Timestamps are in GMT/BST.
| 00:11:04 | fordcars | Little_Apple, yay for pi! |
| 00:16:10 | | BFLogBot Commit: 31158b9513ba | Author: buckyballreaction | Message: Fix a compile error and a compiler warning |
| 00:16:10 | raptor | nope, not here! |
| 00:16:13 | | raptor Quit () |
| 00:59:47 | | BFLogBot Commit: 8e5740d68b49 | Author: watusimoto | Message: Handle unusual situation -- when can't reach master and fallback on previous list of servers, don't color remote servers as if they were local |
| 00:59:48 | | BFLogBot Commit: 0d510aee9ef3 | Author: watusimoto | Message: Avoid crash when not connected to the master |
| 00:59:50 | | BFLogBot Commit: d0f055badcac | Author: watusimoto | Message: Whitespace |
| 00:59:51 | | BFLogBot Commit: f739871bf443 | Author: watusimoto | Message: Var names and meanings |
| 00:59:53 | | BFLogBot Commit: 3dd88210412c | Author: watusimoto | Message: Invert function for more betterness |
| 00:59:54 | | BFLogBot Commit: 5bc5cd160cba | Author: watusimoto | Message: Merge |
| 01:00:03 | fordcars | !bugs |
| 01:00:03 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
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| 01:06:40 | amgine123 | watsimo can i ask you osmthing |
| 01:06:49 | amgine123 | or raptor |
| 01:06:54 | amgine123 | or kaen |
| 01:18:28 | fordcars | We need a /startscript command! |
| 01:22:09 | | Darrel Quit (Ping timeout: 245 seconds) |
| 01:28:40 | | destroyerimo Quit (Read error: Connection reset by peer) |
| 01:30:58 | kaen | amgine123, just ask :P |
| 01:31:04 | kaen | you never need to ask to ask |
| 01:31:28 | kaen | because you'll sit here waiting for two hours before someone says "yes" |
| 01:33:44 | fordcars | attempt to index field '?' (a nil value) |
| 01:33:45 | fordcars | Gahh |
| 01:41:32 | kaen | fordcars, look on that line |
| 01:41:38 | kaen | find the variable with a . or : after it |
| 01:41:43 | fordcars | I did, uh |
| 01:41:46 | fordcars | it's an array |
| 01:41:47 | kaen | figure out why that variable is null :P |
| 01:41:51 | fordcars | [] |
| 01:41:58 | kaen | ohh |
| 01:42:04 | fordcars | It's the playerInfo from onMsgReceived, and it passed nil check O.o |
| 01:42:16 | kaen | wha?? |
| 01:42:22 | kaen | can you paste the code? |
| 01:42:54 | kaen | I don't think that should ever be nil |
| 01:42:54 | | HylianSavior Quit (Quit: Leaving) |
| 01:43:02 | fordcars | Ok |
| 01:43:03 | kaen | unless maybe when bots send messages? |
| 01:43:06 | fordcars | Well, it's not nil |
| 01:43:13 | fordcars | AHh maybe |
| 01:43:19 | fordcars | nononon |
| 01:43:25 | kaen | @_@ |
| 01:44:12 | fordcars | http://pastie.org/8703245 |
| 01:44:21 | fordcars | scripts/masterScript.levelgen:216: attempt to index field '?' (a nil value) |
| 01:44:56 | fordcars | I added bot check, but I know it wasn't a bot and it went through all the checks in oMsgReceived() |
| 01:46:18 | fordcars | KAENNNN |
| 01:46:26 | fordcars | The player wasn't in the database |
| 01:46:31 | fordcars | I think onJoin fails |
| 01:46:58 | fordcars | When lots of people join (at the start of a level) |
| 01:47:22 | kaen | hmm I see |
| 01:47:25 | fordcars | It didn't add anybody in the database, we were 4 |
| 01:47:31 | kaen | that's very possible |
| 01:47:46 | kaen | there's been a lot of bugs around the start of a level |
| 01:48:03 | fordcars | Hmm |
| 01:48:37 | kaen | which is probably why bob uses/used onShipSpawned |
| 01:48:43 | fordcars | Yeah :/ |
| 01:48:48 | kaen | nice of him to report this bug ... |
| 01:51:30 | fordcars | Wow, Bitfighter crashes when you press excape in Host Game/Passwords |
| 01:51:37 | fordcars | *escape |
| 01:54:27 | | koda Quit (Quit: koda) |
| 01:54:41 | kaen | ._. |
| 01:57:31 | fordcars | I added both bugs |
| 01:57:46 | fordcars | :) |
| 02:20:00 | | raptor has joined |
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| 02:27:22 | raptor | fordcars: you say onPlayerJoined fails when starting a level with players already on the server... is that right? |
