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11:44:35 | raptor | good day! |
12:59:17 | fordcars | Hey! |
12:59:55 | fordcars | raptor: In lua, I have a ship. Then the ship dies and respawn, and getPos() on the shp object I had always returns nil? |
13:00:09 | raptor | huh? |
13:00:12 | raptor | and hello |
13:00:15 | fordcars | Do respawning ships create new ship objects? |
13:00:19 | fordcars | And hello :) |
13:00:19 | raptor | yes |
13:00:23 | fordcars | Oh ok |
13:00:27 | fordcars | Crap |
13:00:40 | raptor | the Ship object itself is like any other object, gets created/destroyed |
13:00:57 | fordcars | And does playerInfo do that too? |
13:01:14 | raptor | good question |
13:01:22 | raptor | I know we did some work to make PlayerInfo always the same |
13:01:30 | raptor | but you'd have to test |
13:01:38 | fordcars | Oh, ok, I'll try it out |
13:01:41 | fordcars | thanks! |
13:01:46 | raptor | because a player doesn't disappear... but a ship does |
13:01:48 | raptor | sure |
13:03:27 | fordcars | Whoa sweet it works |
13:03:35 | fordcars | Yeah, playerInfo stays the same |
13:03:36 | raptor | great |
13:23:57 | fordcars | raptor: does getActiveModule still exist? There is only getActiveWeapon in docs |
13:26:08 | raptor | uhh |
13:26:10 | raptor | looking |
13:26:38 | raptor | isModActive |
13:27:26 | fordcars | Oh crap sorry! |
13:27:29 | fordcars | Thanks |
13:27:35 | raptor | yeah.. that's weird |
13:43:42 | fordcars | raptor: I have a weird bug, using bf:findObjectById() with a variable holding a number (1) fails, because it is not an integer |
13:43:57 | fordcars | It works without a variable |
13:44:15 | fordcars | turretZone = 1 |
13:44:16 | fordcars | bf:findObjectById(turretZone) |
13:44:26 | fordcars | Could not validate params for function LuaScriptRunner::findObjectById() Expected: Integer |
14:03:36 | raptor | huh |
14:03:40 | raptor | that's odd... |
14:04:25 | raptor | do: logprint(type(turretZone)) |
14:04:41 | raptor | the type() tells what type it is - maybe Lua does something weird internally |
14:04:54 | raptor | like make it a 'Number' (float) instead |
14:06:30 | raptor | oh i bet that's it - Lua makes everything a float |
14:23:57 | fordcars | Oh yeah |
14:24:04 | fordcars | A double GOogle said |
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15:17:00 | fordcars | Maybe forums should show the latest unread messages while viewing a topic |
15:46:27 | raptor | see this link: http://bitfighter.org/forums/search.php?search_id=newposts |
15:49:01 | fordcars | OOoo fancy |
15:53:16 | fordcars | raptor: quick note: sometimes, dunno why, os.time() returns nil, while os.clock() always returns a valid value |
16:16:04 | raptor | odd |
16:32:38 | raptor | maybe we sandboxxed one of those.. |
16:33:33 | raptor | oh nope, looks like we sandboxxed all the rest except for os.clock() os.difftime() os.time() |
16:35:44 | raptor | looks like os.time() requires an argument? |
16:35:48 | raptor | see: http://lua-users.org/wiki/OsLibraryTutorial |
16:37:22 | fordcars | I believe that if you don't give it an argument, it just gives you the amount of seconds since 1970, but it's not a big deal, I'll use os.clock() :) |
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18:21:09 | fordcars | Happy holidays! Food time! |
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19:03:04 | | -tomaw- [Global Notice] Merry Christmas freenode! Don't drink to much, at least not if you're at the keyboard! ;) |
19:08:49 | raptor | heh |
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20:28:12 | RaM-X | Happy Christmas guys! |
20:28:17 | | RaM-X is now known as YoshiSmb |
20:28:36 | YoshiSmb | I'm a bit to late thought |
20:36:38 | YoshiSmb | Did i miss something this morning? |
21:01:09 | raptor | Merry Christmas! |
21:01:22 | raptor | nope, nothing |
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21:11:35 | YoshiSmb | Thanks Santa! |
21:12:24 | YoshiSmb | And by the way, You can also call me "Ram" (it's the half of my full name) |
21:12:42 | YoshiSmb | Just in case you don't wanna call me yoshi :) |
21:12:48 | YoshiSmb | :) |
21:13:10 | | YoshiSmb sighs, Smileys won't work on this client... |
21:32:53 | Nothing_Much | smilies suck anyways |
21:33:04 | Nothing_Much | standard text works just fine |
21:46:49 | raptor | later! |
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