#bitfighter IRC Log

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IRC Log for 2014-05-19

Timestamps are in GMT/BST.

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01:34:20Nothing_Muchanybody here? o.o
01:34:25raptornope
01:34:44Nothing_Muchaw darn
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16:00:22raptorgood morning!
16:07:28watusimotohi
16:08:11raptorhi
16:09:41watusimotoI've been working on a refactor of level loading that has kind of stalled
16:10:25watusimotothe idea is good, it's totally implemntable, but I'm in a really tedious part now, and there just seems to be a lot to do, no matter how much I do
16:10:32raptoris that why the 'timings' noise exists when hosting?
16:10:48watusimotosort of, not really
16:10:54watusimotothe timings led me into the refactor
16:11:13watusimotobut that had to do with what is the fastest way to get info about a level and get its hash
16:11:24watusimotothat is gone in my version
16:11:29watusimotowhich is, sadly, far from being ready
16:11:51watusimotothe idea is to load levels into a Level object, and pass that to client/server game
16:12:22watusimotoit will also let us load a level without having a game to attach it to -- to measure it's size, or perhaps take a screen shot
16:12:50watusimotoit will also get rid of the highly ugly "processPseudoItem" garbage
16:12:52raptora level object? would that be a wrapper for all the BfObjects, etc. that are loaded up line-by-line?
16:13:15watusimotoit's basically a database plus loading code plus some meta info about the level
16:13:27raptorah, interesting
16:13:33watusimotoso currently you do something like game->loadLevel()
16:13:58watusimotonow you'll do Level.level; level.load(); game->setLevel(level)
16:14:18watusimotoit will also make testing cleaner
16:14:29watusimotobecause you can test the way the level loads independent of any game consideration
16:15:31watusimotoand it will remove several hundred lines of code from game/clientgame/servergame
16:15:40watusimotoand that's always good!
16:15:53watusimotoso it's a good refactor, but just... difficult
16:16:02watusimotoit feels like a real slog
17:08:42watusimoto Quit (Ping timeout: 240 seconds)
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17:36:47raptorsory about the slog
17:36:52raptor*sorry
17:52:07Watusimotoyeah well, that's life
17:52:32Watusimotoor rather, that's programming
17:53:18raptoryou mean it can't be all fun and games? even when programming fun and games? :)
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20:48:27YoshiSmb_mHi Guys
20:53:17raptorhello
20:54:25YoshiSmb_mlong long time i dint enter here
21:02:00YoshiSmb_mRaptor: Something New happend?
21:02:06raptorlike what?
21:02:16raptoroh, no - not much with bitfighter
21:02:47YoshiSmb_mi noticed a change on BFLogBot Log
21:02:47BFLogBotSummer is butter on your chin and corn mush between every tooth.
21:03:17YoshiSmb_mah
21:03:39YoshiSmb_mnothing did change huh?
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22:00:35Nothing_MuchYoshiSmb_m: Yeah it looks better :)
22:00:47Nothing_MuchThe chatlogs
22:01:15Watusimoto has joined
22:01:18raptorI need a better algorithm for the name colors...
22:01:41raptoreverything will basically be some form of green/purple/blue
22:01:56YoshiSmb_myep
22:03:54Watusimoto_ Quit (Ping timeout: 240 seconds)
22:03:58raptorbasically in the RGB scheme, R is always 4-7 (from hex 0-F)
22:12:48Watusimoto_ has joined
22:14:23YoshiSmb_m took much damage from a small fall outside due to a rock
22:14:57Watusimoto Quit (Ping timeout: 240 seconds)
22:15:51YoshiSmb_m Current Status: injured but ok
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23:07:41raptor Quit ()
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