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| 00:26:40 | fordcars | Night! |
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| 00:32:57 | fordcars_ | Hi again |
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| 00:48:24 | sam686 | does http://sam6.25u.com/bitfighter/gamereports/gamereports.php matches http://bitfighter.org/stats/gamereports.php ? |
| 00:48:34 | sam686 | so far it does (mostly) match |
| 00:48:54 | sam686 | except the "Note: All times are given in America Pacific time zone" part |
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| 11:31:14 | NeonPortal | eyyy |
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| 11:59:20 | raptor | good day! |
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| 18:31:55 | amgine123 | hello |
| 18:32:00 | amgine123 | sorry been busy |
| 18:32:04 | amgine123 | anything nrw to test ? |
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| 18:35:26 | amgine123 | anyone here not afk? XD |
| 18:43:34 | | fordcars has joined |
| 18:46:23 | Nothing_Much | Hey amgine123 |
| 18:47:32 | amgine123 | so i had a idea regarding bitfighter |
| 18:48:15 | Nothing_Much | What's up? |
| 18:49:09 | amgine123 | would it be possible to have a master level list which is all the levels on pleiades and when someone creates server it just loads the master list from pleiades it would make having all user levels in your server easy AND reduce file download size for users. |
| 18:49:55 | amgine123 | anyways someone would just create a room and all the levels would be there. |
| 18:50:12 | Nothing_Much | I think the pleiades server does that already? |
| 18:50:51 | amgine123 | no it just laods the levels currently from your user levels file |
| 18:51:20 | amgine123 | im saying it would get all the levels on pleadies and put them on the in game level list |
| 18:51:40 | amgine123 | so ther ewould be no levels file for users who downaloded BF |
| 18:52:59 | fordcars | Oh, that would be possible |
| 18:53:10 | fordcars | As in, like a web based cloud server |
| 18:53:13 | Nothing_Much | fordcars: What does he mean? Sorry, I've been doing things |
| 18:53:15 | Nothing_Much | Ohh... |
| 18:53:15 | amgine123 | yes |
| 18:53:25 | fordcars | http://powdertoy.co.uk/ has this |
| 18:53:59 | fordcars | You upload your levels to Pleiades, and when you start Bitfighter, you request a level list. Then, when you click on one, it downloads it. |
| 18:54:02 | fordcars | And plays it |
| 18:54:09 | Nothing_Much | Ah |
| 18:54:12 | Nothing_Much | That'd be awesome |
| 18:54:25 | fordcars | We would need a better interface for that though |
| 18:54:39 | fordcars | Going through a list would be horrible for 2000 levels |
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| 18:55:03 | Nothing_Much | wut |
| 18:55:05 | fordcars | We would maybe a grid-style interface with pleiades screenshots |
| 18:55:07 | amgine123_ | im sorry i crashed |
| 18:55:07 | Nothing_Much | 2000 levels? |
| 18:55:11 | Nothing_Much | no problem amgine123_ |
| 18:55:15 | fordcars | Nothing_Much: i dunno, but eventually :P |
| 18:55:18 | amgine123_ | this irc is crashy for me |
| 18:55:25 | Nothing_Much | Ah that sucks dude |
| 18:55:42 | Nothing_Much | eh, I'm more interested in GLES support so I can or could play it on ARM |
| 18:55:51 | fordcars | You can |
| 18:56:00 | fordcars | If it supports ogl1 |
| 18:56:02 | fordcars | :P |
| 18:56:06 | amgine123_ | why not jsut put all of BF on a cloud server =p |
| 18:56:09 | fordcars | But probably not |
| 18:56:13 | Nothing_Much | fordcars: I said GLES |
| 18:56:17 | amgine123_ | then users would jsut have to connect |
| 18:56:36 | amgine123_ | not bots no levgens no levels no scripts no lua |
| 18:56:41 | fordcars | Bitfighter works with OpenGL ES 1.1 |
| 18:56:44 | amgine123_ | just a connection client =p |
| 18:56:45 | fordcars | not OpenGL ES 2 |
| 18:56:47 | Nothing_Much | argh |
| 18:56:53 | fordcars | :P |
| 18:56:56 | Nothing_Much | OpenGLES 2.0 then ! |
| 18:57:00 | fordcars | It runs on Android with graphics |
| 18:57:05 | fordcars | Haha ok |
| 18:57:06 | amgine123_ | omg! |
| 18:57:07 | Nothing_Much | yeabut |
| 18:57:11 | Nothing_Much | not on recent phones |
| 18:57:14 | amgine123_ | i jsut got a popup from norton antivirus |
| 18:57:15 | fordcars | No it sucks on Android |
| 18:57:24 | Nothing_Much | Since I was told that GLES 1.1 is completely dropped from all ARM hardware |
| 18:57:25 | amgine123_ | level nortons never done that before |
