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| 05:21:15 | Nothing_Much | kaen: dude do you know anything about setting up a wordpress db on localhost? |
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| 21:38:54 | | BFLogBot Commit: 7baeeca7782b | Author: watusimoto | Message: Tiny performance gain, use named colors |
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| 21:40:10 | Watusimoto | so what application do you see for bitmap fonts? |
| 21:40:27 | raptor | just tiny, non-scaled areas, like the console and dock |
| 21:40:49 | Watusimoto | the dock needs to scale |
| 21:40:58 | Watusimoto | or at least it currently scales |
| 21:41:32 | raptor | well, I beat my brains dead trying to find a good TTF font at that size - they all look horrible |
| 21:41:33 | Watusimoto | the console does not currently scale |
| 21:42:25 | Watusimoto | take a look at this: http://i.imgur.com/bDYCEdo.png |
| 21:42:49 | Watusimoto | that is pretty small font |
| 21:42:56 | Watusimoto | and is crystal clear |
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| 21:43:14 | raptor | whoa! |
| 21:43:31 | raptor | that can't be TTF? |
| 21:43:38 | Watusimoto | sure it is |
| 21:43:54 | raptor | also, i've found that a font that works black on white usually doesn't work white on black at small sizes.. |
| 21:44:02 | raptor | ok, which font? |
| 21:44:08 | Watusimoto | see here... same font but bigger |
| 21:44:08 | Watusimoto | http://i.imgur.com/sDohITe.png |
| 21:44:16 | Watusimoto | that one is consolas |
| 21:44:26 | Watusimoto | which we can't use (I don't think) |
| 21:44:34 | Watusimoto | but the key might be that it is a monospace font |
| 21:45:02 | raptor | ah... that font was built specifically for microsoft's cleartype rendering |
| 21:45:09 | Watusimoto | and it is also optimized for sub-pixel rendering, which may not work in our game |
| 21:45:10 | Watusimoto | yes |
| 21:45:11 | raptor | monospace does help |
| 21:45:35 | Watusimoto | for short labels, like on the dock, the space-inefficiency of monospace might be ok |
| 21:45:42 | raptor | we do sub-pixel rendering with our stb_truetype... but not all sub-pixel renders are created equally |
| 21:45:48 | Watusimoto | no |
| 21:48:07 | Watusimoto | wait a minute... I just looked at http://wordmark.it/ and realized it only shows me fonts I already have installed |
| 21:48:34 | raptor | haha, that are detected through the browser? |
| 21:48:47 | Watusimoto | must be |
| 21:49:05 | Watusimoto | but could be done all client side, I think |
| 21:51:08 | raptor | here are mine... which are all free fonts: http://imagebin.org/300192 |
| 21:51:11 | raptor | at size 9 |
| 21:51:28 | raptor | most look horrid white-on-black |
| 21:51:50 | Watusimoto | did you make any screen shots of your ttf experiments that looked terrible? |
| 21:51:59 | Watusimoto | sometimes something different looks bad at first |
| 21:52:40 | Watusimoto | BitstreamVeraSans looks good |
| 21:53:16 | raptor | I will do BVS again... |
| 21:53:53 | Watusimoto | a bitmap font won't look good at that size, either |
| 21:54:00 | raptor | sure it will |
| 21:54:02 | Watusimoto | Nimbus sans L is ok |
| 21:55:02 | raptor | I done exports with this: http://www.angelcode.com/products/bmfont/ |
| 21:55:12 | raptor | it does really nice font atlases with bitmap fonts |
| 21:55:16 | raptor | and at small sizes |
| 21:56:12 | raptor | GameSettings.cpp:1205:67: error: taking address of temporary |
| 21:57:38 | Watusimoto | oh brother |
| 21:58:11 | raptor | line 1199, too... |
| 21:59:50 | Watusimoto | yeah, will fix it now |
| 21:59:56 | Watusimoto | or rather am almost done fixing it |
| 22:00:07 | raptor | ok |
| 22:02:34 | Watusimoto | don't know why ms doesn;t warn about that... |
| 22:05:12 | | bobdaduck Quit (Remote host closed the connection) |
| 22:05:46 | raptor | because MS bends the rules... |
| 22:06:35 | Watusimoto | ok, pushed solution |
| 22:06:37 | Watusimoto | maybe |
| 22:06:38 | | BFLogBot Commit: ed7d18a3e571 | Author: watusimoto | Message: Fix address of temporary problem |
| 22:07:02 | raptor | barrier.cpp:721:86: error: taking address of temporary |
