Timestamps are in GMT/BST.
| 00:00:51 | Nothing_Much | Correct me if I'm wrong but there's Android sources in the source code, right? |
| 00:01:12 | | kumul has joined |
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| 00:17:31 | vs73nx | !diff |
| 00:21:23 | vs73nx | hi any mentors able to check my work? |
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| 00:40:59 | | YoshiSmb has joined |
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| 00:52:59 | Nothing_Much | Howdy all |
| 00:53:25 | YoshiSmb | hi |
| 00:54:15 | Nothing_Much | How's everyone? |
| 00:55:06 | YoshiSmb | skybax |
| 00:55:28 | Skybax | Hi |
| 00:55:55 | Skybax | What |
| 00:56:08 | YoshiSmb | skybax: Why is this health pack following me? |
| 00:56:16 | Skybax | What |
| 00:56:17 | YoshiSmb | bobdaduck: uh, it likes you. |
| 00:56:24 | Skybax | Okay |
| 00:56:43 | YoshiSmb | just kidding, g'night |
| 00:56:49 | Skybax | Bai nau |
| 00:57:57 | YoshiSmb | (P.S: i will stay a will, i will not fall asleep, xD) |
| 00:58:07 | YoshiSmb | (for the moment) |
| 00:59:48 | Nothing_Much | oh my |
| 01:00:09 | Skybax | >.> |
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| 01:07:22 | Nothing_Much | wb Skybax |
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| 01:09:26 | | YoshiSmb has joined |
| 01:09:37 | YoshiSmb | .-. |
| 01:12:41 | Skybax | Woo |
| 01:13:30 | YoshiSmb | http://bitfighter.org/forums/viewtopic.php?f=9&t=1668&p=21960#p21960 |
| 01:23:30 | Skybax | Indeed |
| 01:24:18 | YoshiSmb | of what? |
| 01:24:49 | Skybax | Idk |
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| 01:47:19 | vs73nx | raptor: are you able to review my gci task? its Christmas eve so if you dont have the time thens thats ok |
| 01:55:19 | Skybax | It's still Monday where I'm at haha |
| 01:55:29 | Nothing_Much | Same Skybax |
| 01:55:34 | Nothing_Much | Got about 3 hours left tho! |
| 01:55:52 | Skybax | It's just about 6PM here |
| 01:56:39 | vs73nx | its the 24th of december at 1:56PM in australia |
| 01:56:46 | vs73nx | christmas eve :D |
| 01:56:53 | Skybax | Cool |
| 01:57:19 | vs73nx | whats the date over in murica? |
| 01:57:49 | Skybax | I'm pretty sure everywhere in the USA it's still Dec 23rd... |
| 01:58:12 | vs73nx | lawl |
| 01:58:22 | Skybax | So, vs73nx... What's the future like? |
| 01:59:00 | vs73nx | i see a big meteorite hading to earth |
| 01:59:05 | Skybax | Epic |
| 01:59:06 | vs73nx | and a horde of zombies |
| 01:59:16 | Skybax | Good thing I have a BB gun |
| 01:59:19 | vs73nx | and the sun swelling up bigger |
| 01:59:24 | vs73nx | have fun |
| 01:59:48 | Skybax | But wait... if there are zombies in Australia, we're fine over here... everyone knows zombies can't swim... |
| 02:00:03 | vs73nx | the infection spreads.... |
| 02:00:07 | vs73nx | and in the future there is a new crytpocurrency called catcoins |
| 02:00:15 | vs73nx | which started up an hour ago |
| 02:00:22 | Skybax | Do they all have Grumpy Cat on them? |
| 02:00:28 | vs73nx | hope so... |
| 02:00:40 | vs73nx | im making some promotional blender renders |
| 02:00:43 | vs73nx | of them |
| 02:01:38 | | vs73nx sees the approaching zombie horde and readies his weapons |
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| 02:04:01 | | vs73nx is going afk for now |
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| 02:12:34 | Skybax | Speaking of meteorites... I was playing Starbound today, and three giant meteors came down and esploded and destroyed my house haha |
| 02:13:27 | Nothing_Much | Skybax: nice |
| 02:13:44 | Skybax | I was like WHATWHATWHAT |
| 02:14:31 | | YoshiSmb is just staring this chat / Face: O_o |
| 02:21:21 | Skybax | Boom |
| 02:21:36 | Skybax | I think I'm gonna go play some more actually haha |
| 02:27:03 | | vs73nx has joined |
| 02:31:38 | Nothing_Much | raptor: When you get a chance, check out http://www.gamejolt.com/ and see if you wanna upload Bitfighter there. Also, vs73 needs a mentor. |
| 02:33:31 | Nothing_Much | Oh wait, you said you were sick. |
| 02:34:07 | Nothing_Much | Hope ya feel better dude. |
| 03:11:56 | raptor | howdy folks |
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| 03:16:16 | YoshiSmb | hi raptor |
| 03:19:50 | raptor | hi |
| 03:23:55 | Nothing_Much | Hey raptor, vs73nx needs ya to check out his works and stuff |
| 03:24:29 | raptor | ok |
| 03:24:36 | raptor | i'll take a look in a few min... |
| 03:24:37 | | BFLogBot Commit: 0c0231cb6f5b | Author: buckyballreaction | Message: Update Readme for SDL2 OSX patches |
| 03:29:59 | raptor | ok, vs73nx, do you have your latest code in hg? |
| 03:30:38 | raptor | by the way, I get a kick out of your commit messages... |
| 03:32:44 | vs73nx | raptor: im back |
| 03:32:52 | vs73nx | the latest code is in the repo |
