#bitfighter IRC Log

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IRC Log for 2014-05-12

Timestamps are in GMT/BST.

00:05:05Watusimotonight all!
00:05:10raptornight
00:09:31Watusimoto Quit (Ping timeout: 240 seconds)
00:17:10raptorkaen: I have a patch...
00:17:16raptorhowever
00:17:40raptorany Lua usage exists with the error of: ***ROBOT ERROR*** Method _stackTracer() could not be found!
00:20:23raptori wonder if its a clashing header...
00:22:37raptoroh sheesh
00:22:39raptorthat was it
00:22:47raptor019c included a lua.h in the zap/ directory
00:23:03raptorwhich is ABI incompatible with luajit, i guess
00:25:33Nothing_Much has joined
00:26:20raptorkaen: IT IS DONE: http://sam6.25u.com/upload/bitfighter_019c-luajit_cmake_debian_giant_patch.diff
00:26:27raptordirectly apply to 019c
00:36:44HylianSavior Quit (Read error: Connection reset by peer)
00:38:26BFLogBot Commit: 050bf986d8b6 | Author: buckyballreaction | Message: Clean up some unneeded CMake compiler flag settings. Note that this change will probably default to using -O3 optimizations on Linux
00:40:21fordcarsDebian repo soon?
00:41:04fordcars#apt-get install bitfighter
00:42:14Nothing_Muchfordcars: Hopefully I think
00:42:24Nothing_MuchAnd then into the Ubuntu repos :D
00:42:29fordcarsOf course!
00:42:40fordcarsLet's dominate all repos
00:42:50fordcarsMhahahahaha
00:45:58Nothing_MuchWoo!
00:46:08Nothing_MuchWell I think BF's in the Arch repo
00:47:14Nothing_Much..
00:47:16Nothing_MuchMaybe not
00:47:56Nothing_MuchOh
00:47:59Nothing_MuchIt's in the AUR
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01:55:59-kornbluth.freenode.net- *** Looking up your hostname...
01:55:59-kornbluth.freenode.net- *** Checking Ident
01:55:59-kornbluth.freenode.net- *** No Ident response
01:55:59-kornbluth.freenode.net- *** Couldn't look up your hostname
01:56:05BFLogBot has joined
01:56:05-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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02:18:57fordcars Quit (Quit: Page closed)
02:46:15Nothing_Much Quit (Quit: Konversation terminated!)
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03:06:38BFLogBotWhy do we drink cow's milk? Who was the first guy who first looked at a cow and said "I think I'll drink whatever comes out of these things when I squeeze 'em!"?
03:07:23BFLogBotThat's the difference between me and the rest of the world! Happiness isn't good enough for me! I demand euphoria!
03:07:28BFLogBotIf we wanted more leisure, we'd invent machines that do things less efficiently.
03:27:12raptornight!
03:27:16raptor Quit ()
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07:04:08sam686Some CMake errors (in my linux debian) http://sam6.25u.com/upload/text1405/140512_02-01-00.txt
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15:26:46BFLogBot Commit: fa40a695357b | Author: kaen | Message: fix lua-vec fallback
15:26:52kaensam686: can you try it now?
15:36:29raptor has joined
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15:36:41raptorgood morning!
15:36:48thread_good morning
15:37:56raptorkaen: thanks for fixing the Lua fallback
15:38:09kaenyep, no sweat :)
15:38:10raptorI thought I may have broken it when fixing up Windows
15:38:24raptordid you see my debian 019c patch?
15:38:42raptorthread_: you won the contest! I'll get you the badge...
15:38:55thread_I feel bad for winning my own competition
15:39:16raptorha
15:39:19raptorI did that once...
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17:30:53raptorgit fetch == hg pull
17:31:04raptorgit pull == hg fetch
17:31:37raptorgit pull == hg pull -u
17:34:01thread_that's not confusing at all
17:34:10Invisible2 has joined
17:34:30raptorin git, pull == fetch + update
17:38:34sam686Something is still off, it just won't build any of: bitfighter zap master test http://sam6.25u.com/upload/text1405/140512_12-36-49.txt
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17:39:31raptorhi sam686
17:39:38sam686hi
17:39:47raptormake -B master
17:39:58raptoror actually
17:40:01raptorif you do 'make help'
17:40:06raptorwhat targets does it show?
