#bitfighter IRC Log

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IRC Log for 2013-12-28

Timestamps are in GMT/BST.

00:03:10Watusimotohi
00:03:16Watusimotoand...
00:03:16raptorhi
00:03:20Watusimotogood night
00:03:35Watusimotoenjoy your game night! my kids will be getting up at 2AM to join in
00:04:30vs73nxcool... how long untill it?
00:04:38vs73nxin hours
00:06:15Watusimoto1
00:06:27vs73nxohhh sweet
00:11:25Watusimoto Quit (Ping timeout: 272 seconds)
00:15:29Nothing_Muchwoo!
00:15:41Nothing_Muchoh crap, gamejolt
00:15:46vs73nxwhat?
00:15:46Nothing_Muchah whatever
00:15:56Nothing_Muchwat's gotta get BF on Gamejolt
00:16:04Nothing_Muchbut he's been busy
00:16:12vs73nxok
00:17:40Darrel is now known as Darrel[OFF]
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01:03:33raptorcome and play!
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02:13:57Nothing_Muchbye raptor
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03:30:25SkybaxAfter I get a few more reviews I'll edit my maps
03:30:31SkybaxI have a few new ideas for them lol
03:30:36raptorshhhh
03:30:45raptorand good!
03:36:25SkybaxWhy do we have to be anonymous, again? xD
03:37:14raptorno reason really... just to try it out on the first contest
03:39:21SkybaxI really wouldn't mind being public. I don't think any members of this community would have any issues delivering stinging criticism to me x)
03:41:15sam686maybe it may be a good idea to apply changes on revsion deabf7dbe699 to a contest server, theres is a map on a contest that may help have less lag, with the changes on this revision
03:42:03raptori can do that sam686
03:42:17sam686ok
03:49:34Skybaxraptor when are you gonna write your revirews lol
03:49:42raptoreventually...
03:49:46raptorand piecemeal
03:51:11raptorpatch applied.. restarting server
03:52:46SkybaxOtay
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05:10:15Nothing_Muchwoo
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06:21:43Nothing_MuchWoo
06:26:53Skybax Quit (Ping timeout: 252 seconds)
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06:28:23SkybaxWoo?
06:29:57Nothing_MuchHi Skybax, yeah woo, as in, woo hoo
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06:40:08SkybaxWoo
06:43:53raptorwoo who?
06:51:40Watusimoto has joined
06:58:15Nothing_Muchnah, just enthusiasm :D
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07:18:02raptornight!
07:18:04raptor Quit ()
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07:19:00Skybax_But woo hoo's are tasty
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08:27:01Nothing_MuchSkybax: wat
08:27:08Nothing_Mucha woo hoo exists?
08:27:10SkybaxWhat
08:29:05Nothing_Muchwhat's a woo hoo?
08:29:08Nothing_MuchSkybax: ^
08:29:31SkybaxOh wait no... I was confusing them with ho hos lol
08:29:36Nothing_Muchlol
08:29:39SkybaxToo many Hostess products
08:29:45Nothing_Muchhostess lives!
08:29:49SkybaxDing Dongs and Ho Hos
08:29:53SkybaxBut no Woo Hoos
08:30:16SkybaxOh and Ring Dings
08:30:28Nothing_MuchTwinkies
08:30:30Nothing_MuchWOO
08:30:51SkybaxYaaay
08:31:08SkybaxWell after the legalized marijuana they just COULDN'T stop making Twinkies!
08:31:11Skybax*they
08:32:02Nothing_Muchlol
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09:01:21Nothing_MuchSkybax: where do you live?
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09:50:21vs73nxoh hello everyone
09:54:26destroyerimo Quit (K-Lined)
09:54:48Nothing_MuchHey vs73nx
10:04:45vs73nxbeen oding my other hobby besides programming... playing with circiuts
10:04:58vs73nx*doing ^
10:05:14vs73nxkits, soldering and stuff
10:08:44Nothing_Muchnice dude
10:17:37vs73nxhmm yes just bougth a multimeter
10:25:12vs73nxbuilding a waveform generator
10:25:29vs73nxand +/- 12v power supply...
10:25:49vs73nxand a 1W audio amplifier
10:25:57vs73nxand d=stuff like that...
10:26:18vs73nx*forget the d= ^
10:26:33vs73nxyeah i cant type...
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10:45:24vs73nxok im leaving... bai everyome!
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18:54:20BFLogBot Commit: b32bb93d1e51 | Author: buckyballreaction | Message: Add offsetPolygons() to our Lua Geom library. This uses clipper to offset with a miter join-type
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20:22:43Nothing_MuchHi everyone!
20:24:07Nothing_MuchHas everybody seen GameJolt yet? Because apparently there's "ad revenue" when you have a certain amount of players/downloads.
