#bitfighter IRC Log

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IRC Log for 2014-10-13

Timestamps are in GMT/BST.

00:11:34fordcarsNight!
00:11:38fordcars Quit (Quit: Page closed)
00:44:34Flynnn has joined
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01:00:39Watusimoto has joined
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01:34:49ChanServ sets mode +o
01:35:26raptorwell I think I did it - made it so the last argument in a command can have multiple words with spaces
01:35:33raptoralthough I think created a monster
01:42:17Flynnn has joined
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01:52:33sam686im hinting a a user 'acpanasab' might be a future spammer, just by the user_website alone that says cheapkitchen
01:53:02raptordelete him!
01:53:10raptoror I can..
01:53:11sam686I used a query http://sam6.25u.com/upload/text1410/141013_00-51-00.txt
01:53:15sam686you can
01:53:28raptorooo smart
01:54:28BFLogBot Commit: bee46f758a | Author: buckyballreaction | Message: Allow the last argument to a command be multiple words without quotes. This is mostly for easier usage with the /map command. This is now even more unmaintainable than ever...
01:54:30BFLogBot Commit: 50a9999741 | Author: buckyballreaction | Message: Allow /map command names to be parsed as multiple words
01:58:00raptorwow... it's actually quite funny to see all of those profile data together
01:58:44sam686not all of them will be listed, until you do "LEFT JOIN"
02:01:28raptorok he's gone
02:04:19sam686http://sam6.25u.com/upload/mysql_backups.png as you see those are automatic backups of mysql... should the bitfighter get hacked into deleting the database..
02:04:47raptorgreat!
02:05:02raptorfunny it says it's a snes9x ROM file :)
02:05:11sam686its kindof funny that compressing all 114 uncompressed backups all into 7z is smaller then a single sql.gz
02:05:37sam686don't know why, maybe because i have an emulator
02:06:15raptor7z is a good algorithm
02:06:21raptorlzma2, i think
02:06:44sam686oops ive hidden the size of it, sql.gz size is about 24869kb
02:06:47sam686for the last file
02:07:03sam686the 7z containing 114 files is 22879 kb
02:08:08sam686it would take up 14 GB if uncompressed
02:09:33sam686im sleepy, night
02:10:19raptornight
02:12:33raptorWatusimoto: I'm thinking of changing the SECRETS back to INSTRUCTIONS
02:12:42Watusimotohey dudes
02:12:42raptorwhat do you think?
02:12:46raptoroh hi
02:13:16raptoror maybe just to HELP
02:13:21raptorHELP ME PLEASE
02:13:35raptoror TEACH ME
02:13:44Watusimotoraptor: yes, that would be ok, or perpahs "SECRET INSTRucTIONS"
02:14:04Watusimoto"YO, READ THIS, DAWG'
02:14:30Watusimoto"HOW TO PLAY"
02:14:38raptoroooo, that's a good one!
02:14:52Watusimotowhich? ;-)
02:14:52raptorand for the editor? HOW TO EDITOR
02:15:07raptorI like HOW TO PLAY for the main menu
02:15:09WatusimotoHOW TO EdIT
02:15:13Watusimoto?
02:15:16WatusimotoDo it!
02:15:50raptormaybe just EDITOR HOW TO
02:15:55Flynnn Quit (Quit: This computer has gone to sleep)
02:16:15Watusimotothat sounds awkward
02:16:19raptoryes
02:16:24raptorEDITOR HELP
02:16:30Watusimotohow to play/how to edit seems to at least be parallel
02:16:36raptorthat's simple
02:16:52WatusimotoI vote for that
02:16:56raptorwhich?
02:17:04Watusimotohow to play/how to edit
02:17:06raptorok
02:17:08raptorsold!
02:17:11Watusimotofor main menu/editor
02:17:20Watusimotomuch better than current, I thin
02:17:21Watusimotok
02:21:23Darrel Quit (Ping timeout: 240 seconds)
02:22:46BFLogBot Commit: de6ed48073 | Author: sam8641 | Message: GameStats: remove version 0 (too old); fixed version < 2 (incorrectly reading vector size); removed dummy as it does nothing
02:22:48BFLogBot Commit: 2f56de7028 | Author: sam8641 | Message: Fixed my linux compiling
02:22:49BFLogBot Commit: be520c8011 | Author: buckyballreaction | Message: Allow the last argument to a command be multiple words without quotes. This is mostly for easier usage with the /map command. This is now even more unmaintainable than ever...
02:22:51BFLogBot Commit: 6844bdfea6 | Author: buckyballreaction | Message: Allow /map command names to be parsed as multiple words
02:22:52BFLogBot Commit: 5761d75abd | Author: buckyballreaction | Message: SECRET -> HOW TO
02:22:54BFLogBot Commit: c8397e0c62 | Author: buckyballreaction | Message: SECRET -> HOW TO
02:22:59raptorthose are mostly transplants
02:23:05raptor019d -> trunk
02:34:21Watusimotothere aer some weird edge cases with undoing things
03:20:59Darrel has joined
03:35:17raptori bet
03:39:35BFLogBot Commit: 68b27c706f | Author: buckyballreaction | Message: Fix seeker sounds being heard from anywhere on the map
03:40:08raptorok, heading to bed. night!
03:45:00raptor Quit ()
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05:45:15vs73nx Quit (Quit: Quitting for now… See you all later)
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12:49:39raptorgood morning!
12:55:07watusimotohi
12:55:22raptorhello
12:55:31raptorfunny e-mail this morning...
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13:51:10watusimotomy email?
13:51:18raptoryes
13:51:52raptorit sounded like questions for academic people trying to sound smart, filtered through non-native English translation
13:51:55raptor*from
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14:15:06raptorI wonder... should we spend time on an easter egg framework for 019d? would changing the master protocol affect client/server protocol?
14:22:04sam686zap/masterInterface.cpp you can add stuff with increasing rpcVersion number
14:23:09sam686loooks like its using some constant number like M_RPC_019a=4, the next could be maybe M_RPC_019d=5 if anything is added
14:23:41raptoryes - i'm curious if that will affect the client/server protocol any