| 02:30:52 | fordcars | Yep |
| 02:31:14 | raptor | Cccccc |
| 02:33:29 | raptor | vR%$ SA433333333333333 * |
| 02:33:39 | kaen | hi little raptor! |
| 02:36:36 | raptor | ha |
| 02:36:38 | raptor | hi\ |
| 02:36:40 | amgine123 | hey raptyor |
| 02:36:53 | amgine123 | I think i may of found a better theme for the Bf lobby |
| 02:38:24 | raptor | that was the third born, she also pulled the laptop off the couch by the mouse |
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| 02:46:31 | raptor | amgine123: that sounds familiar - like i think you or someone proposed it before already |
| 02:47:35 | raptor | fordcars: the real question is - |
| 02:47:51 | raptor | does it make sense to trigger onPlayerJoined when a level starts? |
| 02:48:11 | fordcars | Oh |
| 02:48:13 | amgine123 | New bf lobby theme? http://modarchive.org/index.php?request=view_by_moduleid&query=104355 |
| 02:48:20 | fordcars | I do't know :( |
| 02:58:00 | kaen | I guess really it doesn't |
| 02:58:45 | raptor | what do you think, kaen, does it make sense to trigger that event in that case? |
| 02:59:01 | raptor | seems like I worked on this once before.. |
| 02:59:41 | kaen | or maybe it does |
| 02:59:47 | kaen | man I'm wavering |
| 03:00:09 | raptor | i suppose it makes sense that to that script, the players are brand new |
| 03:00:12 | kaen | from the level's perspective, you have in fact joined |
| 03:00:16 | raptor | yes |
| 03:00:18 | kaen | exactly |
| 03:00:51 | kaen | so I think I come down on the side of "yes" |
| 03:01:40 | amgine123 | raptor any new builds to test its been a while |
| 03:02:04 | raptor | oh actually amgine, sure - we're really close to release |
| 03:02:07 | raptor | let me get you one |
| 03:02:18 | amgine123 | oh |
| 03:02:24 | amgine123 | I hevent even tested one yet |
| 03:02:39 | raptor | this release has been mostly bug fixes, not many features |
| 03:07:56 | fordcars | Why do events keep changing from the first argument being a Ship or a Player info object? Just wondering |
| 03:08:16 | raptor | what does that mean? |
| 03:09:02 | fordcars | Well, http://bitfighter.org/luadocs/group___event_enum.html |
| 03:09:10 | fordcars | onPlayerJoined(PlayerInfo player) |
| 03:09:16 | fordcars | onShipKilled(Ship ship) etc |
| 03:09:32 | raptor | so let me ask you a question - is a player different from a ship? |
| 03:09:45 | fordcars | Yes |
| 03:09:52 | amgine123 | no |
| 03:09:55 | fordcars | S ship, you have to do getPlayerInfo() |
| 03:09:58 | fordcars | *On |
| 03:10:08 | raptor | the biggest difference is that the Ship gets destroyed all the time, but the player doesn't |
| 03:10:18 | fordcars | Oh ok |
| 03:10:24 | fordcars | But why do events use both? |
| 03:10:37 | raptor | which events use both? |
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| 03:10:49 | fordcars | Ohhh |
| 03:11:03 | fordcars | Uh, no, but events use either Ship or PlayerInfo |
| 03:11:10 | raptor | correct |
| 03:11:15 | fordcars | But now I think I know why it is like that |
| 03:11:31 | fordcars | When a ship is dead, you would want more the ship then the player info |
| 03:11:43 | amgine123 | sigh |
| 03:11:46 | raptor | yes, at least, we think so |
| 03:11:54 | fordcars | :) Okokokok |
| 03:12:03 | amgine123 | raptor where in that mess is the code for the bitmatch stuff |
| 03:12:16 | fordcars | s_bot? |
| 03:12:27 | fordcars | It's in the big chunck of elseifs |
| 03:12:27 | raptor | gameType.cpp, lots of stuff in there about bitmatch |
| 03:12:31 | fordcars | Oh sorry :P |
| 03:12:39 | raptor | there are several messes |
| 03:13:59 | amgine123 | im trying to find te index for the bitmatch code |
| 03:14:09 | amgine123 | and te index for the rabbit code |
| 03:15:40 | fordcars | amgine, you got the dev tools? |
| 03:21:45 | amgine123 | nope |
| 03:21:55 | amgine123 | dowanloads are blocked on this comp |
| 03:26:59 | fordcars | Oh ok |
| 03:29:39 | Nothing_Much | Hi everyone! |
| 03:30:08 | fordcars | Hi! |
