#bitfighter IRC Log

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IRC Log for 2014-09-17

Timestamps are in GMT/BST.

00:13:03Watusimoto has joined
00:26:40fordcarsNight!
00:26:43fordcars Quit (Quit: Page closed)
00:32:39fordcars_ has joined
00:32:57fordcars_Hi again
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00:48:24sam686does http://sam6.25u.com/bitfighter/gamereports/gamereports.php matches http://bitfighter.org/stats/gamereports.php ?
00:48:34sam686so far it does (mostly) match
00:48:54sam686except the "Note: All times are given in America Pacific time zone" part
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11:59:20raptorgood day!
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18:31:49amgine123 has joined
18:31:55amgine123hello
18:32:00amgine123sorry been busy
18:32:04amgine123anything nrw to test ?
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18:35:26amgine123anyone here not afk? XD
18:43:34fordcars has joined
18:46:23Nothing_MuchHey amgine123
18:47:32amgine123so i had a idea regarding bitfighter
18:48:15Nothing_MuchWhat's up?
18:49:09amgine123would it be possible to have a master level list which is all the levels on pleiades and when someone creates server it just loads the master list from pleiades it would make having all user levels in your server easy AND reduce file download size for users.
18:49:55amgine123anyways someone would just create a room and all the levels would be there.
18:50:12Nothing_MuchI think the pleiades server does that already?
18:50:51amgine123no it just laods the levels currently from your user levels file
18:51:20amgine123im saying it would get all the levels on pleadies and put them on the in game level list
18:51:40amgine123so ther ewould be no levels file for users who downaloded BF
18:52:59fordcarsOh, that would be possible
18:53:10fordcarsAs in, like a web based cloud server
18:53:13Nothing_Muchfordcars: What does he mean? Sorry, I've been doing things
18:53:15Nothing_MuchOhh...
18:53:15amgine123yes
18:53:25fordcarshttp://powdertoy.co.uk/ has this
18:53:59fordcarsYou upload your levels to Pleiades, and when you start Bitfighter, you request a level list. Then, when you click on one, it downloads it.
18:54:02fordcarsAnd plays it
18:54:09Nothing_MuchAh
18:54:12Nothing_MuchThat'd be awesome
18:54:25fordcarsWe would need a better interface for that though
18:54:39fordcarsGoing through a list would be horrible for 2000 levels
18:55:02amgine123_ has joined
18:55:03Nothing_Muchwut
18:55:05fordcarsWe would maybe a grid-style interface with pleiades screenshots
18:55:07amgine123_im sorry i crashed
18:55:07Nothing_Much2000 levels?
18:55:11Nothing_Muchno problem amgine123_
18:55:15fordcarsNothing_Much: i dunno, but eventually :P
18:55:18amgine123_this irc is crashy for me
18:55:25Nothing_MuchAh that sucks dude
18:55:42Nothing_Mucheh, I'm more interested in GLES support so I can or could play it on ARM
18:55:51fordcarsYou can
18:56:00fordcarsIf it supports ogl1
18:56:02fordcars:P
18:56:06amgine123_why not jsut put all of BF on a cloud server =p
18:56:09fordcarsBut probably not
18:56:13Nothing_Muchfordcars: I said GLES
18:56:17amgine123_then users would jsut have to connect
18:56:36amgine123_not bots no levgens no levels no scripts no lua
18:56:41fordcarsBitfighter works with OpenGL ES 1.1
18:56:44amgine123_just a connection client =p
18:56:45fordcarsnot OpenGL ES 2
18:56:47Nothing_Muchargh
18:56:53fordcars:P
18:56:56Nothing_MuchOpenGLES 2.0 then !
18:57:00fordcarsIt runs on Android with graphics
18:57:05fordcarsHaha ok
18:57:06amgine123_omg!
18:57:07Nothing_Muchyeabut
18:57:11Nothing_Muchnot on recent phones
18:57:14amgine123_i jsut got a popup from norton antivirus
18:57:15fordcarsNo it sucks on Android
18:57:24Nothing_MuchSince I was told that GLES 1.1 is completely dropped from all ARM hardware
18:57:25amgine123_level nortons never done that before
18:57:38fordcarsNothing_Much: probably, it's old stuff!
