#bitfighter IRC Log

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IRC Log for 2015-01-16

Timestamps are in GMT/BST.

00:02:03kaenwhat's the lvlpass?
00:02:10kaenholiday contest right?
00:03:01raptoruhh
00:03:06raptori don't there is one
00:03:08raptorlet me check
00:03:20raptori think sky_lark wanted voting
00:20:43raptoryay more gpg fun!
00:20:48kaenyay!
00:26:01kaenCMake Error at zap/cmake_install.cmake:116 (FILE):
00:26:01kaenfile INSTALL cannot find
00:26:01kaen"/home/kaen/code/bitfighter/debian-package/bitfighter-019d/exe/joystick_presets.ini".
00:26:14raptorwhat?
00:26:16kaenshouldn't that be in resource too?
00:26:23raptoryes, probably
00:27:16raptori never got that error...
00:27:20raptorodd
00:27:24raptoroh
00:27:50raptorhmm nevermind...
00:28:07raptori'm just looking at our 019 branch and I still can't push the bookmark to google code
00:28:11kaen./cmake/Platform/Linux.cmake: install(FILES ${CMAKE_SOURCE_DIR}/exe/joystick_presets.ini DESTINATION ${CMAKE_DATA_PATH}/bitfighter/)
00:28:11kaen./cmake/Platform/Win32.cmake: install(FILES ${CMAKE_SOURCE_DIR}/exe/joystick_presets.ini DESTINATION ./)
00:28:11kaen./cmake/Platform/Apple.cmake: set(COPY_RES_3 cp -rp ${exeDir}/joystick_presets.ini ${resourcesDir})
00:28:29raptorha!
00:28:51raptorthrice the sin
00:28:54kaenlol
00:29:14kaenoh, I accidentally bought a macbook pro btw
00:29:29kaenso I get to participate in the fun now \o/
00:30:02kaenok, so I'm doing all of this from the tag you gave me
00:30:20raptoroh wait
00:30:24kaenwhat's the endgame here? should I try to apply a patch to tip when I'm done?
00:30:27raptoraccidentally??
00:30:49kaenwell, I needed one for work
00:30:55raptorlet me get you the latest 019 revision
00:31:22kaeneverything I write has to run on OSX since everyone in the know seems to use it
00:31:29kaenhaven't met another desktop linux yet...
00:31:32raptoryou'll see sam686 and I making bugfixes against 019d then merging them into tip each time so watusimoto cant continue his code slaughter for 020
00:31:46kaenah I see
00:32:33raptori've been trying to get that bookmarked, but google code keeps giving me a server error every time I try to push it
00:32:42kaenweird
00:32:51raptorso I finally got OSX building with CMake nicely for 019d
00:32:58kaenawesome!
00:33:13raptorand i've tested it on osx 10.6 and 10.8
00:33:28raptorhowever i have no idea if it generates an OK Xcode project
00:33:48kaenwell, I can definitely give it a spin
00:33:52kaenfun!
00:33:54raptoror compiles on newer OSX - I keep building on 10.6 because that runs nice and quick in a VM :)
00:34:05kaenI have whatever the new one is
00:34:11kaenI just bought it last month
00:34:27kaenyou can tell I'm a mac fanboy :)
00:34:34raptorok, looks like latest 019d+ revision is 289141cec66e
00:34:43raptoroh no! come back to the dark side!
00:34:49kaenkidding of course!
00:35:26kaenstill on ubuntu
00:35:56kaenI only use the mac when I'm mobile or have to test on it
00:36:07raptorso you write software for OSX now?
00:36:18raptorare you still in that one job that hired you as a dev-op?
00:36:22kaenno, I mean like testing shell scripts
00:36:29kaenand other automation stuff
00:36:30raptorohhh... eek
00:36:40kaenI have to make sure my coworkers can use the stuff
00:36:54kaenthey don't always return the courtesy :)
00:37:02raptorhaha
00:37:10raptoryeah, i get that at work, too...
