#bitfighter IRC Log

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IRC Log for 2014-02-26

Timestamps are in GMT/BST.

00:00:06Watusimoto_I think we should push out the fixed win version asap
00:00:19Watusimoto_then we can contemplate a smallish 019c for everyone
00:00:28raptorwhat if i can fix these 3 bugs tonight?
00:00:48Watusimoto_do you really want to do a osx/linux release too?
00:00:57Watusimoto_if so... then we can go for it
00:01:04Watusimoto_I don't object per se
00:01:12Watusimoto_just... is it worth it?
00:01:29Watusimoto_but if you want to do the work, then hooray!
00:01:50raptori don't mind the OSX work, it's easy enough
00:02:01raptorbut the linux may linger for a bit, and i don't mind that
00:07:14Watusimoto_ok... then do it!!!!
00:07:33Watusimoto_I'm preparing the patch for don ho, and that will probably be it for me tonight
00:08:00Watusimoto_the most important thing is, I think, getting a fixed win release up on the website to stanch any further damage
00:08:02raptorok
00:08:13Watusimoto_even if it gets replaced later on
00:08:24raptorsee you on the other side!
00:08:26Watusimoto_so if you;ve got it built, please upload it
00:08:39Watusimoto_even if we do none of the other associated work
00:08:54raptorok
00:09:28Darrel Quit (Ping timeout: 244 seconds)
00:11:30Watusimoto_night!
00:14:13raptornight!
00:38:04raptorok, binary switched
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01:22:26raptorSkybax: any bugs in 019a that you noticed (besides the updater)?
01:27:04raptorI command the bobdaduck to return!
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01:37:52raptorsam686: if you're around, i'm attempting to fix the crash in that BCL level with adding a bot
01:38:08raptorcan you explain a little better why it happens (if you remember)?
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01:49:39BFLogBot Commit: 2827b0158bf7 | Author: buckyballreaction | Message: Fix findObjectById() in editor plugins
01:49:41BFLogBot Commit: 523d8f52e596 | Author: buckyballreaction | Message: Fix possible crash when resetting Timer
01:50:03sam686That BCL level and levelgen was uploaded to my server from.. somebody
01:50:10kaenI am appalled by the thought of people learning from my plugins
01:50:41kaenit's like trying to learn the material in a textbook by slamming it against your head.
01:51:01raptoroh hello
01:51:08kaenhi
01:51:44raptoryeah - but they work so good!
01:52:55raptorsam686: i checked what you said in the logs, back a few days, and I didn't understand your reason for the crash
01:52:58raptorcould you clarify?
01:54:24sam686it looks like the onShipSpawned deleting robots being added is causing a problem
01:55:27raptoroh....
01:55:31raptorohhh!
01:55:35raptorok, thanks
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01:59:00sam686http://sam6.25u.com/upload/text1402/140225_19-58-25.txt Thats where bot get deleted in a middle of adding bot
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02:01:38raptorhuh
02:01:56raptorthat's odd - shouldn't the addBot stuff finishe before the Lua script event is run?
02:02:44sam686it looks like events is run immediately
02:03:17sam686maybe the events could be delayed a bit..
02:03:38sam686or make it delay the events that is..
02:05:36sam686And after that delete robot event, Robot(Deleted)::onAddedToGame will be crashy, and so is some others listed in a stack trace
02:10:11koda Quit (Quit: koda)
02:12:47BFLogBot Commit: 0b213047e90f | Author: buckyballreaction | Message: Fix my Timer fix
02:13:00raptorhmm... maybe we can hijack :removeFromGame for Robot, and have it wait for a bit...
02:22:51Flynnn Quit (Quit: This computer has gone to sleep)
02:26:28raptorsam686: this was my idea - but it still crashes: http://pastie.org/8784522
02:26:40raptoran override for removeFromGame() for RObot
02:27:57raptoroh... i see... i'm setting the game to NULL first... maybe i'll switch those lines
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02:32:26Skybaxraptor: Not that I can think of atm
02:36:21raptorok, thanks!
02:42:59raptorok, I think i'm fixed... let me run valgrind
03:04:14SkybaxWow.. watusimoto it seems that if the ranks were eternal then we would have to go a lot higher than Rank 10
03:04:46SkybaxArduinoBoy has 388,390,219,428 points..
03:05:09SkybaxFiguring out that math is gonna be funnnn
03:07:44BFLogBot Commit: cf62aff68ead | Author: buckyballreaction | Message: Fix crash when removing robot in a Lua ShipSpawned event
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03:53:30BFLogBot Commit: 7107e069a6c8 | Author: buckyballreaction | Message: Fix valgrind error with unitialized array
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04:45:47ozbfCan someone update the twitter to include the date (next week's wednesday is kind of ambiguous).