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| 03:35:29 | raptor | ok, taking a look... |
| 03:36:03 | raptor | vs73nx: it looks like you somehow changed a lot of different code |
| 03:36:35 | vs73nx | yes my editor has a plugin to get rid of trailing whitespace |
| 03:36:46 | raptor | ok, let me try and compile.. |
| 03:37:05 | vs73nx | i know of a serious error with my changes |
| 03:37:24 | vs73nx | in the game i cant use the D key |
| 03:37:27 | vs73nx | that is bad... |
| 03:40:52 | raptor | I can't compile... |
| 03:41:21 | raptor | looks like you did a large refactor |
| 03:42:10 | raptor | ah ha |
| 03:42:11 | vs73nx | whats the error |
| 03:42:27 | raptor | you ripped out all the BINDING_TABLEs from INputCodeManager |
| 03:42:30 | raptor | ok |
| 03:42:35 | vs73nx | i know |
| 03:42:38 | vs73nx | i had to |
| 03:42:46 | raptor | yes, to do the reference |
| 03:42:50 | raptor | instead of the pointer |
| 03:43:01 | vs73nx | i know |
| 03:43:14 | vs73nx | also do you like my borders for the binding tables? |
| 03:43:17 | raptor | yes you know, but i'm learning this now.. :) |
| 03:43:36 | raptor | yes I sure do, nice and readable |
| 03:43:44 | vs73nx | Watusimoto said that it might be implemented into the coding guidlines :) |
| 03:43:49 | raptor | heh |
| 03:44:14 | raptor | ok, here is the error - looks like just a change to a class you forgot to adjust to the new tables: http://pastie.org/pastes/8572608/text |
| 03:44:33 | raptor | let me see if there are any others |
| 03:45:01 | raptor | UIMenus.cpp and UIQueryServers.cpp also have the same problem in certain locations |
| 03:45:39 | vs73nx | wait a sec.. |
| 03:45:41 | vs73nx | cousins |
| 03:45:43 | raptor | here are all the errors: http://pastie.org/pastes/8572610/text |
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| 03:56:45 | vs73nx | raptor: as i was saying it compiles fine on my system |
| 03:58:17 | vs73nx | raptor: ok committed the changes... this commit message is a cracker :D |
| 03:58:23 | vs73nx | and is very funny |
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| 03:59:30 | raptor | I don't see them yet.. |
| 03:59:55 | vs73nx | lawl forget to push the chages |
| 04:02:35 | vs73nx | ok pushed now |
| 04:02:38 | vs73nx | i hope |
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| 04:08:48 | raptor | compiled! |
| 04:09:12 | vs73nx | yay |
| 04:09:22 | vs73nx | although moving left fails |
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| 04:11:17 | vs73nx | moving left with 'WASD' works in the editor but in the game it doesnt register the D in WASD |
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| 04:19:23 | raptor | UIEditor.cpp:3855 is that line needed? |
| 04:23:26 | raptor | InputCOde.cpp:1760 |
| 04:23:32 | raptor | J K L are missing still |
| 04:25:15 | vs73nx | yes wait a second |
| 04:25:27 | vs73nx | im dealing with someone harrassing me through irc |
| 04:25:55 | Nothing_Much | vs73nx: /ignore username :) |
| 04:29:18 | vs73nx | switching to webirc |
| 04:29:36 | vs73nx | this guy is opening up private channels to me and abusing me privatly |
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| 04:31:17 | Nothing_Much | hmm.. that's pretty bad |
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| 04:31:30 | vs37nx | ok im back |
| 04:31:52 | vs37nx | im ashamed on the immiturity of some people over the internet |
| 04:32:00 | Nothing_Much | don't worry about it dude |
| 04:32:23 | vs37nx | that guy searched facebook and found my name and is abusing me privatly |
| 04:32:54 | Nothing_Much | >.> |
| 04:33:22 | vs37nx | luckly its the wrong person... |
| 04:33:27 | vs37nx | :) |
| 04:33:53 | vs37nx | and i also have full privacy settings everywhere on my facebook |
| 04:33:58 | vs37nx | so he will never find me |
| 04:35:27 | Nothing_Much | ncie |
| 04:36:06 | vs37nx | raptor: so hows my code... |
| 04:50:49 | Nothing_Much | kaen left :O |
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| 04:56:14 | raptor | vs37nx: did you make those changes I mentioned above? They may fix the ship moving bit... |
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| 05:04:35 | vs37nx | sorry i cant see above raptor, i have to use webchat so no logs.. |
| 05:04:55 | vs37nx | can you outline the changes that you want now? |
| 05:05:03 | vs37nx | or later is fine |
| 05:05:26 | vs37nx | because in the future christmas is coming ;P |
| 05:05:32 | vs37nx | *:P |
| 05:08:07 | Nothing_Much | <raptor> vs37nx: did you make those changes I mentioned above? They may fix the ship moving bit... |
| 05:08:13 | Nothing_Much | that's what he said dude |
| 05:08:39 | vs37nx | no what changes did he want? |
| 05:09:00 | vs37nx | i cant see 'above' because i cant use xchat right now... |
