Timestamps are in GMT/BST.
| 00:01:02 | Watusimoto_ | I was not logged in and could not see the contest forum |
| 00:01:07 | Watusimoto_ | I logged in and there it was |
| 00:02:01 | raptor | WHAT |
| 00:03:14 | fordcars | Welp, night! |
| 00:03:16 | | fordcars Quit (Quit: Page closed) |
| 00:04:48 | raptor | how do i unhide that?? |
| 00:12:12 | Watusimoto_ | not sure... I'll take a look in a bit |
| 00:12:15 | raptor | Watusimoto_: i think i figured it out |
| 00:12:23 | raptor | do we want it publicly readable? |
| 00:12:23 | Watusimoto_ | I assume it's off the acp |
| 00:12:29 | Watusimoto_ | sure |
| 00:12:40 | Watusimoto_ | you don't need to be registered to participate |
| 00:12:55 | Watusimoto_ | and it makes our community seem more... alive |
| 00:13:50 | raptor | it worked! |
| 00:15:05 | | Nothing_Much has joined |
| 00:23:17 | Watusimoto_ | excellent |
| 00:23:20 | Watusimoto_ | acp setting? |
| 00:25:25 | raptor | yes, but an obscure one |
| 00:25:33 | raptor | permissions are an absolute mess |
| 00:27:15 | | Little_Apple has joined |
| 00:28:13 | Little_Apple | crash! |
| 00:28:18 | raptor | NO |
| 00:28:21 | raptor | NEVER |
| 00:28:43 | Little_Apple | it happened when i left for the bathroom |
| 00:28:49 | Little_Apple | maybe it doesnt like flushing |
| 00:28:51 | Little_Apple | http://pastie.org/9819474 |
| 00:29:09 | raptor | ooo |
| 00:29:18 | raptor | that might even be legit! |
| 00:30:04 | raptor | sam686: could that have to do with host-on-server? |
| 00:30:15 | raptor | the crash in that pastie ^^ |
| 00:30:27 | Watusimoto_ | wow... a real crash! |
| 00:30:41 | Little_Apple | if it helps i was in server lobby |
| 00:35:16 | Little_Apple | crashed again! |
| 00:35:57 | Little_Apple | bitfighter devs secretly cracking down on idling |
| 00:36:01 | raptor | same issue? |
| 00:36:06 | Little_Apple | yep |
| 00:36:19 | raptor | well stink |
| 00:37:05 | Little_Apple | it seems it crashes if i just sit in the server lobby long enough |
| 00:37:29 | raptor | that's crazy! |
| 00:37:35 | raptor | how long did it take this last time? |
| 00:37:55 | Little_Apple | timing now! |
| 00:40:08 | | kumul Quit (Read error: Connection reset by peer) |
| 00:53:48 | Watusimoto_ | Also, did you know we can't attach .level files to PMs? |
| 00:54:30 | YoshiSmb | night! |
| 00:54:34 | | YoshiSmb Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client) |
| 00:54:43 | raptor | what |
| 00:54:46 | raptor | oh |
| 00:54:55 | raptor | that's because phpbb only allows specific file formats |
| 00:55:02 | Watusimoto_ | is that something we can set? |
| 00:55:06 | raptor | not sure |
| 00:55:09 | Watusimoto_ | I assumed it was, but I can't find the setting |
| 00:55:13 | raptor | let me do some research |
| 00:55:51 | raptor | also, Watusimoto_, Little_Apple found an odd behavior in the editor: |
| 00:56:26 | raptor | make a barrier with at least 4 points, select 3 of the vertices with shift |
| 00:56:48 | raptor | then while keep holding shift, click and drag on a vertex to attempt to drag them all |
| 00:57:22 | raptor | it acts like a deselect first, then drags the other vertices together minus the one you attempted to drag |
| 00:57:33 | raptor | the question is - what should the correct behavior be? |
| 00:58:18 | Watusimoto_ | found the setting |
| 00:58:36 | raptor | i'd add .level .lua .levelgen .bot |
| 01:00:00 | Watusimoto_ | ok, done |
| 01:00:44 | raptor | Little_Apple: if you make a lineitem and zoom in real far, does the selection square around the vertex stay really big? |
| 01:01:34 | Little_Apple | yes |
| 01:01:49 | raptor | is there a reason for that? |
| 01:01:59 | raptor | or has that been that way for a long time? |