| 18:57:38 | fordcars | Nothing_Much: probably, it's old stuff! |
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| 18:57:49 | fordcars | Bitfighter needs graphical upgrades |
| 18:57:56 | fordcars | Anywho, going to go eat, lates! |
| 18:58:08 | amgine123_ | hmm i wonder if my norton expires if norton will stop bothering me about downalods |
| 18:58:21 | amgine123_ | i can only hope ^_^ |
| 18:59:36 | Nothing_Much | l8r fordcars |
| 19:04:04 | amgine123_ | question why don't we just put all of bitfighter on a cloud server system no downloads that way downloads scare users away ya know. |
| 19:05:16 | Nothing_Much | amgine123_: flash player |
| 19:05:20 | Nothing_Much | and it's baaaaaaaaaaaaad |
| 19:06:03 | amgine123_ | I garentee if BF went 100% online BF user count would increase at least 200% |
| 19:06:18 | amgine123_ | adobe flash player not java =p |
| 19:06:49 | Nothing_Much | I said Flash player is bad |
| 19:06:52 | Nothing_Much | In fact, I hate it |
| 19:07:39 | amgine123_ | javascript then ? |
| 19:07:46 | Nothing_Much | maybe |
| 19:07:48 | Nothing_Much | idk |
| 19:07:55 | Nothing_Much | if I can test that out, I'd totally do that |
| 19:08:21 | amgine123_ | btw I have a issue that Im putting up for fixing in BF |
| 19:08:37 | amgine123_ | when BFupdater runs there is no message to tell if it updated or not. |
| 19:09:11 | amgine123_ | it jsuyt runs then closes |
| 19:09:31 | sam686 | some simple games use both html5 and javascript |
| 19:10:01 | sam686 | but i don't think it can read joysticks and it's networking might be limited |
| 19:15:27 | fordcars | Chrome can use gamepads |
| 19:15:51 | fordcars | http://www.chromeexperiments.com/ A bunch of Htm5 games |
| 19:16:10 | fordcars | http://hexgl.bkcore.com/ A cool Html5 + WebGl game |
| 19:16:13 | Nothing_Much | Don't make BF Chrome-dependent |
| 19:16:16 | Nothing_Much | pls |
| 19:16:20 | Nothing_Much | I'd like everything universal |
| 19:16:26 | fordcars | I aggree |
| 19:16:38 | fordcars | But Html5 is a standard |
| 19:17:09 | Nothing_Much | Don't use NaCL or whatever that Chrome thing is |
| 19:17:33 | amgine123_ | but can we put a message on Bfupdater ? |
| 19:18:08 | amgine123_ | also another minor issue we should put a limit on the nubmer of BF poeple can run to 2 ie if Bf is already running dont open it i once accidenrlt had 5 BF games up at once. |
| 19:18:18 | amgine123_ | er to 1 |
| 19:19:02 | fordcars | Nothing_Much: NaCl? Salt |
| 19:19:04 | fordcars | :P |
| 19:19:20 | fordcars | All of html5 games should work on big web browsers |
| 19:19:21 | sam686 | webgl? i think thats in both firefox and chrome |
| 19:19:21 | Nothing_Much | Teehee |
| 19:19:29 | fordcars | Yep, and Safari |
| 19:19:31 | Nothing_Much | WebGL yes is in Fx and Chrome |
| 19:19:33 | Nothing_Much | That's good |
| 19:19:48 | fordcars | Bitfighter will probably use it if it goes to javascript |
| 19:20:00 | Nothing_Much | yeah |
| 19:20:15 | sam686 | but it probably requires hardware 3D acceleration so webgl can run at good speed |
| 19:20:48 | Nothing_Much | sam686: everything comes with hardware acceleration nowadays, dude |
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| 19:21:10 | fordcars | WebGl does that I belive, http://hexgl.bkcore.com/ shows this, it's preety |
| 19:21:21 | Nothing_Much | Yep I saw that |
| 19:31:54 | amgine123_ | <.> |
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| 19:45:50 | Raven67854 | emscripten |
| 19:46:11 | amgine123_ | hello! |
| 19:46:17 | Raven67854 | Hey |
| 19:46:28 | Raven67854 | or do a complete re-write using your own WebGL engine |
| 19:51:47 | amgine123_ | how about WIX ? |
| 19:52:48 | amgine123_ | for a BF hosting service |
| 20:08:57 | fordcars | Raven67854: Emscripten probably ;) |
| 20:09:17 | fordcars | It compiled, but the networking library didn't bother |
| 20:29:25 | amgine123_ | <.< |
| 20:33:08 | amgine123_ | ford |
| 20:34:43 | | Watusimoto_ has joined |
| 20:35:14 | fordcars | Wassup? |
| 20:43:17 | amgine123_ | wanna play ? |
| 20:43:51 | amgine123_ | btw every user i have tried to get to play bitfighter cant downalod stuff so i think we need to put Bf online.. or at least all the in game stuff so poeple jsut connect to a server |
| 20:45:57 | fordcars | Sorry, I am working right now "P |
| 20:46:05 | amgine123_ | :( |
| 20:46:11 | fordcars | We can play like in 3 hours I think |
| 20:46:12 | amgine123_ | btw anything i can do ? |