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| 22:11:13 | Watusimoto | pushed |
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| 22:11:23 | | BFLogBot Commit: 2ba8a5ce1115 | Author: watusimoto | Message: One more place |
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| 22:15:14 | YoshiSmb_m | BFLogBot: god |
| 22:15:14 | BFLogBot | I thrive on change... I thrive on making other people change. |
| 22:17:12 | YoshiSmb_m | BFLogBot: forever alone |
| 22:17:12 | BFLogBot | If we don't all watch the same TV, what will keep our culture homogeneous? |
| 22:17:47 | YoshiSmb_m | BFLogBot: Watusimoto |
| 22:17:47 | BFLogBot | As usual, goodness hardly puts up a fight. |
| 22:17:57 | raptor | YoshiSmb_m: please no spamming the channel |
| 22:18:09 | YoshiSmb_m | whops |
| 22:18:19 | YoshiSmb_m | sorry raptor |
| 22:18:35 | BFLogBot | If you do the job badly enough, sometimes you don't get asked to do it again. |
| 22:18:56 | raptor | no worries |
| 22:19:31 | YoshiSmb_m | also, what amount of damage does the phaser? (on "%") |
| 22:19:34 | raptor | watusimoto: bitstream vera sans: http://imagebin.org/300195 |
| 22:19:43 | raptor | YoshiSmb_m: i think 19% |
| 22:20:13 | Watusimoto | I'd say good not great |
| 22:20:31 | raptor | let me try the mono |
| 22:20:45 | Watusimoto | but it even needs to be a bit smaller so it fits |
| 22:20:49 | Watusimoto | which will make it worse |
| 22:20:50 | YoshiSmb_m | 19% = 6 hits, so the armor reduce half of the damage? |
| 22:21:39 | raptor | armor reduces 1/2... i think |
| 22:22:00 | raptor | so 11 hits |
| 22:23:23 | raptor | mono is slightly worse.. and wider |
| 22:23:34 | raptor | http://imagebin.org/300196 |
| 22:24:14 | YoshiSmb_m | 6 * 2 = 12 |
| 22:24:16 | YoshiSmb_m | or |
| 22:24:24 | YoshiSmb_m | 6+6 = 12, but it's the same, :/ |
| 22:24:30 | raptor | no |
| 22:24:38 | raptor | it's 100 % / 9.5% |
| 22:24:47 | raptor | rounding up |
| 22:25:27 | YoshiSmb_m | oh... |
| 22:26:34 | Watusimoto | agreed |
| 22:26:36 | raptor | Watusimoto: this is DejaVuSansCondensed: http://imagebin.org/300197 |
| 22:27:32 | Watusimoto | almost as good as the first, but everything fits... barely |
| 22:27:34 | raptor | also... notice the missing circles for teleporters? :) |
| 22:27:54 | raptor | they're all at 0,0 |
| 22:28:56 | raptor | will do full recompile.. |
| 22:31:10 | raptor | yep, same behavior |
| 22:32:59 | raptor | ok, i'm spending more time on TTF... I've done all of these and drove myself crazy |
| 22:33:10 | raptor | i'm *not* spending more time, I mean |
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| 22:38:10 | Watusimoto | believe me -- I *know* the pain of looking for fonts |
| 22:38:40 | raptor | I think some of the problem might be the limitation of fontstash to not use kerning |
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| 22:39:43 | Watusimoto | so I think the ttf fonts are just a tad better than what we've got |
| 22:39:44 | Watusimoto | http://i.imgur.com/oPB5ONF.png |
| 22:39:46 | Watusimoto | but maybe not |
| 22:40:19 | raptor | they are better for you because your GL implementation it's very good at linesmoothing |
| 22:40:24 | raptor | *isn't |
| 22:41:32 | Watusimoto | I'm not sure a bitmap font would fix our problems though, because it won;t scale |
| 22:41:55 | raptor | well they do scale... |
| 22:42:04 | raptor | just not look very good unless it's a specific multiple |
| 22:42:18 | Watusimoto | yes |
| 22:43:06 | raptor | Here is mine: http://imagebin.org/300198 |
| 22:43:28 | Watusimoto | that looks nice! |
| 22:43:43 | raptor | that what opengl looks like everywhere else but windows... |
| 22:44:16 | Watusimoto | sad |
| 22:44:24 | Watusimoto | maybe we should just leave the font as is |
| 22:44:30 | raptor | yeah... |
| 22:44:41 | raptor | and take the performance hit on rendering... |
| 22:44:52 | Watusimoto | the editor is ok for performance |
| 22:45:08 | Watusimoto | also, on a different topic, I am thinking I like the "no blink" ZoneControl blink option best |
| 22:45:24 | raptor | oh? |
| 22:45:29 | raptor | did you add that? |
| 22:45:32 | Watusimoto | yes |
