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| 02:22:32 | raptor | kaen: have you tinkered with CMake and Windows yet? |
| 02:22:55 | kaen | I have not ._. |
| 02:23:00 | raptor | if not, I'm planning.... ok |
| 02:23:12 | raptor | yeah... i'm going to take a look at the moment |
| 02:23:16 | raptor | i mean right now |
| 02:23:24 | raptor | but, i have some questions for you with your refactor |
| 02:23:45 | raptor | i like how you created platform-specific files and functions |
| 02:24:53 | kaen | I tried to add a system of callbacks |
| 02:25:01 | kaen | but I only needed one for linux |
| 02:25:08 | kaen | bf_install |
| 02:25:27 | raptor | the main problems I see are that the platform difference with targets in those files are picked up too early when cmake is run and cannot find the targets |
| 02:25:37 | kaen | my plan was just to create callbacks as needed when... yes that |
| 02:25:43 | raptor | ok good |
| 02:25:52 | raptor | because looking at this... i was thinking of doing that, too |
| 02:26:01 | kaen | cool :) |
| 02:26:37 | raptor | ah ha - BF_PLATFORM_INSTALL |
| 02:26:41 | raptor | is that what you mean? |
| 02:26:44 | kaen | that's the one |
| 02:26:46 | kaen | yes |
| 02:27:17 | kaen | so there might be an install callback, a post-dependency check callback, or whatever we end up needing |
| 02:27:26 | raptor | what would you say to doing other ones like BF_PLATFORM_TARGET_MODS, etc.. |
| 02:27:36 | kaen | absolutely |
| 02:28:24 | raptor | this is cool - i had no idea cmake would work like this in this OO-like override capacity |
| 02:29:34 | kaen | I just started by splitting all the if(WIN32) etc. stuff into different files, and it just sort of grew organically from there :) |
| 02:30:03 | kaen | I'm glad it's comprehensible... I was worried that it was overengineered |
| 02:30:19 | kaen | but I also wanted to clean up our (completely necessary) platform-specific stuff |
| 02:31:32 | raptor | curious - i find MINGW things in the Win32.cmake module, was that by design? |
| 02:33:26 | kaen | hmmm. I'm not sure where the ming stuff should go... it's been a while |
| 02:33:40 | raptor | it the unholy offspring of Linux+Windows |
| 02:33:44 | kaen | you can just throw it away for now. I'll fix it if I end up needing it again |
| 02:34:05 | raptor | maybe create its own module... that include the Linux one? :) |
| 02:34:06 | kaen | the important stuff is in the toolchain file anyway |
| 02:34:13 | kaen | ah, that's a good idea |
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| 15:45:00 | thread_ | BFLogBot: |
| 15:45:00 | BFLogBot | The dame was hysterical. Dames usually are. |
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| 15:50:03 | raptor | good morning! |
| 15:55:40 | thread_ | raptor: I'm thinking about making a bitfighter card game |
| 15:56:36 | raptor | hi |
| 15:56:54 | raptor | I think sky_lark attempted that once... let me see if I can find his work |
| 15:59:42 | raptor | hmm... can't find it |
| 15:59:49 | raptor | also, off-topic is really weird |
| 16:02:23 | thread_ | off-topic is really weird? you mean the forum section? |
| 16:02:44 | raptor | there's like 4 spam topics on kitchens |
| 16:04:41 | thread_ | wha? |
| 16:04:51 | raptor | i mean, there were |
| 16:04:58 | raptor | anyways... weird place that off-topic |
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| 16:53:49 | Nothing_Much | http://www.commitstrip.com/wp-content/uploads/2014/05/Strip-Vision-Open-source-650-finalenglish.jpg |
| 16:53:52 | Nothing_Much | is this true? lol |
| 16:54:48 | raptor | yes, pretty much :) |
| 16:55:19 | raptor | except my room would be much messier |
| 16:55:19 | Nothing_Much | good afternoon y'all |
| 16:55:23 | Nothing_Much | lol |
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| 19:26:50 | DerSmiley | hi |
| 19:35:59 | Watusimoto | hi |
| 19:36:28 | Watusimoto | so DerSmiley, has there been any progress on your problem while I was in Munich? |
| 19:38:30 | raptor | hi |
