#bitfighter IRC Log

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IRC Log for 2014-10-08

Timestamps are in GMT/BST.

01:02:30fordcarsNight!
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13:18:04raptorgood day
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14:48:09watusimoto1hello
14:48:15watusimoto1 is now known as watusimoto
14:48:16raptorhi
14:48:38watusimotoI got the new paradigm undo partially working in the editor
14:49:15watusimotoI'm feeling good about the design, though it has some flaws that need fixing
14:50:22raptoryes, i think it is the way to go
14:54:57watusimotothe memory requirements might be small enough that we can do infinite-level undo
14:55:12watusimotoright now we have a 256 item limit
14:55:29raptoroh yeah - memory should be drastically reduced
14:55:39watusimotoespecially on large levels
14:56:25raptori wonder - do you have an idea of how to undo script modifications? say a script that converts all barriers to polywalls
14:57:00raptormany scripts may do several standard 'actions' at once
14:57:06watusimotoyes
14:57:21watusimotomany non-script actions do as well -- splitting a wall both creates and modifies
14:57:38watusimotothe solution is a change that can be a collection of other changes
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14:58:09watusimotoso you'll do a startrecordingundo() ... runscript() ... stoprecordingundo()
14:58:14watusimotosomething like that
14:58:16raptorahh
14:58:38watusimotothen all the things the script does get captured in the multi-item undo entry
14:59:03watusimotoI haven't implemented that yet
14:59:08watusimotobut I think it will be easy
14:59:20watusimotothe hard part will be capturing the steps the script does
15:00:04raptorwell need hooks in all the relevant places...
15:00:09raptor*we'll
15:00:13watusimotoyes
15:00:34raptorsometimes I think that bitfighter is more the editor than the game...
15:00:54watusimotoha
15:01:16watusimotothe editor is a bit of a beast... but sooooo much better than when I started!
15:01:29raptorI remember the WorldItem object
15:01:31watusimotoyou should track down the original zap code and check it out :-)
15:02:22watusimotoI don't! (remember what that was)
15:04:29raptorevery item in the editor was a WorldItem, I think, that just happened to have a different name on it like Turret or Barrier
15:08:43watusimotooh yes, that's right
15:09:01watusimotoobjects in the editor were completely unrelated to their in-game counterparts
15:09:29watusimotowhich seems kind of nuts
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15:09:44watusimotothey didn't even look the same
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16:49:32raptorto the laboratory!
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19:33:24amgine123hello
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19:55:18amgine123<.<.^.^.>.>
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20:14:07amgine123hey question
20:14:31amgine123Is there a defalt level pack I can downalod im doing osmkthing and I dont want to haqve to wade though my 500+ levels to find them
20:14:39amgine123toi get the default levels
20:16:24sam686`you can try downloading the standalone bitfighter .zip file, and take the levels from it
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20:29:50amgine123ewll I dont want to redowlaod a entire Bf file
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