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| 01:45:33 | raptor | I made it back! |
| 01:47:09 | sam686 | I guess my internet is suddenly fixed, no dropped packets since 30 minutes ago |
| 01:48:14 | sam686 | it turns out there was a problem with my ISP that they say have now fix it. |
| 01:48:15 | raptor | question for the channel |
| 01:48:19 | raptor | old: http://imagebin.org/299413 |
| 01:48:27 | raptor | new: http://imagebin.org/299409 |
| 01:48:52 | raptor | which font for the dock is better |
| 01:48:58 | raptor | or, is the new an improvement? |
| 01:49:12 | sam686 | polywall messed up on your second screenshot? |
| 01:49:22 | raptor | yes... that's another fix i have to make |
| 01:49:27 | raptor | but besides that |
| 01:49:36 | raptor | is the second better at all? |
| 01:49:45 | raptor | kaen_: if you're around, what do you think, too? |
| 01:50:13 | sam686 | What happened to i looking like L now on the second screenshot? |
| 01:50:49 | raptor | where? |
| 01:50:57 | sam686 | could be a problem if we change fonts to player name... |
| 01:51:05 | sam686 | the "WARNING" "i" |
| 01:51:21 | raptor | oh, yeah, that's just for that heading |
| 01:51:29 | raptor | not for chat |
| 01:52:36 | sam686 | The right side font seems harder to read now, looks smaller then first screenshot |
| 01:53:01 | sam686 | ForceFld ... ForceFloat? |
| 01:53:05 | raptor | haha |
| 01:53:26 | raptor | the idea is to replace teh stroke font with TTF - but I need to find something that is readable |
| 01:54:01 | sam686 | Perhaps just get rid of text entirely and only pop up a text of what it is when mouse is hovering it.. |
| 01:54:14 | raptor | now that's an idea! |
| 01:54:18 | raptor | hmm... |
| 01:55:07 | sam686 | the teleporter/speedzone needs better icon then just a square though. |
| 01:55:45 | sam686 | TextItem... just get rid of square and keep the "TextItem" text part |
| 01:55:54 | raptor | yeah, the dock needs some refinement |
| 01:56:04 | raptor | so you think the new font is harder to read overall? |
| 01:56:50 | sam686 | seems fine when text is big, but harder when text is small, like the texts on dock |
| 01:57:01 | raptor | ok, i'll try another one |
| 01:58:04 | raptor | oh yuk 'LiberationSans' is horrid at that size |
| 01:58:49 | sam686 | tiny text on new font.. it seem to sometime have 1 pixel space or 0 lixel space between letters, especially the letter "L" |
| 01:59:26 | sam686 | while the old font is more accurate on amount of spacing (with good line smoothing) |
| 02:00:24 | sam686 | the new screenshot looks like "RagSpawn" |
| 02:00:39 | raptor | haha |
| 02:01:07 | raptor | ok, I concede... that's the best TTF one i've found at that size (so far) |
| 02:01:14 | raptor | but not quite good enough |
| 02:11:33 | raptor | hmm... maybe bitmap fonts are what we need now... |
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| 03:25:56 | Nothing_Much | kaen: is your skype broken or something or are ya busy? |
| 03:36:40 | amgine123 | hmm |
| 03:38:48 | Nothing_Much | amgine123: what's up? |
| 03:39:12 | amgine123 | oh just tryingto design a level which i cant do |
| 03:39:19 | amgine123 | curve tool is a pain |
| 03:39:31 | amgine123 | i nee da ellispe polywall |
| 03:39:55 | Nothing_Much | oh good luck man |
| 03:40:37 | fordcars | Hah |
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| 03:41:15 | Nothing_Much | Hey fordcars |
| 03:41:51 | amgine123 | ugh ellipses are impossible |
| 03:42:07 | amgine123 | been trying for a few hours now to make a good one |
| 03:42:46 | fordcars | Hi |
| 03:42:55 | fordcars | Ellipses? |
| 03:43:03 | fordcars | Oh uh |
| 03:43:08 | fordcars | Yeah, I don't know |
| 03:43:29 | fordcars | Well, you can get one as an .svg, and convert it to Bitfighter with raaptor's tool |