| 19:38:50 | Watusimoto | hi raptor |
| 19:38:54 | Watusimoto | it's good to be home |
| 19:39:14 | raptor | no progress, no - but we may have a better clue if you can find teh offset in that _debug.exe mentioned here: http://pastebin.com/ZNa8EHzM |
| 19:39:20 | raptor | welcome back! |
| 19:41:00 | Watusimoto | Did we ever test running without fonts? |
| 19:41:20 | raptor | no, but i suspect it has to do with texture loading with fontstash |
| 19:41:34 | raptor | that offset will probably tell us exactly the problem area |
| 19:41:39 | Watusimoto | so if DerSmiley is around, I'll suggest he try that, as it's really easy to do |
| 19:41:51 | raptor | it's definietely a driver bug |
| 19:41:55 | Watusimoto | yes |
| 19:41:55 | raptor | *definitely |
| 19:41:57 | Watusimoto | I agree |
| 19:42:01 | Watusimoto | so about the offset |
| 19:42:07 | raptor | but we may be able to code a workaround... |
| 19:42:10 | Watusimoto | what would that tell us? |
| 19:42:26 | raptor | the offset would tell us exactly what gl call did the crash |
| 19:42:42 | raptor | then we could correlate that with the driver version in that report and maybe find a fix |
| 19:43:22 | Watusimoto | so how can we figure out what the offset means? |
| 19:43:40 | raptor | good question - i was hoping you'd know how on your windows box... |
| 19:43:53 | raptor | but maybe i just need to open the exe in a hex editor... |
| 19:45:02 | Watusimoto | I have no idea... even with a hex editor, I am not sure what we could learn |
| 19:45:03 | raptor | here is a possible answer: http://stackoverflow.com/questions/2528776/windows-c-is-it-possible-to-find-the-line-of-code-where-exception-was-thrown |
| 19:45:28 | raptor | debug with vc++ the exact same exe |
| 19:45:42 | raptor | then follow those directions in the accepted answer |
| 19:45:56 | raptor | i think the one you want is: 536408ad |
| 19:45:59 | Watusimoto | >> make sure the DLL is loaded and you've got a matching PDB file for it |
| 19:46:04 | Watusimoto | we have neither |
| 19:46:19 | raptor | sure you do |
| 19:46:21 | Watusimoto | (I take the dll to be the driver) |
| 19:46:30 | raptor | i'm asking about the bitfighter_debug.exe |
| 19:46:46 | raptor | that report said 536408ad in the bitfighger exe |
| 19:46:59 | raptor | there is another offset for the driver, yes |
| 19:47:07 | raptor | which we don't havv |
| 19:47:08 | raptor | *have |
| 19:48:01 | Watusimoto | so the question is really, what does 536408ad mean in bitfighter? |
| 19:48:07 | raptor | yes |
| 19:48:15 | raptor | and that SO answer says a way to find it out |
| 19:49:10 | Watusimoto | yes |
| 19:49:19 | Watusimoto | maybe DerSmiley can create the minidump |
| 19:49:37 | Watusimoto | so he was running 019c |
| 19:49:38 | raptor | he said that no stack trace was ever printed |
| 19:49:50 | raptor | this was with your exe you gave him |
| 19:50:05 | raptor | which had that stack trace code that wasn't triggered |
| 19:50:08 | Watusimoto | no, this is different; the minidump is something the system can create |
| 19:50:15 | Watusimoto | it's in that answer |
| 19:50:21 | Watusimoto | last 2 paragraphs |
| 19:50:35 | raptor | ah yes |
| 19:50:37 | raptor | that too |
| 19:50:52 | raptor | but wouldn't it be easy if you just started the debugger and went to the offset? |
| 19:51:04 | Watusimoto | If 536408ad refers to my debug build, I might be able to get it |
| 19:51:08 | raptor | it does |
| 19:51:19 | Watusimoto | assuming that's the code I still have compiled |
| 19:51:24 | raptor | offsets are binary-specific... |
| 19:51:27 | Watusimoto | yes |
| 19:51:42 | Watusimoto | I'm trying to rememeber if I did any work after building that exe |
| 19:51:42 | raptor | you mean you recompiled stuff since? |
| 19:52:01 | raptor | here it is again: http://sam6.25u.com/upload/2bitfighter_debug.exe |
| 19:52:37 | Watusimoto | my current codebase is identical to 1633d3a0c3e28e81456518c4c9fd831510b7192a |
| 19:52:57 | Watusimoto | that might be the one I built with |