00:37:26kaenstill not very impressed with osx though
00:37:32kaenaesthetically, yeah that's nice
00:37:34kaenbut functionally
00:37:40kaenand especially for development work
00:37:43raptorit's the opposite of Linux in many ways
00:37:50kaenyeah, exactly
00:37:51raptorand Windows is the compromise between the two
00:38:00kaenheh that's a good way to put it
00:38:43raptori just wish the osx shell was as feature-rich as the linux shell
00:39:03raptorbut maybe that's changed in osx 10.10?
00:39:09raptoror is it 10.11 now?
00:40:23kaenno, it's terrible
00:40:26kaenuhh
00:40:30kaenI don't have it on hand
00:40:34kaenlol
00:40:42kaenin a go bag
00:42:29kaenman I really want to get to the lintian warnings...
00:42:42kaenbut I have to get the .deb to build first .-.
00:48:50raptorso... did I do a request-for-sponsorship too early? Even with the lintian warnings? I read 3 different set of instructions that said to do that after I got it building, and I got rid of as many warnings as I could with needing further direction
00:50:03kaenI think it was fine
00:50:28kaenthat's just about the state my package was in when I put in my RFS
00:56:18kaenquick question: has anyone actually tested "make install" on linux?
00:56:30raptoryes! it works perfect for openSUSE :)
00:56:36kaenawesome!
00:56:51raptorbut debian is a bit wonky with it's /usr/games convention
00:57:06kaenhow do I change it to use /usr/games/ --
00:57:07kaenexactly
00:57:09raptorand so it broke - i'm not entirely sure what to do
00:57:13kaenok
00:57:14raptoroh
00:57:23kaenyeah, that's where I'm at
00:57:33raptorlet me get you my patch...
00:57:38kaenso, does it need to be different from opensuse?
00:57:41kaenah ok
00:57:52raptori think I just need to figure out how to merge the two
00:58:53raptorI did this quick hack in the Linux.cmake file: http://pastie.org/pastes/9834676/text
00:59:13raptorand this was my rules:
00:59:52raptorhttp://pastie.org/pastes/9834678/text
01:00:07raptorexcept it looks like the tabs got lost in the pastie (sorry)
01:00:24kaenah, I see
01:00:38raptorso it already handles the data path with http://pastie.org/pastes/9834678/text
01:00:39raptoroops
01:00:44raptorwith: -DCMAKE_DATA_PATH="/usr/share/games"
01:00:49kaenah, ok
01:01:05raptorbut that breaks the desktop file and the .png/.xpm
01:01:15kaenhrm
01:01:21raptorbecause i used CMAKE_DATA_PATH for those
01:01:51raptorthat patch in the first pastie above shows how i changed it to use the CMAKE_INSTALL_PREFIX
01:02:15raptorbut I cheated and hard-coded the 'games' bit for the executable
01:02:35raptorlazy me
01:03:32kaenand under our other supported distros, it should be /usr/bin and /usr/share?
01:04:04raptoryes
01:04:19kaenhmm
01:04:21raptorI have it set to /usr/share automatically unless overriden by CMAKE_DATA_PATH
01:04:30raptorwhich you can see at the top of Linux.cmake
01:04:49raptorwe'd need to add something simliar for the executables
01:04:55kaensure, easy enough
01:05:44raptordefault to CMAKE_INSTALL_PREFIX/bin
01:05:44kaenCMAKE_DATA_PATH isn't an internal cmake variable right?
01:05:52raptorhmmm... not sure, let me check
01:05:55kaenI couldn't find it
01:06:02raptoroh good
01:06:07raptori was hoping not
01:06:09kaen:)
01:06:16raptoryeah, not finding it either
01:06:18raptorso great!
01:06:21kaenwasn't sure if it was magic
01:06:23kaenok then
01:06:53Nothing_MuchA team of highly trained monkeys has been dispatched to deal with this situation
01:06:58Nothing_MuchI haven't seen that in a LONG time
01:08:16raptorso two other fun facts for 019d, which maybe you'll appreciate -
01:08:25raptor1. DMG building on OSX is automatic now with CMake (using 'make package')
01:08:49raptor2. Windows 64bit (with an installer!) is now supported
01:10:07raptoralso i got luajit to compile for the older PPC... but that was only because I was crazy for a certain period and wanted to do some bonkers esoteric project
01:10:48raptorin the end i had to disable the jit part and just use the faster interpreter
01:11:13raptorbut that's OK, maybe the whole 2 users out there who use PPC macs will still be happy enough
01:11:49Invisible Quit (Ping timeout: 264 seconds)
01:12:25kaenwow!