04:46:05raptoryou'd have to ask bobdaduck, he's hosting it
04:46:31raptorHe has last-minute family stuff tomorrow
04:46:54ozbfbut he isn't the only one with access to twitter? the date is confirmed - it's just on the forums only - http://bitfighter.org/forums/viewtopic.php?f=20&t=2258&p=22806#p22806
04:47:31raptorI have access, too
04:48:45ozbfOh twitter hasn't been updated. Only the forum banner/in game message has been.
04:49:15ozbfoops it has been desura is slow on the twitter update that's all.
04:52:26ozbfso is the in forum message linked with twitter?
04:52:43raptoryes, it is now
04:52:56ozbfdelete and update since it is shown on forum just not elsewhere..... confusion will lead to less people :(
04:55:56raptorI see it on the twitter account
04:56:06raptorit matches the forum banner
04:56:13raptorare you saying that's not good?
04:58:37ozbfIt doesn't have the date listed
04:58:50raptorah yes, that was bobdaduck's choice
04:58:59raptorhe actually posted that after his forum update
04:59:08raptorso i think it's best to wait for him
04:59:12ozbfit says "next wednesday" which could be confusing if it's left up after this wednesday. Next wednesday could mean the wednesday in a fortnight depending on time.
04:59:29raptorah, good point
04:59:33raptordidn't think about that
04:59:33ozbfso if you put a date on it then it's less ambiguous.
04:59:51raptoroh no, it makes sense: "postponed until next week's Wednesday"
05:00:47ozbfyes so if the message is left up on the 2nd, 3rd of march then it will lead people astray.
05:00:57ozbfforum banner msg has no history.
05:01:08ozbfin game message has no history.
05:01:12raptoryeah, I suppose he'll have to change it by the end of this week
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06:23:33ozbfhey watusimoto was code signing by certum too much trouble?
06:24:37ozbfhttp://www.reddit.com/r/freedesign/comments/1nvnmb/request_mockup_image_needed_for_open_source_2d/ is that still needed? I posted a comment.
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07:50:31fordcars!gci
07:50:31BFLogBotGCI Students Welcome! Please see: http://bitfighter.org/wiki/index.php/GCI_Student_Bootstrap for getting started.
07:53:37fordcarsNight!
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16:55:59sam686Multiple 'Default' branch when I pulled...
16:56:25raptor has joined
16:56:31ChanServ sets mode +o
16:56:42raptorgood day!
16:57:48sam686I haven't pulled since about 11 days ago. Now I just pulled now, there 2 'default' branches showing up for me..
16:58:01raptorsam686: there are two heads right now - one for 020 and one for 019b
16:58:21raptorlooks like a bookmark was not set on the 019b one... i'll do that
17:00:21raptorok sam686, try pulling like this: hg pull -B fixes-019
17:00:49sam686I don't see anything on neither branches that break compatibilty to 019a
17:01:04raptortrue - but the LuaJIT stuff is brand new
17:01:17raptorcompatibility was kept, but I broke OSX building
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17:03:55sam686will the LuaJit work on some other archs like PPC ARM and others?
17:04:24raptoryes
17:04:58raptorit also has a built in fallback option if needed - we can compile out the JIT part and have it be a standard Lua interpreter
17:05:19sam686what breaks mac building?
17:06:00raptorthe fact that I needed to use LuaJIT's internal build system (custom Makefile) and Xcode 3 doesn't support that very much
17:06:19raptorso I scrapped the old Xcode project in favor of CMake - and I'm currently in the middle of making CMake work for it
17:06:38raptorso far I do have OSX 64bit working with CMake, but not 32bit x86 or ppc yet
17:09:20bobdaduck Quit (Read error: Connection reset by peer)
17:09:26raptori don't want to merge the stuff quite yet
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17:43:53bobdaduckAlso um
17:44:01bobdaduckI'm not sure
17:44:21bobdaduckbut I think when you setPos() a ship on top of a teleporter the teleporter doesn't actually go off
17:46:29bobdaduckYeah
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19:34:24raptorwhere'd watusimoto go to..
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20:20:46Watusimotohttp://www.anthropology-news.org/index.php/2014/02/25/you-ruined-my-game/
20:20:58Watusimotoyou might find this interesting for some reason :-)
20:39:15raptori alrady like this statement: public universities “partner” with private capital in order to undermine the autonomy of faculty
20:40:35raptorWHOA
20:40:38raptorbitfighter is in there!
20:42:20raptorhow did bitfighter get into an article entitled 'You ruined my game'
20:42:20raptor??
