#bitfighter IRC Log

Index Search ←Prev date Next date→

IRC Log for 2014-03-18

Timestamps are in GMT/BST.

00:39:42Invisibl1 Quit (Ping timeout: 264 seconds)
01:06:06Watusimoto Quit (Ping timeout: 264 seconds)
01:22:29kodapad has joined
01:25:17no_mu Quit (Quit: Page closed)
01:28:55kodapad Quit (Quit: K Thx Bai)
01:29:31kodapad has joined
01:34:40kodapad Quit (Quit: K Thx Bai)
02:04:18fordcars has joined
02:27:57Nothing_Much has joined
02:47:23Nothing_Much Quit (Quit: Konversation terminated!)
04:05:13Nothing_Much has joined
04:11:37Nothing_Much Quit (Ping timeout: 246 seconds)
04:12:38Nothing_Much has joined
04:34:59-rajaniemi.freenode.net- *** Looking up your hostname...
04:34:59-rajaniemi.freenode.net- *** Checking Ident
04:34:59-rajaniemi.freenode.net- *** No Ident response
04:34:59-rajaniemi.freenode.net- *** Couldn't look up your hostname
04:35:05BFLogBot has joined
04:35:05-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
05:05:06fordcars Quit (Quit: Page closed)
05:21:15Nothing_Muchkaen: dude do you know anything about setting up a wordpress db on localhost?
05:37:56kaen Quit (Ping timeout: 255 seconds)
06:02:44Invisible2 has joined
06:05:24koda has joined
06:30:34Flynnn has joined
06:33:02Invisible2 Quit (Ping timeout: 246 seconds)
07:10:55Watusimoto has joined
07:31:19Watusimoto Quit (Ping timeout: 264 seconds)
07:42:01Invisible2 has joined
07:49:41Flynnn Quit (Quit: This computer has gone to sleep)
07:50:48Flynnn has joined
07:51:03Flynnn Quit (Client Quit)
08:04:02watusimoto has joined
08:04:02ChanServ sets mode +o
08:20:25Flynnn has joined
08:25:49Darrel has joined
08:40:12Invisible2 Quit (Ping timeout: 255 seconds)
08:44:04Flynnn Quit (Quit: This computer has gone to sleep)
09:16:43Darrel Quit (Ping timeout: 264 seconds)
10:36:10Invisible2 has joined
11:26:53Invisible2 Quit (Ping timeout: 252 seconds)
11:31:31koda Quit (Quit: koda)
21:38:54BFLogBot Commit: 7baeeca7782b | Author: watusimoto | Message: Tiny performance gain, use named colors
21:39:55-dickson.freenode.net- *** Looking up your hostname...
21:39:55-dickson.freenode.net- *** Checking Ident
21:39:55-dickson.freenode.net- *** No Ident response
21:39:55-dickson.freenode.net- *** Couldn't look up your hostname
21:40:02BFLogBot has joined
21:40:02-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
21:40:10Watusimotoso what application do you see for bitmap fonts?
21:40:27raptorjust tiny, non-scaled areas, like the console and dock
21:40:49Watusimotothe dock needs to scale
21:40:58Watusimotoor at least it currently scales
21:41:32raptorwell, I beat my brains dead trying to find a good TTF font at that size - they all look horrible
21:41:33Watusimotothe console does not currently scale
21:42:25Watusimototake a look at this: http://i.imgur.com/bDYCEdo.png
21:42:49Watusimotothat is pretty small font
21:42:56Watusimotoand is crystal clear
21:43:13YoshiSmb_m Quit (Ping timeout: 240 seconds)
21:43:14raptorwhoa!
21:43:31raptorthat can't be TTF?
21:43:38Watusimotosure it is
21:43:54raptoralso, i've found that a font that works black on white usually doesn't work white on black at small sizes..
21:44:02raptorok, which font?
21:44:08Watusimotosee here... same font but bigger
21:44:08Watusimotohttp://i.imgur.com/sDohITe.png
21:44:16Watusimotothat one is consolas
21:44:26Watusimotowhich we can't use (I don't think)
21:44:34Watusimotobut the key might be that it is a monospace font
21:45:02raptorah... that font was built specifically for microsoft's cleartype rendering
21:45:09Watusimotoand it is also optimized for sub-pixel rendering, which may not work in our game
21:45:10Watusimotoyes
21:45:11raptormonospace does help
21:45:35Watusimotofor short labels, like on the dock, the space-inefficiency of monospace might be ok
21:45:42raptorwe do sub-pixel rendering with our stb_truetype... but not all sub-pixel renders are created equally
21:45:48Watusimotono
21:48:07Watusimotowait a minute... I just looked at http://wordmark.it/ and realized it only shows me fonts I already have installed
21:48:34raptorhaha, that are detected through the browser?
21:48:47Watusimotomust be
21:49:05Watusimotobut could be done all client side, I think
21:51:08raptorhere are mine... which are all free fonts: http://imagebin.org/300192
21:51:11raptorat size 9
21:51:28raptormost look horrid white-on-black
