Timestamps are in GMT/BST.
| 00:00:01 | raptor | but you have to hack it to play OSX images |
| 00:00:16 | raptor | i'll get you the patch.. |
| 00:01:28 | raptor | ok, if you use the vmware player, you have to unlock osx support with the file 'unlock-all-v130.zip' that i just put in my home dir on your server |
| 00:01:50 | sam686 | ok |
| 00:44:09 | | BFLogBot Commit: da20ec70de | Author: buckyballreaction | Message: Update Window Icon to not be as horrible on Windows 7 |
| 00:56:08 | raptor | getting sleepy - sam686 are you making any progress? |
| 00:57:24 | sam686 | not exactly any progress, i might think about continuing more tomorrow |
| 00:58:22 | raptor | did you try the vmware player? |
| 00:58:43 | sam686 | not yet |
| 00:59:29 | sam686 | another problem is if running both virtualbox and vm player they will conflict with each other over the use of vt-x hardware virtualization (i think) |
| 01:00:14 | raptor | ok |
| 01:00:24 | raptor | i recommend the player - it's really good and does x86_64 |
| 01:00:55 | raptor | it should work if you use the unaltered vm i gave you |
| 01:01:07 | raptor | but I need to sleep now. good night! |
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| 01:01:30 | sam686 | ok, i may think about it tomorrow |
| 01:01:40 | raptor | ok, night! |
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| 11:35:32 | fordcars | !bugs |
| 11:35:32 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
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| 14:10:39 | raptor | good day! |
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| 14:13:05 | sam686 | so this have fixed my problem on 10.6 compiling to target 10.4: switching from gcc-4.2 to gcc-4.0 http://stackoverflow.com/questions/1165361/setting-gcc-4-2-as-the-default-compiler-on-mac-os-x-leopard |
| 14:13:26 | sam686 | http://sam6.25u.com/upload/bf_running_mac10_6.png the directories doesn't quite look right though |
| 14:14:01 | raptor | hi sam686 |
| 14:14:20 | raptor | yeah that's an OSX hack that will get you into trouble down the road |
| 14:14:30 | raptor | the directories look almost OK - missing is the leveldir |
| 14:14:54 | raptor | oh wait.. |
| 14:15:01 | raptor | they're missing the 'Bitfighter' subdir |
| 14:15:04 | raptor | yeah, that's bad |
| 14:15:41 | sam686 | that what im thinking, its throwing everything to Application support and not to its own bitfighter folder |
| 14:15:54 | raptor | it used to work OK... i wonder what happened.. |
| 14:15:57 | raptor | this is 019d? |
| 14:16:05 | sam686 | yes |
| 14:16:32 | sam686 | also needs to fix level folder for new installs |
| 14:16:52 | raptor | yeah, that's odd |
| 14:17:39 | sam686 | in fact, there is nothing there in application folder, just bitfighter.ini bitfighter.log, theres no screenshow/scripts/robots/music |
| 14:18:00 | raptor | i'll look at the missing Bitfighter dir |
| 14:18:19 | raptor | maybe something else is broke - Windows 7 doesn't seem to save my login at the start |
| 14:18:58 | sam686 | i usually do standalone bitfighter on windows so i didn't notice that |
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| 14:25:12 | sam686 | I have managed to install mac os x 10.8 and 10.9 into virtualbox, i just needed to add something to config to make it work (VBoxInternal2/SmcDeviceKey) without it all I get is a spinning rainbow ball |
| 14:25:30 | sam686 | they both does really say its on x86-64 |
| 14:26:45 | sam686 | i kindof will just give up trying to make 10.6 use 64 bit kernel |
| 14:27:01 | raptor | ok |
| 14:27:23 | raptor | it may be good to work on 10.8 - Apple dropped 10.4 support a couple years ago and it's really old |