| 01:02:12 | Little_Apple | i think its been that way |
| 01:02:21 | Little_Apple | i just never really thought about it |
| 01:03:42 | raptor | also, are the numbered points missing on zones? |
| 01:04:29 | raptor | time to boot up 015a, i suppose... |
| 01:04:34 | Little_Apple | how do you get those again? |
| 01:04:40 | Little_Apple | i never use them.. |
| 01:04:41 | Nothing_Much | 015a? |
| 01:04:58 | Little_Apple | oh derp |
| 01:05:00 | Little_Apple | in the menu |
| 01:05:10 | Little_Apple | yes they are |
| 01:05:51 | raptor | Nothing_Much: i keep 015a around because that was the last release before some really major changes to bitfighter |
| 01:05:59 | Nothing_Much | oh my |
| 01:06:03 | raptor | i consider it the stablest release of the olden days |
| 01:06:05 | Nothing_Much | GNU/Linux version? |
| 01:06:06 | Nothing_Much | oh my |
| 01:06:08 | Nothing_Much | nice |
| 01:08:26 | Watusimoto_ | these settings are really complex |
| 01:10:27 | raptor | behold!: https://i.imgur.com/bC93Ch3.png |
| 01:10:31 | raptor | 015a vs 019d |
| 01:10:35 | raptor | and the loadout zones |
| 01:10:53 | raptor | Watusimoto_: is there a reason why numbered points were removed from zones since then? |
| 01:11:42 | Little_Apple | it looks cleaner.. |
| 01:11:48 | Watusimoto_ | sorry, you mean the numbered vertices? |
| 01:11:55 | raptor | yes |
| 01:12:07 | Watusimoto_ | they're only visible when the item is selected |
| 01:12:15 | raptor | nope! |
| 01:12:46 | raptor | i forgot to select the one in 019d... but no vertices |
| 01:12:47 | Watusimoto_ | regression |
| 01:13:16 | Watusimoto_ | I'll fix it |
| 01:13:22 | raptor | no wait |
| 01:13:26 | raptor | i want to on 019d branch |
| 01:13:48 | raptor | unless you're already on that branch.. |
| 01:17:20 | raptor | my wife has been playing 'Oregon Trail'... and has been periodically listing off all the bad things happening to our children... while laughing |
| 01:20:20 | raptor | i now have a broken arm and a broken leg |
| 01:20:33 | Little_Apple | ouch |
| 01:21:01 | raptor | and the oxen are dying, of course |
| 01:25:13 | raptor | Watusimoto_: what are you working on? I found three odd issues in the editor that I want to do on 019 then merge them into trunk |
| 01:25:38 | Watusimoto_ | I'm looking at why the vertices aren't numbered on loadout zones |
| 01:25:47 | Watusimoto_ | but I've made zero real progress |
| 01:25:55 | raptor | i hope it's not a geometry issue... |
| 01:26:14 | Watusimoto_ | I hope your wife doesn't die of dysentary |
| 01:26:38 | raptor | blech |
| 01:26:53 | Watusimoto_ | it's not a geometry issue... a rendering one, I think |
| 01:27:00 | raptor | i apparently just died and our 1st born was killed by a snake bite |
| 01:28:16 | raptor | whoa... we had tooltips on 015a when hovering over an item on the dock! |
| 01:28:27 | raptor | are we still suppose to have those? |
| 01:28:27 | Watusimoto_ | I've never actually played that, but I've heard a lot about it |
| 01:28:35 | Watusimoto_ | yes? |
| 01:31:27 | raptor | tooltips in 015a: http://i.imgur.com/SWhU2UU.png |
| 01:33:38 | Watusimoto_ | I dopn't see them |
| 01:33:53 | Watusimoto_ | ah |
| 01:33:57 | Watusimoto_ | "Location where..." |
| 01:34:07 | Watusimoto_ | yes, that text shoudl still be there |
| 01:35:11 | raptor | ok, i'll add that to my list |
| 01:35:12 | Nothing_Much | wow, you can't scroll weapons and there's no music in 015a.. |
| 01:35:32 | raptor | yes, and it didn't use SDL! |
| 01:36:08 | Nothing_Much | oh dear |
| 01:36:13 | Nothing_Much | so it was a windows/mac thing only? |
| 01:36:33 | raptor | no, it used GLUT, which was still cross-platform |
| 01:37:10 | Nothing_Much | oh.. I've seen that in some GNU/Linux repos |