01:12:28kaenthat's amazing
01:12:44kaenall of it
01:13:02raptorbut debian has been killing me...
01:15:51raptordid you sign your builds with GPG?
01:20:42kaenyes I did
01:21:08kaenI remember uploading my key to the server and thinking "I'm almost there!"
01:21:11kaenlolno
01:21:22raptorhahaha
01:21:28raptori totally did the same thing
01:21:46kaenthere are many circles of debian hell...
01:22:02raptori wonder if they mirror dante's inferno
01:22:38kaenI think so. The worse your sins, the more hellish the circle
01:23:07kaenfor example, how we had a dependency that was explicitly not debian-compatible
01:23:09kaenthat was like
01:23:13kaencircle five right off the bat
01:23:30raptorhaha
01:23:37raptorthat was Triangle, wasn't it?
01:23:40kaenright
01:24:23raptoroh that reminds me... i didn't see a poly2tri anywhere in debian
01:24:31raptorwhich seems like they may make a fuss
01:24:35kaenoh cool, circle five appears to be where you swim in the river styx
01:24:43kaenthey very well may
01:24:49kaenwe might have to package that too :<
01:24:56kaensometimes games get a pass though
01:25:00kaenand it's low risk
01:26:39raptorwe have precedent! this package in sid compiles poly2tri internally: https://packages.debian.org/unstable/main/repsnapper
01:26:57raptormaybe we can use that as leverage
01:29:34raptoryou can see it in their copyright: https://launchpad.net/debian/sid/+source/repsnapper/+copyright
01:46:35Watusimoto_ has joined
01:49:30kaenbeautiful!
01:49:40raptorsuccess?
01:50:13kaenno, just regarding poly2tri
01:50:21kaenalso, that's a serious copyright file
01:50:26raptorah yes
01:50:35raptori feel like debian requires us to build our legal case
01:51:05kaenlol that's exactly right
01:52:30Nothing_Muchdebian's strict with their FOSS policies
01:53:59kaenbeing strict is okay, the most challenging part is that there isn't really a comprehensive tutorial or a canonical source of information
01:54:24kaenit's spread over 3 or 4 major documents, mostly maintained on a wiki
01:54:53kaenand the actual process appears to change somewhat frequently
01:55:15kaenand also, apparently they don't emphasize sponsorship of new packages as a major duty
01:55:30kaenso our particular situation is pretty difficult
01:55:33Nothing_Muchnot many distros do that
01:55:40kaenit also doesn't help that our package is non-trivial
01:55:49Nothing_Muchare you talking about Bitfighter though?
01:55:50kaenit appears to be fairly complex for a first-time package
01:55:52kaenyes
01:56:02raptoryeah... we have a lot in our game
01:56:08Nothing_Muchinteresting..
01:56:19raptori never would have thought the fonts would be such a big hassle
01:56:19Nothing_Muchbut when you get approved by Debian in the "main" repository
01:56:31Nothing_Muchyour game is 100% FOSS and possibly FSF approved
01:56:47kaenthat would be cool
01:56:47Nothing_Muchwait, checkbook?
01:57:04kaenI don't think that one is packaged
01:57:05raptori have one of those...
01:57:19Nothing_Muchthe checkbook font?
01:57:20kaenhmm... raptor do you know the license on checkbook?
01:57:20raptoroh no... Watusimoto_ vectorized it internally
01:57:27kaenah yeah
01:57:31Nothing_Muchwhat do you mean?
01:57:34raptorkaen: no, but we only use it for the logo
01:57:38Nothing_Muchis it proprietary?
01:57:41kaenI forgot about that
01:57:42Watusimoto_hey kaen!
01:57:42kaenmaybe
01:57:45kaenhi Watusimoto_ !