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| 05:15:31 | Nothing_Much | <raptor> UIEditor.cpp:3855 is that line needed? |
| 05:15:31 | Nothing_Much | <raptor> InputCOde.cpp:1760 |
| 05:15:31 | Nothing_Much | <raptor> J K L are missing still |
| 05:15:31 | Nothing_Much | vs37nx does that help? |
| 05:15:51 | vs37nx | yes that does |
| 05:15:55 | vs37nx | thanks healp |
| 05:15:59 | vs37nx | *heaps |
| 05:18:25 | Nothing_Much | np |
| 05:18:50 | vs37nx | hopefully i can get a proper irc client running... |
| 05:19:38 | Nothing_Much | which client did you use before? |
| 05:19:44 | vs37nx | xchat |
| 05:20:09 | vs37nx | cant block or ignore anyone so i need to find an alternative |
| 05:24:37 | Nothing_Much | quassel |
| 05:24:41 | Nothing_Much | on linux or windows |
| 05:24:46 | Nothing_Much | its good |
| 05:24:48 | Nothing_Much | very good |
| 05:30:13 | vs37nx | cant even connect to freenode with quassel |
| 05:30:49 | Nothing_Much | irc.freenode.net? |
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| 05:32:16 | vs37nx | oh nvm then |
| 05:32:22 | Nothing_Much | :P |
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| 05:32:38 | vs73nx | is this working? |
| 05:33:30 | Nothing_Much | vs73nx: yeah |
| 05:33:40 | vs73nx | cool thanks |
| 05:42:16 | vs73nx | ok raptor done fixed the problems that you raised... but do you have any idea on how to fix the problem with the ship not going right? |
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| 06:02:41 | raptor | I have to do a full audit of you changes to see |
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| 06:13:44 | vs73nx | raptor: is there a way to merge ALL my commits to one emgacommit? |
| 06:13:51 | vs73nx | *megacommit |
| 06:27:24 | raptor | that's what I"m working on |
| 06:29:07 | raptor | I have to sleep, but I'll get them all merged and a diff posted tomorrow |
| 06:29:10 | raptor | night! |
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| 06:44:01 | vs73nx | night |
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| 08:20:02 | vs73nx | anyways its christmas eve (in australia) so everyone have a merry christmas and a happy new year!! |
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| 13:25:14 | YoshiSmb | hello everybody! |
| 13:27:47 | YoshiSmb | hey sam, i got a problem with a joystick. |
| 13:36:33 | watusimoto | hi |
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| 15:14:44 | raptor | good day! |
| 15:15:21 | raptor | watusimoto: is there a good way to tell if we are/are not in the editor in-game? |
| 15:15:44 | watusimoto | hi |
| 15:15:52 | watusimoto | you mean testing a level? |
| 15:15:55 | raptor | because, we have several items that are rendered with logic that says 'if there's a ship here, then we're not in the editor' |
| 15:16:12 | watusimoto | on the client or server? |
| 15:16:20 | raptor | client |
| 15:16:30 | watusimoto | maybe |
| 15:16:33 | watusimoto | well, yes |
| 15:16:36 | watusimoto | a couple of ways |
| 15:16:37 | raptor | for instance LineItem::render |
| 15:16:46 | raptor | the logic in there is not quite exact |
| 15:17:23 | watusimoto | well, one way I was thinking will not work... isTestServer |
| 15:17:28 | watusimoto | is only reliable on the server |
| 15:18:08 | watusimoto | one sec |
| 15:18:43 | watusimoto | is this only if you are the local client, or if you are a remotely connected client? |
| 15:19:42 | watusimoto | this will work on local client, thoguth I think it is hacky |
| 15:19:43 | watusimoto | if(cameFrom<EditorUserInterface>()) |
| 15:22:48 | raptor | yeah... |
| 15:23:21 | raptor | the issue, which is probably old, is that during /idle we render things now |
| 15:23:46 | watusimoto | Game::isLocalTestServer() will work on local client, but not a remote one |
| 15:24:08 | raptor | before we had a black screen, but now that we render, when you go idle the ship goes NULL and things like textitems / lineitems are rendered like they are in the editor |
| 15:24:22 | watusimoto | ah |
| 15:24:24 | raptor | no no |
| 15:24:26 | raptor | yeah |
| 15:24:31 | raptor | testserver doesn't work |
| 15:24:41 | raptor | it needs to knwo if it's *in* the editor |
| 15:25:27 | watusimoto | ah, so you basically want to know if you are currently editing |
| 15:25:29 | watusimoto | or playing |
| 15:25:33 | raptor | yes |
| 15:25:37 | watusimoto | interesting |
| 15:25:55 | raptor | we have rendering pathways for each and the 'ship is NULL' test was used to differentiate |
| 15:26:00 | watusimoto | ok |
| 15:26:06 | raptor | but that was always wrong, and now it shows |
| 15:26:39 | watusimoto | uiManager->isCurrentUI<EditorUserInterface>() will mostly work |
| 15:26:50 | watusimoto | though again, seems hacky |
| 15:26:52 | raptor | ok |