| 20:46:19 | amgine123_ | anything need testing ? |
| 20:46:27 | fordcars | idunno : |
| 20:46:29 | fordcars | ( |
| 20:49:57 | watusimoto | amgine123_: I will need a lot of testing soon, but not at the moment. |
| 20:51:28 | amgine123_ | all right |
| 20:51:44 | amgine123_ | @wattsimo can we push my idea for a Bfupdater message |
| 20:51:58 | amgine123_ | when bfupdater runs it jsut runs or closes so we dont know if it updated or not |
| 20:52:03 | amgine123_ | jsut a thought |
| 20:54:20 | amgine123_ | should i put a issue for it or not |
| 20:58:06 | watusimoto | what is your idea? |
| 20:58:38 | watusimoto | ah, I see |
| 20:59:21 | watusimoto | yes, sure, out in an issue. |
| 21:00:52 | amgine123_ | do you think it warrents a issue though ? |
| 21:13:26 | amgine123_ | just wondering |
| 21:13:41 | amgine123_ | i mean how would Bf know if it updated itslef |
| 21:13:50 | amgine123_ | >.> |
| 21:13:56 | amgine123_ | !ideas |
| 21:13:56 | BFLogBot | To enter a feature request: http://tinyurl.com/bfnewfeature -- To view all feature requests: http://tinyurl.com/bffeatures |
| 21:23:26 | | raptor has joined |
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| 21:23:46 | raptor | good evening! |
| 21:24:36 | amgine123_ | hello raptor please see https://code.google.com/p/bitfighter/issues/detail?id=460&thanks=460&ts=1411003264 |
| 21:26:26 | raptor | hi |
| 21:26:54 | amgine123_ | wattsimo thinks it desereved a issue do you agree ? |
| 21:26:59 | amgine123_ | also anything new to test ? |
| 21:27:05 | raptor | amgine123_: the issue is that you want a notification when it loads? |
| 21:28:01 | raptor | that is this issue, which I thought I fixed: https://code.google.com/p/bitfighter/issues/detail?id=402 |
| 21:28:05 | amgine123_ | well it just runs and closes |
| 21:28:12 | amgine123_ | for me with no message |
| 21:28:12 | raptor | ah, that would be a crash |
| 21:28:26 | raptor | so if it crashes, then that means.... ummm... |
| 21:28:32 | raptor | we need to find out why it crashes |
| 21:28:44 | raptor | can you run from command line and pastie what it says? |
| 21:28:44 | amgine123_ | I dontr think its a crash |
| 21:28:53 | amgine123_ | but ok how |
| 21:28:56 | watusimoto | last night I got rid of most of our wall-specific set up code |
| 21:29:01 | raptor | oh boy! |
| 21:29:06 | raptor | hi watusimoto |
| 21:29:09 | watusimoto | everything works, except for editor plugins |
| 21:29:10 | watusimoto | hi |
| 21:29:22 | raptor | amgine123_: open command prompt, change directory to where the notifier is, run it |
| 21:29:22 | watusimoto | well, and perhaps levelgens |
| 21:29:30 | watusimoto | though I think they both use the same codepath |
| 21:31:14 | watusimoto | attachmate got bought?? |
| 21:31:24 | raptor | 'merged' |
| 21:31:29 | watusimoto | with papermate? |
| 21:31:38 | amgine123_ | umm give me steps im very stupid XD |
| 21:31:53 | raptor | it doesn't officially merge until early November sometime |
| 21:32:01 | watusimoto | fun times! |
| 21:32:03 | raptor | the new company is smaller, based in UK |
| 21:32:23 | watusimoto | cheers! |
| 21:32:29 | raptor | :) |
| 21:32:42 | raptor | and they provide a software called 'Visual COBOL' |
| 21:32:42 | watusimoto | I hope not in scotland |
| 21:33:05 | watusimoto | I don't know why that made me shiver |
| 21:33:15 | raptor | same feeling I had! |
| 21:33:31 | watusimoto | if you want to earn tons of money, cobol is where it's at |
| 21:34:39 | watusimoto | visual cobol may be making the best of a bad situation |
| 21:34:57 | raptor | i think it worries me slightly that world's banking systems are run on that old stuff |
| 21:36:05 | raptor | i mean a language is a language... |
| 21:36:08 | raptor | but the hardware... |
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| 22:14:41 | amgine123_ | ey raptor are you afk |
| 22:15:17 | amgine123_ | who is the current hosting service for www.bitfighter.org |
| 22:15:18 | | Watusimoto has joined |
| 22:15:28 | raptor | hi |
| 22:15:41 | raptor | um.. i think Watusimoto knows that better |
| 22:17:11 | amgine123_ | raptor would it be ok to start a https://www.booster.com/ page to get donations for maybe to get some advertising gogole advertising ourt or get some money for a good Bf server. |
| 22:17:20 | amgine123_ | i was wondering if you would be interested |
| 22:17:35 | raptor | I'm not really interested in money stuffs |
| 22:17:54 | raptor | and I think kaen has already done/is doing advertising |