18:57:42amgine123 Quit (Ping timeout: 246 seconds)
18:57:49fordcarsBitfighter needs graphical upgrades
18:57:56fordcarsAnywho, going to go eat, lates!
18:58:08amgine123_hmm i wonder if my norton expires if norton will stop bothering me about downalods
18:58:21amgine123_i can only hope ^_^
18:59:36Nothing_Muchl8r fordcars
19:04:04amgine123_question why don't we just put all of bitfighter on a cloud server system no downloads that way downloads scare users away ya know.
19:05:16Nothing_Muchamgine123_: flash player
19:05:20Nothing_Muchand it's baaaaaaaaaaaaad
19:06:03amgine123_I garentee if BF went 100% online BF user count would increase at least 200%
19:06:18amgine123_adobe flash player not java =p
19:06:49Nothing_MuchI said Flash player is bad
19:06:52Nothing_MuchIn fact, I hate it
19:07:39amgine123_javascript then ?
19:07:46Nothing_Muchmaybe
19:07:48Nothing_Muchidk
19:07:55Nothing_Muchif I can test that out, I'd totally do that
19:08:21amgine123_btw I have a issue that Im putting up for fixing in BF
19:08:37amgine123_when BFupdater runs there is no message to tell if it updated or not.
19:09:11amgine123_it jsuyt runs then closes
19:09:31sam686some simple games use both html5 and javascript
19:10:01sam686but i don't think it can read joysticks and it's networking might be limited
19:15:27fordcarsChrome can use gamepads
19:15:51fordcarshttp://www.chromeexperiments.com/ A bunch of Htm5 games
19:16:10fordcarshttp://hexgl.bkcore.com/ A cool Html5 + WebGl game
19:16:13Nothing_MuchDon't make BF Chrome-dependent
19:16:16Nothing_Muchpls
19:16:20Nothing_MuchI'd like everything universal
19:16:26fordcarsI aggree
19:16:38fordcarsBut Html5 is a standard
19:17:09Nothing_MuchDon't use NaCL or whatever that Chrome thing is
19:17:33amgine123_but can we put a message on Bfupdater ?
19:18:08amgine123_also another minor issue we should put a limit on the nubmer of BF poeple can run to 2 ie if Bf is already running dont open it i once accidenrlt had 5 BF games up at once.
19:18:18amgine123_er to 1
19:19:02fordcarsNothing_Much: NaCl? Salt
19:19:04fordcars:P
19:19:20fordcarsAll of html5 games should work on big web browsers
19:19:21sam686webgl? i think thats in both firefox and chrome
19:19:21Nothing_MuchTeehee
19:19:29fordcarsYep, and Safari
19:19:31Nothing_MuchWebGL yes is in Fx and Chrome
19:19:33Nothing_MuchThat's good
19:19:48fordcarsBitfighter will probably use it if it goes to javascript
19:20:00Nothing_Muchyeah
19:20:15sam686but it probably requires hardware 3D acceleration so webgl can run at good speed
19:20:48Nothing_Muchsam686: everything comes with hardware acceleration nowadays, dude
19:20:56starseek1r is now known as starseeker
19:21:10fordcarsWebGl does that I belive, http://hexgl.bkcore.com/ shows this, it's preety
19:21:21Nothing_MuchYep I saw that
19:31:54amgine123_<.>
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19:45:50Raven67854emscripten
19:46:11amgine123_hello!
19:46:17Raven67854Hey
19:46:28Raven67854or do a complete re-write using your own WebGL engine
19:51:47amgine123_how about WIX ?
19:52:48amgine123_for a BF hosting service
20:08:57fordcarsRaven67854: Emscripten probably ;)
20:09:17fordcarsIt compiled, but the networking library didn't bother
20:29:25amgine123_<.<
20:33:08amgine123_ford
20:34:43Watusimoto_ has joined
20:35:14fordcarsWassup?
20:43:17amgine123_wanna play ?