21:51:50Watusimotodid you make any screen shots of your ttf experiments that looked terrible?
21:51:59Watusimotosometimes something different looks bad at first
21:52:40WatusimotoBitstreamVeraSans looks good
21:53:16raptorI will do BVS again...
21:53:53Watusimotoa bitmap font won't look good at that size, either
21:54:00raptorsure it will
21:54:02WatusimotoNimbus sans L is ok
21:55:02raptorI done exports with this: http://www.angelcode.com/products/bmfont/
21:55:12raptorit does really nice font atlases with bitmap fonts
21:55:16raptorand at small sizes
21:56:12raptorGameSettings.cpp:1205:67: error: taking address of temporary
21:57:38Watusimotooh brother
21:58:11raptorline 1199, too...
21:59:50Watusimotoyeah, will fix it now
21:59:56Watusimotoor rather am almost done fixing it
22:00:07raptorok
22:02:34Watusimotodon't know why ms doesn;t warn about that...
22:05:12bobdaduck Quit (Remote host closed the connection)
22:05:46raptorbecause MS bends the rules...
22:06:35Watusimotook, pushed solution
22:06:37Watusimotomaybe
22:06:38BFLogBot Commit: ed7d18a3e571 | Author: watusimoto | Message: Fix address of temporary problem
22:07:02raptorbarrier.cpp:721:86: error: taking address of temporary
22:09:32Nothing_Much Quit (Read error: Connection reset by peer)
22:11:13Watusimotopushed
22:11:17Nothing_Much has joined
22:11:23BFLogBot Commit: 2ba8a5ce1115 | Author: watusimoto | Message: One more place
22:12:18YoshiSmb_m has joined
22:13:15Nothing_Much Quit (Client Quit)
22:13:45Nothing_Much has joined
22:15:14YoshiSmb_mBFLogBot: god
22:15:14BFLogBotI thrive on change... I thrive on making other people change.
22:17:12YoshiSmb_mBFLogBot: forever alone
22:17:12BFLogBotIf we don't all watch the same TV, what will keep our culture homogeneous?
22:17:47YoshiSmb_mBFLogBot: Watusimoto
22:17:47BFLogBotAs usual, goodness hardly puts up a fight.
22:17:57raptorYoshiSmb_m: please no spamming the channel
22:18:09YoshiSmb_mwhops
22:18:19YoshiSmb_msorry raptor
22:18:35BFLogBotIf you do the job badly enough, sometimes you don't get asked to do it again.
22:18:56raptorno worries
22:19:31YoshiSmb_malso, what amount of damage does the phaser? (on "%")
22:19:34raptorwatusimoto: bitstream vera sans: http://imagebin.org/300195
22:19:43raptorYoshiSmb_m: i think 19%
22:20:13WatusimotoI'd say good not great
22:20:31raptorlet me try the mono
22:20:45Watusimotobut it even needs to be a bit smaller so it fits
22:20:49Watusimotowhich will make it worse
22:20:50YoshiSmb_m19% = 6 hits, so the armor reduce half of the damage?
22:21:39raptorarmor reduces 1/2... i think
22:22:00raptorso 11 hits
22:23:23raptormono is slightly worse.. and wider
22:23:34raptorhttp://imagebin.org/300196
22:24:14YoshiSmb_m6 * 2 = 12
22:24:16YoshiSmb_mor
22:24:24YoshiSmb_m6+6 = 12, but it's the same, :/
22:24:30raptorno
22:24:38raptorit's 100 % / 9.5%
22:24:47raptorrounding up
22:25:27YoshiSmb_moh...
22:26:34Watusimotoagreed
22:26:36raptorWatusimoto: this is DejaVuSansCondensed: http://imagebin.org/300197
22:27:32Watusimotoalmost as good as the first, but everything fits... barely
22:27:34raptoralso... notice the missing circles for teleporters? :)
22:27:54raptorthey're all at 0,0
22:28:56raptorwill do full recompile..
22:31:10raptoryep, same behavior
22:32:59raptorok, i'm spending more time on TTF... I've done all of these and drove myself crazy
22:33:10raptori'm *not* spending more time, I mean
22:37:50sam686 has joined
22:37:50ChanServ sets mode +v
22:38:01YoshiSmb_m Quit (Ping timeout: 240 seconds)
22:38:10Watusimotobelieve me -- I *know* the pain of looking for fonts
22:38:40raptorI think some of the problem might be the limitation of fontstash to not use kerning
22:39:38YoshiSmb_m has joined
22:39:43Watusimotoso I think the ttf fonts are just a tad better than what we've got
22:39:44Watusimotohttp://i.imgur.com/oPB5ONF.png
22:39:46Watusimotobut maybe not
22:40:19raptorthey are better for you because your GL implementation it's very good at linesmoothing
22:40:24raptor*isn't
22:41:32WatusimotoI'm not sure a bitmap font would fix our problems though, because it won;t scale
22:41:55raptorwell they do scale...
22:42:04raptorjust not look very good unless it's a specific multiple
22:42:18Watusimotoyes
22:43:06raptorHere is mine: http://imagebin.org/300198
22:43:28Watusimotothat looks nice!
22:43:43raptorthat what opengl looks like everywhere else but windows...
