#bitfighter IRC Log

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IRC Log for 2014-11-15

Timestamps are in GMT/BST.

00:00:01raptorbut you have to hack it to play OSX images
00:00:16raptori'll get you the patch..
00:01:28raptorok, if you use the vmware player, you have to unlock osx support with the file 'unlock-all-v130.zip' that i just put in my home dir on your server
00:01:50sam686ok
00:44:09BFLogBot Commit: da20ec70de | Author: buckyballreaction | Message: Update Window Icon to not be as horrible on Windows 7
00:56:08raptorgetting sleepy - sam686 are you making any progress?
00:57:24sam686not exactly any progress, i might think about continuing more tomorrow
00:58:22raptordid you try the vmware player?
00:58:43sam686not yet
00:59:29sam686another problem is if running both virtualbox and vm player they will conflict with each other over the use of vt-x hardware virtualization (i think)
01:00:14raptorok
01:00:24raptori recommend the player - it's really good and does x86_64
01:00:55raptorit should work if you use the unaltered vm i gave you
01:01:07raptorbut I need to sleep now. good night!
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01:01:30sam686ok, i may think about it tomorrow
01:01:40raptorok, night!
01:01:43raptor Quit ()
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11:35:32fordcars!bugs
11:35:32BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
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14:10:39raptorgood day!
14:10:49ChanServ sets mode +o
14:13:05sam686so this have fixed my problem on 10.6 compiling to target 10.4: switching from gcc-4.2 to gcc-4.0 http://stackoverflow.com/questions/1165361/setting-gcc-4-2-as-the-default-compiler-on-mac-os-x-leopard
14:13:26sam686http://sam6.25u.com/upload/bf_running_mac10_6.png the directories doesn't quite look right though
14:14:01raptorhi sam686
14:14:20raptoryeah that's an OSX hack that will get you into trouble down the road
14:14:30raptorthe directories look almost OK - missing is the leveldir
14:14:54raptoroh wait..
14:15:01raptorthey're missing the 'Bitfighter' subdir
14:15:04raptoryeah, that's bad
14:15:41sam686that what im thinking, its throwing everything to Application support and not to its own bitfighter folder
14:15:54raptorit used to work OK... i wonder what happened..
14:15:57raptorthis is 019d?
14:16:05sam686yes
14:16:32sam686also needs to fix level folder for new installs
14:16:52raptoryeah, that's odd
14:17:39sam686in fact, there is nothing there in application folder, just bitfighter.ini bitfighter.log, theres no screenshow/scripts/robots/music
14:18:00raptori'll look at the missing Bitfighter dir
14:18:19raptormaybe something else is broke - Windows 7 doesn't seem to save my login at the start
14:18:58sam686i usually do standalone bitfighter on windows so i didn't notice that
14:20:32Flynnn has joined
14:25:12sam686I have managed to install mac os x 10.8 and 10.9 into virtualbox, i just needed to add something to config to make it work (VBoxInternal2/SmcDeviceKey) without it all I get is a spinning rainbow ball
14:25:30sam686they both does really say its on x86-64
14:26:45sam686i kindof will just give up trying to make 10.6 use 64 bit kernel
14:27:01raptorok
14:27:23raptorit may be good to work on 10.8 - Apple dropped 10.4 support a couple years ago and it's really old
14:27:49raptorif you work on 10.8, that way we'll know Bitfighter will run on the newer systems
14:28:55sam686on 10.9 it ran without problems up to 4 cpus, on 10.8 I had severe freezing with more then 1 CPU, but then that slowdown is fixed by deleting some intel cpu power management kext
14:29:05raptoror 01.9
14:29:07raptor10.9
14:29:19raptoranything 10.8 and above should be good
14:31:13sam686unfortunately i do have some other problems on 10.9: flickering web page while scrolling, and clicking on "More info" from about this mac goes black screen for 3 seconds (finder crash?)