17:41:14sam686http://sam6.25u.com/upload/text1405/140512_12-41-03.txt
17:41:30sam686s owheres the bitfighter/zap or test ?
17:41:33raptoroh interesting
17:41:43raptorit looks like ALURE was not found...
17:42:04sam686it worked before back then..
17:42:08raptoroh wait!
17:42:10raptorno
17:42:14raptormy fault completely
17:42:18raptorI defaulted to SDL2
17:42:35raptorso you have to do: cmake -DUSE_SDL2=NO ..
17:43:07sam686and... there isn't even a dedicated build option (which doesn't use opengl/SDL)
17:45:59sam686it probably should switch to SDL1 when SDL2 isn't found.., and allow bitfighterd to build without having SDL installed
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18:27:14raptorbitfighterd still needs SDL
18:29:10raptoroh wait... maybe not?
18:33:00BFLogBot Commit: 0750fdbf671d | Author: buckyballreaction | Message: Fallback to SDL 1.2 if SDL2 is not found
18:37:27raptorok fallback implemented...
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20:11:56Watusimotohello
20:12:02raptorhi
20:12:45Watusimotodid we lose DerSmiley?
20:13:12raptori last suggested he downgrade his ATI drivers... that was on Friday, I think
20:13:17raptorhaven't seen him since
20:13:35Watusimotoanother idea I had was to try to make sure the game still works without fonts
20:13:57raptorI thought it used to do that in 019
20:13:57Watusimotoif fonts are absent (or, perhaps, an INI key is set) all fonts are set to Roman
20:14:08Watusimotoso did I
20:14:15Watusimotobut it apparently doesn't fully work
20:14:30Watusimotowhen I get done with making core work in overtime, I'll give that a try
20:15:00raptorI'm still worknig on CMake stuff...
20:15:25raptorI finished a large patch for kaen to apply against 019c for his debian build to make it compliant
20:15:43raptornow I have to fix OSX and dedicated builds..
20:19:42Invisible has joined
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20:35:56Nothing_Much Quit (Quit: Konversation terminated!)
20:42:06WatusimotoI guess this is why some companies have dedicated build engineers
20:47:21Nothing_Much has joined
20:51:07raptoryeah...
20:51:37raptorwhen you think about it... for such a small project such as ours, we're pretty ambitious with our platforms
20:53:17raptori bet the english language could get rid of the word 'such'
20:54:17raptormaybe
20:57:50Flynnn Quit (Quit: This computer has gone to sleep)
21:04:45Watusimotogood grief
21:05:01raptorcharlie brown
21:05:03Watusimotowith core, if cores are degrading over time, it is possible for two to die at the same instant
21:05:07Watusimotolikely, even
21:05:26Watusimoto(two undamaged cores with same starting health)
21:05:33raptorwhat you do it degrade an absolute percentage
21:05:47Watusimotoyes, that;s what I do
21:05:52Watusimoto1% per second, currently
21:05:59Watusimotolinear rate
21:06:08Watusimotobut
21:06:25Watusimotoso simple case
21:06:27raptormaybe bring it to 1%
21:06:32raptori mean drain until 1%
21:06:34raptornext shot wins
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21:06:45Watusimotothat might actually fix my problem totally
21:07:33Watusimotostill, if two players kill the last cores in the same frame, one team will get the win; that is to say that one team has a slight advantage
21:07:39Watusimotothis is not an overtime problem
21:07:46Watusimotojust something I noticed
21:08:10Watusimotoyeah, I think drain to 1% is good
21:08:14WatusimotoI'll try that
21:08:48raptorin the same idle() loop, you mean?
21:10:14raptoreven if that happens, I think the first shot is detected because the updateScore() method is triggered immediately and automatically end the game
21:10:17Watusimotoyes
21:10:32Watusimotothe game ends before the second shot is processed
21:10:38Watusimotoso first team has an advantage
21:10:44Watusimotoadmittedly a small one
21:11:58raptoryou think the serverside packets are somehow processed in team-order?
21:12:30raptorI don't know enough about TNL magic...
21:15:04WatusimotoI am guessing they are processed in arrival order...
21:15:10Watusimotoso maybe it's arbitrary
21:15:57raptorraptor - Build Engineer, Bitfighter Industries Inc.
21:25:00Watusimotothat sounds flashy!
