheh
03:44:14raptorok, here is the error - looks like just a change to a class you forgot to adjust to the new tables: http://pastie.org/pastes/8572608/text
03:44:33raptorlet me see if there are any others
03:45:01raptorUIMenus.cpp and UIQueryServers.cpp also have the same problem in certain locations
03:45:39vs73nxwait a sec..
03:45:41vs73nxcousins
03:45:43raptorhere are all the errors: http://pastie.org/pastes/8572610/text
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03:56:45vs73nxraptor: as i was saying it compiles fine on my system
03:58:17vs73nxraptor: ok committed the changes... this commit message is a cracker :D
03:58:23vs73nxand is very funny
03:58:27YoshiSmb has joined
03:59:30raptorI don't see them yet..
03:59:55vs73nxlawl forget to push the chages
04:02:35vs73nxok pushed now
04:02:38vs73nxi hope
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04:08:48raptorcompiled!
04:09:12vs73nxyay
04:09:22vs73nxalthough moving left fails
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04:11:17vs73nxmoving left with 'WASD' works in the editor but in the game it doesnt register the D in WASD
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04:19:23raptorUIEditor.cpp:3855 is that line needed?
04:23:26raptorInputCOde.cpp:1760
04:23:32raptorJ K L are missing still
04:25:15vs73nxyes wait a second
04:25:27vs73nxim dealing with someone harrassing me through irc
04:25:55Nothing_Muchvs73nx: /ignore username :)
04:29:18vs73nxswitching to webirc
04:29:36vs73nxthis guy is opening up private channels to me and abusing me privatly
04:29:39vs73nx Quit (Quit: Leaving)
04:31:17Nothing_Muchhmm.. that's pretty bad
04:31:24vs37nx has joined
04:31:30vs37nxok im back
04:31:52vs37nxim ashamed on the immiturity of some people over the internet
04:32:00Nothing_Muchdon't worry about it dude
04:32:23vs37nxthat guy searched facebook and found my name and is abusing me privatly
04:32:54Nothing_Much>.>
04:33:22vs37nxluckly its the wrong person...
04:33:27vs37nx:)
04:33:53vs37nxand i also have full privacy settings everywhere on my facebook
04:33:58vs37nxso he will never find me
04:35:27Nothing_Muchncie
04:36:06vs37nxraptor: so hows my code...
04:50:49Nothing_Muchkaen left :O
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04:56:14raptorvs37nx: did you make those changes I mentioned above? They may fix the ship moving bit...
05:00:05Skybax_ is now known as Skybax
05:04:35vs37nxsorry i cant see above raptor, i have to use webchat so no logs..
05:04:55vs37nxcan you outline the changes that you want now?
05:05:03vs37nxor later is fine
05:05:26vs37nxbecause in the future christmas is coming ;P
05:05:32vs37nx*:P
05:08:07Nothing_Much<raptor> vs37nx: did you make those changes I mentioned above? They may fix the ship moving bit...
05:08:13Nothing_Muchthat's what he said dude
05:08:39vs37nxno what changes did he want?
05:09:00vs37nxi cant see 'above' because i cant use xchat right now...
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05:15:31Nothing_Much<raptor> UIEditor.cpp:3855 is that line needed?
05:15:31Nothing_Much<raptor> InputCOde.cpp:1760
05:15:31Nothing_Much<raptor> J K L are missing still
05:15:31Nothing_Muchvs37nx does that help?
05:15:51vs37nxyes that does
05:15:55vs37nxthanks healp
05:15:59vs37nx*heaps
05:18:25Nothing_Muchnp
05:18:50vs37nxhopefully i can get a proper irc client running...
05:19:38Nothing_Muchwhich client did you use before?
05:19:44vs37nxxchat
05:20:09vs37nxcant block or ignore anyone so i need to find an alternative
05:24:37Nothing_Muchquassel
05:24:41Nothing_Muchon linux or windows
05:24:46Nothing_Muchits good
05:24:48Nothing_Muchvery good
05:30:13vs37nxcant even connect to freenode with quassel
05:30:49Nothing_Muchirc.freenode.net?