| 15:27:09 | watusimoto | won't catch case of when config teams is active, for example |
| 15:27:13 | raptor | seems hacky - is there a dynamic cast in there or anything that might be slow? |
| 15:27:21 | watusimoto | no, it's fast |
| 15:27:22 | raptor | i can't remember how isCurrentUI works |
| 15:27:43 | watusimoto | actually |
| 15:27:48 | watusimoto | a better way might be... |
| 15:27:51 | watusimoto | <looking> |
| 15:28:15 | watusimoto | game->getConnectionToServer() should be true when playing, false when not |
| 15:28:41 | raptor | hmmm.... |
| 15:29:12 | watusimoto | that can't exist in the editor because there is no serverGame at that point |
| 15:29:24 | watusimoto | but you can't play without the connection |
| 15:29:30 | watusimoto | so that seems solid |
| 15:29:53 | raptor | ok, i'll try that |
| 15:31:04 | watusimoto | also ClientGame::isConnectedToServer() |
| 15:31:13 | raptor | i like that one |
| 15:31:18 | raptor | straight boolean |
| 15:31:29 | watusimoto | well, look at what it does first |
| 15:31:43 | watusimoto | it may give a false negative |
| 15:31:48 | watusimoto | maybe |
| 15:32:00 | watusimoto | but only maybe when it won't matter |
| 15:32:00 | raptor | mConnectionToServer.isValid() && mConnectionToServer->isEstablished() |
| 15:32:03 | | Nothing_Much has joined |
| 15:33:00 | watusimoto | I'd go with either isConnectedToServer() or mConnectionToServer.isValid() |
| 15:33:31 | watusimoto | I think both would be fully accurate when you had some text items you wrere considering rendering |
| 15:33:46 | raptor | ok |
| 15:34:11 | raptor | weird, we have render(), renderEditor() and renderEditorItem() |
| 15:34:24 | raptor | it seems we have some history with editor rendering... |
| 15:34:47 | watusimoto | also see comment in ClientGame::setLevelDatabaseId() |
| 15:34:54 | watusimoto | // If we are in a game, and connected to master,then we can request that the master server send us the current level ratings. |
| 15:34:54 | watusimoto | // If we are connected to a game server, then we are not in the editor (though we could be testing a level). |
| 15:35:00 | watusimoto | ^^ there it is |
| 15:35:08 | raptor | ah good |
| 15:35:15 | raptor | perfect |
| 15:35:22 | watusimoto | and we use isConnectedToServer() there |
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| 15:35:47 | raptor | seems like I shoudl just clean up all the rendering methods and bring some sort of normalization while I'm at it... |
| 15:35:58 | watusimoto | sure! |
| 15:36:48 | raptor | right now I think we call render() on all the objects in the editor, which then dispatch (sometimes) to a method like renderEditorItem |
| 15:40:51 | raptor | is the dynamic cast needed in this part? that looks odd... http://pastie.org/8573716 |
| 15:41:34 | Nothing_Much | good morning |
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| 15:49:35 | watusimoto | Nothing_Much: hi |
| 15:49:42 | watusimoto | raptor: it looks fishy alright |
| 15:50:02 | watusimoto | wait |
| 15:50:05 | watusimoto | it's totally bogus |
| 15:50:14 | watusimoto | obj is already a bfobject |
| 15:50:29 | watusimoto | so dynamically casting it further accomplishes nothing |
| 15:50:43 | watusimoto | probably a holdover from a previous era |
| 15:50:50 | watusimoto | remove the dynamic cast and the test |
| 15:53:32 | watusimoto | yikes: |
| 15:53:33 | watusimoto | http://pastie.org/pastes/8573726 |
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| 16:04:08 | raptor | oh lovely |
| 16:04:16 | raptor | skype problems? |
| 16:05:31 | watusimoto | no just found that browsing around on pastie |
| 16:05:44 | watusimoto | I never noticed their browse feature before, and got curious |
| 16:05:48 | watusimoto | that was on the first page |
| 16:06:01 | watusimoto | griefers, as m |
| 16:06:07 | watusimoto | y son would say |
| 16:07:25 | raptor | heh |
| 16:10:48 | Skybax | Ha |
| 16:12:57 | Nothing_Much | How's everybody? And merry almost Christmas! |
| 16:14:07 | | BFLogBot Commit: 7d3dd524ee15 | Author: buckyballreaction | Message: Remove needless dynamic_cast |
| 16:21:45 | raptor | watusimoto: I'm attempting to compress all of vs73nx commits - he's made too many weird changes that we need to be able to see everything in context of a single diff against trunk |
| 16:22:00 | watusimoto | that would be very helpful |
| 16:22:15 | watusimoto | I am surprised that hg (and git) doesn';t make that easier... it seems a commonly needed operation |
| 16:22:33 | raptor | it does - it's just that he did a merge in the middle |
| 16:23:04 | watusimoto | if it were really that easy, github would have a button to do it :-) |
| 16:23:10 | raptor | hah |
| 16:23:18 | raptor | ok... 'relatively easy'... on the command line |
| 16:23:21 | raptor | for hg |
