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| 01:40:53 | Skybax | Herro |
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| 16:29:08 | raptor | good day! |
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| 17:22:24 | raptor | ah ha! I found BFLogBot |
| 17:22:25 | BFLogBot | My behaviour is addictive functioning in a disease process of toxic co-dependency. I need holistic healing and wellness before I'll accept any responsibility for my actions. |
| 17:30:46 | watusimoto | hi |
| 17:30:52 | raptor | hello |
| 17:31:00 | watusimoto | so logbot is back? |
| 17:31:09 | raptor | no... it was never gone |
| 17:31:25 | raptor | we've been enduring a period of net split |
| 17:31:34 | raptor | been going on for like 3 days now, it seems |
| 17:32:00 | watusimoto | I need to read this |
| 17:32:01 | watusimoto | http://en.wikipedia.org/wiki/Netsplit |
| 17:35:04 | watusimoto | ok, seems simple enough... but why the "period of netsplit"? |
| 17:35:05 | raptor | yes |
| 17:35:10 | raptor | DDoS |
| 17:35:14 | watusimoto | still? |
| 17:35:18 | raptor | yep |
| 17:35:24 | watusimoto | by whom? |
| 17:35:31 | raptor | i don't know why, but freenode seems to be a frequent target |
| 17:36:04 | raptor | not sure... let me see if i can find a blog post on it.. |
| 17:37:00 | raptor | here's one of the first posts on the issues (back in May): http://blog.freenode.net/2013/05/the-good-the-bad-and-the-ugly/ |
| 17:37:19 | watusimoto | surely it hasn't been ongoing since may |
| 17:37:38 | raptor | not sure, honestly - I think attack vectors change |
| 17:39:33 | watusimoto | that post provides no info |
| 17:39:48 | raptor | this has sometimes gives relevant updates: https://twitter.com/freenodestaff |
| 17:39:54 | raptor | *geven |
| 17:39:55 | raptor | *given |
| 17:41:03 | watusimoto | so logbot was on the farside of the netsplit? |
| 17:41:22 | raptor | yes, at least for this morning - it seems like the DDoS resolved yesterday |
| 17:41:40 | raptor | so this may just be a server dropping off, or, a continuation of the weekend attacks |
| 17:41:52 | watusimoto | what a pain |
| 17:41:56 | watusimoto | for them, I mean |
| 17:42:13 | raptor | oh yeah |
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| 17:44:17 | watusimoto | ok, out of here, on later |
| 17:44:37 | raptor | later |
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| 17:47:58 | Skybax_ | Herro |
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| 19:27:03 | no_mu | so I've been tracking Ubuntu for a while now... if an x86 tablet or phone exists.. would it be possible to just make touchscreen controls with Ubuntu Touch with an x86 processor? :O |
| 19:32:50 | raptor | everything is usually possible |
| 19:33:12 | raptor | what we need is time and developers |
| 19:33:41 | raptor | the problems are less issues with being 'ubuntu' or 'x86' and more with building a creative interface |
| 19:33:42 | no_mu | yeah, sorry about that |
| 19:34:47 | no_mu | but we have had some ideas with making a decent interface for touchscreens |
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| 20:50:13 | bobdaduck | also showing collision circles for teleporters would be nice too |
| 20:50:19 | bobdaduck | when you hold tab in editor |
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| 21:49:07 | bobdaduck | Okay cool |
| 21:49:13 | bobdaduck | Now DnD hard crashes whenever you start the level |
| 21:51:02 | bobdaduck | raptor, what was that function in lua that like, runs a function securely or something, and if it crashes doesn't break everything? |
| 21:51:42 | raptor | oh |
| 21:51:44 | raptor | uhh |
| 21:51:48 | raptor | pcall() i think... |
| 21:53:00 | raptor | ah ha!: http://www.lua.org/pil/8.4.html |
| 21:53:04 | bobdaduck | See first it was just giving me a normal nil error |
| 21:53:08 | bobdaduck | so I added a nil check |
| 21:53:17 | bobdaduck | and then bitfighter hard crashes whenever I test level |
| 21:53:33 | raptor | well that's our problem - 019a right? |
| 21:53:42 | bobdaduck | yeah |
| 21:53:45 | raptor | lua shoudl never hard crash the game |
| 21:54:00 | raptor | so when you find it, let me know how it does it... |