| 01:38:46 | raptor | hah! sky_lark extended the contest 16 hours so we could get another level submission... from someone |
| 01:39:05 | Watusimoto_ | he did get another |
| 01:39:20 | raptor | since his post 40 in. ago? |
| 01:39:24 | Nothing_Much | Watusimoto_: is it you or raptor on bitfighter atm? |
| 01:39:24 | raptor | *minutes |
| 01:39:33 | Watusimoto_ | not me |
| 01:39:39 | raptor | i'm in bitfighter 2 times! testing things |
| 01:39:52 | Nothing_Much | raptor: the website says Watusimoto is playing online |
| 01:40:00 | Watusimoto_ | Probably about 40 mins ago |
| 01:40:06 | Watusimoto_ | Nothing_Much: I'm testing in 020 |
| 01:40:07 | Nothing_Much | and yes, I refreshed the webpage |
| 01:40:09 | raptor | yes, because he probably has a client open... |
| 01:40:25 | raptor | i do, but i have the developer's cloaking device activated :) |
| 01:40:29 | Nothing_Much | oh, well i see raptor in the lobby- oh cool |
| 01:41:45 | raptor | ok, this is crazy |
| 01:41:49 | | Invisible has joined |
| 01:42:02 | raptor | my CPU idles at 3% with bitfighter open... but when in the Lobby, it's 13% |
| 01:42:07 | raptor | in the editor: 4% |
| 01:42:31 | raptor | that's 5 bugs for 019d we've found tonight... |
| 01:42:51 | Watusimoto_ | 019e! |
| 01:43:10 | raptor | oh wait.. 6! |
| 01:48:00 | raptor | ok, i have a nice long list of editor problems... i need to sleep now |
| 01:48:03 | Little_Apple | laters |
| 01:48:03 | raptor | night! |
| 01:48:15 | Little_Apple | im off too! |
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| 01:48:50 | Nothing_Much | later |
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| 02:21:26 | | BFLogBot Commit: 6d61170dd0 | Author: watusimoto | Message: Show vertex numbers for all polygonal objects in editor |
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| 04:26:08 | sam686 | the crash little_apple was having in QueryServersUserInterface::gotQueryResponse, its probably caused by servers.erase_fast(index); and then attempting to continue using ServerRef &s after erasing it |
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| 05:06:05 | | BFLogBot Commit: 65b520505e | Author: sam8641 | Message: Fix UIQueryServer crash when index is -1 or using 's' pointer after erase |
| 05:06:07 | | BFLogBot Commit: 571dbe8d74 | Author: sam8641 | Message: Merge |
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| 12:26:52 | | ChanServ sets mode +o |
| 12:26:58 | raptor | good day! |
| 12:42:42 | raptor | oh good... you guys fixed 2 of the bugs on my list from last night... |
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| 13:55:35 | watusimoto | hi |
| 13:55:40 | raptor | hi |
| 13:56:22 | watusimoto | I am trying to figure out how to test that numbers are rendered when a polygon item is selected in the editor |
| 13:56:36 | watusimoto | not that it is likely to break again... |
| 13:57:21 | watusimoto | but just on principle |
| 13:57:23 | raptor | err |
| 13:57:25 | raptor | umm |
| 13:57:28 | raptor | hmm... |
| 13:57:43 | watusimoto | the obvious way is to render and do a comparison to a reference image |
| 13:57:51 | watusimoto | but I'm not doing that |
| 13:58:01 | raptor | or just guarantee it gets into the render method? |
| 13:58:08 | raptor | but that's not a full guarantee |
| 13:58:22 | watusimoto | so I'm thinking there might be a way to render and then see if there is a way to verify that a certain subroutine gets called |
| 13:58:42 | watusimoto | though that seems fragile |
| 13:59:33 | watusimoto | so maybe it will continue to remain untested |
| 13:59:54 | watusimoto | sam686: if you are around, thanks for looking into the little_apple incident! |
| 14:01:43 | raptor | graphical things are much more difficult to test |
