Timestamps are in GMT/BST.
| 00:00:36 | | Nothing_Much Quit (Quit: Konversation terminated!) |
| 00:03:00 | amgine123 | uh |
| 00:03:39 | amgine123 | what does that mean fordcars ? |
| 00:04:31 | fordcars | Sorry, I tried to connect to a few servers, but because I had a newer revision, well I somehow created a clone of myself in each server ^^ |
| 00:05:01 | raptor | oh yeah - Watusimoto_ our dev tree is somehow incompatible with 019c now... |
| 00:05:05 | raptor | i'm not sure how though |
| 00:06:10 | Watusimoto_ | I may have committed some 020 work |
| 00:06:48 | Watusimoto_ | but maybe I misunderstand. IN any event, we can discuss tomorrow, as I need sleep |
| 00:06:58 | Watusimoto_ | so good night all! |
| 00:07:34 | raptor | night! |
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| 00:23:03 | | BFLogBot Commit: fc379f106d2b | Author: buckyballreaction | Message: CMake: default to using LuaJIT for Linux |
| 00:31:33 | | raptor Quit () |
| 00:33:44 | amgine123 | im playing this game :) http://www.transformice.com/?id=1193054 |
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| 02:56:04 | kaen | finally updating to 14.04 Nothing_Much \o/ |
| 02:56:25 | kaen | only a month and a half late... |
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| 03:11:08 | Nothing_Much | kaen: do you have amd hardware? |
| 03:11:11 | Nothing_Much | also nice! |
| 03:11:23 | kaen | yep |
| 03:11:41 | Nothing_Much | okay |
| 03:11:45 | Nothing_Much | you need to update grub |
| 03:11:47 | Nothing_Much | with radeon.dpm=0 |
| 03:11:58 | Nothing_Much | wait |
| 03:12:01 | Nothing_Much | what graphics card? |
| 03:14:27 | Nothing_Much | I have a request, change the "kill everyone" to "blast everyone" in the in-game tutorial |
| 03:14:57 | Nothing_Much | The "kill everyone" sounds a bit unsettling |
| 03:15:29 | kaen | Radeon HD 6310 |
| 03:15:34 | kaen | I think I agree |
| 03:16:55 | Nothing_Much | kaen: Oh then you should be fine, any sudden restarts? |
| 03:17:07 | kaen | not sudden, no |
| 03:17:16 | Nothing_Much | what about during login? |
| 03:19:42 | kaen | no |
| 03:19:45 | kaen | Nothing_Much: https://code.google.com/p/bitfighter/issues/detail?id=429 |
| 03:19:53 | kaen | that'll be our RFC |
| 03:20:06 | Nothing_Much | rfc? |
| 03:20:39 | kaen | request for comments |
| 03:20:58 | Nothing_Much | woo! |
| 03:21:07 | Nothing_Much | I contributed to something! :D |
| 03:21:17 | Nothing_Much | kaen: Thanks for opening that bug |
| 03:21:29 | kaen | no problem |
| 03:21:35 | kaen | (you can do it too :P ) |
| 03:21:53 | Nothing_Much | Open the same bug? |
| 03:22:01 | kaen | no, no. |
| 03:22:04 | kaen | open bugs in general |
| 03:22:13 | Nothing_Much | ah |
| 03:22:16 | Nothing_Much | yeah I can do that |
| 03:22:44 | Nothing_Much | Oh it looks like the auto login got fixed! |
| 03:24:46 | Nothing_Much | oh wait |
| 03:24:52 | Nothing_Much | it was from 019c |
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| 03:37:28 | amgine123 | voted no |
| 03:37:42 | Nothing_Much | why amgine123? |
| 03:40:08 | amgine123 | because everyone always votes my ideas down |
| 03:40:13 | amgine123 | jk n:) |
| 03:44:22 | Nothing_Much | lol |
| 03:49:05 | | fordcars Quit (Quit: Page closed) |
| 04:12:05 | Nothing_Much | What happened to bobdaduck? |
| 04:16:16 | amgine123 | hes gone for 2 years |
| 04:17:58 | Nothing_Much | Oh, why? |
| 04:18:00 | Nothing_Much | What's he doing? |
| 04:18:04 | Nothing_Much | Military stuff? |
| 04:20:14 | sam686 | don't know, this is his last topic/post from bobdaduck http://bitfighter.org/forums/viewtopic.php?t=2338 |
