#bitfighter IRC Log

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IRC Log for 2014-04-28

Timestamps are in GMT/BST.

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16:36:40raptorgood morning!
16:36:55raptorI almost have my freedom back from this work project...
16:36:57raptorcan't wait
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16:58:53watusimotohi
16:58:59watusimotojust heading home!
16:58:59raptorhi
16:59:48watusimotoso... later!
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18:45:33BFLogBot Commit: 476c82cd1e0d | Author: watusimoto | Message: Modernize message
18:45:34BFLogBot Commit: fc0daec54f0b | Author: watusimoto | Message: Modernize rest of message, as well...
18:45:36BFLogBot Commit: acec0e21b829 | Author: watusimoto | Message: Show text effect announcing overtime period, create mechanims for making text effects relative to the screen rather than being positioned only in absolute coordinates
18:45:37BFLogBot Commit: 1de22c9f1dbd | Author: watusimoto | Message: Add an emitDelayedTextEffect function, allowing you to schedule a TextEffect for the future, and used it to create a nice 2-tiered effect when game is extended
18:45:39BFLogBot Commit: 89206ffd7465 | Author: watusimoto | Message: Change message on extended overtime
18:45:40BFLogBot Commit: 8d9b9257f81a | Author: watusimoto | Message: Reverse logic
18:45:42BFLogBot Commit: d82b48ba4d43 | Author: watusimoto | Message: Allow non-relative text effects to be shown in cmdrs map
18:45:43BFLogBot Commit: 4d06e86c6023 | Author: watusimoto | Message: Rework how screen-linked text effects are rendered... please rename my functions!!!!
18:45:45BFLogBot Commit: a07ab68b857b | Author: watusimoto | Message: Better differentiate between our GameOver and GameReallyAndTrulyOver methods, clear out text fx when game is really and truly over
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18:50:10raptor'GameReallyAndTrulyOver'
18:50:20raptorit's things like that that bring a smile to my day...
19:00:41Watusimoto_that method has been around for a while
19:00:55Watusimoto_have to differentiate between the two game over events...
19:01:15Watusimoto_but that one was obviously borne out of frustration at being confused about what happened when!
19:01:44raptori've been using subversion for the last 2 weeks... I really miss HG
19:09:42raptorgameOverManGameOver
19:10:04raptorthat's another funny one
19:13:14thread_WHOOO! I got level submissions! (This puts it at 3 levels for the competition)
19:13:52raptorthat's it!?
19:14:15raptorhave until midnight, right?
19:14:17thread_so far. People still have 12-ish hours I guess
19:14:25thread_yea...
19:14:39raptorthere were always a number of people that would submit at 12:30 - 1 am
19:14:46raptori always still accepted them..
19:14:53thread_well, I hope I get some
19:15:02thread_otherwise, I may have to cancel
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19:40:31raptornah, don't cancel - people will still want their work shown
19:42:09kaenthe show must go on!
19:45:05kaenthread_: make a couple dozen really bad maps, and say the submitters were various inactive forum accounts. Then submit your real map, and when you win out against your own shill maps you will have the glory of a successful contest and beating all of veteran map-makers :)
19:45:25thread_oooh!
19:45:35thread_Is that how these things work?
19:46:20kaenthere are no rules in love and level contests
19:46:36kaenI feel like I messed up that expression
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20:06:15WatusimotogameOverManGameOver is from Zap
20:06:22WatusimotoI'm not nearly that clever
20:06:25raptorWow!... that old
20:06:38Watusimotoyes... some methods are too good to change
20:06:51WatusimotoI assume you know the reference for that one
20:07:23raptoractually, no, i don't know the origin
20:07:28raptorbut i've heard it many times
20:07:42raptorlooking... Aliens?
20:08:33WatusimotoI think so
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20:32:08-tomaw- [Global Notice] Hi all. Over the last few days we've noticed an increase in fake donation requests asking for donations in various digital currencies. Please not that freenode does not currently accept cash donations in any currency and anything sent to these scammers will not aide freenode in any way. Also, please see http://blog.freenode.net/2010/11/be-safe-out-there/
20:32:12Watusimotolooking for sfx
20:32:16Watusimotothis one is kind of funny
20:32:16Watusimotohttp://free-loops.com/8154-911-has-changed.html
20:32:44raptorhahaha
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21:54:47BFLogBot Commit: 570e96211714 | Author: watusimoto | Message: Implement sudden death for CTF games
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22:02:28Watusimotook, heading to bed
22:02:42BFLogBot Commit: 02018efdaa49 | Author: watusimoto | Message: Add sudden death to Soccer, Retrieve, and ZC
22:03:02raptornight!
22:03:16WatusimotoI've added sudden death to CTF, Retrive, Soccer, and ZC, all others have +20 seconds overtime. I think we need special cases for nexus and core
22:03:34Watusimoto(nexus should probably be extended until next nexus closes)
22:03:35raptoryes
22:03:41Watusimotocore should... complicated
22:03:52raptordrain health!
22:03:58raptormaybe
22:03:59Watusimotoyes, but complicaetd
22:04:12Watusimotoin any event, I'll try to polish them off tomorrow or so
22:04:32Watusimotoso... good night!
22:04:35raptornight!
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