| 21:54:31 | bobdaduck | I think it might be memory overload |
| 21:54:39 | raptor | stack overflow! |
| 21:54:52 | raptor | a -> b -> a -> forever! |
| 21:59:15 | bobdaduck | Hm. |
| 21:59:26 | bobdaduck | Did you make it so lua can make geoms with over 32 points? |
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| 22:01:15 | raptor | I think... |
| 22:01:25 | raptor | I think it can go to 63 |
| 22:01:28 | raptor | maybe |
| 22:01:42 | raptor | i bet that's the limit, though |
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| 22:07:19 | bobdaduck | no wait, there's only 54 points here |
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| 22:09:09 | bobdaduck | Okay I think I fixed it out |
| 22:09:14 | bobdaduck | case sensitivity! |
| 22:09:32 | raptor | iS imPorTANt |
| 22:10:45 | bobdaduck | anD shouldn'T bE |
| 22:15:03 | Watusimoto | hi |
| 22:15:24 | Watusimoto | I've spent this evening picking out themese for my son's mp3 player with rockbox |
| 22:15:30 | Watusimoto | now looks much better |
| 22:15:33 | raptor | yay rockbox! |
| 22:15:51 | Watusimoto | I have 2 sansa clips (or rather my kids do), one with rockbox, one without |
| 22:15:56 | Watusimoto | I'm comparing the UIs |
| 22:16:09 | raptor | i have to say, that our old sansa music-only player with rockbox beats the pants off of any ipod/iphone, etc. |
| 22:16:12 | Watusimoto | the stock UI is pretty good, I have to say, despite all the audible crap it comes with |
| 22:16:31 | Watusimoto | but this new theme helps a bit |
| 22:17:04 | Watusimoto | the fact that I can set the theme is a big + in rockbox's favor |
| 22:17:23 | Watusimoto | when my son finds out he can play flappy birds on it, he'll be extra happy |
| 22:17:36 | raptor | you can play doom! |
| 22:17:41 | Watusimoto | not on mine |
| 22:17:55 | raptor | it also has an NES ROM emulator |
| 22:21:34 | | spicey has joined |
| 22:22:20 | spicey | hello |
| 22:22:24 | bobdaduck | HAPPY BIRTHDAY |
| 22:22:34 | spicey | thankyou :) |
| 22:23:18 | spicey | hows it going? I'm board at work.. |
| 22:23:33 | Watusimoto | are you a carpenter? |
| 22:23:37 | Watusimoto | ha ha ha!!! |
| 22:23:51 | spicey | yes! |
| 22:24:44 | spicey | autocorrect |
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| 22:26:04 | raptor | welcome spikey |
| 22:26:34 | spicey | lol. |
| 22:27:05 | raptor | Watusimoto: have you begun any coding tasks yet? |
| 22:27:11 | raptor | since 019a? |
| 22:28:01 | Watusimoto | I loaded the ide |
| 22:28:27 | raptor | yes! |
| 22:28:44 | Watusimoto | I am hoping to figure out why the updater gives the invalid xml message |
| 22:29:28 | Watusimoto | I've got the bfup project loaded |
| 22:29:40 | raptor | cool |
| 22:30:03 | raptor | I was curious if you had built the game with LuaJIT yet... |
| 22:30:10 | raptor | but that can wait |
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| 22:31:22 | raptor | I'd probably commit changes directly off of the 'bitfighter-019a' tag (changeset 3a240abe3d41) |
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| 23:24:00 | Watusimoto | lame |
| 23:24:03 | Watusimoto | lame lame lame |
| 23:24:08 | Watusimoto | here's how to fix the issue |
| 23:24:23 | Watusimoto | rename bfup.xml to gup.xml |
| 23:24:31 | raptor | what |
| 23:24:35 | raptor | you're joking |
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| 23:24:51 | Watusimoto | I really wish I were |
| 23:25:05 | Watusimoto | don't know if that is the xp issue, but it is the issue on my machine |
| 23:25:48 | Watusimoto | the xml filename is hardcoded in the bfup.exe file, and it must have gotten reverted when I updated the source |
| 23:26:16 | Watusimoto | unfortunately, I cannot build bfup for some reason |
| 23:26:23 | Watusimoto | I'm getting weird build errors |
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| 23:56:16 | Watusimoto | so what do you think... redistribute a new bfup.exe or rename xml file for 019b? |
| 23:57:04 | raptor | do whatever we want going forward... |
| 23:57:17 | raptor | or... repackage 019a! |
| 23:57:48 | raptor | actually |
| 23:58:04 | raptor | we need to recompile the executable because it's incompatible with win xp |