#bitfighter IRC Log

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IRC Log for 2015-01-08

Timestamps are in GMT/BST.

00:01:02Watusimoto_I was not logged in and could not see the contest forum
00:01:07Watusimoto_I logged in and there it was
00:02:01raptorWHAT
00:03:14fordcarsWelp, night!
00:03:16fordcars Quit (Quit: Page closed)
00:04:48raptorhow do i unhide that??
00:12:12Watusimoto_not sure... I'll take a look in a bit
00:12:15raptorWatusimoto_: i think i figured it out
00:12:23raptordo we want it publicly readable?
00:12:23Watusimoto_I assume it's off the acp
00:12:29Watusimoto_sure
00:12:40Watusimoto_you don't need to be registered to participate
00:12:55Watusimoto_and it makes our community seem more... alive
00:13:50raptorit worked!
00:15:05Nothing_Much has joined
00:23:17Watusimoto_excellent
00:23:20Watusimoto_acp setting?
00:25:25raptoryes, but an obscure one
00:25:33raptorpermissions are an absolute mess
00:27:15Little_Apple has joined
00:28:13Little_Applecrash!
00:28:18raptorNO
00:28:21raptorNEVER
00:28:43Little_Appleit happened when i left for the bathroom
00:28:49Little_Applemaybe it doesnt like flushing
00:28:51Little_Applehttp://pastie.org/9819474
00:29:09raptorooo
00:29:18raptorthat might even be legit!
00:30:04raptorsam686: could that have to do with host-on-server?
00:30:15raptorthe crash in that pastie ^^
00:30:27Watusimoto_wow... a real crash!
00:30:41Little_Appleif it helps i was in server lobby
00:35:16Little_Applecrashed again!
00:35:57Little_Applebitfighter devs secretly cracking down on idling
00:36:01raptorsame issue?
00:36:06Little_Appleyep
00:36:19raptorwell stink
00:37:05Little_Appleit seems it crashes if i just sit in the server lobby long enough
00:37:29raptorthat's crazy!
00:37:35raptorhow long did it take this last time?
00:37:55Little_Appletiming now!
00:40:08kumul Quit (Read error: Connection reset by peer)
00:53:48Watusimoto_Also, did you know we can't attach .level files to PMs?
00:54:30YoshiSmbnight!
00:54:34YoshiSmb Quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
00:54:43raptorwhat
00:54:46raptoroh
00:54:55raptorthat's because phpbb only allows specific file formats
00:55:02Watusimoto_is that something we can set?
00:55:06raptornot sure
00:55:09Watusimoto_I assumed it was, but I can't find the setting
00:55:13raptorlet me do some research
00:55:51raptoralso, Watusimoto_, Little_Apple found an odd behavior in the editor:
00:56:26raptormake a barrier with at least 4 points, select 3 of the vertices with shift
00:56:48raptorthen while keep holding shift, click and drag on a vertex to attempt to drag them all
00:57:22raptorit acts like a deselect first, then drags the other vertices together minus the one you attempted to drag
00:57:33raptorthe question is - what should the correct behavior be?
00:58:18Watusimoto_found the setting
00:58:36raptori'd add .level .lua .levelgen .bot
01:00:00Watusimoto_ok, done
01:00:44raptorLittle_Apple: if you make a lineitem and zoom in real far, does the selection square around the vertex stay really big?
01:01:34Little_Appleyes
01:01:49raptoris there a reason for that?
01:01:59raptoror has that been that way for a long time?
01:02:12Little_Applei think its been that way
01:02:21Little_Applei just never really thought about it
01:03:42raptoralso, are the numbered points missing on zones?
01:04:29raptortime to boot up 015a, i suppose...
01:04:34Little_Applehow do you get those again?
01:04:40Little_Applei never use them..
01:04:41Nothing_Much015a?
01:04:58Little_Appleoh derp
01:05:00Little_Applein the menu
01:05:10Little_Appleyes they are
01:05:51raptorNothing_Much: i keep 015a around because that was the last release before some really major changes to bitfighter
01:05:59Nothing_Muchoh my
01:06:03raptori consider it the stablest release of the olden days
01:06:05Nothing_MuchGNU/Linux version?
01:06:06Nothing_Muchoh my
01:06:08Nothing_Muchnice
01:08:26Watusimoto_these settings are really complex
01:10:27raptorbehold!: https://i.imgur.com/bC93Ch3.png
01:10:31raptor015a vs 019d
01:10:35raptorand the loadout zones
01:10:53raptorWatusimoto_: is there a reason why numbered points were removed from zones since then?