| 16:23:33 | raptor | for git, i'm sure it would require twice as many commands with some regex thrown in |
| 16:23:46 | watusimoto | yes, and a ^HEAD or two |
| 16:31:57 | raptor | argh, this merge is really making it difficult... |
| 16:32:25 | watusimoto | why not do a merge with the current repo and then do a diff |
| 16:34:01 | raptor | hmmm... |
| 16:34:03 | raptor | i'll try that |
| 16:34:47 | watusimoto | ok, gotta go... will be on later |
| 16:34:54 | raptor | later |
| 16:39:22 | | Skybax Quit (Ping timeout: 252 seconds) |
| 16:39:22 | | watusimoto Quit (Ping timeout: 252 seconds) |
| 17:14:55 | | Watusimoto_ Quit (Ping timeout: 252 seconds) |
| 18:23:40 | Nothing_Much | Merry Christmas in other parts of the world! |
| 18:32:21 | Nothing_Much | raptor: Are you busy? |
| 18:32:36 | raptor | hi |
| 18:32:52 | raptor | about to be.. |
| 18:32:54 | raptor | :) |
| 18:33:36 | Nothing_Much | Ah, well I found a website that I could potentially upload Bitfighter to for more promotion, would you like to check it out before you're busy? |
| 18:34:20 | Nothing_Much | http://gamejolt.com/ is the website |
| 18:51:54 | raptor | oh interesting, what type of site is that? just a news site? |
| 18:51:59 | raptor | or something like desura? |
| 19:03:24 | Nothing_Much | it's something like Desura, except it doesn't have a client |
| 19:03:37 | Nothing_Much | so you just download it directly from the site |
| 19:03:42 | Nothing_Much | it being Bitfighter |
| 19:03:57 | Nothing_Much | their main focus is *free* indie games |
| 19:04:35 | Nothing_Much | I've chatted with a couple of mods there and they said yes, but they need to have a developer sign up for it |
| 19:05:07 | Nothing_Much | but if you guys trust me enough to maintain Bitfighter on it then I'd be more than happy to maintain it on Gamejolt |
| 19:06:18 | raptor | I think so - but I'd talk to watusimoto about it, he's traditionally done the public stuff more than I |
| 19:06:29 | raptor | mostly because I don't like doing it.. |
| 19:06:30 | | kumul Quit (Ping timeout: 240 seconds) |
| 19:06:45 | Nothing_Much | Ah right |
| 19:07:06 | Nothing_Much | I shall speak to him then |
| 19:12:58 | Nothing_Much | Btw, I got myself an Android phone to screw around with, so if there's a touchscreen dual analog interface for Bitfighter, I can test it out :D |
| 19:13:09 | raptor | cool |
| 19:13:24 | raptor | we need an android developer who can write an interface |
| 19:13:49 | Nothing_Much | the language is C++ right? or is it possible to use an easier language like Python or something? |
| 19:13:56 | Nothing_Much | for the interface itself? |
| 19:14:00 | | BFLogBot Commit: 606a2d9daded | Author: buckyballreaction | Message: Fix deprecation warning for bot:findGlobalObjects |
| 19:16:12 | | BFLogBot Commit: c8a5ba3dc585 | Author: buckyballreaction | Message: Oops forgot to actually include the fix |
| 19:16:25 | Nothing_Much | Lol |
| 19:19:49 | raptor | :) |
| 19:36:52 | Nothing_Much | Can PC languages communicate with each other? |
| 19:37:06 | raptor | what do you mean by 'PC' languages? |
| 19:39:52 | Nothing_Much | uh |
| 19:39:54 | Nothing_Much | computer languages |
| 19:40:04 | Nothing_Much | like C, C++, Python, Lua, etc |
| 19:40:42 | Nothing_Much | because I'm curious to know if Python can communicate with C++, and see if I can develop a "newbie" touch interface for Bitfighter |
| 19:46:28 | raptor | ah |
| 19:46:38 | raptor | the answer is yes-ish |
| 19:46:45 | Nothing_Much | oh my |
| 19:46:54 | raptor | what there are are comething called 'language bindings' |
| 19:47:02 | raptor | we use one in bitfighter to bind Lua and c++ |
| 19:47:13 | raptor | *something |
| 19:47:54 | Nothing_Much | Cool, how do you get something like that? Unless you have to develop it too |
| 19:47:56 | Nothing_Much | ? |
| 19:48:21 | raptor | it's not an easy thing - you basically have to develop for both languages |
| 19:48:57 | Nothing_Much | Ohh |
| 19:49:19 | Nothing_Much | Well I guess I'm gonna have to learn quite a bit then.. |
| 19:50:49 | | Canseco has joined |
| 19:56:24 | raptor | yeah, actually, it's always much easier to just learn the language you need to code in |
| 20:00:14 | Nothing_Much | I was told that python is a good starting language, so I'll try that out |
| 20:00:21 | raptor | it is an excellent one |
| 20:00:32 | Nothing_Much | (I have no programming experience whatsoever :P) |
| 20:01:05 | raptor | however, try to learn the concepts as best as possible (e.g. loops, conditionals, program flow) |
| 20:02:16 | Nothing_Much | Right, I might take some online classes for those too, hopefully I'll learn and stay focused |
| 20:02:19 | raptor | instead of prioritizing things like the syntax, e.g. lines end in a semicolon (or not), whitespace must be even |
