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| 11:52:16 | | BFLogBot_ Commit: 99f0774416 | Author: watusimoto | Message: Minor cleanup |
| 11:52:17 | | BFLogBot_ Commit: 569e703167 | Author: watusimoto | Message: Improve mortar aiming by limiting shooting angle to "straight" |
| 11:52:19 | | BFLogBot_ Commit: 0a5bdf1295 | Author: watusimoto | Message: Reduce nesting, remove dead code, reset reassessTimer after acquiring new target |
| 11:52:20 | | BFLogBot_ Commit: b47a0b3f4e | Author: watusimoto | Message: Upgrade to real timer |
| 11:52:22 | | BFLogBot_ Commit: a2fd6dd299 | Author: watusimoto | Message: Unused variable |
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| 12:48:22 | raptor | good morning! |
| 12:49:32 | koda | good mourning! |
| 12:49:41 | koda | mourning about debian things ofc :p |
| 12:49:46 | raptor | heh |
| 13:08:53 | watusimoto | hi |
| 13:09:06 | watusimoto | did we get news of debian? |
| 13:09:24 | raptor | no response yet... after that first review, it's been all quiet |
| 13:09:28 | raptor | maybe I should poke them... |
| 13:09:45 | watusimoto | ok, I was reading into koda's message |
| 13:10:16 | watusimoto | let the debain guys go a little... if they wait too long, they'll feel guilty and will be easier on us |
| 13:10:28 | raptor | haha, you think? |
| 13:10:36 | watusimoto | it sometimes works out that way |
| 13:10:53 | watusimoto | no guarantee, of course, but better to let them see they dropped the ball, rather than us being pushy |
| 13:11:20 | raptor | hmm... ok |
| 13:12:49 | raptor | one problem in the package - the debian compiled Play font is Borken |
| 13:12:53 | raptor | broken |
| 13:13:12 | watusimoto | great |
| 13:14:08 | raptor | See here: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=776273 |
| 13:14:16 | raptor | specifically the screenshots at the bottom |
| 13:14:33 | raptor | so maybe no one wants to review it because it's so ugly |
| 13:19:41 | watusimoto | I built my new mortar object I mentioned here a few weeks ago |
| 13:20:10 | watusimoto | the graphics aren't quite right, and the firing behavior isn't spot on, but it is now working more or less as I envisioned it |
| 13:20:51 | raptor | oh? I should try this out... |
| 13:41:24 | Nothing_Much | lol |
| 13:46:31 | raptor | watusimoto: how do i access this new weapon? |
| 13:46:44 | raptor | i thought it was going to show up in the list.. |
| 14:00:29 | watusimoto | it's not a weapon |
| 14:00:34 | watusimoto | it's an engineered object |
| 14:00:39 | watusimoto | add it via the editor |
| 14:00:41 | raptor | OHHH |
| 14:00:43 | watusimoto | [M] |
| 14:00:51 | watusimoto | the graphic is NOT fineal |
| 14:00:52 | watusimoto | final |
| 14:02:05 | watusimoto | I want to allow users to adjust the angle of repose; currently it;'s always perpendicular to the wall, would be cool if you could rotate it in 15/30 degree increments |
| 14:02:08 | raptor | wow it shoots fast |
| 14:02:18 | raptor | and non-stop |
| 14:02:21 | watusimoto | yeah, we may need to adjust that a little :-) |
| 14:02:26 | watusimoto | or not, I'm not sure |
| 14:02:55 | watusimoto | if you sit beside the mortar in just the right place, it will fire at you and the missles will make a full 360 circle around you |
| 14:03:08 | watusimoto | that is, if the mortar is mounted on a short wall |
| 14:03:29 | watusimoto | I'm working on figuring out how to calculate these areas of "can't hit you" and make it not fire there |
| 14:04:10 | watusimoto | maybe it should fire in bursts of 2 or 3 and then wait? |
| 14:04:27 | watusimoto | I guess we'll need some playtesting in a real level to see |
| 14:04:42 | raptor | like 1..2..3... long pause... 1..2..3 |
| 14:04:42 | watusimoto | it will perform differently than in the simple test cases I've tried so far |
| 14:04:54 | watusimoto | right now it's pretty easy to dodge |
| 14:05:04 | watusimoto | but if you are in a more cramped environment, it could be fatal |
| 14:05:48 | raptor | right now the screen is spammed with seekers |
| 14:05:54 | watusimoto | awesome! |
| 14:05:59 | watusimoto | I love seekers! |
| 14:06:14 | raptor | can't dodge two mortars, one slightly behind and to the side of another |
| 14:06:23 | watusimoto | I haven't even tried two |
| 14:06:53 | watusimoto | one problem with this concept is that it, again, reinforces the primacy of shields |
| 14:07:01 | watusimoto | though you can outrun them with turbo |
| 14:07:14 | watusimoto | and (hopefully) they don't seek you when you are cloaked |
| 14:07:37 | watusimoto | but with armor... sitting duck |
| 14:08:18 | raptor | seekers last for 10 seconds |
| 14:08:55 | raptor | so it's more like outrun-and-hide |
| 14:10:01 | watusimoto | well... I'm going to polish it a little, then we can decide if we want it |
| 14:10:43 | watusimoto | it might be a cool addition to a base defense type level |
| 14:11:02 | raptor | so how does this play in with people wanting to edit weapons on turrets? |
| 14:35:07 | Nothing_Much | what's the thing? |
| 14:35:12 | Nothing_Much | or new module? o.o |
| 14:39:07 | raptor | new editor object |
| 14:39:55 | watusimoto | it's different than a turret for 2 reasons that I see: |
| 14:40:01 | raptor | watusimoto: how about creating a single 'projectile turret' object that has classes - standard turret, mortar, etc. |
| 14:40:19 | watusimoto | 1) it looks different; therefore users have some expectation it will behave differently |
| 14:40:38 | watusimoto | 2) it only shoots straight out -- this makes a big difference with seekers |
| 14:40:43 | watusimoto | (I think) |
| 14:41:13 | raptor | yes it does |
| 14:41:18 | watusimoto | if mortar proves its mettle, then yes, that would probably be the way to go |
| 14:41:29 | watusimoto | also 3) targeting logic will probably be different |
| 14:41:58 | watusimoto | (might want to make it not lead targets, for example, or over-lead |
| 14:42:00 | watusimoto | ) |
| 14:42:51 | watusimoto | or perhaps it can shoot in clusters of 3, two of which are programmed to "peel away" from the third to create incoming missles from different angles |
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| 21:35:20 | raptor | the menu music author responded! watusimoto, check your e-mail to see it |
| 21:35:48 | raptor | it's basically public domain or any license we want... and he wants to use bitfighter in his portfolio :) |
| 21:39:44 | Nothing_Much | raptor: awesome!! |
| 21:39:47 | Nothing_Much | um |
| 21:39:56 | Nothing_Much | can we upgrade it to the updated version? |
| 21:40:04 | Nothing_Much | http://www.looperman.com/loops/detail/55995 |
| 21:41:17 | raptor | those were both released on the same day - you like that one better? |
| 21:43:02 | Nothing_Much | yes it adds a bit more epicness |
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| 21:59:07 | Nothing_Much | raptor: do you have a quote at all? |
| 22:00:17 | raptor | quote for what? |
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| 22:05:47 | Nothing_Much | raptor: what the guy said about menu.ogg :3 |
| 22:13:13 | Nothing_Much | unless that's private stuff |
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