| 03:45:41 | fordcars | https://developer.mozilla.org/en-US/docs/Web/SVG/Element/ellipse |
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| 04:23:37 | | BFLogBot Commit: 60013fd39255 | Author: buckyballreaction | Message: Fix PolyWall rendering in editor dock |
| 04:23:47 | raptor | good night! |
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| 05:02:55 | taz | how do I make my mid files play in bitfighter? |
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| 06:48:41 | tommyaz | hi |
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| 12:55:07 | Watusimoto | raptor: ServerGame is not created in the editor. I put breakpoints on the constructor and destructor, and could see it was only created (and subsequently destroyed) when testing a level. I think I am misunderstanding something with the memory consumption stuff you sent last night |
| 12:55:16 | Watusimoto | ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
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| 14:52:40 | kaen | this morning I learned that gcc turns constant integer power-of-two division into a bitshift instruction |
| 14:52:43 | kaen | even at -O0 |
| 14:52:57 | raptor | yay gcc! |
| 14:54:00 | raptor | except at -O0.... that would be a pain if you ever need to debug the assembler code |
| 14:55:14 | kaen | maybe some day I'll be able to grok gcc's source |
| 14:55:42 | kaen | I've always wondered how they make it reason about which optimizations it can safely apply |
| 14:59:12 | raptor | I'm considering adding bitmap font support in our FontManager... |
| 14:59:33 | raptor | somehow.. |
| 15:02:46 | kaen | hmm |
| 15:03:04 | raptor | actually our version of fonstash says it supports bitmap fonts... |
| 15:03:12 | kaen | oh, cool! |
| 15:03:42 | kaen | makes sense, bitmap fonts are basically ttf fonts minus the rendering stage :P |
| 15:03:57 | raptor | huh, let me try this out |
| 15:20:37 | raptor | good old fontforge - crashing just when i need it to |
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| 16:12:19 | Nothing_Much | morning! |
| 16:22:47 | raptor | i wonder how the bitmap font will do with size changes... |
| 16:22:55 | raptor | morning |
| 16:31:03 | raptor | hmm... actually support looks primitive |
| 16:59:29 | raptor | rats, we'd have to load our own parser, i think |
| 17:08:47 | Watusimoto | hi |
| 17:08:58 | Watusimoto | raptor: did you see my comment about serverGame? |
| 17:09:02 | raptor | hi |
| 17:09:09 | raptor | let me look at the logs.. |
| 17:09:14 | Watusimoto | btw, I've refactored turret rendering |
| 17:09:20 | Watusimoto | should use almost 0 cpu now... |
| 17:09:38 | Watusimoto | I'll repaste my comment |
| 17:09:42 | raptor | found it |
| 17:09:48 | Watusimoto | raptor: ServerGame is not created in the editor. I put breakpoints on the constructor and destructor, and could see it was only created (and subsequently destroyed) when testing a level. I think I am misunderstanding something with the memory consumption stuff you sent last night |
| 17:09:51 | Watusimoto | too late! |
| 17:09:54 | raptor | ha, yep |
| 17:09:56 | Watusimoto | I had already pasted |
| 17:10:11 | raptor | so in my test, i did not once test a level, it was editor UI only |
| 17:10:12 | Watusimoto | I am sure there is no serverGame running in the editor |
| 17:10:36 | raptor | yes, i agree that there isn't one running *in* the editor, but probably along side |
| 17:10:47 | Watusimoto | not in the same process |
| 17:10:59 | Watusimoto | the only time the ServerGame constructor gets run is when you start hosting |
| 17:11:14 | raptor | hmm.... let me try my test again, then... |
| 17:11:17 | Watusimoto | I would have hit a breakpoint |
| 17:13:50 | raptor | ha! |