| 14:27:49 | raptor | if you work on 10.8, that way we'll know Bitfighter will run on the newer systems |
| 14:28:55 | sam686 | on 10.9 it ran without problems up to 4 cpus, on 10.8 I had severe freezing with more then 1 CPU, but then that slowdown is fixed by deleting some intel cpu power management kext |
| 14:29:05 | raptor | or 01.9 |
| 14:29:07 | raptor | 10.9 |
| 14:29:19 | raptor | anything 10.8 and above should be good |
| 14:31:13 | sam686 | unfortunately i do have some other problems on 10.9: flickering web page while scrolling, and clicking on "More info" from about this mac goes black screen for 3 seconds (finder crash?) |
| 14:31:31 | sam686 | (the crash only happens about 50% of the time though) |
| 14:31:58 | raptor | try disabling flash, sleep, hibernation |
| 14:34:14 | raptor | apple dropped support for 10.4 5 years ago |
| 14:37:20 | sam686 | my 10.6 have blinking mouse pointer when bitfighter is running (blinking stops when mouse pointer is away from bitfighter window) |
| 14:37:33 | raptor | tha tmight happen because of opengl emulation |
| 14:47:21 | sam686 | just noiced my 10.8 also have flickering scrollbar, not as bad as 10.9... my guess is the system is expecting to v-sync and render so fast, the flickering might not be seen if on real graphics hardware |
| 14:55:16 | sam686 | booo http://stackoverflow.com/questions/19551298/app-cant-be-opened-because-it-is-from-an-unidentified-developer (happened when trying to install mercurial) |
| 14:55:36 | raptor | you'r ekidding |
| 14:56:19 | sam686 | it can be turned off, but it defaults to not allow |
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| 15:55:02 | amgine123 | raptor are you here |
| 15:56:17 | sam686 | no |
| 15:59:10 | | BFLogBot Commit: 984c1f1956 | Author: buckyballreaction | Message: Fix Windows packaging of missing DLLs and extra updater files |
| 15:59:21 | raptor | no |
| 15:59:25 | raptor | hi |
| 15:59:30 | raptor | i'm about to leave, though |
| 15:59:39 | raptor | so i can answer a quick question |
| 16:00:12 | raptor | sorry, have to go quicker... |
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| 16:00:40 | amgine123 | sam what is the current bug log for teh current build |
| 16:01:30 | amgine123 | of coure your afk ugh |
| 16:01:42 | amgine123 | !bugs |
| 16:01:42 | BFLogBot | To enter a bug: http://tinyurl.com/bfnewbug -- To view all bugs: http://tinyurl.com/bfbugs |
| 16:03:31 | sam686 | hi |
| 16:06:57 | amgine123 | sam what is the current url for the most curretn test build of bitfighter to report bugs |
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| 16:07:37 | amgine123 | im testing bitfighter-019d-win32-f9ec116 and am not sure whre to post bugs |
| 16:14:59 | sam686 | i guess maybe here http://bitfighter.org/wiki/index.php/Running_Bug_List (you can edit there and add 109d-specific bugs that don't happen on 019c) but at the moment we kindof don't have a specific page |
| 16:17:17 | sam686 | excuse me, 019d not 109d |
| 16:35:34 | amgine123 | not yet anyways ^_^ |
| 16:39:30 | amgine123 | theres some werid bugs with forcefeilds |
| 16:39:42 | amgine123 | on my build i cant place a forcefeild on a vertical poly wall |
| 16:39:47 | amgine123 | horizontaly |
| 16:42:55 | sam686 | at the main menu, check if it says 019d or 20, or 019c, 019d will soon come hopefully |
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| 16:48:03 | amgine123 | can you check and see if it does it for you ? |
| 16:53:35 | sam686 | it doesn't happen to me on 019d, or it might be the snapping to grid problem, hold down space might help? |