20:43:51amgine123_btw every user i have tried to get to play bitfighter cant downalod stuff so i think we need to put Bf online.. or at least all the in game stuff so poeple jsut connect to a server
20:45:57fordcarsSorry, I am working right now "P
20:46:05amgine123_:(
20:46:11fordcarsWe can play like in 3 hours I think
20:46:12amgine123_btw anything i can do ?
20:46:19amgine123_anything need testing ?
20:46:27fordcarsidunno :
20:46:29fordcars(
20:49:57watusimotoamgine123_: I will need a lot of testing soon, but not at the moment.
20:51:28amgine123_all right
20:51:44amgine123_@wattsimo can we push my idea for a Bfupdater message
20:51:58amgine123_when bfupdater runs it jsut runs or closes so we dont know if it updated or not
20:52:03amgine123_jsut a thought
20:54:20amgine123_should i put a issue for it or not
20:58:06watusimotowhat is your idea?
20:58:38watusimotoah, I see
20:59:21watusimotoyes, sure, out in an issue.
21:00:52amgine123_do you think it warrents a issue though ?
21:13:26amgine123_just wondering
21:13:41amgine123_i mean how would Bf know if it updated itslef
21:13:50amgine123_>.>
21:13:56amgine123_!ideas
21:13:56BFLogBotTo enter a feature request: http://tinyurl.com/bfnewfeature -- To view all feature requests: http://tinyurl.com/bffeatures
21:23:26raptor has joined
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21:23:46raptorgood evening!
21:24:36amgine123_hello raptor please see https://code.google.com/p/bitfighter/issues/detail?id=460&thanks=460&ts=1411003264
21:26:26raptorhi
21:26:54amgine123_wattsimo thinks it desereved a issue do you agree ?
21:26:59amgine123_also anything new to test ?
21:27:05raptoramgine123_: the issue is that you want a notification when it loads?
21:28:01raptorthat is this issue, which I thought I fixed: https://code.google.com/p/bitfighter/issues/detail?id=402
21:28:05amgine123_well it just runs and closes
21:28:12amgine123_for me with no message
21:28:12raptorah, that would be a crash
21:28:26raptorso if it crashes, then that means.... ummm...
21:28:32raptorwe need to find out why it crashes
21:28:44raptorcan you run from command line and pastie what it says?
21:28:44amgine123_I dontr think its a crash
21:28:53amgine123_but ok how
21:28:56watusimotolast night I got rid of most of our wall-specific set up code
21:29:01raptoroh boy!
21:29:06raptorhi watusimoto
21:29:09watusimotoeverything works, except for editor plugins
21:29:10watusimotohi
21:29:22raptoramgine123_: open command prompt, change directory to where the notifier is, run it
21:29:22watusimotowell, and perhaps levelgens
21:29:30watusimotothough I think they both use the same codepath
21:31:14watusimotoattachmate got bought??
21:31:24raptor'merged'
21:31:29watusimotowith papermate?
21:31:38amgine123_umm give me steps im very stupid XD
21:31:53raptorit doesn't officially merge until early November sometime
21:32:01watusimotofun times!
21:32:03raptorthe new company is smaller, based in UK
21:32:23watusimotocheers!
21:32:29raptor:)
21:32:42raptorand they provide a software called 'Visual COBOL'
21:32:42watusimotoI hope not in scotland
21:33:05watusimotoI don't know why that made me shiver
21:33:15raptorsame feeling I had!
21:33:31watusimotoif you want to earn tons of money, cobol is where it's at
21:34:39watusimotovisual cobol may be making the best of a bad situation
21:34:57raptori think it worries me slightly that world's banking systems are run on that old stuff
21:36:05raptori mean a language is a language...
21:36:08raptorbut the hardware...
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22:14:41amgine123_ey raptor are you afk
22:15:17amgine123_who is the current hosting service for www.bitfighter.org
22:15:18Watusimoto has joined
22:15:28raptorhi
22:15:41raptorum.. i think Watusimoto knows that better
22:17:11amgine123_raptor would it be ok to start a https://www.booster.com/ page to get donations for maybe to get some advertising gogole advertising ourt or get some money for a good Bf server.