05:32:07vs73nx has joined
05:32:16vs37nxoh nvm then
05:32:22Nothing_Much:P
05:32:26vs37nx Quit (Quit: Page closed)
05:32:38vs73nxis this working?
05:33:30Nothing_Muchvs73nx: yeah
05:33:40vs73nxcool thanks
05:42:16vs73nxok raptor done fixed the problems that you raised... but do you have any idea on how to fix the problem with the ship not going right?
05:44:28Nothing_Much Quit (Remote host closed the connection)
06:02:41raptorI have to do a full audit of you changes to see
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06:13:44vs73nxraptor: is there a way to merge ALL my commits to one emgacommit?
06:13:51vs73nx*megacommit
06:27:24raptorthat's what I"m working on
06:29:07raptorI have to sleep, but I'll get them all merged and a diff posted tomorrow
06:29:10raptornight!
06:29:20raptor Quit ()
06:44:01vs73nxnight
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08:20:02vs73nxanyways its christmas eve (in australia) so everyone have a merry christmas and a happy new year!!
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13:25:14YoshiSmbhello everybody!
13:27:47YoshiSmbhey sam, i got a problem with a joystick.
13:36:33watusimotohi
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15:14:44raptorgood day!
15:15:21raptorwatusimoto: is there a good way to tell if we are/are not in the editor in-game?
15:15:44watusimotohi
15:15:52watusimotoyou mean testing a level?
15:15:55raptorbecause, we have several items that are rendered with logic that says 'if there's a ship here, then we're not in the editor'
15:16:12watusimotoon the client or server?
15:16:20raptorclient
15:16:30watusimotomaybe
15:16:33watusimotowell, yes
15:16:36watusimotoa couple of ways
15:16:37raptorfor instance LineItem::render
15:16:46raptorthe logic in there is not quite exact
15:17:23watusimotowell, one way I was thinking will not work... isTestServer
15:17:28watusimotois only reliable on the server
15:18:08watusimotoone sec
15:18:43watusimotois this only if you are the local client, or if you are a remotely connected client?
15:19:42watusimotothis will work on local client, thoguth I think it is hacky
15:19:43watusimotoif(cameFrom<EditorUserInterface>())
15:22:48raptoryeah...
15:23:21raptorthe issue, which is probably old, is that during /idle we render things now
15:23:46watusimotoGame::isLocalTestServer() will work on local client, but not a remote one
15:24:08raptorbefore we had a black screen, but now that we render, when you go idle the ship goes NULL and things like textitems / lineitems are rendered like they are in the editor
15:24:22watusimotoah
15:24:24raptorno no
15:24:26raptoryeah
15:24:31raptortestserver doesn't work
15:24:41raptorit needs to knwo if it's *in* the editor
15:25:27watusimotoah, so you basically want to know if you are currently editing
15:25:29watusimotoor playing
15:25:33raptoryes
15:25:37watusimotointeresting
15:25:55raptorwe have rendering pathways for each and the 'ship is NULL' test was used to differentiate
15:26:00watusimotook
15:26:06raptorbut that was always wrong, and now it shows
15:26:39watusimotouiManager->isCurrentUI<EditorUserInterface>() will mostly work
15:26:50watusimotothough again, seems hacky
15:26:52raptorok
15:27:09watusimotowon't catch case of when config teams is active, for example
15:27:13raptorseems hacky - is there a dynamic cast in there or anything that might be slow?
15:27:21watusimotono, it's fast
15:27:22raptori can't remember how isCurrentUI works
15:27:43watusimotoactually
15:27:48watusimotoa better way might be...
15:27:51watusimoto<looking>
15:28:15watusimotogame->getConnectionToServer() should be true when playing, false when not
15:28:41raptorhmmm....
15:29:12watusimotothat can't exist in the editor because there is no serverGame at that point
15:29:24watusimotobut you can't play without the connection
15:29:30watusimotoso that seems solid
15:29:53raptorok, i'll try that
15:31:04watusimotoalso ClientGame::isConnectedToServer()
15:31:13raptori like that one
15:31:18raptorstraight boolean
15:31:29watusimotowell, look at what it does first
15:31:43watusimotoit may give a false negative
15:31:48watusimotomaybe
15:32:00watusimotobut only maybe when it won't matter
15:32:00raptormConnectionToServer.isValid() && mConnectionToServer->isEstablished()
15:32:03Nothing_Much has joined
15:33:00watusimotoI'd go with either isConnectedToServer() or mConnectionToServer.isValid()
15:33:31watusimotoI think both would be fully accurate when you had some text items you wrere considering rendering
15:33:46raptorok
15:34:11raptorweird, we have render(), renderEditor() and renderEditorItem()
15:34:24raptorit seems we have some history with editor rendering...
