Timestamps are in GMT/BST.
| 00:00:04 | raptor | blach |
| 00:00:25 | amgine123 | raptor should here be a issue about the line width thing ? |
| 00:01:12 | amgine123 | if you go into the editor open a level test it and do like /100 linewidth then quit out everything will still be impossible to navigate unless you can find your way back into a test |
| 00:01:27 | raptor | let me test that.. |
| 00:01:28 | Watusimoto_ | odd; debugger can't tell me where the problem is |
| 00:01:29 | amgine123 | i have a screenie of the main menu like this let me find it |
| 00:02:08 | raptor | Watusimoto_: that suggests memory error - something I think sam686 knows how to diagnose on Windows, but I have no clue how (I only know valgrind+Linux) |
| 00:02:57 | raptor | amgine123: does that setting stay the same when you exit the game and come back in? |
| 00:03:03 | amgine123 | do you have a stack ? |
| 00:03:12 | amgine123 | no only till you exit it but stil |
| 00:03:22 | raptor | ok, then not really a bug |
| 00:03:34 | raptor | there could be a case made to not even have that option |
| 00:03:42 | amgine123 | uh raptor look http://i57.tinypic.com/1497f3t.jpg |
| 00:03:55 | amgine123 | not a issue you say ? |
| 00:03:59 | amgine123 | ^_^ |
| 00:05:02 | raptor | nope |
| 00:05:06 | raptor | you did htat intentionally |
| 00:05:10 | raptor | and it resets when you restart |
| 00:05:28 | raptor | it's a client-wide setting |
| 00:05:32 | raptor | so no harm |
| 00:05:34 | amgine123 | wow jsut did that with a tone of bots and it alsmot froze my computer |
| 00:05:50 | amgine123 | problem is new uers might not know what it is and try it |
| 00:06:24 | raptor | sure |
| 00:06:32 | raptor | then they'll exit the game and no harm will be done |
| 00:07:39 | amgine123 | or some poor chld will do it and have a seziure XD |
| 00:07:54 | amgine123 | i vorte we get rid of it it has no use that i know of anyways |
| 00:07:58 | raptor | I need to head to bed |
| 00:08:14 | raptor | Watusimoto_: if you find anything, post it and i'll review the logs tomorrow |
| 00:08:18 | raptor | night! |
| 00:08:20 | amgine123 | wait |
| 00:08:28 | raptor | ok |
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| 00:08:37 | amgine123 | think about this do you want poeple to die from sezuyres if they do it |
| 00:08:43 | amgine123 | ok now you can go |
| 00:08:45 | amgine123 | cya |
| 00:08:52 | raptor | ok, night! |
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| 00:49:18 | amgine123 | gtg night! |
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| 00:55:37 | | BFLogBot Commit: 99c13fffc8 | Author: sam8641 | Message: Fixed compile errors, duplicated function caused by merge errors? |
| 01:05:21 | fordcars | Night! |
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| 01:09:43 | sam686 | i don't get no joystick crash problems, it might be something specific to what joystick it is, or which SDL version is it. |
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| 16:50:48 | raptor | good day! |
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| 18:25:40 | | BFLogBot Commit: 59415d6606 | Author: buckyballreaction | Message: Properly initialize ButtonInfo struct. Fixes some errors caught by valgrind |
| 18:26:08 | raptor | Watusimoto: I just fixed some minor memory issues with the Joystick class detected by valgrind |
| 18:26:16 | raptor | .. the ones I put in my e-mail |
| 18:26:38 | raptor | but, just to verify... did you say you do not have the joystick problem in 020, but do have it in 019d? |
| 19:01:43 | raptor | hmmm... SDL.dll is identical between the two.. |
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| 23:49:04 | Watusimoto | hi |
| 23:49:42 | Watusimoto | raptor: yes, I said the problem did not exist in 020; I will test again later tonight. Did you check your changes in? |
| 23:50:16 | Watusimoto | I do not suspect sdl.dll is the culprit.. |