14:31:31sam686(the crash only happens about 50% of the time though)
14:31:58raptortry disabling flash, sleep, hibernation
14:34:14raptorapple dropped support for 10.4 5 years ago
14:37:20sam686my 10.6 have blinking mouse pointer when bitfighter is running (blinking stops when mouse pointer is away from bitfighter window)
14:37:33raptortha tmight happen because of opengl emulation
14:47:21sam686just noiced my 10.8 also have flickering scrollbar, not as bad as 10.9... my guess is the system is expecting to v-sync and render so fast, the flickering might not be seen if on real graphics hardware
14:55:16sam686booo http://stackoverflow.com/questions/19551298/app-cant-be-opened-because-it-is-from-an-unidentified-developer (happened when trying to install mercurial)
14:55:36raptoryou'r ekidding
14:56:19sam686it can be turned off, but it defaults to not allow
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15:55:02amgine123raptor are you here
15:56:17sam686no
15:59:10BFLogBot Commit: 984c1f1956 | Author: buckyballreaction | Message: Fix Windows packaging of missing DLLs and extra updater files
15:59:21raptorno
15:59:25raptorhi
15:59:30raptori'm about to leave, though
15:59:39raptorso i can answer a quick question
16:00:12raptorsorry, have to go quicker...
16:00:14raptor Quit ()
16:00:40amgine123sam what is the current bug log for teh current build
16:01:30amgine123of coure your afk ugh
16:01:42amgine123!bugs
16:01:42BFLogBotTo enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs
16:03:31sam686hi
16:06:57amgine123sam what is the current url for the most curretn test build of bitfighter to report bugs
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16:07:37amgine123im testing bitfighter-019d-win32-f9ec116 and am not sure whre to post bugs
16:14:59sam686i guess maybe here http://bitfighter.org/wiki/index.php/Running_Bug_List (you can edit there and add 109d-specific bugs that don't happen on 019c) but at the moment we kindof don't have a specific page
16:17:17sam686excuse me, 019d not 109d
16:35:34amgine123not yet anyways ^_^
16:39:30amgine123theres some werid bugs with forcefeilds
16:39:42amgine123on my build i cant place a forcefeild on a vertical poly wall
16:39:47amgine123horizontaly
16:42:55sam686at the main menu, check if it says 019d or 20, or 019c, 019d will soon come hopefully
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16:48:03amgine123can you check and see if it does it for you ?
16:53:35sam686it doesn't happen to me on 019d, or it might be the snapping to grid problem, hold down space might help?
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18:23:07raptorhello
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19:54:14raptorfound a bug, i think - it doesn't save your username unless you do 'save password' upon start-up
19:54:26thread_hey raptor
19:54:30raptordo you have that problem, too, sam686?
19:54:34raptorthread_!
19:54:36raptorhello
19:56:11thread_So, I made a levelgen that allows building logic gates in the game. i put a demo level in the db
19:56:11thread_http://bitfighter.org/pleiades/levels/view/331
19:56:32raptorare you taking an ECEN course this semester?
19:56:43thread_no...
19:56:55thread_It just sounded like fun
19:57:16raptorbecause I'm taking a course that is heavy into logic gates...
19:58:00thread_Anyway, I'm hoping taht people can use this to do basic level programming for levels inside the editor itself...
19:58:05thread_Ina manner of speaking
19:58:28raptorin fact, I'll be having to design a 16 bit CPU soon...
19:58:37raptorlet me load that level on pleiades to take a look...
19:58:45thread_So far, it can only enable/disable turrets and forcefields
19:59:44sam68616 bit cpu? its either going backwards on technology, or it may be for some very low power cpu?
19:59:46thread_Oh, looks like I broke it already...
19:59:51raptorsam686: it's for a class
19:59:59sam686ok
20:00:36raptorso very backwards :)
20:01:22thread_the class or my levelgen?
20:01:53raptormy class
20:02:29raptorare you still at BYU?
20:02:33thread_yep
20:03:52thread_I'm going to have to go here pretty soon. Just wanted to show you logic gates in bit fighter
20:04:06raptorgreat!
20:05:21raptorok, i loaded it onto pleiades
20:05:30raptornow to test!
20:12:13thread_ Quit (Ping timeout: 246 seconds)
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20:15:19raptori think watusimoto has been stuck reading a good book
20:19:41raptorok both 32/64 bit windows compiled and installed OK
20:19:46raptornow for OSX mess!
20:27:04Raven67854Booo! Booo! OSX! Booo!
20:28:27amgine123thread you go to byu ?