22:17:20amgine123_i was wondering if you would be interested
22:17:35raptorI'm not really interested in money stuffs
22:17:54raptorand I think kaen has already done/is doing advertising
22:18:06amgine123_well yes but i think this could work well
22:18:14raptoralso, we don't really need a better server. I think our current one suits our needs
22:18:19amgine123_we could get more income to do some google ads going
22:18:34amgine123_umm no it doesnt if we get more users our current structure would be horrible
22:19:19amgine123_i dont mean to be rude but ive been around alot of popular gams i know how the optimize stuff well you should listen ;)
22:19:45raptorstructure? I think the structure is great. If we had more users, say 20 from several different countries, then maybe we'd want to have servers in different places
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22:20:36amgine123_well lets say that bitfighter suddenly gets 1000 users our current structure wont hold up well
22:21:41raptorthat's seems to be pretty low risk of happening
22:21:53raptori think it would hold well even if we had 20 users online all the time
22:24:13fordcarsI think that the 1000 players could host their own servers
22:26:07amgine123_yeah and you woulkd have to nagigate like 200 pages of rooms
22:27:42fordcarsYeah we would have to repair that eventually
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22:31:07amgine123_saying that is like saying i will get a fire extinguisher when there is a fire.
22:31:25raptorthat's just a client change
22:31:42raptorthe master/server architecture can handle lots
22:31:59raptormaster is only needed to show the list and do authentication - then anyone can host a server
22:32:17amgine123_another major issue is te current modding system
22:32:39amgine123_if players can mod hte servers they create we will have tons of issues with power abuse with many users
22:33:01amgine123_you should NEVER give the players the mod abilitys you should just have some global mods
22:33:19raptorthen it wouldn't be an open source game
22:33:21amgine123_i know plenty of games that tried that and ultimlty died because poeple were not using it properly
22:33:35raptorwe cannot prevent modding
22:33:40raptorever
22:33:41amgine123_yes you can
22:33:50raptornot if it's an open source game
22:34:29sam686__builtin_bswap16 __builtin_bswap32 __builtin_bswap64 might be faster then what tnlEndian.h has
22:34:34amgine123_hear me out at least set up a preban system maybe so if you can have some global mods to ban poeple and if somone is ban they will be banned from eh bitfighter master serverlist.
22:35:13amgine123_cause if we get more members there will people who will need bans fro being vulgar rude or illegial to poeple
22:36:21amgine123_it will happen
22:36:32raptorsam686: are those standard c++98 functions?
22:36:35fordcarsBitfighter supports mods, called levelgen :) And it's opensource too, so go ahead and mod it. One of my favourite things about Bitfighter is the fact that everything happens server side, so the client can't hack and cheat, but the server can be completely modified
22:36:53raptoror are you talking about the windows only stuff
22:37:00sam686no, it came from https://gcc.gnu.org/onlinedocs/gcc/Other-Builtins.html
22:37:16raptorah, gcc
22:37:22raptorwe need to be complier-agnostic
22:37:29sam686on windows it is _byteswap_uint64 _byteswap_ulong _byteswap_ushort (in intrin.h)
22:37:40amgine123_lev gens and stuff are fine but im saying some global mods to take care of the members on the bitfighter master server who are being abusive or doing anything illegal
22:37:41raptorwe may want to use llvm-gcc someday... for emscripten!
22:37:49amgine123_to other members
22:38:24amgine123_would you want somone being extremly vulgar to osmome and when they get bann from a room to just go to another rooms and be rude there .
22:38:57fordcarsamgine, having a centralized system is not cool
22:38:59fordcars:(
22:39:12fordcarsIt removes freedom
22:39:23amgine123_fine if you dont want bitfighter to ever catch on then ignore me
22:39:39amgine123_trust me there is a best way for everything
22:39:47fordcarsWell, we must have one, but not one that controls all servers
22:40:29amgine123_umm yes cause then somone would jsut be rude on another server that also would not be fair to have diff rules for diff servers
22:40:38sam686oh and boost might have some byteswap stuff there too
22:40:49raptoramgine123_: there are usually multiple best ways for everything; and in our case, since we're open source, the things you've mentioned don't really fit. They're only good for closed-source, for-profit software
22:41:23amgine123_make it close souce then but keep it free if you keep it as is Bf will never work well.