| 04:20:29 | Nothing_Much | Ah |
| 04:20:33 | Nothing_Much | Yeah I saw that |
| 04:20:38 | Nothing_Much | But I dunno what he's doing |
| 04:20:40 | Nothing_Much | But I wish him luck |
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| 05:22:37 | kaen | suddenly, sam out of no where |
| 05:22:47 | kaen | and just as quick, he's gone |
| 05:34:45 | Nothing_Much | lol |
| 05:34:48 | Nothing_Much | kaen |
| 05:35:27 | Nothing_Much | g'night everybody |
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| 16:30:26 | kaen | yay, unity is usable again! |
| 16:58:10 | | raptor has joined |
| 16:58:10 | | ChanServ sets mode +o |
| 16:58:13 | raptor | good morning! |
| 16:58:43 | raptor | I just had a thought - what if the CMakeLists.txt in the zap/ folder had two .cmake includes: bitfighter.cmake and bitfighterd.cmake |
| 17:11:04 | | Watusimoto_ has joined |
| 17:18:39 | kaen | BEHOLD: my most finely crafted masterpiece, which I have dubbed "bitfighter_019c-1_amd64.deb" |
| 17:18:49 | raptor | OOOooo |
| 17:18:55 | kaen | now I ride with all haste, to present this artifact before the Debian counsel of elders |
| 17:19:05 | kaen | that they may pass judgment upon my handiwork. |
| 17:19:12 | raptor | my magic scroll of backport worked? |
| 17:19:18 | kaen | totally |
| 17:19:23 | kaen | turns out it was blessed |
| 17:19:27 | kaen | so +1 craftsmanship |
| 17:19:35 | | raptor levels up |
| 17:19:38 | kaen | lol |
| 17:19:55 | kaen | I'll throw it up on mentors, file a request-for-sponsorship, and see how it goes |
| 17:20:13 | raptor | may the elders' gray hairs not doom your request |
| 17:20:20 | kaen | haha |
| 17:20:43 | kaen | oh, and also I'm all for splitting up zap/CML |
| 17:21:04 | kaen | I think it makes perfect sense to split up the targets into separate files |
| 17:21:23 | raptor | ok - maybe a bitfighter_test.cmake, too? |
| 17:21:41 | kaen | definitely |
| 17:22:12 | kaen | but really, great work on that patch |
| 17:22:17 | kaen | it built the first time |
| 17:22:23 | raptor | oh sweet |
| 17:22:50 | raptor | it's not too big is it? i'm not sure if debian has guidelines on that... |
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| 18:04:14 | | Watusimoto has joined |
| 18:04:53 | Watusimoto | hello |
| 18:05:20 | raptor | hola |
| 18:05:40 | Watusimoto | I remmeber now why I wanted to do the level md5 stuff |
| 18:05:44 | Watusimoto | it wasn't really for the previews |
| 18:06:03 | raptor | modding and resource transfer! |
| 18:06:10 | Watusimoto | I wanted to make a size calculation for each level to give people a different way of picking levels |
| 18:06:22 | raptor | oh yeah, that... |
| 18:06:28 | Watusimoto | and I figured that calculation would be expensive -- read in the entire level, analyze it, etc. |
| 18:06:35 | raptor | did you just want to sum up the botzone area? |
| 18:06:36 | Watusimoto | so it would make sense to cache the results |
| 18:06:41 | Watusimoto | that was my thought, yes |
| 18:06:56 | Watusimoto | so the fingerprint is the key to the cache results |
| 18:07:12 | raptor | ahh... ok |
| 18:09:04 | raptor | actually... |
| 18:09:10 | Watusimoto | I could perhaps exclude \rs from the hash calculator to ensure line endings didn't mess things up |
| 18:09:22 | raptor | that's a good idea |
| 18:09:30 | Watusimoto | but the hash only needs to be consistent on the same machine for the caching |
| 18:10:10 | raptor | also... the botzone thing has problems that i'm not sure how to get around: |
