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IRC Log for 2015-01-13

Timestamps are in GMT/BST.

00:35:56fordcars Quit (Quit: Page closed)
00:49:04BFLogBot Commit: 199cb09e2f | Author: buckyballreaction | Message: Merge in sam686's recent 019 changes by changing to the 020 branch first.
00:49:04raptorok, merges all cleaned up sam686
00:49:05BFLogBot Commit: bdf6960f49 | Author: buckyballreaction | Message: Merge the two merges to make sure everything is clean. We are now normalized on 020 again
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12:00:40raptorgood day!
12:06:44sam686in turtoiceHG its soo easy to see the revision from the other parent in a merge by clicking the "2" button http://sam6.25u.com/upload/compare_merge_from_other_parent.png
12:07:10sam686also, rebase may somewhat screw up the order of parents if done after merge
12:07:39raptoroh interesting
12:08:17sam686even http://sam6.25u.com/hg/bf019/rev/4094f59645ba:3e774412bac4 works for comparing with another parent or possibly any revisions?
12:08:59sam686im not sure if google code have that feature though in the web page viewing...
12:09:19raptoryeah - i used the hg view to help
12:10:00raptorin the end, my merge wasn't that different from yours - only a few extra code methods were needed to be cleaned up
12:10:34raptoralso, i really wish i could get bookmarks working - so we could see the 019 stuff easier
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12:27:40sam686most of the checking done in GameType::addBotFromClient is skipped/not checked from UI "More bots" (or using /MoreBots command)
13:01:47watusimotohi
13:02:58watusimotoI was (am) in the middle of a complex bugfix in the editor (020 only), and I totally fell asleep half way through... I hope I remember what I was doing when I get back to it tonight
13:03:08raptorhi
13:03:14raptorI hope you can merge... :)
13:03:20watusimotouh oh
13:03:21raptorwhich bug?
13:03:26watusimotothat sounds ominous
13:03:29raptornaww... we got it sorted
13:04:01watusimotowell, my code changes are failry modest, it's the understanding what's going on that's the real hurdle
13:05:52raptorwas it one of the bugs i mentioned?
13:06:45watusimotono
13:07:19watusimotoI started with one of those, and it led to mine
13:07:31watusimotohas to do with rendered outlines when dragging a vertex
13:10:44raptorohhh... yeah.. i've seen weird stuff in 020
13:18:46BFLogBot Commit: 6656517378 | Author: sam8641 | Message: Votes to set time to unlimited now works, with "unlimited" voting message.
13:18:48BFLogBot Commit: 289141cec6 | Author: sam8641 | Message: MoreBots FewerBots now does lots of checks (max bots, default bot path)
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14:01:31YoshiSmbHi guys.
14:10:58raptorhello
14:12:13sam686hi
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15:14:14watusimotofound this in our code at work:
15:14:15watusimotoonError: function () {
15:14:15watusimotoalert("whoopsiedoodle");
15:14:15watusimoto}
15:14:24raptorhahaha
15:15:29watusimotoI'm leaving it in
15:19:58YoshiSmbwho could say, there's some easter egg's hidden in the code?
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16:23:47-mquin- [Global Notice] We are about to start rehubbing the network ahead of planned maintenance work. This will cause some netsplits, but should be completed shortly. Thank you for your patience and for flying freenode! :)
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16:33:15YoshiSmbLook's like the net got 'Split-ed' into 2. we have 2 source of internet now.
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16:49:31raptorNET SPLIT YAY
16:51:45YoshiSmbSuper Net Split
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17:14:55-mquin- [Global Notice] And we are done, thanks for bearing with us. There will be a services outage at around 0000 UTC (just under two hours from this notice) which is expected to last between 15 and 30 minutes.
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19:55:39raptorsam686: did you mean to merge in those changes from earlier?
19:55:46raptorwe have 2 heads again
19:57:07raptori kind of like the work flow where we do bugfixes on 019, then merge into 020
19:57:23raptorthat way we only have one head
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20:35:22sam686i sort of didn't do the merge as i might sometimes do some more work, although one of you could merge if you want
20:36:02raptorok, i'll merge for the time being - just so watusimoto won't have two heads to merge against
20:36:03sam686i thought it might get a little annoying to see "merge" every 1 or 2 revisions..
20:36:16raptoryeah... maybe, but the workflow is pretty good
20:37:08sam686i probably won't do any more commits this night though..
20:40:34raptorwas there a reason you changed from extendGameTime to setGameTime?
20:43:32raptoroh i see, it bypasses the arithmetic that says 0 == unlimited
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21:16:47BFLogBot Commit: 47143e7253 | Author: buckyballreaction | Message: Merge in sam686's latest in 020
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23:08:01amgine123hey fordcars are you here ?
23:08:20fordcarsYep, kindof, what's up?
23:10:43amgine123i need to ask somthing im making a dungeon
23:10:58amgine123how do you add a spawn delay to teleporters ?
23:11:17amgine123the whole thing is navigating a huge maze of speed arrows XD
23:11:27amgine123but theres teles in each section
23:11:39amgine123for for specific reasons i need to put a delay on them
23:12:25amgine123for example Teleporter 867 0 1326 0
23:12:39watusimoto1 Quit (Quit: Leaving.)
23:14:08amgine123say I need a 15 second delay on that
23:19:13amgine123helo ?
23:19:35fordcarsOh shit sorry
23:19:55fordcarsWait one second
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23:29:53raptorgood evening!
23:37:43amgine123hi raptor i found a bug but im not sre how to suplicate it
23:37:49amgine123duplicate it
23:37:55raptorhi
23:38:00raptoryou'll need to duplicate it :)
23:38:03amgine123i was editing a level and when i tested it all eh walls were invisible
23:38:13raptoroh?
23:38:15amgine123keep a eye out for it kk :)
23:38:20raptorthat's really odd...
23:38:23raptoryeah, please do
23:38:26amgine123il try to find a cause
23:41:47amgine123i think it had somthing to do with me undoing placxing 3 points of a polywall on one spot ill ahve to check
23:42:53Watusimoto Quit (Ping timeout: 252 seconds)
23:48:52amgine123werid it happened randomly again when i wsent trying to do it >.>
23:48:59amgine123somthing is buggy raptor
23:49:04amgine123or its jsut my build

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