| 20:02:40 | raptor | then you can hop languages better and just brush up on the syntax when needed |
| 20:04:24 | Nothing_Much | Cool |
| 20:04:29 | Nothing_Much | I just learned what a whitespace is |
| 20:04:43 | Nothing_Much | It's 4 spaces to the right for some.. text |
| 20:04:54 | Nothing_Much | (codecademy, still trying to get to that a bit) |
| 20:04:56 | raptor | a new world of hurt and pain and confusion is now open to you... |
| 20:05:06 | Nothing_Much | lol |
| 20:05:23 | raptor | whitspace is *any* character that just adds formatting. like a newline or a space or a tab |
| 20:05:35 | Nothing_Much | yeah that! |
| 20:05:57 | raptor | most languages ignore it. a few (like python) only care if a line starts with it |
| 20:06:32 | Nothing_Much | in other news, GameJolt requires a developer or "team member" to upload and maintain games, so I'm out of that picture :( |
| 20:06:37 | | Canseco Quit (Remote host closed the connection) |
| 20:08:13 | Nothing_Much | maybe Kaen could handle that if he's able to get Debian to work with iht |
| 20:08:16 | Nothing_Much | *it |
| 20:08:37 | Nothing_Much | erm.. get Bitfighter in the Debian repository |
| 20:10:42 | raptor | is gamejolt a popular site? |
| 20:11:10 | raptor | because we're so few in numbers - we don't necessarily like maintaining more and more sites, unless there is a significant gain |
| 20:12:13 | Nothing_Much | I would say GameJolt has a pretty active community |
| 20:12:24 | Nothing_Much | If you saw the website, you'll notice that it has a public chatroom |
| 20:12:49 | Nothing_Much | Plus they strictly focus on Free independent games |
| 20:13:50 | Nothing_Much | though I'm curious now, how many websites are officially maintained by you? |
| 20:13:55 | Nothing_Much | *you guys |
| 20:15:52 | raptor | i'm not sure, but watusimoto has a list |
| 20:16:00 | raptor | anyways, I have to run - back in about an hour |
| 20:16:04 | Nothing_Much | ah alright |
| 20:16:10 | Nothing_Much | l8r |
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| 21:28:06 | raptor | back! |
| 21:28:31 | sam686 | there is engineer teleporter bug that allows going through wall with 2 ships |
| 21:29:26 | raptor | ah yes, that has existed for a long time - we even removed it once (I think in 018) but had to restore it in 018a because so many people got upset |
| 21:31:46 | sam686 | i don't think it was ever removed on 018/018a |
| 21:32:02 | raptor | i don't remember exactly when it was |
| 21:32:02 | sam686 | I never remembered seeing the engineer teleporter being removed.. |
| 21:32:13 | raptor | oh wait |
| 21:32:18 | raptor | I'm probably misunderstanding you |
| 21:32:22 | raptor | what exactly is the bug? |
| 21:32:52 | sam686 | second ship can teleport at farther radius then the ship that triggers it. |
| 21:33:04 | Watusimoto | hi |
| 21:33:11 | Watusimoto | merry christmas eve |
| 21:33:16 | raptor | can you show me? I'll join your server... |
| 21:33:18 | raptor | Watusimoto! |
| 21:33:18 | Watusimoto | just put out the presents for the kids |
| 21:33:20 | raptor | I DID IT |
| 21:33:24 | Watusimoto | did you? |
| 21:33:29 | raptor | got vs73nx stuff into one patch |
| 21:33:36 | Watusimoto | fantastic!! |
| 21:33:36 | raptor | man that was rough... |
| 21:33:40 | sam686 | if a source teleporter is placed slightly away from wall, and destination placed right at edge of wall |
| 21:33:40 | raptor | let me get you that.. |
| 21:33:48 | sam686 | have both ship teleport |
| 21:34:05 | Watusimoto | I was thinking... maybe we should add addlevelline back |
| 21:34:33 | raptor | Watusimoto: http://sam6.25u.com/upload/7temp.diff |
| 21:34:49 | raptor | I haven't done too much of an analysis, but: |
| 21:34:50 | Watusimoto | ok |
| 21:34:56 | Watusimoto | good |
| 21:35:27 | raptor | 1. it compiles 2. the 'D' key doesn't work in-game 3. INI saving doesn't work 4. Editor bindings are missing a handful, I think |
| 21:36:03 | Watusimoto | 1. good; 2. weird; 3. bad; 4. probably minor |
| 21:36:24 | Watusimoto | I'll take a look tonight or tomorrow |
| 21:37:39 | Watusimoto | after a very quick look, I can see no reason why D would have stopped working.... is your keyboard working ok? |
| 21:38:01 | raptor | my keyboar dis working - and i coudln't find why either |
| 21:38:49 | raptor | vs73nx said he had the same sympton |
| 21:38:52 | raptor | *symptom |
| 21:39:01 | Watusimoto | weird |
| 21:39:43 | Watusimoto | well, we'll get it working, I'm sure |
| 21:39:49 | raptor | my guess is there is a binding conflict somewhere, but I don't see how... actually, maybe it's because an earlier revision changed my INI... let me reset it |
| 21:41:41 | raptor | ha! |
| 21:41:43 | raptor | that was it |
| 21:41:57 | raptor | at one of his earler revisions, he had a broken binding saved to the INI |