15:34:47watusimotoalso see comment in ClientGame::setLevelDatabaseId()
15:34:54watusimoto// If we are in a game, and connected to master,then we can request that the master server send us the current level ratings.
15:34:54watusimoto// If we are connected to a game server, then we are not in the editor (though we could be testing a level).
15:35:00watusimoto^^ there it is
15:35:08raptorah good
15:35:15raptorperfect
15:35:22watusimotoand we use isConnectedToServer() there
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15:35:47raptorseems like I shoudl just clean up all the rendering methods and bring some sort of normalization while I'm at it...
15:35:58watusimotosure!
15:36:48raptorright now I think we call render() on all the objects in the editor, which then dispatch (sometimes) to a method like renderEditorItem
15:40:51raptoris the dynamic cast needed in this part? that looks odd... http://pastie.org/8573716
15:41:34Nothing_Muchgood morning
15:49:29Skybax has joined
15:49:35watusimotoNothing_Much: hi
15:49:42watusimotoraptor: it looks fishy alright
15:50:02watusimotowait
15:50:05watusimotoit's totally bogus
15:50:14watusimotoobj is already a bfobject
15:50:29watusimotoso dynamically casting it further accomplishes nothing
15:50:43watusimotoprobably a holdover from a previous era
15:50:50watusimotoremove the dynamic cast and the test
15:53:32watusimotoyikes:
15:53:33watusimotohttp://pastie.org/pastes/8573726
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16:04:08raptoroh lovely
16:04:16raptorskype problems?
16:05:31watusimotono just found that browsing around on pastie
16:05:44watusimotoI never noticed their browse feature before, and got curious
16:05:48watusimotothat was on the first page
16:06:01watusimotogriefers, as m
16:06:07watusimotoy son would say
16:07:25raptorheh
16:10:48SkybaxHa
16:12:57Nothing_MuchHow's everybody? And merry almost Christmas!
16:14:07BFLogBot Commit: 7d3dd524ee15 | Author: buckyballreaction | Message: Remove needless dynamic_cast
16:21:45raptorwatusimoto: I'm attempting to compress all of vs73nx commits - he's made too many weird changes that we need to be able to see everything in context of a single diff against trunk
16:22:00watusimotothat would be very helpful
16:22:15watusimotoI am surprised that hg (and git) doesn';t make that easier... it seems a commonly needed operation
16:22:33raptorit does - it's just that he did a merge in the middle
16:23:04watusimotoif it were really that easy, github would have a button to do it :-)
16:23:10raptorhah
16:23:18raptorok... 'relatively easy'... on the command line
16:23:21raptorfor hg
16:23:33raptorfor git, i'm sure it would require twice as many commands with some regex thrown in
16:23:46watusimotoyes, and a ^HEAD or two
16:31:57raptorargh, this merge is really making it difficult...
16:32:25watusimotowhy not do a merge with the current repo and then do a diff
16:34:01raptorhmmm...
16:34:03raptori'll try that
16:34:47watusimotook, gotta go... will be on later
16:34:54raptorlater
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18:23:40Nothing_MuchMerry Christmas in other parts of the world!
18:32:21Nothing_Muchraptor: Are you busy?
18:32:36raptorhi
18:32:52raptorabout to be..
18:32:54raptor:)
18:33:36Nothing_MuchAh, well I found a website that I could potentially upload Bitfighter to for more promotion, would you like to check it out before you're busy?
18:34:20Nothing_Muchhttp://gamejolt.com/ is the website
18:51:54raptoroh interesting, what type of site is that? just a news site?
18:51:59raptoror something like desura?