| 18:10:38 | raptor | 1. two maps same sizes, but one has many more alleys, walls, etc. will calculate as less area, yet play as a longer level |
| 18:11:18 | raptor | 2. the zones included in the level extents can inflate the results considerably |
| 18:11:44 | Watusimoto | for 2, you mean the things around the outside of an enclosed level? |
| 18:11:49 | raptor | yes |
| 18:12:04 | Watusimoto | one thought was to try to count only accessible areas |
| 18:12:20 | Watusimoto | but for 2), at least the inflation would be somewhat proportional to level size |
| 18:12:37 | Watusimoto | so larger levels would appear a bit magnified, but somwehwat consistently |
| 18:12:56 | Watusimoto | of course, roughness may matter, as does proportion |
| 18:13:15 | Watusimoto | but I'm really looking to break levels into 3 or 4 categories |
| 18:13:18 | raptor | this inflation is roughly double: http://imagebin.org/310843 |
| 18:13:23 | raptor | ah ok |
| 18:13:34 | raptor | if you have categories in mind then maybe 'good enough' will work |
| 18:13:39 | Watusimoto | Ha: The Website Ahead Contains Malware! |
| 18:13:48 | raptor | what? |
| 18:13:55 | raptor | it's imagebin |
| 18:13:58 | raptor | what |
| 18:14:16 | raptor | maybe my adblock is filtering something... |
| 18:14:29 | Watusimoto | http://i.imgur.com/MLhT6w1.png |
| 18:14:42 | raptor | i didn't send you there... |
| 18:15:01 | raptor | ah fun |
| 18:15:01 | Watusimoto | no, it's the warning I get |
| 18:15:02 | Watusimoto | ok, so diagonal levels |
| 18:15:09 | Watusimoto | inflate more than vertical ones |
| 18:15:36 | raptor | and any level with 'sections' that use teleporters |
| 18:15:51 | Watusimoto | also, I think we deliberately add the exterior zones... perhaps for size calculations, we wouldn't do that |
| 18:16:04 | raptor | well no |
| 18:16:25 | raptor | we have to have a bounding polyline for the geometric functions |
| 18:16:31 | Watusimoto | (removing \rs from level files would be problematic) |
| 18:16:41 | raptor | so we just took level extents as the easy route |
| 18:16:59 | raptor | filter \r\n |
| 18:17:06 | raptor | both! get 'em' all! |
| 18:17:12 | raptor | actually it probably doesn't matter |
| 18:17:40 | raptor | i bet a download from pleiades should md5 the same across platforms |
| 18:18:16 | Watusimoto | the filtering basically needs to happen inside the md5 calculator... and we use the libtomcrypt version |
| 18:18:40 | raptor | yeah then no filtering |
| 18:18:46 | raptor | unless you preprocess the string data |
| 18:21:14 | Watusimoto | we get the data in 1024 byte chunks |
| 18:21:34 | Watusimoto | so actually it might work |
| 18:21:42 | Watusimoto | at the cost of speed |
| 18:22:50 | Watusimoto | we can probably skip recast for calculating level size |
| 18:23:59 | Watusimoto | I'll start by dumping a size estimate to the log, and we can see if the results make sense |
| 18:24:20 | Watusimoto | but before I get into that... does it make sense to get level size? is it actually useful? |
| 18:26:00 | raptor | hmmm |
| 18:26:23 | raptor | and if it is useful - is it really different to get botzones compared with simple extents? |
| 18:26:58 | Watusimoto | I'm thinking you're on a server with a friend, and want a small combat level... so you select Levels > Size > Small, and pick from there |
| 18:27:26 | raptor | what if we add a level parameter: Size: small/medium/large |
| 18:27:40 | Watusimoto | and let the user specify? |
| 18:27:52 | raptor | or we can do a simple extents calculation to default it |