01:11:42Little_Appleit looks cleaner..
01:11:48Watusimoto_sorry, you mean the numbered vertices?
01:11:55raptoryes
01:12:07Watusimoto_they're only visible when the item is selected
01:12:15raptornope!
01:12:46raptori forgot to select the one in 019d... but no vertices
01:12:47Watusimoto_regression
01:13:16Watusimoto_I'll fix it
01:13:22raptorno wait
01:13:26raptori want to on 019d branch
01:13:48raptorunless you're already on that branch..
01:17:20raptormy wife has been playing 'Oregon Trail'... and has been periodically listing off all the bad things happening to our children... while laughing
01:20:20raptori now have a broken arm and a broken leg
01:20:33Little_Appleouch
01:21:01raptorand the oxen are dying, of course
01:25:13raptorWatusimoto_: what are you working on? I found three odd issues in the editor that I want to do on 019 then merge them into trunk
01:25:38Watusimoto_I'm looking at why the vertices aren't numbered on loadout zones
01:25:47Watusimoto_but I've made zero real progress
01:25:55raptori hope it's not a geometry issue...
01:26:14Watusimoto_I hope your wife doesn't die of dysentary
01:26:38raptorblech
01:26:53Watusimoto_it's not a geometry issue... a rendering one, I think
01:27:00raptori apparently just died and our 1st born was killed by a snake bite
01:28:16raptorwhoa... we had tooltips on 015a when hovering over an item on the dock!
01:28:27raptorare we still suppose to have those?
01:28:27Watusimoto_I've never actually played that, but I've heard a lot about it
01:28:35Watusimoto_yes?
01:31:27raptortooltips in 015a: http://i.imgur.com/SWhU2UU.png
01:33:38Watusimoto_I dopn't see them
01:33:53Watusimoto_ah
01:33:57Watusimoto_"Location where..."
01:34:07Watusimoto_yes, that text shoudl still be there
01:35:11raptorok, i'll add that to my list
01:35:12Nothing_Muchwow, you can't scroll weapons and there's no music in 015a..
01:35:32raptoryes, and it didn't use SDL!
01:36:08Nothing_Muchoh dear
01:36:13Nothing_Muchso it was a windows/mac thing only?
01:36:33raptorno, it used GLUT, which was still cross-platform
01:37:10Nothing_Muchoh.. I've seen that in some GNU/Linux repos
01:38:46raptorhah! sky_lark extended the contest 16 hours so we could get another level submission... from someone
01:39:05Watusimoto_he did get another
01:39:20raptorsince his post 40 in. ago?
01:39:24Nothing_MuchWatusimoto_: is it you or raptor on bitfighter atm?
01:39:24raptor*minutes
01:39:33Watusimoto_not me
01:39:39raptori'm in bitfighter 2 times! testing things
01:39:52Nothing_Muchraptor: the website says Watusimoto is playing online
01:40:00Watusimoto_Probably about 40 mins ago
01:40:06Watusimoto_Nothing_Much: I'm testing in 020
01:40:07Nothing_Muchand yes, I refreshed the webpage
01:40:09raptoryes, because he probably has a client open...
01:40:25raptori do, but i have the developer's cloaking device activated :)
01:40:29Nothing_Muchoh, well i see raptor in the lobby- oh cool
01:41:45raptorok, this is crazy
01:41:49Invisible has joined
01:42:02raptormy CPU idles at 3% with bitfighter open... but when in the Lobby, it's 13%
01:42:07raptorin the editor: 4%
01:42:31raptorthat's 5 bugs for 019d we've found tonight...
01:42:51Watusimoto_019e!
01:43:10raptoroh wait.. 6!
01:48:00raptorok, i have a nice long list of editor problems... i need to sleep now
01:48:03Little_Applelaters
01:48:03raptornight!
01:48:15Little_Appleim off too!
01:48:20Little_Apple Quit (Quit: Page closed)
01:48:50Nothing_Muchlater
01:48:56raptor Quit ()
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02:21:26BFLogBot Commit: 6d61170dd0 | Author: watusimoto | Message: Show vertex numbers for all polygonal objects in editor
02:28:49Watusimoto_ Quit (Ping timeout: 256 seconds)
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04:26:08sam686the crash little_apple was having in QueryServersUserInterface::gotQueryResponse, its probably caused by servers.erase_fast(index); and then attempting to continue using ServerRef &s after erasing it
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05:06:05BFLogBot Commit: 65b520505e | Author: sam8641 | Message: Fix UIQueryServer crash when index is -1 or using 's' pointer after erase
05:06:07BFLogBot Commit: 571dbe8d74 | Author: sam8641 | Message: Merge
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12:26:52ChanServ sets mode +o
12:26:58raptorgood day!