19:03:24Nothing_Muchit's something like Desura, except it doesn't have a client
19:03:37Nothing_Muchso you just download it directly from the site
19:03:42Nothing_Muchit being Bitfighter
19:03:57Nothing_Muchtheir main focus is *free* indie games
19:04:35Nothing_MuchI've chatted with a couple of mods there and they said yes, but they need to have a developer sign up for it
19:05:07Nothing_Muchbut if you guys trust me enough to maintain Bitfighter on it then I'd be more than happy to maintain it on Gamejolt
19:06:18raptorI think so - but I'd talk to watusimoto about it, he's traditionally done the public stuff more than I
19:06:29raptormostly because I don't like doing it..
19:06:30kumul Quit (Ping timeout: 240 seconds)
19:06:45Nothing_MuchAh right
19:07:06Nothing_MuchI shall speak to him then
19:12:58Nothing_MuchBtw, I got myself an Android phone to screw around with, so if there's a touchscreen dual analog interface for Bitfighter, I can test it out :D
19:13:09raptorcool
19:13:24raptorwe need an android developer who can write an interface
19:13:49Nothing_Muchthe language is C++ right? or is it possible to use an easier language like Python or something?
19:13:56Nothing_Muchfor the interface itself?
19:14:00BFLogBot Commit: 606a2d9daded | Author: buckyballreaction | Message: Fix deprecation warning for bot:findGlobalObjects
19:16:12BFLogBot Commit: c8a5ba3dc585 | Author: buckyballreaction | Message: Oops forgot to actually include the fix
19:16:25Nothing_MuchLol
19:19:49raptor:)
19:36:52Nothing_MuchCan PC languages communicate with each other?
19:37:06raptorwhat do you mean by 'PC' languages?
19:39:52Nothing_Muchuh
19:39:54Nothing_Muchcomputer languages
19:40:04Nothing_Muchlike C, C++, Python, Lua, etc
19:40:42Nothing_Muchbecause I'm curious to know if Python can communicate with C++, and see if I can develop a "newbie" touch interface for Bitfighter
19:46:28raptorah
19:46:38raptorthe answer is yes-ish
19:46:45Nothing_Muchoh my
19:46:54raptorwhat there are are comething called 'language bindings'
19:47:02raptorwe use one in bitfighter to bind Lua and c++
19:47:13raptor*something
19:47:54Nothing_MuchCool, how do you get something like that? Unless you have to develop it too
19:47:56Nothing_Much?
19:48:21raptorit's not an easy thing - you basically have to develop for both languages
19:48:57Nothing_MuchOhh
19:49:19Nothing_MuchWell I guess I'm gonna have to learn quite a bit then..
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19:56:24raptoryeah, actually, it's always much easier to just learn the language you need to code in
20:00:14Nothing_MuchI was told that python is a good starting language, so I'll try that out
20:00:21raptorit is an excellent one
20:00:32Nothing_Much(I have no programming experience whatsoever :P)
20:01:05raptorhowever, try to learn the concepts as best as possible (e.g. loops, conditionals, program flow)
20:02:16Nothing_MuchRight, I might take some online classes for those too, hopefully I'll learn and stay focused
20:02:19raptorinstead of prioritizing things like the syntax, e.g. lines end in a semicolon (or not), whitespace must be even
20:02:40raptorthen you can hop languages better and just brush up on the syntax when needed
20:04:24Nothing_MuchCool
20:04:29Nothing_MuchI just learned what a whitespace is
20:04:43Nothing_MuchIt's 4 spaces to the right for some.. text
20:04:54Nothing_Much(codecademy, still trying to get to that a bit)
20:04:56raptora new world of hurt and pain and confusion is now open to you...
20:05:06Nothing_Muchlol
20:05:23raptorwhitspace is *any* character that just adds formatting. like a newline or a space or a tab
20:05:35Nothing_Muchyeah that!
20:05:57raptormost languages ignore it. a few (like python) only care if a line starts with it
20:06:32Nothing_Muchin other news, GameJolt requires a developer or "team member" to upload and maintain games, so I'm out of that picture :(
20:06:37Canseco Quit (Remote host closed the connection)
20:08:13Nothing_Muchmaybe Kaen could handle that if he's able to get Debian to work with iht
20:08:16Nothing_Much*it
20:08:37Nothing_Mucherm.. get Bitfighter in the Debian repository
20:10:42raptoris gamejolt a popular site?