| 22:18:06 | amgine123_ | well yes but i think this could work well |
| 22:18:14 | raptor | also, we don't really need a better server. I think our current one suits our needs |
| 22:18:19 | amgine123_ | we could get more income to do some google ads going |
| 22:18:34 | amgine123_ | umm no it doesnt if we get more users our current structure would be horrible |
| 22:19:19 | amgine123_ | i dont mean to be rude but ive been around alot of popular gams i know how the optimize stuff well you should listen ;) |
| 22:19:45 | raptor | structure? I think the structure is great. If we had more users, say 20 from several different countries, then maybe we'd want to have servers in different places |
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| 22:20:36 | amgine123_ | well lets say that bitfighter suddenly gets 1000 users our current structure wont hold up well |
| 22:21:41 | raptor | that's seems to be pretty low risk of happening |
| 22:21:53 | raptor | i think it would hold well even if we had 20 users online all the time |
| 22:24:13 | fordcars | I think that the 1000 players could host their own servers |
| 22:26:07 | amgine123_ | yeah and you woulkd have to nagigate like 200 pages of rooms |
| 22:27:42 | fordcars | Yeah we would have to repair that eventually |
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| 22:31:07 | amgine123_ | saying that is like saying i will get a fire extinguisher when there is a fire. |
| 22:31:25 | raptor | that's just a client change |
| 22:31:42 | raptor | the master/server architecture can handle lots |
| 22:31:59 | raptor | master is only needed to show the list and do authentication - then anyone can host a server |
| 22:32:17 | amgine123_ | another major issue is te current modding system |
| 22:32:39 | amgine123_ | if players can mod hte servers they create we will have tons of issues with power abuse with many users |
| 22:33:01 | amgine123_ | you should NEVER give the players the mod abilitys you should just have some global mods |
| 22:33:19 | raptor | then it wouldn't be an open source game |
| 22:33:21 | amgine123_ | i know plenty of games that tried that and ultimlty died because poeple were not using it properly |
| 22:33:35 | raptor | we cannot prevent modding |
| 22:33:40 | raptor | ever |
| 22:33:41 | amgine123_ | yes you can |
| 22:33:50 | raptor | not if it's an open source game |
| 22:34:29 | sam686 | __builtin_bswap16 __builtin_bswap32 __builtin_bswap64 might be faster then what tnlEndian.h has |
| 22:34:34 | amgine123_ | hear me out at least set up a preban system maybe so if you can have some global mods to ban poeple and if somone is ban they will be banned from eh bitfighter master serverlist. |
| 22:35:13 | amgine123_ | cause if we get more members there will people who will need bans fro being vulgar rude or illegial to poeple |
| 22:36:21 | amgine123_ | it will happen |
| 22:36:32 | raptor | sam686: are those standard c++98 functions? |
| 22:36:35 | fordcars | Bitfighter supports mods, called levelgen :) And it's opensource too, so go ahead and mod it. One of my favourite things about Bitfighter is the fact that everything happens server side, so the client can't hack and cheat, but the server can be completely modified |
| 22:36:53 | raptor | or are you talking about the windows only stuff |
| 22:37:00 | sam686 | no, it came from https://gcc.gnu.org/onlinedocs/gcc/Other-Builtins.html |
| 22:37:16 | raptor | ah, gcc |
| 22:37:22 | raptor | we need to be complier-agnostic |
| 22:37:29 | sam686 | on windows it is _byteswap_uint64 _byteswap_ulong _byteswap_ushort (in intrin.h) |
| 22:37:40 | amgine123_ | lev gens and stuff are fine but im saying some global mods to take care of the members on the bitfighter master server who are being abusive or doing anything illegal |
| 22:37:41 | raptor | we may want to use llvm-gcc someday... for emscripten! |
| 22:37:49 | amgine123_ | to other members |
| 22:38:24 | amgine123_ | would you want somone being extremly vulgar to osmome and when they get bann from a room to just go to another rooms and be rude there . |
| 22:38:57 | fordcars | amgine, having a centralized system is not cool |
| 22:38:59 | fordcars | :( |
| 22:39:12 | fordcars | It removes freedom |
| 22:39:23 | amgine123_ | fine if you dont want bitfighter to ever catch on then ignore me |
| 22:39:39 | amgine123_ | trust me there is a best way for everything |
| 22:39:47 | fordcars | Well, we must have one, but not one that controls all servers |
