#bitfighter IRC Log

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IRC Log for 2014-02-06

Timestamps are in GMT/BST.

00:11:04fordcarsLittle_Apple, yay for pi!
00:16:10BFLogBot Commit: 31158b9513ba | Author: buckyballreaction | Message: Fix a compile error and a compiler warning
00:16:10raptornope, not here!
00:16:13raptor Quit ()
00:59:47BFLogBot Commit: 8e5740d68b49 | Author: watusimoto | Message: Handle unusual situation -- when can't reach master and fallback on previous list of servers, don't color remote servers as if they were local
00:59:48BFLogBot Commit: 0d510aee9ef3 | Author: watusimoto | Message: Avoid crash when not connected to the master
00:59:50BFLogBot Commit: d0f055badcac | Author: watusimoto | Message: Whitespace
00:59:51BFLogBot Commit: f739871bf443 | Author: watusimoto | Message: Var names and meanings
00:59:53BFLogBot Commit: 3dd88210412c | Author: watusimoto | Message: Invert function for more betterness
00:59:54BFLogBot Commit: 5bc5cd160cba | Author: watusimoto | Message: Merge
01:00:03fordcars!bugs
01:00:03BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
01:04:01Watusimoto Quit (Ping timeout: 245 seconds)
01:06:40amgine123watsimo can i ask you osmthing
01:06:49amgine123or raptor
01:06:54amgine123or kaen
01:18:28fordcarsWe need a /startscript command!
01:22:09Darrel Quit (Ping timeout: 245 seconds)
01:28:40destroyerimo Quit (Read error: Connection reset by peer)
01:30:58kaenamgine123, just ask :P
01:31:04kaenyou never need to ask to ask
01:31:28kaenbecause you'll sit here waiting for two hours before someone says "yes"
01:33:44fordcarsattempt to index field '?' (a nil value)
01:33:45fordcarsGahh
01:41:32kaenfordcars, look on that line
01:41:38kaenfind the variable with a . or : after it
01:41:43fordcarsI did, uh
01:41:46fordcarsit's an array
01:41:47kaenfigure out why that variable is null :P
01:41:51fordcars[]
01:41:58kaenohh
01:42:04fordcarsIt's the playerInfo from onMsgReceived, and it passed nil check O.o
01:42:16kaenwha??
01:42:22kaencan you paste the code?
01:42:54kaenI don't think that should ever be nil
01:42:54HylianSavior Quit (Quit: Leaving)
01:43:02fordcarsOk
01:43:03kaenunless maybe when bots send messages?
01:43:06fordcarsWell, it's not nil
01:43:13fordcarsAHh maybe
01:43:19fordcarsnononon
01:43:25kaen@_@
01:44:12fordcarshttp://pastie.org/8703245
01:44:21fordcarsscripts/masterScript.levelgen:216: attempt to index field '?' (a nil value)
01:44:56fordcarsI added bot check, but I know it wasn't a bot and it went through all the checks in oMsgReceived()
01:46:18fordcarsKAENNNN
01:46:26fordcarsThe player wasn't in the database
01:46:31fordcarsI think onJoin fails
01:46:58fordcarsWhen lots of people join (at the start of a level)
01:47:22kaenhmm I see
01:47:25fordcarsIt didn't add anybody in the database, we were 4
01:47:31kaenthat's very possible
01:47:46kaenthere's been a lot of bugs around the start of a level
01:48:03fordcarsHmm
01:48:37kaenwhich is probably why bob uses/used onShipSpawned
01:48:43fordcarsYeah :/
01:48:48kaennice of him to report this bug ...
01:51:30fordcarsWow, Bitfighter crashes when you press excape in Host Game/Passwords
01:51:37fordcars*escape
01:54:27koda Quit (Quit: koda)
01:54:41kaen._.