| 18:27:58 | raptor | and yes, then let user specify |
| 18:28:12 | Watusimoto | the user could populate it while they're filling in the min and max player counts! |
| 18:28:40 | Watusimoto | simple extents might be good enough |
| 18:29:00 | Watusimoto | well, except for those levels that are a collection of widely spaced islands |
| 18:29:05 | Watusimoto | connected by teleporters |
| 18:29:25 | Watusimoto | you can have some pretty small levels occupying a pretty big area |
| 18:35:54 | Watusimoto | well, I'm going to try it and see what the performance/accuracy is |
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| 18:40:02 | Watusimoto_ | where did I go?!? |
| 18:42:18 | | Watusimoto Quit (Ping timeout: 240 seconds) |
| 18:44:04 | Watusimoto_ | ok, back later |
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| 19:04:09 | kaen | they want man pages |
| 19:04:37 | raptor | what |
| 19:04:59 | raptor | can we somehow convert 'bitfighter -rules' into a manpage? |
| 19:05:23 | kaen | there's a help2man command, I'm seeing how that goes |
| 19:05:26 | raptor | i don't think i've ever done manpage building before... |
| 19:05:49 | kaen | it's pretty simple, there's just a little markup file |
| 19:06:50 | kaen | but, I think it's a good sign for that to be the first thing they mentioned |
| 19:07:07 | kaen | it's almost at the very bottom of the "minor issues" section here: https://ftp-master.debian.org/REJECT-FAQ.html |
| 19:07:37 | kaen | but it's a hard requirement for ubuntu, anyway |
| 19:08:00 | raptor | huh, ok |
| 19:08:23 | raptor | interesting that linking against openSSL is a serious violation |
| 19:09:04 | kaen | interestingly because of a license incompatibility |
| 19:09:13 | kaen | (I'm sure that page predates heartbleed) |
| 19:09:28 | kaen | Jul 2013 |
| 19:09:40 | raptor | Minor issues, sometimes also named "Good packaging behavior". Not a single one is enough to get you a REJECT |
| 19:10:13 | kaen | but we're not just avoiding a reject, we have to find a sponsor |
| 19:10:24 | raptor | ah ok |
| 19:10:30 | kaen | I have to convince someone that uploading our package won't ruin their reputation :P |
| 19:11:17 | raptor | EXECUTABLE should accept `--help' and `--version' |
| 19:11:19 | kaen | unless anybody knows a guy? |
| 19:11:44 | raptor | not I |
| 19:12:08 | kaen | maybe there's a corrupt bureaucrat I could bribe |
| 19:15:02 | kaen | hey, help2man works alright! |
| 19:15:29 | kaen | help2man -h "-help" -v "-version" --no-discard-stderr exe/bitfighter > bitfighter.man ; man ./bitfighter.man |
| 19:15:42 | kaen | very impressive |
| 19:16:23 | raptor | oh wow |
| 19:16:25 | raptor | that's cool! |
| 19:16:56 | kaen | I can clean that up no problem |
| 19:24:33 | raptor | maybe we should do the clean-up in the game itself |
| 19:36:20 | kaen | definitely |
| 19:36:33 | kaen | maybe we could make it accept sane arguments, too |
| 19:37:11 | kaen | I would try --help, then -h, but I wouldn't think to try -help |
| 19:37:39 | kaen | I would guess /? before -help |
| 19:37:40 | kaen | :) |
| 19:37:43 | raptor | haha |
| 19:38:10 | raptor | i don't remember the reasoning, i think watusimoto wrote the entire thing (and refactored it several times) |
| 19:38:29 | raptor | we may even have logic that is specifically looking for a single dash - |
| 19:38:37 | kaen | I think all we need to do is make it not choke on two dashes |
| 19:38:46 | kaen | and leave everything else as-is |
| 19:39:04 | kaen | but I'm sure it's a state-machine parser so that is likely not trivial |
