#bitfighter IRC Log

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IRC Log for 2015-02-05

Timestamps are in GMT/BST.

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11:52:16BFLogBot_ Commit: 99f0774416 | Author: watusimoto | Message: Minor cleanup
11:52:17BFLogBot_ Commit: 569e703167 | Author: watusimoto | Message: Improve mortar aiming by limiting shooting angle to "straight"
11:52:19BFLogBot_ Commit: 0a5bdf1295 | Author: watusimoto | Message: Reduce nesting, remove dead code, reset reassessTimer after acquiring new target
11:52:20BFLogBot_ Commit: b47a0b3f4e | Author: watusimoto | Message: Upgrade to real timer
11:52:22BFLogBot_ Commit: a2fd6dd299 | Author: watusimoto | Message: Unused variable
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12:48:22raptorgood morning!
12:49:32kodagood mourning!
12:49:41kodamourning about debian things ofc :p
12:49:46raptorheh
13:08:53watusimotohi
13:09:06watusimotodid we get news of debian?
13:09:24raptorno response yet... after that first review, it's been all quiet
13:09:28raptormaybe I should poke them...
13:09:45watusimotook, I was reading into koda's message
13:10:16watusimotolet the debain guys go a little... if they wait too long, they'll feel guilty and will be easier on us
13:10:28raptorhaha, you think?
13:10:36watusimotoit sometimes works out that way
13:10:53watusimotono guarantee, of course, but better to let them see they dropped the ball, rather than us being pushy
13:11:20raptorhmm... ok
13:12:49raptorone problem in the package - the debian compiled Play font is Borken
13:12:53raptorbroken
13:13:12watusimotogreat
13:14:08raptorSee here: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=776273
13:14:16raptorspecifically the screenshots at the bottom
13:14:33raptorso maybe no one wants to review it because it's so ugly
13:19:41watusimotoI built my new mortar object I mentioned here a few weeks ago
13:20:10watusimotothe graphics aren't quite right, and the firing behavior isn't spot on, but it is now working more or less as I envisioned it
13:20:51raptoroh? I should try this out...
13:41:24Nothing_Muchlol
13:46:31raptorwatusimoto: how do i access this new weapon?
13:46:44raptori thought it was going to show up in the list..
14:00:29watusimotoit's not a weapon
14:00:34watusimotoit's an engineered object
14:00:39watusimotoadd it via the editor
14:00:41raptorOHHH
14:00:43watusimoto[M]
14:00:51watusimotothe graphic is NOT fineal
14:00:52watusimotofinal
14:02:05watusimotoI want to allow users to adjust the angle of repose; currently it;'s always perpendicular to the wall, would be cool if you could rotate it in 15/30 degree increments
14:02:08raptorwow it shoots fast
14:02:18raptorand non-stop
14:02:21watusimotoyeah, we may need to adjust that a little :-)
14:02:26watusimotoor not, I'm not sure
14:02:55watusimotoif you sit beside the mortar in just the right place, it will fire at you and the missles will make a full 360 circle around you
14:03:08watusimotothat is, if the mortar is mounted on a short wall
14:03:29watusimotoI'm working on figuring out how to calculate these areas of "can't hit you" and make it not fire there
14:04:10watusimotomaybe it should fire in bursts of 2 or 3 and then wait?
14:04:27watusimotoI guess we'll need some playtesting in a real level to see
14:04:42raptorlike 1..2..3... long pause... 1..2..3
14:04:42watusimotoit will perform differently than in the simple test cases I've tried so far
14:04:54watusimotoright now it's pretty easy to dodge
14:05:04watusimotobut if you are in a more cramped environment, it could be fatal
14:05:48raptorright now the screen is spammed with seekers
14:05:54watusimotoawesome!
14:05:59watusimotoI love seekers!
14:06:14raptorcan't dodge two mortars, one slightly behind and to the side of another
14:06:23watusimotoI haven't even tried two
14:06:53watusimotoone problem with this concept is that it, again, reinforces the primacy of shields
14:07:01watusimotothough you can outrun them with turbo
14:07:14watusimotoand (hopefully) they don't seek you when you are cloaked
14:07:37watusimotobut with armor... sitting duck
14:08:18raptorseekers last for 10 seconds
14:08:55raptorso it's more like outrun-and-hide
14:10:01watusimotowell... I'm going to polish it a little, then we can decide if we want it
14:10:43watusimotoit might be a cool addition to a base defense type level
14:11:02raptorso how does this play in with people wanting to edit weapons on turrets?
14:35:07Nothing_Muchwhat's the thing?
14:35:12Nothing_Muchor new module? o.o
14:39:07raptornew editor object
14:39:55watusimotoit's different than a turret for 2 reasons that I see:
14:40:01raptorwatusimoto: how about creating a single 'projectile turret' object that has classes - standard turret, mortar, etc.
14:40:19watusimoto1) it looks different; therefore users have some expectation it will behave differently
14:40:38watusimoto2) it only shoots straight out -- this makes a big difference with seekers
14:40:43watusimoto(I think)
14:41:13raptoryes it does
14:41:18watusimotoif mortar proves its mettle, then yes, that would probably be the way to go
14:41:29watusimotoalso 3) targeting logic will probably be different
14:41:58watusimoto(might want to make it not lead targets, for example, or over-lead
14:42:00watusimoto)
14:42:51watusimotoor perhaps it can shoot in clusters of 3, two of which are programmed to "peel away" from the third to create incoming missles from different angles
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21:35:20raptorthe menu music author responded! watusimoto, check your e-mail to see it
21:35:48raptorit's basically public domain or any license we want... and he wants to use bitfighter in his portfolio :)
21:39:44Nothing_Muchraptor: awesome!!
21:39:47Nothing_Muchum
21:39:56Nothing_Muchcan we upgrade it to the updated version?
21:40:04Nothing_Muchhttp://www.looperman.com/loops/detail/55995
21:41:17raptorthose were both released on the same day - you like that one better?
21:43:02Nothing_Muchyes it adds a bit more epicness
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21:59:07Nothing_Muchraptor: do you have a quote at all?
22:00:17raptorquote for what?
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22:05:47Nothing_Muchraptor: what the guy said about menu.ogg :3
22:13:13Nothing_Muchunless that's private stuff
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