01:57:31fordcarsI added both bugs
01:57:46fordcars:)
02:20:00raptor has joined
02:20:00ChanServ sets mode +o
02:27:22raptorfordcars: you say onPlayerJoined fails when starting a level with players already on the server... is that right?
02:30:52fordcarsYep
02:31:14raptorCccccc
02:33:29raptorvR%$ SA433333333333333 *
02:33:39kaenhi little raptor!
02:36:36raptorha
02:36:38raptorhi\
02:36:40amgine123hey raptyor
02:36:53amgine123I think i may of found a better theme for the Bf lobby
02:38:24raptorthat was the third born, she also pulled the laptop off the couch by the mouse
02:39:01destroyerimo has joined
02:46:31raptoramgine123: that sounds familiar - like i think you or someone proposed it before already
02:47:35raptorfordcars: the real question is -
02:47:51raptordoes it make sense to trigger onPlayerJoined when a level starts?
02:48:11fordcarsOh
02:48:13amgine123New bf lobby theme? http://modarchive.org/index.php?request=view_by_moduleid&query=104355
02:48:20fordcarsI do't know :(
02:58:00kaenI guess really it doesn't
02:58:45raptorwhat do you think, kaen, does it make sense to trigger that event in that case?
02:59:01raptorseems like I worked on this once before..
02:59:41kaenor maybe it does
02:59:47kaenman I'm wavering
03:00:09raptori suppose it makes sense that to that script, the players are brand new
03:00:12kaenfrom the level's perspective, you have in fact joined
03:00:16raptoryes
03:00:18kaenexactly
03:00:51kaenso I think I come down on the side of "yes"
03:01:40amgine123raptor any new builds to test its been a while
03:02:04raptoroh actually amgine, sure - we're really close to release
03:02:07raptorlet me get you one
03:02:18amgine123oh
03:02:24amgine123I hevent even tested one yet
03:02:39raptorthis release has been mostly bug fixes, not many features
03:07:56fordcarsWhy do events keep changing from the first argument being a Ship or a Player info object? Just wondering
03:08:16raptorwhat does that mean?
03:09:02fordcarsWell, http://bitfighter.org/luadocs/group___event_enum.html
03:09:10fordcarsonPlayerJoined(PlayerInfo player)
03:09:16fordcarsonShipKilled(Ship ship) etc
03:09:32raptorso let me ask you a question - is a player different from a ship?
03:09:45fordcarsYes
03:09:52amgine123no
03:09:55fordcarsS ship, you have to do getPlayerInfo()
03:09:58fordcars*On
03:10:08raptorthe biggest difference is that the Ship gets destroyed all the time, but the player doesn't
03:10:18fordcarsOh ok
03:10:24fordcarsBut why do events use both?
03:10:37raptorwhich events use both?
03:10:42destroyerimo Quit (Ping timeout: 260 seconds)
03:10:49fordcarsOhhh
03:11:03fordcarsUh, no, but events use either Ship or PlayerInfo
03:11:10raptorcorrect
03:11:15fordcarsBut now I think I know why it is like that
03:11:31fordcarsWhen a ship is dead, you would want more the ship then the player info
03:11:43amgine123sigh
03:11:46raptoryes, at least, we think so
03:11:54fordcars:) Okokokok
03:12:03amgine123raptor where in that mess is the code for the bitmatch stuff
03:12:16fordcarss_bot?
03:12:27fordcarsIt's in the big chunck of elseifs
03:12:27raptorgameType.cpp, lots of stuff in there about bitmatch
03:12:31fordcarsOh sorry :P
03:12:39raptorthere are several messes
03:13:59amgine123im trying to find te index for the bitmatch code
03:14:09amgine123and te index for the rabbit code
03:15:40fordcarsamgine, you got the dev tools?
03:21:45amgine123nope
03:21:55amgine123dowanloads are blocked on this comp
03:26:59fordcarsOh ok
03:29:39Nothing_MuchHi everyone!
03:30:08fordcarsHi!
