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| 20:20:47 | thread_ | Does the "Map Gallery" section of the website have any use now that Pleiades is a thing? |
| 20:38:32 | fordcars | Uh, for zip level packs I guess> |
| 21:02:22 | | raptor has joined |
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| 21:02:25 | raptor | good evening! |
| 21:15:31 | fordcars | Hi! |
| 21:18:36 | JeffMB | hello |
| 21:31:38 | raptor | howdy |
| 21:41:07 | JeffMB | how ya been, merry late christmas ;p |
| 21:42:15 | fordcars | Soon 2015! |
| 21:57:15 | raptor | good thanks! |
| 21:57:27 | raptor | i'm debating releasing 019d |
| 22:02:42 | raptor | JeffMB: is there a way to play the normal MB levels as multiplayer levels? |
| 22:03:12 | raptor | I want to do a coop mode with my brother... :) |
| 22:04:48 | JeffMB | yeah, I think you just gotta put them in custom. never tried it though. |
| 22:04:56 | JeffMB | but other community members do it |
| 22:05:12 | raptor | all the levels i tried to play multiplayer on were snow/ice themed |
| 22:05:17 | JeffMB | if u have trouble, go on the webchat and ask how to do SinglePlayer 2 Multiplayer. the kiddies will know |
| 22:05:22 | raptor | which got annoying after a while.. |
| 22:05:24 | JeffMB | yes, thats going away in a week or so |
| 22:05:30 | raptor | ha ok |
| 22:05:32 | JeffMB | yep its pissing me off too, but head admin wanted those |
| 22:05:38 | JeffMB | everybody is complaining about the snow |
| 22:05:39 | JeffMB | :) |
| 22:06:21 | JeffMB | so i got plebs now asking me to put new graphics effects in marble blast, and I'm like. Well, OpenGL 1.1 isn't gonna really do render to texture...... |
| 22:06:38 | raptor | i think it does |
| 22:06:42 | JeffMB | without serious hax :P |
| 22:06:45 | JeffMB | to the engine |
| 22:06:49 | raptor | ah |
| 22:06:59 | JeffMB | well, i mean i guess i could hook up a framebuffer object, BUT, without source code to engine, its hell trying to change the GL |
| 22:07:26 | JeffMB | my response was if you want effects, go to Torque3D and make a marble game =P |
| 22:07:32 | raptor | haha |
| 22:08:36 | JeffMB | if i could somehow get decent physics, i would do a clone of MB in T3D with original assets. the hardpart is getting the physics to be about 90+% accurate since it uses a custom physics solver and not an open standard physics engine |
| 22:08:54 | raptor | yeah, bitfighter uses it's own physics engine |
| 22:09:24 | raptor | although something like Chipmunk physics was considered once |
| 22:09:38 | JeffMB | box2d is probs the best one imo for 2d |
| 22:09:41 | raptor | i also took a look at libbullet, but i think it's too huge for our purposes |
| 22:09:55 | raptor | oh yeah.. i think i looked at that one, too |
| 22:09:59 | JeffMB | yeah bullet / physX are the leading dogs for 3D |
| 22:10:16 | JeffMB | yeah box2d is what Torque2D uses actually, as well as Unity3D among others |
| 22:10:24 | JeffMB | well, unity2D |
| 22:11:28 | JeffMB | my issue is i need a physics engine that supports ConvexHulls with per-triangle friciton/restitution so i can have like ice patch inside of the same physics mesh |
| 22:11:41 | JeffMB | bullet/physx seem to only have that in a triangle mesh |
| 22:12:10 | JeffMB | convex hulls are faster to compute, and work good with BSP geometry |
| 22:12:55 | JeffMB | + Torque has a proprietary format for BSP called DIF [deprecated though] that does hidden face/surface removal on the object to optmize it |
| 22:12:56 | raptor | we create convex hulls for robot navigation using the RecastNavigation library |
| 22:13:31 | JeffMB | heh recast :D |
| 22:14:14 | JeffMB | I'm not sure how they handled per-triangle friction like ice patch to normal to grass on same collision mesh though in their custom thing :/ |
| 22:14:18 | JeffMB | and they use convex hulls |
| 22:14:38 | thread_ | Hey raptor, not to derail your conversation, but I just wanted to double check: Pleiades doesn't hold onto bot code, right? |
| 22:14:57 | raptor | hi thread_, no it does not... but i think it probably should |
| 22:15:14 | raptor | in fact, we should have a more maleable way to handle levelgens/bots in levels |
| 22:15:33 | thread_ | so, in the meantime, I should put the bot code on mediafire or something? |
| 22:15:43 | raptor | i'd put it on the forums |
| 22:15:48 | raptor | i think there is a robots section |
| 22:18:26 | thread_ | WE HAVE A ROBOTS SECTION? |
| 22:18:31 | raptor | yes! |
| 22:19:08 | thread_ | Well color me a non-racist color |
| 22:23:32 | thread_ | oh, well that is in the development area. Is that ok for me to post my personal code there? |
| 22:23:58 | | raptor Quit (Ping timeout: 255 seconds) |
| 22:24:13 | thread_ | dangit. Scared him off |
| 22:24:51 | fordcars | thread_: I have in the past :/ |
| 22:24:57 | fordcars | I think it's fine :P |
| 22:24:59 | thread_ | ah |
| 22:25:07 | fordcars | "Bot specific discussion. Have some code you want to share? Post it here." |
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| 22:31:57 | raptor | BACK |
| 22:32:21 | raptor | sorry, network issues |
| 22:32:50 | raptor | thread_: oh yeah, post to the bots forum |
| 22:33:12 | raptor | The development forum is for things just like that |
| 22:36:48 | raptor | thread_: did you need me to take any specific action on your bot? |
| 22:37:10 | thread_ | specific action? |
| 22:38:41 | thread_ | like what? |
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| 22:44:10 | raptor | argh... ok, wireless should be stable now... |
| 22:46:37 | thread_ | "should" |
| 22:47:42 | thread_ | so, what did you mean by taking specific action on the bot? |
| 22:53:19 | fordcars | Hah, raptor just won't answer will he :P |
| 22:59:33 | thread_ | Nah. He secretly has it in for me |
| 23:01:03 | thread_ | Anyway, bot code is posted. http://bitfighter.org/forums/viewtopic.php?f=12&t=2551&p=25203#p25203 |
| 23:01:21 | thread_ | Maybe someone wants to take a bit of time to try it out? I haven't tested multiplayer |
| 23:18:21 | fordcars | Sure! |
| 23:22:05 | thread_ | I think im hosting... hopefully my network settings make it visible |
| 23:22:42 | fordcars | It has a password :( |
| 23:25:07 | thread_ | k, that should be fixed |
| 23:40:09 | thread_ | that was a stupid bug |
| 23:40:34 | thread_ | think I got it now. |
| 23:40:50 | fordcars | Alrightyy |