20:48:26fordcars has joined
20:50:31raptorOSX BOOOO
20:51:40fordcarsBOOO
20:52:41raptorfordcars: I'm testing the feasibility of Team:setScore for Lua bindings
20:52:49raptorfor 019d... not sure it'll work
20:53:11fordcarsAww
20:53:20fordcarsIt's good, it wasn't urgent
20:54:22fordcarsI wish we had an addBot command though; with kaen's fancy hack making it capable of communicating between scripts would be awesome
20:54:32fordcarsFor 020 though, not urgent
20:54:34raptordo Robot.new()
20:54:37raptori think that works
20:54:38fordcarsWHAT?
20:54:40fordcarsReally?
20:54:44raptoryeah... kaen added that
20:54:44fordcarsMan I had no idea
20:54:47fordcarsHaha kaen
20:54:51raptorat least, i hope it works in 019d
20:55:00raptorif you'd like to try, that'd be great!
20:55:04fordcarsI really would like to ask him what his hack was though
20:55:07fordcarsYeah I'll try
20:55:14raptoroh, i'll find it for you
20:55:20fordcarsThanks :)
20:55:31raptorit's here: https://github.com/bkconrad/bitfighter-campaign
20:55:35fordcarsWHoa
20:55:41raptorlook at messagebus.lua
20:55:56raptorhe somehow hijacked the global Lua table and allowed messages to be passed back and forth
20:55:57fordcarsWow he really worked a lot on that
20:56:47fordcarsBtw raptor, when I have Little_Apple's script running at the same time as my global web app script, they do fuzzy stuff
20:57:01fordcarsWell, La's script crashes I believe
20:57:08raptorwhat was his?
20:57:23fordcarsslo
20:57:29raptoroh, haha
20:57:31fordcars:)
20:57:43fordcarsNothing big, just wandering
20:57:47raptori helped him with that one... i told him there were no guarantees it didn't blow up his machine
21:00:28fordcarsHaha
21:00:44raptorfuzzy things tend to happen when there are variables that are the same, or two methods trying to grab the same event
21:00:48fordcarsAnyway it was crashing trying to get the ships, because my script was doing that too
21:00:50fordcarsOh okok
21:00:52fordcarsYep
21:01:29raptorglobal variables, that is
21:04:44sam686im not sure if the cmake's scripts for mac works for xcode 4.6.3, because everything is self contained into xcode.app (4 GB) http://sam6.25u.com/upload/text1411/141115_19-57-20.txt
21:05:19raptoroh yikes
21:05:57sam686it was a drag to app folder type of install which didn't really do anything but copy for the most part
21:06:38sam686same with cmake, drag to app folder to install didn't auto add to path for terminal, but i did manage to add it to terminal's path to make cmake work
21:09:05sam686my PATH looks like this" (echo $PATH) /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/Applications/CMake.app/Contents/bin
21:09:13sam686i manually added the cmake path
21:10:15raptorare you on 10.8?
21:10:36sam686yes
21:11:35sam686i can add paths by adding paths to /etc/paths.d/something then restarting terminal
21:13:30sam686i could try soft link from where its expecting to look for, but thats an extra step to get it to compile..
21:17:02raptorthere's got to be a less hacky way...
21:18:05sam686cmake does get a little farther when using -G "Xcode" compared to not using -G
21:25:01raptormy guess is that the newer Xcode does not put the compilers on the path like the old ones used ot
21:25:03raptor*to
21:26:01sam686thats not the only thing, the paths to sdk is also different, now inside the Xcode.app
21:26:25sam686cmake itself does seem to find gcc correctly when using -G "Xcode"
21:28:12raptorthis says to set up proper softlinks: https://stackoverflow.com/questions/24045307/is-it-possible-to-install-ios-7-sdk-on-xcode-6
21:30:36sam686yes, it says ln -s something something could be used... but thats for ios or different versions
21:37:03sam686cmake bitfighter does get far enough it complete after doing this command:
21:37:05sam686ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer /Developer
21:37:14raptorah excellent
21:37:24raptorsounds like we should support that new path, though
21:38:35sam686if not using -G "Xcode", the path to gcc/make would also need to be set
21:38:54raptoryeah, that may be unavoidable
21:39:02raptorwe'll just have to adapt to newer OSX..
21:39:21raptori shoudl look at the hedgewars cmake system - they support OSX ok, it seems
21:41:01raptori'll be back in a little while...
21:41:07raptor Quit ()
22:05:16amgine123 Quit (Ping timeout: 246 seconds)

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