| 17:13:53 | raptor | ok, my bad |
| 17:14:07 | raptor | I had opened a heap profile from June 26 |
| 17:14:29 | raptor | just redid it and verified it was the newest profile |
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| 17:16:01 | Watusimoto | :-) |
| 17:16:04 | raptor | much nicer!: http://imagebin.org/299485 |
| 17:16:09 | raptor | so completely false alarm |
| 17:16:14 | raptor | sorry about the wasted mental energy |
| 17:16:17 | Watusimoto | should I undo my turret render fixes? |
| 17:16:27 | raptor | no... unless they break something |
| 17:16:29 | Watusimoto | now that they're based on old data |
| 17:16:38 | Watusimoto | premature optimization and all that :-) |
| 17:16:42 | raptor | no no |
| 17:16:48 | raptor | that CPU profile was correct |
| 17:16:50 | Watusimoto | I was just joking |
| 17:16:52 | Watusimoto | anyway |
| 17:16:56 | raptor | ha |
| 17:17:00 | Watusimoto | as you can actually understand the turret code now |
| 17:17:12 | Watusimoto | it feels... clean |
| 17:17:20 | raptor | oh goodie |
| 17:17:44 | raptor | I've been wasting time trying to find a good TTF replacement for the small font size of the dock |
| 17:18:05 | raptor | and decided to attempt a bitmap font since I read that fontstash supports it |
| 17:18:30 | raptor | however support is primitive and I opened an issue: https://github.com/akrinke/Font-Stash/issues/9 |
| 17:19:49 | raptor | but font at that size is probably best bitmap... unless we get lucky with a TTF one that renders OK. The closest i've gotten was with the 'tahoma' font from WINE: http://imagebin.org/299409 |
| 17:20:10 | raptor | (for dock labels) |
| 17:22:43 | | Nothing_Much Quit (Ping timeout: 264 seconds) |
| 17:23:55 | Watusimoto | I'm having no luck searching for "small ttf font" |
| 17:23:59 | Watusimoto | they're all too small! |
| 17:26:21 | raptor | there's this: http://leetless.de/article-tiny-fonts.html |
| 17:27:11 | Watusimoto | try this |
| 17:27:11 | Watusimoto | http://wordmark.it/ |
| 17:27:13 | raptor | i was trying to use the 'gohu' one, but it's an incompatible ttf hybrid |
| 17:27:31 | Watusimoto | you can preview dozens of fonts at any size |
| 17:28:58 | raptor | oh good, i can view it on black background |
| 17:29:29 | raptor | so select |
| 17:29:34 | Watusimoto | this one looks ok |
| 17:29:34 | Watusimoto | http://www.google.com/fonts/specimen/Open+Sans |
| 17:29:44 | raptor | negative + size 9 |
| 17:29:54 | Watusimoto | at size 10 |
| 17:30:39 | Watusimoto | you can select some and show only those |
| 17:30:42 | Watusimoto | it's a pretty neat site |
| 17:31:52 | raptor | also in my tests |
| 17:32:07 | raptor | TTF rendering at size 9 produces capital letters at 7 pixels |
| 17:32:13 | raptor | in hieght |
| 17:32:20 | raptor | but the stroke does 9 pixels |
| 17:32:45 | Watusimoto | OCRATTRegular is ugly, but is readable even at 6 |
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| 17:52:31 | Watusimoto | lucida sans unicode also seems nice; not sure about license on that one |
| 17:53:30 | raptor | strangelo Edessa looks the most readable to me at size 9 |
| 17:56:55 | Watusimoto | deja vu looks clearer on 9 |
| 17:57:18 | Watusimoto | though it may just be bigger |
| 17:58:40 | Watusimoto | looks like that site does not do anti-aliasing, so that will change results |
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| 18:10:40 | raptor | I think our font sizes are mismatched between stroke and TTF |
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| 18:12:37 | Nothing_Much | oi |
| 18:12:42 | Nothing_Much | what's going on? |
| 18:17:12 | raptor | hi |
| 18:17:15 | raptor | playing with fonts |
| 18:18:24 | Nothing_Much | oh cool, but isn't checkbook the default one? |
| 18:19:06 | raptor | used for the logo, yes |