20:11:10raptorbecause we're so few in numbers - we don't necessarily like maintaining more and more sites, unless there is a significant gain
20:12:13Nothing_MuchI would say GameJolt has a pretty active community
20:12:24Nothing_MuchIf you saw the website, you'll notice that it has a public chatroom
20:12:49Nothing_MuchPlus they strictly focus on Free independent games
20:13:50Nothing_Muchthough I'm curious now, how many websites are officially maintained by you?
20:13:55Nothing_Much*you guys
20:15:52raptori'm not sure, but watusimoto has a list
20:16:00raptoranyways, I have to run - back in about an hour
20:16:04Nothing_Muchah alright
20:16:10Nothing_Muchl8r
20:22:39Flynnn has joined
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21:28:06raptorback!
21:28:31sam686there is engineer teleporter bug that allows going through wall with 2 ships
21:29:26raptorah yes, that has existed for a long time - we even removed it once (I think in 018) but had to restore it in 018a because so many people got upset
21:31:46sam686i don't think it was ever removed on 018/018a
21:32:02raptori don't remember exactly when it was
21:32:02sam686I never remembered seeing the engineer teleporter being removed..
21:32:13raptoroh wait
21:32:18raptorI'm probably misunderstanding you
21:32:22raptorwhat exactly is the bug?
21:32:52sam686second ship can teleport at farther radius then the ship that triggers it.
21:33:04Watusimotohi
21:33:11Watusimotomerry christmas eve
21:33:16raptorcan you show me? I'll join your server...
21:33:18raptorWatusimoto!
21:33:18Watusimotojust put out the presents for the kids
21:33:20raptorI DID IT
21:33:24Watusimotodid you?
21:33:29raptorgot vs73nx stuff into one patch
21:33:36Watusimotofantastic!!
21:33:36raptorman that was rough...
21:33:40sam686if a source teleporter is placed slightly away from wall, and destination placed right at edge of wall
21:33:40raptorlet me get you that..
21:33:48sam686have both ship teleport
21:34:05WatusimotoI was thinking... maybe we should add addlevelline back
21:34:33raptorWatusimoto: http://sam6.25u.com/upload/7temp.diff
21:34:49raptorI haven't done too much of an analysis, but:
21:34:50Watusimotook
21:34:56Watusimotogood
21:35:27raptor1. it compiles 2. the 'D' key doesn't work in-game 3. INI saving doesn't work 4. Editor bindings are missing a handful, I think
21:36:03Watusimoto1. good; 2. weird; 3. bad; 4. probably minor
21:36:24WatusimotoI'll take a look tonight or tomorrow
21:37:39Watusimotoafter a very quick look, I can see no reason why D would have stopped working.... is your keyboard working ok?
21:38:01raptormy keyboar dis working - and i coudln't find why either
21:38:49raptorvs73nx said he had the same sympton
21:38:52raptor*symptom
21:39:01Watusimotoweird
21:39:43Watusimotowell, we'll get it working, I'm sure
21:39:49raptormy guess is there is a binding conflict somewhere, but I don't see how... actually, maybe it's because an earlier revision changed my INI... let me reset it
21:41:41raptorha!
21:41:43raptorthat was it
21:41:57raptorat one of his earler revisions, he had a broken binding saved to the INI
21:42:11raptorso make sure you kill your binding sections in the INI...
21:49:11sam686gg
21:49:17sam686oops wrong chat
21:54:33raptorWatusimoto: I'm thinking that we should have vs73nx delete his clone and apply that patch....
21:55:03raptorhe had merged with upstream in the middle of his changes and I had to work my way through several conflicts
21:55:49Watusimotoyes, I agree
21:56:50raptorI usually tell the GCI students not to merge, I may have forgotten with him...
21:58:49sam686i think the reason for merge was they lost or deleted the old clone..
21:59:11sam686I thought there a way to un-delete the clone if you deleted less then 7 or 30 days ago..
22:00:59raptoryeah, there is...
22:01:13raptorwell, at least we have that patch now
22:02:47Skybax has joined
22:09:55Watusimotomaybe we should add "no merge" to the landing pad document
22:10:00Watusimotoif its not there already
22:13:56raptor!gci
22:13:56BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
22:14:27raptorWatusimoto: what would you think to adding the collision circle to the editor ship preview?