| 21:42:11 | raptor | so make sure you kill your binding sections in the INI... |
| 21:49:11 | sam686 | gg |
| 21:49:17 | sam686 | oops wrong chat |
| 21:54:33 | raptor | Watusimoto: I'm thinking that we should have vs73nx delete his clone and apply that patch.... |
| 21:55:03 | raptor | he had merged with upstream in the middle of his changes and I had to work my way through several conflicts |
| 21:55:49 | Watusimoto | yes, I agree |
| 21:56:50 | raptor | I usually tell the GCI students not to merge, I may have forgotten with him... |
| 21:58:49 | sam686 | i think the reason for merge was they lost or deleted the old clone.. |
| 21:59:11 | sam686 | I thought there a way to un-delete the clone if you deleted less then 7 or 30 days ago.. |
| 22:00:59 | raptor | yeah, there is... |
| 22:01:13 | raptor | well, at least we have that patch now |
| 22:02:47 | | Skybax has joined |
| 22:09:55 | Watusimoto | maybe we should add "no merge" to the landing pad document |
| 22:10:00 | Watusimoto | if its not there already |
| 22:13:56 | raptor | !gci |
| 22:13:56 | BFLogBot | GCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started. |
| 22:14:27 | raptor | Watusimoto: what would you think to adding the collision circle to the editor ship preview? |
| 22:20:50 | raptor | added it to the doc |
| 22:25:08 | Watusimoto | sure, maybe as a dashed or dotted line? |
| 22:25:35 | Watusimoto | actually, why? |
| 22:26:26 | raptor | because I got a PM from a level maker saying they did this, and wondered why the ship didn't actually fit through: http://imagebin.org/283685 |
| 22:26:46 | raptor | I hen had to explain the collision circle |
| 22:26:48 | raptor | *then |
| 22:32:34 | Watusimoto | ha |
| 22:32:55 | Watusimoto | ok, I'm sold |
| 22:32:56 | raptor | ok, i'll come up with something |
| 22:40:05 | Watusimoto | maybe I'll get this robot manager stuff done soon |
| 22:41:54 | raptor | isn't it like 20 min. until Christmas there? |
| 22:43:18 | Nothing_Much | hi everyone! |
| 22:43:28 | raptor | hi |
| 22:44:05 | Nothing_Much | How're y'all? |
| 22:44:55 | Nothing_Much | or how's everybody? |
| 22:45:05 | Watusimoto | 16 mins |
| 22:45:31 | Watusimoto | hopefully the tree will not fall over and wreck all the gifts this year |
| 22:46:13 | Nothing_Much | lol o.o |
| 22:46:25 | raptor | oh yeah.. i remember that |
| 22:48:32 | Nothing_Much | Watusimoto: is there a list of websites that are uh.. under your maintainment of Bitfighter? |
| 22:48:48 | Watusimoto | ?? |
| 22:49:19 | raptor | as in news sites for releases |
| 22:49:34 | Watusimoto | ah, there are some links on the release checklist |
| 22:49:58 | Watusimoto | https://bitfighter.org/wiki/index.php/Release_checklist |
| 22:50:18 | Nothing_Much | untrusted connection on firefox! :O |
| 22:51:07 | Nothing_Much | there we go |
| 22:51:18 | Watusimoto | that's ok... it's secure but not trusted |
| 22:51:33 | Nothing_Much | no prob. |
| 22:52:13 | | fordcars has joined |
| 22:52:26 | fordcars | Skybax, what is the url for Skybot? |
| 22:52:31 | Nothing_Much | Well there's another website that I found that focuses on strictly free indie games, wanna check it out or is it Christmas for ya already? |
| 22:52:36 | fordcars | All the info |
| 22:52:54 | fordcars | Oh and Hi guys :) |
| 22:53:11 | Nothing_Much | Hey fordcars, merry Christmas! |
| 22:53:21 | fordcars | Merry Christmas! |
| 22:54:17 | | Flynnn has joined |
| 22:54:19 | Watusimoto | post the link |
| 22:54:44 | Nothing_Much | Watusimoto: http://gamejolt.com/ |
| 22:55:10 | Nothing_Much | btw, if there's an Android interface for Bitfighter, I got myself a phone to screw around with |
| 22:56:08 | fordcars | An android? |
| 22:56:17 | fordcars | I guess you could try Bitfighter on it again |
| 22:56:33 | Nothing_Much | Yes, but I'm talking about touchscreen controls |
| 22:56:40 | Nothing_Much | I got myself an Android phone |
| 22:56:44 | Nothing_Much | 4.0" |
| 22:56:49 | Nothing_Much | With Jelly Bean :D |
| 22:56:57 | raptor | hi fordcars |
| 22:57:01 | fordcars | :{ |
| 22:57:05 | fordcars | *:P Hahaha |
| 22:57:09 | fordcars | Hi raptor! |
| 22:58:11 | Nothing_Much | *4.0" screen |
| 22:58:40 | Nothing_Much | (btw, regarding Gamejolt, they responded immediately to my question) |
| 22:58:48 | | BFLogBot Commit: f4a655be4552 | Author: buckyballreaction | Message: Clean-up and bring a little sanity to SimpleLine (and its children) rendering methods |
| 22:59:44 | fordcars | Wow gamejolt looks good |
| 23:00:38 | Nothing_Much | I think they could be better than Desura, given the fact that I got an immediate response about whether a non-developer could maintain a game with you(r) guys' permission. |
| 23:00:58 | Nothing_Much | It's also pretty darn active as well, check out the chatlog |