22:41:55raptorsam686: are you running into a performance issue?
22:42:16sam686well, no
22:43:18amgine123_btw raptor
22:43:26amgine123_you never gave me steps for te Bfupdater thing
22:43:41amgine123_i didnt know what to do so i asked for steps but it never happened
22:44:08raptor[19:28] <raptor> amgine123_: open command prompt, change directory to where the notifier is, run it
22:44:26amgine123_its not the notifier its Bfupdater
22:44:29amgine123_-__
22:44:34raptorohhhh
22:44:40raptorI completely misunderstood...
22:45:16raptoroh wow, I *really* misunderstood
22:45:19amgine123_when i run BF updater it just runs then closes it needs a post run message like Bf has updated or BF is up to date.....
22:45:19fordcarssky_lark on forums was talking about the notifier :P
22:45:26raptorahhh, that's why I was confused
22:45:33fordcarsamgine, I think it runs by itself when you play
22:45:33amgine123_theres no message currently
22:45:36raptorthe updater almost never runs
22:45:44raptoronly if it detects a new version from master
22:45:44Watusimoto has joined
22:45:46amgine123_still it would be nice
22:45:53raptorit's supposed to start/stop silently
22:46:06sam686maybe bitfighter could run "bfupdater.exe -silent_if_up_to_date"
22:46:26raptoroooo
22:46:33raptorsam686! do you have a microphone?
22:46:51raptorI want to test the Opus codec for voice chat with someone...
22:46:56sam686yes
22:47:36amgine123_i have a mic
22:47:37raptorwould you be willing to test with me?
22:47:42sam686ok
22:47:42amgine123_want me to help
22:47:43raptorhere is the win64 version: http://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z
22:47:49raptorlet me start a server...
22:47:52amgine123_want me to help also ?
22:47:56amgine123_or is jsut sam ok
22:48:38amgine123_there is also a new issue i think needs to be adressed fordcars needs to be added to the credits XD
22:48:44amgine123_im joining wait
22:48:54fordcarsLol haha I didn't do anything :P
22:49:07amgine123_you and me are bolth testers alot
22:49:15fordcarsHaha guess so
22:49:41amgine123_joining raptor please wait
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22:49:55amgine123_! Cannot execute "C:\Users\Cory\AppData\Local\Temp\Rar$EXa0.080\bitfighter-win64-opus-try3\bitfighter_debug.exe"
22:49:59amgine123_umm
22:50:19raptorsam686: does the game not start up on 28000 anymore?
22:50:23raptorby default?
22:50:30raptormaybe that's a settings issue
22:50:31amgine123_raptor my file wont excract!
22:50:39raptoryou need 7zip
22:50:47amgine123_winzip wont work ?
22:51:14sam686it might also be your router port-remapping if you didn't port forward
22:51:29raptorit is port-forwarded
22:51:35amgine123_cant runwinzip its a installer
22:51:35raptorthe game just didn't start at 28000
22:51:42amgine123_i dont PF
22:51:49raptorhow do i set the port on startup?
22:51:50fordcarsraptor: it changes sometimes to 28001 for no apparent reason
22:52:03fordcarsraptor, -dedicated IP:Any:28000
22:52:22amgine123_7zip is a installer
22:52:32fordcarsamgine, you need 7 zip :(
22:52:34raptorfordcars: that doesn't work
22:52:49fordcarsraptor: :(
22:52:54sam686it does that if you run the server twice, or you hit a debug breakpoint while hosting/running server and disallows any other program to use that same port number
22:53:18sam686until you terminate a program taking that udp port number
22:53:21raptoroh wait... haha, i had debug values in ServerAddress
22:53:36raptorthere we go!
22:53:37amgine123_raptor i cant get 7zip.
22:53:54amgine123_why cant you make a Bdf builkd for me to help you test the mic thing in a standard zip format
22:54:04amgine123_i have a diff mic then you bolth i bet
22:54:09amgine123_good to tgest a varity
22:54:37raptoramgine123_: that's the build i made. I used 7z because it is better compression and I have slow upload speed
22:54:43raptorok sam686, server is up
22:54:51amgine123_can you compress me a normal one ? XD
22:54:54fordcarsI'll get you one amgine123_
22:54:59amgine123_ty!]