| 22:40:29 | amgine123_ | umm yes cause then somone would jsut be rude on another server that also would not be fair to have diff rules for diff servers |
| 22:40:38 | sam686 | oh and boost might have some byteswap stuff there too |
| 22:40:49 | raptor | amgine123_: there are usually multiple best ways for everything; and in our case, since we're open source, the things you've mentioned don't really fit. They're only good for closed-source, for-profit software |
| 22:41:23 | amgine123_ | make it close souce then but keep it free if you keep it as is Bf will never work well. |
| 22:41:55 | raptor | sam686: are you running into a performance issue? |
| 22:42:16 | sam686 | well, no |
| 22:43:18 | amgine123_ | btw raptor |
| 22:43:26 | amgine123_ | you never gave me steps for te Bfupdater thing |
| 22:43:41 | amgine123_ | i didnt know what to do so i asked for steps but it never happened |
| 22:44:08 | raptor | [19:28] <raptor> amgine123_: open command prompt, change directory to where the notifier is, run it |
| 22:44:26 | amgine123_ | its not the notifier its Bfupdater |
| 22:44:29 | amgine123_ | -__ |
| 22:44:34 | raptor | ohhhh |
| 22:44:40 | raptor | I completely misunderstood... |
| 22:45:16 | raptor | oh wow, I *really* misunderstood |
| 22:45:19 | amgine123_ | when i run BF updater it just runs then closes it needs a post run message like Bf has updated or BF is up to date..... |
| 22:45:19 | fordcars | sky_lark on forums was talking about the notifier :P |
| 22:45:26 | raptor | ahhh, that's why I was confused |
| 22:45:33 | fordcars | amgine, I think it runs by itself when you play |
| 22:45:33 | amgine123_ | theres no message currently |
| 22:45:36 | raptor | the updater almost never runs |
| 22:45:44 | raptor | only if it detects a new version from master |
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| 22:45:46 | amgine123_ | still it would be nice |
| 22:45:53 | raptor | it's supposed to start/stop silently |
| 22:46:06 | sam686 | maybe bitfighter could run "bfupdater.exe -silent_if_up_to_date" |
| 22:46:26 | raptor | oooo |
| 22:46:33 | raptor | sam686! do you have a microphone? |
| 22:46:51 | raptor | I want to test the Opus codec for voice chat with someone... |
| 22:46:56 | sam686 | yes |
| 22:47:36 | amgine123_ | i have a mic |
| 22:47:37 | raptor | would you be willing to test with me? |
| 22:47:42 | sam686 | ok |
| 22:47:42 | amgine123_ | want me to help |
| 22:47:43 | raptor | here is the win64 version: http://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z |
| 22:47:49 | raptor | let me start a server... |
| 22:47:52 | amgine123_ | want me to help also ? |
| 22:47:56 | amgine123_ | or is jsut sam ok |
| 22:48:38 | amgine123_ | there is also a new issue i think needs to be adressed fordcars needs to be added to the credits XD |
| 22:48:44 | amgine123_ | im joining wait |
| 22:48:54 | fordcars | Lol haha I didn't do anything :P |
| 22:49:07 | amgine123_ | you and me are bolth testers alot |
| 22:49:15 | fordcars | Haha guess so |
| 22:49:41 | amgine123_ | joining raptor please wait |
| 22:49:51 | | watusimoto1 Quit (Quit: Leaving.) |
| 22:49:55 | amgine123_ | ! Cannot execute "C:\Users\Cory\AppData\Local\Temp\Rar$EXa0.080\bitfighter-win64-opus-try3\bitfighter_debug.exe" |
| 22:49:59 | amgine123_ | umm |
| 22:50:19 | raptor | sam686: does the game not start up on 28000 anymore? |
| 22:50:23 | raptor | by default? |
| 22:50:30 | raptor | maybe that's a settings issue |
| 22:50:31 | amgine123_ | raptor my file wont excract! |
| 22:50:39 | raptor | you need 7zip |
| 22:50:47 | amgine123_ | winzip wont work ? |
| 22:51:14 | sam686 | it might also be your router port-remapping if you didn't port forward |
| 22:51:29 | raptor | it is port-forwarded |
| 22:51:35 | amgine123_ | cant runwinzip its a installer |
| 22:51:35 | raptor | the game just didn't start at 28000 |
| 22:51:42 | amgine123_ | i dont PF |
| 22:51:49 | raptor | how do i set the port on startup? |
| 22:51:50 | fordcars | raptor: it changes sometimes to 28001 for no apparent reason |
| 22:52:03 | fordcars | raptor, -dedicated IP:Any:28000 |
| 22:52:22 | amgine123_ | 7zip is a installer |
| 22:52:32 | fordcars | amgine, you need 7 zip :( |
| 22:52:34 | raptor | fordcars: that doesn't work |
| 22:52:49 | fordcars | raptor: :( |
| 22:52:54 | sam686 | it does that if you run the server twice, or you hit a debug breakpoint while hosting/running server and disallows any other program to use that same port number |
