#bitfighter IRC Log

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IRC Log for 2014-12-29

Timestamps are in GMT/BST.

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00:35:42raptor Quit ()
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20:19:11thread_ has joined
20:20:47thread_Does the "Map Gallery" section of the website have any use now that Pleiades is a thing?
20:38:32fordcarsUh, for zip level packs I guess>
21:02:22raptor has joined
21:02:22ChanServ sets mode +o
21:02:25raptorgood evening!
21:15:31fordcarsHi!
21:18:36JeffMBhello
21:31:38raptorhowdy
21:41:07JeffMBhow ya been, merry late christmas ;p
21:42:15fordcarsSoon 2015!
21:57:15raptorgood thanks!
21:57:27raptori'm debating releasing 019d
22:02:42raptorJeffMB: is there a way to play the normal MB levels as multiplayer levels?
22:03:12raptorI want to do a coop mode with my brother... :)
22:04:48JeffMByeah, I think you just gotta put them in custom. never tried it though.
22:04:56JeffMBbut other community members do it
22:05:12raptorall the levels i tried to play multiplayer on were snow/ice themed
22:05:17JeffMBif u have trouble, go on the webchat and ask how to do SinglePlayer 2 Multiplayer. the kiddies will know
22:05:22raptorwhich got annoying after a while..
22:05:24JeffMByes, thats going away in a week or so
22:05:30raptorha ok
22:05:32JeffMByep its pissing me off too, but head admin wanted those
22:05:38JeffMBeverybody is complaining about the snow
22:05:39JeffMB:)
22:06:21JeffMBso i got plebs now asking me to put new graphics effects in marble blast, and I'm like. Well, OpenGL 1.1 isn't gonna really do render to texture......
22:06:38raptori think it does
22:06:42JeffMBwithout serious hax :P
22:06:45JeffMBto the engine
22:06:49raptorah
22:06:59JeffMBwell, i mean i guess i could hook up a framebuffer object, BUT, without source code to engine, its hell trying to change the GL
22:07:26JeffMBmy response was if you want effects, go to Torque3D and make a marble game =P
22:07:32raptorhaha
22:08:36JeffMBif i could somehow get decent physics, i would do a clone of MB in T3D with original assets. the hardpart is getting the physics to be about 90+% accurate since it uses a custom physics solver and not an open standard physics engine
22:08:54raptoryeah, bitfighter uses it's own physics engine
22:09:24raptoralthough something like Chipmunk physics was considered once
22:09:38JeffMBbox2d is probs the best one imo for 2d
22:09:41raptori also took a look at libbullet, but i think it's too huge for our purposes
22:09:55raptoroh yeah.. i think i looked at that one, too
22:09:59JeffMByeah bullet / physX are the leading dogs for 3D
22:10:16JeffMByeah box2d is what Torque2D uses actually, as well as Unity3D among others
22:10:24JeffMBwell, unity2D
22:11:28JeffMBmy issue is i need a physics engine that supports ConvexHulls with per-triangle friciton/restitution so i can have like ice patch inside of the same physics mesh
22:11:41JeffMBbullet/physx seem to only have that in a triangle mesh
22:12:10JeffMBconvex hulls are faster to compute, and work good with BSP geometry
22:12:55JeffMB+ Torque has a proprietary format for BSP called DIF [deprecated though] that does hidden face/surface removal on the object to optmize it
22:12:56raptorwe create convex hulls for robot navigation using the RecastNavigation library
22:13:31JeffMBheh recast :D
22:14:14JeffMBI'm not sure how they handled per-triangle friction like ice patch to normal to grass on same collision mesh though in their custom thing :/
22:14:18JeffMBand they use convex hulls
22:14:38thread_Hey raptor, not to derail your conversation, but I just wanted to double check: Pleiades doesn't hold onto bot code, right?
22:14:57raptorhi thread_, no it does not... but i think it probably should
22:15:14raptorin fact, we should have a more maleable way to handle levelgens/bots in levels
22:15:33thread_so, in the meantime, I should put the bot code on mediafire or something?
22:15:43raptori'd put it on the forums
22:15:48raptori think there is a robots section
22:18:26thread_WE HAVE A ROBOTS SECTION?
22:18:31raptoryes!
22:19:08thread_Well color me a non-racist color
22:23:32thread_oh, well that is in the development area. Is that ok for me to post my personal code there?
22:23:58raptor Quit (Ping timeout: 255 seconds)
22:24:13thread_dangit. Scared him off
22:24:51fordcarsthread_: I have in the past :/
22:24:57fordcarsI think it's fine :P
22:24:59thread_ah
22:25:07fordcars"Bot specific discussion. Have some code you want to share? Post it here."
22:25:46Destroyerimo_clo Quit (Ping timeout: 258 seconds)
22:31:54raptor has joined
22:31:55ChanServ sets mode +o
22:31:57raptorBACK
22:32:21raptorsorry, network issues
22:32:50raptorthread_: oh yeah, post to the bots forum
22:33:12raptorThe development forum is for things just like that
22:36:48raptorthread_: did you need me to take any specific action on your bot?
22:37:10thread_specific action?
22:38:41thread_like what?
22:40:53raptor Quit (Ping timeout: 240 seconds)
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22:44:00ChanServ sets mode +o
22:44:10raptorargh... ok, wireless should be stable now...
22:46:37thread_"should"
22:47:42thread_so, what did you mean by taking specific action on the bot?
22:53:19fordcarsHah, raptor just won't answer will he :P
22:59:33thread_Nah. He secretly has it in for me
23:01:03thread_Anyway, bot code is posted. http://bitfighter.org/forums/viewtopic.php?f=12&t=2551&p=25203#p25203
23:01:21thread_Maybe someone wants to take a bit of time to try it out? I haven't tested multiplayer
23:18:21fordcarsSure!
23:22:05thread_I think im hosting... hopefully my network settings make it visible
23:22:42fordcarsIt has a password :(
23:25:07thread_k, that should be fixed
23:40:09thread_that was a stupid bug
23:40:34thread_think I got it now.
23:40:50fordcarsAlrightyy

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