#bitfighter IRC Log

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IRC Log for 2014-02-28

Timestamps are in GMT/BST.

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01:32:51fordcarsHi
01:34:09Nothing_MuchHey fordcars
01:34:18fordcarsHi Nothing
01:35:51Nothing_MuchWhat's going on?
01:37:07fordcarsNothing_Much
01:37:12Nothing_Muchlol
01:37:13fordcarsYou?
01:37:23fordcars:3
01:37:33Nothing_MuchProcrastinating, college is so freaking hard man..
01:37:54fordcarsProbably
01:38:15fordcarsNormally, I listen to music while I work to unprocrastinate
01:39:19Nothing_MuchAh, yeah it's very hard to not procrastinate
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01:51:22fordcarsHeh
01:52:10raptorquestion for sam686: Teleporter.cpp:597
01:52:16raptorwhat are those lines for?
01:52:25raptorthat code for foundTeleporters
01:52:58raptoryou added it in 7385d6d3f9d0
01:53:09raptori commented out those lines and everythign still works OK
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02:22:30fordcarsraptor, how's it going with Emscripten?
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08:14:30fordcarsNight!
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14:24:51watusimotothere's a group of people playing Bitfighter in Canada at the moment
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19:07:04SkybaxGoodmorning
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22:11:46raptor_hi Watusimoto_
22:44:13Watusimoto_hey there
22:44:56raptor_hi
22:45:26raptor_I've been attempting to fix the issue with a Lua script setting the position of a ship on top of a teleporter/speedzone and the zone doesn't trigger
22:46:10raptor_speedzones so work, however, because Ship::idle() is doing a database check for speedzone every tick
22:46:14raptor_*do wok
22:46:18raptor_*work
22:46:26raptor_ is a tired typer at the moment
22:46:54kaen_ has joined
22:46:56raptor_and I got buried deep in attempting to be more efficient, event-based
22:47:04raptor_so i'm reverting everything...
22:47:16raptor_and going to just overload lua_setPos() for Ship
22:49:45Watusimoto_ooops... ok
22:50:23raptor_i lso noticed that teleporter::idle() is also doing a database search every tick
22:50:29raptor_* i al so
22:50:31Watusimoto_I think that's the right answer for the moment
22:50:44Watusimoto_that's not good
22:51:09raptor_yeah... maybe I should open an issue on these
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22:53:39Watusimoto_certainly the database query on idle
22:53:51Watusimoto_we need to handle this stuff in the collision detection
22:54:04Watusimoto_and then trigger that after a set_pos
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