| 19:53:11 | raptor | yes, i think so (and hope so) |
| 19:53:11 | Watusimoto | because I removed the assert |
| 19:53:40 | Watusimoto | well, no code changed since my last build |
| 19:53:45 | Watusimoto | I'll give it a shot |
| 19:54:24 | Watusimoto | but for the record I am pessimistic |
| 19:55:30 | Watusimoto | note that debug>windows>modules is only visible when you are actually debugging |
| 19:56:48 | Watusimoto | the base address for bitfighter_debug.exe is probably 00B50000-01BE4000 |
| 19:56:55 | Watusimoto | which looks like 2 addresses |
| 19:58:40 | Watusimoto | so adding the offset gives me 536408ad + 00B50000 = 0x541908AD |
| 20:02:14 | Watusimoto | and... I can' |
| 20:02:30 | Watusimoto | i can't find the address field to put that address into... will look again! |
| 20:08:01 | Watusimoto | ok... it's not a good address |
| 20:08:08 | Watusimoto | It shows: 541908AD ??? |
| 20:08:20 | Watusimoto | and go to command is grayed out |
| 20:08:48 | Watusimoto | I'm thinking that I am misinterpreting that base address |
| 20:10:55 | Watusimoto | If 536408ad is really an offset, that represents an offset of 1,399,064,749 bytes... which is far bigger than our program |
| 20:11:14 | Watusimoto | so perhaps that offset is not what I think it is |
| 20:12:52 | Watusimoto | I think your german was in error |
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| 20:13:09 | Watusimoto | Ausnahmeoffset --> exception offset |
| 20:13:20 | Watusimoto | Ausnahmeoffset: 00548425 |
| 20:13:25 | Watusimoto | which looks much more reasonable |
| 20:14:08 | Watusimoto | 0x00548425 + 0x00B50000 = 0x1098425 |
| 20:16:06 | Watusimoto | so that new offset takes me into one of vc++'s memory libraries |
| 20:17:28 | Watusimoto | without a stack trace, it's impossible to guess how we arrived there |
| 20:18:26 | Watusimoto | I think 536408ad is some sort of datestamp |
| 20:18:35 | DerSmiley | sooo im back |
| 20:18:44 | Watusimoto | zeitstempel means, I think, time stamp |
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| 20:18:51 | Watusimoto | hi DerSmiley |
| 20:19:12 | raptor | hi |
| 20:19:17 | raptor | sorry, was occupied |
| 20:19:22 | Watusimoto | DerSmiley: did you ever try running bitfighter with the fonts folder removed? |
| 20:19:23 | raptor | ah.. maybe it was a timestamp |
| 20:20:00 | Watusimoto | raptor: no worries... I did find the right address, assuming the base address was correct |
| 20:20:21 | raptor | ok, did it keep you within our code? |
| 20:20:32 | Watusimoto | yes |
| 20:20:54 | Watusimoto | the second address took me into some sort of memory allocator or object constructor |
| 20:21:05 | Watusimoto | vc++ lib code |
| 20:21:08 | Watusimoto | not useful |
| 20:21:43 | Watusimoto | Do you understand what the address 00B50000-01BE4000 means? |
| 20:21:55 | raptor | ummm |
| 20:21:57 | Watusimoto | I chose the first as the base address from which offsets are calculated |
| 20:22:13 | raptor | no |
| 20:22:14 | Watusimoto | oh... maybe that's the address range of the program |
| 20:22:19 | Watusimoto | first and last address |
| 20:22:27 | raptor | so are you talking about absolute memory address now? |
| 20:23:41 | Watusimoto | subtract the two and you get 17,383,424 |
| 20:23:50 | Watusimoto | which seems rather large |
| 20:24:10 | Watusimoto | The instructions in SO said find the base address and add the offset |
| 20:24:53 | Watusimoto | when I looked up the address of bitfighter_debug.exe (which I assume is what I should be looking at, not any dlls), VC++ gave me that address range |
| 20:25:02 | Watusimoto | the ide does not use the term "base address" |
| 20:25:09 | Watusimoto | only address |
| 20:25:10 | DerSmiley | wtfwatusimoto you are a genius :OO removing font folder solved the problem :OOOOOOOOOO |
| 20:25:20 | raptor | ha! |
| 20:26:54 | DerSmiley | but now i cant write a username at the fild :D or type anything else xDD |
| 20:27:01 | DerSmiley | field* |
| 20:27:12 | Watusimoto | http://i.imgur.com/rSerOIE.png |