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| 18:23:07 | raptor | hello |
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| 19:54:14 | raptor | found a bug, i think - it doesn't save your username unless you do 'save password' upon start-up |
| 19:54:26 | thread_ | hey raptor |
| 19:54:30 | raptor | do you have that problem, too, sam686? |
| 19:54:34 | raptor | thread_! |
| 19:54:36 | raptor | hello |
| 19:56:11 | thread_ | So, I made a levelgen that allows building logic gates in the game. i put a demo level in the db |
| 19:56:11 | thread_ | http://bitfighter.org/pleiades/levels/view/331 |
| 19:56:32 | raptor | are you taking an ECEN course this semester? |
| 19:56:43 | thread_ | no... |
| 19:56:55 | thread_ | It just sounded like fun |
| 19:57:16 | raptor | because I'm taking a course that is heavy into logic gates... |
| 19:58:00 | thread_ | Anyway, I'm hoping taht people can use this to do basic level programming for levels inside the editor itself... |
| 19:58:05 | thread_ | Ina manner of speaking |
| 19:58:28 | raptor | in fact, I'll be having to design a 16 bit CPU soon... |
| 19:58:37 | raptor | let me load that level on pleiades to take a look... |
| 19:58:45 | thread_ | So far, it can only enable/disable turrets and forcefields |
| 19:59:44 | sam686 | 16 bit cpu? its either going backwards on technology, or it may be for some very low power cpu? |
| 19:59:46 | thread_ | Oh, looks like I broke it already... |
| 19:59:51 | raptor | sam686: it's for a class |
| 19:59:59 | sam686 | ok |
| 20:00:36 | raptor | so very backwards :) |
| 20:01:22 | thread_ | the class or my levelgen? |
| 20:01:53 | raptor | my class |
| 20:02:29 | raptor | are you still at BYU? |
| 20:02:33 | thread_ | yep |
| 20:03:52 | thread_ | I'm going to have to go here pretty soon. Just wanted to show you logic gates in bit fighter |
| 20:04:06 | raptor | great! |
| 20:05:21 | raptor | ok, i loaded it onto pleiades |
| 20:05:30 | raptor | now to test! |
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| 20:15:19 | raptor | i think watusimoto has been stuck reading a good book |
| 20:19:41 | raptor | ok both 32/64 bit windows compiled and installed OK |
| 20:19:46 | raptor | now for OSX mess! |
| 20:27:04 | Raven67854 | Booo! Booo! OSX! Booo! |
| 20:28:27 | amgine123 | thread you go to byu ? |
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| 20:50:31 | raptor | OSX BOOOO |
| 20:51:40 | fordcars | BOOO |
| 20:52:41 | raptor | fordcars: I'm testing the feasibility of Team:setScore for Lua bindings |
| 20:52:49 | raptor | for 019d... not sure it'll work |
| 20:53:11 | fordcars | Aww |
| 20:53:20 | fordcars | It's good, it wasn't urgent |
| 20:54:22 | fordcars | I wish we had an addBot command though; with kaen's fancy hack making it capable of communicating between scripts would be awesome |
| 20:54:32 | fordcars | For 020 though, not urgent |
| 20:54:34 | raptor | do Robot.new() |
| 20:54:37 | raptor | i think that works |
| 20:54:38 | fordcars | WHAT? |
| 20:54:40 | fordcars | Really? |
| 20:54:44 | raptor | yeah... kaen added that |
| 20:54:44 | fordcars | Man I had no idea |
| 20:54:47 | fordcars | Haha kaen |
| 20:54:51 | raptor | at least, i hope it works in 019d |
| 20:55:00 | raptor | if you'd like to try, that'd be great! |
| 20:55:04 | fordcars | I really would like to ask him what his hack was though |
| 20:55:07 | fordcars | Yeah I'll try |
| 20:55:14 | raptor | oh, i'll find it for you |
| 20:55:20 | fordcars | Thanks :) |
| 20:55:31 | raptor | it's here: https://github.com/bkconrad/bitfighter-campaign |
| 20:55:35 | fordcars | WHoa |
| 20:55:41 | raptor | look at messagebus.lua |