22:55:11amgine123_ill try to fangale my way to gettingt 7zip
22:55:24amgine123_i wish i oculd hack and findout the admin pass on my computer XD
22:55:32fordcarsamgine123_: .zip works?
22:55:36amgine123_so i could get aroudn my parents blocks XD
22:55:50amgine123_i have winzip
22:56:16amgine123_ha i htinki i got it
22:56:18sam686i had no sound... the in-game options was MUTE on voice and all of them
22:56:28amgine123_i found a standalone for 7zip
22:56:38amgine123_bad raptor XD
22:57:22sam686raptor's sound is clicking and i hear no voice
22:57:34raptorah rats, that's what I hear, too...
22:57:34sam686im using the newest revision
22:57:36raptorhmmm
22:57:47sam686maybe I don't have your changes?
22:57:47raptorsam686: you need to use that 7z build above
22:57:51raptordid you use that?
22:57:56raptorhere is the win64 version: http://sam6.25u.com/upload/bitfighter-win64-opus-try3.7z
22:57:57sam686no
22:58:00raptor^^ that one
22:58:08raptorit'll be a good test of win64, too :)
22:58:10fordcarshttp://canvaselement.comxa.com/bitfighter-win64-opus-try3.zip amgine123_
22:58:45raptorfordcars: no mic, correct?
22:58:46amgine123_blank page?
22:59:00fordcarsraptor: yep :(
22:59:07fordcarsamgine123_: it's a download link
22:59:09sam686oh thats 64 bit, if you using 32 bit ir windows xp you won't be able to run 64 bit programs, but i use windows 7 64 bit so im fine
22:59:25amgine123_im 32 bit
22:59:28amgine123_-_-
22:59:55sam686and theres an error Assert: Expected setting! in c:\hg\bitfighter\zap\Settings.h line 213
23:00:07raptorwhat! I was sure I fixed that!
23:00:14sam686I fixed that, its something to do with joystick and settings problem
23:00:31raptorthis build is from a few days ago
23:00:41raptorcan you test without joystick for now?
23:00:42amgine123_lol its like a army of ants they bug you like crazy and are very presistant. XD
23:01:07amgine123_i need a 32 bit version!
23:01:10amgine123_not 64 bit!
23:01:14amgine123_arga
23:01:17raptorsorry, i don't have that
23:01:55fordcarsamgine123_: you are 64 bit haha
23:02:02fordcarsI've seen your TeamViewer
23:02:04fordcars:P
23:02:06sam686although, i can hook a debugger into that binary, and bypass that one assert, if it doesn't repeatedly assert
23:02:12amgine123_no im 32 bit
23:02:19fordcarsAw
23:02:22amgine123_I assure you
23:03:22amgine123_somone compile me a 32 bit verasion of that so i can test with oyu
23:03:34sam686the new voice chat sometimes have a small number of micro pausing
23:03:35amgine123_who here has 32 bit or can finds a way to compile that way
23:04:13fordcarsNo one does :P
23:04:34fordcarsWell, I can maybe try
23:04:39amgine123_so i cant help test then ?
23:04:48raptorsam686: you sound really clear!
23:05:00amgine123_im ging to harass my father for a 64 bit system
23:05:04amgine123_XD
23:05:22sam686crash when I press something...
23:05:27raptorah...
23:05:38sam686binary disassembly junk is all I get
23:05:40raptorso Opus has packet loss reconstruction
23:05:51raptorbut I didn't implment it yet
23:06:04fordcarsraptor: can I clone your Opus?
23:06:16raptorfordcars: what do you mean?
23:06:23sam686i think I pressed a drop flag button?
23:06:26fordcarsWell, can I clone your Opus repo?
23:06:34raptoroh... it's uhh... local
23:06:35amgine123_somone compile me a 32 bit version XD
23:06:40raptorI can get you a patch?