01:57:46Nothing_Muchuh oh
01:57:47Watusimoto_hi raptor
01:57:48raptorand it's technically different
01:57:54Watusimoto_hello everyone else!
01:58:02Nothing_Muchi'm the only everyone else Watusimoto_ lol
01:58:06Nothing_Muchthat's awake
01:58:11Nothing_Muchbut i gotta sleep soon
01:58:12Watusimoto_I actually looked at the level contest server today
01:58:14Nothing_Muchgot work tomorrow
01:58:25Watusimoto_there was one level pairing I thought could be the basis of a real level
01:58:35raptorwhich one?
01:58:36Watusimoto_the yellow dog/split pea pair
01:58:41raptorithought ... yes
01:58:53raptorthere were two I thought might be good, that was my first one
01:59:01Watusimoto_I don't really know how well they would play, but they looked good
01:59:26Watusimoto_similar/complimentary styles
01:59:36raptori can't remember the other... spinners + ball pit?
01:59:38raptor:)
01:59:48Watusimoto_kaen: what are you up to these days? job working out?
02:00:02Nothing_Muchspinners + ball pit was pretty funny!
02:00:15kaenbehold! http://pastebin.com/raw.php?i=WjzXZfhq
02:00:20kaenyep, mostly working
02:00:23kaenjob's going great :)
02:00:49Watusimoto_TEh???
02:00:51raptor\o/
02:00:59raptorsee them python uglies
02:01:10raptorand they get worse when you attempt to solve them
02:01:35kaenprobably best just to leave it out for now
02:01:49kaenwe can add it as a suggests package later on
02:01:52kaenor even a dep
02:02:41kaenmost of these are trivial
02:02:51Watusimoto_I found no "tEH" in the code
02:03:25kaenI got a few of those as false positives before too
02:03:48kaenI think it basically runs the output of `strings` through a spellchecker
02:03:55raptoroh yuk
02:03:59raptorthat could do anything
02:04:32raptorkaen: how did you not get font warnings?
02:04:46kaenI am not sure
02:04:52kaenlet's see if the package actually works...
02:06:22kaendpkg: dependency problems prevent configuration of bitfighter:
02:06:22kaenbitfighter depends on fonts-play; however:
02:06:22kaenPackage fonts-play is not installed.
02:06:22kaenbitfighter depends on fonts-ocr-a; however:
02:06:22kaenPackage fonts-ocr-a is not installed.
02:06:23kaenbitfighter depends on bitfighter-data; however:
02:06:25kaenPackage bitfighter-data is not installed.
02:06:58kaenlooks like I broke them out to external packages?
02:07:08raptoroh... we don't actually use ocr-a
02:07:32raptoryeah i was wondering about that - do we need a -data package? was that explicitly requested by the debian folks?
02:07:33kaenneat!
02:07:37Watusimoto_ocr-a was there because I was trying to use it...
02:07:43kaenI got a warning for it
02:07:51Watusimoto_but I opted not to when it wasn't as cool as it seemed
02:08:01kaenit's not much trouble to break it out, really
02:08:17kaenjust need to correct an overlapping glob
02:09:03Watusimoto_oh, just as an FYI, I will be completely offline from tomorrow evening through Monday evening
02:09:25kaenI got mixed results from #debian-mentors
02:09:39kaenone advising me to do it, and another saying you can get pass
02:09:49kaenI think we're pretty close to the threshold right?
02:10:10kaen64% of the package
02:10:14raptoryeah... it's under 10mb i think
02:10:17kaen50% being the threshold we violated
02:10:22raptoroh, i didn't know about that threshold
02:10:34raptori thought it was just for large packages
02:11:32kaenit's actually just a hair shy 11MB
02:11:37kaenshy of*
02:11:42raptorah
02:12:35kaenso it's close, but doing it is simple enough and that means one less exception we have to get :P
02:12:54kaenexemption
02:16:56kaenit.... it works?!?!
02:17:14raptorit works?
02:17:28kaenhttp://pastie.org/9834744
02:17:49raptoryes!