| 19:42:57 | | LordDVG Quit (Remote host closed the connection) |
| 19:44:35 | kaen | oh, actually I think I found a one-liner to do it |
| 19:49:25 | raptor | what is the manpage convention on line width? |
| 19:52:05 | kaen | as far as I can tell, it wraps automatically |
| 19:53:09 | kaen | it looks like 73 characters if you're on a standard size terminal |
| 20:02:37 | raptor | my manpage doesn't wrap.. |
| 20:03:49 | kaen | bummer :/ |
| 20:04:17 | raptor | i'm tinkering with the commands... |
| 20:12:36 | kaen | sweet, we have a man page now \o/ |
| 20:12:47 | kaen | `man bitfighter` feels pretty good |
| 20:12:56 | raptor | hahaha |
| 20:13:09 | raptor | I'm working on spitting out a version |
| 20:13:13 | raptor | --version |
| 20:13:20 | raptor | what should I put in there? |
| 20:15:55 | kaen | looking at gcc, I think: bitfighter 019c |
| 20:16:01 | kaen | then a short blurb about the license |
| 20:16:34 | kaen | actually I don't think we need any of that license business |
| 20:16:38 | kaen | apt-get doesn't do it |
| 20:16:52 | kaen | just bitfighter 019c sounds right |
| 20:17:07 | kaen | maybe a revision for development builds |
| 20:17:27 | raptor | ok |
| 20:17:39 | raptor | how do we tell dev builds? |
| 20:18:12 | raptor | maybe just TNL_DEBUG |
| 20:20:12 | kaen | sounds fine |
| 20:20:17 | kaen | usually DEBUG is defined too |
| 20:25:27 | kaen | I actually that's backwards... gcc defines NDEBUG for release builds, and nothing for debug builds |
| 20:25:44 | kaen | but anyway... better use TNL_DEBUG :P |
| 20:26:02 | raptor | ok |
| 20:26:06 | raptor | almost done... |
| 20:26:14 | raptor | doing the double dash may be tricky... |
| 20:26:34 | raptor | there's an aligned enum in here with all the options :( |
| 20:27:10 | kaen | in that while loop in GameSettings::readCmdLineParams |
| 20:27:40 | kaen | convert --foo to -foo when assigning "arg" |
| 20:27:42 | kaen | wouldn't that work? |
| 20:27:49 | raptor | yes! |
| 20:27:51 | raptor | good idea |
| 20:36:34 | raptor | it works! |
| 20:40:17 | raptor | ok, just committed |
| 20:40:30 | | BFLogBot Commit: 49c2c629ab97 | Author: buckyballreaction | Message: Add -version command to the bitfighter executable. Also add a hack to allow double dashes '--' for command line options |
| 20:45:50 | kaen | I just interrupted lintian with ctrl+c and got a stack trace |
| 20:45:54 | kaen | it's perl all the way down |
| 20:46:03 | raptor | oh the horror |
| 20:46:05 | kaen | can not be unseen.... |
| 20:47:13 | raptor | now we know the real reason behind the debian beauracracy |
| 20:47:52 | raptor | openSUSE rewrote their rpmlint into python |
| 20:48:02 | kaen | I think it's just a testament to how twisted the debian hive-mind is |
| 20:48:06 | raptor | from a bash/perl mesh, i think |
| 20:48:55 | kaen | wow |
| 20:49:07 | kaen | perl is like digital cuniform |
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| 20:50:30 | kaen | oh, lintian is actually pretty sane perl |
| 20:50:37 | kaen | for whatever that's worth |
| 21:12:56 | raptor | what is the short description of our game again? |
| 21:13:06 | raptor | Bitfighter, a multi-player space combat game! ??? |
| 21:14:42 | kaen | here's what I'm working with: http://pastebin.com/JPJq3b10 |
| 21:14:46 | kaen | definitely looking for input |
| 21:15:36 | raptor | wasn't there a recent forum thread on this that came up with good ideas? |
| 21:16:02 | kaen | oh, I think so |
| 21:17:16 | raptor | i found "Coding, community, and creativity" |