| 20:27:27 | Watusimoto | ok, so it is a confirmed font problem |
| 20:27:54 | DerSmiley | yes |
| 20:27:55 | DerSmiley | ------ Bitfighter Log File ------ Bitfighter was recently updated. Migrating user preferences... Assert: Invalid font id! in c:\users\chris\documents\bf-trunk\zap\fontmanager.cpp line 60 |
| 20:27:55 | Watusimoto | DerSmiley: in _theory_ you can run without the fonts, you get the fallback roman stroke font (the one in the menus) |
| 20:28:12 | DerSmiley | yes it is but i cant write a username |
| 20:28:18 | raptor | oh DerSmiley you should run the 019c version again, instead of that debug.exe |
| 20:28:19 | Watusimoto | that was used for everything in 018 and earlier |
| 20:28:24 | raptor | and you'll have to revert the resources |
| 20:28:45 | raptor | maybe it'll be better just to extract the standalone version again, then remove the fonts |
| 20:28:46 | DerSmiley | i redownload it xDD |
| 20:28:49 | DerSmiley | then i run it :DD |
| 20:28:56 | Watusimoto | but we've done a lot of optimization/design around the new fonts, and have not done any testing whatsoever on running without them |
| 20:29:04 | Watusimoto | because that is totally not supported. |
| 20:29:17 | Watusimoto | but it does tell us with a high level of confidence what the problem is |
| 20:29:42 | raptor | driver error with texture loading/usage |
| 20:29:47 | Watusimoto | yes |
| 20:30:05 | Watusimoto | but can we work around it? |
| 20:31:12 | DerSmiley | still cant write anything in the username field :D |
| 20:31:21 | raptor | this thread may have some suggestions: https://stackoverflow.com/questions/5564233/error-when-calling-glgetteximage-atioglxx-dll |
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| 20:33:55 | raptor | DerSmiley: do you know your graphics card number? |
| 20:33:58 | raptor | err model? |
| 20:34:08 | raptor | there may be some updated drivers |
| 20:34:14 | DerSmiley | wait i will look |
| 20:34:51 | DerSmiley | ATI Mobility Readeon HD 4330 |
| 20:34:56 | raptor | i'm finding lots of random forum posts on various GL calls with the 6.14.10.* drivers... |
| 20:34:57 | Watusimoto | DerSmiley: can you try following these instructions when it crashes? |
| 20:34:57 | DerSmiley | i think thats the right :DD |
| 20:34:58 | Watusimoto | What you need is a minidump. You can easily get one from your user if she runs Vista or Win7. Start TaskMgr.exe, Processes tab, select the bombed program while it is still displaying the crash dialog. Right-click it and Create Dump File. |
| 20:35:21 | DerSmiley | okay :) |
| 20:35:50 | raptor | DerSmiley: 64bit windows? or 32 bit windows? |
| 20:35:55 | DerSmiley | 32 |
| 20:37:36 | DerSmiley | wow the dump file has 102 mb xDD |
| 20:37:48 | Watusimoto | whoa |
| 20:37:53 | Watusimoto | compress it please! |
| 20:37:59 | DerSmiley | xDD i will do xDD |
| 20:38:06 | DerSmiley | but my pc cant open taht file xDDD |
| 20:38:16 | Watusimoto | it should be all text, no? |
| 20:38:36 | DerSmiley | its a editor file so only text xD |
| 20:38:43 | DerSmiley | but very large file... |
| 20:38:58 | Watusimoto | you shouldn't need to open it to zip it |
| 20:39:24 | DerSmiley | xDD only want to see what is in :O |
| 20:39:59 | Watusimoto | get SublimeText |
| 20:40:11 | DerSmiley | i have thats the best editor of the world :DD |
| 20:40:29 | Watusimoto | it is. you can't open it with that? |
| 20:40:38 | DerSmiley | dont tryed xDD |
| 20:40:47 | DerSmiley | atm im still packing xD |
| 20:41:23 | Watusimoto | well, when it's ready, you can upload it here: http://sam6.25u.com/upload3.php |
| 20:42:17 | DerSmiley | sublime is loading it ^^ better to past it at pastebin? xDD my internet is so slow xDD dont know how long it take :DD |
| 20:42:34 | DerSmiley | and the zip is still 90 mb |
| 20:42:54 | DerSmiley | or more xDD |
| 20:43:10 | Nothing_Much | what's sublime? o.o |
| 20:43:11 | DerSmiley | rly??? the dmp file is in hex... |
| 20:43:37 | DerSmiley | http://www.sublimetext.com/ |
| 20:43:44 | DerSmiley | best editor or the world :) |