02:17:56kaenthe fonts appear to work
02:18:01kaenI completely expected them to be blank
02:18:05raptorhah
02:18:33kaenoh nope :<
02:18:35kaennot all of them
02:18:40kaenit *almost* works
02:18:41raptoroh
02:18:43raptoruhh
02:19:05raptorwe load a Play-Regular-hinting.ttf
02:19:17kaenI guess that's one way to solve a font warning...
02:19:21kaenjust don't include them :P
02:19:39raptorwhich is a customize version of Play-Regular to which we added auto-hinting from fontforge
02:19:45raptorbecause it looks better
02:20:14kaenhttp://imgbin.org/index.php?page=image&id=21826
02:20:14raptorhuh... yeah... that would break font dependency on font-play
02:20:39raptorclean interface!
02:20:41kaenlol
02:20:43kaenso
02:20:46kaenpretty close though
02:20:51kaeneverything is in the right place
02:20:56kaeninstalls/uninstalls/builds cleanly
02:20:58kaenand automatically
02:21:04kaenat least against ubuntu 14.10 ...
02:21:14kaenI'll get into a sid chroot next
02:21:24raptortake a look at pbuilder
02:21:30kaenwill do
02:22:03kaenI guess we should handle this Play situation with a cmake flag
02:22:13kaenor maybe it could fall back to a regular file name?
02:22:35raptorhmmm
02:22:54kaenI think I hard-coded to load system play once
02:22:55raptormaybe add a fallback name to the constructor of BfFont or whatever the object that loads it is
02:22:59kaenand iirc the results were terrible
02:23:05kaenI think that's reasonable
02:23:31kaenmaybe it could fall back to roman?
02:23:35raptoroh.. i think i remember - it was because the play font in debian was broke - like scaled too large or something
02:23:42kaenyeah that's right
02:24:12kaenI'm pretty sure ours is better
02:24:36raptoror patch FontManager.cpp:166 to be just "Play-Regular.ttf"
02:25:07kaenhmm might have to
02:25:13kaenman, I had avoided quilt so far
02:25:17raptori don't mind that
02:25:28raptorjust change it, then do: dpkg-source --commit
02:25:40raptorit'll auto make the patch for you in the debian directory i think
02:25:48kaenwhoa!
02:25:57kaenthat is much better than what I was doing
02:26:18raptoralthough, it doesn't un-apply the patch before next run for some reason and will fail. i just then copy back the old source file
02:26:30raptorbut at least the patch part is done
02:26:58Watusimoto_ Quit (Ping timeout: 245 seconds)
02:26:59kaenI was using this contraption: https://www.debian.org/doc/manuals/maint-guide/modify.en.html
02:27:30raptoroh gross
02:28:05kaenI couldn't believe that was the "official" way to do it
02:28:11kaenmake a hacky alias?
02:28:21kaenit's way to easy to tangle it up, btw
02:28:24kaenabsolutely terrible
02:28:43raptorhaha, i found the dpkg-source way just by happenstance in one of the 3 guides i was attempting to read
02:36:00kaenwow this is probably the best guide I've ever seen: http://documentation.thebigrede.net/maintainers/howto-build-package.html
02:37:09raptorwhoa... that is the nicest one i've seen, too
02:37:23kaenI found it searching for dpkg-source --commit :P
02:39:20kaenhuh
02:39:52kaenI wonder if there's an equivalent to this git workflow for hg?
02:40:05kaenor maybe we should make a debian git repo like this guide details?
02:40:31raptornot sure...
02:40:49raptorbut speaking of git, i created a 'bitfighter' group on github
02:41:02raptori forked pleiades into it
02:41:21kaencool!
02:41:29raptori think i sent you a join message for it... not sure
02:41:49raptorwant me to send it again?
02:42:51raptorif so, i can send it to kaen or bkconrad, i think was your other github one
02:43:11kaencould you please, I can't find it on either
02:43:13kaenkaen
02:43:44raptorok done
02:44:01raptoroh... looks like i forked pleiades from bkconrad
02:44:32kaenohh
02:44:38kaenyeah, my account got messed up
02:44:49kaenI changed my old one from kaen to bkconrad for work
02:44:51kaenbut then
02:44:57kaenpeople were actually using kaen/wasabi
02:45:00kaenfor some reason
02:45:08kaenand I got emails about it going missing
02:45:13raptoroh man
02:45:58kaenyeah, so essentially bkconrad is actually my old account and kaen is a new smurf account
02:46:05raptorha!