| 22:53:18 | sam686 | until you terminate a program taking that udp port number |
| 22:53:21 | raptor | oh wait... haha, i had debug values in ServerAddress |
| 22:53:36 | raptor | there we go! |
| 22:53:37 | amgine123_ | raptor i cant get 7zip. |
| 22:53:54 | amgine123_ | why cant you make a Bdf builkd for me to help you test the mic thing in a standard zip format |
| 22:54:04 | amgine123_ | i have a diff mic then you bolth i bet |
| 22:54:09 | amgine123_ | good to tgest a varity |
| 22:54:37 | raptor | amgine123_: that's the build i made. I used 7z because it is better compression and I have slow upload speed |
| 22:54:43 | raptor | ok sam686, server is up |
| 22:54:51 | amgine123_ | can you compress me a normal one ? XD |
| 22:54:54 | fordcars | I'll get you one amgine123_ |
| 22:54:59 | amgine123_ | ty!] |
| 22:55:11 | amgine123_ | ill try to fangale my way to gettingt 7zip |
| 22:55:24 | amgine123_ | i wish i oculd hack and findout the admin pass on my computer XD |
| 22:55:32 | fordcars | amgine123_: .zip works? |
| 22:55:36 | amgine123_ | so i could get aroudn my parents blocks XD |
| 22:55:50 | amgine123_ | i have winzip |
| 22:56:16 | amgine123_ | ha i htinki i got it |
| 22:56:18 | sam686 | i had no sound... the in-game options was MUTE on voice and all of them |
| 22:56:28 | amgine123_ | i found a standalone for 7zip |
| 22:56:38 | amgine123_ | bad raptor XD |
| 22:57:22 | sam686 | raptor's sound is clicking and i hear no voice |
| 22:57:34 | raptor | ah rats, that's what I hear, too... |
| 22:57:34 | sam686 | im using the newest revision |
| 22:57:36 | raptor | hmmm |
| 22:57:47 | sam686 | maybe I don't have your changes? |
| 22:57:47 | raptor | sam686: you need to use that 7z build above |
| 22:57:51 | raptor | did you use that? |
| 22:57:56 | raptor | here is the win64 version: http://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z |
| 22:57:57 | sam686 | no |
| 22:58:00 | raptor | ^^ that one |
| 22:58:08 | raptor | it'll be a good test of win64, too :) |
| 22:58:10 | fordcars | http://canvaselement.comxa.com/bitfighter-win64-opus-try3.zip amgine123_ |
| 22:58:45 | raptor | fordcars: no mic, correct? |
| 22:58:46 | amgine123_ | blank page? |
| 22:59:00 | fordcars | raptor: yep :( |
| 22:59:07 | fordcars | amgine123_: it's a download link |
| 22:59:09 | sam686 | oh thats 64 bit, if you using 32 bit ir windows xp you won't be able to run 64 bit programs, but i use windows 7 64 bit so im fine |
| 22:59:25 | amgine123_ | im 32 bit |
| 22:59:28 | amgine123_ | -_- |
| 22:59:55 | sam686 | and theres an error Assert: Expected setting! in c:\hg\bitfighter\zap\Settings.h line 213 |
| 23:00:07 | raptor | what! I was sure I fixed that! |
| 23:00:14 | sam686 | I fixed that, its something to do with joystick and settings problem |
| 23:00:31 | raptor | this build is from a few days ago |
| 23:00:41 | raptor | can you test without joystick for now? |
| 23:00:42 | amgine123_ | lol its like a army of ants they bug you like crazy and are very presistant. XD |
| 23:01:07 | amgine123_ | i need a 32 bit version! |
| 23:01:10 | amgine123_ | not 64 bit! |
| 23:01:14 | amgine123_ | arga |
| 23:01:17 | raptor | sorry, i don't have that |
| 23:01:55 | fordcars | amgine123_: you are 64 bit haha |
| 23:02:02 | fordcars | I've seen your TeamViewer |
| 23:02:04 | fordcars | :P |
| 23:02:06 | sam686 | although, i can hook a debugger into that binary, and bypass that one assert, if it doesn't repeatedly assert |
| 23:02:12 | amgine123_ | no im 32 bit |
| 23:02:19 | fordcars | Aw |
| 23:02:22 | amgine123_ | I assure you |
| 23:03:22 | amgine123_ | somone compile me a 32 bit verasion of that so i can test with oyu |
| 23:03:34 | sam686 | the new voice chat sometimes have a small number of micro pausing |
| 23:03:35 | amgine123_ | who here has 32 bit or can finds a way to compile that way |
| 23:04:13 | fordcars | No one does :P |
| 23:04:34 | fordcars | Well, I can maybe try |
| 23:04:39 | amgine123_ | so i cant help test then ? |
| 23:04:48 | raptor | sam686: you sound really clear! |
| 23:05:00 | amgine123_ | im ging to harass my father for a 64 bit system |
| 23:05:04 | amgine123_ | XD |
| 23:05:22 | sam686 | crash when I press something... |
| 23:05:27 | raptor | ah... |
| 23:05:38 | sam686 | binary disassembly junk is all I get |
| 23:05:40 | raptor | so Opus has packet loss reconstruction |
| 23:05:51 | raptor | but I didn't implment it yet |