22:20:50raptoradded it to the doc
22:25:08Watusimotosure, maybe as a dashed or dotted line?
22:25:35Watusimotoactually, why?
22:26:26raptorbecause I got a PM from a level maker saying they did this, and wondered why the ship didn't actually fit through: http://imagebin.org/283685
22:26:46raptorI hen had to explain the collision circle
22:26:48raptor*then
22:32:34Watusimotoha
22:32:55Watusimotook, I'm sold
22:32:56raptorok, i'll come up with something
22:40:05Watusimotomaybe I'll get this robot manager stuff done soon
22:41:54raptorisn't it like 20 min. until Christmas there?
22:43:18Nothing_Muchhi everyone!
22:43:28raptorhi
22:44:05Nothing_MuchHow're y'all?
22:44:55Nothing_Muchor how's everybody?
22:45:05Watusimoto16 mins
22:45:31Watusimotohopefully the tree will not fall over and wreck all the gifts this year
22:46:13Nothing_Muchlol o.o
22:46:25raptoroh yeah.. i remember that
22:48:32Nothing_MuchWatusimoto: is there a list of websites that are uh.. under your maintainment of Bitfighter?
22:48:48Watusimoto??
22:49:19raptoras in news sites for releases
22:49:34Watusimotoah, there are some links on the release checklist
22:49:58Watusimotohttps://bitfighter.org/wiki/index.php/Release_checklist
22:50:18Nothing_Muchuntrusted connection on firefox! :O
22:51:07Nothing_Muchthere we go
22:51:18Watusimotothat's ok... it's secure but not trusted
22:51:33Nothing_Muchno prob.
22:52:13fordcars has joined
22:52:26fordcarsSkybax, what is the url for Skybot?
22:52:31Nothing_MuchWell there's another website that I found that focuses on strictly free indie games, wanna check it out or is it Christmas for ya already?
22:52:36fordcarsAll the info
22:52:54fordcarsOh and Hi guys :)
22:53:11Nothing_MuchHey fordcars, merry Christmas!
22:53:21fordcarsMerry Christmas!
22:54:17Flynnn has joined
22:54:19Watusimotopost the link
22:54:44Nothing_MuchWatusimoto: http://gamejolt.com/
22:55:10Nothing_Muchbtw, if there's an Android interface for Bitfighter, I got myself a phone to screw around with
22:56:08fordcarsAn android?
22:56:17fordcarsI guess you could try Bitfighter on it again
22:56:33Nothing_MuchYes, but I'm talking about touchscreen controls
22:56:40Nothing_MuchI got myself an Android phone
22:56:44Nothing_Much4.0"
22:56:49Nothing_MuchWith Jelly Bean :D
22:56:57raptorhi fordcars
22:57:01fordcars:{
22:57:05fordcars*:P Hahaha
22:57:09fordcarsHi raptor!
22:58:11Nothing_Much*4.0" screen
22:58:40Nothing_Much(btw, regarding Gamejolt, they responded immediately to my question)
22:58:48BFLogBot Commit: f4a655be4552 | Author: buckyballreaction | Message: Clean-up and bring a little sanity to SimpleLine (and its children) rendering methods
22:59:44fordcarsWow gamejolt looks good
23:00:38Nothing_MuchI think they could be better than Desura, given the fact that I got an immediate response about whether a non-developer could maintain a game with you(r) guys' permission.
23:00:58Nothing_MuchIt's also pretty darn active as well, check out the chatlog
23:01:03Nothing_MuchOr public chatroom
23:04:39fordcarsSo yeah guys, finally got an upgrade from PPC laptop
23:04:53Nothing_Muchfordcars: Intel?
23:04:59fordcarsAmd :3
23:05:14fordcarsIt was refurbished, pretty good price
23:05:52Nothing_Muchamd? dude that's a hackintosh
23:06:08fordcarsLolwut?
23:06:12raptorcrackintosh
23:06:23fordcarsI guess it is one, without the tosh
23:06:39Nothing_MuchIt's unofficial and it could break on ya man :O
23:06:50fordcars:O
23:07:17fordcarsDud
23:07:31fordcarsSorry I forgot to mention, it is running Windows, my bad!