22:44:16Watusimotosad
22:44:24Watusimotomaybe we should just leave the font as is
22:44:30raptoryeah...
22:44:41raptorand take the performance hit on rendering...
22:44:52Watusimotothe editor is ok for performance
22:45:08Watusimotoalso, on a different topic, I am thinking I like the "no blink" ZoneControl blink option best
22:45:24raptoroh?
22:45:29raptordid you add that?
22:45:32Watusimotoyes
22:45:42Watusimotothere are not three options
22:45:47Watusimotonow
22:45:58raptorwhat are my choices? Original...
22:46:09Watusimotooriginal, experimental, none
22:47:02Watusimotoit is especially bad when there are several zones on screen, all blinking away out of syncopation
22:47:37WatusimotoI really dislike experimental (sorry, sam686!!)
22:48:07raptorI think I like none... but the final zone is anticlimactic
22:48:20raptorit doesn't color, and no zones flash at the end
22:48:48Watusimotomaybe no blink then the final zone does the nexus flash
22:48:53raptormaybe original should be one blink
22:48:54Watusimotowell, all zones do that
22:49:08Watusimotoin syncopation
22:49:19raptoryes, and that is a nice effect
22:49:34Watusimotothough it is nice to see which zones were recently captured, so you can try to find the flag bearer
22:50:51raptormaybe instead of blinking, something else? like an outline traversal?
22:52:53Watusimotoor an icon change?
22:53:08Watusimotoicon turns white and fades to color?
22:53:13Nothing_Much Quit (Ping timeout: 240 seconds)
22:57:51Flynnn Quit (Quit: This computer has gone to sleep)
23:00:05raptorfading doesn't work so well in our game
23:00:22raptori odn't think, which is why the experimental zone thingy doesn't work
23:00:56raptorit's fast-action and so things need to be in-your-face a little
23:01:58sam686blink faster?
23:03:16sam686maybe make only the objective arrow blink and not the zone?
23:03:26Nothing_Much has joined
23:07:59sam686blink only the outline of the zone on flag capture zone control?
23:09:48YoshiSmb_mindeed
23:12:37Nothing_Muchjava 8 has been released!
23:14:25YoshiSmb_m Quit (Ping timeout: 240 seconds)
23:15:34YoshiSmb_m has joined
23:15:53sam686What different on the font on both screenshots?
23:15:55sam686http://sam6.25u.com/upload/screenshot_273.png
23:15:59sam686http://sam6.25u.com/upload/screenshot_275.png
23:17:07raptorfirst one is Linux! second is Windows!
23:17:11sam686The problem is when using ctrl+Q screenshot button with different windowed mode scaling (1 and 10)
23:18:29YoshiSmb_mbefore time out (client side for me) /-/ Sam just show up with a nice idea
23:18:47sam686if your windowed mode size is more then 800 x 600, the ctrl+q screenshot becomes a little messed up on fonts, it only effects the newer fonts, not the old line font.
23:20:27sam686fullscreen also makes the new font kindof bad on ctrl+q screenshot (if your fullscreen resolution bigger then 800 x 600)
23:22:35raptoryou're right!: http://sam6.25u.com/upload/4screenshot_19.png
23:22:40raptorthat is full screen Linux
23:22:46raptorI wonder why...
23:24:38sam686the problem is ctrl+q rendering at 800 x 600, but new font rendering thinks it is still at higher resulution and incorrectly use higher resolution fonts, probably..
23:26:37YoshiSmb_m irc client desync for 30 seconds
23:26:46sam686Something to do with FontManager::renderString and DisplayManager::getScreenInfo()->getPixelRatio() probably should return 1 when ctrl+q capturing at 800 x 600
23:28:01sam686Another related problem is when ctrl+q editor console when windowed mode resolution bigger then 800x600, the console becomes blurry and hard to read
23:28:26raptorthe whole console needs to be ripped out
23:30:35YoshiSmb_mjust got an idea, can you make an bitfighter map editor for android? (all features, allow to upload to pleiades & standalone)
23:32:05sam686Go to editor, add speedzone, and press F5 while editing attributes... stack overflow
23:32:22raptorplease open bugs
23:32:28raptorI'll forget all of these...
23:33:23sam686maybe I should get the newest commits first..
23:39:07YoshiSmb_m Quit (Ping timeout: 264 seconds)
23:41:44YoshiSmb_m has joined
23:49:37YoshiSmb_m Quit (Ping timeout: 240 seconds)
23:53:12YoshiSmb_m has joined
23:58:55raptorhave to go, later!
23:58:57raptor Quit ()
23:59:51YoshiSmb_mbye

Index Search ←Prev date Next date→

These logs were automatically created by BFLogBot on irc.freenode.net.