| 21:20:57 | kaen | here's one from wat: |
| 21:20:58 | kaen | Bitfighter -- the fast-paced team-based outer-space multi-player arcade game. Blast your friends, kill your enemies. Steal their flags and nuke their cores. Customize your ship to be sneaky, or overwhelm with superior firepower. Bitfighter is fast, fun, and frenetic. |
| 21:21:21 | raptor | zap your enemies :) |
| 21:21:41 | kaen | right :) |
| 21:22:38 | kaen | I've been playing triple/bouncer/burst/cloak/repair lately |
| 21:22:42 | kaen | like a *lot* |
| 21:22:45 | raptor | oooo |
| 21:22:55 | raptor | interesting... |
| 21:23:01 | raptor | i've never used that combo... |
| 21:23:04 | kaen | coming from someone who never strayed from phaser/shield/boost before 019 |
| 21:23:22 | kaen | it's a great FFA loadout |
| 21:23:55 | kaen | you cloak, swoop in to a fray with triple or burst as appropriate, and pick off the survivors |
| 21:24:29 | raptor | ha! |
| 21:24:36 | kaen | and of course with repair you have a massive advantage on repair-less ffa maps |
| 21:25:00 | kaen | oh, and those curvy levels are great for bouncers |
| 21:25:12 | kaen | I've started making little circular chambers to hold flags in ctf |
| 21:25:39 | kaen | makes bouncer a devastating defensive measur |
| 21:25:40 | kaen | e |
| 21:25:56 | kaen | whoa.... |
| 21:26:01 | kaen | I just had a thought |
| 21:26:11 | kaen | I'm going to put bouncer turrets there to defend... |
| 21:26:24 | raptor | hahaha |
| 21:27:17 | kaen | I've also found places on some of my maps where you can boost and dump bouncers into |
| 21:27:25 | kaen | and it acts as like some sort of curvy cannon |
| 21:27:38 | kaen | so you can put out these super-dense clouds of bouncers |
| 21:27:49 | kaen | and you can't be fired on by other weapon types |
| 21:28:01 | raptor | yes... |
| 21:28:19 | raptor | in fact, one of the first things i do on a kaen map is equip bouncers :) |
| 21:28:24 | kaen | hehe :) |
| 21:28:31 | kaen | it's one of the last things I do when I make them |
| 21:28:52 | kaen | just something about my workflow makes a lot of curvy tunnely areas |
| 21:28:58 | raptor | during the BBB, there was one FFA map that I lost... not because I didn't have enough kills - i had almost twice the winning score - but because i kept killing myself with bouncers |
| 21:29:11 | kaen | yeah, that's the downfall |
| 21:29:18 | kaen | but it's *so* much fun to play like that in FFA |
| 21:29:23 | kaen | just beserk and spam bouncers |
| 21:29:24 | raptor | haha, so true |
| 21:29:38 | kaen | berserk |
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| 22:06:38 | | BFLogBot Commit: eff33a27a568 | Author: buckyballreaction | Message: Minor changes to -help output. This allows nicer creation of manpage with help2man, too |
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| 23:03:46 | Watusimoto | argh... a minor flaw in my plans... levelgens can make small looking levels large! |
| 23:04:05 | raptor | yes! |
| 23:04:43 | raptor | levelgens can wreak havoc! |
| 23:05:20 | Watusimoto | they are a disorderly intrusion into our little orderly world |
| 23:05:22 | Watusimoto | bah! |
| 23:06:17 | raptor | maybe we should make min/max players mandatory? |
| 23:06:47 | raptor | or at least add a big red warning... |
| 23:28:47 | kaen | I think that's reasonable |
| 23:35:23 | | Watusimoto Quit (Ping timeout: 245 seconds) |
| 23:51:39 | | kaen Quit (Remote host closed the connection) |
| 23:53:03 | | kaen has joined |
| 23:58:26 | | Flynnn Quit (Quit: This computer has gone to sleep) |