02:47:39kaenso weird, still can't find it
02:47:47raptorthe request?
02:47:52kaenyeah
02:47:56raptorhmm..
02:47:57kaenon either account
02:48:00raptordifferent e-mail?
02:48:09kaenbkconrad@gmail.com is the one
02:48:12raptorspam folder?
02:49:06raptorso log in as 'kaen' and go to: https://github.com/bitfighter
02:49:19raptorif i'm reading right you should be able to accept it from there... maybe
02:49:28kaen\o/
02:49:45raptoryou're in!
02:50:13raptori've got the monobrow icon for my account
02:50:19kaenour github icon is awesome
02:50:21kaenI like wat's too
02:50:23raptorsmiley monobrow
02:50:27raptorhaha, yeah
02:50:28kaenlol
02:50:30raptorit's great
02:50:49kaenit's sort of triumphant
02:50:55kaenand also a space ship facing down
02:53:24raptoroh man, i'm getting sleepy (finally)
02:53:42raptori'm going to head to bed - feel free to do anything with that github account, i think you should have full access
02:55:28raptorif you have stuff to commit to our hg repo, feel free to do so and merge back into the 020 (tip)
02:55:37raptorgood night!
02:56:41raptor Quit ()
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12:42:37BFLogBot Commit: 900bc7889a | Author: watusimoto | Message: Still needs some cleanup, but "shadow walls" now being properly rendered in editor when dragging vertices of walls. Wrong color, and still come code duplication, but almost there.
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12:46:51raptorgood day!
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13:38:57watusimotohi
13:42:52raptorhi
13:44:42raptori thought you were going to be gone today?
13:48:51kaenhi
14:05:59watusimotoleaving later this afternoon
14:06:15watusimotohi
14:07:01raptorhi kaen
14:08:11kaenhello
14:11:02raptorsorry i left somewhat abruptly last night
14:11:07raptorgot sleepy really fast
14:11:43watusimototell me about it
14:18:37kaenno problem, I was surprised you stayed up as late as you did
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16:41:00watusimotohey kaen; saw this in the forums: "A prototype shader system was completed years ago, and was demonstrated to be working."
16:41:04watusimotowho did that?
16:41:27raptorkaen did that: https://code.google.com/r/bkconrad-bitfighter-shaders/source/browse
16:42:10raptorand we should totally use that to jumpstart GLES 2 support
16:45:00raptor(sorry I answered for him - I was looking at it just then)
16:55:38raptoroh my... that with 018a
16:55:52raptori'm going to attempt a merge...
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17:30:49kaensounds like a heroic effort :x
17:31:03kaenI'll be off work in a couple hours, I can pitch in
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19:52:07kaennooooooooooo
19:52:11kaenpolywallify is broken :<
19:53:12raptori fixed it!
19:53:14raptorat least once...
19:56:23kaenoh, not from bitfighter
19:56:26kaenI mean the algo
19:56:27kaenis flawed
19:56:32kaenfor curvy walls
19:56:58kaenthe really curve ones end up with notches
19:57:12kaenbecause of the way I rasterized the segments it seems
19:58:44raptorshader diff against rev 35816959c5db : http://sam6.25u.com/upload/shaders.diff
19:58:52raptorthat's 018a or so... more work to follow..
19:58:56raptorheading home!
19:59:04raptorparty in 1 hour i think?
19:59:08raptor Quit ()
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20:45:14amgine123 has joined
20:45:20amgine123BOO THINK FAST!
20:45:42raptor has joined
20:45:43ChanServ sets mode +o
20:51:15amgine123hney raptor
20:51:45amgine123so i have been unbable to asl if there are any test builds from wattsimoto he is always afk do you know if anything isgoing ?