23:07:38Nothing_Muchdoh
23:07:45Nothing_Muchlol dude
23:07:47fordcarsHahahahaha you got me scared for a second
23:08:05fordcarsI'll probably get Ubuntu or Debian
23:08:07Nothing_Muchwell at least now you're somewhat upgraded
23:08:09Nothing_Muchubuntu dude
23:08:10Nothing_Muchor debian
23:08:12Nothing_Mucheither works
23:08:12fordcarsYep
23:08:26fordcarsQuad-core, better than my Pentium :)
23:09:04Flynnn Quit (Quit: This computer has gone to sleep)
23:09:34Flynnn has joined
23:09:34Watusimoto_ has joined
23:09:55Nothing_MuchWhoa dude
23:09:58Nothing_MuchNice upgrade!
23:10:00Nothing_MuchNew monitor too?
23:12:25Watusimoto Quit (Ping timeout: 252 seconds)
23:13:58fordcarsLaptop!
23:14:25fordcarsI should get a new desktop eventually too, like in a 10 years ;)
23:14:59Nothing_Muchhaha nice
23:18:51Flynnn Quit (Quit: This computer has gone to sleep)
23:21:53raptorfordcars: your bot is running fine for me
23:22:42fordcarsit is?
23:22:51raptoryeah, I have no issues
23:22:58raptorif i make that one change, it runs well
23:23:03raptorwith loads of warnings, though
23:23:07fordcarsWeird
23:23:16fordcarsI did that change
23:23:25fordcarsAnd, wait try in CTF
23:23:55fordcarsI think I know what is happening
23:24:26raptorin ctf? I did
23:24:31raptorit took a flag and killed me
23:24:36raptorthen took it again and killed me
23:24:42fordcarsCan you send me your code? I don't have it anymore
23:24:49raptorwhat
23:24:50raptorok
23:24:53fordcarsThe bot file sorry
23:25:03fordcarsI did some changes I guess I broke it
23:25:08raptorHA
23:25:18fordcarsMaybe an automatic find and replace isn't the best ;)
23:25:24raptorhere: http://pastie.org/pastes/8574426/text
23:25:36raptorno, search and replace very dangerous
23:25:43fordcarsyep
23:25:47raptorunless you search and replace VERY specific stuff
23:25:59raptorlike :setLoc( to :setPos(
23:26:09raptorhighly specific
23:26:18raptoroh and always use case-sensitive
23:26:22fordcarsAhh maybe I wasn't specific enough
23:26:25fordcarsYes ofcourse :)
23:27:14raptorok good
23:27:57raptorMerry Christmas Watusimoto_!
23:28:05Watusimoto_thanks!
23:28:28Nothing_Much(Almost) Merry Christmas to everybody!
23:30:03fordcarsThanks raptor, I think this is finally working, phew!
23:30:48raptorhooray!
23:31:02raptorwhere's Skybax when you need him..
23:33:26fordcarsYEAH clean log
23:33:45raptorhooray!
23:33:45Nothing_MuchSkybax's right here@
23:33:46Nothing_Much!
23:33:51Nothing_Muchoops
23:34:01fordcarsraptor
23:34:05raptorhi
23:34:16fordcarsI just found a really weird bug, with bots anyway
23:34:43fordcarsWhen they get out of the rendering distance, and then come back, they get the fancy spawn animation
23:35:11fordcarsWell get off screen and come back on
23:35:29sam686already listed as bug https://code.google.com/p/bitfighter/issues/detail?id=337
23:35:37fordcarsOh ok sorry
23:35:40raptorah yes, that's found
23:35:41raptorthanks
23:37:59BFLogBot Commit: 9be13dc29042 | Author: buckyballreaction | Message: Fix scoping issue with rendering team-based items when idle
23:49:37YoshiSmb has joined
23:52:56Nothing_MuchWatusimoto_: What do you think of GameJolt? Possible upload?
23:53:20Watusimoto_yes, if they accept submissions... still not clear if they accept free games or not
23:54:29Nothing_MuchHmm..
23:57:52Darrel is now known as Darrel[OFF]

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