20:24:33Nothing_MuchOr.. page visits
20:25:35Nothing_Much*ad revenue meaning you earn some bucks
20:35:25vs73nx has joined
20:36:12Nothing_MuchHey vs73nx
20:36:15vs73nxhi
20:36:55vs73nxwas going to head off to the beach... if there wasnt gale force winds :D
20:37:15vs73nx
20:37:49vs73nxyeah so how is everyone
20:38:06Nothing_MuchI'm alright
20:39:33Nothing_MuchI'm waiting for GameJolt to be looked at, I really would do it myself but GJ said that they discourage only friends and gamers from doing that, as it could get complicated.
20:39:55Nothing_MuchBecause I just figured out that there's ad revenue
20:40:12Nothing_MuchFor the amount of page visits and downloads on GameJolt
20:40:30vs73nxhmm
20:40:57vs73nxso does the devs get revenue or does gamejolt
20:41:34vs73nx* do^
20:42:05Nothing_Muchthe devs
20:42:10Nothing_Muchit's ad revenue
20:42:43vs73nxoh. ok
20:42:53Nothing_Muchthe money could go to prizes after a contest on bitfighter once a year...
20:43:25vs73nxwould that mean ads in bifighter?
20:43:55WatusimotoNothing_Much: I have started a bitfighter profile on gamejolt, need to locate or make some graphics to finish it up
20:44:17Nothing_Muchvs73nx: oh no, it's ads on the gamejolt website
20:44:24Nothing_Muchbitfighter won't be touched afaik
20:44:27vs73nxoh thats cool then
20:44:29Nothing_Muchonly by the devs
20:44:29Nothing_Muchyeah
20:44:40Nothing_MuchWatusimoto: Sweet!
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20:53:47vs73nxdoes anyone know where the class folderManager is?
20:55:19Nothing_Muchfoldermanager?
20:55:27Nothing_Muchis that a source thing?
20:56:02vs73nxyes
20:56:40Nothing_MuchWatusimoto: Hope you're okay with me adding to your list of sites to update when there's a new release.. heh..
20:56:55vs73nxits a class that manages writing and reading from folders in bitfigbhtrer
20:57:08Nothing_Muchohh
21:00:34Watusimotosure
21:00:54vs73nxWatusimoto: i found some xbox specific code in bitfighter :O
21:01:06vs73nxFolderManager::findLevelFile
21:01:08Watusimotodo a global search for foldermanager
21:01:16Watusimotolooks like it's in config
21:01:25Watusimoto.h/.cpp
21:01:26vs73nxok
21:01:32Watusimotoglobal search is awesome!
21:02:01Watusimotovs73nx: there are a few xbox tidbits here and there, all from the days when the source was still called zap
21:02:18vs73nxnice
21:02:28Watusimotosome have been removed, but I've tried to save what I can
21:03:17vs73nxid rather have BF ported to the PS3/4. not the xbox (i dislike xbox alot)
21:03:38vs73nxbut developing for the PS4/# cant be done
21:04:32vs73nxive never heard of a FOSS playstatoin game
21:04:42vs73nxplaystation^
21:09:21vs73nxWatusimoto: im kinda stuck on this task... i know what i want to do, but not how to implement it.
21:09:27vs73nxthe url to my repo is here
21:09:29vs73nxhttps://code.google.com/r/vs37nx-bitfighter-dev/
21:09:57vs73nxall changes are in the repo
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21:14:02raptorI did it - I started a Stars! game
21:14:44raptorAlso, can anyone tell my why this is a pointer?: const Vector<Point> *DatabaseObject::getCollisionPoly() const
21:15:38raptorthere's like 30 usages of getCollisionPoly and all have to dereferencing/etc. because it returns a pointer
21:19:56Watusimotowhat would it return?
21:20:12Watusimotoif it returned a vector<point> it would have to be copied
21:20:17raptora reference?
21:20:18Watusimotoby returning a pointer, you return a single val
21:20:30Watusimotowe have no code that returns a reference
21:20:31Nothing_Muchyes raptor?
21:20:43Watusimotobut I guess we could start!
21:20:45raptorsure we do... somewhere...
21:21:16raptorthe issue is that methods that directly use the geometry do things like this:
21:21:17raptorvoid offsetPolygons(Vector<const Vector<Point> *> &inputPolys
21:21:25raptorconst Vector<Point> *
21:21:43raptorwhich is weird when wanting to use it for more than just collision poly
21:21:50raptorjust something I noticed..
21:22:34raptorNothing_Much: oh, nothing - just saying i was headed back here
21:22:48Nothing_Muchoh, np
21:23:58koda Quit (Quit: koda)
21:24:50Watusimotovs73nx: where are you stuck?
21:27:36vs73nxive intercepted the command line arg -useplaylist nut im stuck on the process of scanning a file for the levels
21:29:42vs73nxso ive got the command line args parsing down pat but not the actuall file playlist reading
21:30:19Watusimotoso you are stuck on the mechanics of how to read a file?
21:33:00vs73nxyes
21:33:02Watusimotoin stringUtils, we have this: string readFile()
21:33:13Watusimotopass it a path, it returns the file contents
21:34:28Watusimotothen see Game::loadLevelFromString for an example of how to parse the file, line by line
21:35:27Watusimotothen in stringUtils again, we have this: fileExists() to test if a file actually exists or not
21:36:51vs73nxok got it
21:39:06vs73nxWatusimoto: should i use a c style FILE* or c++ style ifstream?