| 22:45:42 | Watusimoto | there are not three options |
| 22:45:47 | Watusimoto | now |
| 22:45:58 | raptor | what are my choices? Original... |
| 22:46:09 | Watusimoto | original, experimental, none |
| 22:47:02 | Watusimoto | it is especially bad when there are several zones on screen, all blinking away out of syncopation |
| 22:47:37 | Watusimoto | I really dislike experimental (sorry, sam686!!) |
| 22:48:07 | raptor | I think I like none... but the final zone is anticlimactic |
| 22:48:20 | raptor | it doesn't color, and no zones flash at the end |
| 22:48:48 | Watusimoto | maybe no blink then the final zone does the nexus flash |
| 22:48:53 | raptor | maybe original should be one blink |
| 22:48:54 | Watusimoto | well, all zones do that |
| 22:49:08 | Watusimoto | in syncopation |
| 22:49:19 | raptor | yes, and that is a nice effect |
| 22:49:34 | Watusimoto | though it is nice to see which zones were recently captured, so you can try to find the flag bearer |
| 22:50:51 | raptor | maybe instead of blinking, something else? like an outline traversal? |
| 22:52:53 | Watusimoto | or an icon change? |
| 22:53:08 | Watusimoto | icon turns white and fades to color? |
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| 23:00:05 | raptor | fading doesn't work so well in our game |
| 23:00:22 | raptor | i odn't think, which is why the experimental zone thingy doesn't work |
| 23:00:56 | raptor | it's fast-action and so things need to be in-your-face a little |
| 23:01:58 | sam686 | blink faster? |
| 23:03:16 | sam686 | maybe make only the objective arrow blink and not the zone? |
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| 23:07:59 | sam686 | blink only the outline of the zone on flag capture zone control? |
| 23:09:48 | YoshiSmb_m | indeed |
| 23:12:37 | Nothing_Much | java 8 has been released! |
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| 23:15:53 | sam686 | What different on the font on both screenshots? |
| 23:15:55 | sam686 | http://sam6.25u.com/upload/screenshot_273.png |
| 23:15:59 | sam686 | http://sam6.25u.com/upload/screenshot_275.png |
| 23:17:07 | raptor | first one is Linux! second is Windows! |
| 23:17:11 | sam686 | The problem is when using ctrl+Q screenshot button with different windowed mode scaling (1 and 10) |
| 23:18:29 | YoshiSmb_m | before time out (client side for me) /-/ Sam just show up with a nice idea |
| 23:18:47 | sam686 | if your windowed mode size is more then 800 x 600, the ctrl+q screenshot becomes a little messed up on fonts, it only effects the newer fonts, not the old line font. |
| 23:20:27 | sam686 | fullscreen also makes the new font kindof bad on ctrl+q screenshot (if your fullscreen resolution bigger then 800 x 600) |
| 23:22:35 | raptor | you're right!: http://sam6.25u.com/upload/4screenshot_19.png |
| 23:22:40 | raptor | that is full screen Linux |
| 23:22:46 | raptor | I wonder why... |
| 23:24:38 | sam686 | the problem is ctrl+q rendering at 800 x 600, but new font rendering thinks it is still at higher resulution and incorrectly use higher resolution fonts, probably.. |
| 23:26:37 | | YoshiSmb_m irc client desync for 30 seconds |
| 23:26:46 | sam686 | Something to do with FontManager::renderString and DisplayManager::getScreenInfo()->getPixelRatio() probably should return 1 when ctrl+q capturing at 800 x 600 |
| 23:28:01 | sam686 | Another related problem is when ctrl+q editor console when windowed mode resolution bigger then 800x600, the console becomes blurry and hard to read |
| 23:28:26 | raptor | the whole console needs to be ripped out |
| 23:30:35 | YoshiSmb_m | just got an idea, can you make an bitfighter map editor for android? (all features, allow to upload to pleiades & standalone) |
| 23:32:05 | sam686 | Go to editor, add speedzone, and press F5 while editing attributes... stack overflow |
| 23:32:22 | raptor | please open bugs |
| 23:32:28 | raptor | I'll forget all of these... |
| 23:33:23 | sam686 | maybe I should get the newest commits first.. |
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| 23:58:55 | raptor | have to go, later! |
| 23:58:57 | | raptor Quit () |
| 23:59:51 | YoshiSmb_m | bye |