12:42:42raptoroh good... you guys fixed 2 of the bugs on my list from last night...
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13:55:35watusimotohi
13:55:40raptorhi
13:56:22watusimotoI am trying to figure out how to test that numbers are rendered when a polygon item is selected in the editor
13:56:36watusimotonot that it is likely to break again...
13:57:21watusimotobut just on principle
13:57:23raptorerr
13:57:25raptorumm
13:57:28raptorhmm...
13:57:43watusimotothe obvious way is to render and do a comparison to a reference image
13:57:51watusimotobut I'm not doing that
13:58:01raptoror just guarantee it gets into the render method?
13:58:08raptorbut that's not a full guarantee
13:58:22watusimotoso I'm thinking there might be a way to render and then see if there is a way to verify that a certain subroutine gets called
13:58:42watusimotothough that seems fragile
13:59:33watusimotoso maybe it will continue to remain untested
13:59:54watusimotosam686: if you are around, thanks for looking into the little_apple incident!
14:01:43raptorgraphical things are much more difficult to test
14:02:57watusimotoyes -- I don't want to check so much if they are rendered correctly, but rather that they are rendered at all
14:03:08watusimotoif they are rendered but wrong, we'll spot that
14:03:16watusimotobut if not at all, apparently we will not
14:03:30raptorquestion: you know when you hover over a vertex on a zone
14:03:39watusimotoi do
14:03:40raptorand it has a larger box drawn around it?
14:03:44watusimotoit does
14:03:51raptorwhat is that called and where is the code for it?
14:04:21watusimotothe render code itself is renderhollowbox (I think); that's not actually used in too many places
14:04:30watusimotoit's how I found my bug last night
14:04:40watusimotobut, I am not sure if the big box is good or not
14:04:57watusimotowhat I do know is that polywalls have a smaller box when you hover over a vertex
14:04:57raptorwell, that's one of the bugs - it gets bigger the more you zoom in
14:05:02raptoralso renderhollowbox doesn't exist..
14:05:18raptordrawHollowSquare?
14:05:18watusimotoit's drawn at a fixed size, not a scaled size
14:05:20watusimotoyes
14:05:30raptorthe fixed size is weird
14:05:33watusimotoit should probably be drawn at a scaled size
14:05:35raptoryes
14:05:45watusimotothat's been around for a while, but should probably be fixed
14:06:00watusimotopolywalls use a scaled size
14:06:04raptorwhoa! that's in BfObject::renderAndLabelHighlightedVertices
14:06:08raptorok, i'll fix it
14:06:21watusimotothough I am not sure why polywalls and other polygon objects use a different code path
14:06:30watusimotothey probably should not
14:06:36watusimotothey should probably use the same code
14:06:44raptormight have to do with the object hiearchy and all the many refactors involving geometry
14:06:56watusimotoso if you can figure out how polywals do their rendering, and merge that, it might be the best fix
14:07:02watusimotopolywalls are now polygons, I think
14:07:12watusimotoso the obj hiearchy should be ok
14:07:25watusimotoin the past that may not have been true
14:08:32raptorwe sem to have two highlighting squares
14:08:44raptorthis one and that purple one that's the same as the box
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19:02:08fordcarsWe need one more level!
19:02:12fordcarsNothing_Much?
19:03:58Nothing_Muchfordcars: I don't make levels :(
19:04:05fordcars:(
19:23:07Nothing_Much Quit (Read error: Connection reset by peer)
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19:42:13watusimotoI submitted a level last night
19:42:26watusimotoso until I hear otherwise, I think we have the one more level
19:42:47watusimotoNothing_Much: I don't make levels either, but that doesn't stop me!
20:00:54fordcarswatusimoto: to be honest, I thought we had that too
20:01:25fordcarsMaybe sky_lark is playing an evil marketing game :P
20:04:20Hutch Quit (Quit: Page closed)
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20:23:28watusimotoor maybe I didn't get mine in before he updated the message
20:23:54watusimotoactually, I didn't get mine in until today due to a forgotten attachment, but he knew it was coming
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23:38:00ChanServ sets mode +o
23:38:13raptorgood evening!
23:38:16raptoron to more bugs!
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