23:06:59sam686or it might be my show scoreboard button
23:07:00fordcarsOh,w ell I would of compiled it for amgine123_
23:07:29amgine123_raptor thats compiled in 64 bit i have a 32 bit OS
23:07:40fordcarsamgine, did you try it?
23:07:55sam686the worst part is the Assert: Expected setting! in c:\hg\bitfighter\zap\Settings.h line 213 when trying to restart it
23:07:55raptorsam686 / fordcars. Here is my working patch: http://sam6.25u.com/upload/bitfighter-opus.diff
23:08:13raptorbut you'll need the win64 opus.dll from that 7z file
23:08:21raptorare you on win64 fordcars?
23:08:27fordcarsOh wow
23:08:29fordcarsYep
23:08:31amgine123_give me a link
23:09:00raptoramgine123_: I don't have one compiled 32bit right now - it'll take a while since i've done no work with it on win32 yet
23:09:02amgine123_btw raptor I finished writing a preleveling ysstem for bitfighter
23:09:19sam686you need win32 (not 64) if compiling as 32 bit bitfighter for windows XP or windows 32-bit
23:09:21amgine123_all you have to do is write the exp code for how each game will work
23:09:36amgine123_however we are currently lacking grapics
23:09:45fordcarssam686: really? It always says Win32 in the top
23:09:58amgine123_see if you can get me a 32 bit version
23:10:06amgine123_you have a 1 hour deadline XD
23:10:31sam686import patch worked
23:10:41raptoroh good
23:11:14raptorsorry amgine123_, i'm working on other things (and testing it as is right now)
23:12:13amgine123_raptor if you get me a build ill test the mic system and hte rest of the build trhoughaly for ya ;)
23:12:52sam68613>c:\other\bitfighter\hg019_1\zap\voiceCodec.h(68): error C2143: syntax error : missing ';' before '*' (..\..\zap\ClientInfo.cpp)
23:12:59raptorwhat
23:13:08raptorsounds like a recompile is needed...
23:13:15raptorpreprocessor defines got messed up somewhere?
23:13:17sam68613>c:\other\bitfighter\hg019_1\zap\voiceCodec.h(68): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int (..\..\zap\ClientInfo.cpp)
23:13:24raptoror may it's newlines?
23:13:28raptor*maybe
23:13:49sam686its something with "OpusEncoder *encoderState;" probably doesn't know what OpusEncoder means, missing header files?
23:13:58raptorno, those are in the patch
23:14:13raptoroh! you'll have to regen CMake
23:14:26raptorbecause it searches for the opus headers/.dll/.lib now
23:14:29sam686oh thats the dedicated build
23:14:58sam686bitfighterd (dedicated) have the missing include problem
23:15:02sam686Error 145 error LNK2019: unresolved external symbol opus_strerror referenced in function "private: virtual unsigned int __cdecl Zap::OpusVoiceEncoder::encodePacket(class TNL::RefPtr<class TNL::ByteBuffer> const &,class TNL::RefPtr<class TNL::ByteBuffer> &)" (?encodePacket@OpusVoiceEncoder@Zap@@EEAAIAEBV?$RefPtr@VByteBuffer@TNL@@@TNL@@AEAV34@@Z) C:\OTHER\Bitfighter\HG019_1\CMakeFiles\zap\v
23:15:05amgine123_is it possible for somone to ZIP somtimehing into a 32 bit OS format on a 64 bit system ?
23:15:14sam686linker error on non-dedicated build
23:15:30raptoryou'll need ot put the libs in lib/win64
23:15:40raptoroh, you need the .lib, too... hmmm
23:15:48raptorlet me get you that...
23:16:16raptorit'll take a few minutes as i start my win7 VM
23:16:22raptorbut i have them already comipled
23:16:24raptor has left #bitfighter
23:16:26raptor has joined
23:16:26ChanServ sets mode +o
23:16:32raptor*compiled
23:16:37amgine123_whats +o ?
23:16:39raptoramgine123_: it's not possible on windows
23:16:40amgine123_jsut curoius
23:16:54amgine123_" == mode/#bitfighter [+o raptor] by ChanServ"
23:17:15amgine123_any linux users here ?