| 18:19:13 | raptor | everythign else is different |
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| 18:27:44 | Nothing_Much | oh nice |
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| 18:46:50 | Nothing_Much | oh finally, fixed the wifi! |
| 18:49:37 | raptor | ok, they all look bad |
| 18:49:53 | raptor | i think we want a bitmap font with font-stash... maybe I can write my own parser |
| 18:50:16 | Nothing_Much | wouldn't it be better to use an svg-like font though? |
| 18:50:20 | Nothing_Much | no pixels? |
| 18:50:36 | raptor | we do that - but it's not very efficient at rendering |
| 18:52:05 | raptor | svg-like font, or 'stroke' font, was what we had originally |
| 18:52:23 | raptor | and we still use it for LineItems/TextItems in-game |
| 18:53:47 | Nothing_Much | rendering as in loading up fast or something? |
| 18:57:44 | raptor | no, actually drawing it |
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| 19:25:30 | sam686 | in fonststash.c How about replacing GL_LINEAR with GL_NEAREST (theres 4 of them), and near bottom of FontManager,cpp remove "* 2.0f"? |
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| 19:25:46 | thread_ | AMBIE>>>> Braaiiins! |
| 19:26:06 | raptor | sam686: we've done that before - makes fonts look uglier |
| 19:26:23 | sam686 | tried GL_NEAREST? |
| 19:26:24 | raptor | and we upscale by 2 so that they are crisper |
| 19:26:43 | raptor | yes, the GL_NEAREST added artifacts, if I recall |
| 19:27:18 | | Nothing_Much Quit (Ping timeout: 240 seconds) |
| 19:28:16 | sam686 | One more thing in fontstash.c in function get_quad, why floor(...) and convert to int? maybe thats the cause of inaccurate spacing? |
| 19:29:12 | sam686 | its effectively basically doing (float)(int)floor(...) |
| 19:30:48 | raptor | because it's multiplying with a float inside |
| 19:30:58 | thread_ | I feel like I have to apologize for falling off the face of the planet. |
| 19:31:05 | raptor | hi thread_ |
| 19:31:09 | raptor | welcome back :) |
| 19:31:16 | sam686 | If it stayed at float, and no floor, the spacing looks a little more accurate |
| 19:31:38 | sam686 | the spacing between letters that is.. |
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| 19:33:00 | Nothing_Much | oh man |
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| 19:41:18 | fordcars | Hi |
| 19:43:52 | Nothing_Much | Hey fordcars |
| 19:46:21 | sam686 | Why is windows printscreen producing black screen capture when bitfighter at fullscreen? |
| 19:49:34 | Nothing_Much | That's weird |
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| 20:22:20 | Nothing_Much | sam686: is it windows 7 or windows 8" |
| 20:22:21 | Nothing_Much | ? |
| 20:23:27 | sam686 | I mostly use windows 7 |
| 20:23:47 | Nothing_Much | Ah |
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| 22:23:20 | YoshiSmb | hello everyone! |
| 22:38:40 | raptor | hi |
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| 22:56:40 | Nothing_Much | Hi YoshiSmb! |
| 23:03:20 | YoshiSmb | i was thinking nobody was online, :| |
| 23:03:33 | YoshiSmb | did you download cs2d? |
| 23:03:57 | Nothing_Much | yeah I also got the sound to work, apparently they're using an ancient sound system though :/ |
| 23:04:12 | YoshiSmb | wow, but atleast worked |
| 23:04:19 | Nothing_Much | yeah it works |
| 23:04:26 | Nothing_Much | but idk if I wanna play or not |
| 23:04:44 | YoshiSmb | yea, but can you host now? |
| 23:04:47 | Nothing_Much | I got this thing that I wanna do a livestream of a couple games but I don't hav ethe hardware |
| 23:04:54 | Nothing_Much | host a game of CS2D? |
| 23:04:57 | YoshiSmb | yea |
| 23:05:31 | Nothing_Much | yeah I could |
| 23:05:50 | YoshiSmb | under what name? |
| 23:06:02 | Nothing_Much | uh |
