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| 11:13:58 | raptor | good morning! |
| 11:37:32 | sam686 | I have put a dumb simple index.html on where the level database is suppose to be http://bitfighter.org/levels |
| 11:38:16 | raptor | thanks! |
| 11:41:34 | sam686 | Also created kaen user with /home/kaen/.ssh/authorized_keys (he might be able to log in without having the password set) |
| 11:42:22 | raptor | you have a record of his public key? |
| 11:43:12 | sam686 | kaen gave it to me a few days ago, when asking to move buildbot into my home server with lots of RAM |
| 11:43:32 | sam686 | but he barely haven't done nothing to it, |
| 11:44:46 | sam686 | of course his buildbot dies a day later, still on his limited vps |
| 11:44:57 | sam686 | or weak vps i might say |
| 11:51:01 | raptor | haha |
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| 17:08:53 | Watusimoto | howdy all |
| 17:10:31 | raptor | bit twiddling! |
| 17:10:34 | raptor | in python! |
| 17:14:50 | Watusimoto | great! |
| 17:17:36 | Watusimoto | btw, I made GameSettings into a global static (as it once was). Getting the settings in the editor was getting ugly as I am decoupling the editor from the ClientGame |
| 17:18:03 | Watusimoto | I partly feel this is a step backwards, but I updated all the tests, and I think everything is still testable after this change |
| 17:18:37 | raptor | maybe we could create a GlobalStaticsManager |
| 17:18:40 | raptor | :) |
| 17:19:11 | Watusimoto | great! |
| 17:19:32 | Watusimoto | I did a fair bit of reading on the subject before I made the change, and I didn't find a lot of arguments against it |
| 17:19:32 | raptor | how is the decoupling going? |
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| 17:19:39 | Watusimoto | it's going |
| 17:19:45 | raptor | yeah, sometimes a static is just... needed |
| 17:20:23 | Watusimoto | in our case, I can't find any use cases where we will need more than one settings object; even when hosting or playing with multiple clients, a single settings object makes sense |
| 17:29:02 | raptor | sounds good to me |
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| 17:43:31 | raptor | it's difficult to search for data on things that preceded the modern internet era - like how windows 3.1 writes its binary data to a file |
| 17:47:04 | Watusimoto | if it happened pre-Internet... it didn't happen |
| 17:47:32 | raptor | specifically, i'm looking to see how a 32bit integer was stored in binary in a compiled Win16 exe |
| 17:47:57 | raptor | what order, i mean |
| 17:48:13 | raptor | i suspect it's either C D A B or D C B A |
| 17:48:28 | raptor | or maybe B A D C |
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| 18:21:16 | Watusimoto | I think CDAB, but I'm not sure |
| 18:52:15 | Watusimoto | Does the bot that report commits work? |
| 18:52:58 | Watusimoto | Apparently not |
| 18:55:33 | raptor | yes it does |
| 18:55:42 | raptor | but the web hook for it needs to be rewritten |
| 18:55:49 | raptor | unless sam686 happens to have a copy somewhere |
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| 19:02:00 | Watusimoto | ok, I added that to the etherpad |
| 19:02:19 | raptor | ok thanks |
| 19:02:35 | Watusimoto | so walls are still mucked up, but the game no longer crashes so much |
| 19:03:15 | Watusimoto | I'm going to bed, but I finally feel that I made some progress |
| 19:03:36 | Watusimoto | and still, after all this, I feel that the refactor is on the right track |
| 19:03:43 | raptor | oh good |
| 19:05:11 | raptor | i'll do a quick code review and clean-up if needed |
| 19:05:16 | raptor | later tonight, i think |
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| 21:38:57 | sam686 | I fell asleep for 9 hours, just woke up\ |
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| 23:42:57 | no_mu | Howdy everyone |
| 23:44:52 | sam686 | hi |
| 23:46:54 | no_mu | hope everything's doing okay |