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| 14:52:27 | raptor | I built a Win64 installer! |
| 14:52:36 | raptor | oh man, this was great! |
| 14:52:58 | raptor | so i'm thinking that we even discard our NSIS file and let CMake autogenerate it |
| 15:08:28 | sam686 | do you think 019d might be ready for release? |
| 15:09:12 | raptor | getting closer - I'm mostly still working on the build systems |
| 15:09:45 | raptor | and some of the non-network related issues from our bug list |
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| 15:37:08 | sam686 | soon we may need to make a list of bug fixes and features addeed |
| 15:37:28 | raptor | oh, i had a question about your 'Host on Server' |
| 15:37:57 | raptor | if you initiate it, take control of a server, then close bitfighter, does that server stick around with your levels? |
| 15:38:32 | sam686 | when the server goes empty, or when the currently playing level ends, it goes away |
| 15:39:02 | sam686 | well, the level files itself seem to stay there, but not listed when another person use "Host on server" |
| 15:39:17 | raptor | so if the host leaves but there are still 4 players in the server, at level end it goes away? |
| 15:39:36 | sam686 | it goes away by making it look like it shuts down |
| 15:40:01 | sam686 | when really it just kicks everyone out because of missing host, and goes back to listing it on "Host on server" selection |
| 15:40:37 | sam686 | trying to change map with missing host will also go to a shut down mode but not really quitting dedicated server. |
| 15:41:48 | sam686 | some to think about it, one possible problem is once the host disconnect, it cannot re-claim host and can only start a fresh "Host on server" |
| 15:42:15 | raptor | I merged that code with the 020 branch - it compiles, but i didn't throroughly test it |
| 15:42:52 | sam686 | lets get 019d done first though, then 020 later.. |
| 15:43:28 | raptor | i tried to contact kaen about some fixes to his Lua stardust library, but he seems to have dropped off the planet |
| 15:44:24 | raptor | oh good - you accepted the github invitation |
| 15:45:27 | sam686 | i don't check my email often, but i just checked earliear today |
| 16:31:03 | watusimoto1 | hi |
| 16:31:24 | watusimoto1 | we can build nsis from cmake?? |
| 16:31:38 | watusimoto1 | is there nothing cmake cannot do? |
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| 16:33:13 | watusimoto | I could not find any bitfighter references on github. is the project mirrored there? |
| 16:37:27 | sam686 | it looks like theres no projects on bitfighter's github yet, i think... |
| 16:37:42 | sam686 | not sure what raptor might do |
| 16:40:28 | watusimoto | I thought not -- I wan't really expecting any yet, but I wasn't sure |
| 16:40:43 | watusimoto | we were talking of mirroring the google code project on github |
| 16:40:56 | watusimoto | maybe I'll do that :-) |
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| 18:30:53 | raptor | oh hi |
| 18:31:15 | raptor | yes, if you have nsis installed, cmake will load it, generate an NSI script and package your app for you |
| 18:31:30 | raptor | does the same with 'WiX' on Win64 |
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| 19:13:46 | amgine123 | heya |
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| 19:22:49 | amgine123 | hi fordcars |
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| 19:27:20 | amgine123 | 1help |
| 19:27:23 | amgine123 | !help |
| 19:27:23 | BFLogBot | Type !commands to see a list of commands. Please don't spam the main channel |
| 19:27:26 | amgine123 | !commands |
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