03:30:27Nothing_MuchWhat's goin' on? :D
03:30:43amgine123nothinhg
03:30:59Nothing_MuchAh
03:31:04Nothing_Muchamgine123: How've ya beeN?
03:31:16amgine123been better
03:31:52Nothing_Much:(
03:31:53Nothing_Muchwhat's wrong?
03:35:45amgine123just depressed is all
03:36:04raptorit means you need to get out and help a neighbor
03:36:17Nothing_Muchthat sounds like a plan raptor
03:36:46raptorok 019a beta for windows, get it while it's hot!: http://sam6.25u.com/upload/Bitfighter-019a-beta-9393-5bc5cd160cba.zip
03:36:56raptornote that it's a debug build
03:37:03raptori'll be back a bit later...
03:37:16raptor Quit ()
03:43:32amgine123umm
03:43:44amgine123we can recrod but how
03:44:14Nothing_Muchamgine123: what do you mean?
03:44:49amgine123you can recrod and play back games now but how do you satart and stop recording i dont see anything in inscturctions
03:46:30Nothing_MuchOhh
03:46:36Nothing_MuchYeah I don't know how to either :(
03:55:31fordcarsUh, right now it's in the ini I think
03:55:38fordcarsOr in the Host Game menu
03:56:09fordcarsBut I don't know if it is working since I never got it to work. It's apparently really cool though
04:00:26Nothing_Much Quit (Remote host closed the connection)
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06:00:13amgine123 Quit (Ping timeout: 245 seconds)
07:21:37fordcarsNight!
07:21:43fordcars Quit (Quit: Page closed)
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15:44:57BFLogBot Commit: 2213e98bfc38 | Author: buckyballreaction | Message: Properly close the branch
15:44:58BFLogBot Commit: f6eb11293878 | Author: buckyballreaction | Message: Fire onPlayerJoined when a new level starts are there are already players on the server
15:45:00BFLogBot Commit: 36acb58bf774 | Author: buckyballreaction | Message: Merge closed-branch. Bookmarks are probably better than named-branches in mercurial
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16:57:33raptorgood day!
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19:07:06Nothing_MuchHow's everyone? :D
19:07:55Nothing_Much Quit (Read error: Connection reset by peer)
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21:38:02raptorhello
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22:42:24kaenhello
22:42:34raptorthere's life in the channel!
22:42:42kaen:)
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23:01:36raptorI'm surprised you found that old doc on the floppy disc thing
23:03:21fordcars has joined
23:03:41fordcarsI think I figured out what's wrong with s_bots
23:07:08raptoroh ?
23:09:28kaenI GOT THE JOB!!
23:09:53kaentoday I'm officially a professional programmer :)
23:10:13raptorHURRAH!
23:10:15kaenand I owe it all to bitfighter
23:10:22raptordoes that mean you will be moving?
23:10:26Watusimoto Quit (Ping timeout: 265 seconds)
23:10:36kaenfor now I'm telecommuting
23:10:48kaenI have an in-person meeting in san-fran at the end of the month
23:11:05raptorok cool
23:11:12fordcarsCONGRATS!
23:11:15kaenthanks :)
23:11:17raptorand you showed them your bitfighter stats page?
23:11:31kaenactually I showed them my shaders clone
23:11:41raptorno way
23:11:50Flynnn Quit (Quit: This computer has gone to sleep)
23:11:55kaenyeah, it's a lot of OGL/C++ work
23:12:53kaenthe first deliverable is a stereoscopic rendering component
23:13:06raptoroooo
23:13:09raptorthat sounds fun
23:13:14kaenI'm so pumped
23:13:22kaenI am beside myself with joy
23:24:08Flynnn has joined
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23:39:21Nothing_Muchkaen: congrats!
23:39:39Nothing_Muchhope this doesn't mean you're gonna quit bitfighter stuff.
23:51:05Flynnn has joined
23:59:49Nothing_Muchanyone here?

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