| 23:06:04 | fordcars | raptor: can I clone your Opus? |
| 23:06:16 | raptor | fordcars: what do you mean? |
| 23:06:23 | sam686 | i think I pressed a drop flag button? |
| 23:06:26 | fordcars | Well, can I clone your Opus repo? |
| 23:06:34 | raptor | oh... it's uhh... local |
| 23:06:35 | amgine123_ | somone compile me a 32 bit version XD |
| 23:06:40 | raptor | I can get you a patch? |
| 23:06:59 | sam686 | or it might be my show scoreboard button |
| 23:07:00 | fordcars | Oh,w ell I would of compiled it for amgine123_ |
| 23:07:29 | amgine123_ | raptor thats compiled in 64 bit i have a 32 bit OS |
| 23:07:40 | fordcars | amgine, did you try it? |
| 23:07:55 | sam686 | the worst part is the Assert: Expected setting! in c:\hg\bitfighter\zap\Settings.h line 213 when trying to restart it |
| 23:07:55 | raptor | sam686 / fordcars. Here is my working patch: http://sam6.25u.com/upload/bitfighter-opus.diff |
| 23:08:13 | raptor | but you'll need the win64 opus.dll from that 7z file |
| 23:08:21 | raptor | are you on win64 fordcars? |
| 23:08:27 | fordcars | Oh wow |
| 23:08:29 | fordcars | Yep |
| 23:08:31 | amgine123_ | give me a link |
| 23:09:00 | raptor | amgine123_: I don't have one compiled 32bit right now - it'll take a while since i've done no work with it on win32 yet |
| 23:09:02 | amgine123_ | btw raptor I finished writing a preleveling ysstem for bitfighter |
| 23:09:19 | sam686 | you need win32 (not 64) if compiling as 32 bit bitfighter for windows XP or windows 32-bit |
| 23:09:21 | amgine123_ | all you have to do is write the exp code for how each game will work |
| 23:09:36 | amgine123_ | however we are currently lacking grapics |
| 23:09:45 | fordcars | sam686: really? It always says Win32 in the top |
| 23:09:58 | amgine123_ | see if you can get me a 32 bit version |
| 23:10:06 | amgine123_ | you have a 1 hour deadline XD |
| 23:10:31 | sam686 | import patch worked |
| 23:10:41 | raptor | oh good |
| 23:11:14 | raptor | sorry amgine123_, i'm working on other things (and testing it as is right now) |
| 23:12:13 | amgine123_ | raptor if you get me a build ill test the mic system and hte rest of the build trhoughaly for ya ;) |
| 23:12:52 | sam686 | 13>c:\other\bitfighter\hg019_1\zap\voiceCodec.h(68): error C2143: syntax error : missing ';' before '*' (..\..\zap\ClientInfo.cpp) |
| 23:12:59 | raptor | what |
| 23:13:08 | raptor | sounds like a recompile is needed... |
| 23:13:15 | raptor | preprocessor defines got messed up somewhere? |
| 23:13:17 | sam686 | 13>c:\other\bitfighter\hg019_1\zap\voiceCodec.h(68): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (..\..\zap\ClientInfo.cpp) |
| 23:13:24 | raptor | or may it's newlines? |
| 23:13:28 | raptor | *maybe |
| 23:13:49 | sam686 | its something with "OpusEncoder *encoderState;" probably doesn't know what OpusEncoder means, missing header files? |
| 23:13:58 | raptor | no, those are in the patch |
| 23:14:13 | raptor | oh! you'll have to regen CMake |
| 23:14:26 | raptor | because it searches for the opus headers/.dll/.lib now |
| 23:14:29 | sam686 | oh thats the dedicated build |
| 23:14:58 | sam686 | bitfighterd (dedicated) have the missing include problem |
| 23:15:02 | sam686 | Error 145 error LNK2019: unresolved external symbol opus_strerror referenced in function "private: virtual unsigned int __cdecl Zap::OpusVoiceEncoder::encodePacket(class TNL::RefPtr<class TNL::ByteBuffer> const &,class TNL::RefPtr<class TNL::ByteBuffer> &)" (?encodePacket@OpusVoiceEncoder@Zap@@EEAAIAEBV?$RefPtr@VByteBuffer@TNL@@@TNL@@AEAV34@@Z) C:\OTHER\Bitfighter\HG019_1\CMakeFiles\zap\v |
| 23:15:05 | amgine123_ | is it possible for somone to ZIP somtimehing into a 32 bit OS format on a 64 bit system ? |
| 23:15:14 | sam686 | linker error on non-dedicated build |
| 23:15:30 | raptor | you'll need ot put the libs in lib/win64 |
| 23:15:40 | raptor | oh, you need the .lib, too... hmmm |
| 23:15:48 | raptor | let me get you that... |
| 23:16:16 | raptor | it'll take a few minutes as i start my win7 VM |
| 23:16:22 | raptor | but i have them already comipled |
| 23:16:24 | | raptor has left #bitfighter |
| 23:16:26 | | raptor has joined |
| 23:16:26 | | ChanServ sets mode +o |
| 23:16:32 | raptor | *compiled |
| 23:16:37 | amgine123_ | whats +o ? |
| 23:16:39 | raptor | amgine123_: it's not possible on windows |
| 23:16:40 | amgine123_ | jsut curoius |
| 23:16:54 | amgine123_ | " == mode/#bitfighter [+o raptor] by ChanServ" |
| 23:17:15 | amgine123_ | any linux users here ? |
