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16:36:40 | raptor | good morning! |
16:36:55 | raptor | I almost have my freedom back from this work project... |
16:36:57 | raptor | can't wait |
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16:58:53 | watusimoto | hi |
16:58:59 | watusimoto | just heading home! |
16:58:59 | raptor | hi |
16:59:48 | watusimoto | so... later! |
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18:45:33 | | BFLogBot Commit: 476c82cd1e0d | Author: watusimoto | Message: Modernize message |
18:45:34 | | BFLogBot Commit: fc0daec54f0b | Author: watusimoto | Message: Modernize rest of message, as well... |
18:45:36 | | BFLogBot Commit: acec0e21b829 | Author: watusimoto | Message: Show text effect announcing overtime period, create mechanims for making text effects relative to the screen rather than being positioned only in absolute coordinates |
18:45:37 | | BFLogBot Commit: 1de22c9f1dbd | Author: watusimoto | Message: Add an emitDelayedTextEffect function, allowing you to schedule a TextEffect for the future, and used it to create a nice 2-tiered effect when game is extended |
18:45:39 | | BFLogBot Commit: 89206ffd7465 | Author: watusimoto | Message: Change message on extended overtime |
18:45:40 | | BFLogBot Commit: 8d9b9257f81a | Author: watusimoto | Message: Reverse logic |
18:45:42 | | BFLogBot Commit: d82b48ba4d43 | Author: watusimoto | Message: Allow non-relative text effects to be shown in cmdrs map |
18:45:43 | | BFLogBot Commit: 4d06e86c6023 | Author: watusimoto | Message: Rework how screen-linked text effects are rendered... please rename my functions!!!! |
18:45:45 | | BFLogBot Commit: a07ab68b857b | Author: watusimoto | Message: Better differentiate between our GameOver and GameReallyAndTrulyOver methods, clear out text fx when game is really and truly over |
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18:50:10 | raptor | 'GameReallyAndTrulyOver' |
18:50:20 | raptor | it's things like that that bring a smile to my day... |
19:00:41 | Watusimoto_ | that method has been around for a while |
19:00:55 | Watusimoto_ | have to differentiate between the two game over events... |
19:01:15 | Watusimoto_ | but that one was obviously borne out of frustration at being confused about what happened when! |
19:01:44 | raptor | i've been using subversion for the last 2 weeks... I really miss HG |
19:09:42 | raptor | gameOverManGameOver |
19:10:04 | raptor | that's another funny one |
19:13:14 | thread_ | WHOOO! I got level submissions! (This puts it at 3 levels for the competition) |
19:13:52 | raptor | that's it!? |
19:14:15 | raptor | have until midnight, right? |
19:14:17 | thread_ | so far. People still have 12-ish hours I guess |
19:14:25 | thread_ | yea... |
19:14:39 | raptor | there were always a number of people that would submit at 12:30 - 1 am |
19:14:46 | raptor | i always still accepted them.. |
19:14:53 | thread_ | well, I hope I get some |
19:15:02 | thread_ | otherwise, I may have to cancel |
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19:40:31 | raptor | nah, don't cancel - people will still want their work shown |
19:42:09 | kaen | the show must go on! |
19:45:05 | kaen | thread_: make a couple dozen really bad maps, and say the submitters were various inactive forum accounts. Then submit your real map, and when you win out against your own shill maps you will have the glory of a successful contest and beating all of veteran map-makers :) |
19:45:25 | thread_ | oooh! |
19:45:35 | thread_ | Is that how these things work? |
19:46:20 | kaen | there are no rules in love and level contests |
19:46:36 | kaen | I feel like I messed up that expression |
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20:06:15 | Watusimoto | gameOverManGameOver is from Zap |
20:06:22 | Watusimoto | I'm not nearly that clever |
20:06:25 | raptor | Wow!... that old |
20:06:38 | Watusimoto | yes... some methods are too good to change |
20:06:51 | Watusimoto | I assume you know the reference for that one |
20:07:23 | raptor | actually, no, i don't know the origin |
20:07:28 | raptor | but i've heard it many times |
20:07:42 | raptor | looking... Aliens? |
20:08:33 | Watusimoto | I think so |
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20:32:08 | | -tomaw- [Global Notice] Hi all. Over the last few days we've noticed an increase in fake donation requests asking for donations in various digital currencies. Please not that freenode does not currently accept cash donations in any currency and anything sent to these scammers will not aide freenode in any way. Also, please see http://blog.freenode.net/2010/11/be-safe-out-there/ |
20:32:12 | Watusimoto | looking for sfx |
20:32:16 | Watusimoto | this one is kind of funny |
20:32:16 | Watusimoto | http://free-loops.com/8154-911-has-changed.html |
20:32:44 | raptor | hahaha |
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21:54:47 | | BFLogBot Commit: 570e96211714 | Author: watusimoto | Message: Implement sudden death for CTF games |
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22:02:28 | Watusimoto | ok, heading to bed |
22:02:42 | | BFLogBot Commit: 02018efdaa49 | Author: watusimoto | Message: Add sudden death to Soccer, Retrieve, and ZC |
22:03:02 | raptor | night! |
22:03:16 | Watusimoto | I've added sudden death to CTF, Retrive, Soccer, and ZC, all others have +20 seconds overtime. I think we need special cases for nexus and core |
22:03:34 | Watusimoto | (nexus should probably be extended until next nexus closes) |
22:03:35 | raptor | yes |
22:03:41 | Watusimoto | core should... complicated |
22:03:52 | raptor | drain health! |
22:03:58 | raptor | maybe |
22:03:59 | Watusimoto | yes, but complicaetd |
22:04:12 | Watusimoto | in any event, I'll try to polish them off tomorrow or so |
22:04:32 | Watusimoto | so... good night! |
22:04:35 | raptor | night! |
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