| 20:45:33 | Nothing_Much | ooo it's on Linux too! |
| 20:46:33 | Watusimoto | it is |
| 20:46:41 | Watusimoto | I use it on linux at work, and windows at home |
| 20:46:56 | Watusimoto | 100MB of hex... |
| 20:46:58 | Watusimoto | ugh |
| 20:47:03 | Watusimoto | DerSmiley: something else to try |
| 20:47:05 | Watusimoto | http://i.imgur.com/gmNpwFl.png |
| 20:47:34 | Watusimoto | go to the control panel widget shown on the right, click advanced, and see if there is a drivers options panel on the dialog box |
| 20:47:46 | Watusimoto | (for me, mine is outlined in red) |
| 20:47:54 | Watusimoto | when I open that tab, I get lots of driver settings |
| 20:48:00 | DerSmiley | it is ^^ |
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| 20:48:33 | Watusimoto | you can try adjusting various things and see if you can get the game to stop crashing |
| 20:49:15 | Watusimoto | for me, the most promising looking settings are in the 3D section, there are some dealing specifically with textures |
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| 20:52:09 | DerSmiley | no nothing that help in that section... |
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| 20:55:46 | raptor | DerSmiley: one other thing you may try is to downgrade the driver to this one: http://support.amd.com/en-us/download/desktop/previous/detail?os=Windows+7&rev=13.4 |
| 20:56:02 | raptor | i think you have driver 13.9 installed |
| 20:56:21 | raptor | i'm reading in many places that 13.9 introduced several crashes and that 13.4 was a good earlier stable one |
| 21:06:26 | DerSmiley | im offline for today need to get out of bed at 5 o'clock.... i will download the driver over nigth and tomorror im back |
| 21:07:04 | raptor | night! |
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| 21:09:56 | Watusimoto | I think I just figured out how to motivate my son to learn programming |
| 21:09:57 | Watusimoto | http://www.amazon.com/Learn-Program-Minecraft-Plugins-Creepers/dp/1937785785/ref=sr_1_3?ie=UTF8&qid=1399582334&sr=8-3&keywords=learn+to+program+in+java |
| 21:10:13 | raptor | hahaha |
| 21:10:28 | raptor | flaming cows should motivate any teenager |
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| 21:15:03 | Watusimoto | they are a precursor to steak |
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| 21:50:45 | raptor | yay |
| 21:51:16 | raptor | we have a production application problem because a remote web service it connects to just filled up its root partition with log files |
| 21:51:21 | raptor | one log file was 142GB |
| 22:10:38 | | YoshiSmb_m has joined |
| 22:10:51 | | YoshiSmb_m Quit (Remote host closed the connection) |
| 22:17:20 | | YoshiSmb_m has joined |
| 22:18:01 | YoshiSmb_m | Hi Everyone! |
| 22:25:56 | Nothing_Much | Hey dude |
| 22:26:18 | YoshiSmb_m | Hi :-D |
| 22:27:06 | | Flynnn Quit (Quit: This computer has gone to sleep) |
| 22:27:12 | Nothing_Much | What's up? |
| 22:28:36 | YoshiSmb_m | oh nothing |
| 22:28:51 | Nothing_Much | nice |
| 22:28:57 | YoshiSmb_m | i dint use my netbook the whole day |
| 22:29:20 | Nothing_Much | netbooks are horrible |
| 22:29:50 | YoshiSmb_m | for? (what do you mean) |
| 22:30:30 | Nothing_Much | in general dude |
| 22:30:34 | Nothing_Much | the trackpads suck |
| 22:30:37 | Nothing_Much | the hardware sucks |
| 22:30:46 | YoshiSmb_m | i know |
| 22:30:46 | Nothing_Much | it's just an all around terrible computer |
| 22:30:57 | YoshiSmb_m | but it's fast enough |
| 22:31:20 | YoshiSmb_m | (my dad even help me upgrade it) |
| 23:01:02 | YoshiSmb_m | but it take's some time |
| 23:01:11 | raptor | see you later! |
| 23:01:20 | | raptor Quit () |
| 23:01:59 | YoshiSmb_m | Later Raptor |
| 23:03:46 | YoshiSmb_m | NM, a long time ago i did have another Computer |
| 23:04:10 | YoshiSmb_m | it"s did last like 20 years |
| 23:04:28 | YoshiSmb_m | (still working now) |
| 23:07:14 | | Nothing_Much Quit (Quit: Konversation terminated!) |
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