| 23:17:41 | fordcars | Yes :P |
| 23:17:43 | raptor | i'm linux |
| 23:18:00 | amgine123_ | well raptor cant compile atm so anyone esle ? |
| 23:18:02 | fordcars | Hi, I'm Mac |
| 23:18:14 | fordcars | Amgine, I would, I seriously have to work |
| 23:18:24 | sam686 | +O is op +V is voice (if allowing everyone to chat is limited to only +v or +o |
| 23:18:27 | fordcars | I will later, but it will be ready in a bit of time |
| 23:18:46 | amgine123_ | meh i could give the build a very long testing if i could get a build sooner |
| 23:18:57 | amgine123_ | i have to go in about 2h |
| 23:19:20 | sam686 | 7-zip can compress to .zip or .7z |
| 23:19:38 | sam686 | .z1p can be opened in windows xp or later without any needed programs |
| 23:19:41 | raptor | sam686: here are the libs: http://sam6.25u.com/upload/opus.7z |
| 23:20:09 | raptor | amgine123_: the build is not really good for testing - there are lots of things broken and Watusimoto is in the middle of a refactor |
| 23:20:24 | amgine123_ | ah well i want to help test te mic thing at least |
| 23:20:28 | raptor | thos libs would be for you, too, fordcars, on win64 |
| 23:20:43 | fordcars | Thanks :) |
| 23:21:36 | sam686 | next, need to tell the linker to include that .lib |
| 23:21:47 | raptor | you'll have to apply the patch and re-run CMake to pull in the .lib |
| 23:23:47 | amgine123_ | omg ty youtube i found a way to hack the admin accoutns password |
| 23:23:57 | amgine123_ | problem is if i cahnge it my dad will find out |
| 23:24:04 | amgine123_ | >.> |
| 23:26:25 | raptor | Watusimoto: want to join in? |
| 23:26:37 | amgine123_ | yes @ raptor |
| 23:27:08 | sam686 | the voice chat chokes on drop packets |
| 23:27:17 | raptor | chokes completely? |
| 23:37:39 | sam686 | raptor, i got my sound recording working right now |
| 23:38:40 | raptor | got the test? |
| 23:39:59 | sam686 | http://sam6.25u.com/upload/bitfighter_debug%202014-09-17%2022-35-23-61.avi |
| 23:40:27 | sam686 | you will see the massive packet recv drops |
| 23:40:37 | raptor | yes... |
| 23:40:38 | raptor | hmmm |
| 23:40:48 | raptor | I had none of those with you |
| 23:40:49 | sam686 | i think raptor's internet have somewhat poor upload packet loss? |
| 23:40:56 | raptor | yes I sure do |
| 23:41:30 | sam686 | I barely only get 1 packet send drop to your host, but 7970 packet recv drops |
| 23:41:59 | raptor | huh, ok |
| 23:42:04 | sam686 | when I voice chat I basically send my voice packet to you which is why my voice don't cut out on you |
| 23:43:05 | sam686 | the usual ping command can detect packet drops, but not tell which direction the packet is dropped |
| 23:43:17 | | Watusimoto Quit (Remote host closed the connection) |
| 23:43:41 | sam686 | still dropping about 2 recv packets per seconds from your host |
| 23:44:20 | raptor | well that's no good |
| 23:44:33 | raptor | let's test with 019c with speex |
| 23:45:07 | sam686 | 2194/23516, thats about 9% packet drops |
| 23:45:40 | raptor | blech |
| 23:45:46 | raptor | ok, hosting in 019c now.. |
| 23:45:52 | sam686 | its more like not implementing packet drops and using unguaranteed sending |
| 23:46:07 | raptor | can you join and do another recording? |
| 23:46:38 | sam686 | ok, if i know the password |
| 23:46:50 | raptor | cleared |
| 23:46:51 | raptor | sorry! |
| 23:51:10 | raptor | does 019c have a lower base bitrate |
| 23:51:24 | sam686 | http://sam6.25u.com/upload/bitfighter%202014-09-17%2022-45-03-49.avi |
| 23:52:45 | sam686 | they are both about the same bitrate it looks like |
| 23:53:13 | raptor | yeah - but i think opus is slightly better quality... but it had more jitter, too |
| 23:53:30 | sam686 | the 019c peaks at 0.1 kbps more then the new one |
| 23:53:51 | raptor | yes, but it starts lower, i think |
| 23:57:54 | sam686 | gametype.cpp have c2sVoiceChat and s2cVoiceChat, both is using "RPCUnguaranteed" |
| 23:58:09 | raptor | i think that's what we want |
| 23:58:15 | raptor | these are supposed to be lossy codecs |
| 23:58:27 | raptor | but they need to be ordered |
| 23:59:06 | sam686 | unguaranteed is always ordered |
| 23:59:11 | raptor | oh good |
| 23:59:15 | raptor | now |
| 23:59:22 | raptor | actually |
| 23:59:28 | raptor | maybe you can clarify something for me - |
| 23:59:36 | raptor | I removed some of the buffering from UIGame.cpp |
| 23:59:43 | raptor | because I didn't think it needed it |
| 23:59:52 | raptor | but it makes a lot more s2c calls because of it |