21:39:28Watusimotowell...
21:39:41Watusimotoif you as me, I'd say go old school
21:39:52Watusimotoif you ask kaen, he'd probably say go with streams
21:40:36Watusimotohowever, you probably don't need to worry because you can use the functions we've already created -- I don't think you'll need to be reading any files directly
21:41:44Watusimotoraptor: did you get the tests to compile last night?
21:41:52Watusimotoand did you verify the failures I pointed out?
21:42:08vs73nxwould i parse the file and line by line check if theres a path. and if there is a path would i call the functions to find the file?
21:42:26Watusimotoread the file with the first fn I pointed out
21:42:48Watusimotoparse the results using the code sample I showed you -- that will give you a series of lines
21:43:01Watusimotothen use the 3rd functino to verify that each line points to a file that exists
21:43:20Watusimotoperhaps verify that the line ends in the string ".level"
21:43:40vs73nxoh ok
21:43:47Watusimotoso it's actually pretty easy
21:44:02vs73nxso does readFile() return a string?
21:44:10Watusimotosave the hits, do a logprintf(LogConsumer::something) with the misses, and discard them
21:44:19vs73nxoh ok
21:44:29Watusimotoyes
21:44:32Watusimotolook at it
21:44:45Watusimotoit's pretty straightforward
21:46:17vs73nxok it is... thanks
21:51:20raptorWatusimoto: yes got them to compile
21:51:30raptorfailed in the same places you mentioned'
21:52:29Watusimotono idea why they started failing
21:52:45Watusimotounfortunately, they seem to involve advanced dark arts (aka tnl0
21:53:39raptorhmm
21:54:35Watusimotolike that first one...
21:54:53WatusimotoInstantiate and transmit one object of every registered type from a server to
21:54:53Watusimoto* a client.
21:55:06Watusimotowhy should they all work except robot
21:55:22Watusimotosomething broke in robots client-server thing
21:55:25Watusimotoweird
21:55:37WatusimotoI'll poke around a bit, then I may resort to a bisect
21:56:08Watusimotomy house is cold... I could use the extra heat that a dozen or so recompiles will bring
21:56:50raptorbroke since 019?
21:57:24Watusimotosince I did my robot manager
21:57:35WatusimotoI don't think it's related, since I did nothing with robots
21:57:41Watusimotobut from around that time period
21:57:50raptoroh so that
21:57:58raptor'll be like 8 compiles
21:58:30Watusimotoactually, I can probably eliminate my 40 someodd commits (will test of course) and there weren't that many before or after
21:58:59raptor hopes he's not the culprit
22:01:21Watusimotowe're all hoping that!
22:02:57BFLogBot Commit: e1c999fee194 | Author: watusimoto | Message: Comment, add notes about bug that needs testing
22:02:58BFLogBot Commit: 83a00b38efd8 | Author: watusimoto | Message: Merge
22:03:00BFLogBot Commit: 76b3c0ab5a17 | Author: watusimoto | Message: Formatting, comments
22:03:01BFLogBot Commit: 60e4a6a6ab01 | Author: watusimoto | Message: Formatting, comments, added a bit to the test itself
22:03:03BFLogBot Commit: 2bb5812795ac | Author: watusimoto | Message: Line endings
22:03:04BFLogBot Commit: 39b4f062e740 | Author: watusimoto | Message: Merge
22:03:16Watusimotook, bisect time
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22:19:48vs73nxok i gotta go hiking in the royal national park... seeya all later!
22:22:18Nothing_Muchlater vs73nx
22:28:41Watusimotoenjoy!
22:28:50Watusimoto8999 works, 9002 is broken
22:31:24Watusimoto9002 was a biiig commit
22:32:53raptor9002 for me was tiny - what is the changeset id?
22:35:40Watusimoto1047dcab338c
22:35:47Watusimotomaybe medium size
22:36:05Watusimotoit looked bigger at first
22:36:16raptori see that as 8970
22:36:42raptoroh interesting... yeah I had asked sam686 about that revision
22:36:58raptorhe said it significanly improves client-side prediction
22:38:14raptorhmm.. looks like he made idle changes, too
22:38:38Watusimotowill go file by file
22:43:21raptorsomeone commented on the pandora port: http://repo.openpandora.org/?page=detail&app=bitfighter
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22:49:52Nothing_Muchraptor: that's an oldie comment :D
22:53:53Watusimotothe problem is in the controlObjectConnection.cpp changes
22:55:28raptormove states are a lot different now... honestly I don't know how sam686 kept compatibility..
22:55:48raptorprobably just because I don't understand...
23:01:41WatusimotoI thnk it is this line in addPendingmove()
23:01:42Watusimotoif(controlObject.isNull())
23:01:42Watusimotoreturn;
23:01:58Watusimotomaybe the test takes a shortcut?
23:10:09WatusimotoI think I understand the issue; it's not serious; need to figure out how to fix the test
23:24:03Nothing_MuchL8r everyone
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