20:57:11raptorhi - i guess no test builds at the moment, there are a lot of bugs being fixed
20:57:26raptorwe're probably still no where near release
21:01:47amgine123hey raptor i only have gotten the invisible wall gltich 1 other time I cant seem to replicate it
21:04:52raptorif it's an invisible wall, then it's not really a glitch because invisible walls are already a glitch :)
22:17:11amgine123 Quit (Quit: Page closed)
22:23:01kaenI think we should definitely use the git workflow for our debian package
22:23:09kaenit's so automated compared to what I was doing
22:23:26kaenand that guide is like a step-by-step walkthrough
22:42:22raptorwant to add it to the bitfighter github account?
22:56:53kaenI think so, almost have it building a package
22:57:01kaengetting through to install
22:57:13kaenonce it completes I'll commit and start killing warnings
22:57:30kaenmy favorite part about breaking it out is that I can hack and slash and we don't have to bring into mainline
22:58:32kaenI can't stress how demoralizing it was to use that hacky alias in the guide I read
22:59:03kaenit was so confusing I was trying to circumvent the quilt system by producing a good .orig tarball
22:59:52kaenbut with this git stuff I can just follow the guide, and I get prompted with fields to fill in, and it's done
23:00:20kaenand I vaguely recall being told it was the preferred way to do it
23:00:37kaenthey even hand out git repos on alioth for it
23:00:46raptorhi
23:00:49kaenhi
23:00:55raptoryeah, let's do that then...
23:01:24raptoralso it looks like the debian-games team uses something similar here: http://anonscm.debian.org/cgit/pkg-games/
23:01:39raptorsomeone there would be our most likely sponsor
23:01:57kaen drops his jaw
23:01:59kaenis that
23:02:00kaena page full
23:02:02kaenof examples
23:02:07raptoryes!
23:02:08kaenof how to package games?
23:02:11raptoryes!
23:02:12kaenmy goodness
23:02:43raptori got that link from someone in #debian-games because i was asking how to override debhelper for cmake related stuff
23:08:06raptor Quit ()
23:08:59raptor has joined
23:08:59ChanServ sets mode +o
23:36:43kaenhuzzah! https://github.com/bitfighter/bitfighter-debian
23:37:26raptorgreat!
23:37:34raptorwait... did you import all the source, too?
23:37:54raptoroh, i see the second commit now
23:39:08raptorwhoa... i cannot see the changes between the two...
23:39:13raptordiff is too large
23:39:44kaenyeah, chopped out a bunch of stuff
23:39:49kaenjust used the 019d release
23:39:52kaentarball
23:39:58raptorahhhh
23:40:00raptorok
23:40:04kaenwe might get 019d into testing :)
23:40:19raptoryou think? how close is testing to being release?
23:40:31kaenno idea
23:40:41kaenI read something a while ago about debian releasing more frequently
23:40:50kaenbut I haven't kept up with it
23:42:00kaeniirc, ubuntu draws from testing
23:42:04kaenor has historically
23:42:13kaenwhen the stable releases took years
23:42:43kaenso we're in an ok time frame to make 15.04
23:43:43raptorthat's good news!
23:44:13raptorhave you been able to see if you can upload another package to mentors?
23:44:21raptori wonder if you can..
23:44:46kaenI'm pretty sure I lost my old gpg key
23:44:55kaencould be on my old laptop, but seems like a slim chance
23:48:30raptoryou can remove your key on the myaccount page at mentors
23:48:50raptori created another key just for this purpose..
23:51:08raptoraww man, gcc 4.8 is too strict to compile your shader code because of some new warning with temporary arrays
23:51:30kaeninteresting
23:51:37kaenwe may be better off using a shader library
23:51:59kaenthat shader code I wrote (the Shader class) is not conceptually bitfighter-specific
23:52:11kaensomeone else should have written a good replacement we can use by now
23:53:48kaenbtw, doing sid pbuild on ubuntu 14.04
23:53:51kaendebian is cool
23:54:11raptoroh good, you got pbuilder working
23:54:12kaenjust had to point ubuntu's debuild to the debian mirror
23:54:21kaener pbuilder
23:55:33kaenman this is coola
23:55:35kaencool
23:55:53raptoryay... anything to avoid installing sid...

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