14:24:21sam686doesn't affect client-server, it can effect server-master client-master as they reuse most of the same thing
14:26:17sam686changing MASTER_PROTOCOL_VERSION may not break older clients from connecting to master, see MasterServerConnection::readConnectRequest on how MASTER_PROTOCOL_VERSION is handled.
14:26:58raptorok
14:27:02raptorthanks
14:27:39raptornow for the big, important question - should we code a master/client mechanism to change the ships into christmas trees when the time comes?
14:31:29sam686im not sure, once it goes to master/client that rpc needs to remain there to stay compatible
14:31:52sam686but if done on server/client, it can easily be removed by next version like 020 or 021
14:32:21raptorthe idea being we use the master to send theme-related data to the clients
14:32:37raptorlike changing colors on a specific day or changing the stars to snowflakes, etc...
14:33:33sam686it might not work if clients don't connect to master
14:33:59sam686also clients doesn't connect to master until after the login screen.
14:34:09raptoryes, that is expected
14:34:30raptori'm just suggesting some silly ideas
14:35:00sam686soing it on server/client may allow scripting using its existing lua
14:35:24raptorgood point... that has some interesting possibilities, too
14:36:47sam686bitfighter.ini have GlobalLevelScript= though im not sure it still works, i first added it so it will auto-add bot if there is only 1 player
14:37:13raptorit does work - i think bobdaduck used it for a server once
14:37:18sam686of course the auto add bot is changed so mine is left blank
14:37:24raptorto add exploding bursts upon death
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15:18:14sam686I found one problem with ServerGame::sendLevelStatsToMaster(), specifically the if(GameManager::getHostingModePhase() != GameManager::Hosting)
15:18:30sam686Nothing sets the HostingModePhase to GameManager::Hosting
15:18:43sam686it happens to be GameManager::NotHosting
15:28:22raptorit's uninitialized?
15:33:19sam686ServerGame::startHosting() sets it to GameManager::NotHosting - wrong?
15:33:37raptorI actually have no idea - is this 019 or 020 branch?
15:33:48raptorI don't think I've dealt with that code before
15:33:50sam686im on 019d
15:34:37sam686but this bug might make s2mSendLevelInfo be never sent
15:35:44raptorthat can't be right - we've never had a problem so far...
15:35:56raptoror have we?
15:36:11sam686it looks like the master's s2mSendLevelInfo just writes to database and nothing else
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16:26:32raptor“There are only two kinds of people, those who accept dogmas and know it, and those who accept dogmas and don’t know it.”
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17:02:07raptorGCI mentor applications start 27 Oct
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17:33:50raptorLittle_Apple: you should comment on this?: https://code.google.com/p/bitfighter/issues/detail?id=464
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20:03:33watusimoto1If you want to get 019d out the door, I'd skipp the easer egg framework
20:03:47watusimoto1that could be done for 019e
20:24:22fordcars019e
20:24:31fordcarsWow
20:41:39Nothing_Muchfordcars: I think that would be practical in the sense that 020 should have ARMv7/v8 support and stuff..
20:41:49fordcarsIt already does :)
20:41:53Nothing_MuchI think 020 should be a major major major release, as far as Steam and stuff
20:41:58Nothing_Muchfordcars: client, not server lol
20:42:19fordcarsOhhh you mean OpenGL 2
20:42:25fordcarst+ OGL 2 ES
20:42:33Nothing_Muchyes
20:42:38fordcarsYeah, that would bring shaders toos :D
20:42:56Nothing_Muchdude, the day I can play BF using OpenGLES on a credit-card-sized PC would be amazing to me
20:43:03fordcarsYeashhh
20:43:12Nothing_Muchor a SuperPhone that requires a gamepad attachment or a keyboard/mouse
20:43:13fordcarsBitfighter should be ported eventually
20:43:18Nothing_MuchYeah, I hope so
20:43:26fordcarsMaybe 020!
20:43:29Nothing_MuchYep
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21:09:56raptorhello again
21:10:30raptorI have an idea about the failed chat sending between the levels, let me see if it's going to work..
21:11:56raptorwe need something new-ish that people can use to make 019d worth it...
21:13:05Watusimoto Quit (Ping timeout: 255 seconds)
21:15:48raptorI think one of my favorite method names is: playBoop
21:33:16raptor Quit ()
21:33:16BFLogBot Commit: 465a455b3b | Author: buckyballreaction | Message: Workaround for chats disappearing when a level changes - just don't process the key until level has loaded
21:37:40sam686that might not solve the "press enter 0.1 second before level changes while using /lag 500" whent another client (or game over screen) changes level
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23:04:30-tepper.freenode.net- *** Looking up your hostname...
23:04:30-tepper.freenode.net- *** Checking Ident
23:04:30-tepper.freenode.net- *** No Ident response
23:04:30-tepper.freenode.net- *** Couldn't look up your hostname
23:04:36BFLogBot has joined
23:04:36-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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23:42:52raptorsam686: you're right - it may only fix about 50% of the issue for now...
23:44:38sam686 Quit (Ping timeout: 256 seconds)
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23:53:38sam686raptor, ssh bitfighter.org went back to "ssh_exchange_identification: read: Connection reset by peer" but this time, it never let me connect today and couldn't enter username/password
23:53:48raptorok, i'll check
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23:59:05Little_Appleanyone want to test a map?
23:59:09raptorYES
23:59:24Little_Applehosting

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