| 23:01:03 | Nothing_Much | Or public chatroom |
| 23:04:39 | fordcars | So yeah guys, finally got an upgrade from PPC laptop |
| 23:04:53 | Nothing_Much | fordcars: Intel? |
| 23:04:59 | fordcars | Amd :3 |
| 23:05:14 | fordcars | It was refurbished, pretty good price |
| 23:05:52 | Nothing_Much | amd? dude that's a hackintosh |
| 23:06:08 | fordcars | Lolwut? |
| 23:06:12 | raptor | crackintosh |
| 23:06:23 | fordcars | I guess it is one, without the tosh |
| 23:06:39 | Nothing_Much | It's unofficial and it could break on ya man :O |
| 23:06:50 | fordcars | :O |
| 23:07:17 | fordcars | Dud |
| 23:07:31 | fordcars | Sorry I forgot to mention, it is running Windows, my bad! |
| 23:07:38 | Nothing_Much | doh |
| 23:07:45 | Nothing_Much | lol dude |
| 23:07:47 | fordcars | Hahahahaha you got me scared for a second |
| 23:08:05 | fordcars | I'll probably get Ubuntu or Debian |
| 23:08:07 | Nothing_Much | well at least now you're somewhat upgraded |
| 23:08:09 | Nothing_Much | ubuntu dude |
| 23:08:10 | Nothing_Much | or debian |
| 23:08:12 | Nothing_Much | either works |
| 23:08:12 | fordcars | Yep |
| 23:08:26 | fordcars | Quad-core, better than my Pentium :) |
| 23:09:04 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 23:09:34 | | Flynnn has joined |
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| 23:09:55 | Nothing_Much | Whoa dude |
| 23:09:58 | Nothing_Much | Nice upgrade! |
| 23:10:00 | Nothing_Much | New monitor too? |
| 23:12:25 | | Watusimoto Quit (Ping timeout: 252 seconds) |
| 23:13:58 | fordcars | Laptop! |
| 23:14:25 | fordcars | I should get a new desktop eventually too, like in a 10 years ;) |
| 23:14:59 | Nothing_Much | haha nice |
| 23:18:51 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 23:21:53 | raptor | fordcars: your bot is running fine for me |
| 23:22:42 | fordcars | it is? |
| 23:22:51 | raptor | yeah, I have no issues |
| 23:22:58 | raptor | if i make that one change, it runs well |
| 23:23:03 | raptor | with loads of warnings, though |
| 23:23:07 | fordcars | Weird |
| 23:23:16 | fordcars | I did that change |
| 23:23:25 | fordcars | And, wait try in CTF |
| 23:23:55 | fordcars | I think I know what is happening |
| 23:24:26 | raptor | in ctf? I did |
| 23:24:31 | raptor | it took a flag and killed me |
| 23:24:36 | raptor | then took it again and killed me |
| 23:24:42 | fordcars | Can you send me your code? I don't have it anymore |
| 23:24:49 | raptor | what |
| 23:24:50 | raptor | ok |
| 23:24:53 | fordcars | The bot file sorry |
| 23:25:03 | fordcars | I did some changes I guess I broke it |
| 23:25:08 | raptor | HA |
| 23:25:18 | fordcars | Maybe an automatic find and replace isn't the best ;) |
| 23:25:24 | raptor | here: http://pastie.org/pastes/8574426/text |
| 23:25:36 | raptor | no, search and replace very dangerous |
| 23:25:43 | fordcars | yep |
| 23:25:47 | raptor | unless you search and replace VERY specific stuff |
| 23:25:59 | raptor | like :setLoc( to :setPos( |
| 23:26:09 | raptor | highly specific |
| 23:26:18 | raptor | oh and always use case-sensitive |
| 23:26:22 | fordcars | Ahh maybe I wasn't specific enough |
| 23:26:25 | fordcars | Yes ofcourse :) |
| 23:27:14 | raptor | ok good |
| 23:27:57 | raptor | Merry Christmas Watusimoto_! |
| 23:28:05 | Watusimoto_ | thanks! |
| 23:28:28 | Nothing_Much | (Almost) Merry Christmas to everybody! |
| 23:30:03 | fordcars | Thanks raptor, I think this is finally working, phew! |
| 23:30:48 | raptor | hooray! |
| 23:31:02 | raptor | where's Skybax when you need him.. |
| 23:33:26 | fordcars | YEAH clean log |
| 23:33:45 | raptor | hooray! |
| 23:33:45 | Nothing_Much | Skybax's right here@ |
| 23:33:46 | Nothing_Much | ! |
| 23:33:51 | Nothing_Much | oops |
| 23:34:01 | fordcars | raptor |
| 23:34:05 | raptor | hi |
| 23:34:16 | fordcars | I just found a really weird bug, with bots anyway |
| 23:34:43 | fordcars | When they get out of the rendering distance, and then come back, they get the fancy spawn animation |
| 23:35:11 | fordcars | Well get off screen and come back on |
| 23:35:29 | sam686 | already listed as bug https://code.google.com/p/bitfighter/issues/detail?id=337 |
| 23:35:37 | fordcars | Oh ok sorry |
| 23:35:40 | raptor | ah yes, that's found |
| 23:35:41 | raptor | thanks |
| 23:37:59 | | BFLogBot Commit: 9be13dc29042 | Author: buckyballreaction | Message: Fix scoping issue with rendering team-based items when idle |
| 23:49:37 | | YoshiSmb has joined |
| 23:52:56 | Nothing_Much | Watusimoto_: What do you think of GameJolt? Possible upload? |
| 23:53:20 | Watusimoto_ | yes, if they accept submissions... still not clear if they accept free games or not |
| 23:54:29 | Nothing_Much | Hmm.. |
| 23:57:52 | | Darrel is now known as Darrel[OFF] |