20:42:58raptorit's not even mentioned in the article..
20:54:09Watusimotonope... weird, huh? maybe could be used for wikipedia notability?
21:13:00raptorwe'll never be notable enough
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21:29:01bobdaducklol what why is bitfighter on there
21:32:16bobdaduckHas nothing to even do with the article
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21:57:18kaendude.
21:57:19kaenwhat?
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22:24:02raptorso weird
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22:54:24Watusimoto_kaen http://www.anthropology-news.org/index.php/2014/02/25/you-ruined-my-game/
22:54:58raptorfame!
22:55:05raptorbut maybe the wrong sort...
22:55:25raptorWatusimoto_: so I fixed all the bugs I knew of, last night... then got lazy and went to bed
22:55:39raptorbut I did put out the updated 019a build with the fixed updater
22:56:11raptorthe 019b one, I mean... and I put a soft-link on the server from 019a -> 019b for the windows build
22:56:43Watusimoto_ok
22:57:01Watusimoto_so do we now have a full 019b release
22:57:02Watusimoto_?
22:57:13raptordeefine 'full'
22:57:25raptori did no other building except for that windows one
22:57:29raptorjust fixed bugs in hg
22:57:39raptorin fact - bobdaduck, do you know of any bugs?
22:57:44bobdaduckYes
22:57:52raptorplease tell me everything
22:58:05bobdaduckwhich bugs are you asking about?
22:58:25raptorany and all bugs in 019a
22:58:34raptori fixed the findObjectById one
22:58:38raptorlast night
22:58:54Watusimoto_oh, I see... so do those bugfixes justify a new release, do you think (I'm not sure what they were or their severity)
22:58:56bobdaduckuh, goalzones are limited to 32 points?
22:59:14bobdaduckActually nothing comes to mind
22:59:20bobdaduckI don't think I've played a single game of 019a
23:00:03bobdaduckI pretty much just say things in irc and then forget about them forever
23:00:24bobdaduck*starts scrolling through irclogs*
23:00:43bobdaduckOkay here's one: take a ship that's not moving, and setPos() it on a teleporter or speed zone
23:00:46raptortwo were hard crashes
23:00:49bobdaduckand it doesn't trigger
23:00:54raptorbut in very strange cases
23:01:03raptorone did take down sam686's server, though
23:01:13raptorbobdaduck: ok
23:01:29Darrel Quit (Read error: Connection reset by peer)
23:01:39bobdaduckIn other words, apprently teleporters and speedzones check based on velocity and not actual location?
23:02:00raptori'm not sure what the trigger is honestly, i'll have to look
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23:02:24bobdaduckAnyway that's not a big bug
23:02:38bobdaduckIts just something that's sort of always been there making levels not work quite as well
23:02:45raptorWatusimoto_: fixed a memory error, too
23:07:42bobdaduck Quit (Remote host closed the connection)
23:09:19Watusimoto_well... I think we should do a 019b full release
23:09:26raptorok
23:09:37Watusimoto_because then we can at least send the red-box notification to the win machines to get them to update
23:09:44Watusimoto_(because normal channels won't work)
23:09:49raptoryes
23:09:54raptori agree
23:09:59Watusimoto_and hard crashes are bad
23:10:10raptorbut, how soon? do we want to slip in any minor features/changes?
23:10:16Watusimoto_and we have the opportunity before we dig in much further
23:10:23raptorhaha, true
23:10:25Watusimoto_I have nothing
23:10:43raptori did everything i could think of last night - maybe i can take a look at bobdaduck's issue
23:10:53Watusimoto_I think we just bill it as a critical bugfix
23:11:00raptorok
23:11:08Watusimoto_maybe don't even advertise it?
23:11:13raptor(even thought 019a is quite stable compared to 019)
23:11:17raptor*though
23:11:21Watusimoto_just get it up and get anyone with 019a to upgrade
23:11:29raptormaybe... yeah, ok
23:11:31Watusimoto_(yes, it is much better)
23:11:53raptoroh
23:11:57raptorone more thing i found
23:12:07raptorF9 in the editor brings up the plugin menu
23:12:19raptorbut on OSX, it brings up that annoying OS dashboard
23:12:27Watusimoto_oh yes
23:12:39Watusimoto_F9-F12 are verboten on macs
23:12:52raptorshould I change it to meta+F9?
23:13:00Watusimoto_sure, for now
23:13:07Watusimoto_I think F4 might be better
23:13:28Watusimoto_but that's just as arbitrary
23:21:51raptorok
23:22:00raptori doubt few people have use the plugins menu yet...
23:22:07raptor*many people

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