| 14:02:57 | watusimoto | yes -- I don't want to check so much if they are rendered correctly, but rather that they are rendered at all |
| 14:03:08 | watusimoto | if they are rendered but wrong, we'll spot that |
| 14:03:16 | watusimoto | but if not at all, apparently we will not |
| 14:03:30 | raptor | question: you know when you hover over a vertex on a zone |
| 14:03:39 | watusimoto | i do |
| 14:03:40 | raptor | and it has a larger box drawn around it? |
| 14:03:44 | watusimoto | it does |
| 14:03:51 | raptor | what is that called and where is the code for it? |
| 14:04:21 | watusimoto | the render code itself is renderhollowbox (I think); that's not actually used in too many places |
| 14:04:30 | watusimoto | it's how I found my bug last night |
| 14:04:40 | watusimoto | but, I am not sure if the big box is good or not |
| 14:04:57 | watusimoto | what I do know is that polywalls have a smaller box when you hover over a vertex |
| 14:04:57 | raptor | well, that's one of the bugs - it gets bigger the more you zoom in |
| 14:05:02 | raptor | also renderhollowbox doesn't exist.. |
| 14:05:18 | raptor | drawHollowSquare? |
| 14:05:18 | watusimoto | it's drawn at a fixed size, not a scaled size |
| 14:05:20 | watusimoto | yes |
| 14:05:30 | raptor | the fixed size is weird |
| 14:05:33 | watusimoto | it should probably be drawn at a scaled size |
| 14:05:35 | raptor | yes |
| 14:05:45 | watusimoto | that's been around for a while, but should probably be fixed |
| 14:06:00 | watusimoto | polywalls use a scaled size |
| 14:06:04 | raptor | whoa! that's in BfObject::renderAndLabelHighlightedVertices |
| 14:06:08 | raptor | ok, i'll fix it |
| 14:06:21 | watusimoto | though I am not sure why polywalls and other polygon objects use a different code path |
| 14:06:30 | watusimoto | they probably should not |
| 14:06:36 | watusimoto | they should probably use the same code |
| 14:06:44 | raptor | might have to do with the object hiearchy and all the many refactors involving geometry |
| 14:06:56 | watusimoto | so if you can figure out how polywals do their rendering, and merge that, it might be the best fix |
| 14:07:02 | watusimoto | polywalls are now polygons, I think |
| 14:07:12 | watusimoto | so the obj hiearchy should be ok |
| 14:07:25 | watusimoto | in the past that may not have been true |
| 14:08:32 | raptor | we sem to have two highlighting squares |
| 14:08:44 | raptor | this one and that purple one that's the same as the box |
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| 19:02:08 | fordcars | We need one more level! |
| 19:02:12 | fordcars | Nothing_Much? |
| 19:03:58 | Nothing_Much | fordcars: I don't make levels :( |
| 19:04:05 | fordcars | :( |
| 19:23:07 | | Nothing_Much Quit (Read error: Connection reset by peer) |
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| 19:42:13 | watusimoto | I submitted a level last night |
| 19:42:26 | watusimoto | so until I hear otherwise, I think we have the one more level |
| 19:42:47 | watusimoto | Nothing_Much: I don't make levels either, but that doesn't stop me! |
| 20:00:54 | fordcars | watusimoto: to be honest, I thought we had that too |
| 20:01:25 | fordcars | Maybe sky_lark is playing an evil marketing game :P |
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| 20:23:28 | watusimoto | or maybe I didn't get mine in before he updated the message |
| 20:23:54 | watusimoto | actually, I didn't get mine in until today due to a forgotten attachment, but he knew it was coming |
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| 23:38:00 | | ChanServ sets mode +o |
| 23:38:13 | raptor | good evening! |
| 23:38:16 | raptor | on to more bugs! |
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