23:17:41fordcarsYes :P
23:17:43raptori'm linux
23:18:00amgine123_well raptor cant compile atm so anyone esle ?
23:18:02fordcarsHi, I'm Mac
23:18:14fordcarsAmgine, I would, I seriously have to work
23:18:24sam686+O is op +V is voice (if allowing everyone to chat is limited to only +v or +o
23:18:27fordcarsI will later, but it will be ready in a bit of time
23:18:46amgine123_meh i could give the build a very long testing if i could get a build sooner
23:18:57amgine123_i have to go in about 2h
23:19:20sam6867-zip can compress to .zip or .7z
23:19:38sam686.z1p can be opened in windows xp or later without any needed programs
23:19:41raptorsam686: here are the libs: http://sam6.25u.com/upload/opus.7z
23:20:09raptoramgine123_: the build is not really good for testing - there are lots of things broken and Watusimoto is in the middle of a refactor
23:20:24amgine123_ah well i want to help test te mic thing at least
23:20:28raptorthos libs would be for you, too, fordcars, on win64
23:20:43fordcarsThanks :)
23:21:36sam686next, need to tell the linker to include that .lib
23:21:47raptoryou'll have to apply the patch and re-run CMake to pull in the .lib
23:23:47amgine123_omg ty youtube i found a way to hack the admin accoutns password
23:23:57amgine123_problem is if i cahnge it my dad will find out
23:24:04amgine123_>.>
23:26:25raptorWatusimoto: want to join in?
23:26:37amgine123_yes @ raptor
23:27:08sam686the voice chat chokes on drop packets
23:27:17raptorchokes completely?
23:37:39sam686raptor, i got my sound recording working right now
23:38:40raptorgot the test?
23:39:59sam686http://sam6.25u.com/upload/bitfighter_debug%202014-09-17%2022-35-23-61.avi
23:40:27sam686you will see the massive packet recv drops
23:40:37raptoryes...
23:40:38raptorhmmm
23:40:48raptorI had none of those with you
23:40:49sam686i think raptor's internet have somewhat poor upload packet loss?
23:40:56raptoryes I sure do
23:41:30sam686I barely only get 1 packet send drop to your host, but 7970 packet recv drops
23:41:59raptorhuh, ok
23:42:04sam686when I voice chat I basically send my voice packet to you which is why my voice don't cut out on you
23:43:05sam686the usual ping command can detect packet drops, but not tell which direction the packet is dropped
23:43:17Watusimoto Quit (Remote host closed the connection)
23:43:41sam686still dropping about 2 recv packets per seconds from your host
23:44:20raptorwell that's no good
23:44:33raptorlet's test with 019c with speex
23:45:07sam6862194/23516, thats about 9% packet drops
23:45:40raptorblech
23:45:46raptorok, hosting in 019c now..
23:45:52sam686its more like not implementing packet drops and using unguaranteed sending
23:46:07raptorcan you join and do another recording?
23:46:38sam686ok, if i know the password
23:46:50raptorcleared
23:46:51raptorsorry!
23:51:10raptordoes 019c have a lower base bitrate
23:51:24sam686http://sam6.25u.com/upload/bitfighter%202014-09-17%2022-45-03-49.avi
23:52:45sam686they are both about the same bitrate it looks like
23:53:13raptoryeah - but i think opus is slightly better quality... but it had more jitter, too
23:53:30sam686the 019c peaks at 0.1 kbps more then the new one
23:53:51raptoryes, but it starts lower, i think
23:57:54sam686gametype.cpp have c2sVoiceChat and s2cVoiceChat, both is using "RPCUnguaranteed"
23:58:09raptori think that's what we want
23:58:15raptorthese are supposed to be lossy codecs
23:58:27raptorbut they need to be ordered
23:59:06sam686unguaranteed is always ordered
23:59:11raptoroh good
23:59:15raptornow
23:59:22raptoractually
23:59:28raptormaybe you can clarify something for me -
23:59:36raptorI removed some of the buffering from UIGame.cpp
23:59:43raptorbecause I didn't think it needed it
23:59:52raptorbut it makes a lot more s2c calls because of it

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