21:25:23Watusimotoso one thing to note is that each team has an unreachable core, the game will last forever
21:25:43Watusimotothat's not necessarily a problem, just a note
21:25:44raptoryup
21:25:48thread_ Quit (Ping timeout: 240 seconds)
21:25:49raptorlevel design fail
21:25:53Watusimotoyes
21:25:58raptormaybe you can have an overtime auditor
21:26:11raptor5 overtimes = you all fail
21:26:20Watusimotothere is only one overtime with core
21:26:48Watusimotobut we could possibly add an upper limit on the additional time
21:30:30raptorwhat happens if someone is repairing the core during overtime?
21:42:03CrazyLinuxNerd Quit (Ping timeout: 245 seconds)
21:50:42raptormaximum 99 seconds of 1% drainage?
21:55:23Watusimotoyou get 1% energy drain at all times, so your suggestion would be max 99 seconds of overtime
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22:01:23WatusimotoI just learned something... do you knwo what this function does?
22:01:31Watusimotonumeric_limits<float>::min()
22:04:47Watusimotoit returns 1.17549e-38, the smallest positive F32
22:05:00Watusimotoit also has the unfortunate property of colliding with our min macro
22:06:14raptorthat is c++11 ?
22:07:56Watusimotouh.... I don;t think so. But I'll check
22:10:50raptorhttp://en.cppreference.com/w/cpp/types/numeric_limits
22:10:56raptornot c++11
22:11:59raptorwow, these <limits> library is so much more complex than TNLs
22:14:53Watusimotoc++98
22:15:59Invisible Quit (Ping timeout: 252 seconds)
22:19:17Watusimotoand more
22:19:17Watusimotohttp://www.cplusplus.com/reference/cfloat/
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23:00:23kaen Quit (Ping timeout: 245 seconds)
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23:08:28BFLogBot Commit: 1723abef40bb | Author: watusimoto | Message: Fix very very hard to find crash that manifested itself in the tests. Ugh!
23:08:29BFLogBot Commit: e401c3cbe88f | Author: watusimoto | Message: Fix broken test now that framework no longer crashes before we get there!
23:08:31BFLogBot Commit: a096fa48a864 | Author: watusimoto | Message: Rename param to be consistent with header
23:08:32BFLogBot Commit: 11f6e70fd10b | Author: watusimoto | Message: Comment
23:08:34BFLogBot Commit: 65ee22a9928b | Author: watusimoto | Message: Rename params
23:08:35BFLogBot Commit: 72bcd041d65f | Author: watusimoto | Message: Reduce casting
23:08:37BFLogBot Commit: 3924ad41059a | Author: watusimoto | Message: Make code a tiny bit more efficient
23:08:38BFLogBot Commit: f5a298f16f73 | Author: watusimoto | Message: Formatting
23:08:40BFLogBot Commit: 667abe4c48c3 | Author: watusimoto | Message: Fix build error and comment
23:08:41BFLogBot Commit: 5e071fd4d1fe | Author: watusimoto | Message: Rewrite getTeamBasedGameWinner() to better encompass the range of situations we are interested in; includes comprensive test coverage
23:08:43BFLogBot Commit: 5f6678169d41 | Author: watusimoto | Message: Fix GameType::onGameOver(), add some test coverage
23:08:44BFLogBot Commit: 286db538c7ab | Author: watusimoto | Message: Merge
23:08:46BFLogBot Commit: 5f64b09b412e | Author: watusimoto | Message: Merge
23:08:47BFLogBot Commit: b8dc8004399c | Author: watusimoto | Message: Interval names
23:08:49BFLogBot Commit: 76e63c66171d | Author: watusimoto | Message: Whitespace
23:08:50BFLogBot Commit: 6649664aa485 | Author: watusimoto | Message: Fix comment
23:08:52BFLogBot Commit: 424908cd1b2e | Author: watusimoto | Message: Finish overtime for all game types... needs testing, refinement
23:08:53BFLogBot Commit: 484cb910b4ea | Author: watusimoto | Message: Merge
23:08:59Flynnn has joined
23:11:23raptorwhy not define F32_SMALLEST as 0
23:11:28raptorinstead of the extra header?
23:16:02raptorit looks like FLT_MIN is the same as F32_MIN
23:16:08raptorunless you meant something else?
23:18:02raptorheading home!
23:18:05raptor Quit ()
23:41:16BFLogBot Commit: c6208077f0a2 | Author: watusimoto | Message: Fix header as suggested by Raptor

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