| 23:06:04 | Nothing_Much | no no |
| 23:06:10 | Nothing_Much | I'm not hosting anything right now |
| 23:06:23 | YoshiSmb | yea, if you could i mean |
| 23:06:29 | Nothing_Much | idk lol |
| 23:06:34 | Nothing_Much | not that good with names |
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| 23:21:37 | kaen | hi |
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| 23:21:46 | kaen | bye |
| 23:27:17 | Nothing_Much | kaen: you alright dude? |
| 23:27:25 | Nothing_Much | oh, someone |
| 23:27:43 | kaen | lol |
| 23:28:02 | Nothing_Much | is your skype borked or something dude or are ya just busy? |
| 23:29:47 | Nothing_Much | everybody's busy on a weekend! |
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| 23:39:29 | Watusimoto | raptor: I have a dilemma related to hg |
| 23:39:36 | raptor | hi |
| 23:39:42 | Watusimoto | hi |
| 23:39:43 | Watusimoto | I want to push my new turret code |
| 23:39:48 | raptor | ok |
| 23:39:51 | Watusimoto | but I have two heads locally |
| 23:39:54 | raptor | merge! |
| 23:40:10 | Watusimoto | that would not be a good idea at the moment |
| 23:40:27 | Watusimoto | one has some experimental stuff I may end up deleting |
| 23:40:33 | raptor | no? |
| 23:40:43 | raptor | ok... i usually don't push experimental stuff |
| 23:40:55 | Watusimoto | I don't want to push it |
| 23:41:01 | Watusimoto | I only want to push the main branch |
| 23:41:09 | raptor | ah ok |
| 23:41:19 | Watusimoto | but i'm not sure if that can be done |
| 23:41:36 | raptor | hg push -b branch_name |
| 23:42:03 | Watusimoto | hg push -b trunk? |
| 23:42:15 | raptor | hmm |
| 23:42:18 | raptor | thinking.. |
| 23:42:28 | raptor | i know sam686 has his tortoise set up to do that somehow |
| 23:43:06 | raptor | oh! |
| 23:43:08 | raptor | ok |
| 23:43:09 | raptor | yeah |
| 23:43:15 | raptor | hg push -r . |
| 23:43:25 | raptor | where the '.' means the current revision you're in |
| 23:43:41 | raptor | the -r means only push up to the given revision |
| 23:43:58 | Watusimoto | ah, ok |
| 23:44:05 | Watusimoto | I'll try that |
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| 23:44:53 | raptor | i think that may be tortoises default behavior unless you specify to force push all branches (but not sure) |
| 23:47:01 | | BFLogBot Commit: 39716b06a94b | Author: watusimoto | Message: Reverse logic |
| 23:47:03 | | BFLogBot Commit: 7c2be6bfb573 | Author: watusimoto | Message: Make things a little clearer |
| 23:47:04 | | BFLogBot Commit: 63234e89e10a | Author: watusimoto | Message: Create a GameTypeId lookup function, including full test coverage |
| 23:47:06 | | BFLogBot Commit: 1beb2d672914 | Author: watusimoto | Message: Formatting |
| 23:47:07 | | BFLogBot Commit: 087f5791c874 | Author: watusimoto | Message: Whitespace |
| 23:47:09 | | BFLogBot Commit: a1090abb3876 | Author: watusimoto | Message: Use new lookup to get rid of some awkward code |
| 23:47:10 | | BFLogBot Commit: 461d53401cca | Author: watusimoto | Message: Warning |
| 23:47:12 | | BFLogBot Commit: 141b38c9662d | Author: watusimoto | Message: Formatting |
| 23:47:13 | | BFLogBot Commit: 0415a66387cd | Author: watusimoto | Message: Merge |
| 23:47:15 | | BFLogBot Commit: 89d04e1cdf39 | Author: watusimoto | Message: Whitespace |
| 23:47:16 | | BFLogBot Commit: 2fbb7111fe80 | Author: watusimoto | Message: Merge |
| 23:47:18 | | BFLogBot Commit: fe27ba1a1184 | Author: watusimoto | Message: Whitespace |
| 23:47:19 | | BFLogBot Commit: 731e2477b6f4 | Author: watusimoto | Message: Never more shall the turret be the least efficient item we can render! |
| 23:47:21 | | BFLogBot Commit: af83722e4a7a | Author: watusimoto | Message: Merge |
| 23:47:44 | Watusimoto | looks like it worked! |
| 23:47:59 | raptor | yay! |
| 23:56:53 | YoshiSmb | raptor |