| 03:30:27 | Nothing_Much | What's goin' on? :D |
| 03:30:43 | amgine123 | nothinhg |
| 03:30:59 | Nothing_Much | Ah |
| 03:31:04 | Nothing_Much | amgine123: How've ya beeN? |
| 03:31:16 | amgine123 | been better |
| 03:31:52 | Nothing_Much | :( |
| 03:31:53 | Nothing_Much | what's wrong? |
| 03:35:45 | amgine123 | just depressed is all |
| 03:36:04 | raptor | it means you need to get out and help a neighbor |
| 03:36:17 | Nothing_Much | that sounds like a plan raptor |
| 03:36:46 | raptor | ok 019a beta for windows, get it while it's hot!: http://sam6.25u.com/upload/Bitfighter-019a-beta-9393-5bc5cd160cba.zip |
| 03:36:56 | raptor | note that it's a debug build |
| 03:37:03 | raptor | i'll be back a bit later... |
| 03:37:16 | | raptor Quit () |
| 03:43:32 | amgine123 | umm |
| 03:43:44 | amgine123 | we can recrod but how |
| 03:44:14 | Nothing_Much | amgine123: what do you mean? |
| 03:44:49 | amgine123 | you can recrod and play back games now but how do you satart and stop recording i dont see anything in inscturctions |
| 03:46:30 | Nothing_Much | Ohh |
| 03:46:36 | Nothing_Much | Yeah I don't know how to either :( |
| 03:55:31 | fordcars | Uh, right now it's in the ini I think |
| 03:55:38 | fordcars | Or in the Host Game menu |
| 03:56:09 | fordcars | But I don't know if it is working since I never got it to work. It's apparently really cool though |
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| 07:21:37 | fordcars | Night! |
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| 15:44:57 | | BFLogBot Commit: 2213e98bfc38 | Author: buckyballreaction | Message: Properly close the branch |
| 15:44:58 | | BFLogBot Commit: f6eb11293878 | Author: buckyballreaction | Message: Fire onPlayerJoined when a new level starts are there are already players on the server |
| 15:45:00 | | BFLogBot Commit: 36acb58bf774 | Author: buckyballreaction | Message: Merge closed-branch. Bookmarks are probably better than named-branches in mercurial |
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| 16:57:33 | raptor | good day! |
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| 19:07:06 | Nothing_Much | How's everyone? :D |
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| 21:38:02 | raptor | hello |
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| 22:42:24 | kaen | hello |
| 22:42:34 | raptor | there's life in the channel! |
| 22:42:42 | kaen | :) |
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| 23:01:36 | raptor | I'm surprised you found that old doc on the floppy disc thing |
| 23:03:21 | | fordcars has joined |
| 23:03:41 | fordcars | I think I figured out what's wrong with s_bots |
| 23:07:08 | raptor | oh ? |
| 23:09:28 | kaen | I GOT THE JOB!! |
| 23:09:53 | kaen | today I'm officially a professional programmer :) |
| 23:10:13 | raptor | HURRAH! |
| 23:10:15 | kaen | and I owe it all to bitfighter |
| 23:10:22 | raptor | does that mean you will be moving? |
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| 23:10:36 | kaen | for now I'm telecommuting |
| 23:10:48 | kaen | I have an in-person meeting in san-fran at the end of the month |
| 23:11:05 | raptor | ok cool |
| 23:11:12 | fordcars | CONGRATS! |
| 23:11:15 | kaen | thanks :) |
| 23:11:17 | raptor | and you showed them your bitfighter stats page? |
| 23:11:31 | kaen | actually I showed them my shaders clone |
| 23:11:41 | raptor | no way |
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| 23:11:55 | kaen | yeah, it's a lot of OGL/C++ work |
| 23:12:53 | kaen | the first deliverable is a stereoscopic rendering component |
| 23:13:06 | raptor | oooo |
| 23:13:09 | raptor | that sounds fun |
| 23:13:14 | kaen | I'm so pumped |
| 23:13:22 | kaen | I am beside myself with joy |
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| 23:39:21 | Nothing_Much | kaen: congrats! |
| 23:39:39 | Nothing_Much | hope this doesn't mean you're gonna quit bitfighter stuff. |
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| 23:59:49 | Nothing_Much | anyone here? |