| 20:55:56 | raptor | he somehow hijacked the global Lua table and allowed messages to be passed back and forth |
| 20:55:57 | fordcars | Wow he really worked a lot on that |
| 20:56:47 | fordcars | Btw raptor, when I have Little_Apple's script running at the same time as my global web app script, they do fuzzy stuff |
| 20:57:01 | fordcars | Well, La's script crashes I believe |
| 20:57:08 | raptor | what was his? |
| 20:57:23 | fordcars | slo |
| 20:57:29 | raptor | oh, haha |
| 20:57:31 | fordcars | :) |
| 20:57:43 | fordcars | Nothing big, just wandering |
| 20:57:47 | raptor | i helped him with that one... i told him there were no guarantees it didn't blow up his machine |
| 21:00:28 | fordcars | Haha |
| 21:00:44 | raptor | fuzzy things tend to happen when there are variables that are the same, or two methods trying to grab the same event |
| 21:00:48 | fordcars | Anyway it was crashing trying to get the ships, because my script was doing that too |
| 21:00:50 | fordcars | Oh okok |
| 21:00:52 | fordcars | Yep |
| 21:01:29 | raptor | global variables, that is |
| 21:04:44 | sam686 | im not sure if the cmake's scripts for mac works for xcode 4.6.3, because everything is self contained into xcode.app (4 GB) http://sam6.25u.com/upload/text1411/141115_19-57-20.txt |
| 21:05:19 | raptor | oh yikes |
| 21:05:57 | sam686 | it was a drag to app folder type of install which didn't really do anything but copy for the most part |
| 21:06:38 | sam686 | same with cmake, drag to app folder to install didn't auto add to path for terminal, but i did manage to add it to terminal's path to make cmake work |
| 21:09:05 | sam686 | my PATH looks like this" (echo $PATH) /usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/Applications/CMake.app/Contents/bin |
| 21:09:13 | sam686 | i manually added the cmake path |
| 21:10:15 | raptor | are you on 10.8? |
| 21:10:36 | sam686 | yes |
| 21:11:35 | sam686 | i can add paths by adding paths to /etc/paths.d/something then restarting terminal |
| 21:13:30 | sam686 | i could try soft link from where its expecting to look for, but thats an extra step to get it to compile.. |
| 21:17:02 | raptor | there's got to be a less hacky way... |
| 21:18:05 | sam686 | cmake does get a little farther when using -G "Xcode" compared to not using -G |
| 21:25:01 | raptor | my guess is that the newer Xcode does not put the compilers on the path like the old ones used ot |
| 21:25:03 | raptor | *to |
| 21:26:01 | sam686 | thats not the only thing, the paths to sdk is also different, now inside the Xcode.app |
| 21:26:25 | sam686 | cmake itself does seem to find gcc correctly when using -G "Xcode" |
| 21:28:12 | raptor | this says to set up proper softlinks: https://stackoverflow.com/questions/24045307/is-it-possible-to-install-ios-7-sdk-on-xcode-6 |
| 21:30:36 | sam686 | yes, it says ln -s something something could be used... but thats for ios or different versions |
| 21:37:03 | sam686 | cmake bitfighter does get far enough it complete after doing this command: |
| 21:37:05 | sam686 | ln -s /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer /Developer |
| 21:37:14 | raptor | ah excellent |
| 21:37:24 | raptor | sounds like we should support that new path, though |
| 21:38:35 | sam686 | if not using -G "Xcode", the path to gcc/make would also need to be set |
| 21:38:54 | raptor | yeah, that may be unavoidable |
| 21:39:02 | raptor | we'll just have to adapt to newer OSX.. |
| 21:39:21 | raptor | i shoudl look at the hedgewars cmake system - they support OSX ok, it seems |
| 21:41:01 | raptor | i'll be back in a little while... |
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